162 lines
6.9 KiB
XML
162 lines
6.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{883B492D-823E-4CC3-BD35-07FEF06F8359}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>SeamlessClient</RootNamespace>
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<AssemblyName>SeamlessClient</AssemblyName>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony, Version=2.3.3.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>packages\Lib.Harmony.2.3.3\lib\net48\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.CodeAnalysis">
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<HintPath>GameBinaries\Microsoft.CodeAnalysis.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.CodeAnalysis.CSharp">
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<HintPath>GameBinaries\Microsoft.CodeAnalysis.CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="NLog">
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<HintPath>GameBinaries\NLog.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="ProtoBuf.Net">
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<HintPath>GameBinaries\ProtoBuf.Net.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="ProtoBuf.Net.Core, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>GameBinaries\ProtoBuf.Net.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Common">
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<HintPath>GameBinaries\Sandbox.Common.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Game">
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<HintPath>GameBinaries\Sandbox.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Game.XmlSerializers">
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<HintPath>GameBinaries\Sandbox.Game.XmlSerializers.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Graphics">
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<HintPath>GameBinaries\Sandbox.Graphics.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="SpaceEngineers.Game">
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<HintPath>GameBinaries\SpaceEngineers.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Collections.Immutable, Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>GameBinaries\System.Collections.Immutable.dll</HintPath>
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</Reference>
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="VRage">
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<HintPath>GameBinaries\VRage.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Game">
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<HintPath>GameBinaries\VRage.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Input">
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<HintPath>GameBinaries\VRage.Input.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Library">
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<HintPath>GameBinaries\VRage.Library.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Math">
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<HintPath>GameBinaries\VRage.Math.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Render">
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<HintPath>GameBinaries\VRage.Render.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Scripting">
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<HintPath>GameBinaries\VRage.Scripting.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Components\EntityPerformanceImprovements.cs" />
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<Compile Include="Components\LoadingScreenComponent.cs" />
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<Compile Include="Components\ModReloader.cs" />
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<Compile Include="Components\MyGUIScreenMedicalsPatch.cs" />
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<Compile Include="Components\MyHudTimeTracker.cs" />
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<Compile Include="Components\SeamlessScriptManager.cs" />
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<Compile Include="Components\SeamlessSwitcher.cs" />
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<Compile Include="GUI\Screens\GUILoadingScreen.cs" />
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<Compile Include="Messages\OnlinePlayerData.cs" />
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<Compile Include="Models\ModCache.cs" />
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<Compile Include="Models\ModByte.cs" />
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<Compile Include="Utilities\GameEvents.cs" />
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<Compile Include="Utilities\NetUtils.cs" />
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<Compile Include="Utilities\UtilExtensions.cs" />
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<Compile Include="Utilities\PatchUtils.cs" />
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<Compile Include="Messages\ClientMessage.cs" />
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<Compile Include="Messages\TransferData.cs" />
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<Compile Include="Messages\WorldRequestData.cs" />
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<Compile Include="OnlinePlayersWindow\OnlineNexusPlayersWindow.cs" />
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<Compile Include="Components\PlayersWindowComponent.cs" />
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<Compile Include="Seamless.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Utilities\AsyncInvoke.cs" />
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<Compile Include="Utilities\MessageUtils.cs" />
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<Compile Include="Utilities\ComponentBase.cs" />
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<Compile Include="Utilities\Types.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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<None Include="SetupSolution.bat">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="ServerSwitching\" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="SeamlessClient.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project> |