34 lines
1.9 KiB
Markdown
34 lines
1.9 KiB
Markdown
# SeamlessClientPlugin
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The seamless client plugin lets you switch between SE servers without a loading screen. This currently *only* works with
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Nexus compatible servers as all data is shared and synced between them.
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The main load time is the time it takes for your client to ping the destination server, and the client to recieve the
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go-ahead. Any extra time is contributed to entities syncing to the client similar to if you were respawning at the
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grid. (sometimes it takes forever). I will be looking into pre-loading synced entities to the client in the near future,
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but atm this was the easier solution.
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This has taken countless hours of testing and debugging to get right. Not to mention the countless hours implementing
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the server plugin Nexus. If you enjoy this kind of work, please donate [here](https://se-nexus.net/en/Contribute) to
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help keep this project alive.
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## How it works
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With Nexus servers, all data is shared between servers. (Factions, Identities, Players, Econ etc) This is a huge benefit
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as we dont have to go in and reload all identities and factions etc. The next thing that happens is that the server
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tells the client to switch to the proper server. It then goes in and just re-applies the MyMultiplayerClient to the
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target server. Of course there is a few other things that must happen to fix any errors or bugs, but that is the main
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rundown.
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## How to install
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Simply install the plguin loader, and check this plugins box to be added to the plugin loaders' active plugin list. (SE
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will need to be restarted afterwards)
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## Known issues
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Obviously this is not an issue free-system. Currently since im doing no mod unloading or loading there could be issues
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if your servers dont have the exact same mods, or the mods dont properly work right. Please do not swarm mod authors
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with faults if seamless doesnt play nice with it. ***Its not their fault*** its ***mine***. I will be trying to
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implement mod unloading and loading switching between servers, just no ETA.
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