Files
SeamlessClient/SeamlessTransfer/PingServer.cs
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fixes for nexus v3
2025-07-28 03:58:25 +07:00

41 lines
1.0 KiB
C#

using SeamlessClientPlugin.Messages;
using VRage.GameServices;
namespace SeamlessClientPlugin.SeamlessTransfer;
public class ServerPing
{
private static Transfer _transfer;
private static WorldRequest Request => _transfer.WorldRequest;
public static void StartServerPing(Transfer clientTransfer)
{
// We need to first ping the server to make sure its running and so we can get a connection
_transfer = clientTransfer;
if (_transfer.TargetServerId == 0)
{
SeamlessClient.TryShow("This is not a valid server!");
return;
}
var e = new MyGameServerItem();
e.ConnectionString = _transfer.IpAdress;
e.SteamID = _transfer.TargetServerId;
e.Name = _transfer.ServerName;
SeamlessClient.TryShow($"Beginning Redirect to server: {_transfer.TargetServerId}");
var world = Request.DeserializeWorldData();
var switcher = new SwitchServers(e, world);
switcher.BeginSwitch();
}
}