573 lines
22 KiB
C#
573 lines
22 KiB
C#
using HarmonyLib;
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using Sandbox.Game.World;
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using Sandbox;
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using SeamlessClient.Utilities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using VRage.Game;
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using VRage.GameServices;
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using Sandbox.Game.Gui;
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using Sandbox.Game.SessionComponents;
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using SpaceEngineers.Game.GUI;
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using Sandbox.Engine.Multiplayer;
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using Sandbox.Game.Multiplayer;
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using Sandbox.Game.Entities;
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using Sandbox.Engine.Networking;
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using System.Reflection;
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using VRage.Network;
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using Sandbox.ModAPI;
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using VRageRender.Messages;
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using VRageRender;
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using Sandbox.Game.GUI;
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using Sandbox.Game.World.Generator;
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using Sandbox.Game;
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using VRage.Game.ModAPI;
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using VRage.Utils;
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using SeamlessClient.ServerSwitching;
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using System.Threading;
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using System.Diagnostics;
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using System.Runtime.Remoting.Metadata.W3cXsd2001;
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using VRage.Scripting;
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using EmptyKeys.UserInterface.Generated.StoreBlockView_Bindings;
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using VRage.Game.Components;
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using System.CodeDom;
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using VRage.Collections;
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namespace SeamlessClient.Components
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{
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public class ServerSwitcherComponentOLD : ComponentBase
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{
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private static bool isSeamlessSwitching = false;
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private static ConstructorInfo TransportLayerConstructor;
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private static ConstructorInfo SyncLayerConstructor;
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private static ConstructorInfo ClientConstructor;
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private static MethodInfo UnloadProceduralWorldGenerator;
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private static MethodInfo GpsRegisterChat;
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private static MethodInfo LoadMembersFromWorld;
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private static MethodInfo InitVirtualClients;
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private static FieldInfo AdminSettings;
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private static FieldInfo RemoteAdminSettings;
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private static FieldInfo VirtualClients;
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private static FieldInfo SessionComponents;
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private static PropertyInfo MySessionLayer;
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public static MyGameServerItem TargetServer { get; private set; }
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public static MyObjectBuilder_World TargetWorld { get; private set; }
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public static ServerSwitcherComponentOLD Instance { get; private set; }
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private string OldArmorSkin { get; set; } = string.Empty;
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private static Stopwatch LoadTime = new Stopwatch();
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public ServerSwitcherComponentOLD() { Instance = this; }
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public override void Patch(Harmony patcher)
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{
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TransportLayerConstructor = PatchUtils.GetConstructor(PatchUtils.MyTransportLayerType, new[] { typeof(int) });
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SyncLayerConstructor = PatchUtils.GetConstructor(PatchUtils.SyncLayerType, new[] { PatchUtils.MyTransportLayerType });
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ClientConstructor = PatchUtils.GetConstructor(PatchUtils.ClientType, new[] { typeof(MyGameServerItem), PatchUtils.SyncLayerType });
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MySessionLayer = PatchUtils.GetProperty(typeof(MySession), "SyncLayer");
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var onJoin = PatchUtils.GetMethod(PatchUtils.ClientType, "OnUserJoined");
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UnloadProceduralWorldGenerator = PatchUtils.GetMethod(typeof(MyProceduralWorldGenerator), "UnloadData");
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GpsRegisterChat = PatchUtils.GetMethod(typeof(MyGpsCollection), "RegisterChat");
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AdminSettings = PatchUtils.GetField(typeof(MySession), "m_adminSettings");
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RemoteAdminSettings = PatchUtils.GetField(typeof(MySession), "m_remoteAdminSettings");
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LoadMembersFromWorld = PatchUtils.GetMethod(typeof(MySession), "LoadMembersFromWorld");
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InitVirtualClients = PatchUtils.GetMethod(PatchUtils.VirtualClientsType, "Init");
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SessionComponents = PatchUtils.GetField(typeof(MySession), "m_loadOrder");
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VirtualClients = PatchUtils.GetField(typeof(MySession), "VirtualClients");
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patcher.Patch(onJoin, postfix: new HarmonyMethod(Get(typeof(ServerSwitcherComponentOLD), nameof(OnUserJoined))));
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base.Patch(patcher);
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}
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private static void OnUserJoined(ref JoinResultMsg msg)
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{
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if (msg.JoinResult == JoinResult.OK && isSeamlessSwitching)
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{
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//SeamlessClient.TryShow("User Joined! Result: " + msg.JoinResult.ToString());
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//Invoke the switch event
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ForceClientConnection();
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isSeamlessSwitching = false;
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LoadTime.Stop();
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MyAPIGateway.Utilities?.ShowMessage("Seamless", $"Loading Time: {LoadTime.Elapsed.ToString(@"s\.fff")}s");
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}
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}
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public void StartBackendSwitch(MyGameServerItem _TargetServer, MyObjectBuilder_World _TargetWorld)
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{
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isSeamlessSwitching = true;
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OldArmorSkin = MySession.Static.LocalHumanPlayer.BuildArmorSkin;
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TargetServer = _TargetServer;
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TargetWorld = _TargetWorld;
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LoadTime.Restart();
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MySandboxGame.Static.Invoke(delegate
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{
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//Set camera controller to fixed spectator
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MySession.Static.SetCameraController(MyCameraControllerEnum.SpectatorFixed);
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UnloadCurrentServer();
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SetNewMultiplayerClient();
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//SeamlessClient.IsSwitching = false;
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}, "SeamlessClient");
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}
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private void SetNewMultiplayerClient()
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{
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// Following is called when the multiplayer is set successfully to target server
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MySandboxGame.Static.SessionCompatHelper.FixSessionComponentObjectBuilders(TargetWorld.Checkpoint, TargetWorld.Sector);
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// Create constructors
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var LayerInstance = TransportLayerConstructor.Invoke(new object[] { 2 });
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var SyncInstance = SyncLayerConstructor.Invoke(new object[] { LayerInstance });
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var instance = ClientConstructor.Invoke(new object[] { TargetServer, SyncInstance });
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MyMultiplayer.Static = UtilExtensions.CastToReflected(instance, PatchUtils.ClientType);
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MyMultiplayer.Static.ExperimentalMode = true;
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// Set the new SyncLayer to the MySession.Static.SyncLayer
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MySessionLayer.SetValue(MySession.Static, MyMultiplayer.Static.SyncLayer);
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Seamless.TryShow("Successfully set MyMultiplayer.Static");
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Sync.Clients.SetLocalSteamId(Sync.MyId, false, MyGameService.UserName);
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Sync.Players.RegisterEvents();
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}
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private static void ForceClientConnection()
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{
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//Set World Settings
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SetWorldSettings();
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//Load force load any connected players
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LoadConnectedClients();
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MySector.InitEnvironmentSettings(TargetWorld.Sector.Environment);
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string text = ((!string.IsNullOrEmpty(TargetWorld.Checkpoint.CustomSkybox)) ? TargetWorld.Checkpoint.CustomSkybox : MySector.EnvironmentDefinition.EnvironmentTexture);
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MyRenderProxy.PreloadTextures(new string[1] { text }, TextureType.CubeMap);
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MyModAPIHelper.Initialize();
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MySession.Static.LoadDataComponents();
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//MySession.Static.LoadObjectBuildersComponents(TargetWorld.Checkpoint.SessionComponents);
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MyModAPIHelper.Initialize();
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// MySession.Static.LoadObjectBuildersComponents(TargetWorld.Checkpoint.SessionComponents);
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//MethodInfo A = typeof(MySession).GetMethod("LoadGameDefinition", BindingFlags.Instance | BindingFlags.NonPublic);
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// A.Invoke(MySession.Static, new object[] { TargetWorld.Checkpoint });
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MyMultiplayer.Static.OnSessionReady();
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UpdateWorldGenerator();
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UpdateSessionComponents(TargetWorld.Checkpoint.SessionComponents);
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StartEntitySync();
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MyHud.Chat.RegisterChat(MyMultiplayer.Static);
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GpsRegisterChat.Invoke(MySession.Static.Gpss, new object[] { MyMultiplayer.Static });
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// Allow the game to start proccessing incoming messages in the buffer
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MyMultiplayer.Static.StartProcessingClientMessages();
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//Recreate all controls... Will fix weird gui/paint/crap
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MyGuiScreenHudSpace.Static?.RecreateControls(true);
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//MySession.Static.LocalHumanPlayer.BuildArmorSkin = OldArmorSkin;
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//Pop any queued pause popup messages. Dirty way
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for(int i = 0; i < 10; i++)
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MySandboxGame.PausePop();
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}
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private static void LoadOnlinePlayers()
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{
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//Get This players ID
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MyPlayer.PlayerId? savingPlayerId = new MyPlayer.PlayerId(Sync.MyId);
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if (!savingPlayerId.HasValue)
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{
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Seamless.TryShow("SavingPlayerID is null! Creating Default!");
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savingPlayerId = new MyPlayer.PlayerId(Sync.MyId);
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}
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Seamless.TryShow("Saving PlayerID: " + savingPlayerId.ToString());
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Sync.Players.LoadConnectedPlayers(TargetWorld.Checkpoint, savingPlayerId);
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Sync.Players.LoadControlledEntities(TargetWorld.Checkpoint.ControlledEntities, TargetWorld.Checkpoint.ControlledObject, savingPlayerId);
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/*
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SeamlessClient.TryShow("Saving PlayerID: " + savingPlayerId.ToString());
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foreach (KeyValuePair<MyObjectBuilder_Checkpoint.PlayerId, MyObjectBuilder_Player> item3 in TargetWorld.Checkpoint.AllPlayersData.Dictionary)
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{
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MyPlayer.PlayerId playerId5 = new MyPlayer.PlayerId(item3.Key.GetClientId(), item3.Key.SerialId);
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SeamlessClient.TryShow($"ConnectedPlayer: {playerId5.ToString()}");
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if (savingPlayerId.HasValue && playerId5.SteamId == savingPlayerId.Value.SteamId)
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{
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playerId5 = new MyPlayer.PlayerId(Sync.MyId, playerId5.SerialId);
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}
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Patches.LoadPlayerInternal.Invoke(MySession.Static.Players, new object[] { playerId5, item3.Value, false });
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ConcurrentDictionary<MyPlayer.PlayerId, MyPlayer> Players = (ConcurrentDictionary<MyPlayer.PlayerId, MyPlayer>)Patches.MPlayerGPSCollection.GetValue(MySession.Static.Players);
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//LoadPlayerInternal(ref playerId5, item3.Value);
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if (Players.TryGetValue(playerId5, out MyPlayer myPlayer))
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{
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List<Vector3> value2 = null;
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if (TargetWorld.Checkpoint.AllPlayersColors != null && TargetWorld.Checkpoint.AllPlayersColors.Dictionary.TryGetValue(item3.Key, out value2))
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{
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myPlayer.SetBuildColorSlots(value2);
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}
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else if (TargetWorld.Checkpoint.CharacterToolbar != null && TargetWorld.Checkpoint.CharacterToolbar.ColorMaskHSVList != null && TargetWorld.Checkpoint.CharacterToolbar.ColorMaskHSVList.Count > 0)
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{
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myPlayer.SetBuildColorSlots(TargetWorld.Checkpoint.CharacterToolbar.ColorMaskHSVList);
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}
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}
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}
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*/
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}
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private static void SetWorldSettings()
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{
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//MyEntities.MemoryLimitAddFailureReset();
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//Clear old list
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MySession.Static.PromotedUsers.Clear();
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MySession.Static.CreativeTools.Clear();
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Dictionary<ulong, AdminSettingsEnum> AdminSettingsList = (Dictionary<ulong, AdminSettingsEnum>)RemoteAdminSettings.GetValue(MySession.Static);
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AdminSettingsList.Clear();
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// Set new world settings
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MySession.Static.Name = MyStatControlText.SubstituteTexts(TargetWorld.Checkpoint.SessionName);
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MySession.Static.Description = TargetWorld.Checkpoint.Description;
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MySession.Static.Mods = TargetWorld.Checkpoint.Mods;
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MySession.Static.Settings = TargetWorld.Checkpoint.Settings;
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MySession.Static.CurrentPath = MyLocalCache.GetSessionSavesPath(MyUtils.StripInvalidChars(TargetWorld.Checkpoint.SessionName), contentFolder: false, createIfNotExists: false);
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MySession.Static.WorldBoundaries = TargetWorld.Checkpoint.WorldBoundaries;
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MySession.Static.InGameTime = MyObjectBuilder_Checkpoint.DEFAULT_DATE;
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MySession.Static.ElapsedGameTime = new TimeSpan(TargetWorld.Checkpoint.ElapsedGameTime);
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MySession.Static.Settings.EnableSpectator = false;
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MySession.Static.Password = TargetWorld.Checkpoint.Password;
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MySession.Static.PreviousEnvironmentHostility = TargetWorld.Checkpoint.PreviousEnvironmentHostility;
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MySession.Static.RequiresDX = TargetWorld.Checkpoint.RequiresDX;
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MySession.Static.CustomLoadingScreenImage = TargetWorld.Checkpoint.CustomLoadingScreenImage;
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MySession.Static.CustomLoadingScreenText = TargetWorld.Checkpoint.CustomLoadingScreenText;
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MySession.Static.CustomSkybox = TargetWorld.Checkpoint.CustomSkybox;
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MyAPIUtilities.Static.Variables = TargetWorld.Checkpoint.ScriptManagerData.variables.Dictionary;
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try
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{
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MySession.Static.Gpss = new MyGpsCollection();
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MySession.Static.Gpss.LoadGpss(TargetWorld.Checkpoint);
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}
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catch (Exception ex)
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{
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Seamless.TryShow($"An error occurred while loading GPS points! You will have an empty gps list! \n {ex.ToString()}");
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}
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MyRenderProxy.RebuildCullingStructure();
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//MySession.Static.Toolbars.LoadToolbars(checkpoint);
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Sync.Players.RespawnComponent.InitFromCheckpoint(TargetWorld.Checkpoint);
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// Set new admin settings
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if (TargetWorld.Checkpoint.PromotedUsers != null)
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{
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MySession.Static.PromotedUsers = TargetWorld.Checkpoint.PromotedUsers.Dictionary;
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}
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else
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{
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MySession.Static.PromotedUsers = new Dictionary<ulong, MyPromoteLevel>();
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}
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foreach (KeyValuePair<MyObjectBuilder_Checkpoint.PlayerId, MyObjectBuilder_Player> item in TargetWorld.Checkpoint.AllPlayersData.Dictionary)
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{
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ulong clientId = item.Key.GetClientId();
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AdminSettingsEnum adminSettingsEnum = (AdminSettingsEnum)item.Value.RemoteAdminSettings;
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if (TargetWorld.Checkpoint.RemoteAdminSettings != null && TargetWorld.Checkpoint.RemoteAdminSettings.Dictionary.TryGetValue(clientId, out var value))
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{
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adminSettingsEnum = (AdminSettingsEnum)value;
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}
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if (!MyPlatformGameSettings.IsIgnorePcuAllowed)
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{
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adminSettingsEnum &= ~AdminSettingsEnum.IgnorePcu;
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adminSettingsEnum &= ~AdminSettingsEnum.KeepOriginalOwnershipOnPaste;
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}
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AdminSettingsList[clientId] = adminSettingsEnum;
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if (!Sync.IsDedicated && clientId == Sync.MyId)
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{
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AdminSettings.SetValue(MySession.Static, adminSettingsEnum);
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//m_adminSettings = adminSettingsEnum;
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}
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if (!MySession.Static.PromotedUsers.TryGetValue(clientId, out var value2))
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{
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value2 = MyPromoteLevel.None;
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}
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if (item.Value.PromoteLevel > value2)
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{
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MySession.Static.PromotedUsers[clientId] = item.Value.PromoteLevel;
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}
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if (!MySession.Static.CreativeTools.Contains(clientId) && item.Value.CreativeToolsEnabled)
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{
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MySession.Static.CreativeTools.Add(clientId);
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}
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}
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}
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private static void LoadConnectedClients()
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{
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LoadMembersFromWorld.Invoke(MySession.Static, new object[] { TargetWorld, MyMultiplayer.Static });
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//Re-Initilize Virtual clients
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object VirtualClientsValue = VirtualClients.GetValue(MySession.Static);
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InitVirtualClients.Invoke(VirtualClientsValue, null);
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//load online players
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LoadOnlinePlayers();
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}
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private static void StartEntitySync()
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{
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Seamless.TryShow("Requesting Player From Server");
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Sync.Players.RequestNewPlayer(Sync.MyId, 0, MyGameService.UserName, null, realPlayer: true, initialPlayer: true);
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if (MySession.Static.ControlledEntity == null && Sync.IsServer && !Sandbox.Engine.Platform.Game.IsDedicated)
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{
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MyLog.Default.WriteLine("ControlledObject was null, respawning character");
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//m_cameraAwaitingEntity = true;
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MyPlayerCollection.RequestLocalRespawn();
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}
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//Request client state batch
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(MyMultiplayer.Static as MyMultiplayerClientBase).RequestBatchConfirmation();
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MyMultiplayer.Static.PendingReplicablesDone += MyMultiplayer_PendingReplicableDone;
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//typeof(MyGuiScreenTerminal).GetMethod("CreateTabs")
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MySession.Static.LoadDataComponents();
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//Session.Static.LoadObjectBuildersComponents(TargetWorld.Checkpoint.SessionComponents);
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//MyGuiSandbox.LoadData(false);
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//MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.HUDScreen));
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MyRenderProxy.RebuildCullingStructure();
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MyRenderProxy.CollectGarbage();
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Seamless.TryShow("OnlinePlayers: " + MySession.Static.Players.GetOnlinePlayers().Count);
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Seamless.TryShow("Loading Complete!");
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}
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private static void MyMultiplayer_PendingReplicableDone()
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{
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if (MySession.Static.VoxelMaps.Instances.Count > 0)
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{
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MySandboxGame.AreClipmapsReady = false;
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}
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MyMultiplayer.Static.PendingReplicablesDone -= MyMultiplayer_PendingReplicableDone;
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}
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private static void UpdateWorldGenerator()
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{
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//This will re-init the MyProceduralWorldGenerator. (Not doing this will result in asteroids not rendering in properly)
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//This shoud never be null
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var Generator = MySession.Static.GetComponent<MyProceduralWorldGenerator>();
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//Force component to unload
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UnloadProceduralWorldGenerator.Invoke(Generator, null);
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//Re-call the generator init
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MyObjectBuilder_WorldGenerator GeneratorSettings = (MyObjectBuilder_WorldGenerator)TargetWorld.Checkpoint.SessionComponents.FirstOrDefault(x => x.GetType() == typeof(MyObjectBuilder_WorldGenerator));
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if (GeneratorSettings != null)
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{
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//Re-initilized this component (forces to update asteroid areas like not in planets etc)
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Generator.Init(GeneratorSettings);
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}
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//Force component to reload, re-syncing settings and seeds to the destination server
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Generator.LoadData();
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//We need to go in and force planets to be empty areas in the generator. This is originially done on planet init.
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FieldInfo PlanetInitArgs = typeof(MyPlanet).GetField("m_planetInitValues", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
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foreach (var Planet in MyEntities.GetEntities().OfType<MyPlanet>())
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{
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MyPlanetInitArguments args = (MyPlanetInitArguments)PlanetInitArgs.GetValue(Planet);
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float MaxRadius = args.MaxRadius;
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Generator.MarkEmptyArea(Planet.PositionComp.GetPosition(), MaxRadius);
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}
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}
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private void UnloadCurrentServer()
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{
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//Unload current session on game thread
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if (MyMultiplayer.Static == null)
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throw new Exception("MyMultiplayer.Static is null on unloading? dafuq?");
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RemoveOldEntities();
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//Try and close the quest log
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MySessionComponentIngameHelp component = MySession.Static.GetComponent<MySessionComponentIngameHelp>();
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component?.TryCancelObjective();
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Sync.Clients.Clear();
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Sync.Players.ClearPlayers();
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MyHud.Chat.UnregisterChat(MyMultiplayer.Static);
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MySession.Static.Gpss.RemovePlayerGpss(MySession.Static.LocalPlayerId);
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MyHud.GpsMarkers.Clear();
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MyMultiplayer.Static.ReplicationLayer.Disconnect();
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UnloadSessionComponents();
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MyMultiplayer.Static.ReplicationLayer.Dispose();
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MyMultiplayer.Static.Dispose();
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//Clear all old players and clients.
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MyMultiplayer.Static = null;
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//Close any respawn screens that are open
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MyGuiScreenMedicals.Close();
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//MySession.Static.UnloadDataComponents();
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}
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private void RemoveOldEntities()
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{
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|
foreach (var ent in MyEntities.GetEntities())
|
|
{
|
|
if (ent is MyPlanet)
|
|
continue;
|
|
|
|
ent.Close();
|
|
}
|
|
}
|
|
|
|
private void UnloadSessionComponents()
|
|
{
|
|
List<MySessionComponentBase> sessions = (List<MySessionComponentBase>)SessionComponents.GetValue(MySession.Static);
|
|
|
|
foreach(var session in sessions)
|
|
{
|
|
if(session.ModContext == null)
|
|
continue;
|
|
|
|
if (session.Initialized == false)
|
|
continue;
|
|
|
|
|
|
MethodInfo unload = PatchUtils.GetMethod(typeof(MySessionComponentBase), "UnloadData");
|
|
unload.Invoke(session, null);
|
|
FieldInfo inited = PatchUtils.GetField(typeof(MySessionComponentBase), "m_initialized");
|
|
inited.SetValue(session, false);
|
|
|
|
|
|
MyLog.Default.WriteLine($"{session.GetType()}");
|
|
}
|
|
}
|
|
|
|
static List<Type> ValidInitTypes = new List<Type>() { typeof(MyProceduralWorldGenerator), typeof(MySessionComponentSafeZones) };
|
|
|
|
private static void UpdateSessionComponents(List<MyObjectBuilder_SessionComponent> objectBuilderData)
|
|
{
|
|
|
|
FieldInfo sessionComps = PatchUtils.GetField(typeof(MySession), "m_sessionComponents");
|
|
CachingDictionary<Type, MySessionComponentBase> dict = (CachingDictionary<Type, MySessionComponentBase>)sessionComps.GetValue(MySession.Static);
|
|
|
|
foreach (var entity in objectBuilderData)
|
|
{
|
|
|
|
Type t = MySessionComponentMapping.TryGetMappedSessionComponentType(entity.GetType());
|
|
if(dict.TryGetValue(t, out var component) & ValidInitTypes.Contains(component.GetType()))
|
|
{
|
|
component.Init(entity);
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
}
|