Files
Space-Engineers-Timeout-Fix/TimeoutFix.cs
pas2704 c249c8b660 Use harmony instead of custom patcher
Cleanup code from decompiler
2024-11-06 10:15:39 -05:00

176 lines
7.2 KiB
C#

using System.Diagnostics;
using System.Reflection;
using System.Text;
using HarmonyLib;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Engine.Networking;
using Sandbox.Game;
using Sandbox.Game.Gui;
using Sandbox.Game.Screens;
using Sandbox.Game.World;
using Sandbox.Graphics.GUI;
using VRage;
using VRage.Game;
using VRage.GameServices;
using VRage.Plugins;
using VRage.Utils;
namespace TimeoutFix;
public class TimeoutFix : IPlugin
{
private const string Version = "v2.2";
private static readonly MethodInfo Target = typeof(MyJoinGameHelper).GetMethod(nameof(DownloadWorld), BindingFlags.Static | BindingFlags.NonPublic);
private static readonly MethodInfo Patch = typeof(TimeoutFix).GetMethod(nameof(DownloadWorld), BindingFlags.Static | BindingFlags.NonPublic);
private static readonly MethodInfo ReceiveTarget = typeof(MyJoinGameHelper).GetMethod(nameof(WorldReceived), BindingFlags.Static | BindingFlags.Public);
private static readonly MethodInfo ReceivePatch = typeof(TimeoutFix).GetMethod(nameof(WorldReceived), BindingFlags.Static | BindingFlags.NonPublic);
private static readonly FieldInfo ProgressField = typeof(MyJoinGameHelper).GetField("m_progress", BindingFlags.Static | BindingFlags.NonPublic);
private static bool _worldReceived;
private static MyGuiScreenProgressBase Progress
{
get => (MyGuiScreenProgressBase)ProgressField.GetValue(null);
set => ProgressField.SetValue(null, value);
}
public void Dispose()
{
}
public void Init(object gameInstance)
{
var harmony = new Harmony(nameof(TimeoutFix));
harmony.Patch(Target, new HarmonyMethod(Patch));
harmony.Patch(ReceiveTarget, new HarmonyMethod(ReceivePatch));
}
public void Update()
{
}
private static bool DownloadWorld(MyGuiScreenProgress progress, MyMultiplayerBase multiplayer)
{
_worldReceived = false;
if (progress.Text != null)
{
progress.Text.Clear();
progress.Text.Append(MyTexts.Get(MyCommonTexts.MultiplayerStateConnectingToServer));
}
MyLog.Default.WriteLine($"World requested: Timeout fix {Version}");
var worldRequestTime = Stopwatch.StartNew();
var serverId = multiplayer.GetOwner();
var connected = false;
progress.Tick += delegate
{
var myP2PSessionState = default(MyP2PSessionState);
MyGameService.Peer2Peer.GetSessionState(multiplayer.ServerId, ref myP2PSessionState);
if (!connected && myP2PSessionState.ConnectionActive)
{
MyLog.Default.WriteLine("World requested - connection alive");
connected = true;
if (progress.Text != null)
{
progress.Text.Clear();
progress.Text.AppendLine("Using Rexxar's fixed join code v2.2! :D");
progress.Text.Append(MyTexts.Get(MyCommonTexts.MultiplayerStateWaitingForServer));
}
}
if (connected && !myP2PSessionState.ConnectionActive)
{
MyLog.Default.WriteLine("World request - connection dropped");
progress.Cancel();
MyGuiSandbox.Show(MyCommonTexts.MultiplaterJoin_ServerIsNotResponding, default, MyMessageBoxStyleEnum.Error);
MySessionLoader.UnloadAndExitToMenu();
}
var progressScreenOnTop = MyScreenManager.IsScreenOnTop(progress);
if (serverId != multiplayer.GetOwner())
{
MyLog.Default.WriteLine(string.Format("World requested - failed, server changed: Expected {0} got {1}", serverId, multiplayer.GetOwner()));
progress.Cancel();
MyGuiSandbox.Show(MyCommonTexts.MultiplayerErrorServerHasLeft, default, MyMessageBoxStyleEnum.Error);
multiplayer.Dispose();
}
var downloadScreenOpen = MyScreenManager.IsScreenOfTypeOpen(typeof(MyGuiScreenDownloadMods));
if (!downloadScreenOpen && progressScreenOnTop && !worldRequestTime.IsRunning)
{
worldRequestTime.Start();
}
else
{
if (downloadScreenOpen || !progressScreenOnTop && worldRequestTime.IsRunning)
worldRequestTime.Stop();
}
if (downloadScreenOpen && progress.Visible)
{
progress.HideScreen();
}
else
{
if (!downloadScreenOpen && !progress.Visible)
progress.UnhideScreen();
}
if (!_worldReceived && worldRequestTime.IsRunning && worldRequestTime.ElapsedTicks / Stopwatch.Frequency > 120f)
{
MyLog.Default.WriteLine("World requested - failed, timeout reached");
MyLog.Default.WriteLine(string.Format("Elapsed : {0:N2}", worldRequestTime.ElapsedTicks / Stopwatch.Frequency));
progress.Cancel();
MyGuiSandbox.Show(MyCommonTexts.MultiplaterJoin_ServerIsNotResponding, default, MyMessageBoxStyleEnum.Error);
MySessionLoader.UnloadAndExitToMenu();
}
};
multiplayer.DownloadWorld(MyFinalBuildConstants.APP_VERSION.Version);
return false;
}
private static void CheckDx11AndJoin(MyObjectBuilder_World world, MyMultiplayerBase multiplayer)
{
if (multiplayer.Scenario)
MySessionLoader.LoadMultiplayerScenarioWorld(world, multiplayer);
else
MySessionLoader.LoadMultiplayerSession(world, multiplayer);
}
private static bool WorldReceived(MyObjectBuilder_World world, MyMultiplayerBase multiplayer)
{
if (world == null)
{
MyLog.Default.WriteLine("World requested - failed, version mismatch");
Progress.Cancel();
Progress = null;
MyGuiSandbox.Show(MyCommonTexts.MultiplayerErrorAppVersionMismatch, default, MyMessageBoxStyleEnum.Error);
multiplayer.Dispose();
}
else
{
_worldReceived = true;
MyLog.Default.WriteLine("World requested - world data received");
if (world.Checkpoint?.Settings != null && !MySandboxGame.Config.ExperimentalMode)
{
MySessionLoader.UnloadAndExitToMenu();
var stringBuilder = new StringBuilder();
stringBuilder.AppendFormat(MyCommonTexts.DialogTextJoinWorldFailed, MyTexts.GetString(MyCommonTexts.MultiplayerErrorExperimental));
MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox(MyMessageBoxStyleEnum.Error, MyMessageBoxButtonsType.OK, stringBuilder, MyTexts.Get(MyCommonTexts.MessageBoxCaptionError), null, null, null, null, null, 0, MyGuiScreenMessageBox.ResultEnum.YES, true, null, true, null, true, false, null));
}
else
{
Progress = null;
CheckDx11AndJoin(world, multiplayer);
}
}
return false;
}
}