44 lines
1.6 KiB
XML
44 lines
1.6 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net48</TargetFramework>
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<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
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<OutputType>Library</OutputType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>x64</PlatformTarget>
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<OutputPath>bin\Debug\</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>x64</PlatformTarget>
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<OutputPath>bin\Release\</OutputPath>
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<DebugType>none</DebugType>
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<PdbPath>none</PdbPath>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Sandbox.Game">
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<HintPath>.GameBinaries\Sandbox.Game.dll</HintPath>
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</Reference>
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<Reference Include="Sandbox.Graphics">
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<HintPath>.GameBinaries\Sandbox.Graphics.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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<Reference Include="VRage">
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<HintPath>.GameBinaries\VRage.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Game">
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<HintPath>.GameBinaries\VRage.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Library">
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<HintPath>.GameBinaries\VRage.Library.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Math">
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<HintPath>.GameBinaries\VRage.Math.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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</Project> |