Files
Space-Engineers-Timeout-Fix/TimeoutFix.csproj

44 lines
1.6 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
<OutputType>Library</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>x64</PlatformTarget>
<OutputPath>bin\Debug\</OutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>x64</PlatformTarget>
<OutputPath>bin\Release\</OutputPath>
<DebugType>none</DebugType>
<PdbPath>none</PdbPath>
</PropertyGroup>
<ItemGroup>
<Reference Include="Sandbox.Game">
<HintPath>.GameBinaries\Sandbox.Game.dll</HintPath>
</Reference>
<Reference Include="Sandbox.Graphics">
<HintPath>.GameBinaries\Sandbox.Graphics.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="VRage">
<HintPath>.GameBinaries\VRage.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Game">
<HintPath>.GameBinaries\VRage.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Library">
<HintPath>.GameBinaries\VRage.Library.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Math">
<HintPath>.GameBinaries\VRage.Math.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
</Project>