Files
Space-Engineers-Timeout-Fix/TimeoutFix.cs
2023-12-27 23:35:32 +01:00

126 lines
5.2 KiB
C#

using System.Diagnostics;
using System.Reflection;
using VRage.Plugins;
using Sandbox.Engine.Multiplayer;
using Sandbox.Engine.Networking;
using Sandbox.Game;
using Sandbox.Game.Gui;
using Sandbox.Graphics.GUI;
using VRage;
using VRage.GameServices;
using VRage.Utils;
namespace TimeoutFixPlugin
{
public class TimeoutFix : IPlugin
{
public void Dispose()
{
}
private static MethodInfo _target = typeof(MyJoinGameHelper).GetMethod("DownloadWorld", BindingFlags.NonPublic | BindingFlags.Static);
private static MethodInfo _patch = typeof(TimeoutFix).GetMethod(nameof(DownloadWorld), BindingFlags.NonPublic | BindingFlags.Static);
private static FieldInfo _downloadField = typeof(MyWorkshop).GetField("m_downloadScreen", BindingFlags.NonPublic | BindingFlags.Static);
private static MyGuiScreenMessageBox DownloadScreen => (MyGuiScreenMessageBox)_downloadField.GetValue(null);
private static bool DownloadVisible => DownloadScreen?.Visible ?? false;
public void Init(object gameInstance)
{
// source for MethodUtil not given on the reddit post
//MethodUtil.ReplaceMethod(_patch, _target);
}
public void Update()
{
}
private static void DownloadWorld(MyGuiScreenProgress progress, MyMultiplayerBase multiplayer)
{
if (progress.Text != null)
{
progress.Text.Clear();
progress.Text.Append(MyTexts.Get(MyCommonTexts.MultiplayerStateConnectingToServer));
}
MyLog.Default.WriteLine("World requested");
const float worldRequestTimeout = 40; // in seconds
Stopwatch worldRequestTime = Stopwatch.StartNew();
ulong serverId = multiplayer.GetOwner();
bool connected = false;
progress.Tick += () =>
{
MyP2PSessionState state = default(MyP2PSessionState);
MyGameService.Peer2Peer.GetSessionState(multiplayer.ServerId, ref state);
if (!connected && state.ConnectionActive)
{
MyLog.Default.WriteLine("World requested - connection alive");
connected = true;
if (progress.Text != null)
{
progress.Text.Clear();
progress.Text.AppendLine("Using Rexxar's fixed join code! :D");
progress.Text.Append(MyTexts.Get(MyCommonTexts.MultiplayerStateWaitingForServer));
}
}
bool isTop = MyScreenManager.IsScreenOnTop(progress);
//progress.Text.Clear();
//progress.Text.AppendLine($"Elapsed: {worldRequestTime.ElapsedMilliseconds}");
//progress.Text.AppendLine($"Download Status: {DownloadScreen?.Visible.ToString() ?? "Not open"} : {DownloadVisible}");
//progress.Text.AppendLine("Connecting: " + state.Connecting);
//progress.Text.AppendLine("ConnectionActive: " + state.ConnectionActive);
//progress.Text.AppendLine("Relayed: " + state.UsingRelay);
//progress.Text.AppendLine("Bytes queued: " + state.BytesQueuedForSend);
//progress.Text.AppendLine("Packets queued: " + state.PacketsQueuedForSend);
//progress.Text.AppendLine("Last session error: " + state.LastSessionError);
//progress.Text.AppendLine("Original server: " + serverId);
////progress.Text.AppendLine("Current server: " + multiplayer.Lobby.GetOwner());
//progress.Text.AppendLine("Game version: " + multiplayer.AppVersion);
//progress.Text.Append($"IsTop: {isTop}");
if (serverId != multiplayer.GetOwner())
{
MyLog.Default.WriteLine("World requested - failed, server changed");
progress.Cancel();
MyGuiSandbox.Show(MyCommonTexts.MultiplayerErrorServerHasLeft);
multiplayer.Dispose();
}
bool visible = DownloadVisible;
if (!visible && isTop && !worldRequestTime.IsRunning)
{
worldRequestTime.Start();
}
else if (visible || !isTop && worldRequestTime.IsRunning)
{
worldRequestTime.Stop();
}
if (visible && progress.Visible)
progress.HideScreen();
else if (!visible && !progress.Visible)
progress.UnhideScreen();
if (worldRequestTime.IsRunning && worldRequestTime.Elapsed.TotalSeconds > worldRequestTimeout)
{
MyLog.Default.WriteLine("World requested - failed, server changed");
progress.Cancel();
MyGuiSandbox.Show(MyCommonTexts.MultiplaterJoin_ServerIsNotResponding);
multiplayer.Dispose();
}
};
multiplayer.DownloadWorld(0);
}
}
}