
from: https://www.reddit.com/r/spaceengineers/comments/f7ul3s/fix_for_server_is_not_responding_error/ by rexxar
131 lines
5.3 KiB
C#
131 lines
5.3 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
using System.Text;
|
|
using VRage.Plugins;
|
|
using System.Threading.Tasks;
|
|
using ClientPlugin;
|
|
using Sandbox.Engine.Multiplayer;
|
|
using Sandbox.Engine.Networking;
|
|
using Sandbox.Game;
|
|
using Sandbox.Game.Gui;
|
|
using Sandbox.Graphics.GUI;
|
|
using VRage;
|
|
using VRage.GameServices;
|
|
using VRage.Utils;
|
|
|
|
namespace TimeoutFixPlugin
|
|
{
|
|
public class TimeoutFix : IPlugin
|
|
{
|
|
public void Dispose()
|
|
{
|
|
|
|
}
|
|
|
|
private static MethodInfo _target = typeof(MyJoinGameHelper).GetMethod("DownloadWorld", BindingFlags.NonPublic | BindingFlags.Static);
|
|
private static MethodInfo _patch = typeof(TimeoutFix).GetMethod(nameof(DownloadWorld), BindingFlags.NonPublic | BindingFlags.Static);
|
|
|
|
private static FieldInfo _downloadField = typeof(MyWorkshop).GetField("m_downloadScreen", BindingFlags.NonPublic | BindingFlags.Static);
|
|
|
|
private static MyGuiScreenMessageBox DownloadScreen => (MyGuiScreenMessageBox)_downloadField.GetValue(null);
|
|
|
|
private static bool DownloadVisible => DownloadScreen?.Visible ?? false;
|
|
|
|
public void Init(object gameInstance)
|
|
{
|
|
MethodUtil.ReplaceMethod(_patch, _target);
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
}
|
|
|
|
private static void DownloadWorld(MyGuiScreenProgress progress, MyMultiplayerBase multiplayer)
|
|
{
|
|
if (progress.Text != null)
|
|
{
|
|
progress.Text.Clear();
|
|
progress.Text.Append(MyTexts.Get(MyCommonTexts.MultiplayerStateConnectingToServer));
|
|
}
|
|
|
|
MyLog.Default.WriteLine("World requested");
|
|
|
|
const float worldRequestTimeout = 40; // in seconds
|
|
Stopwatch worldRequestTime = Stopwatch.StartNew();
|
|
|
|
ulong serverId = multiplayer.GetOwner();
|
|
bool connected = false;
|
|
progress.Tick += () =>
|
|
{
|
|
MyP2PSessionState state = default(MyP2PSessionState);
|
|
MyGameService.Peer2Peer.GetSessionState(multiplayer.ServerId, ref state);
|
|
|
|
if (!connected && state.ConnectionActive)
|
|
{
|
|
MyLog.Default.WriteLine("World requested - connection alive");
|
|
connected = true;
|
|
if (progress.Text != null)
|
|
{
|
|
progress.Text.Clear();
|
|
progress.Text.AppendLine("Using Rexxar's fixed join code! :D");
|
|
progress.Text.Append(MyTexts.Get(MyCommonTexts.MultiplayerStateWaitingForServer));
|
|
}
|
|
}
|
|
|
|
bool isTop = MyScreenManager.IsScreenOnTop(progress);
|
|
//progress.Text.Clear();
|
|
//progress.Text.AppendLine($"Elapsed: {worldRequestTime.ElapsedMilliseconds}");
|
|
//progress.Text.AppendLine($"Download Status: {DownloadScreen?.Visible.ToString() ?? "Not open"} : {DownloadVisible}");
|
|
//progress.Text.AppendLine("Connecting: " + state.Connecting);
|
|
//progress.Text.AppendLine("ConnectionActive: " + state.ConnectionActive);
|
|
//progress.Text.AppendLine("Relayed: " + state.UsingRelay);
|
|
//progress.Text.AppendLine("Bytes queued: " + state.BytesQueuedForSend);
|
|
//progress.Text.AppendLine("Packets queued: " + state.PacketsQueuedForSend);
|
|
//progress.Text.AppendLine("Last session error: " + state.LastSessionError);
|
|
//progress.Text.AppendLine("Original server: " + serverId);
|
|
////progress.Text.AppendLine("Current server: " + multiplayer.Lobby.GetOwner());
|
|
//progress.Text.AppendLine("Game version: " + multiplayer.AppVersion);
|
|
//progress.Text.Append($"IsTop: {isTop}");
|
|
|
|
if (serverId != multiplayer.GetOwner())
|
|
{
|
|
MyLog.Default.WriteLine("World requested - failed, server changed");
|
|
progress.Cancel();
|
|
MyGuiSandbox.Show(MyCommonTexts.MultiplayerErrorServerHasLeft);
|
|
multiplayer.Dispose();
|
|
}
|
|
|
|
bool visible = DownloadVisible;
|
|
|
|
if (!visible && isTop && !worldRequestTime.IsRunning)
|
|
{
|
|
worldRequestTime.Start();
|
|
}
|
|
else if (visible || !isTop && worldRequestTime.IsRunning)
|
|
{
|
|
worldRequestTime.Stop();
|
|
}
|
|
|
|
if (visible && progress.Visible)
|
|
progress.HideScreen();
|
|
else if (!visible && !progress.Visible)
|
|
progress.UnhideScreen();
|
|
|
|
|
|
if (worldRequestTime.IsRunning && worldRequestTime.Elapsed.TotalSeconds > worldRequestTimeout)
|
|
{
|
|
MyLog.Default.WriteLine("World requested - failed, server changed");
|
|
progress.Cancel();
|
|
MyGuiSandbox.Show(MyCommonTexts.MultiplaterJoin_ServerIsNotResponding);
|
|
multiplayer.Dispose();
|
|
}
|
|
};
|
|
|
|
multiplayer.DownloadWorld();
|
|
}
|
|
}
|
|
}
|