Validate auth ticket event exposed to other parts of Torch and plugins

This commit is contained in:
Westin Miller
2017-11-11 01:35:00 -08:00
parent fe5dfa0ea7
commit 1b0dcc9808
7 changed files with 232 additions and 65 deletions

View File

@@ -0,0 +1,95 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NLog;
using Sandbox;
using Torch.API.Event;
using Torch.Event;
using VRage.Network;
namespace Torch.Server.Managers
{
[EventShim]
internal static class MultiplayerManagerDedicatedEventShim
{
private static readonly EventList<ValidateAuthTicketEvent> _eventValidateAuthTicket =
new EventList<ValidateAuthTicketEvent>();
internal static void RaiseValidateAuthTicket(ref ValidateAuthTicketEvent info)
{
_eventValidateAuthTicket?.RaiseEvent(ref info);
}
}
// class AdminsCanJoinExample : IEventHandler
// {
// [EventHandler(SkipCancelled = false)]
// public void Handle(ref ValidateAuthTicketEvent info)
// {
// if (MySandboxGame.ConfigDedicated.Administrators.Contains(info.SteamID.ToString())
// || (info.ServerGroup == MySandboxGame.ConfigDedicated.GroupID && info.Officer))
// info.Verdict = JoinResult.OK;
// }
// }
/// <summary>
/// Event that occurs when a player tries to connect to the server.
/// Use these values to choose a <see cref="ValidateAuthTicketEvent.Verdict"/>,
/// or leave it unset to allow the default logic to handle the request.
/// </summary>
public struct ValidateAuthTicketEvent : IEvent
{
/// <summary>
/// SteamID of the player
/// </summary>
public readonly ulong SteamID;
/// <summary>
/// SteamID of the game owner
/// </summary>
public readonly ulong SteamOwner;
/// <summary>
/// The response from steam
/// </summary>
public readonly JoinResult SteamResponse;
/// <summary>
/// ID of the queried group, or <c>0</c> if no group.
/// </summary>
public readonly ulong Group;
/// <summary>
/// Is this person a member of <see cref="Group"/>. If no group this is true.
/// </summary>
public readonly bool Member;
/// <summary>
/// Is this person an officer of <see cref="Group"/>. If no group this is false.
/// </summary>
public readonly bool Officer;
/// <summary>
/// A future verdict on this authorization request. If null, let the default logic choose.
/// </summary>
public Task<JoinResult> FutureVerdict;
internal ValidateAuthTicketEvent(ulong steamId, ulong steamOwner, JoinResult steamResponse,
ulong serverGroup, bool member, bool officer)
{
SteamID = steamId;
SteamOwner = steamOwner;
SteamResponse = steamResponse;
Group = serverGroup;
Member = member;
Officer = officer;
FutureVerdict = null;
}
/// <inheritdoc/>
public bool Cancelled => FutureVerdict != null;
}
}