Another restart fix and invoke tweaks
This commit is contained in:
@@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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using Torch.API.Managers;
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@@ -65,18 +66,18 @@ namespace Torch.API
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/// <summary>
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/// Invoke an action on the game thread.
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/// </summary>
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void Invoke(Action action);
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void Invoke(Action action, [CallerMemberName] string caller = "");
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/// <summary>
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/// Invoke an action on the game thread and block until it has completed.
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/// If this is called on the game thread the action will execute immediately.
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/// </summary>
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void InvokeBlocking(Action action);
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void InvokeBlocking(Action action, [CallerMemberName] string caller = "");
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/// <summary>
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/// Invoke an action on the game thread asynchronously.
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/// </summary>
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Task InvokeAsync(Action action);
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Task InvokeAsync(Action action, [CallerMemberName] string caller = "");
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/// <summary>
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/// Start the Torch instance.
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@@ -183,14 +183,14 @@ quit";
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LogException(ex);
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Console.WriteLine("Exiting in 5 seconds.");
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Thread.Sleep(5000);
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LogManager.Flush();
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if (_config.RestartOnCrash)
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{
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var exe = typeof(Program).Assembly.Location;
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_config.WaitForPID = Process.GetCurrentProcess().Id.ToString();
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Process.Start(exe, _config.ToString());
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}
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//1627 = Function failed during execution.
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Environment.Exit(1627);
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Process.GetCurrentProcess().Kill();
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}
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}
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}
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@@ -14,6 +14,7 @@ using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.Xml.Serialization.GeneratedAssembly;
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using NLog;
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using Sandbox.Engine.Analytics;
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using Sandbox.Game.Multiplayer;
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using Sandbox.ModAPI;
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@@ -297,9 +298,11 @@ namespace Torch.Server
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MySandboxGame.Static.Exit();
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Log.Info("Server stopped.");
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LogManager.Flush();
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_stopHandle.Set();
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State = ServerState.Stopped;
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IsRunning = false;
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Process.GetCurrentProcess().Kill();
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}
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/// <summary>
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@@ -309,9 +312,12 @@ namespace Torch.Server
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{
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var exe = Assembly.GetExecutingAssembly().Location;
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((TorchConfig)Config).WaitForPID = Process.GetCurrentProcess().Id.ToString();
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Config.Autostart = true;
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Process.Start(exe, Config.ToString());
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Save(0).Wait();
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Stop();
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Environment.Exit(0);
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LogManager.Flush();
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Process.GetCurrentProcess().Kill();
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}
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/// <inheritdoc/>
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@@ -151,7 +151,6 @@ namespace Torch.Commands
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{
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Context.Torch.Invoke(() =>
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{
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Context.Torch.Save(0).Wait();
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Context.Torch.Restart();
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});
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yield break;
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@@ -9,6 +9,7 @@ using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using NLog;
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using ProtoBuf.Meta;
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using Sandbox;
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using Sandbox.Engine.Multiplayer;
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using Sandbox.Game;
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@@ -191,16 +192,18 @@ namespace Torch
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/// Invokes an action on the game thread.
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/// </summary>
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/// <param name="action"></param>
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public void Invoke(Action action)
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[MethodImpl(MethodImplOptions.NoInlining)]
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public void Invoke(Action action, [CallerMemberName] string caller = "")
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{
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MySandboxGame.Static.Invoke(action, "Torch");
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MySandboxGame.Static.Invoke(action, caller);
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}
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/// <summary>
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/// Invokes an action on the game thread asynchronously.
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/// </summary>
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/// <param name="action"></param>
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public Task InvokeAsync(Action action)
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[MethodImpl(MethodImplOptions.NoInlining)]
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public Task InvokeAsync(Action action, [CallerMemberName] string caller = "")
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{
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if (Thread.CurrentThread == MySandboxGame.Static.UpdateThread)
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{
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@@ -209,14 +212,15 @@ namespace Torch
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return Task.CompletedTask;
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}
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return Task.Run(() => InvokeBlocking(action));
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return Task.Run(() => InvokeBlocking(action, caller));
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}
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/// <summary>
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/// Invokes an action on the game thread and blocks until it is completed.
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/// </summary>
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/// <param name="action"></param>
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public void InvokeBlocking(Action action)
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[MethodImpl(MethodImplOptions.NoInlining)]
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public void InvokeBlocking(Action action, [CallerMemberName] string caller = "")
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{
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if (action == null)
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return;
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@@ -240,7 +244,7 @@ namespace Torch
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{
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e.Set();
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}
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}, "Torch");
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}, caller);
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if (!e.WaitOne(60000))
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throw new TimeoutException("The game action timed out.");
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