updated NLog to v5
fixed most of issues with world creating/loading fixed log window lags fixed some compiler warnings fixed empty log files creating fixed logging performance added better logging of load process commands autocomplete in torch GUI chat in torch GUI now has entered history (like console, use up/down arrows) abstraction of instance manager session name now correctly displaying in torchSessionManager messages TorchSession now has loaded world property (as torch now has more control about world load process) now only dedicated config locks after session start
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@@ -5,6 +5,7 @@ using System.ComponentModel;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.Serialization;
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using System.Text;
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using System.Threading.Tasks;
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using Havok;
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@@ -30,7 +31,7 @@ using VRage.Plugins;
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namespace Torch.Server.Managers
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{
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public class InstanceManager : Manager
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public class InstanceManager : Manager, IInstanceManager
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{
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private const string CONFIG_NAME = "SpaceEngineers-Dedicated.cfg";
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@@ -44,7 +45,9 @@ namespace Torch.Server.Managers
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{
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}
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public IWorld SelectedWorld => DedicatedConfig.SelectedWorld;
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public void LoadInstance(string path, bool validate = true)
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{
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Log.Info($"Loading instance {path}");
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@@ -221,14 +224,11 @@ namespace Torch.Server.Managers
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public void SaveConfig()
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{
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if (((TorchServer)Torch).HasRun)
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if (!((TorchServer)Torch).HasRun)
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{
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Log.Warn("Checkpoint cache is stale, not saving dedicated config.");
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return;
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DedicatedConfig.Save(Path.Combine(Torch.Config.InstancePath, CONFIG_NAME));
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Log.Info("Saved dedicated config.");
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}
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DedicatedConfig.Save(Path.Combine(Torch.Config.InstancePath, CONFIG_NAME));
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Log.Info("Saved dedicated config.");
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try
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{
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@@ -255,7 +255,7 @@ namespace Torch.Server.Managers
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}
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catch (Exception e)
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{
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Log.Error("Failed to write sandbox config, changes will not appear on server");
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Log.Error("Failed to write sandbox config");
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Log.Error(e);
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}
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}
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@@ -276,12 +276,14 @@ namespace Torch.Server.Managers
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}
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}
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public class WorldViewModel : ViewModel
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public class WorldViewModel : ViewModel, IWorld
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{
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private static readonly Logger Log = LogManager.GetCurrentClassLogger();
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public string FolderName { get; set; }
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public string WorldPath { get; }
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public MyObjectBuilder_SessionSettings KeenSessionSettings => WorldConfiguration.Settings;
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public MyObjectBuilder_Checkpoint KeenCheckpoint => Checkpoint;
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public long WorldSizeKB { get; }
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private string _checkpointPath;
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private string _worldConfigPath;
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@@ -329,13 +331,15 @@ namespace Torch.Server.Managers
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public void LoadSandbox()
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{
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MyObjectBuilderSerializer.DeserializeXML(_checkpointPath, out MyObjectBuilder_Checkpoint checkpoint);
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if (!MyObjectBuilderSerializer.DeserializeXML(_checkpointPath, out MyObjectBuilder_Checkpoint checkpoint))
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throw new SerializationException("Error reading checkpoint, see keen log for details");
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Checkpoint = new CheckpointViewModel(checkpoint);
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// migrate old saves
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if (File.Exists(_worldConfigPath))
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{
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MyObjectBuilderSerializer.DeserializeXML(_worldConfigPath, out MyObjectBuilder_WorldConfiguration worldConfig);
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if (!MyObjectBuilderSerializer.DeserializeXML(_worldConfigPath, out MyObjectBuilder_WorldConfiguration worldConfig))
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throw new SerializationException("Error reading settings, see keen log for details");
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WorldConfiguration = new WorldConfigurationViewModel(worldConfig);
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}
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else
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