Fix save tracking desync
This commit is contained in:
@@ -383,12 +383,14 @@ namespace Torch
|
||||
{
|
||||
if (exclusive)
|
||||
{
|
||||
if (MyAsyncSaving.InProgress || Interlocked.Increment(ref _inProgressSaves) != 1)
|
||||
if (MyAsyncSaving.InProgress || _inProgressSaves >= 0)
|
||||
{
|
||||
Log.Error("Failed to save game, game is already saving");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
Interlocked.Increment(ref _inProgressSaves);
|
||||
return TorchAsyncSaving.Save(this, timeoutMs).ContinueWith((task, torchO) =>
|
||||
{
|
||||
var torch = (TorchBase) torchO;
|
||||
|
Reference in New Issue
Block a user