Merge branch 'app_domains' into event-mgr
This commit is contained in:
@@ -26,8 +26,7 @@ namespace Torch.Server
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login anonymous
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app_update 298740
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quit";
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private TorchAssemblyResolver _resolver;
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private TorchConfig _config;
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private TorchServer _server;
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private string _basePath;
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@@ -50,7 +49,6 @@ quit";
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if (!args.Contains("-noupdate"))
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RunSteamCmd();
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_resolver = new TorchAssemblyResolver(Path.Combine(_basePath, "DedicatedServer64"));
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_config = InitConfig();
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if (!_config.Parse(args))
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return false;
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@@ -94,8 +92,6 @@ quit";
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}
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else
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_server.Start();
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_resolver?.Dispose();
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}
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private TorchConfig InitConfig()
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@@ -44,13 +44,16 @@ namespace Torch.Server
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var binDir = Path.Combine(workingDir, "DedicatedServer64");
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Directory.SetCurrentDirectory(workingDir);
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if (!TorchLauncher.IsTorchWrapped())
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{
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TorchLauncher.Launch(Assembly.GetEntryAssembly().FullName,args, binDir);
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return;
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}
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if (!Environment.UserInteractive)
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{
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using (var service = new TorchService())
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using (new TorchAssemblyResolver(binDir))
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{
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ServiceBase.Run(service);
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}
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return;
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}
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@@ -3,12 +3,14 @@ using Sandbox.Engine.Utils;
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using Sandbox.Game;
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using Sandbox.Game.World;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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using System.IO;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Security.Principal;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.Xml.Serialization.GeneratedAssembly;
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@@ -194,16 +196,62 @@ namespace Torch.Server
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((TorchServer)state).Invoke(() => mre.Set());
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if (!mre.WaitOne(TimeSpan.FromSeconds(Instance.Config.TickTimeout)))
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{
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var mainThread = MySandboxGame.Static.UpdateThread;
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if (mainThread.IsAlive)
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mainThread.Suspend();
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var stackTrace = new StackTrace(mainThread, true);
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throw new TimeoutException($"Server watchdog detected that the server was frozen for at least {((TorchServer)state).Config.TickTimeout} seconds.\n{stackTrace}");
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Log.Error(DumpFrozenThread(MySandboxGame.Static.UpdateThread));
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throw new TimeoutException($"Server watchdog detected that the server was frozen for at least {((TorchServer)state).Config.TickTimeout} seconds.");
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}
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Log.Debug("Server watchdog responded");
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}
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private static string DumpFrozenThread(Thread thread, int traces = 3, int pause = 5000)
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{
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var stacks = new List<string>(traces);
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var totalSize = 0;
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for (var i = 0; i < traces; i++)
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{
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string dump = DumpStack(thread).ToString();
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totalSize += dump.Length;
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stacks.Add(dump);
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Thread.Sleep(pause);
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}
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string commonPrefix = StringUtils.CommonSuffix(stacks);
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// Advance prefix to include the line terminator.
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commonPrefix = commonPrefix.Substring(commonPrefix.IndexOf('\n') + 1);
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var result = new StringBuilder(totalSize - (stacks.Count - 1) * commonPrefix.Length);
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result.AppendLine($"Frozen thread dump {thread.Name}");
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result.AppendLine("Common prefix:").AppendLine(commonPrefix);
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for (var i = 0; i < stacks.Count; i++)
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if (stacks[i].Length > commonPrefix.Length)
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{
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result.AppendLine($"Suffix {i}");
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result.AppendLine(stacks[i].Substring(0, stacks[i].Length - commonPrefix.Length));
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}
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return result.ToString();
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}
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private static StackTrace DumpStack(Thread thread)
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{
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try
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{
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thread.Suspend();
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}
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catch
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{
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// ignored
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}
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var stack = new StackTrace(thread, true);
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try
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{
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thread.Resume();
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}
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catch
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{
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// ignored
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}
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return stack;
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}
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/// <inheritdoc />
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public override void Stop()
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{
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@@ -253,28 +301,32 @@ namespace Torch.Server
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/// <param name="callerId">Caller of the save operation</param>
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private void SaveCompleted(SaveGameStatus statusCode, long callerId = 0)
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{
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string response = null;
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switch (statusCode)
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{
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case SaveGameStatus.Success:
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Log.Info("Save completed.");
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// TODO
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// Multiplayer.SendMessage("Saved game.", playerId: callerId);
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response = "Saved game.";
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break;
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case SaveGameStatus.SaveInProgress:
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Log.Error("Save failed, a save is already in progress.");
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// Multiplayer.SendMessage("Save failed, a save is already in progress.", playerId: callerId, font: MyFontEnum.Red);
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response = "Save failed, a save is already in progress.";
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break;
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case SaveGameStatus.GameNotReady:
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Log.Error("Save failed, game was not ready.");
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// Multiplayer.SendMessage("Save failed, game was not ready.", playerId: callerId, font: MyFontEnum.Red);
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response = "Save failed, game was not ready.";
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break;
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case SaveGameStatus.TimedOut:
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Log.Error("Save failed, save timed out.");
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// Multiplayer.SendMessage("Save failed, save timed out.", playerId: callerId, font: MyFontEnum.Red);
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response = "Save failed, save timed out.";
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break;
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default:
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break;
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}
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if (MySession.Static.Players.TryGetPlayerId(callerId, out MyPlayer.PlayerId result))
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{
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Managers.GetManager<IChatManagerServer>()?.SendMessageAsOther("Server", response, statusCode == SaveGameStatus.Success ? MyFontEnum.Green : MyFontEnum.Red, result.SteamId);
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}
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}
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}
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}
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@@ -7,7 +7,6 @@ using System.Reflection.Emit;
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using System.Text;
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using Torch.Managers.PatchManager.Transpile;
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using Torch.Utils;
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using Label = System.Windows.Controls.Label;
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namespace Torch.Managers.PatchManager.MSIL
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{
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@@ -215,6 +215,7 @@
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<Compile Include="Plugins\PluginManifest.cs" />
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<Compile Include="Utils\Reflection.cs" />
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<Compile Include="Managers\ScriptingManager.cs" />
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<Compile Include="Utils\StringUtils.cs" />
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<Compile Include="Utils\TorchAssemblyResolver.cs" />
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<Compile Include="Utils\ReflectedManager.cs" />
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<Compile Include="Session\TorchSessionManager.cs" />
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@@ -222,6 +223,7 @@
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<Compile Include="SteamService.cs" />
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<Compile Include="TorchPluginBase.cs" />
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<Compile Include="Session\TorchSession.cs" />
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<Compile Include="Utils\TorchLauncher.cs" />
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<Compile Include="ViewModels\ModViewModel.cs" />
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<Compile Include="Collections\MTObservableCollection.cs" />
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<Compile Include="Extensions\MyPlayerCollectionExtensions.cs" />
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64
Torch/Utils/StringUtils.cs
Normal file
64
Torch/Utils/StringUtils.cs
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@@ -0,0 +1,64 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Torch.Utils
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{
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/// <summary>
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/// Utility methods for strings
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/// </summary>
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public static class StringUtils
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{
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/// <summary>
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/// Determines a common prefix for the given set of strings
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/// </summary>
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/// <param name="set">Set of strings</param>
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/// <returns>Common prefix</returns>
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public static string CommonPrefix(IEnumerable<string> set)
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{
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StringBuilder builder = null;
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foreach (string other in set)
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{
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if (builder == null)
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builder = new StringBuilder(other);
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if (builder.Length > other.Length)
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builder.Remove(other.Length, builder.Length - other.Length);
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for (var i = 0; i < builder.Length; i++)
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if (builder[i] != other[i])
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{
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builder.Remove(i, builder.Length - i);
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break;
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}
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}
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return builder?.ToString() ?? "";
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}
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/// <summary>
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/// Determines a common suffix for the given set of strings
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/// </summary>
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/// <param name="set">Set of strings</param>
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/// <returns>Common suffix</returns>
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public static string CommonSuffix(IEnumerable<string> set)
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{
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StringBuilder builder = null;
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foreach (string other in set)
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{
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if (builder == null)
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builder = new StringBuilder(other);
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if (builder.Length > other.Length)
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builder.Remove(0, builder.Length - other.Length);
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for (var i = 0; i < builder.Length; i++)
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{
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if (builder[builder.Length - 1 - i] != other[other.Length - 1 - i])
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{
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builder.Remove(0, builder.Length - i);
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break;
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}
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}
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}
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return builder?.ToString() ?? "";
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}
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}
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}
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51
Torch/Utils/TorchLauncher.cs
Normal file
51
Torch/Utils/TorchLauncher.cs
Normal file
@@ -0,0 +1,51 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using Torch.API;
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namespace Torch.Utils
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{
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public class TorchLauncher
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{
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private const string TorchKey = "TorchWrapper";
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public static bool IsTorchWrapped()
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{
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return AppDomain.CurrentDomain.GetData(TorchKey) != null;
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}
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public static void Launch(string entryPoint, string[] args, params string[] binaryPaths)
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{
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if (IsTorchWrapped())
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throw new Exception("Can't wrap torch twice");
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string exePath = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location)?.ToLower().Replace('/', '\\');
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if (exePath == null)
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throw new ArgumentException("Unable to determine executing assembly's path");
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var allPaths = new HashSet<string> { exePath };
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foreach (string other in binaryPaths)
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allPaths.Add(other.ToLower().Replace('/', '\\'));
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var pathPrefix = StringUtils.CommonPrefix(allPaths);
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AppDomain.CurrentDomain.AppendPrivatePath(String.Join(Path.PathSeparator.ToString(), allPaths));
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AppDomain.CurrentDomain.SetData(TorchKey, true);
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AppDomain.CurrentDomain.ExecuteAssemblyByName(entryPoint, args);
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return;
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// this would be way better but HAVOK IS UNMANAGED :clang:
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// exclude application base from probing
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var setup = new AppDomainSetup
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{
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ApplicationBase = pathPrefix.ToString(),
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PrivateBinPathProbe = "",
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PrivateBinPath = string.Join(";", allPaths)
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};
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AppDomain domain = AppDomain.CreateDomain($"TorchDomain-{Assembly.GetEntryAssembly().GetName().Name}-{new Random().Next():X}", null, setup);
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domain.SetData(TorchKey, true);
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domain.ExecuteAssemblyByName(entryPoint, args);
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AppDomain.Unload(domain);
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}
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}
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}
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Reference in New Issue
Block a user