Plugin system working, Windows service and command system in progress
This commit is contained in:
@@ -3,12 +3,13 @@
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<targets>
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<target name="logfile" layout="${longdate} [${level:uppercase=true}] ${message}" xsi:type="File" fileName="Torch.log" />
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<target name="console" layout="${longdate} [${level:uppercase=true}] ${message}" xsi:type="ColoredConsole" />
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<target name="logfile" layout="${longdate} [${level:uppercase=true}] ${logger}: ${message}" xsi:type="File" fileName="Torch.log" />
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<target name="console" layout="${longdate} [${level:uppercase=true}] ${logger}: ${message}" xsi:type="ColoredConsole" />
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</targets>
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<rules>
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<logger name="*" minlevel="Info" writeTo="logfile" />
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<logger name="*" minlevel="Info" writeTo="console" />
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</rules>
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</nlog>
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25
TestPlugin/Commands.cs
Normal file
25
TestPlugin/Commands.cs
Normal file
@@ -0,0 +1,25 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Torch.Commands;
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namespace TestPlugin
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{
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[Category("admin", "tools")]
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public class Commands : CommandModule
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{
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[Command("Ban", "Bans a player from the game")]
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public void Ban()
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{
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Context.Torch.Multiplayer.SendMessage("Boop!");
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}
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[Command("Unban", "Unbans a player from the game")]
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public void Unban()
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{
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Context.Torch.Multiplayer.SendMessage("Beep!");
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}
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}
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}
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@@ -9,6 +9,7 @@ using VRage.Plugins;
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namespace TestPlugin
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{
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[Plugin("Test Plugin", "1.3.3.7", "fed85d8d-8a29-4ab0-9869-4ad121f99d04")]
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public class Plugin : TorchPluginBase
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{
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/// <inheritdoc />
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@@ -44,7 +44,8 @@
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Class1.cs" />
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<Compile Include="Commands.cs" />
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<Compile Include="Plugin.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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@@ -9,12 +9,14 @@ namespace Torch.API
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public class PluginAttribute : Attribute
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{
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public string Name { get; }
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public bool Reloadable { get; }
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public Version Version { get; }
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public Guid Guid { get; }
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public PluginAttribute(string name, bool reloadable = false)
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public PluginAttribute(string name, string version, string guid)
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{
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Name = name;
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Reloadable = reloadable;
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Version = Version.Parse(version);
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Guid = Guid.Parse(guid);
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}
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}
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}
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@@ -34,6 +34,7 @@
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<ItemGroup>
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<Reference Include="NLog">
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<HintPath>..\packages\NLog.4.4.1\lib\net45\NLog.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="PresentationCore" />
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<Reference Include="PresentationFramework" />
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@@ -52,10 +53,12 @@
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<Reference Include="System.Xml" />
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<Reference Include="VRage">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Library, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Library.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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|
@@ -43,13 +43,16 @@
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</Reference>
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<Reference Include="Sandbox.Game">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Graphics, Version=0.1.6108.20417, Culture=neutral, processorArchitecture=AMD64">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Graphics.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="SpaceEngineers.Game">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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@@ -64,26 +67,33 @@
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</Reference>
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<Reference Include="VRage">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Game">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Input.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Library">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Library.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Math, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Math.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Render">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Render.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Render11">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Render11.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="WindowsBase" />
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<Reference Include="PresentationCore" />
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@@ -123,13 +133,18 @@
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<ProjectReference Include="..\Torch.API\Torch.API.csproj">
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<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
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<Name>Torch.API</Name>
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<Private>True</Private>
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</ProjectReference>
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<ProjectReference Include="..\Torch\Torch.csproj">
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<Project>{7E01635C-3B67-472E-BCD6-C5539564F214}</Project>
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<Name>Torch</Name>
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<Private>True</Private>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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@@ -3,12 +3,14 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.ServiceProcess;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Threading;
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using NLog;
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using Torch;
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using Torch.API;
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@@ -17,6 +19,7 @@ namespace Torch.Server
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public static class Program
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{
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private static ITorchServer _server;
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private static Logger _log = LogManager.GetLogger("Torch");
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public static void Main(string[] args)
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{
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@@ -29,6 +32,39 @@ namespace Torch.Server
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return;
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}
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if (args.FirstOrDefault() == "-svcinstall")
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{
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var runArgs = string.Join(" ", args.Skip(1));
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_log.Info($"Installing Torch as a service with arguments '{runArgs}'");
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var startInfo = new ProcessStartInfo
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{
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FileName = "sc.exe",
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Arguments = $"create Torch binPath=\"{Assembly.GetExecutingAssembly().Location} {runArgs}\"",
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CreateNoWindow = true,
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UseShellExecute = true,
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Verb = "runas"
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};
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Process.Start(startInfo).WaitForExit();
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_log.Info("Torch service installed");
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return;
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}
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if (args.FirstOrDefault() == "-svcuninstall")
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{
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_log.Info("Uninstalling Torch service");
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var startInfo = new ProcessStartInfo
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{
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FileName = "sc.exe",
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Arguments = "delete Torch",
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CreateNoWindow = true,
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UseShellExecute = true,
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Verb = "runas"
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};
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Process.Start(startInfo).WaitForExit();
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_log.Info("Torch service uninstalled");
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return;
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}
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_server = new TorchServer();
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_server.Init();
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_server.Start();
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@@ -46,6 +46,7 @@
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<Reference Include="HavokWrapper, Version=1.0.6051.28726, Culture=neutral, processorArchitecture=AMD64">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\DedicatedServer64\HavokWrapper.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
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<HintPath>..\packages\NLog.4.4.1\lib\net45\NLog.dll</HintPath>
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@@ -54,21 +55,26 @@
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<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\DedicatedServer64\Sandbox.Common.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Game, Version=0.1.6101.33378, Culture=neutral, processorArchitecture=AMD64">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\DedicatedServer64\Sandbox.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="SpaceEngineersDedicated">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\DedicatedServer64\SpaceEngineersDedicated.exe</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="SteamSDK, Version=0.0.0.0, Culture=neutral, processorArchitecture=AMD64">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SteamSDK.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Configuration.Install" />
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@@ -88,22 +94,27 @@
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<Reference Include="VRage, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Dedicated, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\DedicatedServer64\VRage.Dedicated.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
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<SpecificVersion>False</SpecificVersion>
|
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\DedicatedServer64\VRage.Game.dll</HintPath>
|
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<Private>False</Private>
|
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</Reference>
|
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<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
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<SpecificVersion>False</SpecificVersion>
|
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Input.dll</HintPath>
|
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<Private>False</Private>
|
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</Reference>
|
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<Reference Include="VRage.Library, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
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<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Library.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase" />
|
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<Reference Include="PresentationCore" />
|
||||
@@ -167,14 +178,12 @@
|
||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
|
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<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
|
||||
<Name>Torch.API</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Torch.Launcher\Torch.Launcher.csproj">
|
||||
<Project>{19292801-5B9C-4EE0-961F-0FA37B3A6C3D}</Project>
|
||||
<Name>Torch.Launcher</Name>
|
||||
<Private>True</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Torch\Torch.csproj">
|
||||
<Project>{7e01635c-3b67-472e-bcd6-c5539564f214}</Project>
|
||||
<Name>Torch</Name>
|
||||
<Private>True</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
@@ -207,6 +216,9 @@
|
||||
<Resource Include="SpaceEngineers.ico" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
|
@@ -27,10 +27,11 @@ namespace Torch.Server
|
||||
{
|
||||
public Thread GameThread { get; private set; }
|
||||
public bool IsRunning { get; private set; }
|
||||
public bool IsService { get; set; }
|
||||
|
||||
public event Action SessionLoading;
|
||||
|
||||
private readonly ManualResetEvent _stopHandle = new ManualResetEvent(false);
|
||||
private readonly AutoResetEvent _stopHandle = new AutoResetEvent(false);
|
||||
|
||||
internal TorchServer()
|
||||
{
|
||||
@@ -85,7 +86,15 @@ namespace Torch.Server
|
||||
MySandboxGame.IsDedicated = true;
|
||||
Environment.SetEnvironmentVariable("SteamAppId", MyPerServerSettings.AppId.ToString());
|
||||
|
||||
Reflection.InvokeStaticMethod(typeof(DedicatedServer), "RunMain", "Torch", null, true);
|
||||
Log.Trace("Invoking RunMain");
|
||||
try { Reflection.InvokeStaticMethod(typeof(DedicatedServer), "RunMain", "Torch", null, IsService, true); }
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Error(e);
|
||||
throw;
|
||||
}
|
||||
Log.Trace("RunMain completed");
|
||||
IsRunning = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -93,11 +102,15 @@ namespace Torch.Server
|
||||
/// </summary>
|
||||
public override void Stop()
|
||||
{
|
||||
if (Thread.CurrentThread.ManagedThreadId != GameThread?.ManagedThreadId)
|
||||
if (!IsRunning)
|
||||
Log.Error("Server is already stopped");
|
||||
|
||||
if (Thread.CurrentThread.ManagedThreadId != GameThread?.ManagedThreadId && MySandboxGame.Static.IsRunning)
|
||||
{
|
||||
Log.Info("Requesting server stop.");
|
||||
MySandboxGame.Static.Invoke(Stop);
|
||||
_stopHandle.WaitOne();
|
||||
_stopHandle.WaitOne(10000);
|
||||
Log.Error("Server stop timed out.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@@ -4,6 +4,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.ServiceProcess;
|
||||
using NLog;
|
||||
using Torch.API;
|
||||
|
||||
namespace Torch.Server
|
||||
@@ -11,7 +12,8 @@ namespace Torch.Server
|
||||
class TorchService : ServiceBase
|
||||
{
|
||||
public const string Name = "Torch (SEDS)";
|
||||
private readonly ITorchServer _server = new TorchServer();
|
||||
private readonly TorchServer _server = new TorchServer();
|
||||
private static Logger _log = LogManager.GetLogger("Torch");
|
||||
|
||||
public TorchService()
|
||||
{
|
||||
@@ -29,7 +31,9 @@ namespace Torch.Server
|
||||
{
|
||||
base.OnStart(args);
|
||||
_server.Init();
|
||||
_server.Start();
|
||||
_server.RunArgs = args;
|
||||
_server.IsService = true;
|
||||
Task.Run(() => _server.Start());
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
@@ -15,6 +15,11 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Torch.Launcher", "Torch.Lau
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TestPlugin", "TestPlugin\TestPlugin.csproj", "{ABD18A6C-F638-44E9-8E55-DEDEA321C600}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{7AD02A71-1D4C-48F9-A8C1-789A5512424F}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
NLog.config = NLog.config
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
|
@@ -1,12 +1,56 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using Torch.API;
|
||||
using VRage.Game.ModAPI;
|
||||
|
||||
namespace Torch.Commands
|
||||
{
|
||||
public class Command
|
||||
{
|
||||
public CommandModule Module;
|
||||
public string Name;
|
||||
public string[] Path;
|
||||
public Action<CommandContext> Invoke;
|
||||
public string Name { get; }
|
||||
public string Description { get; }
|
||||
public string HelpText { get; }
|
||||
public Type Module { get; }
|
||||
public string[] Path { get; }
|
||||
public ITorchPlugin Plugin { get; }
|
||||
private readonly MethodInfo _method;
|
||||
|
||||
public Command(ITorchPlugin plugin, MethodInfo commandMethod)
|
||||
{
|
||||
Plugin = plugin;
|
||||
|
||||
var commandAttribute = commandMethod.GetCustomAttribute<CommandAttribute>();
|
||||
if (commandAttribute == null)
|
||||
throw new TypeLoadException($"Method does not have a {nameof(CommandAttribute)}");
|
||||
|
||||
if (!commandMethod.DeclaringType.IsSubclassOf(typeof(CommandModule)))
|
||||
throw new TypeLoadException($"Command {commandMethod.Name}'s declaring type {commandMethod.DeclaringType.FullName} is not a subclass of {nameof(CommandModule)}");
|
||||
|
||||
var moduleAttribute = commandMethod.DeclaringType.GetCustomAttribute<CategoryAttribute>();
|
||||
|
||||
_method = commandMethod;
|
||||
Module = commandMethod.DeclaringType;
|
||||
var path = commandAttribute.Path;
|
||||
if (moduleAttribute != null)
|
||||
{
|
||||
var modPath = moduleAttribute.Path;
|
||||
var comPath = commandAttribute.Path;
|
||||
path = new string[modPath.Length + comPath.Length];
|
||||
modPath.CopyTo(path, 0);
|
||||
comPath.CopyTo(path, modPath.Length);
|
||||
}
|
||||
Path = path;
|
||||
Name = commandAttribute.Name;
|
||||
Description = commandAttribute.Description;
|
||||
HelpText = commandAttribute.HelpText;
|
||||
}
|
||||
|
||||
public void Invoke(CommandContext context)
|
||||
{
|
||||
var moduleInstance = (CommandModule)Activator.CreateInstance(Module);
|
||||
moduleInstance.Context = context;
|
||||
_method.Invoke(moduleInstance, new object[0]);
|
||||
}
|
||||
}
|
||||
}
|
@@ -5,14 +5,16 @@ namespace Torch.Commands
|
||||
public class CommandAttribute : Attribute
|
||||
{
|
||||
public string Name { get; }
|
||||
public string Description { get; }
|
||||
public string HelpText { get; }
|
||||
public string[] Path { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Specifies a command to add to the command tree.
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
public CommandAttribute(string name)
|
||||
public CommandAttribute(string name, string description = "", string helpText = "", params string[] path)
|
||||
{
|
||||
Name = name;
|
||||
Description = description;
|
||||
HelpText = helpText;
|
||||
Path = path.Length > 0 ? path : new [] {name.ToLower()};
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,20 +1,26 @@
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using Torch.API;
|
||||
using VRage.Game.ModAPI;
|
||||
|
||||
namespace Torch.Commands
|
||||
{
|
||||
public struct CommandContext
|
||||
{
|
||||
public string[] Args;
|
||||
public ulong SteamId;
|
||||
public ITorchPlugin Plugin { get; }
|
||||
public ITorchBase Torch { get; }
|
||||
public IMyPlayer Player { get; }
|
||||
public string[] Args { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Splits the argument by single words and quoted blocks.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public CommandContext(ulong steamId, params string[] args)
|
||||
public CommandContext(ITorchBase torch, ITorchPlugin plugin, IMyPlayer player, params string[] args)
|
||||
{
|
||||
SteamId = steamId;
|
||||
Torch = torch;
|
||||
Plugin = plugin;
|
||||
Player = player;
|
||||
Args = args;
|
||||
|
||||
/*
|
||||
|
@@ -1,23 +1,50 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using NLog;
|
||||
using Torch.API;
|
||||
using VRage.Game.ModAPI;
|
||||
|
||||
namespace Torch.Commands
|
||||
{
|
||||
public class CommandSystem
|
||||
public class PermissionGroup
|
||||
{
|
||||
public ITorchBase Server { get; }
|
||||
public List<ulong> Members { get; }
|
||||
public List<Permission> Permissions { get; }
|
||||
}
|
||||
|
||||
public class PermissionUser
|
||||
{
|
||||
public ulong SteamID { get; }
|
||||
public List<PermissionGroup> Groups { get; }
|
||||
public List<Permission> Permissions { get; }
|
||||
}
|
||||
|
||||
public class Permission
|
||||
{
|
||||
public string[] Path { get; }
|
||||
public bool Allow { get; }
|
||||
}
|
||||
|
||||
public class CommandManager
|
||||
{
|
||||
public ITorchBase Torch { get; }
|
||||
public char Prefix { get; set; }
|
||||
|
||||
public Dictionary<string, Command> Commands { get; } = new Dictionary<string, Command>();
|
||||
private Logger _log = LogManager.GetLogger(nameof(CommandManager));
|
||||
|
||||
public CommandSystem(ITorchBase server, char prefix = '/')
|
||||
public CommandManager(ITorchBase torch, char prefix = '/')
|
||||
{
|
||||
Server = server;
|
||||
Torch = torch;
|
||||
Prefix = prefix;
|
||||
}
|
||||
|
||||
public bool HasPermission(ulong steamId, Command command)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool IsCommand(string command)
|
||||
{
|
||||
return command.Length > 1 && command[0] == Prefix;
|
||||
@@ -31,37 +58,14 @@ namespace Torch.Commands
|
||||
if (!type.IsSubclassOf(typeof(CommandModule)))
|
||||
continue;
|
||||
|
||||
var module = (CommandModule)Activator.CreateInstance(type);
|
||||
module.Server = Server;
|
||||
module.Plugin = plugin;
|
||||
foreach (var method in type.GetMethods())
|
||||
{
|
||||
var commandAttrib = method.GetCustomAttribute<CommandAttribute>();
|
||||
if (commandAttrib == null)
|
||||
continue;
|
||||
|
||||
if (Commands.ContainsKey(commandAttrib.Name))
|
||||
{
|
||||
Console.WriteLine($"[ERROR]: Command \"{method.Name}\" is already registered!");
|
||||
continue;
|
||||
}
|
||||
|
||||
var parameters = method.GetParameters();
|
||||
if (parameters.Length != 1 || parameters[0].ParameterType != typeof(CommandContext))
|
||||
{
|
||||
//TODO: log invalid command
|
||||
Console.WriteLine($"[ERROR]: Command \"{method.Name}\" has the wrong signature! Must take one CommandContext parameter.");
|
||||
continue;
|
||||
}
|
||||
|
||||
var command = new Command
|
||||
{
|
||||
Module = module,
|
||||
Name = commandAttrib.Name,
|
||||
Invoke = c => method.Invoke(module, new object[] {c})
|
||||
};
|
||||
|
||||
Commands.Add(command.Name, command);
|
||||
var command = new Command(plugin, method);
|
||||
_log.Info($"Registering command '{string.Join(".", command.Path)}' from plugin '{plugin.Name}'");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -79,15 +83,6 @@ namespace Torch.Commands
|
||||
string arg = "";
|
||||
if (command.Length > cmdNameEnd + 1)
|
||||
arg = command.Substring(cmdNameEnd + 1);
|
||||
|
||||
var context = new CommandContext
|
||||
{
|
||||
//Args = arg,
|
||||
SteamId = steamId
|
||||
};
|
||||
|
||||
|
||||
Commands[cmdName].Invoke(context);
|
||||
}
|
||||
}
|
||||
}
|
@@ -4,7 +4,6 @@ namespace Torch.Commands
|
||||
{
|
||||
public class CommandModule
|
||||
{
|
||||
public ITorchPlugin Plugin { get; set; }
|
||||
public ITorchBase Server { get; set; }
|
||||
public CommandContext Context { get; internal set; }
|
||||
}
|
||||
}
|
@@ -37,14 +37,14 @@ namespace Torch.Commands
|
||||
return true;
|
||||
}
|
||||
|
||||
public InvokeResult Invoke(ulong steamId, string[] command)
|
||||
public Command ParseCommand(ulong steamId, string[] command, out string[] args)
|
||||
{
|
||||
args = new string[0];
|
||||
var root = command.First();
|
||||
if (!RootNodes.ContainsKey(root))
|
||||
return InvokeResult.NoCommand;
|
||||
return null;
|
||||
|
||||
var node = RootNodes[root];
|
||||
var args = new string[0];
|
||||
for (var i = 1; i < command.Length; i++)
|
||||
{
|
||||
var current = command[i];
|
||||
@@ -59,13 +59,9 @@ namespace Torch.Commands
|
||||
}
|
||||
|
||||
if (!node.IsCommand)
|
||||
return InvokeResult.NoCommand;
|
||||
return null;
|
||||
|
||||
//check permission here
|
||||
|
||||
var context = new CommandContext(steamId, args);
|
||||
node.Command.Invoke(context);
|
||||
return InvokeResult.Success;
|
||||
return node.Command;
|
||||
}
|
||||
|
||||
private class Node
|
||||
|
@@ -22,6 +22,7 @@ using SteamSDK;
|
||||
using Torch.API;
|
||||
using Torch.ViewModels;
|
||||
using VRage.Game;
|
||||
using VRage.Game.ModAPI;
|
||||
using VRage.Library.Collections;
|
||||
using VRage.Network;
|
||||
using VRage.Utils;
|
||||
@@ -42,9 +43,9 @@ namespace Torch
|
||||
public List<IChatItem> Chat { get; } = new List<IChatItem>();
|
||||
public Dictionary<ulong, IPlayer> Players { get; } = new Dictionary<ulong, IPlayer>();
|
||||
public Player LocalPlayer { get; private set; }
|
||||
|
||||
private readonly ITorchBase _torch;
|
||||
private static Logger _log = LogManager.GetLogger("Torch");
|
||||
private Dictionary<MyPlayer.PlayerId, MyPlayer> _onlinePlayers;
|
||||
|
||||
internal MultiplayerManager(ITorchBase torch)
|
||||
{
|
||||
@@ -64,6 +65,12 @@ namespace Torch
|
||||
});
|
||||
}
|
||||
|
||||
public IMyPlayer GetPlayerBySteamId(ulong steamId)
|
||||
{
|
||||
_onlinePlayers.TryGetValue(new MyPlayer.PlayerId(steamId), out MyPlayer p);
|
||||
return p;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send a message in chat.
|
||||
/// </summary>
|
||||
@@ -82,6 +89,8 @@ namespace Torch
|
||||
MyMultiplayer.Static.ClientLeft += OnClientLeft;
|
||||
MySession.Static.Players.PlayerRequesting += OnPlayerRequesting;
|
||||
|
||||
_onlinePlayers = MySession.Static.Players.GetPrivateField<Dictionary<MyPlayer.PlayerId, MyPlayer>>("m_players");
|
||||
|
||||
//TODO: Move these with the methods?
|
||||
RemoveHandlers();
|
||||
SteamServerAPI.Instance.GameServer.ValidateAuthTicketResponse += ValidateAuthTicketResponse;
|
||||
|
@@ -13,6 +13,7 @@ using NLog;
|
||||
using Sandbox;
|
||||
using Sandbox.ModAPI;
|
||||
using Torch.API;
|
||||
using Torch.Commands;
|
||||
using VRage.Plugins;
|
||||
using VRage.Collections;
|
||||
using VRage.Library.Collections;
|
||||
@@ -22,16 +23,18 @@ namespace Torch
|
||||
public class PluginManager : IPluginManager
|
||||
{
|
||||
private readonly ITorchBase _torch;
|
||||
private static Logger _log = LogManager.GetLogger("Torch");
|
||||
private static Logger _log = LogManager.GetLogger(nameof(PluginManager));
|
||||
public const string PluginDir = "Plugins";
|
||||
|
||||
private readonly List<ITorchPlugin> _plugins = new List<ITorchPlugin>();
|
||||
private readonly PluginUpdater _updater;
|
||||
private readonly CommandManager _commands;
|
||||
|
||||
public PluginManager(ITorchBase torch)
|
||||
{
|
||||
_torch = torch;
|
||||
_updater = new PluginUpdater(this);
|
||||
_commands = new CommandManager(_torch);
|
||||
|
||||
if (!Directory.Exists(PluginDir))
|
||||
Directory.CreateDirectory(PluginDir);
|
||||
@@ -67,6 +70,7 @@ namespace Torch
|
||||
/// </summary>
|
||||
public void LoadPlugins()
|
||||
{
|
||||
_log.Info("Loading plugins");
|
||||
var pluginsPath = Path.Combine(Directory.GetCurrentDirectory(), PluginDir);
|
||||
var dlls = Directory.GetFiles(pluginsPath, "*.dll", SearchOption.AllDirectories);
|
||||
foreach (var dllPath in dlls)
|
||||
@@ -78,9 +82,22 @@ namespace Torch
|
||||
{
|
||||
if (type.GetInterfaces().Contains(typeof(ITorchPlugin)))
|
||||
{
|
||||
var plugin = (ITorchPlugin)Activator.CreateInstance(type);
|
||||
_log.Info($"Loading plugin {plugin.Name} ({plugin.Version})");
|
||||
_plugins.Add(plugin);
|
||||
try
|
||||
{
|
||||
var plugin = (ITorchPlugin)Activator.CreateInstance(type);
|
||||
if (plugin.Id == default(Guid))
|
||||
throw new TypeLoadException($"Plugin '{type.FullName}' is missing a {nameof(PluginAttribute)}");
|
||||
|
||||
_log.Info($"Loading plugin {plugin.Name} ({plugin.Version})");
|
||||
_plugins.Add(plugin);
|
||||
|
||||
_commands.RegisterPluginCommands(plugin);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_log.Error($"Error loading plugin '{type.FullName}'");
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -4,14 +4,15 @@ using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using NLog;
|
||||
|
||||
namespace Torch
|
||||
{
|
||||
public static class Reflection
|
||||
{
|
||||
//private static readonly Logger Log = LogManager.GetLogger( "BaseLog" );
|
||||
private static readonly Logger Log = LogManager.GetLogger("Reflection");
|
||||
|
||||
public static bool HasMethod(Type objectType, string methodName, Type[] argTypes = null)
|
||||
public static bool HasMethod(Type type, string methodName, Type[] argTypes = null)
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -20,27 +21,27 @@ namespace Torch
|
||||
|
||||
if (argTypes == null)
|
||||
{
|
||||
var methodInfo = objectType.GetMethod(methodName);
|
||||
var methodInfo = type.GetMethod(methodName);
|
||||
if (methodInfo == null)
|
||||
methodInfo = objectType.GetMethod(methodName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static | BindingFlags.FlattenHierarchy);
|
||||
if (methodInfo == null && objectType.BaseType != null)
|
||||
methodInfo = objectType.BaseType.GetMethod(methodName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static | BindingFlags.FlattenHierarchy);
|
||||
methodInfo = type.GetMethod(methodName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static | BindingFlags.FlattenHierarchy);
|
||||
if (methodInfo == null && type.BaseType != null)
|
||||
methodInfo = type.BaseType.GetMethod(methodName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static | BindingFlags.FlattenHierarchy);
|
||||
if (methodInfo == null)
|
||||
{
|
||||
//Log.Error( "Failed to find method '" + methodName + "' in type '" + objectType.FullName + "'" );
|
||||
Log.Error( "Failed to find method '" + methodName + "' in type '" + type.FullName + "'" );
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MethodInfo method = objectType.GetMethod(methodName, argTypes);
|
||||
MethodInfo method = type.GetMethod(methodName, argTypes);
|
||||
if (method == null)
|
||||
method = objectType.GetMethod(methodName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static | BindingFlags.FlattenHierarchy, Type.DefaultBinder, argTypes, null);
|
||||
if (method == null && objectType.BaseType != null)
|
||||
method = objectType.BaseType.GetMethod(methodName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static | BindingFlags.FlattenHierarchy, Type.DefaultBinder, argTypes, null);
|
||||
method = type.GetMethod(methodName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static | BindingFlags.FlattenHierarchy, Type.DefaultBinder, argTypes, null);
|
||||
if (method == null && type.BaseType != null)
|
||||
method = type.BaseType.GetMethod(methodName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static | BindingFlags.FlattenHierarchy, Type.DefaultBinder, argTypes, null);
|
||||
if (method == null)
|
||||
{
|
||||
//Log.Error( "Failed to find method '" + methodName + "' in type '" + objectType.FullName + "'" );
|
||||
Log.Error( "Failed to find method '" + methodName + "' in type '" + type.FullName + "'" );
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -53,60 +54,58 @@ namespace Torch
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
//Log.Error( "Failed to find method '" + methodName + "' in type '" + objectType.FullName + "': " + ex.Message );
|
||||
//Log.Error( ex );
|
||||
Log.Error( "Failed to find method '" + methodName + "' in type '" + type.FullName + "': " + ex.Message );
|
||||
Log.Error( ex );
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool HasField(Type objectType, string fieldName)
|
||||
public static bool HasField(Type type, string fieldName)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (string.IsNullOrEmpty(fieldName))
|
||||
return false;
|
||||
var field = objectType.GetField(fieldName);
|
||||
var field = type.GetField(fieldName);
|
||||
if (field == null)
|
||||
field = objectType.GetField(fieldName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static | BindingFlags.FlattenHierarchy);
|
||||
field = type.GetField(fieldName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static | BindingFlags.FlattenHierarchy);
|
||||
if (field == null)
|
||||
field = objectType.BaseType.GetField(fieldName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static | BindingFlags.FlattenHierarchy);
|
||||
field = type.BaseType.GetField(fieldName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static | BindingFlags.FlattenHierarchy);
|
||||
if (field == null)
|
||||
{
|
||||
//Log.Error( "Failed to find field '" + fieldName + "' in type '" + objectType.FullName + "'" );
|
||||
Log.Error("Failed to find field '{0}' in type '{1}'", fieldName, type.FullName);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
//Log.Error( "Failed to find field '" + fieldName + "' in type '" + objectType.FullName + "': " + ex.Message );
|
||||
//Log.Error( ex );
|
||||
Log.Error(ex, "Failed to find field '{0}' in type '{1}'", fieldName, type.FullName);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool HasProperty(Type objectType, string propertyName)
|
||||
public static bool HasProperty(Type type, string propertyName)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (string.IsNullOrEmpty(propertyName))
|
||||
return false;
|
||||
var prop = objectType.GetProperty(propertyName);
|
||||
var prop = type.GetProperty(propertyName);
|
||||
if (prop == null)
|
||||
prop = objectType.GetProperty(propertyName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static | BindingFlags.FlattenHierarchy);
|
||||
prop = type.GetProperty(propertyName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static | BindingFlags.FlattenHierarchy);
|
||||
if (prop == null)
|
||||
prop = objectType.BaseType.GetProperty(propertyName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static | BindingFlags.FlattenHierarchy);
|
||||
prop = type.BaseType.GetProperty(propertyName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static | BindingFlags.FlattenHierarchy);
|
||||
if (prop == null)
|
||||
{
|
||||
//Log.Error( "Failed to find property '" + propertyName + "' in type '" + objectType.FullName + "'" );
|
||||
Log.Error("Failed to find property '{0}' in type '{1}'", propertyName, type.FullName);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
//Log.Error( "Failed to find property '" + propertyName + "' in type '" + objectType.FullName + "': " + ex.Message );
|
||||
//Log.Error( ex );
|
||||
Log.Error(ex, "Failed to find property '{0}' in type '{1}'", propertyName, type.FullName);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -115,9 +114,18 @@ namespace Torch
|
||||
{
|
||||
var method = type.GetMethod(methodName, BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
|
||||
if (method == null)
|
||||
throw new TypeLoadException($"Method {methodName} not found in static class {type.FullName}");
|
||||
{
|
||||
Log.Error($"Method {methodName} not found in static class {type.FullName}");
|
||||
return null;
|
||||
}
|
||||
|
||||
return method.Invoke(null, args);
|
||||
}
|
||||
|
||||
public static T GetPrivateField<T>(this object obj, string fieldName)
|
||||
{
|
||||
var type = obj.GetType();
|
||||
return (T)type.GetField(fieldName, BindingFlags.Instance | BindingFlags.NonPublic).GetValue(obj);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -39,33 +39,41 @@
|
||||
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Common.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Game, Version=0.1.6108.20542, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Graphics, Version=0.1.6108.20417, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Graphics.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.ObjectBuilders, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.ObjectBuilders.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.ObjectBuilders.XmlSerializers, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.ObjectBuilders.XmlSerializers.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineersDedicated">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\DedicatedServer64\SpaceEngineersDedicated.exe</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SteamSDK, Version=0.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SteamSDK.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
@@ -78,49 +86,61 @@
|
||||
<Reference Include="VRage, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Audio, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Audio.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Game.XmlSerializers, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Game.XmlSerializers.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Input.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Library, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Library.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Math">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Math.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Native, Version=0.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Native.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.OpenVRWrapper, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.OpenVRWrapper.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Render.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render11, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Render11.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Scripting, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Scripting.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase" />
|
||||
</ItemGroup>
|
||||
@@ -130,7 +150,7 @@
|
||||
<Compile Include="Commands\CommandAttribute.cs" />
|
||||
<Compile Include="Commands\CommandModule.cs" />
|
||||
<Compile Include="Commands\CommandContext.cs" />
|
||||
<Compile Include="Commands\CommandSystem.cs" />
|
||||
<Compile Include="Commands\CommandManager.cs" />
|
||||
<Compile Include="Commands\CommandTree.cs" />
|
||||
<Compile Include="Managers\ChatManager.cs" />
|
||||
<Compile Include="Managers\NetworkManager\NetworkHandlerBase.cs" />
|
||||
@@ -157,6 +177,7 @@
|
||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
|
||||
<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
|
||||
<Name>Torch.API</Name>
|
||||
<Private>True</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@@ -113,12 +113,19 @@ namespace Torch
|
||||
{
|
||||
Debug.Assert(!_init, "Torch instance is already initialized.");
|
||||
|
||||
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
|
||||
|
||||
_init = true;
|
||||
MyScriptCompiler.Static.AddConditionalCompilationSymbols("TORCH");
|
||||
MyScriptCompiler.Static.AddReferencedAssemblies(typeof(ITorchBase).Assembly.Location);
|
||||
MyScriptCompiler.Static.AddReferencedAssemblies(typeof(TorchBase).Assembly.Location);
|
||||
}
|
||||
|
||||
private void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
|
||||
{
|
||||
Log.Fatal((Exception)e.ExceptionObject);
|
||||
}
|
||||
|
||||
public abstract void Start();
|
||||
public abstract void Stop();
|
||||
}
|
||||
|
@@ -7,6 +7,7 @@ using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NLog;
|
||||
using Torch.API;
|
||||
|
||||
namespace Torch
|
||||
@@ -17,28 +18,25 @@ namespace Torch
|
||||
public Version Version { get; }
|
||||
public string Name { get; }
|
||||
public ITorchBase Torch { get; private set; }
|
||||
private static Logger _log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
protected TorchPluginBase()
|
||||
{
|
||||
var asm = Assembly.GetCallingAssembly();
|
||||
|
||||
var id = asm.GetCustomAttribute<GuidAttribute>()?.Value;
|
||||
if (id == null)
|
||||
throw new InvalidOperationException($"{asm.FullName} has no Guid attribute.");
|
||||
|
||||
Id = new Guid(id);
|
||||
|
||||
var ver = asm.GetCustomAttribute<AssemblyVersionAttribute>()?.Version;
|
||||
if (ver == null)
|
||||
throw new InvalidOperationException($"{asm.FullName} has no AssemblyVersion attribute.");
|
||||
|
||||
Version = new Version(ver);
|
||||
|
||||
var name = asm.GetCustomAttribute<AssemblyTitleAttribute>()?.Title;
|
||||
if (name == null)
|
||||
throw new InvalidOperationException($"{asm.FullName} has no AssemblyTitle attribute.");
|
||||
|
||||
Name = name;
|
||||
var type = GetType();
|
||||
var pluginInfo = type.GetCustomAttribute<PluginAttribute>();
|
||||
if (pluginInfo == null)
|
||||
{
|
||||
_log.Warn($"Plugin {type.FullName} has no PluginAttribute");
|
||||
Name = type.FullName;
|
||||
Version = new Version(0, 0, 0, 0);
|
||||
Id = default(Guid);
|
||||
}
|
||||
else
|
||||
{
|
||||
Name = pluginInfo.Name;
|
||||
Version = pluginInfo.Version;
|
||||
Id = pluginInfo.Guid;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Init(ITorchBase torch)
|
||||
|
Reference in New Issue
Block a user