idk i wrote this 3 weeks ago

This commit is contained in:
John Michael Gross
2016-10-17 01:14:47 -07:00
parent bca4efb09b
commit 86b9db821a
11 changed files with 256 additions and 156 deletions

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@@ -123,14 +123,15 @@
<ItemGroup>
<Compile Include="ConnectionState.cs" />
<Compile Include="Logger.cs" />
<Compile Include="PistonPlugin.cs" />
<Compile Include="PlayerInfo.cs" />
<Compile Include="PlayerInfoCache.cs" />
<Compile Include="Collections\PlayerInfoCache.cs" />
<Compile Include="SteamService.cs" />
<Compile Include="ViewModels\ModViewModel.cs" />
<Compile Include="MTObservableCollection.cs" />
<Compile Include="MyPlayerCollectionExtensions.cs" />
<Compile Include="Collections\MTObservableCollection.cs" />
<Compile Include="Extensions\MyPlayerCollectionExtensions.cs" />
<Compile Include="SteamHelper.cs" />
<Compile Include="StringExtensions.cs" />
<Compile Include="Extensions\StringExtensions.cs" />
<Compile Include="ViewModels\ViewModel.cs" />
<Compile Include="PluginManager.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
@@ -142,6 +143,7 @@
<Name>Piston.API</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

13
Piston/PistonPlugin.cs Normal file
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@@ -0,0 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Piston
{
public class PistonPlugin
{
}
}

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@@ -0,0 +1,158 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using Sandbox;
using Sandbox.Game;
using Sandbox.Game.Gui;
using Sandbox.Graphics;
using Sandbox.Graphics.GUI;
using Sandbox.Gui;
using SpaceEngineers.Game;
using SpaceEngineers.Game.GUI;
using VRage.FileSystem;
using VRage.Game;
using VRage.Input;
using VRage.Utils;
using VRageRender;
using Game = Sandbox.Engine.Platform.Game;
namespace Piston.Client
{
public class GameInitializer
{
private MyCommonProgramStartup _startup;
private IMyRender _renderer;
private const uint APP_ID = 244850;
private PluginManager _pluginManager;
private readonly string[] _args;
private VRageGameServices _services;
public GameInitializer(string[] args)
{
_args = args;
}
public void TryInit()
{
if (!File.Exists("steam_appid.txt"))
{
Directory.SetCurrentDirectory(Path.GetDirectoryName(typeof(VRage.FastResourceLock).Assembly.Location) + "\\..");
}
//Add myself to the credits because I'm awesome.
var credits = new MyCreditsDepartment("Piston Developed By") { Persons = new List<MyCreditsPerson> { new MyCreditsPerson("JIMMACLE") } };
MyPerGameSettings.Credits.Departments.Add(credits);
SpaceEngineersGame.SetupBasicGameInfo();
_startup = new MyCommonProgramStartup(_args);
if (_startup.PerformReporting())
return;
_startup.PerformAutoconnect();
if (!_startup.CheckSingleInstance())
return;
var appDataPath = _startup.GetAppDataPath();
MyInitializer.InvokeBeforeRun(APP_ID, MyPerGameSettings.BasicGameInfo.ApplicationName, appDataPath, false);
MyInitializer.InitCheckSum();
if (!_startup.Check64Bit())
return;
_startup.DetectSharpDxLeaksBeforeRun();
using (var mySteamService = new SteamService(Game.IsDedicated, APP_ID))
{
_renderer = null;
SpaceEngineersGame.SetupPerGameSettings();
InitializeRender();
_services = new VRageGameServices(mySteamService);
if (!Game.IsDedicated)
MyFileSystem.InitUserSpecific(mySteamService.UserId.ToString());
}
_startup.DetectSharpDxLeaksAfterRun();
MyInitializer.InvokeAfterRun();
}
public void RunGame()
{
using (var spaceEngineersGame = new SpaceEngineersGame(_services, _args))
{
Logger.Write("Starting SE...");
spaceEngineersGame.OnGameLoaded += SpaceEngineersGame_OnGameLoaded;
MyGuiSandbox.GuiControlCreated += GuiControlCreated;
spaceEngineersGame.Run();
}
}
private void GuiControlCreated(object o)
{
var menu = o as MyGuiScreenMainMenu;
if (menu != null)
{
var pistonBtn = new MyGuiControlImageButton
{
Name = "PistonButton",
Text = "Piston",
HighlightType = MyGuiControlHighlightType.WHEN_CURSOR_OVER,
Visible = true,
};
menu.Controls.Add(pistonBtn);
}
}
private void SpaceEngineersGame_OnGameLoaded(object sender, EventArgs e)
{
_pluginManager = new PluginManager();
_pluginManager.LoadAllPlugins();
//Fix Marek's name.
MyPerGameSettings.Credits.Departments[1].Persons[0].Name.Clear().Append("MEARK ROAS");
MyScreenManager.AddScreen(new PistonConsoleScreen());
}
private void InitializeRender()
{
try
{
if (Game.IsDedicated)
{
_renderer = new MyNullRender();
}
else
{
var graphicsRenderer = MySandboxGame.Config.GraphicsRenderer;
if (graphicsRenderer == MySandboxGame.DirectX11RendererKey)
{
_renderer = new MyDX11Render();
if (!_renderer.IsSupported)
{
MySandboxGame.Log.WriteLine("DirectX 11 renderer not supported. No renderer to revert back to.");
_renderer = null;
}
}
if (_renderer == null)
throw new MyRenderException("The current version of the game requires a Dx11 card. \\n For more information please see : http://blog.marekrosa.org/2016/02/space-engineers-news-full-source-code_26.html", MyRenderExceptionEnum.GpuNotSupported);
MySandboxGame.Config.GraphicsRenderer = graphicsRenderer;
}
MyRenderProxy.Initialize(_renderer);
MyRenderProxy.IS_OFFICIAL = true;
MyRenderProxy.GetRenderProfiler().SetAutocommit(false);
MyRenderProxy.GetRenderProfiler().InitMemoryHack("MainEntryPoint");
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, "Render Initialization Failed");
Environment.Exit(-1);
}
}
}
}

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@@ -64,6 +64,10 @@
<Reference Include="VRage.Game">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Game.dll</HintPath>
</Reference>
<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Input.dll</HintPath>
</Reference>
<Reference Include="VRage.Library">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Library.dll</HintPath>
</Reference>
@@ -82,6 +86,8 @@
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<Compile Include="GameInitializer.cs" />
<Compile Include="PistonConsoleScreen.cs" />
<Compile Include="PistonSettingsScreen.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs">

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@@ -0,0 +1,63 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using Sandbox.Graphics;
using Sandbox.Graphics.GUI;
using Sandbox.Gui;
using VRage.Utils;
using VRageMath;
namespace Piston.Client
{
public class PistonConsoleScreen : MyGuiScreenBase
{
private MyGuiControlTextbox _textBox;
public override string GetFriendlyName()
{
return "Piston Console";
}
public PistonConsoleScreen() : base(isTopMostScreen: true)
{
BackgroundColor = new Vector4(0, 0, 0, 0.5f);
Size = new Vector2(0.5f);
RecreateControls(true);
}
public sealed override void RecreateControls(bool constructor)
{
Elements.Clear();
Elements.Add(new MyGuiControlLabel
{
Text = "Piston Console",
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP,
Position = MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP)
});
Controls.Clear();
_textBox = new MyGuiControlTextbox
{
BorderEnabled = false,
Enabled = true,
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
Position = new Vector2(-0.5f)
};
Controls.Add(_textBox);
var pistonBtn = new MyGuiControlImageButton
{
Name = "PistonButton",
Text = "Piston",
HighlightType = MyGuiControlHighlightType.WHEN_CURSOR_OVER,
Visible = true,
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP
};
Controls.Add(pistonBtn);
}
}
}

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@@ -19,8 +19,7 @@ namespace Piston.Client
RecreateControls(true);
}
/// <inheritdoc />
public override void RecreateControls(bool constructor)
public sealed override void RecreateControls(bool constructor)
{
base.RecreateControls(constructor);
AddCaption(MyStringId.GetOrCompute("Piston Settings"));

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@@ -1,166 +1,25 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Windows;
using Sandbox;
using Sandbox.Game;
using SpaceEngineers.Game;
using VRage.FileSystem;
using VRageRender;
using Piston;
using Sandbox.Game.Gui;
using Sandbox.Graphics;
using Sandbox.Graphics.GUI;
using Sandbox.Gui;
using VRage.Game;
using VRage.Utils;
using VRageMath;
using Game = Sandbox.Engine.Platform.Game;
using MessageBoxResult = System.Windows.MessageBoxResult;
namespace Piston.Client
{
/// <summary>
/// This is nearly all Keen's code.
/// </summary>
public static class MyProgram
public static class Program
{
private static MyCommonProgramStartup _startup;
private static IMyRender _renderer;
private static readonly uint AppId = 244850u;
private static PluginManager _pluginManager;
private static void Main(string[] args)
public static void Main(string[] args)
{
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
if (!File.Exists("steam_appid.txt"))
{
Directory.SetCurrentDirectory(Path.GetDirectoryName(typeof(VRage.FastResourceLock).Assembly.Location) + "\\..");
}
var game = new GameInitializer(args);
//Add myself to the credits because I'm awesome.
var credits = new MyCreditsDepartment("Piston Developed By") {Persons = new List<MyCreditsPerson> {new MyCreditsPerson("JIMMACLE")}};
MyPerGameSettings.Credits.Departments.Add(credits);
SpaceEngineersGame.SetupBasicGameInfo();
_startup = new MyCommonProgramStartup(args);
if (_startup.PerformReporting())
return;
_startup.PerformAutoconnect();
if (!_startup.CheckSingleInstance())
return;
var appDataPath = _startup.GetAppDataPath();
MyInitializer.InvokeBeforeRun(AppId, MyPerGameSettings.BasicGameInfo.ApplicationName, appDataPath, false);
MyInitializer.InitCheckSum();
if (!_startup.Check64Bit())
return;
_startup.DetectSharpDxLeaksBeforeRun();
using (var mySteamService = new SteamService(Game.IsDedicated, AppId))
{
_renderer = null;
SpaceEngineersGame.SetupPerGameSettings();
SpaceEngineersGame.SetupRender();
try
{
InitializeRender();
}
catch (MyRenderException ex)
{
MessageBox.Show(ex.Message);
return;
}
var services = new VRageGameServices(mySteamService);
if (!Game.IsDedicated)
MyFileSystem.InitUserSpecific(mySteamService.UserId.ToString());
using (var spaceEngineersGame = new SpaceEngineersGame(services, args))
{
Logger.Write("Starting SE...");
spaceEngineersGame.OnGameLoaded += SpaceEngineersGame_OnGameLoaded;
MyGuiSandbox.GuiControlCreated += GuiControlCreated;
spaceEngineersGame.Run();
}
}
_startup.DetectSharpDxLeaksAfterRun();
MyInitializer.InvokeAfterRun();
}
private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
var ex = (Exception)e.ExceptionObject;
MessageBox.Show($"PistonClient crashed. Go bug Jimmacle and send him a screenshot of this box!\n\n{ex.Message}\n{ex.StackTrace}", "Unhandled Exception");
}
private static void GuiControlCreated(object o)
{
var menu = o as MyGuiScreenMainMenu;
if (menu != null)
{
var pistonBtn = new MyGuiControlButton(MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER), MyGuiControlButtonStyleEnum.Default, null, null, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_BOTTOM, null, new StringBuilder("Piston"), 1f, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, MyGuiControlHighlightType.WHEN_ACTIVE, null, GuiSounds.MouseClick, 1f, null, false);
pistonBtn.Visible = true;
//menu.Controls.Add(pistonBtn);
var scr = new PistonSettingsScreen();
scr.Controls.Add(pistonBtn);
MyScreenManager.AddScreen(scr);
//menu.Controls.Add(new MyGuiControlLabel(new Vector2(0.5f), new Vector2(0.5f), "Piston Enabled"));
//menu.RecreateControls(false);
}
}
private static void SpaceEngineersGame_OnGameLoaded(object sender, System.EventArgs e)
{
_pluginManager = new PluginManager();
_pluginManager.LoadAllPlugins();
//Fix Marek's name.
MyPerGameSettings.Credits.Departments[1].Persons[0].Name.Clear().Append("MEARK ROAS");
}
private static void InitializeRender()
{
try
{
if (Game.IsDedicated)
{
_renderer = new MyNullRender();
}
else
{
var graphicsRenderer = MySandboxGame.Config.GraphicsRenderer;
if (graphicsRenderer == MySandboxGame.DirectX11RendererKey)
{
_renderer = new MyDX11Render();
if (!_renderer.IsSupported)
{
MySandboxGame.Log.WriteLine("DirectX 11 renderer not supported. No renderer to revert back to.");
_renderer = null;
}
}
if (_renderer == null)
throw new MyRenderException("The current version of the game requires a Dx11 card. \\n For more information please see : http://blog.marekrosa.org/2016/02/space-engineers-news-full-source-code_26.html", MyRenderExceptionEnum.GpuNotSupported);
MySandboxGame.Config.GraphicsRenderer = graphicsRenderer;
}
MyRenderProxy.Initialize(_renderer);
MyRenderProxy.IS_OFFICIAL = true;
MyRenderProxy.GetRenderProfiler().SetAutocommit(false);
MyRenderProxy.GetRenderProfiler().InitMemoryHack("MainEntryPoint");
game.TryInit();
}
catch (TypeLoadException)
catch (Exception e)
{
MessageBox.Show("This version of Piston does not run on the Stable branch.", "Initialization Error");
Environment.Exit(-1);
MessageBox.Show($"Piston encountered an error trying to initialize the game.\n{e.Message}");
return;
}
game.RunGame();
}
}
}