idk i wrote this 3 weeks ago
This commit is contained in:
@@ -123,14 +123,15 @@
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<ItemGroup>
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<Compile Include="ConnectionState.cs" />
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<Compile Include="Logger.cs" />
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<Compile Include="PistonPlugin.cs" />
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<Compile Include="PlayerInfo.cs" />
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<Compile Include="PlayerInfoCache.cs" />
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<Compile Include="Collections\PlayerInfoCache.cs" />
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<Compile Include="SteamService.cs" />
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<Compile Include="ViewModels\ModViewModel.cs" />
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<Compile Include="MTObservableCollection.cs" />
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<Compile Include="MyPlayerCollectionExtensions.cs" />
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<Compile Include="Collections\MTObservableCollection.cs" />
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<Compile Include="Extensions\MyPlayerCollectionExtensions.cs" />
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<Compile Include="SteamHelper.cs" />
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<Compile Include="StringExtensions.cs" />
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<Compile Include="Extensions\StringExtensions.cs" />
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<Compile Include="ViewModels\ViewModel.cs" />
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<Compile Include="PluginManager.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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@@ -142,6 +143,7 @@
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<Name>Piston.API</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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13
Piston/PistonPlugin.cs
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13
Piston/PistonPlugin.cs
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@@ -0,0 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Piston
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{
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public class PistonPlugin
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{
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}
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}
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158
PistonClient/GameInitializer.cs
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158
PistonClient/GameInitializer.cs
Normal file
@@ -0,0 +1,158 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using Sandbox;
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using Sandbox.Game;
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using Sandbox.Game.Gui;
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using Sandbox.Graphics;
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using Sandbox.Graphics.GUI;
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using Sandbox.Gui;
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using SpaceEngineers.Game;
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using SpaceEngineers.Game.GUI;
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using VRage.FileSystem;
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using VRage.Game;
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using VRage.Input;
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using VRage.Utils;
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using VRageRender;
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using Game = Sandbox.Engine.Platform.Game;
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namespace Piston.Client
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{
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public class GameInitializer
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{
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private MyCommonProgramStartup _startup;
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private IMyRender _renderer;
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private const uint APP_ID = 244850;
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private PluginManager _pluginManager;
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private readonly string[] _args;
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private VRageGameServices _services;
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public GameInitializer(string[] args)
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{
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_args = args;
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}
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public void TryInit()
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{
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if (!File.Exists("steam_appid.txt"))
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{
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Directory.SetCurrentDirectory(Path.GetDirectoryName(typeof(VRage.FastResourceLock).Assembly.Location) + "\\..");
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}
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//Add myself to the credits because I'm awesome.
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var credits = new MyCreditsDepartment("Piston Developed By") { Persons = new List<MyCreditsPerson> { new MyCreditsPerson("JIMMACLE") } };
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MyPerGameSettings.Credits.Departments.Add(credits);
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SpaceEngineersGame.SetupBasicGameInfo();
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_startup = new MyCommonProgramStartup(_args);
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if (_startup.PerformReporting())
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return;
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_startup.PerformAutoconnect();
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if (!_startup.CheckSingleInstance())
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return;
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var appDataPath = _startup.GetAppDataPath();
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MyInitializer.InvokeBeforeRun(APP_ID, MyPerGameSettings.BasicGameInfo.ApplicationName, appDataPath, false);
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MyInitializer.InitCheckSum();
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if (!_startup.Check64Bit())
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return;
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_startup.DetectSharpDxLeaksBeforeRun();
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using (var mySteamService = new SteamService(Game.IsDedicated, APP_ID))
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{
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_renderer = null;
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SpaceEngineersGame.SetupPerGameSettings();
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InitializeRender();
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_services = new VRageGameServices(mySteamService);
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if (!Game.IsDedicated)
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MyFileSystem.InitUserSpecific(mySteamService.UserId.ToString());
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}
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_startup.DetectSharpDxLeaksAfterRun();
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MyInitializer.InvokeAfterRun();
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}
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public void RunGame()
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{
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using (var spaceEngineersGame = new SpaceEngineersGame(_services, _args))
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{
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Logger.Write("Starting SE...");
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spaceEngineersGame.OnGameLoaded += SpaceEngineersGame_OnGameLoaded;
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MyGuiSandbox.GuiControlCreated += GuiControlCreated;
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spaceEngineersGame.Run();
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}
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}
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private void GuiControlCreated(object o)
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{
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var menu = o as MyGuiScreenMainMenu;
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if (menu != null)
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{
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var pistonBtn = new MyGuiControlImageButton
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{
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Name = "PistonButton",
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Text = "Piston",
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HighlightType = MyGuiControlHighlightType.WHEN_CURSOR_OVER,
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Visible = true,
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};
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menu.Controls.Add(pistonBtn);
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}
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}
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private void SpaceEngineersGame_OnGameLoaded(object sender, EventArgs e)
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{
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_pluginManager = new PluginManager();
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_pluginManager.LoadAllPlugins();
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//Fix Marek's name.
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MyPerGameSettings.Credits.Departments[1].Persons[0].Name.Clear().Append("MEARK ROAS");
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MyScreenManager.AddScreen(new PistonConsoleScreen());
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}
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private void InitializeRender()
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{
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try
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{
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if (Game.IsDedicated)
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{
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_renderer = new MyNullRender();
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}
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else
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{
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var graphicsRenderer = MySandboxGame.Config.GraphicsRenderer;
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if (graphicsRenderer == MySandboxGame.DirectX11RendererKey)
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{
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_renderer = new MyDX11Render();
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if (!_renderer.IsSupported)
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{
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MySandboxGame.Log.WriteLine("DirectX 11 renderer not supported. No renderer to revert back to.");
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_renderer = null;
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}
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}
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if (_renderer == null)
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throw new MyRenderException("The current version of the game requires a Dx11 card. \\n For more information please see : http://blog.marekrosa.org/2016/02/space-engineers-news-full-source-code_26.html", MyRenderExceptionEnum.GpuNotSupported);
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MySandboxGame.Config.GraphicsRenderer = graphicsRenderer;
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}
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MyRenderProxy.Initialize(_renderer);
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MyRenderProxy.IS_OFFICIAL = true;
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MyRenderProxy.GetRenderProfiler().SetAutocommit(false);
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MyRenderProxy.GetRenderProfiler().InitMemoryHack("MainEntryPoint");
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}
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catch (Exception ex)
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{
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MessageBox.Show(ex.Message, "Render Initialization Failed");
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Environment.Exit(-1);
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}
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}
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}
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}
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@@ -64,6 +64,10 @@
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<Reference Include="VRage.Game">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Game.dll</HintPath>
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</Reference>
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<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Input.dll</HintPath>
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</Reference>
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<Reference Include="VRage.Library">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Library.dll</HintPath>
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</Reference>
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@@ -82,6 +86,8 @@
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<Reference Include="PresentationFramework" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="GameInitializer.cs" />
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<Compile Include="PistonConsoleScreen.cs" />
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<Compile Include="PistonSettingsScreen.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs">
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63
PistonClient/PistonConsoleScreen.cs
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63
PistonClient/PistonConsoleScreen.cs
Normal file
@@ -0,0 +1,63 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using Sandbox.Graphics;
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using Sandbox.Graphics.GUI;
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using Sandbox.Gui;
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using VRage.Utils;
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using VRageMath;
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namespace Piston.Client
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{
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public class PistonConsoleScreen : MyGuiScreenBase
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{
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private MyGuiControlTextbox _textBox;
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public override string GetFriendlyName()
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{
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return "Piston Console";
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}
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public PistonConsoleScreen() : base(isTopMostScreen: true)
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{
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BackgroundColor = new Vector4(0, 0, 0, 0.5f);
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Size = new Vector2(0.5f);
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RecreateControls(true);
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}
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public sealed override void RecreateControls(bool constructor)
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{
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Elements.Clear();
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Elements.Add(new MyGuiControlLabel
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{
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Text = "Piston Console",
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OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP,
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Position = MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP)
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});
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Controls.Clear();
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_textBox = new MyGuiControlTextbox
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{
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BorderEnabled = false,
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Enabled = true,
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OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
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Position = new Vector2(-0.5f)
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};
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Controls.Add(_textBox);
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var pistonBtn = new MyGuiControlImageButton
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{
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Name = "PistonButton",
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Text = "Piston",
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HighlightType = MyGuiControlHighlightType.WHEN_CURSOR_OVER,
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Visible = true,
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OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP
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};
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Controls.Add(pistonBtn);
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}
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}
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}
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@@ -19,8 +19,7 @@ namespace Piston.Client
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RecreateControls(true);
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}
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/// <inheritdoc />
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public override void RecreateControls(bool constructor)
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public sealed override void RecreateControls(bool constructor)
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{
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base.RecreateControls(constructor);
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AddCaption(MyStringId.GetOrCompute("Piston Settings"));
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@@ -1,166 +1,25 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Security.Cryptography.X509Certificates;
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using System.Text;
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using System.Windows;
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using Sandbox;
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using Sandbox.Game;
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using SpaceEngineers.Game;
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using VRage.FileSystem;
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using VRageRender;
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using Piston;
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using Sandbox.Game.Gui;
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using Sandbox.Graphics;
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using Sandbox.Graphics.GUI;
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using Sandbox.Gui;
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using VRage.Game;
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using VRage.Utils;
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using VRageMath;
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using Game = Sandbox.Engine.Platform.Game;
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using MessageBoxResult = System.Windows.MessageBoxResult;
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namespace Piston.Client
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{
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/// <summary>
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/// This is nearly all Keen's code.
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/// </summary>
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public static class MyProgram
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public static class Program
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{
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private static MyCommonProgramStartup _startup;
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private static IMyRender _renderer;
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private static readonly uint AppId = 244850u;
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private static PluginManager _pluginManager;
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private static void Main(string[] args)
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public static void Main(string[] args)
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{
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AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
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if (!File.Exists("steam_appid.txt"))
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{
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Directory.SetCurrentDirectory(Path.GetDirectoryName(typeof(VRage.FastResourceLock).Assembly.Location) + "\\..");
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}
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var game = new GameInitializer(args);
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//Add myself to the credits because I'm awesome.
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var credits = new MyCreditsDepartment("Piston Developed By") {Persons = new List<MyCreditsPerson> {new MyCreditsPerson("JIMMACLE")}};
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MyPerGameSettings.Credits.Departments.Add(credits);
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SpaceEngineersGame.SetupBasicGameInfo();
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_startup = new MyCommonProgramStartup(args);
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if (_startup.PerformReporting())
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return;
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_startup.PerformAutoconnect();
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if (!_startup.CheckSingleInstance())
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return;
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var appDataPath = _startup.GetAppDataPath();
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MyInitializer.InvokeBeforeRun(AppId, MyPerGameSettings.BasicGameInfo.ApplicationName, appDataPath, false);
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MyInitializer.InitCheckSum();
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if (!_startup.Check64Bit())
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return;
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_startup.DetectSharpDxLeaksBeforeRun();
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using (var mySteamService = new SteamService(Game.IsDedicated, AppId))
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{
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_renderer = null;
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SpaceEngineersGame.SetupPerGameSettings();
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SpaceEngineersGame.SetupRender();
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try
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{
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InitializeRender();
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game.TryInit();
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}
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catch (MyRenderException ex)
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catch (Exception e)
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{
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MessageBox.Show(ex.Message);
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MessageBox.Show($"Piston encountered an error trying to initialize the game.\n{e.Message}");
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return;
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}
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var services = new VRageGameServices(mySteamService);
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if (!Game.IsDedicated)
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MyFileSystem.InitUserSpecific(mySteamService.UserId.ToString());
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using (var spaceEngineersGame = new SpaceEngineersGame(services, args))
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{
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Logger.Write("Starting SE...");
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spaceEngineersGame.OnGameLoaded += SpaceEngineersGame_OnGameLoaded;
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MyGuiSandbox.GuiControlCreated += GuiControlCreated;
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spaceEngineersGame.Run();
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}
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}
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_startup.DetectSharpDxLeaksAfterRun();
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MyInitializer.InvokeAfterRun();
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}
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private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
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{
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var ex = (Exception)e.ExceptionObject;
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MessageBox.Show($"PistonClient crashed. Go bug Jimmacle and send him a screenshot of this box!\n\n{ex.Message}\n{ex.StackTrace}", "Unhandled Exception");
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}
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private static void GuiControlCreated(object o)
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{
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var menu = o as MyGuiScreenMainMenu;
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if (menu != null)
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{
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var pistonBtn = new MyGuiControlButton(MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER), MyGuiControlButtonStyleEnum.Default, null, null, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_BOTTOM, null, new StringBuilder("Piston"), 1f, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, MyGuiControlHighlightType.WHEN_ACTIVE, null, GuiSounds.MouseClick, 1f, null, false);
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pistonBtn.Visible = true;
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//menu.Controls.Add(pistonBtn);
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var scr = new PistonSettingsScreen();
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scr.Controls.Add(pistonBtn);
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MyScreenManager.AddScreen(scr);
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//menu.Controls.Add(new MyGuiControlLabel(new Vector2(0.5f), new Vector2(0.5f), "Piston Enabled"));
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//menu.RecreateControls(false);
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}
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}
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private static void SpaceEngineersGame_OnGameLoaded(object sender, System.EventArgs e)
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{
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_pluginManager = new PluginManager();
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_pluginManager.LoadAllPlugins();
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//Fix Marek's name.
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MyPerGameSettings.Credits.Departments[1].Persons[0].Name.Clear().Append("MEARK ROAS");
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}
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private static void InitializeRender()
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{
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try
|
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{
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if (Game.IsDedicated)
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{
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_renderer = new MyNullRender();
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}
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else
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{
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var graphicsRenderer = MySandboxGame.Config.GraphicsRenderer;
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if (graphicsRenderer == MySandboxGame.DirectX11RendererKey)
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{
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_renderer = new MyDX11Render();
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if (!_renderer.IsSupported)
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{
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MySandboxGame.Log.WriteLine("DirectX 11 renderer not supported. No renderer to revert back to.");
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_renderer = null;
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}
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}
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if (_renderer == null)
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throw new MyRenderException("The current version of the game requires a Dx11 card. \\n For more information please see : http://blog.marekrosa.org/2016/02/space-engineers-news-full-source-code_26.html", MyRenderExceptionEnum.GpuNotSupported);
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MySandboxGame.Config.GraphicsRenderer = graphicsRenderer;
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}
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MyRenderProxy.Initialize(_renderer);
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MyRenderProxy.IS_OFFICIAL = true;
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MyRenderProxy.GetRenderProfiler().SetAutocommit(false);
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MyRenderProxy.GetRenderProfiler().InitMemoryHack("MainEntryPoint");
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}
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catch (TypeLoadException)
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{
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MessageBox.Show("This version of Piston does not run on the Stable branch.", "Initialization Error");
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Environment.Exit(-1);
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}
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game.RunGame();
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}
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}
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||||
}
|
Reference in New Issue
Block a user