Merge branch 'new_init'

This commit is contained in:
Westin Miller
2017-12-02 12:16:30 -08:00
28 changed files with 925 additions and 465 deletions

12
Jenkinsfile vendored
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@@ -71,16 +71,4 @@ node {
]]
])
}
if (env.BRANCH_NAME == "master") {
gitVersion = bat(returnStdout: true, script: "@git describe --tags").trim()
gitSimpleVersion = bat(returnStdout: true, script: "@git describe --tags --abbrev=0").trim()
if (gitVersion == gitSimpleVersion) {
stage('${buildMode}') {
withCredentials([usernamePassword(credentialsId: 'torch-github', usernameVariable: 'USERNAME', passwordVariable: 'PASSWORD')]) {
powershell "& ./Jenkins/${buildMode}.ps1 \"https://api.github.com/repos/TorchAPI/Torch/\" \"$gitSimpleVersion\" \"$USERNAME:$PASSWORD\" @(\"bin/torch-server.zip\", \"bin/torch-client.zip\")"
}
}
}
}
}

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@@ -1,11 +1,12 @@
using System.Runtime.CompilerServices;
using Torch.API.Managers;
namespace Torch.API.Event
{
/// <summary>
/// Manager class responsible for registration of event handlers.
/// </summary>
public interface IEventManager
public interface IEventManager : IManager
{
/// <summary>
/// Registers all event handler methods contained in the given instance

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@@ -80,12 +80,12 @@ namespace Torch.API
Task InvokeAsync(Action action, [CallerMemberName] string caller = "");
/// <summary>
/// Start the Torch instance.
/// Signals the torch instance to start, then blocks until it's started.
/// </summary>
void Start();
/// <summary>
/// Stop the Torch instance.
/// Signals the torch instance to stop, then blocks until it's stopped.
/// </summary>
void Stop();
@@ -101,10 +101,15 @@ namespace Torch.API
Task Save(long callerId);
/// <summary>
/// Initialize the Torch instance.
/// Initialize the Torch instance. Before this <see cref="Start"/> is invalid.
/// </summary>
void Init();
/// <summary>
/// Disposes the Torch instance. After this <see cref="Start"/> is invalid.
/// </summary>
void Dispose();
/// <summary>
/// The current state of the game this instance of torch is controlling.
/// </summary>

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@@ -127,7 +127,6 @@
<Compile Include="TorchClient.cs" />
<Compile Include="TorchClientConfig.cs" />
<Compile Include="TorchConsoleScreen.cs" />
<Compile Include="TorchMainMenuScreen.cs" />
<Compile Include="TorchSettingsScreen.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\Resources.Designer.cs">
@@ -140,6 +139,9 @@
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<Compile Include="UI\TorchMainMenuScreen.cs" />
<Compile Include="UI\TorchNavScreen.cs" />
<Compile Include="UI\TorchSettingsScreen.cs" />
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>

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@@ -14,6 +14,7 @@ using Torch.API;
using Torch.API.Managers;
using Torch.API.Session;
using Torch.Client.Manager;
using Torch.Client.UI;
using Torch.Session;
using VRage;
using VRage.FileSystem;
@@ -27,7 +28,9 @@ namespace Torch.Client
{
private MyCommonProgramStartup _startup;
private IMyRender _renderer;
private const uint APP_ID = 244850;
protected override uint SteamAppId => 244850;
protected override string SteamAppName => "Space Engineers";
public TorchClient()
{
@@ -46,10 +49,9 @@ namespace Torch.Client
Directory.SetCurrentDirectory(Program.SpaceEngineersInstallAlias);
MyFileSystem.ExePath = Path.Combine(Program.SpaceEngineersInstallAlias, Program.SpaceEngineersBinaries);
Log.Info("Initializing Torch Client");
base.Init();
SpaceEngineersGame.SetupBasicGameInfo();
_startup = new MyCommonProgramStartup(RunArgs);
SpaceEngineersGame.SetupBasicGameInfo();
SpaceEngineersGame.SetupPerGameSettings();
if (_startup.PerformReporting())
throw new InvalidOperationException("Torch client won't launch when started in error reporting mode");
@@ -58,27 +60,16 @@ namespace Torch.Client
throw new InvalidOperationException("Only one instance of Space Engineers can be running at a time.");
var appDataPath = _startup.GetAppDataPath();
MyInitializer.InvokeBeforeRun(APP_ID, MyPerGameSettings.BasicGameInfo.ApplicationName, appDataPath);
MyInitializer.InitCheckSum();
_startup.InitSplashScreen();
if (!_startup.Check64Bit())
throw new InvalidOperationException("Torch requires a 64bit operating system");
Config.InstancePath = appDataPath;
base.Init();
OverrideMenus();
SetRenderWindowTitle($"Space Engineers v{GameVersion} with Torch v{TorchVersion}");
}
_startup.DetectSharpDxLeaksBeforeRun();
var steamService = new SteamService(Game.IsDedicated, APP_ID);
MyServiceManager.Instance.AddService<IMyGameService>(steamService);
_renderer = null;
SpaceEngineersGame.SetupPerGameSettings();
// I'm sorry, but it's what Keen does in SpaceEngineers.MyProgram
#pragma warning disable 612
SpaceEngineersGame.SetupRender();
#pragma warning restore 612
InitializeRender();
if (!_startup.CheckSteamRunning())
throw new InvalidOperationException("Space Engineers requires steam to be running");
if (!Game.IsDedicated)
MyFileSystem.InitUserSpecific(MyGameService.UserId.ToString());
public override void Dispose()
{
base.Dispose();
_startup.DetectSharpDxLeaksAfterRun();
}
private void OverrideMenus()
@@ -96,18 +87,6 @@ namespace Torch.Client
MyPerGameSettings.GUI.MainMenu = typeof(TorchMainMenuScreen);
}
public override void Start()
{
using (var spaceEngineersGame = new SpaceEngineersGame(RunArgs))
{
Log.Info("Starting client");
OverrideMenus();
spaceEngineersGame.OnGameLoaded += SpaceEngineersGame_OnGameLoaded;
spaceEngineersGame.OnGameExit += Dispose;
spaceEngineersGame.Run(false, _startup.DisposeSplashScreen);
}
}
private void SetRenderWindowTitle(string title)
{
MyRenderThread renderThread = MySandboxGame.Static?.GameRenderComponent?.RenderThread;
@@ -125,58 +104,9 @@ namespace Torch.Client
});
}
private void SpaceEngineersGame_OnGameLoaded(object sender, EventArgs e)
public override void Restart()
{
SetRenderWindowTitle($"Space Engineers v{GameVersion} with Torch v{TorchVersion}");
}
public override void Dispose()
{
MyGameService.ShutDown();
_startup.DetectSharpDxLeaksAfterRun();
MyInitializer.InvokeAfterRun();
}
public override void Stop()
{
MySandboxGame.ExitThreadSafe();
}
private void InitializeRender()
{
try
{
if (Game.IsDedicated)
{
_renderer = new MyNullRender();
}
else
{
var graphicsRenderer = MySandboxGame.Config.GraphicsRenderer;
if (graphicsRenderer == MySandboxGame.DirectX11RendererKey)
{
_renderer = new MyDX11Render();
if (!_renderer.IsSupported)
{
MySandboxGame.Log.WriteLine("DirectX 11 renderer not supported. No renderer to revert back to.");
_renderer = null;
}
}
if (_renderer == null)
throw new MyRenderException("The current version of the game requires a Dx11 card. \\n For more information please see : http://blog.marekrosa.org/2016/02/space-engineers-news-full-source-code_26.html", MyRenderExceptionEnum.GpuNotSupported);
MySandboxGame.Config.GraphicsRenderer = graphicsRenderer;
}
MyRenderProxy.Initialize(_renderer);
MyRenderProxy.GetRenderProfiler().SetAutocommit(false);
MyRenderProxy.GetRenderProfiler().InitMemoryHack("MainEntryPoint");
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, "Render Initialization Failed");
Environment.Exit(-1);
}
throw new NotImplementedException();
}
}
}

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@@ -1,45 +0,0 @@
#pragma warning disable 618
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Game.Gui;
using Sandbox.Graphics;
using Sandbox.Graphics.GUI;
using Sandbox.Gui;
using SpaceEngineers.Game.GUI;
using VRage.Game;
using VRage.Utils;
using VRageMath;
namespace Torch.Client
{
public class TorchMainMenuScreen : MyGuiScreenMainMenu
{
public TorchMainMenuScreen()
: this(false)
{
}
public TorchMainMenuScreen(bool pauseGame)
: base(pauseGame)
{
}
/// <inheritdoc />
public override void RecreateControls(bool constructor)
{
base.RecreateControls(constructor);
var buttonSize = MyGuiControlButton.GetVisualStyle(MyGuiControlButtonStyleEnum.Default).NormalTexture.MinSizeGui;
Vector2 leftButtonPositionOrigin = MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM) + new Vector2(buttonSize.X / 2f, 0f);
var btn = MakeButton(leftButtonPositionOrigin - 9 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyStringId.GetOrCompute("Torch"), TorchButtonClicked);
Controls.Add(btn);
}
private void TorchButtonClicked(MyGuiControlButton obj)
{
MyGuiSandbox.AddScreen(new TorchSettingsScreen());
}
}
}

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@@ -0,0 +1,56 @@
#pragma warning disable 618
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Engine.Networking;
using Sandbox.Engine.Utils;
using Sandbox.Game;
using Sandbox.Game.Gui;
using Sandbox.Graphics;
using Sandbox.Graphics.GUI;
using Sandbox.Gui;
using SpaceEngineers.Game.GUI;
using Torch.Utils;
using VRage.Game;
using VRage.Utils;
using VRageMath;
namespace Torch.Client.UI
{
public class TorchMainMenuScreen : MyGuiScreenMainMenu
{
#pragma warning disable 169
[ReflectedGetter(Name = "m_elementGroup")]
private static Func<MyGuiScreenMainMenu, MyGuiControlElementGroup> _elementsGroup;
#pragma warning restore 169
public TorchMainMenuScreen() : this(false)
{
}
public TorchMainMenuScreen(bool pauseGame)
: base(pauseGame)
{
}
/// <inheritdoc />
public override void RecreateControls(bool constructor)
{
base.RecreateControls(constructor);
Vector2 minSizeGui = MyGuiControlButton.GetVisualStyle(MyGuiControlButtonStyleEnum.Default).NormalTexture.MinSizeGui;
Vector2 value = MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM, 54, 54) + new Vector2(minSizeGui.X / 2f, 0f) + new Vector2(15f, 0f) / MyGuiConstants.GUI_OPTIMAL_SIZE;
MyGuiControlButton myGuiControlButton = MakeButton(value - 9 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA,
MyStringId.GetOrCompute("Torch"), TorchButtonClicked, MyCommonTexts.ToolTipExitToWindows);
Controls.Add(myGuiControlButton);
_elementsGroup.Invoke(this).Add(myGuiControlButton);
}
private void TorchButtonClicked(MyGuiControlButton obj)
{
MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen<TorchNavScreen>());
}
}
}

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@@ -0,0 +1,49 @@
using Sandbox;
using Sandbox.Game.Gui;
using Sandbox.Graphics.GUI;
using VRage;
using VRage.Game;
using VRage.Utils;
using VRageMath;
namespace Torch.Client.UI
{
public class TorchNavScreen : MyGuiScreenBase
{
private MyGuiControlElementGroup _elementGroup;
public TorchNavScreen() : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, new Vector2(0.35875f, 0.558333337f))
{
EnabledBackgroundFade = true;
RecreateControls(true);
}
public override void RecreateControls(bool constructor)
{
base.RecreateControls(constructor);
_elementGroup = new MyGuiControlElementGroup();
_elementGroup.HighlightChanged += ElementGroupHighlightChanged;
AddCaption(MyCommonTexts.ScreenCaptionOptions, null, null);
var value = new Vector2(0f, -m_size.Value.Y / 2f + 0.146f);
var num = 0;
var myGuiControlButton = new MyGuiControlButton(value + num++ * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyGuiControlButtonStyleEnum.Default, null, null, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, null, MyTexts.Get(MyCommonTexts.ScreenOptionsButtonGame), 0.8f, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, MyGuiControlHighlightType.WHEN_ACTIVE, delegate(MyGuiControlButton sender)
{
MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen<TorchSettingsScreen>());
}, GuiSounds.MouseClick, 1f, null);
Controls.Add(myGuiControlButton);
_elementGroup.Add(myGuiControlButton);
CloseButtonEnabled = true;
}
private void ElementGroupHighlightChanged(MyGuiControlElementGroup obj)
{
foreach (MyGuiControlBase current in _elementGroup)
if (current.HasFocus && obj.SelectedElement != current)
FocusedControl = obj.SelectedElement;
}
public override string GetFriendlyName() => "Torch";
public void OnBackClick(MyGuiControlButton sender) => CloseScreen();
}
}

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@@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Graphics.GUI;
using VRageMath;
namespace Torch.Client.UI
{
public class TorchSettingsScreen : MyGuiScreenBase
{
public TorchSettingsScreen() : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR,
new Vector2(0.35875f, 0.558333337f))
{
EnabledBackgroundFade = true;
RecreateControls(true);
}
/// <inheritdoc />
public override string GetFriendlyName() => "Torch Settings";
public void OnBackClick(MyGuiControlButton sender) => CloseScreen();
}
}

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@@ -90,7 +90,7 @@ quit";
{
var ui = new TorchUI(_server);
if (_config.Autostart)
new Thread(_server.Start).Start();
_server.Start();
ui.ShowDialog();
}
else

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@@ -33,22 +33,12 @@ namespace Torch.Server.Managers
}
/// <inheritdoc />
public override void Attach()
{
MyFileSystem.ExePath = Path.Combine(_filesystemManager.TorchDirectory, "DedicatedServer64");
MyFileSystem.Init("Content", Torch.Config.InstancePath);
//Initializes saves path. Why this isn't in Init() we may never know.
MyFileSystem.InitUserSpecific(null);
}
public void LoadInstance(string path, bool validate = true)
{
if (validate)
ValidateInstance(path);
MyFileSystem.Reset();
MyFileSystem.ExePath = Path.Combine(_filesystemManager.TorchDirectory, "DedicatedServer64");
MyFileSystem.Init("Content", path);
//Initializes saves path. Why this isn't in Init() we may never know.
MyFileSystem.InitUserSpecific(null);

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@@ -25,8 +25,7 @@ namespace Torch.Server.Managers
private static readonly Logger _log = LogManager.GetCurrentClassLogger();
#pragma warning disable 649
[ReflectedGetter(Name = "m_members")]
private static Func<MyDedicatedServerBase, List<ulong>> _members;
[ReflectedGetter(Name = "m_members")] private static Func<MyDedicatedServerBase, List<ulong>> _members;
[ReflectedGetter(Name = "m_waitingForGroup")]
private static Func<MyDedicatedServerBase, HashSet<ulong>> _waitingForGroup;
#pragma warning restore 649
@@ -37,7 +36,9 @@ namespace Torch.Server.Managers
private Dictionary<ulong, ulong> _gameOwnerIds = new Dictionary<ulong, ulong>();
/// <inheritdoc />
public MultiplayerManagerDedicated(ITorchBase torch) : base(torch) { }
public MultiplayerManagerDedicated(ITorchBase torch) : base(torch)
{
}
/// <inheritdoc />
public void KickPlayer(ulong steamId) => Torch.Invoke(() => MyMultiplayer.Static.KickClient(steamId));
@@ -54,7 +55,8 @@ namespace Torch.Server.Managers
}
/// <inheritdoc />
public bool IsBanned(ulong steamId) => _isClientBanned.Invoke(MyMultiplayer.Static, steamId) || MySandboxGame.ConfigDedicated.Banned.Contains(steamId);
public bool IsBanned(ulong steamId) => _isClientBanned.Invoke(MyMultiplayer.Static, steamId) ||
MySandboxGame.ConfigDedicated.Banned.Contains(steamId);
/// <inheritdoc/>
public override void Attach()
@@ -62,8 +64,10 @@ namespace Torch.Server.Managers
base.Attach();
_gameServerValidateAuthTicketReplacer = _gameServerValidateAuthTicketFactory.Invoke();
_gameServerUserGroupStatusReplacer = _gameServerUserGroupStatusFactory.Invoke();
_gameServerValidateAuthTicketReplacer.Replace(new Action<ulong, JoinResult, ulong>(ValidateAuthTicketResponse), MyGameService.GameServer);
_gameServerUserGroupStatusReplacer.Replace(new Action<ulong, ulong, bool, bool>(UserGroupStatusResponse), MyGameService.GameServer);
_gameServerValidateAuthTicketReplacer.Replace(
new Action<ulong, JoinResult, ulong>(ValidateAuthTicketResponse), MyGameService.GameServer);
_gameServerUserGroupStatusReplacer.Replace(new Action<ulong, ulong, bool, bool>(UserGroupStatusResponse),
MyGameService.GameServer);
_log.Info("Inserted steam authentication intercept");
}
@@ -80,15 +84,20 @@ namespace Torch.Server.Managers
#pragma warning disable 649
[ReflectedEventReplace(typeof(MySteamGameServer), nameof(MySteamGameServer.ValidateAuthTicketResponse), typeof(MyDedicatedServerBase), "GameServer_ValidateAuthTicketResponse")]
[ReflectedEventReplace(typeof(MySteamGameServer), nameof(MySteamGameServer.ValidateAuthTicketResponse),
typeof(MyDedicatedServerBase), "GameServer_ValidateAuthTicketResponse")]
private static Func<ReflectedEventReplacer> _gameServerValidateAuthTicketFactory;
[ReflectedEventReplace(typeof(MySteamGameServer), nameof(MySteamGameServer.UserGroupStatusResponse), typeof(MyDedicatedServerBase), "GameServer_UserGroupStatus")]
[ReflectedEventReplace(typeof(MySteamGameServer), nameof(MySteamGameServer.UserGroupStatusResponse),
typeof(MyDedicatedServerBase), "GameServer_UserGroupStatus")]
private static Func<ReflectedEventReplacer> _gameServerUserGroupStatusFactory;
private ReflectedEventReplacer _gameServerValidateAuthTicketReplacer;
private ReflectedEventReplacer _gameServerUserGroupStatusReplacer;
#pragma warning restore 649
#region CustomAuth
#pragma warning disable 649
[ReflectedStaticMethod(Type = typeof(MyDedicatedServerBase), Name = "ConvertSteamIDFrom64")]
private static Func<ulong, string> _convertSteamIDFrom64;
@@ -96,78 +105,130 @@ namespace Torch.Server.Managers
[ReflectedStaticMethod(Type = typeof(MyGameService), Name = "GetServerAccountType")]
private static Func<ulong, MyGameServiceAccountType> _getServerAccountType;
[ReflectedMethod(Name = "UserAccepted")]
private static Action<MyDedicatedServerBase, ulong> _userAcceptedImpl;
[ReflectedMethod(Name = "UserAccepted")] private static Action<MyDedicatedServerBase, ulong> _userAcceptedImpl;
[ReflectedMethod(Name = "UserRejected")]
private static Action<MyDedicatedServerBase, ulong, JoinResult> _userRejected;
[ReflectedMethod(Name = "IsClientBanned")]
private static Func<MyMultiplayerBase, ulong, bool> _isClientBanned;
[ReflectedMethod(Name = "IsClientKicked")]
private static Func<MyMultiplayerBase, ulong, bool> _isClientKicked;
[ReflectedMethod(Name = "IsClientBanned")] private static Func<MyMultiplayerBase, ulong, bool> _isClientBanned;
[ReflectedMethod(Name = "IsClientKicked")] private static Func<MyMultiplayerBase, ulong, bool> _isClientKicked;
[ReflectedMethod(Name = "RaiseClientKicked")]
private static Action<MyMultiplayerBase, ulong> _raiseClientKicked;
#pragma warning restore 649
private const int _waitListSize = 32;
private readonly List<WaitingForGroup> _waitingForGroupLocal = new List<WaitingForGroup>(_waitListSize);
private struct WaitingForGroup
{
public readonly ulong SteamId;
public readonly JoinResult Response;
public readonly ulong SteamOwner;
public WaitingForGroup(ulong id, JoinResult response, ulong owner)
{
SteamId = id;
Response = response;
SteamOwner = owner;
}
}
//Largely copied from SE
private void ValidateAuthTicketResponse(ulong steamID, JoinResult response, ulong steamOwner)
{
_log.Debug($"ValidateAuthTicketResponse(user={steamID}, response={response}, owner={steamOwner}");
if (IsBanned(steamOwner))
if (MySandboxGame.ConfigDedicated.GroupID == 0uL)
RunEvent(new ValidateAuthTicketEvent(steamID, steamOwner, response, 0, true, false));
else if (_getServerAccountType(MySandboxGame.ConfigDedicated.GroupID) != MyGameServiceAccountType.Clan)
UserRejected(steamID, JoinResult.GroupIdInvalid);
else if (MyGameService.GameServer.RequestGroupStatus(steamID, MySandboxGame.ConfigDedicated.GroupID))
lock (_waitingForGroupLocal)
{
_userRejected.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID, JoinResult.BannedByAdmins);
_raiseClientKicked.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID);
if (_waitingForGroupLocal.Count >= _waitListSize)
_waitingForGroupLocal.RemoveAt(0);
_waitingForGroupLocal.Add(new WaitingForGroup(steamID, response, steamOwner));
}
else if (_isClientKicked.Invoke(MyMultiplayer.Static, steamOwner))
{
_userRejected.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID, JoinResult.KickedRecently);
_raiseClientKicked.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID);
else
UserRejected(steamID, JoinResult.SteamServersOffline);
}
if (response != JoinResult.OK)
private void RunEvent(ValidateAuthTicketEvent info)
{
_userRejected.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID, response);
MultiplayerManagerDedicatedEventShim.RaiseValidateAuthTicket(ref info);
if (info.FutureVerdict == null)
{
if (IsBanned(info.SteamOwner) || IsBanned(info.SteamID))
CommitVerdict(info.SteamID, JoinResult.BannedByAdmins);
else if (_isClientKicked(MyMultiplayer.Static, info.SteamID) ||
_isClientKicked(MyMultiplayer.Static, info.SteamOwner))
CommitVerdict(info.SteamID, JoinResult.KickedRecently);
else if (info.SteamResponse != JoinResult.OK)
CommitVerdict(info.SteamID, info.SteamResponse);
else if (MyMultiplayer.Static.MemberLimit > 0 &&
MyMultiplayer.Static.MemberCount + 1 > MyMultiplayer.Static.MemberLimit)
CommitVerdict(info.SteamID, JoinResult.ServerFull);
else if (MySandboxGame.ConfigDedicated.GroupID == 0uL ||
MySandboxGame.ConfigDedicated.Administrators.Contains(info.SteamID.ToString()) ||
MySandboxGame.ConfigDedicated.Administrators.Contains(_convertSteamIDFrom64(info.SteamID)))
CommitVerdict(info.SteamID, JoinResult.OK);
else if (MySandboxGame.ConfigDedicated.GroupID == info.Group && (info.Member || info.Officer))
CommitVerdict(info.SteamID, JoinResult.OK);
else
CommitVerdict(info.SteamID, JoinResult.NotInGroup);
return;
}
if (MyMultiplayer.Static.MemberLimit > 0 && _members.Invoke((MyDedicatedServerBase)MyMultiplayer.Static).Count - 1 >= MyMultiplayer.Static.MemberLimit)
info.FutureVerdict.ContinueWith((task) =>
{
_userRejected.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID, JoinResult.ServerFull);
return;
}
if (MySandboxGame.ConfigDedicated.GroupID == 0uL ||
MySandboxGame.ConfigDedicated.Administrators.Contains(steamID.ToString()) ||
MySandboxGame.ConfigDedicated.Administrators.Contains(_convertSteamIDFrom64(steamID)))
JoinResult verdict;
if (task.IsFaulted)
{
this.UserAccepted(steamID);
return;
_log.Error(task.Exception, $"Future validation verdict faulted");
verdict = JoinResult.TicketCanceled;
}
if (_getServerAccountType(MySandboxGame.ConfigDedicated.GroupID) != MyGameServiceAccountType.Clan)
else
verdict = task.Result;
Torch.Invoke(() => { CommitVerdict(info.SteamID, verdict); });
});
}
private void CommitVerdict(ulong steamId, JoinResult verdict)
{
_userRejected.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID, JoinResult.GroupIdInvalid);
return;
}
if (MyGameService.GameServer.RequestGroupStatus(steamID, MySandboxGame.ConfigDedicated.GroupID))
{
_waitingForGroup.Invoke((MyDedicatedServerBase)MyMultiplayer.Static).Add(steamID);
return;
}
_userRejected.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID, JoinResult.SteamServersOffline);
if (verdict == JoinResult.OK)
UserAccepted(steamId);
else
UserRejected(steamId, verdict);
}
private void UserGroupStatusResponse(ulong userId, ulong groupId, bool member, bool officer)
{
if (groupId == MySandboxGame.ConfigDedicated.GroupID && _waitingForGroup.Invoke((MyDedicatedServerBase)MyMultiplayer.Static).Remove(userId))
lock (_waitingForGroupLocal)
for (var j = 0; j < _waitingForGroupLocal.Count; j++)
{
if (member || officer)
UserAccepted(userId);
else
_userRejected.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, userId, JoinResult.NotInGroup);
var wait = _waitingForGroupLocal[j];
if (wait.SteamId == userId)
{
RunEvent(new ValidateAuthTicketEvent(wait.SteamId, wait.SteamOwner, wait.Response, groupId,
member, officer));
_waitingForGroupLocal.RemoveAt(j);
break;
}
}
}
private void UserRejected(ulong steamId, JoinResult reason)
{
_userRejected.Invoke((MyDedicatedServerBase) MyMultiplayer.Static, steamId, reason);
}
private void UserAccepted(ulong steamId)
{
_userAcceptedImpl.Invoke((MyDedicatedServerBase) MyMultiplayer.Static, steamId);
base.RaiseClientJoined(steamId);
}
#endregion
}
}

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@@ -0,0 +1,84 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NLog;
using Sandbox;
using Torch.API.Event;
using Torch.Event;
using VRage.Network;
namespace Torch.Server.Managers
{
[EventShim]
internal static class MultiplayerManagerDedicatedEventShim
{
private static readonly EventList<ValidateAuthTicketEvent> _eventValidateAuthTicket =
new EventList<ValidateAuthTicketEvent>();
internal static void RaiseValidateAuthTicket(ref ValidateAuthTicketEvent info)
{
_eventValidateAuthTicket?.RaiseEvent(ref info);
}
}
/// <summary>
/// Event that occurs when a player tries to connect to a dedicated server.
/// Use these values to choose a <see cref="ValidateAuthTicketEvent.FutureVerdict"/>,
/// or leave it unset to allow the default logic to handle the request.
/// </summary>
public struct ValidateAuthTicketEvent : IEvent
{
/// <summary>
/// SteamID of the player
/// </summary>
public readonly ulong SteamID;
/// <summary>
/// SteamID of the game owner
/// </summary>
public readonly ulong SteamOwner;
/// <summary>
/// The response from steam
/// </summary>
public readonly JoinResult SteamResponse;
/// <summary>
/// ID of the queried group, or <c>0</c> if no group.
/// </summary>
public readonly ulong Group;
/// <summary>
/// Is this person a member of <see cref="Group"/>. If no group this is true.
/// </summary>
public readonly bool Member;
/// <summary>
/// Is this person an officer of <see cref="Group"/>. If no group this is false.
/// </summary>
public readonly bool Officer;
/// <summary>
/// A future verdict on this authorization request. If null, let the default logic choose. If not async use <see cref="Task.FromResult{TResult}(TResult)"/>
/// </summary>
public Task<JoinResult> FutureVerdict;
internal ValidateAuthTicketEvent(ulong steamId, ulong steamOwner, JoinResult steamResponse,
ulong serverGroup, bool member, bool officer)
{
SteamID = steamId;
SteamOwner = steamOwner;
SteamResponse = steamResponse;
Group = serverGroup;
Member = member;
Officer = officer;
FutureVerdict = null;
}
/// <inheritdoc/>
public bool Cancelled => FutureVerdict != null;
}
}

View File

@@ -198,6 +198,7 @@
<Compile Include="Managers\EntityControlManager.cs" />
<Compile Include="Managers\MultiplayerManagerDedicated.cs" />
<Compile Include="Managers\InstanceManager.cs" />
<Compile Include="Managers\MultiplayerManagerDedicatedEventShim.cs" />
<Compile Include="NativeMethods.cs" />
<Compile Include="Initializer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />

View File

@@ -44,19 +44,58 @@ namespace Torch.Server
{
//public MyConfigDedicated<MyObjectBuilder_SessionSettings> DedicatedConfig { get; set; }
/// <inheritdoc />
public float SimulationRatio { get => _simRatio; set { _simRatio = value; OnPropertyChanged(); } }
public float SimulationRatio
{
get => _simRatio;
set
{
_simRatio = value;
OnPropertyChanged();
}
}
/// <inheritdoc />
public TimeSpan ElapsedPlayTime { get => _elapsedPlayTime; set { _elapsedPlayTime = value; OnPropertyChanged(); } }
public TimeSpan ElapsedPlayTime
{
get => _elapsedPlayTime;
set
{
_elapsedPlayTime = value;
OnPropertyChanged();
}
}
/// <inheritdoc />
public Thread GameThread { get; private set; }
/// <inheritdoc />
public ServerState State { get => _state; private set { _state = value; OnPropertyChanged(); } }
public ServerState State
{
get => _state;
private set
{
_state = value;
OnPropertyChanged();
}
}
/// <inheritdoc />
public bool IsRunning { get => _isRunning; set { _isRunning = value; OnPropertyChanged(); } }
public bool IsRunning
{
get => _isRunning;
set
{
_isRunning = value;
OnPropertyChanged();
}
}
/// <inheritdoc />
public InstanceManager DedicatedInstance { get; }
/// <inheritdoc />
public string InstanceName => Config?.InstanceName;
/// <inheritdoc />
public string InstancePath => Config?.InstancePath;
@@ -64,7 +103,6 @@ namespace Torch.Server
private ServerState _state;
private TimeSpan _elapsedPlayTime;
private float _simRatio;
private readonly AutoResetEvent _stopHandle = new AutoResetEvent(false);
private Timer _watchdog;
private Stopwatch _uptime;
@@ -80,30 +118,20 @@ namespace Torch.Server
sessionManager.AddFactory((x) => new MultiplayerManagerDedicated(this));
}
/// <inheritdoc/>
protected override uint SteamAppId => 244850;
/// <inheritdoc/>
protected override string SteamAppName => "SpaceEngineersDedicated";
/// <inheritdoc />
public override void Init()
{
Log.Info($"Init server '{Config.InstanceName}' at '{Config.InstancePath}'");
Sandbox.Engine.Platform.Game.IsDedicated = true;
base.Init();
MyPerGameSettings.SendLogToKeen = false;
MyPerServerSettings.GameName = MyPerGameSettings.GameName;
MyPerServerSettings.GameNameSafe = MyPerGameSettings.GameNameSafe;
MyPerServerSettings.GameDSName = MyPerServerSettings.GameNameSafe + "Dedicated";
MyPerServerSettings.GameDSDescription = "Your place for space engineering, destruction and exploring.";
MySessionComponentExtDebug.ForceDisable = true;
MyPerServerSettings.AppId = 244850;
MyFinalBuildConstants.APP_VERSION = MyPerGameSettings.BasicGameInfo.GameVersion;
InvokeBeforeRun();
//MyObjectBuilderSerializer.RegisterFromAssembly(typeof(MyObjectBuilder_CheckpointSerializer).Assembly);
MyPlugins.RegisterGameAssemblyFile(MyPerGameSettings.GameModAssembly);
MyPlugins.RegisterGameObjectBuildersAssemblyFile(MyPerGameSettings.GameModObjBuildersAssembly);
MyPlugins.RegisterSandboxAssemblyFile(MyPerGameSettings.SandboxAssembly);
MyPlugins.RegisterSandboxGameAssemblyFile(MyPerGameSettings.SandboxGameAssembly);
MyPlugins.Load();
MyGlobalTypeMetadata.Static.Init();
Managers.GetManager<ITorchSessionManager>().SessionStateChanged += OnSessionStateChanged;
GetManager<InstanceManager>().LoadInstance(Config.InstancePath);
}
@@ -117,81 +145,65 @@ namespace Torch.Server
}
}
private void InvokeBeforeRun()
{
MySandboxGame.Log.Init("SpaceEngineers-Dedicated.log", MyFinalBuildConstants.APP_VERSION_STRING);
MySandboxGame.Log.WriteLine("Steam build: Always true");
MySandboxGame.Log.WriteLine("Environment.ProcessorCount: " + MyEnvironment.ProcessorCount);
//MySandboxGame.Log.WriteLine("Environment.OSVersion: " + GetOsName());
MySandboxGame.Log.WriteLine("Environment.CommandLine: " + Environment.CommandLine);
MySandboxGame.Log.WriteLine("Environment.Is64BitProcess: " + MyEnvironment.Is64BitProcess);
MySandboxGame.Log.WriteLine("Environment.Is64BitOperatingSystem: " + Environment.Is64BitOperatingSystem);
//MySandboxGame.Log.WriteLine("Environment.Version: " + GetNETFromRegistry());
MySandboxGame.Log.WriteLine("Environment.CurrentDirectory: " + Environment.CurrentDirectory);
MySandboxGame.Log.WriteLine("MainAssembly.ProcessorArchitecture: " + Assembly.GetExecutingAssembly().GetArchitecture());
MySandboxGame.Log.WriteLine("ExecutingAssembly.ProcessorArchitecture: " + MyFileSystem.MainAssembly.GetArchitecture());
MySandboxGame.Log.WriteLine("IntPtr.Size: " + IntPtr.Size);
MySandboxGame.Log.WriteLine("Default Culture: " + CultureInfo.CurrentCulture.Name);
MySandboxGame.Log.WriteLine("Default UI Culture: " + CultureInfo.CurrentUICulture.Name);
MySandboxGame.Log.WriteLine("IsAdmin: " + new WindowsPrincipal(WindowsIdentity.GetCurrent()).IsInRole(WindowsBuiltInRole.Administrator));
MyLog.Default = MySandboxGame.Log;
Thread.CurrentThread.Name = "Main thread";
//Because we want exceptions from users to be in english
Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;
Thread.CurrentThread.CurrentUICulture = CultureInfo.InvariantCulture;
MySandboxGame.Config = new MyConfig("SpaceEngineers-Dedicated.cfg");
MySandboxGame.Config.Load();
}
[ReflectedStaticMethod(Type = typeof(DedicatedServer), Name = "RunInternal")]
private static Action _dsRunInternal;
/// <inheritdoc />
public override void Start()
{
if (State != ServerState.Stopped)
return;
State = ServerState.Starting;
IsRunning = true;
Log.Info("Starting server.");
MySandboxGame.ConfigDedicated = DedicatedInstance.DedicatedConfig.Model;
DedicatedInstance.SaveConfig();
_uptime = Stopwatch.StartNew();
IsRunning = true;
GameThread = Thread.CurrentThread;
State = ServerState.Starting;
Log.Info("Starting server.");
MySandboxGame.IsDedicated = true;
MySandboxGame.ConfigDedicated = DedicatedInstance.DedicatedConfig.Model;
Environment.SetEnvironmentVariable("SteamAppId", MyPerServerSettings.AppId.ToString());
VRage.Service.ExitListenerSTA.OnExit += delegate { MySandboxGame.Static?.Exit(); };
base.Start();
// Stops RunInternal from calling MyFileSystem.InitUserSpecific(null), we call it in InstanceManager.
MySandboxGame.IsReloading = true;
try
{
_dsRunInternal.Invoke();
}
catch (TargetInvocationException e)
{
// Makes log formatting a little nicer.
throw e.InnerException ?? e;
}
MySandboxGame.Log.Close();
/// <inheritdoc />
public override void Stop()
{
if (State == ServerState.Stopped)
Log.Error("Server is already stopped");
Log.Info("Stopping server.");
base.Stop();
Log.Info("Server stopped.");
State = ServerState.Stopped;
IsRunning = false;
}
/// <summary>
/// Restart the program.
/// </summary>
public override void Restart()
{
Save(0).Wait();
Stop();
LogManager.Flush();
var exe = Assembly.GetExecutingAssembly().Location;
((TorchConfig)Config).WaitForPID = Process.GetCurrentProcess().Id.ToString();
Config.Autostart = true;
Process.Start(exe, Config.ToString());
Process.GetCurrentProcess().Kill();
}
/// <inheritdoc />
public override void Init(object gameInstance)
{
base.Init(gameInstance);
var game = gameInstance as MySandboxGame;
if (game != null && MySession.Static != null)
{
State = ServerState.Running;
SteamServerAPI.Instance.GameServer.SetKeyValue("SM", "Torch");
// SteamServerAPI.Instance.GameServer.SetKeyValue("SM", "Torch");
}
else
{
State = ServerState.Stopped;
}
}
/// <inheritdoc />
@@ -205,10 +217,13 @@ namespace Torch.Server
if (_watchdog == null && Config.TickTimeout > 0)
{
Log.Info("Starting server watchdog.");
_watchdog = new Timer(CheckServerResponding, this, TimeSpan.Zero, TimeSpan.FromSeconds(Config.TickTimeout));
_watchdog = new Timer(CheckServerResponding, this, TimeSpan.Zero,
TimeSpan.FromSeconds(Config.TickTimeout));
}
}
#region Freeze Detection
private static void CheckServerResponding(object state)
{
var mre = new ManualResetEvent(false);
@@ -216,7 +231,8 @@ namespace Torch.Server
if (!mre.WaitOne(TimeSpan.FromSeconds(Instance.Config.TickTimeout)))
{
#if DEBUG
Log.Error($"Server watchdog detected that the server was frozen for at least {((TorchServer)state).Config.TickTimeout} seconds.");
Log.Error(
$"Server watchdog detected that the server was frozen for at least {((TorchServer) state).Config.TickTimeout} seconds.");
Log.Error(DumpFrozenThread(MySandboxGame.Static.UpdateThread));
#else
Log.Error(DumpFrozenThread(MySandboxGame.Static.UpdateThread));
@@ -278,47 +294,7 @@ namespace Torch.Server
return stack;
}
/// <inheritdoc />
public override void Stop()
{
if (State == ServerState.Stopped)
Log.Error("Server is already stopped");
if (Thread.CurrentThread != MySandboxGame.Static.UpdateThread)
{
Log.Debug("Invoking server stop on game thread.");
Invoke(Stop);
return;
}
Log.Info("Stopping server.");
//Unload all the static junk.
//TODO: Finish unloading all server data so it's in a completely clean state.
MySandboxGame.Static.Exit();
Log.Info("Server stopped.");
LogManager.Flush();
_stopHandle.Set();
State = ServerState.Stopped;
IsRunning = false;
Process.GetCurrentProcess().Kill();
}
/// <summary>
/// Restart the program. DOES NOT SAVE!
/// </summary>
public override void Restart()
{
var exe = Assembly.GetExecutingAssembly().Location;
((TorchConfig)Config).WaitForPID = Process.GetCurrentProcess().Id.ToString();
Config.Autostart = true;
Process.Start(exe, Config.ToString());
Save(0).Wait();
Stop();
LogManager.Flush();
Process.GetCurrentProcess().Kill();
}
#endregion
/// <inheritdoc/>
public override Task Save(long callerId)
@@ -357,7 +333,8 @@ namespace Torch.Server
}
if (MySession.Static.Players.TryGetPlayerId(callerId, out MyPlayer.PlayerId result))
{
Managers.GetManager<IChatManagerServer>()?.SendMessageAsOther("Server", response, statusCode == SaveGameStatus.Success ? MyFontEnum.Green : MyFontEnum.Red, result.SteamId);
Managers.GetManager<IChatManagerServer>()?.SendMessageAsOther("Server", response,
statusCode == SaveGameStatus.Success ? MyFontEnum.Green : MyFontEnum.Red, result.SteamId);
}
}
}

View File

@@ -66,7 +66,7 @@ namespace Torch.Server
private void BtnStart_Click(object sender, RoutedEventArgs e)
{
_server.GetManager<InstanceManager>().SaveConfig();
new Thread(_server.Start).Start();
_server.Start();
}
private void BtnStop_Click(object sender, RoutedEventArgs e)

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using Torch.Utils;
@@ -41,9 +42,16 @@ namespace Torch.Tests
}
public ReflectionTestManager Init(Assembly asm)
{
try
{
foreach (Type type in asm.GetTypes())
Init(type);
}
catch (ReflectionTypeLoadException e)
{
throw e.LoaderExceptions[0];
}
return this;
}

View File

@@ -1,7 +1,9 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Torch.Utils;

View File

@@ -38,7 +38,9 @@ namespace Torch.Collections
~MtObservableCollection()
{
_flushEventQueue.Dispose();
Timer queue = _flushEventQueue;
_flushEventQueue = null;
queue?.Dispose();
}
/// <summary>
@@ -208,10 +210,10 @@ namespace Torch.Collections
return;
_collectionEventQueue.Enqueue(e);
// In half a second, flush the events
_flushEventQueue.Change(500, -1);
_flushEventQueue?.Change(500, -1);
}
private readonly Timer _flushEventQueue;
private Timer _flushEventQueue;
private readonly Queue<NotifyCollectionChangedEventArgs> _collectionEventQueue =
new Queue<NotifyCollectionChangedEventArgs>();

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
@@ -36,7 +37,7 @@ namespace Torch.Event
_log.Warn($"Registering type {type.FullName} as an event dispatch type, even though it isn't declared singleton");
var listsFound = 0;
RuntimeHelpers.RunClassConstructor(type.TypeHandle);
foreach (FieldInfo field in type.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance))
foreach (FieldInfo field in type.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static))
if (field.FieldType.IsGenericType && field.FieldType.GetGenericTypeDefinition() == typeof(EventList<>))
{
Type eventType = field.FieldType.GenericTypeArguments[0];
@@ -70,7 +71,7 @@ namespace Torch.Event
ParameterInfo[] ps = x.GetParameters();
if (ps.Length != 1)
return false;
return ps[0].ParameterType.IsByRef && typeof(IEvent).IsAssignableFrom(ps[0].ParameterType);
return ps[0].ParameterType.IsByRef && typeof(IEvent).IsAssignableFrom(ps[0].ParameterType.GetElementType());
});
return exploreType.BaseType != null ? enumerable.Concat(EventHandlers(exploreType.BaseType)) : enumerable;
}
@@ -78,9 +79,12 @@ namespace Torch.Event
/// <inheritdoc/>
private static void RegisterHandlerInternal(IEventHandler instance)
{
var foundHandler = false;
foreach (MethodInfo handler in EventHandlers(instance.GetType()))
{
Type eventType = handler.GetParameters()[0].ParameterType;
Type eventType = handler.GetParameters()[0].ParameterType.GetElementType();
Debug.Assert(eventType != null);
foundHandler = true;
if (eventType.IsInterface)
{
var foundList = false;
@@ -100,6 +104,9 @@ namespace Torch.Event
}
_log.Error($"Unable to find event handler list for event type {eventType.FullName}");
}
if (!foundHandler)
_log.Warn($"Found no handlers in {instance.GetType().FullName} or base types");
}
/// <summary>

View File

@@ -14,7 +14,7 @@ namespace Torch.Event
/// Event shims should be singleton, and have one (or more) fields that are of type <see cref="EventList{T}"/>.
/// </remarks>
[AttributeUsage(AttributeTargets.Class)]
internal class EventShimAttribute : Attribute
public class EventShimAttribute : Attribute
{
}
}

View File

@@ -186,10 +186,10 @@ namespace Torch.Managers.PatchManager.MSIL
#pragma warning disable 169
#pragma warning disable 649
[ReflectedMethod(Name = "StackChange")]
private static Func<OpCode, int> _stackChange;
#pragma warning restore 169
#pragma warning restore 649
/// <summary>
/// Estimates the stack delta for this instruction.

View File

@@ -97,6 +97,7 @@ namespace Torch.Session
CurrentSession.Managers.AddManager(manager);
}
(CurrentSession as TorchSession)?.Attach();
_log.Info($"Loaded torch session for {MySession.Static.Name}");
SetState(TorchSessionState.Loaded);
}
catch (Exception e)
@@ -115,7 +116,9 @@ namespace Torch.Session
_log.Warn("Session unloading event occurred when we don't have a session.");
return;
}
_log.Info($"Unloading torch session for {_currentSession.KeenSession.Name}");
SetState(TorchSessionState.Unloading);
_currentSession.Detach();
}
catch (Exception e)
{
@@ -133,9 +136,8 @@ namespace Torch.Session
_log.Warn("Session unloading event occurred when we don't have a session.");
return;
}
_log.Info($"Unloading torch session for {_currentSession.KeenSession.Name}");
_log.Info($"Unloaded torch session for {_currentSession.KeenSession.Name}");
SetState(TorchSessionState.Unloaded);
_currentSession.Detach();
_currentSession = null;
}
catch (Exception e)

View File

@@ -255,6 +255,7 @@
<Compile Include="Views\CollectionEditor.xaml.cs">
<DependentUpon>CollectionEditor.xaml</DependentUpon>
</Compile>
<Compile Include="VRageGame.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Torch.API\Torch.API.csproj">

View File

@@ -1,10 +1,13 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime;
using System.Runtime.CompilerServices;
using System.Security.Principal;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
@@ -12,6 +15,9 @@ using NLog;
using ProtoBuf.Meta;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Engine.Networking;
using Sandbox.Engine.Platform.VideoMode;
using Sandbox.Engine.Utils;
using Sandbox.Game;
using Sandbox.Game.Multiplayer;
using Sandbox.Game.Screens.Helpers;
@@ -19,6 +25,7 @@ using Sandbox.Game.World;
using Sandbox.Graphics.GUI;
using Sandbox.ModAPI;
using SpaceEngineers.Game;
using SpaceEngineers.Game.GUI;
using Torch.API;
using Torch.API.Managers;
using Torch.API.ModAPI;
@@ -31,16 +38,22 @@ using Torch.Managers.PatchManager;
using Torch.Patches;
using Torch.Utils;
using Torch.Session;
using VRage;
using VRage.Collections;
using VRage.FileSystem;
using VRage.Game;
using VRage.Game.Common;
using VRage.Game.Components;
using VRage.Game.ObjectBuilder;
using VRage.Game.SessionComponents;
using VRage.GameServices;
using VRage.Library;
using VRage.ObjectBuilders;
using VRage.Plugins;
using VRage.Scripting;
using VRage.Steam;
using VRage.Utils;
using VRageRender;
namespace Torch
{
@@ -67,8 +80,10 @@ namespace Torch
/// Use only if necessary, prefer dependency injection.
/// </summary>
public static ITorchBase Instance { get; private set; }
/// <inheritdoc />
public ITorchConfig Config { get; protected set; }
/// <inheritdoc />
public Version TorchVersion { get; }
@@ -79,8 +94,10 @@ namespace Torch
/// <inheritdoc />
public Version GameVersion { get; private set; }
/// <inheritdoc />
public string[] RunArgs { get; set; }
/// <inheritdoc />
[Obsolete("Use GetManager<T>() or the [Dependency] attribute.")]
public IPluginManager Plugins { get; protected set; }
@@ -90,10 +107,13 @@ namespace Torch
/// <inheritdoc />
public event Action SessionLoading;
/// <inheritdoc />
public event Action SessionLoaded;
/// <inheritdoc />
public event Action SessionUnloading;
/// <inheritdoc />
public event Action SessionUnloaded;
@@ -120,7 +140,9 @@ namespace Torch
Instance = this;
TorchVersion = Assembly.GetExecutingAssembly().GetName().Version;
TorchVersionVerbose = Assembly.GetEntryAssembly().GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion ?? TorchVersion.ToString();
TorchVersionVerbose = Assembly.GetEntryAssembly()
.GetCustomAttribute<AssemblyInformationalVersionAttribute>()
?.InformationalVersion ?? TorchVersion.ToString();
RunArgs = new string[0];
Managers = new DependencyManager();
@@ -140,6 +162,39 @@ namespace Torch
Managers.AddManager(new EventManager(this));
Managers.AddManager(Plugins);
TorchAPI.Instance = this;
GameStateChanged += (game, state) =>
{
if (state == TorchGameState.Created)
{
// If the attached assemblies change (MySandboxGame.ctor => MySandboxGame.ParseArgs => MyPlugins.RegisterFromArgs)
// attach assemblies to object factories again.
ObjectFactoryInitPatch.ForceRegisterAssemblies();
// safe to commit here; all important static ctors have run
PatchManager.CommitInternal();
}
};
sessionManager.SessionStateChanged += (session, state) =>
{
switch (state)
{
case TorchSessionState.Loading:
SessionLoading?.Invoke();
break;
case TorchSessionState.Loaded:
SessionLoaded?.Invoke();
break;
case TorchSessionState.Unloading:
SessionUnloading?.Invoke();
break;
case TorchSessionState.Unloaded:
SessionUnloaded?.Invoke();
break;
default:
throw new ArgumentOutOfRangeException(nameof(state), state, null);
}
};
}
[Obsolete("Prefer using Managers.GetManager for global managers")]
@@ -252,34 +307,30 @@ namespace Torch
#endregion
#region Torch Init/Destroy
protected abstract uint SteamAppId { get; }
protected abstract string SteamAppName { get; }
/// <inheritdoc />
public virtual void Init()
{
Debug.Assert(!_init, "Torch instance is already initialized.");
SpaceEngineersGame.SetupBasicGameInfo();
SpaceEngineersGame.SetupPerGameSettings();
// If the attached assemblies change (MySandboxGame.ctor => MySandboxGame.ParseArgs => MyPlugins.RegisterFromArgs)
// attach assemblies to object factories again.
ObjectFactoryInitPatch.ForceRegisterAssemblies();
GameStateChanged += (game, state) =>
{
if (state == TorchGameState.Created)
{
ObjectFactoryInitPatch.ForceRegisterAssemblies();
// safe to commit here; all important static ctors have run
PatchManager.CommitInternal();
}
};
Debug.Assert(MyPerGameSettings.BasicGameInfo.GameVersion != null, "MyPerGameSettings.BasicGameInfo.GameVersion != null");
GameVersion = new Version(new MyVersion(MyPerGameSettings.BasicGameInfo.GameVersion.Value).FormattedText.ToString().Replace("_", "."));
Debug.Assert(MyPerGameSettings.BasicGameInfo.GameVersion != null,
"MyPerGameSettings.BasicGameInfo.GameVersion != null");
GameVersion = new Version(new MyVersion(MyPerGameSettings.BasicGameInfo.GameVersion.Value).FormattedText
.ToString().Replace("_", "."));
try
{
Console.Title = $"{Config.InstanceName} - Torch {TorchVersion}, SE {GameVersion}";
}
catch
{
// Running as service
// Running without a console
}
#if DEBUG
@@ -292,11 +343,9 @@ namespace Torch
Log.Info($"Executing assembly: {Assembly.GetEntryAssembly().FullName}");
Log.Info($"Executing directory: {AppDomain.CurrentDomain.BaseDirectory}");
MySession.OnLoading += OnSessionLoading;
MySession.AfterLoading += OnSessionLoaded;
MySession.OnUnloading += OnSessionUnloading;
MySession.OnUnloaded += OnSessionUnloaded;
RegisterVRagePlugin();
_game = new VRageGame(this, TweakGameSettings, SteamAppName, SteamAppId, Config.InstancePath, RunArgs);
if (!_game.WaitFor(VRageGame.GameState.Stopped, TimeSpan.FromMinutes(5)))
Log.Warn("Failed to wait for game to be initialized");
Managers.GetManager<PluginManager>().LoadPlugins();
Managers.Attach();
_init = true;
@@ -306,109 +355,57 @@ namespace Torch
PatchManager.CommitInternal();
}
private void OnSessionLoading()
/// <inheritdoc />
public virtual void Dispose()
{
Log.Debug("Session loading");
try
{
SessionLoading?.Invoke();
}
catch (Exception e)
{
Log.Error(e);
throw;
}
Managers.Detach();
_game.SignalDestroy();
if (!_game.WaitFor(VRageGame.GameState.Destroyed, TimeSpan.FromSeconds(15)))
Log.Warn("Failed to wait for the game to be destroyed");
_game = null;
}
private void OnSessionLoaded()
{
Log.Debug("Session loaded");
try
{
SessionLoaded?.Invoke();
}
catch (Exception e)
{
Log.Error(e);
throw;
}
}
#endregion
private void OnSessionUnloading()
{
Log.Debug("Session unloading");
try
{
SessionUnloading?.Invoke();
}
catch (Exception e)
{
Log.Error(e);
throw;
}
}
private void OnSessionUnloaded()
{
Log.Debug("Session unloaded");
try
{
SessionUnloaded?.Invoke();
}
catch (Exception e)
{
Log.Error(e);
throw;
}
}
private VRageGame _game;
/// <summary>
/// Hook into the VRage plugin system for updates.
/// Called after the basic game information is filled, but before the game is created.
/// </summary>
private void RegisterVRagePlugin()
protected virtual void TweakGameSettings()
{
var fieldName = "m_plugins";
var pluginList = typeof(MyPlugins).GetField(fieldName, BindingFlags.Static | BindingFlags.NonPublic)?.GetValue(null) as List<IPlugin>;
if (pluginList == null)
throw new TypeLoadException($"{fieldName} field not found in {nameof(MyPlugins)}");
pluginList.Add(this);
}
/// <inheritdoc/>
public virtual Task Save(long callerId)
{
return Task.CompletedTask;
return SaveGameAsync(null);
}
/// <inheritdoc/>
public virtual void Start()
{
_game.SignalStart();
if (!_game.WaitFor(VRageGame.GameState.Running, TimeSpan.FromSeconds(15)))
Log.Warn("Failed to wait for the game to be started");
}
/// <inheritdoc />
public virtual void Stop()
{
LogManager.Flush();
_game.SignalStop();
if (!_game.WaitFor(VRageGame.GameState.Stopped, TimeSpan.FromSeconds(15)))
Log.Warn("Failed to wait for the game to be stopped");
}
/// <inheritdoc />
public virtual void Restart()
{
}
/// <inheritdoc />
public virtual void Dispose()
{
Managers.Detach();
}
public abstract void Restart();
/// <inheritdoc />
public virtual void Init(object gameInstance)
{
}
/// <inheritdoc />
@@ -435,6 +432,7 @@ namespace Torch
public event TorchGameStateChangedDel GameStateChanged;
private static readonly HashSet<Assembly> _registeredCoreAssemblies = new HashSet<Assembly>();
/// <summary>
/// Registers a core (Torch) assembly with the system, including its
/// <see cref="EventManager"/> shims, <see cref="PatchManager"/> shims, and <see cref="ReflectedManager"/> components.

View File

@@ -237,8 +237,12 @@ namespace Torch.Utils
argExp[i] = Expression.Convert(paramExp[i + 1], invokeTypes[i]);
else
argExp[i] = paramExp[i + 1];
Debug.Assert(methodInstance.DeclaringType != null);
Expression instanceExp = paramExp[0].Type != methodInstance.DeclaringType
? Expression.Convert(paramExp[0], methodInstance.DeclaringType)
: (Expression) paramExp[0];
field.SetValue(null,
Expression.Lambda(Expression.Call(paramExp[0], methodInstance, argExp), paramExp)
Expression.Lambda(Expression.Call(instanceExp, methodInstance, argExp), paramExp)
.Compile());
_log.Trace($"Reflecting field {field.DeclaringType?.FullName}#{field.Name} with {methodInstance.DeclaringType?.FullName}#{methodInstance.Name}");
}
@@ -318,7 +322,12 @@ namespace Torch.Utils
Expression impl;
if (attr is ReflectedSetterAttribute)
{
impl = Expression.Block(Expression.Assign(fieldExp, paramExp[isStatic ? 0 : 1]), Expression.Default(typeof(void)));
var valParam = paramExp[isStatic ? 0 : 1];
var valExpr = (Expression)valParam;
var setType = sourceField?.FieldType ?? sourceProperty.PropertyType;
if (valParam.Type != setType)
valExpr = Expression.Convert(valExpr, setType);
impl = Expression.Block(Expression.Assign(fieldExp, valExpr), Expression.Default(typeof(void)));
}
else
{

310
Torch/VRageGame.cs Normal file
View File

@@ -0,0 +1,310 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Havok;
using NLog;
using NLog.Fluent;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Engine.Networking;
using Sandbox.Engine.Platform.VideoMode;
using Sandbox.Game;
using Sandbox.Game.World;
using SpaceEngineers.Game;
using SpaceEngineers.Game.GUI;
using Torch.Utils;
using VRage;
using VRage.Audio;
using VRage.FileSystem;
using VRage.Game;
using VRage.Game.SessionComponents;
using VRage.GameServices;
using VRage.Plugins;
using VRage.Steam;
using VRage.Utils;
using VRageRender;
namespace Torch
{
public class VRageGame
{
private static readonly ILogger _log = LogManager.GetCurrentClassLogger();
#pragma warning disable 649
[ReflectedGetter(Name = "m_plugins", Type = typeof(MyPlugins))]
private static readonly Func<List<IPlugin>> _getVRagePluginList;
[ReflectedGetter(Name = "Static", TypeName = "Sandbox.Game.Audio.MyMusicController, Sandbox.Game")]
private static readonly Func<object> _getMusicControllerStatic;
[ReflectedSetter(Name = "Static", TypeName = "Sandbox.Game.Audio.MyMusicController, Sandbox.Game")]
private static readonly Action<object> _setMusicControllerStatic;
[ReflectedMethod(Name = "Unload", TypeName = "Sandbox.Game.Audio.MyMusicController, Sandbox.Game")]
private static readonly Action<object> _musicControllerUnload;
#pragma warning restore 649
private readonly TorchBase _torch;
private readonly Action _tweakGameSettings;
private readonly string _userDataPath;
private readonly string _appName;
private readonly uint _appSteamId;
private readonly string[] _runArgs;
private SpaceEngineersGame _game;
private readonly Thread _updateThread;
private bool _startGame = false;
private readonly AutoResetEvent _commandChanged = new AutoResetEvent(false);
private bool _destroyGame = false;
private readonly AutoResetEvent _stateChangedEvent = new AutoResetEvent(false);
private GameState _state;
public enum GameState
{
Creating,
Stopped,
Running,
Destroyed
}
internal VRageGame(TorchBase torch, Action tweakGameSettings, string appName, uint appSteamId,
string userDataPath, string[] runArgs)
{
_torch = torch;
_tweakGameSettings = tweakGameSettings;
_appName = appName;
_appSteamId = appSteamId;
_userDataPath = userDataPath;
_runArgs = runArgs;
_updateThread = new Thread(Run);
_updateThread.Start();
}
private void StateChange(GameState s)
{
if (_state == s)
return;
_state = s;
_stateChangedEvent.Set();
}
private void Run()
{
StateChange(GameState.Creating);
try
{
Create();
_destroyGame = false;
while (!_destroyGame)
{
StateChange(GameState.Stopped);
_commandChanged.WaitOne();
if (_startGame)
{
_startGame = false;
DoStart();
}
}
}
finally
{
Destroy();
StateChange(GameState.Destroyed);
}
}
private void Create()
{
bool dedicated = Sandbox.Engine.Platform.Game.IsDedicated;
Environment.SetEnvironmentVariable("SteamAppId", _appSteamId.ToString());
MyServiceManager.Instance.AddService<IMyGameService>(new MySteamService(dedicated, _appSteamId));
if (dedicated && !MyGameService.HasGameServer)
{
_log.Warn("Steam service is not running! Please reinstall dedicated server.");
return;
}
SpaceEngineersGame.SetupBasicGameInfo();
SpaceEngineersGame.SetupPerGameSettings();
MyFinalBuildConstants.APP_VERSION = MyPerGameSettings.BasicGameInfo.GameVersion;
MySessionComponentExtDebug.ForceDisable = true;
MyPerGameSettings.SendLogToKeen = false;
// SpaceEngineersGame.SetupAnalytics();
MyFileSystem.ExePath = Path.GetDirectoryName(typeof(SpaceEngineersGame).Assembly.Location);
_tweakGameSettings();
MyFileSystem.Reset();
MyInitializer.InvokeBeforeRun(_appSteamId, _appName, _userDataPath);
// MyInitializer.InitCheckSum();
// Hook into the VRage plugin system for updates.
_getVRagePluginList().Add(_torch);
if (!MySandboxGame.IsReloading)
MyFileSystem.InitUserSpecific(dedicated ? null : MyGameService.UserId.ToString());
MySandboxGame.IsReloading = dedicated;
// render init
{
IMyRender renderer = null;
if (dedicated)
{
renderer = new MyNullRender();
}
else
{
MyPerformanceSettings preset = MyGuiScreenOptionsGraphics.GetPreset(MyRenderQualityEnum.NORMAL);
MyRenderProxy.Settings.User = MyVideoSettingsManager.GetGraphicsSettingsFromConfig(ref preset)
.PerformanceSettings.RenderSettings;
MyStringId graphicsRenderer = MySandboxGame.Config.GraphicsRenderer;
if (graphicsRenderer == MySandboxGame.DirectX11RendererKey)
{
renderer = new MyDX11Render(new MyRenderSettings?(MyRenderProxy.Settings));
if (!renderer.IsSupported)
{
MySandboxGame.Log.WriteLine(
"DirectX 11 renderer not supported. No renderer to revert back to.");
renderer = null;
}
}
if (renderer == null)
{
throw new MyRenderException(
"The current version of the game requires a Dx11 card. \\n For more information please see : http://blog.marekrosa.org/2016/02/space-engineers-news-full-source-code_26.html",
MyRenderExceptionEnum.GpuNotSupported);
}
MySandboxGame.Config.GraphicsRenderer = graphicsRenderer;
}
MyRenderProxy.Initialize(renderer);
MyRenderProxy.GetRenderProfiler().SetAutocommit(false);
MyRenderProxy.GetRenderProfiler().InitMemoryHack("MainEntryPoint");
}
_game = new SpaceEngineersGame(_runArgs);
}
private void Destroy()
{
_game.Dispose();
_game = null;
MyGameService.ShutDown();
_getVRagePluginList().Remove(_torch);
MyInitializer.InvokeAfterRun();
}
private void DoStart()
{
if (MySandboxGame.FatalErrorDuringInit)
{
_log.Warn("Failed to start sandbox game: fatal error during init");
return;
}
try
{
StateChange(GameState.Running);
_game.Run();
}
finally
{
StateChange(GameState.Stopped);
}
}
private void LoadSession(string sessionPath)
{
// ?
MySessionLoader.LoadSingleplayerSession(sessionPath);
}
private void UnloadSession()
{
if (MySession.Static != null)
{
MySession.Static.Unload();
MySession.Static = null;
}
{
var musicCtl = _getMusicControllerStatic();
if (musicCtl != null)
{
_musicControllerUnload(musicCtl);
_setMusicControllerStatic(null);
MyAudio.Static.MusicAllowed = true;
}
}
if (MyMultiplayer.Static != null)
{
MyMultiplayer.Static.Dispose();
}
}
private void DoStop()
{
ParallelTasks.Parallel.Scheduler.WaitForTasksToFinish(TimeSpan.FromSeconds(10.0));
MySandboxGame.Static.Exit();
}
/// <summary>
/// Signals the game to stop itself.
/// </summary>
public void SignalStop()
{
_startGame = false;
_game.Invoke(DoStop, $"{nameof(VRageGame)}::{nameof(SignalStop)}");
}
/// <summary>
/// Signals the game to start itself
/// </summary>
public void SignalStart()
{
_startGame = true;
_commandChanged.Set();
}
/// <summary>
/// Signals the game to destroy itself
/// </summary>
public void SignalDestroy()
{
_destroyGame = true;
SignalStop();
_commandChanged.Set();
}
/// <summary>
/// Waits for the game to transition to the given state
/// </summary>
/// <param name="state">State to transition to</param>
/// <param name="timeout">Timeout</param>
/// <returns></returns>
public bool WaitFor(GameState state, TimeSpan? timeout)
{
// Kinda icky, but we can't block the update and expect the state to change.
if (Thread.CurrentThread == _updateThread)
return _state == state;
DateTime? end = timeout.HasValue ? (DateTime?) (DateTime.Now + timeout.Value) : null;
while (_state != state && (!end.HasValue || end > DateTime.Now + TimeSpan.FromSeconds(1)))
if (end.HasValue)
_stateChangedEvent.WaitOne(end.Value - DateTime.Now);
else
_stateChangedEvent.WaitOne();
return _state == state;
}
}
}

View File

@@ -1,20 +1,17 @@
$buildSalt = $Env:BUILD_NUMBER
$gitVersion = git describe --tags
$gitSimpleVersion = git describe --tags --abbrev=0
if ($gitSimpleVersion.Equals($gitVersion)) {
$buildSalt = 0
} else {
$gitLatestCommit = git rev-parse --short HEAD
$buildSalt = [System.Numerics.BigInteger]::Abs([System.Numerics.BigInteger]::Parse($gitLatestCommit, [System.Globalization.NumberStyles]::HexNumber) % 16383) + 1
}
$dotNetVersion = echo $gitSimpleVersion | Select-String -Pattern "([0-9]+)\.([0-9]+)\.([0-9]+)" | % {$_.Matches} | %{$_.Groups[1].Value+"."+$_.Groups[2].Value+"."+$_.Groups[3].Value+".$buildSalt"}
$simpleVersionStandard = echo $gitSimpleVersion | Select-String -Pattern "([0-9]+)\.([0-9]+)\.([0-9]+)" | % {$_.Matches} | %{$_.Groups[1].Value+"."+$_.Groups[2].Value+"."+$_.Groups[3].Value}
$dotNetVersion = "$simpleVersionStandard.$buildSalt"
$infoVersion = "$gitVersion" -replace "([0-9]+)\.([0-9]+)\.([0-9]+)","$dotNetVersion"
$fileContent = @"
using System.Reflection;
[assembly: AssemblyVersion("$dotNetVersion")]
[assembly: AssemblyInformationalVersion("$gitVersion")]
[assembly: AssemblyInformationalVersion("$infoVersion")]
"@
echo $fileContent | Set-Content "$PSScriptRoot/AssemblyVersion.cs"
echo "$gitVersion / $dotNetVersion"
echo "$infoVersion"