Merge branch 'new_init'
This commit is contained in:
12
Jenkinsfile
vendored
12
Jenkinsfile
vendored
@@ -71,16 +71,4 @@ node {
|
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]]
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||||
])
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||||
}
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||||
|
||||
if (env.BRANCH_NAME == "master") {
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gitVersion = bat(returnStdout: true, script: "@git describe --tags").trim()
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||||
gitSimpleVersion = bat(returnStdout: true, script: "@git describe --tags --abbrev=0").trim()
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||||
if (gitVersion == gitSimpleVersion) {
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stage('${buildMode}') {
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withCredentials([usernamePassword(credentialsId: 'torch-github', usernameVariable: 'USERNAME', passwordVariable: 'PASSWORD')]) {
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powershell "& ./Jenkins/${buildMode}.ps1 \"https://api.github.com/repos/TorchAPI/Torch/\" \"$gitSimpleVersion\" \"$USERNAME:$PASSWORD\" @(\"bin/torch-server.zip\", \"bin/torch-client.zip\")"
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}
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}
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}
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}
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}
|
@@ -1,11 +1,12 @@
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using System.Runtime.CompilerServices;
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using Torch.API.Managers;
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namespace Torch.API.Event
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{
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/// <summary>
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/// Manager class responsible for registration of event handlers.
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/// </summary>
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public interface IEventManager
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public interface IEventManager : IManager
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{
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/// <summary>
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/// Registers all event handler methods contained in the given instance
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|
@@ -80,12 +80,12 @@ namespace Torch.API
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Task InvokeAsync(Action action, [CallerMemberName] string caller = "");
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/// <summary>
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/// Start the Torch instance.
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/// Signals the torch instance to start, then blocks until it's started.
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/// </summary>
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void Start();
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/// <summary>
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/// Stop the Torch instance.
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/// Signals the torch instance to stop, then blocks until it's stopped.
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/// </summary>
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void Stop();
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@@ -101,10 +101,15 @@ namespace Torch.API
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Task Save(long callerId);
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/// <summary>
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/// Initialize the Torch instance.
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/// Initialize the Torch instance. Before this <see cref="Start"/> is invalid.
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/// </summary>
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void Init();
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/// <summary>
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/// Disposes the Torch instance. After this <see cref="Start"/> is invalid.
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/// </summary>
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void Dispose();
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/// <summary>
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/// The current state of the game this instance of torch is controlling.
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/// </summary>
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|
@@ -127,7 +127,6 @@
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<Compile Include="TorchClient.cs" />
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<Compile Include="TorchClientConfig.cs" />
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<Compile Include="TorchConsoleScreen.cs" />
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<Compile Include="TorchMainMenuScreen.cs" />
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<Compile Include="TorchSettingsScreen.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\Resources.Designer.cs">
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@@ -140,6 +139,9 @@
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<DependentUpon>Settings.settings</DependentUpon>
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
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</Compile>
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<Compile Include="UI\TorchMainMenuScreen.cs" />
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<Compile Include="UI\TorchNavScreen.cs" />
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<Compile Include="UI\TorchSettingsScreen.cs" />
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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|
@@ -14,6 +14,7 @@ using Torch.API;
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using Torch.API.Managers;
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using Torch.API.Session;
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using Torch.Client.Manager;
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using Torch.Client.UI;
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using Torch.Session;
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using VRage;
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using VRage.FileSystem;
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@@ -27,7 +28,9 @@ namespace Torch.Client
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{
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private MyCommonProgramStartup _startup;
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private IMyRender _renderer;
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private const uint APP_ID = 244850;
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protected override uint SteamAppId => 244850;
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protected override string SteamAppName => "Space Engineers";
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public TorchClient()
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{
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@@ -46,10 +49,9 @@ namespace Torch.Client
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Directory.SetCurrentDirectory(Program.SpaceEngineersInstallAlias);
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MyFileSystem.ExePath = Path.Combine(Program.SpaceEngineersInstallAlias, Program.SpaceEngineersBinaries);
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Log.Info("Initializing Torch Client");
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base.Init();
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SpaceEngineersGame.SetupBasicGameInfo();
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_startup = new MyCommonProgramStartup(RunArgs);
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SpaceEngineersGame.SetupBasicGameInfo();
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SpaceEngineersGame.SetupPerGameSettings();
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if (_startup.PerformReporting())
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throw new InvalidOperationException("Torch client won't launch when started in error reporting mode");
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@@ -58,27 +60,16 @@ namespace Torch.Client
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throw new InvalidOperationException("Only one instance of Space Engineers can be running at a time.");
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var appDataPath = _startup.GetAppDataPath();
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MyInitializer.InvokeBeforeRun(APP_ID, MyPerGameSettings.BasicGameInfo.ApplicationName, appDataPath);
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MyInitializer.InitCheckSum();
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_startup.InitSplashScreen();
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if (!_startup.Check64Bit())
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throw new InvalidOperationException("Torch requires a 64bit operating system");
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Config.InstancePath = appDataPath;
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base.Init();
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OverrideMenus();
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SetRenderWindowTitle($"Space Engineers v{GameVersion} with Torch v{TorchVersion}");
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}
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_startup.DetectSharpDxLeaksBeforeRun();
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var steamService = new SteamService(Game.IsDedicated, APP_ID);
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MyServiceManager.Instance.AddService<IMyGameService>(steamService);
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_renderer = null;
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SpaceEngineersGame.SetupPerGameSettings();
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// I'm sorry, but it's what Keen does in SpaceEngineers.MyProgram
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#pragma warning disable 612
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SpaceEngineersGame.SetupRender();
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#pragma warning restore 612
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InitializeRender();
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if (!_startup.CheckSteamRunning())
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throw new InvalidOperationException("Space Engineers requires steam to be running");
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if (!Game.IsDedicated)
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MyFileSystem.InitUserSpecific(MyGameService.UserId.ToString());
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public override void Dispose()
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{
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base.Dispose();
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_startup.DetectSharpDxLeaksAfterRun();
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}
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private void OverrideMenus()
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@@ -96,18 +87,6 @@ namespace Torch.Client
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MyPerGameSettings.GUI.MainMenu = typeof(TorchMainMenuScreen);
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}
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public override void Start()
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{
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using (var spaceEngineersGame = new SpaceEngineersGame(RunArgs))
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{
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Log.Info("Starting client");
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OverrideMenus();
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spaceEngineersGame.OnGameLoaded += SpaceEngineersGame_OnGameLoaded;
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spaceEngineersGame.OnGameExit += Dispose;
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spaceEngineersGame.Run(false, _startup.DisposeSplashScreen);
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}
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}
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private void SetRenderWindowTitle(string title)
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{
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MyRenderThread renderThread = MySandboxGame.Static?.GameRenderComponent?.RenderThread;
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@@ -125,58 +104,9 @@ namespace Torch.Client
|
||||
});
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||||
}
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||||
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private void SpaceEngineersGame_OnGameLoaded(object sender, EventArgs e)
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public override void Restart()
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{
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SetRenderWindowTitle($"Space Engineers v{GameVersion} with Torch v{TorchVersion}");
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}
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public override void Dispose()
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{
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MyGameService.ShutDown();
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_startup.DetectSharpDxLeaksAfterRun();
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MyInitializer.InvokeAfterRun();
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}
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public override void Stop()
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{
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MySandboxGame.ExitThreadSafe();
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}
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private void InitializeRender()
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{
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try
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{
|
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if (Game.IsDedicated)
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{
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_renderer = new MyNullRender();
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}
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else
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{
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var graphicsRenderer = MySandboxGame.Config.GraphicsRenderer;
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if (graphicsRenderer == MySandboxGame.DirectX11RendererKey)
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{
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_renderer = new MyDX11Render();
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if (!_renderer.IsSupported)
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{
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MySandboxGame.Log.WriteLine("DirectX 11 renderer not supported. No renderer to revert back to.");
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_renderer = null;
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}
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}
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if (_renderer == null)
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throw new MyRenderException("The current version of the game requires a Dx11 card. \\n For more information please see : http://blog.marekrosa.org/2016/02/space-engineers-news-full-source-code_26.html", MyRenderExceptionEnum.GpuNotSupported);
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MySandboxGame.Config.GraphicsRenderer = graphicsRenderer;
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}
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MyRenderProxy.Initialize(_renderer);
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MyRenderProxy.GetRenderProfiler().SetAutocommit(false);
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MyRenderProxy.GetRenderProfiler().InitMemoryHack("MainEntryPoint");
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}
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catch (Exception ex)
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{
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MessageBox.Show(ex.Message, "Render Initialization Failed");
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Environment.Exit(-1);
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}
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throw new NotImplementedException();
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}
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}
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}
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|
@@ -1,45 +0,0 @@
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#pragma warning disable 618
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using System;
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using System.Collections.Generic;
|
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Sandbox.Game.Gui;
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using Sandbox.Graphics;
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using Sandbox.Graphics.GUI;
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using Sandbox.Gui;
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using SpaceEngineers.Game.GUI;
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using VRage.Game;
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using VRage.Utils;
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using VRageMath;
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namespace Torch.Client
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{
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public class TorchMainMenuScreen : MyGuiScreenMainMenu
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{
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public TorchMainMenuScreen()
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: this(false)
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{
|
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}
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|
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public TorchMainMenuScreen(bool pauseGame)
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: base(pauseGame)
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{
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}
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/// <inheritdoc />
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public override void RecreateControls(bool constructor)
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{
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base.RecreateControls(constructor);
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var buttonSize = MyGuiControlButton.GetVisualStyle(MyGuiControlButtonStyleEnum.Default).NormalTexture.MinSizeGui;
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Vector2 leftButtonPositionOrigin = MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM) + new Vector2(buttonSize.X / 2f, 0f);
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var btn = MakeButton(leftButtonPositionOrigin - 9 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyStringId.GetOrCompute("Torch"), TorchButtonClicked);
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Controls.Add(btn);
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}
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private void TorchButtonClicked(MyGuiControlButton obj)
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{
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MyGuiSandbox.AddScreen(new TorchSettingsScreen());
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}
|
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}
|
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}
|
56
Torch.Client/UI/TorchMainMenuScreen.cs
Normal file
56
Torch.Client/UI/TorchMainMenuScreen.cs
Normal file
@@ -0,0 +1,56 @@
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#pragma warning disable 618
|
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using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Sandbox.Engine.Utils;
|
||||
using Sandbox.Game;
|
||||
using Sandbox.Game.Gui;
|
||||
using Sandbox.Graphics;
|
||||
using Sandbox.Graphics.GUI;
|
||||
using Sandbox.Gui;
|
||||
using SpaceEngineers.Game.GUI;
|
||||
using Torch.Utils;
|
||||
using VRage.Game;
|
||||
using VRage.Utils;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.Client.UI
|
||||
{
|
||||
public class TorchMainMenuScreen : MyGuiScreenMainMenu
|
||||
{
|
||||
#pragma warning disable 169
|
||||
[ReflectedGetter(Name = "m_elementGroup")]
|
||||
private static Func<MyGuiScreenMainMenu, MyGuiControlElementGroup> _elementsGroup;
|
||||
#pragma warning restore 169
|
||||
|
||||
public TorchMainMenuScreen() : this(false)
|
||||
{
|
||||
}
|
||||
|
||||
public TorchMainMenuScreen(bool pauseGame)
|
||||
: base(pauseGame)
|
||||
{
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public override void RecreateControls(bool constructor)
|
||||
{
|
||||
base.RecreateControls(constructor);
|
||||
|
||||
Vector2 minSizeGui = MyGuiControlButton.GetVisualStyle(MyGuiControlButtonStyleEnum.Default).NormalTexture.MinSizeGui;
|
||||
Vector2 value = MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM, 54, 54) + new Vector2(minSizeGui.X / 2f, 0f) + new Vector2(15f, 0f) / MyGuiConstants.GUI_OPTIMAL_SIZE;
|
||||
|
||||
MyGuiControlButton myGuiControlButton = MakeButton(value - 9 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA,
|
||||
MyStringId.GetOrCompute("Torch"), TorchButtonClicked, MyCommonTexts.ToolTipExitToWindows);
|
||||
Controls.Add(myGuiControlButton);
|
||||
_elementsGroup.Invoke(this).Add(myGuiControlButton);
|
||||
}
|
||||
|
||||
private void TorchButtonClicked(MyGuiControlButton obj)
|
||||
{
|
||||
MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen<TorchNavScreen>());
|
||||
}
|
||||
}
|
||||
}
|
49
Torch.Client/UI/TorchNavScreen.cs
Normal file
49
Torch.Client/UI/TorchNavScreen.cs
Normal file
@@ -0,0 +1,49 @@
|
||||
using Sandbox;
|
||||
using Sandbox.Game.Gui;
|
||||
using Sandbox.Graphics.GUI;
|
||||
using VRage;
|
||||
using VRage.Game;
|
||||
using VRage.Utils;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.Client.UI
|
||||
{
|
||||
public class TorchNavScreen : MyGuiScreenBase
|
||||
{
|
||||
private MyGuiControlElementGroup _elementGroup;
|
||||
|
||||
public TorchNavScreen() : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, new Vector2(0.35875f, 0.558333337f))
|
||||
{
|
||||
EnabledBackgroundFade = true;
|
||||
RecreateControls(true);
|
||||
}
|
||||
|
||||
public override void RecreateControls(bool constructor)
|
||||
{
|
||||
base.RecreateControls(constructor);
|
||||
_elementGroup = new MyGuiControlElementGroup();
|
||||
_elementGroup.HighlightChanged += ElementGroupHighlightChanged;
|
||||
AddCaption(MyCommonTexts.ScreenCaptionOptions, null, null);
|
||||
var value = new Vector2(0f, -m_size.Value.Y / 2f + 0.146f);
|
||||
var num = 0;
|
||||
var myGuiControlButton = new MyGuiControlButton(value + num++ * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyGuiControlButtonStyleEnum.Default, null, null, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, null, MyTexts.Get(MyCommonTexts.ScreenOptionsButtonGame), 0.8f, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, MyGuiControlHighlightType.WHEN_ACTIVE, delegate(MyGuiControlButton sender)
|
||||
{
|
||||
MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen<TorchSettingsScreen>());
|
||||
}, GuiSounds.MouseClick, 1f, null);
|
||||
Controls.Add(myGuiControlButton);
|
||||
_elementGroup.Add(myGuiControlButton);
|
||||
CloseButtonEnabled = true;
|
||||
}
|
||||
|
||||
private void ElementGroupHighlightChanged(MyGuiControlElementGroup obj)
|
||||
{
|
||||
foreach (MyGuiControlBase current in _elementGroup)
|
||||
if (current.HasFocus && obj.SelectedElement != current)
|
||||
FocusedControl = obj.SelectedElement;
|
||||
}
|
||||
|
||||
public override string GetFriendlyName() => "Torch";
|
||||
|
||||
public void OnBackClick(MyGuiControlButton sender) => CloseScreen();
|
||||
}
|
||||
}
|
25
Torch.Client/UI/TorchSettingsScreen.cs
Normal file
25
Torch.Client/UI/TorchSettingsScreen.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Graphics.GUI;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.Client.UI
|
||||
{
|
||||
public class TorchSettingsScreen : MyGuiScreenBase
|
||||
{
|
||||
public TorchSettingsScreen() : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR,
|
||||
new Vector2(0.35875f, 0.558333337f))
|
||||
{
|
||||
EnabledBackgroundFade = true;
|
||||
RecreateControls(true);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string GetFriendlyName() => "Torch Settings";
|
||||
|
||||
public void OnBackClick(MyGuiControlButton sender) => CloseScreen();
|
||||
}
|
||||
}
|
@@ -90,7 +90,7 @@ quit";
|
||||
{
|
||||
var ui = new TorchUI(_server);
|
||||
if (_config.Autostart)
|
||||
new Thread(_server.Start).Start();
|
||||
_server.Start();
|
||||
ui.ShowDialog();
|
||||
}
|
||||
else
|
||||
|
@@ -33,22 +33,12 @@ namespace Torch.Server.Managers
|
||||
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Attach()
|
||||
{
|
||||
MyFileSystem.ExePath = Path.Combine(_filesystemManager.TorchDirectory, "DedicatedServer64");
|
||||
MyFileSystem.Init("Content", Torch.Config.InstancePath);
|
||||
//Initializes saves path. Why this isn't in Init() we may never know.
|
||||
MyFileSystem.InitUserSpecific(null);
|
||||
}
|
||||
|
||||
public void LoadInstance(string path, bool validate = true)
|
||||
{
|
||||
if (validate)
|
||||
ValidateInstance(path);
|
||||
|
||||
MyFileSystem.Reset();
|
||||
MyFileSystem.ExePath = Path.Combine(_filesystemManager.TorchDirectory, "DedicatedServer64");
|
||||
MyFileSystem.Init("Content", path);
|
||||
//Initializes saves path. Why this isn't in Init() we may never know.
|
||||
MyFileSystem.InitUserSpecific(null);
|
||||
|
@@ -25,8 +25,7 @@ namespace Torch.Server.Managers
|
||||
private static readonly Logger _log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
#pragma warning disable 649
|
||||
[ReflectedGetter(Name = "m_members")]
|
||||
private static Func<MyDedicatedServerBase, List<ulong>> _members;
|
||||
[ReflectedGetter(Name = "m_members")] private static Func<MyDedicatedServerBase, List<ulong>> _members;
|
||||
[ReflectedGetter(Name = "m_waitingForGroup")]
|
||||
private static Func<MyDedicatedServerBase, HashSet<ulong>> _waitingForGroup;
|
||||
#pragma warning restore 649
|
||||
@@ -37,7 +36,9 @@ namespace Torch.Server.Managers
|
||||
private Dictionary<ulong, ulong> _gameOwnerIds = new Dictionary<ulong, ulong>();
|
||||
|
||||
/// <inheritdoc />
|
||||
public MultiplayerManagerDedicated(ITorchBase torch) : base(torch) { }
|
||||
public MultiplayerManagerDedicated(ITorchBase torch) : base(torch)
|
||||
{
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void KickPlayer(ulong steamId) => Torch.Invoke(() => MyMultiplayer.Static.KickClient(steamId));
|
||||
@@ -54,7 +55,8 @@ namespace Torch.Server.Managers
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool IsBanned(ulong steamId) => _isClientBanned.Invoke(MyMultiplayer.Static, steamId) || MySandboxGame.ConfigDedicated.Banned.Contains(steamId);
|
||||
public bool IsBanned(ulong steamId) => _isClientBanned.Invoke(MyMultiplayer.Static, steamId) ||
|
||||
MySandboxGame.ConfigDedicated.Banned.Contains(steamId);
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void Attach()
|
||||
@@ -62,8 +64,10 @@ namespace Torch.Server.Managers
|
||||
base.Attach();
|
||||
_gameServerValidateAuthTicketReplacer = _gameServerValidateAuthTicketFactory.Invoke();
|
||||
_gameServerUserGroupStatusReplacer = _gameServerUserGroupStatusFactory.Invoke();
|
||||
_gameServerValidateAuthTicketReplacer.Replace(new Action<ulong, JoinResult, ulong>(ValidateAuthTicketResponse), MyGameService.GameServer);
|
||||
_gameServerUserGroupStatusReplacer.Replace(new Action<ulong, ulong, bool, bool>(UserGroupStatusResponse), MyGameService.GameServer);
|
||||
_gameServerValidateAuthTicketReplacer.Replace(
|
||||
new Action<ulong, JoinResult, ulong>(ValidateAuthTicketResponse), MyGameService.GameServer);
|
||||
_gameServerUserGroupStatusReplacer.Replace(new Action<ulong, ulong, bool, bool>(UserGroupStatusResponse),
|
||||
MyGameService.GameServer);
|
||||
_log.Info("Inserted steam authentication intercept");
|
||||
}
|
||||
|
||||
@@ -80,15 +84,20 @@ namespace Torch.Server.Managers
|
||||
|
||||
|
||||
#pragma warning disable 649
|
||||
[ReflectedEventReplace(typeof(MySteamGameServer), nameof(MySteamGameServer.ValidateAuthTicketResponse), typeof(MyDedicatedServerBase), "GameServer_ValidateAuthTicketResponse")]
|
||||
[ReflectedEventReplace(typeof(MySteamGameServer), nameof(MySteamGameServer.ValidateAuthTicketResponse),
|
||||
typeof(MyDedicatedServerBase), "GameServer_ValidateAuthTicketResponse")]
|
||||
private static Func<ReflectedEventReplacer> _gameServerValidateAuthTicketFactory;
|
||||
[ReflectedEventReplace(typeof(MySteamGameServer), nameof(MySteamGameServer.UserGroupStatusResponse), typeof(MyDedicatedServerBase), "GameServer_UserGroupStatus")]
|
||||
|
||||
[ReflectedEventReplace(typeof(MySteamGameServer), nameof(MySteamGameServer.UserGroupStatusResponse),
|
||||
typeof(MyDedicatedServerBase), "GameServer_UserGroupStatus")]
|
||||
private static Func<ReflectedEventReplacer> _gameServerUserGroupStatusFactory;
|
||||
|
||||
private ReflectedEventReplacer _gameServerValidateAuthTicketReplacer;
|
||||
private ReflectedEventReplacer _gameServerUserGroupStatusReplacer;
|
||||
#pragma warning restore 649
|
||||
|
||||
#region CustomAuth
|
||||
|
||||
#pragma warning disable 649
|
||||
[ReflectedStaticMethod(Type = typeof(MyDedicatedServerBase), Name = "ConvertSteamIDFrom64")]
|
||||
private static Func<ulong, string> _convertSteamIDFrom64;
|
||||
@@ -96,78 +105,130 @@ namespace Torch.Server.Managers
|
||||
[ReflectedStaticMethod(Type = typeof(MyGameService), Name = "GetServerAccountType")]
|
||||
private static Func<ulong, MyGameServiceAccountType> _getServerAccountType;
|
||||
|
||||
[ReflectedMethod(Name = "UserAccepted")]
|
||||
private static Action<MyDedicatedServerBase, ulong> _userAcceptedImpl;
|
||||
[ReflectedMethod(Name = "UserAccepted")] private static Action<MyDedicatedServerBase, ulong> _userAcceptedImpl;
|
||||
|
||||
[ReflectedMethod(Name = "UserRejected")]
|
||||
private static Action<MyDedicatedServerBase, ulong, JoinResult> _userRejected;
|
||||
[ReflectedMethod(Name = "IsClientBanned")]
|
||||
private static Func<MyMultiplayerBase, ulong, bool> _isClientBanned;
|
||||
[ReflectedMethod(Name = "IsClientKicked")]
|
||||
private static Func<MyMultiplayerBase, ulong, bool> _isClientKicked;
|
||||
|
||||
[ReflectedMethod(Name = "IsClientBanned")] private static Func<MyMultiplayerBase, ulong, bool> _isClientBanned;
|
||||
[ReflectedMethod(Name = "IsClientKicked")] private static Func<MyMultiplayerBase, ulong, bool> _isClientKicked;
|
||||
|
||||
[ReflectedMethod(Name = "RaiseClientKicked")]
|
||||
private static Action<MyMultiplayerBase, ulong> _raiseClientKicked;
|
||||
#pragma warning restore 649
|
||||
|
||||
private const int _waitListSize = 32;
|
||||
private readonly List<WaitingForGroup> _waitingForGroupLocal = new List<WaitingForGroup>(_waitListSize);
|
||||
|
||||
private struct WaitingForGroup
|
||||
{
|
||||
public readonly ulong SteamId;
|
||||
public readonly JoinResult Response;
|
||||
public readonly ulong SteamOwner;
|
||||
|
||||
public WaitingForGroup(ulong id, JoinResult response, ulong owner)
|
||||
{
|
||||
SteamId = id;
|
||||
Response = response;
|
||||
SteamOwner = owner;
|
||||
}
|
||||
}
|
||||
|
||||
//Largely copied from SE
|
||||
private void ValidateAuthTicketResponse(ulong steamID, JoinResult response, ulong steamOwner)
|
||||
{
|
||||
_log.Debug($"ValidateAuthTicketResponse(user={steamID}, response={response}, owner={steamOwner}");
|
||||
if (IsBanned(steamOwner))
|
||||
if (MySandboxGame.ConfigDedicated.GroupID == 0uL)
|
||||
RunEvent(new ValidateAuthTicketEvent(steamID, steamOwner, response, 0, true, false));
|
||||
else if (_getServerAccountType(MySandboxGame.ConfigDedicated.GroupID) != MyGameServiceAccountType.Clan)
|
||||
UserRejected(steamID, JoinResult.GroupIdInvalid);
|
||||
else if (MyGameService.GameServer.RequestGroupStatus(steamID, MySandboxGame.ConfigDedicated.GroupID))
|
||||
lock (_waitingForGroupLocal)
|
||||
{
|
||||
_userRejected.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID, JoinResult.BannedByAdmins);
|
||||
_raiseClientKicked.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID);
|
||||
if (_waitingForGroupLocal.Count >= _waitListSize)
|
||||
_waitingForGroupLocal.RemoveAt(0);
|
||||
_waitingForGroupLocal.Add(new WaitingForGroup(steamID, response, steamOwner));
|
||||
}
|
||||
else if (_isClientKicked.Invoke(MyMultiplayer.Static, steamOwner))
|
||||
{
|
||||
_userRejected.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID, JoinResult.KickedRecently);
|
||||
_raiseClientKicked.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID);
|
||||
else
|
||||
UserRejected(steamID, JoinResult.SteamServersOffline);
|
||||
}
|
||||
if (response != JoinResult.OK)
|
||||
|
||||
private void RunEvent(ValidateAuthTicketEvent info)
|
||||
{
|
||||
_userRejected.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID, response);
|
||||
MultiplayerManagerDedicatedEventShim.RaiseValidateAuthTicket(ref info);
|
||||
|
||||
if (info.FutureVerdict == null)
|
||||
{
|
||||
if (IsBanned(info.SteamOwner) || IsBanned(info.SteamID))
|
||||
CommitVerdict(info.SteamID, JoinResult.BannedByAdmins);
|
||||
else if (_isClientKicked(MyMultiplayer.Static, info.SteamID) ||
|
||||
_isClientKicked(MyMultiplayer.Static, info.SteamOwner))
|
||||
CommitVerdict(info.SteamID, JoinResult.KickedRecently);
|
||||
else if (info.SteamResponse != JoinResult.OK)
|
||||
CommitVerdict(info.SteamID, info.SteamResponse);
|
||||
else if (MyMultiplayer.Static.MemberLimit > 0 &&
|
||||
MyMultiplayer.Static.MemberCount + 1 > MyMultiplayer.Static.MemberLimit)
|
||||
CommitVerdict(info.SteamID, JoinResult.ServerFull);
|
||||
else if (MySandboxGame.ConfigDedicated.GroupID == 0uL ||
|
||||
MySandboxGame.ConfigDedicated.Administrators.Contains(info.SteamID.ToString()) ||
|
||||
MySandboxGame.ConfigDedicated.Administrators.Contains(_convertSteamIDFrom64(info.SteamID)))
|
||||
CommitVerdict(info.SteamID, JoinResult.OK);
|
||||
else if (MySandboxGame.ConfigDedicated.GroupID == info.Group && (info.Member || info.Officer))
|
||||
CommitVerdict(info.SteamID, JoinResult.OK);
|
||||
else
|
||||
CommitVerdict(info.SteamID, JoinResult.NotInGroup);
|
||||
return;
|
||||
}
|
||||
if (MyMultiplayer.Static.MemberLimit > 0 && _members.Invoke((MyDedicatedServerBase)MyMultiplayer.Static).Count - 1 >= MyMultiplayer.Static.MemberLimit)
|
||||
|
||||
info.FutureVerdict.ContinueWith((task) =>
|
||||
{
|
||||
_userRejected.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID, JoinResult.ServerFull);
|
||||
return;
|
||||
}
|
||||
if (MySandboxGame.ConfigDedicated.GroupID == 0uL ||
|
||||
MySandboxGame.ConfigDedicated.Administrators.Contains(steamID.ToString()) ||
|
||||
MySandboxGame.ConfigDedicated.Administrators.Contains(_convertSteamIDFrom64(steamID)))
|
||||
JoinResult verdict;
|
||||
if (task.IsFaulted)
|
||||
{
|
||||
this.UserAccepted(steamID);
|
||||
return;
|
||||
_log.Error(task.Exception, $"Future validation verdict faulted");
|
||||
verdict = JoinResult.TicketCanceled;
|
||||
}
|
||||
if (_getServerAccountType(MySandboxGame.ConfigDedicated.GroupID) != MyGameServiceAccountType.Clan)
|
||||
else
|
||||
verdict = task.Result;
|
||||
Torch.Invoke(() => { CommitVerdict(info.SteamID, verdict); });
|
||||
});
|
||||
}
|
||||
|
||||
private void CommitVerdict(ulong steamId, JoinResult verdict)
|
||||
{
|
||||
_userRejected.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID, JoinResult.GroupIdInvalid);
|
||||
return;
|
||||
}
|
||||
if (MyGameService.GameServer.RequestGroupStatus(steamID, MySandboxGame.ConfigDedicated.GroupID))
|
||||
{
|
||||
_waitingForGroup.Invoke((MyDedicatedServerBase)MyMultiplayer.Static).Add(steamID);
|
||||
return;
|
||||
}
|
||||
_userRejected.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID, JoinResult.SteamServersOffline);
|
||||
if (verdict == JoinResult.OK)
|
||||
UserAccepted(steamId);
|
||||
else
|
||||
UserRejected(steamId, verdict);
|
||||
}
|
||||
|
||||
private void UserGroupStatusResponse(ulong userId, ulong groupId, bool member, bool officer)
|
||||
{
|
||||
if (groupId == MySandboxGame.ConfigDedicated.GroupID && _waitingForGroup.Invoke((MyDedicatedServerBase)MyMultiplayer.Static).Remove(userId))
|
||||
lock (_waitingForGroupLocal)
|
||||
for (var j = 0; j < _waitingForGroupLocal.Count; j++)
|
||||
{
|
||||
if (member || officer)
|
||||
UserAccepted(userId);
|
||||
else
|
||||
_userRejected.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, userId, JoinResult.NotInGroup);
|
||||
var wait = _waitingForGroupLocal[j];
|
||||
if (wait.SteamId == userId)
|
||||
{
|
||||
RunEvent(new ValidateAuthTicketEvent(wait.SteamId, wait.SteamOwner, wait.Response, groupId,
|
||||
member, officer));
|
||||
_waitingForGroupLocal.RemoveAt(j);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UserRejected(ulong steamId, JoinResult reason)
|
||||
{
|
||||
_userRejected.Invoke((MyDedicatedServerBase) MyMultiplayer.Static, steamId, reason);
|
||||
}
|
||||
|
||||
private void UserAccepted(ulong steamId)
|
||||
{
|
||||
_userAcceptedImpl.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamId);
|
||||
_userAcceptedImpl.Invoke((MyDedicatedServerBase) MyMultiplayer.Static, steamId);
|
||||
base.RaiseClientJoined(steamId);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@@ -0,0 +1,84 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using NLog;
|
||||
using Sandbox;
|
||||
using Torch.API.Event;
|
||||
using Torch.Event;
|
||||
using VRage.Network;
|
||||
|
||||
namespace Torch.Server.Managers
|
||||
{
|
||||
[EventShim]
|
||||
internal static class MultiplayerManagerDedicatedEventShim
|
||||
{
|
||||
private static readonly EventList<ValidateAuthTicketEvent> _eventValidateAuthTicket =
|
||||
new EventList<ValidateAuthTicketEvent>();
|
||||
|
||||
|
||||
internal static void RaiseValidateAuthTicket(ref ValidateAuthTicketEvent info)
|
||||
{
|
||||
_eventValidateAuthTicket?.RaiseEvent(ref info);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event that occurs when a player tries to connect to a dedicated server.
|
||||
/// Use these values to choose a <see cref="ValidateAuthTicketEvent.FutureVerdict"/>,
|
||||
/// or leave it unset to allow the default logic to handle the request.
|
||||
/// </summary>
|
||||
public struct ValidateAuthTicketEvent : IEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// SteamID of the player
|
||||
/// </summary>
|
||||
public readonly ulong SteamID;
|
||||
|
||||
/// <summary>
|
||||
/// SteamID of the game owner
|
||||
/// </summary>
|
||||
public readonly ulong SteamOwner;
|
||||
|
||||
/// <summary>
|
||||
/// The response from steam
|
||||
/// </summary>
|
||||
public readonly JoinResult SteamResponse;
|
||||
|
||||
/// <summary>
|
||||
/// ID of the queried group, or <c>0</c> if no group.
|
||||
/// </summary>
|
||||
public readonly ulong Group;
|
||||
|
||||
/// <summary>
|
||||
/// Is this person a member of <see cref="Group"/>. If no group this is true.
|
||||
/// </summary>
|
||||
public readonly bool Member;
|
||||
|
||||
/// <summary>
|
||||
/// Is this person an officer of <see cref="Group"/>. If no group this is false.
|
||||
/// </summary>
|
||||
public readonly bool Officer;
|
||||
|
||||
/// <summary>
|
||||
/// A future verdict on this authorization request. If null, let the default logic choose. If not async use <see cref="Task.FromResult{TResult}(TResult)"/>
|
||||
/// </summary>
|
||||
public Task<JoinResult> FutureVerdict;
|
||||
|
||||
internal ValidateAuthTicketEvent(ulong steamId, ulong steamOwner, JoinResult steamResponse,
|
||||
ulong serverGroup, bool member, bool officer)
|
||||
{
|
||||
SteamID = steamId;
|
||||
SteamOwner = steamOwner;
|
||||
SteamResponse = steamResponse;
|
||||
Group = serverGroup;
|
||||
Member = member;
|
||||
Officer = officer;
|
||||
FutureVerdict = null;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public bool Cancelled => FutureVerdict != null;
|
||||
}
|
||||
}
|
@@ -198,6 +198,7 @@
|
||||
<Compile Include="Managers\EntityControlManager.cs" />
|
||||
<Compile Include="Managers\MultiplayerManagerDedicated.cs" />
|
||||
<Compile Include="Managers\InstanceManager.cs" />
|
||||
<Compile Include="Managers\MultiplayerManagerDedicatedEventShim.cs" />
|
||||
<Compile Include="NativeMethods.cs" />
|
||||
<Compile Include="Initializer.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
|
@@ -44,19 +44,58 @@ namespace Torch.Server
|
||||
{
|
||||
//public MyConfigDedicated<MyObjectBuilder_SessionSettings> DedicatedConfig { get; set; }
|
||||
/// <inheritdoc />
|
||||
public float SimulationRatio { get => _simRatio; set { _simRatio = value; OnPropertyChanged(); } }
|
||||
public float SimulationRatio
|
||||
{
|
||||
get => _simRatio;
|
||||
set
|
||||
{
|
||||
_simRatio = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public TimeSpan ElapsedPlayTime { get => _elapsedPlayTime; set { _elapsedPlayTime = value; OnPropertyChanged(); } }
|
||||
public TimeSpan ElapsedPlayTime
|
||||
{
|
||||
get => _elapsedPlayTime;
|
||||
set
|
||||
{
|
||||
_elapsedPlayTime = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public Thread GameThread { get; private set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public ServerState State { get => _state; private set { _state = value; OnPropertyChanged(); } }
|
||||
public ServerState State
|
||||
{
|
||||
get => _state;
|
||||
private set
|
||||
{
|
||||
_state = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool IsRunning { get => _isRunning; set { _isRunning = value; OnPropertyChanged(); } }
|
||||
public bool IsRunning
|
||||
{
|
||||
get => _isRunning;
|
||||
set
|
||||
{
|
||||
_isRunning = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public InstanceManager DedicatedInstance { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public string InstanceName => Config?.InstanceName;
|
||||
|
||||
/// <inheritdoc />
|
||||
public string InstancePath => Config?.InstancePath;
|
||||
|
||||
@@ -64,7 +103,6 @@ namespace Torch.Server
|
||||
private ServerState _state;
|
||||
private TimeSpan _elapsedPlayTime;
|
||||
private float _simRatio;
|
||||
private readonly AutoResetEvent _stopHandle = new AutoResetEvent(false);
|
||||
private Timer _watchdog;
|
||||
private Stopwatch _uptime;
|
||||
|
||||
@@ -80,30 +118,20 @@ namespace Torch.Server
|
||||
sessionManager.AddFactory((x) => new MultiplayerManagerDedicated(this));
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
protected override uint SteamAppId => 244850;
|
||||
|
||||
/// <inheritdoc/>
|
||||
protected override string SteamAppName => "SpaceEngineersDedicated";
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Init()
|
||||
{
|
||||
Log.Info($"Init server '{Config.InstanceName}' at '{Config.InstancePath}'");
|
||||
Sandbox.Engine.Platform.Game.IsDedicated = true;
|
||||
|
||||
base.Init();
|
||||
|
||||
MyPerGameSettings.SendLogToKeen = false;
|
||||
MyPerServerSettings.GameName = MyPerGameSettings.GameName;
|
||||
MyPerServerSettings.GameNameSafe = MyPerGameSettings.GameNameSafe;
|
||||
MyPerServerSettings.GameDSName = MyPerServerSettings.GameNameSafe + "Dedicated";
|
||||
MyPerServerSettings.GameDSDescription = "Your place for space engineering, destruction and exploring.";
|
||||
MySessionComponentExtDebug.ForceDisable = true;
|
||||
MyPerServerSettings.AppId = 244850;
|
||||
MyFinalBuildConstants.APP_VERSION = MyPerGameSettings.BasicGameInfo.GameVersion;
|
||||
InvokeBeforeRun();
|
||||
|
||||
//MyObjectBuilderSerializer.RegisterFromAssembly(typeof(MyObjectBuilder_CheckpointSerializer).Assembly);
|
||||
MyPlugins.RegisterGameAssemblyFile(MyPerGameSettings.GameModAssembly);
|
||||
MyPlugins.RegisterGameObjectBuildersAssemblyFile(MyPerGameSettings.GameModObjBuildersAssembly);
|
||||
MyPlugins.RegisterSandboxAssemblyFile(MyPerGameSettings.SandboxAssembly);
|
||||
MyPlugins.RegisterSandboxGameAssemblyFile(MyPerGameSettings.SandboxGameAssembly);
|
||||
MyPlugins.Load();
|
||||
MyGlobalTypeMetadata.Static.Init();
|
||||
|
||||
Managers.GetManager<ITorchSessionManager>().SessionStateChanged += OnSessionStateChanged;
|
||||
GetManager<InstanceManager>().LoadInstance(Config.InstancePath);
|
||||
}
|
||||
@@ -117,81 +145,65 @@ namespace Torch.Server
|
||||
}
|
||||
}
|
||||
|
||||
private void InvokeBeforeRun()
|
||||
{
|
||||
MySandboxGame.Log.Init("SpaceEngineers-Dedicated.log", MyFinalBuildConstants.APP_VERSION_STRING);
|
||||
MySandboxGame.Log.WriteLine("Steam build: Always true");
|
||||
MySandboxGame.Log.WriteLine("Environment.ProcessorCount: " + MyEnvironment.ProcessorCount);
|
||||
//MySandboxGame.Log.WriteLine("Environment.OSVersion: " + GetOsName());
|
||||
MySandboxGame.Log.WriteLine("Environment.CommandLine: " + Environment.CommandLine);
|
||||
MySandboxGame.Log.WriteLine("Environment.Is64BitProcess: " + MyEnvironment.Is64BitProcess);
|
||||
MySandboxGame.Log.WriteLine("Environment.Is64BitOperatingSystem: " + Environment.Is64BitOperatingSystem);
|
||||
//MySandboxGame.Log.WriteLine("Environment.Version: " + GetNETFromRegistry());
|
||||
MySandboxGame.Log.WriteLine("Environment.CurrentDirectory: " + Environment.CurrentDirectory);
|
||||
MySandboxGame.Log.WriteLine("MainAssembly.ProcessorArchitecture: " + Assembly.GetExecutingAssembly().GetArchitecture());
|
||||
MySandboxGame.Log.WriteLine("ExecutingAssembly.ProcessorArchitecture: " + MyFileSystem.MainAssembly.GetArchitecture());
|
||||
MySandboxGame.Log.WriteLine("IntPtr.Size: " + IntPtr.Size);
|
||||
MySandboxGame.Log.WriteLine("Default Culture: " + CultureInfo.CurrentCulture.Name);
|
||||
MySandboxGame.Log.WriteLine("Default UI Culture: " + CultureInfo.CurrentUICulture.Name);
|
||||
MySandboxGame.Log.WriteLine("IsAdmin: " + new WindowsPrincipal(WindowsIdentity.GetCurrent()).IsInRole(WindowsBuiltInRole.Administrator));
|
||||
|
||||
MyLog.Default = MySandboxGame.Log;
|
||||
|
||||
Thread.CurrentThread.Name = "Main thread";
|
||||
|
||||
//Because we want exceptions from users to be in english
|
||||
Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;
|
||||
Thread.CurrentThread.CurrentUICulture = CultureInfo.InvariantCulture;
|
||||
|
||||
MySandboxGame.Config = new MyConfig("SpaceEngineers-Dedicated.cfg");
|
||||
MySandboxGame.Config.Load();
|
||||
}
|
||||
|
||||
[ReflectedStaticMethod(Type = typeof(DedicatedServer), Name = "RunInternal")]
|
||||
private static Action _dsRunInternal;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Start()
|
||||
{
|
||||
if (State != ServerState.Stopped)
|
||||
return;
|
||||
State = ServerState.Starting;
|
||||
IsRunning = true;
|
||||
Log.Info("Starting server.");
|
||||
MySandboxGame.ConfigDedicated = DedicatedInstance.DedicatedConfig.Model;
|
||||
|
||||
DedicatedInstance.SaveConfig();
|
||||
_uptime = Stopwatch.StartNew();
|
||||
IsRunning = true;
|
||||
GameThread = Thread.CurrentThread;
|
||||
State = ServerState.Starting;
|
||||
Log.Info("Starting server.");
|
||||
|
||||
MySandboxGame.IsDedicated = true;
|
||||
MySandboxGame.ConfigDedicated = DedicatedInstance.DedicatedConfig.Model;
|
||||
Environment.SetEnvironmentVariable("SteamAppId", MyPerServerSettings.AppId.ToString());
|
||||
|
||||
VRage.Service.ExitListenerSTA.OnExit += delegate { MySandboxGame.Static?.Exit(); };
|
||||
|
||||
base.Start();
|
||||
// Stops RunInternal from calling MyFileSystem.InitUserSpecific(null), we call it in InstanceManager.
|
||||
MySandboxGame.IsReloading = true;
|
||||
try
|
||||
{
|
||||
_dsRunInternal.Invoke();
|
||||
}
|
||||
catch (TargetInvocationException e)
|
||||
{
|
||||
// Makes log formatting a little nicer.
|
||||
throw e.InnerException ?? e;
|
||||
}
|
||||
|
||||
MySandboxGame.Log.Close();
|
||||
/// <inheritdoc />
|
||||
public override void Stop()
|
||||
{
|
||||
if (State == ServerState.Stopped)
|
||||
Log.Error("Server is already stopped");
|
||||
Log.Info("Stopping server.");
|
||||
base.Stop();
|
||||
Log.Info("Server stopped.");
|
||||
|
||||
State = ServerState.Stopped;
|
||||
IsRunning = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Restart the program.
|
||||
/// </summary>
|
||||
public override void Restart()
|
||||
{
|
||||
Save(0).Wait();
|
||||
Stop();
|
||||
LogManager.Flush();
|
||||
|
||||
var exe = Assembly.GetExecutingAssembly().Location;
|
||||
((TorchConfig)Config).WaitForPID = Process.GetCurrentProcess().Id.ToString();
|
||||
Config.Autostart = true;
|
||||
Process.Start(exe, Config.ToString());
|
||||
|
||||
Process.GetCurrentProcess().Kill();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Init(object gameInstance)
|
||||
{
|
||||
base.Init(gameInstance);
|
||||
var game = gameInstance as MySandboxGame;
|
||||
if (game != null && MySession.Static != null)
|
||||
{
|
||||
State = ServerState.Running;
|
||||
SteamServerAPI.Instance.GameServer.SetKeyValue("SM", "Torch");
|
||||
// SteamServerAPI.Instance.GameServer.SetKeyValue("SM", "Torch");
|
||||
}
|
||||
else
|
||||
{
|
||||
State = ServerState.Stopped;
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -205,18 +217,22 @@ namespace Torch.Server
|
||||
if (_watchdog == null && Config.TickTimeout > 0)
|
||||
{
|
||||
Log.Info("Starting server watchdog.");
|
||||
_watchdog = new Timer(CheckServerResponding, this, TimeSpan.Zero, TimeSpan.FromSeconds(Config.TickTimeout));
|
||||
_watchdog = new Timer(CheckServerResponding, this, TimeSpan.Zero,
|
||||
TimeSpan.FromSeconds(Config.TickTimeout));
|
||||
}
|
||||
}
|
||||
|
||||
#region Freeze Detection
|
||||
|
||||
private static void CheckServerResponding(object state)
|
||||
{
|
||||
var mre = new ManualResetEvent(false);
|
||||
((TorchServer)state).Invoke(() => mre.Set());
|
||||
((TorchServer) state).Invoke(() => mre.Set());
|
||||
if (!mre.WaitOne(TimeSpan.FromSeconds(Instance.Config.TickTimeout)))
|
||||
{
|
||||
#if DEBUG
|
||||
Log.Error($"Server watchdog detected that the server was frozen for at least {((TorchServer)state).Config.TickTimeout} seconds.");
|
||||
Log.Error(
|
||||
$"Server watchdog detected that the server was frozen for at least {((TorchServer) state).Config.TickTimeout} seconds.");
|
||||
Log.Error(DumpFrozenThread(MySandboxGame.Static.UpdateThread));
|
||||
#else
|
||||
Log.Error(DumpFrozenThread(MySandboxGame.Static.UpdateThread));
|
||||
@@ -278,47 +294,7 @@ namespace Torch.Server
|
||||
return stack;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Stop()
|
||||
{
|
||||
if (State == ServerState.Stopped)
|
||||
Log.Error("Server is already stopped");
|
||||
|
||||
if (Thread.CurrentThread != MySandboxGame.Static.UpdateThread)
|
||||
{
|
||||
Log.Debug("Invoking server stop on game thread.");
|
||||
Invoke(Stop);
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Info("Stopping server.");
|
||||
|
||||
//Unload all the static junk.
|
||||
//TODO: Finish unloading all server data so it's in a completely clean state.
|
||||
MySandboxGame.Static.Exit();
|
||||
|
||||
Log.Info("Server stopped.");
|
||||
LogManager.Flush();
|
||||
_stopHandle.Set();
|
||||
State = ServerState.Stopped;
|
||||
IsRunning = false;
|
||||
Process.GetCurrentProcess().Kill();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Restart the program. DOES NOT SAVE!
|
||||
/// </summary>
|
||||
public override void Restart()
|
||||
{
|
||||
var exe = Assembly.GetExecutingAssembly().Location;
|
||||
((TorchConfig)Config).WaitForPID = Process.GetCurrentProcess().Id.ToString();
|
||||
Config.Autostart = true;
|
||||
Process.Start(exe, Config.ToString());
|
||||
Save(0).Wait();
|
||||
Stop();
|
||||
LogManager.Flush();
|
||||
Process.GetCurrentProcess().Kill();
|
||||
}
|
||||
#endregion
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override Task Save(long callerId)
|
||||
@@ -357,7 +333,8 @@ namespace Torch.Server
|
||||
}
|
||||
if (MySession.Static.Players.TryGetPlayerId(callerId, out MyPlayer.PlayerId result))
|
||||
{
|
||||
Managers.GetManager<IChatManagerServer>()?.SendMessageAsOther("Server", response, statusCode == SaveGameStatus.Success ? MyFontEnum.Green : MyFontEnum.Red, result.SteamId);
|
||||
Managers.GetManager<IChatManagerServer>()?.SendMessageAsOther("Server", response,
|
||||
statusCode == SaveGameStatus.Success ? MyFontEnum.Green : MyFontEnum.Red, result.SteamId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -66,7 +66,7 @@ namespace Torch.Server
|
||||
private void BtnStart_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
_server.GetManager<InstanceManager>().SaveConfig();
|
||||
new Thread(_server.Start).Start();
|
||||
_server.Start();
|
||||
}
|
||||
|
||||
private void BtnStop_Click(object sender, RoutedEventArgs e)
|
||||
|
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Reflection;
|
||||
using Torch.Utils;
|
||||
|
||||
@@ -41,9 +42,16 @@ namespace Torch.Tests
|
||||
}
|
||||
|
||||
public ReflectionTestManager Init(Assembly asm)
|
||||
{
|
||||
try
|
||||
{
|
||||
foreach (Type type in asm.GetTypes())
|
||||
Init(type);
|
||||
}
|
||||
catch (ReflectionTypeLoadException e)
|
||||
{
|
||||
throw e.LoaderExceptions[0];
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
|
@@ -1,7 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Torch.Utils;
|
||||
|
@@ -38,7 +38,9 @@ namespace Torch.Collections
|
||||
|
||||
~MtObservableCollection()
|
||||
{
|
||||
_flushEventQueue.Dispose();
|
||||
Timer queue = _flushEventQueue;
|
||||
_flushEventQueue = null;
|
||||
queue?.Dispose();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -208,10 +210,10 @@ namespace Torch.Collections
|
||||
return;
|
||||
_collectionEventQueue.Enqueue(e);
|
||||
// In half a second, flush the events
|
||||
_flushEventQueue.Change(500, -1);
|
||||
_flushEventQueue?.Change(500, -1);
|
||||
}
|
||||
|
||||
private readonly Timer _flushEventQueue;
|
||||
private Timer _flushEventQueue;
|
||||
|
||||
private readonly Queue<NotifyCollectionChangedEventArgs> _collectionEventQueue =
|
||||
new Queue<NotifyCollectionChangedEventArgs>();
|
||||
|
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
@@ -36,7 +37,7 @@ namespace Torch.Event
|
||||
_log.Warn($"Registering type {type.FullName} as an event dispatch type, even though it isn't declared singleton");
|
||||
var listsFound = 0;
|
||||
RuntimeHelpers.RunClassConstructor(type.TypeHandle);
|
||||
foreach (FieldInfo field in type.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance))
|
||||
foreach (FieldInfo field in type.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static))
|
||||
if (field.FieldType.IsGenericType && field.FieldType.GetGenericTypeDefinition() == typeof(EventList<>))
|
||||
{
|
||||
Type eventType = field.FieldType.GenericTypeArguments[0];
|
||||
@@ -70,7 +71,7 @@ namespace Torch.Event
|
||||
ParameterInfo[] ps = x.GetParameters();
|
||||
if (ps.Length != 1)
|
||||
return false;
|
||||
return ps[0].ParameterType.IsByRef && typeof(IEvent).IsAssignableFrom(ps[0].ParameterType);
|
||||
return ps[0].ParameterType.IsByRef && typeof(IEvent).IsAssignableFrom(ps[0].ParameterType.GetElementType());
|
||||
});
|
||||
return exploreType.BaseType != null ? enumerable.Concat(EventHandlers(exploreType.BaseType)) : enumerable;
|
||||
}
|
||||
@@ -78,9 +79,12 @@ namespace Torch.Event
|
||||
/// <inheritdoc/>
|
||||
private static void RegisterHandlerInternal(IEventHandler instance)
|
||||
{
|
||||
var foundHandler = false;
|
||||
foreach (MethodInfo handler in EventHandlers(instance.GetType()))
|
||||
{
|
||||
Type eventType = handler.GetParameters()[0].ParameterType;
|
||||
Type eventType = handler.GetParameters()[0].ParameterType.GetElementType();
|
||||
Debug.Assert(eventType != null);
|
||||
foundHandler = true;
|
||||
if (eventType.IsInterface)
|
||||
{
|
||||
var foundList = false;
|
||||
@@ -100,6 +104,9 @@ namespace Torch.Event
|
||||
}
|
||||
_log.Error($"Unable to find event handler list for event type {eventType.FullName}");
|
||||
}
|
||||
if (!foundHandler)
|
||||
_log.Warn($"Found no handlers in {instance.GetType().FullName} or base types");
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@@ -14,7 +14,7 @@ namespace Torch.Event
|
||||
/// Event shims should be singleton, and have one (or more) fields that are of type <see cref="EventList{T}"/>.
|
||||
/// </remarks>
|
||||
[AttributeUsage(AttributeTargets.Class)]
|
||||
internal class EventShimAttribute : Attribute
|
||||
public class EventShimAttribute : Attribute
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@@ -186,10 +186,10 @@ namespace Torch.Managers.PatchManager.MSIL
|
||||
|
||||
|
||||
|
||||
#pragma warning disable 169
|
||||
#pragma warning disable 649
|
||||
[ReflectedMethod(Name = "StackChange")]
|
||||
private static Func<OpCode, int> _stackChange;
|
||||
#pragma warning restore 169
|
||||
#pragma warning restore 649
|
||||
|
||||
/// <summary>
|
||||
/// Estimates the stack delta for this instruction.
|
||||
|
@@ -97,6 +97,7 @@ namespace Torch.Session
|
||||
CurrentSession.Managers.AddManager(manager);
|
||||
}
|
||||
(CurrentSession as TorchSession)?.Attach();
|
||||
_log.Info($"Loaded torch session for {MySession.Static.Name}");
|
||||
SetState(TorchSessionState.Loaded);
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -115,7 +116,9 @@ namespace Torch.Session
|
||||
_log.Warn("Session unloading event occurred when we don't have a session.");
|
||||
return;
|
||||
}
|
||||
_log.Info($"Unloading torch session for {_currentSession.KeenSession.Name}");
|
||||
SetState(TorchSessionState.Unloading);
|
||||
_currentSession.Detach();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -133,9 +136,8 @@ namespace Torch.Session
|
||||
_log.Warn("Session unloading event occurred when we don't have a session.");
|
||||
return;
|
||||
}
|
||||
_log.Info($"Unloading torch session for {_currentSession.KeenSession.Name}");
|
||||
_log.Info($"Unloaded torch session for {_currentSession.KeenSession.Name}");
|
||||
SetState(TorchSessionState.Unloaded);
|
||||
_currentSession.Detach();
|
||||
_currentSession = null;
|
||||
}
|
||||
catch (Exception e)
|
||||
|
@@ -255,6 +255,7 @@
|
||||
<Compile Include="Views\CollectionEditor.xaml.cs">
|
||||
<DependentUpon>CollectionEditor.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="VRageGame.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
|
||||
|
@@ -1,10 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Security.Principal;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
@@ -12,6 +15,9 @@ using NLog;
|
||||
using ProtoBuf.Meta;
|
||||
using Sandbox;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Sandbox.Engine.Platform.VideoMode;
|
||||
using Sandbox.Engine.Utils;
|
||||
using Sandbox.Game;
|
||||
using Sandbox.Game.Multiplayer;
|
||||
using Sandbox.Game.Screens.Helpers;
|
||||
@@ -19,6 +25,7 @@ using Sandbox.Game.World;
|
||||
using Sandbox.Graphics.GUI;
|
||||
using Sandbox.ModAPI;
|
||||
using SpaceEngineers.Game;
|
||||
using SpaceEngineers.Game.GUI;
|
||||
using Torch.API;
|
||||
using Torch.API.Managers;
|
||||
using Torch.API.ModAPI;
|
||||
@@ -31,16 +38,22 @@ using Torch.Managers.PatchManager;
|
||||
using Torch.Patches;
|
||||
using Torch.Utils;
|
||||
using Torch.Session;
|
||||
using VRage;
|
||||
using VRage.Collections;
|
||||
using VRage.FileSystem;
|
||||
using VRage.Game;
|
||||
using VRage.Game.Common;
|
||||
using VRage.Game.Components;
|
||||
using VRage.Game.ObjectBuilder;
|
||||
using VRage.Game.SessionComponents;
|
||||
using VRage.GameServices;
|
||||
using VRage.Library;
|
||||
using VRage.ObjectBuilders;
|
||||
using VRage.Plugins;
|
||||
using VRage.Scripting;
|
||||
using VRage.Steam;
|
||||
using VRage.Utils;
|
||||
using VRageRender;
|
||||
|
||||
namespace Torch
|
||||
{
|
||||
@@ -67,8 +80,10 @@ namespace Torch
|
||||
/// Use only if necessary, prefer dependency injection.
|
||||
/// </summary>
|
||||
public static ITorchBase Instance { get; private set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public ITorchConfig Config { get; protected set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public Version TorchVersion { get; }
|
||||
|
||||
@@ -79,8 +94,10 @@ namespace Torch
|
||||
|
||||
/// <inheritdoc />
|
||||
public Version GameVersion { get; private set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public string[] RunArgs { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[Obsolete("Use GetManager<T>() or the [Dependency] attribute.")]
|
||||
public IPluginManager Plugins { get; protected set; }
|
||||
@@ -90,10 +107,13 @@ namespace Torch
|
||||
|
||||
/// <inheritdoc />
|
||||
public event Action SessionLoading;
|
||||
|
||||
/// <inheritdoc />
|
||||
public event Action SessionLoaded;
|
||||
|
||||
/// <inheritdoc />
|
||||
public event Action SessionUnloading;
|
||||
|
||||
/// <inheritdoc />
|
||||
public event Action SessionUnloaded;
|
||||
|
||||
@@ -120,7 +140,9 @@ namespace Torch
|
||||
Instance = this;
|
||||
|
||||
TorchVersion = Assembly.GetExecutingAssembly().GetName().Version;
|
||||
TorchVersionVerbose = Assembly.GetEntryAssembly().GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion ?? TorchVersion.ToString();
|
||||
TorchVersionVerbose = Assembly.GetEntryAssembly()
|
||||
.GetCustomAttribute<AssemblyInformationalVersionAttribute>()
|
||||
?.InformationalVersion ?? TorchVersion.ToString();
|
||||
RunArgs = new string[0];
|
||||
|
||||
Managers = new DependencyManager();
|
||||
@@ -140,6 +162,39 @@ namespace Torch
|
||||
Managers.AddManager(new EventManager(this));
|
||||
Managers.AddManager(Plugins);
|
||||
TorchAPI.Instance = this;
|
||||
|
||||
GameStateChanged += (game, state) =>
|
||||
{
|
||||
if (state == TorchGameState.Created)
|
||||
{
|
||||
// If the attached assemblies change (MySandboxGame.ctor => MySandboxGame.ParseArgs => MyPlugins.RegisterFromArgs)
|
||||
// attach assemblies to object factories again.
|
||||
ObjectFactoryInitPatch.ForceRegisterAssemblies();
|
||||
// safe to commit here; all important static ctors have run
|
||||
PatchManager.CommitInternal();
|
||||
}
|
||||
};
|
||||
|
||||
sessionManager.SessionStateChanged += (session, state) =>
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case TorchSessionState.Loading:
|
||||
SessionLoading?.Invoke();
|
||||
break;
|
||||
case TorchSessionState.Loaded:
|
||||
SessionLoaded?.Invoke();
|
||||
break;
|
||||
case TorchSessionState.Unloading:
|
||||
SessionUnloading?.Invoke();
|
||||
break;
|
||||
case TorchSessionState.Unloaded:
|
||||
SessionUnloaded?.Invoke();
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(state), state, null);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[Obsolete("Prefer using Managers.GetManager for global managers")]
|
||||
@@ -252,34 +307,30 @@ namespace Torch
|
||||
|
||||
#endregion
|
||||
|
||||
#region Torch Init/Destroy
|
||||
|
||||
protected abstract uint SteamAppId { get; }
|
||||
protected abstract string SteamAppName { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual void Init()
|
||||
{
|
||||
Debug.Assert(!_init, "Torch instance is already initialized.");
|
||||
SpaceEngineersGame.SetupBasicGameInfo();
|
||||
SpaceEngineersGame.SetupPerGameSettings();
|
||||
// If the attached assemblies change (MySandboxGame.ctor => MySandboxGame.ParseArgs => MyPlugins.RegisterFromArgs)
|
||||
// attach assemblies to object factories again.
|
||||
ObjectFactoryInitPatch.ForceRegisterAssemblies();
|
||||
GameStateChanged += (game, state) =>
|
||||
{
|
||||
if (state == TorchGameState.Created)
|
||||
{
|
||||
ObjectFactoryInitPatch.ForceRegisterAssemblies();
|
||||
// safe to commit here; all important static ctors have run
|
||||
PatchManager.CommitInternal();
|
||||
}
|
||||
};
|
||||
|
||||
Debug.Assert(MyPerGameSettings.BasicGameInfo.GameVersion != null, "MyPerGameSettings.BasicGameInfo.GameVersion != null");
|
||||
GameVersion = new Version(new MyVersion(MyPerGameSettings.BasicGameInfo.GameVersion.Value).FormattedText.ToString().Replace("_", "."));
|
||||
Debug.Assert(MyPerGameSettings.BasicGameInfo.GameVersion != null,
|
||||
"MyPerGameSettings.BasicGameInfo.GameVersion != null");
|
||||
GameVersion = new Version(new MyVersion(MyPerGameSettings.BasicGameInfo.GameVersion.Value).FormattedText
|
||||
.ToString().Replace("_", "."));
|
||||
try
|
||||
{
|
||||
Console.Title = $"{Config.InstanceName} - Torch {TorchVersion}, SE {GameVersion}";
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Running as service
|
||||
// Running without a console
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
@@ -292,11 +343,9 @@ namespace Torch
|
||||
Log.Info($"Executing assembly: {Assembly.GetEntryAssembly().FullName}");
|
||||
Log.Info($"Executing directory: {AppDomain.CurrentDomain.BaseDirectory}");
|
||||
|
||||
MySession.OnLoading += OnSessionLoading;
|
||||
MySession.AfterLoading += OnSessionLoaded;
|
||||
MySession.OnUnloading += OnSessionUnloading;
|
||||
MySession.OnUnloaded += OnSessionUnloaded;
|
||||
RegisterVRagePlugin();
|
||||
_game = new VRageGame(this, TweakGameSettings, SteamAppName, SteamAppId, Config.InstancePath, RunArgs);
|
||||
if (!_game.WaitFor(VRageGame.GameState.Stopped, TimeSpan.FromMinutes(5)))
|
||||
Log.Warn("Failed to wait for game to be initialized");
|
||||
Managers.GetManager<PluginManager>().LoadPlugins();
|
||||
Managers.Attach();
|
||||
_init = true;
|
||||
@@ -306,109 +355,57 @@ namespace Torch
|
||||
PatchManager.CommitInternal();
|
||||
}
|
||||
|
||||
private void OnSessionLoading()
|
||||
/// <inheritdoc />
|
||||
public virtual void Dispose()
|
||||
{
|
||||
Log.Debug("Session loading");
|
||||
try
|
||||
{
|
||||
SessionLoading?.Invoke();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Error(e);
|
||||
throw;
|
||||
}
|
||||
Managers.Detach();
|
||||
_game.SignalDestroy();
|
||||
if (!_game.WaitFor(VRageGame.GameState.Destroyed, TimeSpan.FromSeconds(15)))
|
||||
Log.Warn("Failed to wait for the game to be destroyed");
|
||||
_game = null;
|
||||
}
|
||||
|
||||
private void OnSessionLoaded()
|
||||
{
|
||||
Log.Debug("Session loaded");
|
||||
try
|
||||
{
|
||||
SessionLoaded?.Invoke();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Error(e);
|
||||
throw;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
private void OnSessionUnloading()
|
||||
{
|
||||
Log.Debug("Session unloading");
|
||||
try
|
||||
{
|
||||
SessionUnloading?.Invoke();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Error(e);
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnSessionUnloaded()
|
||||
{
|
||||
Log.Debug("Session unloaded");
|
||||
try
|
||||
{
|
||||
SessionUnloaded?.Invoke();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Error(e);
|
||||
throw;
|
||||
}
|
||||
}
|
||||
private VRageGame _game;
|
||||
|
||||
/// <summary>
|
||||
/// Hook into the VRage plugin system for updates.
|
||||
/// Called after the basic game information is filled, but before the game is created.
|
||||
/// </summary>
|
||||
private void RegisterVRagePlugin()
|
||||
protected virtual void TweakGameSettings()
|
||||
{
|
||||
var fieldName = "m_plugins";
|
||||
var pluginList = typeof(MyPlugins).GetField(fieldName, BindingFlags.Static | BindingFlags.NonPublic)?.GetValue(null) as List<IPlugin>;
|
||||
if (pluginList == null)
|
||||
throw new TypeLoadException($"{fieldName} field not found in {nameof(MyPlugins)}");
|
||||
|
||||
pluginList.Add(this);
|
||||
}
|
||||
|
||||
|
||||
/// <inheritdoc/>
|
||||
public virtual Task Save(long callerId)
|
||||
{
|
||||
return Task.CompletedTask;
|
||||
return SaveGameAsync(null);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public virtual void Start()
|
||||
{
|
||||
|
||||
_game.SignalStart();
|
||||
if (!_game.WaitFor(VRageGame.GameState.Running, TimeSpan.FromSeconds(15)))
|
||||
Log.Warn("Failed to wait for the game to be started");
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual void Stop()
|
||||
{
|
||||
|
||||
LogManager.Flush();
|
||||
_game.SignalStop();
|
||||
if (!_game.WaitFor(VRageGame.GameState.Stopped, TimeSpan.FromSeconds(15)))
|
||||
Log.Warn("Failed to wait for the game to be stopped");
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual void Restart()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual void Dispose()
|
||||
{
|
||||
Managers.Detach();
|
||||
}
|
||||
public abstract void Restart();
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual void Init(object gameInstance)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -435,6 +432,7 @@ namespace Torch
|
||||
public event TorchGameStateChangedDel GameStateChanged;
|
||||
|
||||
private static readonly HashSet<Assembly> _registeredCoreAssemblies = new HashSet<Assembly>();
|
||||
|
||||
/// <summary>
|
||||
/// Registers a core (Torch) assembly with the system, including its
|
||||
/// <see cref="EventManager"/> shims, <see cref="PatchManager"/> shims, and <see cref="ReflectedManager"/> components.
|
||||
|
@@ -237,8 +237,12 @@ namespace Torch.Utils
|
||||
argExp[i] = Expression.Convert(paramExp[i + 1], invokeTypes[i]);
|
||||
else
|
||||
argExp[i] = paramExp[i + 1];
|
||||
Debug.Assert(methodInstance.DeclaringType != null);
|
||||
Expression instanceExp = paramExp[0].Type != methodInstance.DeclaringType
|
||||
? Expression.Convert(paramExp[0], methodInstance.DeclaringType)
|
||||
: (Expression) paramExp[0];
|
||||
field.SetValue(null,
|
||||
Expression.Lambda(Expression.Call(paramExp[0], methodInstance, argExp), paramExp)
|
||||
Expression.Lambda(Expression.Call(instanceExp, methodInstance, argExp), paramExp)
|
||||
.Compile());
|
||||
_log.Trace($"Reflecting field {field.DeclaringType?.FullName}#{field.Name} with {methodInstance.DeclaringType?.FullName}#{methodInstance.Name}");
|
||||
}
|
||||
@@ -318,7 +322,12 @@ namespace Torch.Utils
|
||||
Expression impl;
|
||||
if (attr is ReflectedSetterAttribute)
|
||||
{
|
||||
impl = Expression.Block(Expression.Assign(fieldExp, paramExp[isStatic ? 0 : 1]), Expression.Default(typeof(void)));
|
||||
var valParam = paramExp[isStatic ? 0 : 1];
|
||||
var valExpr = (Expression)valParam;
|
||||
var setType = sourceField?.FieldType ?? sourceProperty.PropertyType;
|
||||
if (valParam.Type != setType)
|
||||
valExpr = Expression.Convert(valExpr, setType);
|
||||
impl = Expression.Block(Expression.Assign(fieldExp, valExpr), Expression.Default(typeof(void)));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
310
Torch/VRageGame.cs
Normal file
310
Torch/VRageGame.cs
Normal file
@@ -0,0 +1,310 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Havok;
|
||||
using NLog;
|
||||
using NLog.Fluent;
|
||||
using Sandbox;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Sandbox.Engine.Platform.VideoMode;
|
||||
using Sandbox.Game;
|
||||
using Sandbox.Game.World;
|
||||
using SpaceEngineers.Game;
|
||||
using SpaceEngineers.Game.GUI;
|
||||
using Torch.Utils;
|
||||
using VRage;
|
||||
using VRage.Audio;
|
||||
using VRage.FileSystem;
|
||||
using VRage.Game;
|
||||
using VRage.Game.SessionComponents;
|
||||
using VRage.GameServices;
|
||||
using VRage.Plugins;
|
||||
using VRage.Steam;
|
||||
using VRage.Utils;
|
||||
using VRageRender;
|
||||
|
||||
namespace Torch
|
||||
{
|
||||
public class VRageGame
|
||||
{
|
||||
private static readonly ILogger _log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
#pragma warning disable 649
|
||||
[ReflectedGetter(Name = "m_plugins", Type = typeof(MyPlugins))]
|
||||
private static readonly Func<List<IPlugin>> _getVRagePluginList;
|
||||
|
||||
[ReflectedGetter(Name = "Static", TypeName = "Sandbox.Game.Audio.MyMusicController, Sandbox.Game")]
|
||||
private static readonly Func<object> _getMusicControllerStatic;
|
||||
|
||||
|
||||
[ReflectedSetter(Name = "Static", TypeName = "Sandbox.Game.Audio.MyMusicController, Sandbox.Game")]
|
||||
private static readonly Action<object> _setMusicControllerStatic;
|
||||
|
||||
|
||||
[ReflectedMethod(Name = "Unload", TypeName = "Sandbox.Game.Audio.MyMusicController, Sandbox.Game")]
|
||||
private static readonly Action<object> _musicControllerUnload;
|
||||
#pragma warning restore 649
|
||||
|
||||
private readonly TorchBase _torch;
|
||||
private readonly Action _tweakGameSettings;
|
||||
private readonly string _userDataPath;
|
||||
private readonly string _appName;
|
||||
private readonly uint _appSteamId;
|
||||
private readonly string[] _runArgs;
|
||||
private SpaceEngineersGame _game;
|
||||
private readonly Thread _updateThread;
|
||||
|
||||
private bool _startGame = false;
|
||||
private readonly AutoResetEvent _commandChanged = new AutoResetEvent(false);
|
||||
private bool _destroyGame = false;
|
||||
|
||||
private readonly AutoResetEvent _stateChangedEvent = new AutoResetEvent(false);
|
||||
private GameState _state;
|
||||
|
||||
public enum GameState
|
||||
{
|
||||
Creating,
|
||||
Stopped,
|
||||
Running,
|
||||
Destroyed
|
||||
}
|
||||
|
||||
internal VRageGame(TorchBase torch, Action tweakGameSettings, string appName, uint appSteamId,
|
||||
string userDataPath, string[] runArgs)
|
||||
{
|
||||
_torch = torch;
|
||||
_tweakGameSettings = tweakGameSettings;
|
||||
_appName = appName;
|
||||
_appSteamId = appSteamId;
|
||||
_userDataPath = userDataPath;
|
||||
_runArgs = runArgs;
|
||||
_updateThread = new Thread(Run);
|
||||
_updateThread.Start();
|
||||
}
|
||||
|
||||
private void StateChange(GameState s)
|
||||
{
|
||||
if (_state == s)
|
||||
return;
|
||||
_state = s;
|
||||
_stateChangedEvent.Set();
|
||||
}
|
||||
|
||||
private void Run()
|
||||
{
|
||||
StateChange(GameState.Creating);
|
||||
try
|
||||
{
|
||||
Create();
|
||||
_destroyGame = false;
|
||||
while (!_destroyGame)
|
||||
{
|
||||
StateChange(GameState.Stopped);
|
||||
_commandChanged.WaitOne();
|
||||
if (_startGame)
|
||||
{
|
||||
_startGame = false;
|
||||
DoStart();
|
||||
}
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
Destroy();
|
||||
StateChange(GameState.Destroyed);
|
||||
}
|
||||
}
|
||||
|
||||
private void Create()
|
||||
{
|
||||
bool dedicated = Sandbox.Engine.Platform.Game.IsDedicated;
|
||||
Environment.SetEnvironmentVariable("SteamAppId", _appSteamId.ToString());
|
||||
MyServiceManager.Instance.AddService<IMyGameService>(new MySteamService(dedicated, _appSteamId));
|
||||
if (dedicated && !MyGameService.HasGameServer)
|
||||
{
|
||||
_log.Warn("Steam service is not running! Please reinstall dedicated server.");
|
||||
return;
|
||||
}
|
||||
|
||||
SpaceEngineersGame.SetupBasicGameInfo();
|
||||
SpaceEngineersGame.SetupPerGameSettings();
|
||||
MyFinalBuildConstants.APP_VERSION = MyPerGameSettings.BasicGameInfo.GameVersion;
|
||||
MySessionComponentExtDebug.ForceDisable = true;
|
||||
MyPerGameSettings.SendLogToKeen = false;
|
||||
// SpaceEngineersGame.SetupAnalytics();
|
||||
|
||||
MyFileSystem.ExePath = Path.GetDirectoryName(typeof(SpaceEngineersGame).Assembly.Location);
|
||||
|
||||
_tweakGameSettings();
|
||||
|
||||
MyFileSystem.Reset();
|
||||
MyInitializer.InvokeBeforeRun(_appSteamId, _appName, _userDataPath);
|
||||
// MyInitializer.InitCheckSum();
|
||||
|
||||
|
||||
// Hook into the VRage plugin system for updates.
|
||||
_getVRagePluginList().Add(_torch);
|
||||
|
||||
if (!MySandboxGame.IsReloading)
|
||||
MyFileSystem.InitUserSpecific(dedicated ? null : MyGameService.UserId.ToString());
|
||||
MySandboxGame.IsReloading = dedicated;
|
||||
|
||||
// render init
|
||||
{
|
||||
IMyRender renderer = null;
|
||||
if (dedicated)
|
||||
{
|
||||
renderer = new MyNullRender();
|
||||
}
|
||||
else
|
||||
{
|
||||
MyPerformanceSettings preset = MyGuiScreenOptionsGraphics.GetPreset(MyRenderQualityEnum.NORMAL);
|
||||
MyRenderProxy.Settings.User = MyVideoSettingsManager.GetGraphicsSettingsFromConfig(ref preset)
|
||||
.PerformanceSettings.RenderSettings;
|
||||
MyStringId graphicsRenderer = MySandboxGame.Config.GraphicsRenderer;
|
||||
if (graphicsRenderer == MySandboxGame.DirectX11RendererKey)
|
||||
{
|
||||
renderer = new MyDX11Render(new MyRenderSettings?(MyRenderProxy.Settings));
|
||||
if (!renderer.IsSupported)
|
||||
{
|
||||
MySandboxGame.Log.WriteLine(
|
||||
"DirectX 11 renderer not supported. No renderer to revert back to.");
|
||||
renderer = null;
|
||||
}
|
||||
}
|
||||
if (renderer == null)
|
||||
{
|
||||
throw new MyRenderException(
|
||||
"The current version of the game requires a Dx11 card. \\n For more information please see : http://blog.marekrosa.org/2016/02/space-engineers-news-full-source-code_26.html",
|
||||
MyRenderExceptionEnum.GpuNotSupported);
|
||||
}
|
||||
MySandboxGame.Config.GraphicsRenderer = graphicsRenderer;
|
||||
}
|
||||
MyRenderProxy.Initialize(renderer);
|
||||
MyRenderProxy.GetRenderProfiler().SetAutocommit(false);
|
||||
MyRenderProxy.GetRenderProfiler().InitMemoryHack("MainEntryPoint");
|
||||
}
|
||||
|
||||
_game = new SpaceEngineersGame(_runArgs);
|
||||
}
|
||||
|
||||
private void Destroy()
|
||||
{
|
||||
_game.Dispose();
|
||||
_game = null;
|
||||
|
||||
MyGameService.ShutDown();
|
||||
|
||||
_getVRagePluginList().Remove(_torch);
|
||||
|
||||
MyInitializer.InvokeAfterRun();
|
||||
}
|
||||
|
||||
private void DoStart()
|
||||
{
|
||||
if (MySandboxGame.FatalErrorDuringInit)
|
||||
{
|
||||
_log.Warn("Failed to start sandbox game: fatal error during init");
|
||||
return;
|
||||
}
|
||||
try
|
||||
{
|
||||
StateChange(GameState.Running);
|
||||
_game.Run();
|
||||
}
|
||||
finally
|
||||
{
|
||||
StateChange(GameState.Stopped);
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadSession(string sessionPath)
|
||||
{
|
||||
// ?
|
||||
MySessionLoader.LoadSingleplayerSession(sessionPath);
|
||||
}
|
||||
|
||||
private void UnloadSession()
|
||||
{
|
||||
if (MySession.Static != null)
|
||||
{
|
||||
MySession.Static.Unload();
|
||||
MySession.Static = null;
|
||||
}
|
||||
{
|
||||
var musicCtl = _getMusicControllerStatic();
|
||||
if (musicCtl != null)
|
||||
{
|
||||
_musicControllerUnload(musicCtl);
|
||||
_setMusicControllerStatic(null);
|
||||
MyAudio.Static.MusicAllowed = true;
|
||||
}
|
||||
}
|
||||
if (MyMultiplayer.Static != null)
|
||||
{
|
||||
MyMultiplayer.Static.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private void DoStop()
|
||||
{
|
||||
ParallelTasks.Parallel.Scheduler.WaitForTasksToFinish(TimeSpan.FromSeconds(10.0));
|
||||
MySandboxGame.Static.Exit();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Signals the game to stop itself.
|
||||
/// </summary>
|
||||
public void SignalStop()
|
||||
{
|
||||
_startGame = false;
|
||||
_game.Invoke(DoStop, $"{nameof(VRageGame)}::{nameof(SignalStop)}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Signals the game to start itself
|
||||
/// </summary>
|
||||
public void SignalStart()
|
||||
{
|
||||
_startGame = true;
|
||||
_commandChanged.Set();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Signals the game to destroy itself
|
||||
/// </summary>
|
||||
public void SignalDestroy()
|
||||
{
|
||||
_destroyGame = true;
|
||||
SignalStop();
|
||||
_commandChanged.Set();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Waits for the game to transition to the given state
|
||||
/// </summary>
|
||||
/// <param name="state">State to transition to</param>
|
||||
/// <param name="timeout">Timeout</param>
|
||||
/// <returns></returns>
|
||||
public bool WaitFor(GameState state, TimeSpan? timeout)
|
||||
{
|
||||
// Kinda icky, but we can't block the update and expect the state to change.
|
||||
if (Thread.CurrentThread == _updateThread)
|
||||
return _state == state;
|
||||
|
||||
DateTime? end = timeout.HasValue ? (DateTime?) (DateTime.Now + timeout.Value) : null;
|
||||
while (_state != state && (!end.HasValue || end > DateTime.Now + TimeSpan.FromSeconds(1)))
|
||||
if (end.HasValue)
|
||||
_stateChangedEvent.WaitOne(end.Value - DateTime.Now);
|
||||
else
|
||||
_stateChangedEvent.WaitOne();
|
||||
return _state == state;
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,20 +1,17 @@
|
||||
$buildSalt = $Env:BUILD_NUMBER
|
||||
$gitVersion = git describe --tags
|
||||
$gitSimpleVersion = git describe --tags --abbrev=0
|
||||
if ($gitSimpleVersion.Equals($gitVersion)) {
|
||||
$buildSalt = 0
|
||||
} else {
|
||||
$gitLatestCommit = git rev-parse --short HEAD
|
||||
$buildSalt = [System.Numerics.BigInteger]::Abs([System.Numerics.BigInteger]::Parse($gitLatestCommit, [System.Globalization.NumberStyles]::HexNumber) % 16383) + 1
|
||||
}
|
||||
$dotNetVersion = echo $gitSimpleVersion | Select-String -Pattern "([0-9]+)\.([0-9]+)\.([0-9]+)" | % {$_.Matches} | %{$_.Groups[1].Value+"."+$_.Groups[2].Value+"."+$_.Groups[3].Value+".$buildSalt"}
|
||||
$simpleVersionStandard = echo $gitSimpleVersion | Select-String -Pattern "([0-9]+)\.([0-9]+)\.([0-9]+)" | % {$_.Matches} | %{$_.Groups[1].Value+"."+$_.Groups[2].Value+"."+$_.Groups[3].Value}
|
||||
$dotNetVersion = "$simpleVersionStandard.$buildSalt"
|
||||
$infoVersion = "$gitVersion" -replace "([0-9]+)\.([0-9]+)\.([0-9]+)","$dotNetVersion"
|
||||
|
||||
$fileContent = @"
|
||||
using System.Reflection;
|
||||
|
||||
[assembly: AssemblyVersion("$dotNetVersion")]
|
||||
[assembly: AssemblyInformationalVersion("$gitVersion")]
|
||||
[assembly: AssemblyInformationalVersion("$infoVersion")]
|
||||
"@
|
||||
|
||||
echo $fileContent | Set-Content "$PSScriptRoot/AssemblyVersion.cs"
|
||||
|
||||
echo "$gitVersion / $dotNetVersion"
|
||||
echo "$infoVersion"
|
Reference in New Issue
Block a user