Client manager components

- ReflectedManager now supports MemberInfo and event replacement
- New chat manager interfaces for both client and server
- New multiplayer manager interfaces for both client and server
This commit is contained in:
Westin Miller
2017-08-22 06:07:33 -07:00
parent 3d6806b63a
commit d9ef60d4e8
35 changed files with 1539 additions and 569 deletions

View File

@@ -20,7 +20,9 @@ using Sandbox.Game.World;
using Sandbox.ModAPI;
using SteamSDK;
using Torch.API;
using Torch.API.Managers;
using Torch.Managers;
using Torch.Server.Managers;
using Torch.ViewModels;
using VRage.Game.ModAPI;
@@ -41,19 +43,23 @@ namespace Torch.Server
public void BindServer(ITorchServer server)
{
_server = server;
DataContext = (MultiplayerManager)_server.Multiplayer;
server.SessionLoaded += () =>
{
var multiplayer = server.CurrentSession?.Managers.GetManager<MultiplayerManagerDedicated>();
DataContext = multiplayer;
};
}
private void KickButton_Click(object sender, RoutedEventArgs e)
{
var player = (KeyValuePair<ulong, PlayerViewModel>)PlayerList.SelectedItem;
_server.Multiplayer.KickPlayer(player.Key);
_server.CurrentSession?.Managers.GetManager<IMultiplayerManagerServer>()?.KickPlayer(player.Key);
}
private void BanButton_Click(object sender, RoutedEventArgs e)
{
var player = (KeyValuePair<ulong, PlayerViewModel>) PlayerList.SelectedItem;
_server.Multiplayer.BanPlayer(player.Key);
_server.CurrentSession?.Managers.GetManager<IMultiplayerManagerServer>()?.BanPlayer(player.Key);
}
}
}