Revert unnecessary playtest things
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@@ -31,7 +31,7 @@ namespace Torch.Server
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private const string RUNSCRIPT = @"force_install_dir ../
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private const string RUNSCRIPT = @"force_install_dir ../
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login anonymous
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login anonymous
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app_update 298740 -beta playtest -betapassword nt8WuDw9kdvE
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app_update 298740
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quit";
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quit";
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private TorchConfig _config;
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private TorchConfig _config;
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@@ -127,10 +127,10 @@ namespace Torch.Managers.ChatManager
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private void Multiplayer_ChatMessageReceived(ulong steamUserId, string messageText, ChatChannel channel, long targetId, string customAuthorName)
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private void Multiplayer_ChatMessageReceived(ulong steamUserId, string messageText, ChatChannel channel, long targetId, string customAuthorName)
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{
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{
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var torchMsg = new TorchChatMessage(steamUserId, $"[{channel}] {messageText}",
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var torchMsg = new TorchChatMessage(steamUserId, messageText,
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(steamUserId == MyGameService.UserId) ? MyFontEnum.DarkBlue : MyFontEnum.Blue);
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(steamUserId == MyGameService.UserId) ? MyFontEnum.DarkBlue : MyFontEnum.Blue);
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if (!RaiseMessageRecieved(torchMsg) && HasHud)
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if (!RaiseMessageRecieved(torchMsg) && HasHud)
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_hudChatMessageReceived.Invoke(MyHud.Chat, steamUserId, $"[{channel}] {messageText}");
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_hudChatMessageReceived.Invoke(MyHud.Chat, steamUserId, messageText);
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}
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}
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private void Multiplayer_ScriptedChatMessageReceived(string message, string author, string font)
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private void Multiplayer_ScriptedChatMessageReceived(string message, string author, string font)
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