Commit Graph

87 Commits

Author SHA1 Message Date
zznty
0a40b1fe0f move some parts of main class to other
fix poorly implemented features
2022-06-05 15:50:03 +07:00
zznty
a1e9434444 remove compat for netframework 2022-06-05 15:43:15 +07:00
zznty
15be85b4f5 forced lang version to 10 (as ryo requested)
all libs are now packed into directory
jenkins file is back
some directives to get net48 supported too
2022-03-16 20:34:01 +07:00
z__
7573684520 remove unnecessary information that breaks common suffixes 2022-02-12 02:02:09 +07:00
z__
223eaa9fd0 rebase online players counter to events 2022-02-12 01:58:00 +07:00
z__
d138a46f25 forced stop & restart in separate thread 2022-02-12 01:42:46 +07:00
z__
ce2bbd4a61 fix not implemented property 2022-02-12 01:40:38 +07:00
z__
357e0446df got it working on docker
fixed log closing exception
2022-02-03 17:03:49 +07:00
z__
1c92f69bd4 updated NLog to v5
fixed most of issues with world creating/loading
fixed log window lags
fixed some compiler warnings
fixed empty log files creating
fixed logging performance
added better logging of load process
commands autocomplete in torch GUI
chat in torch GUI now has entered history (like console, use up/down arrows)
abstraction of instance manager
session name now correctly displaying in torchSessionManager messages
TorchSession now has loaded world property (as torch now has more control about world load process)
now only dedicated config locks after session start
2022-02-02 14:28:53 +07:00
z__
e2cdd803af remove redundant saving on stop/restart
saving in unload controlled by setting in dedicated config
2022-01-26 10:57:20 +07:00
z__
f6ef662344 queries and restart fixes 2022-01-23 21:03:32 +07:00
z__
58b9c926ae net6 things 2022-01-22 21:13:38 +07:00
Bishbash777
2a0555ea4f Update TorchServer.cs 2021-07-28 18:37:45 +01:00
LTP
169b543f7d final fix + new config option to change service between Steam and EOS 2021-02-12 12:05:16 +07:00
John Gross
f7a63f17cc Patch steam timeout to 5 seconds to work around callback issues 2020-11-25 16:44:01 -08:00
Brant Martin
29fcdc0bf8 Add temporary autostart flag for restart commands and autostart commandline switch (#382)
Co-authored-by: Jimmacle <mindstorms11@cox.net>
2020-04-22 12:31:55 -07:00
Brant Martin
76ea5fdbc1 Quick hack to reduce sim slowdown during save (#375) 2020-04-09 08:32:23 -07:00
Jimmacle
035325da22 Assert option and other fixes (#370)
* Add option to control assert logging

* Fix logging errors from calling InitMultithreading before InvokeBeforeRun
2020-03-20 09:44:54 -07:00
John Gross
a1f397f9bf Keep config disabled after stopping server 2019-12-21 12:22:29 -08:00
John Gross
540b17448a Fix overwriting Sandbox with stale cached version 2019-12-07 18:15:48 -08:00
John Gross
79368aa6dd Fix MessageBox spam if Torch crashes with UI enabled and autorestart disabled 2019-09-13 11:46:35 -07:00
Brant Martin
997a3ca31c Adjust behavior of restarts. Closes #337 2019-08-25 11:55:14 -04:00
Brant Martin
43adecaf99 Publictest (#335)
* Fix compiler errors

* Fix Jenkins

* Build public test as Release

* Fix more things

* Oops

* Remove obsolete code

* Fix GameStatePatchShim
2019-08-22 13:25:53 -04:00
Brant Martin
f1616f6532 Implement kick on restart 2019-08-16 12:48:16 -04:00
John Gross
570bc83a6d Fix remote API, file copying, entity manager sorting 2019-07-06 16:58:36 -07:00
Brant Martin
fc9a9f8e09 Merge branch 'master' into PreRelease 2019-06-09 17:45:48 -04:00
John Gross
3e5b29c84d I think I actually fixed it 2019-06-06 17:07:25 -07:00
Brant Martin
068b074de0 Add player display to main UI window. Ref TorchAPI/Essentials#106 2019-04-20 09:02:21 -04:00
Brant Martin
967d8ce068 Add independent console option. Various random fixes 2019-02-20 20:20:09 -05:00
John Gross
831722dd84 Add remote API support 2018-09-28 21:48:24 -07:00
Brant Martin
045a572058 Add Torch client mod. Currently supports dialogs and notifications.
Add dialog output to !longhelp
Add !notify command
Silently inserts mod into session when client connects, server admins don't need to do anything to enable it.
2018-06-10 07:31:19 -04:00
John Gross
d59ef20f72 Fix config not saving session settings 2018-04-03 11:17:19 -07:00
John Gross
f03bfd2d7a Fix suppressed fatal error, make world config importing manual 2018-04-02 21:00:36 -07:00
John Gross
e42a231553 Add sane whitelist, fix bad server init logging 2018-01-30 23:40:38 -08:00
John Gross
6fbc06081e Add block limit editor, various UI tweaks 2018-01-25 18:34:21 -08:00
John Gross
0328876d50 More async init, add proper NLog target for WPF and free console in UI mode 2018-01-25 18:34:16 -08:00
John Gross
714824df97 Fix start/stop buttons, improve DS init order, add console tab 2018-01-25 18:33:08 -08:00
John Gross
ba8fa01ce5 Auto-generate configuration dialog, fix logger names, prepare for async initialization 2018-01-25 18:30:23 -08:00
Westin Miller
d07caea0f6 New saving system with proper waiting for file flush
Command context for servers now supports Respond()
Chat manager now treats the steam ID Sync.MyId as a local destination, and processes the event accordingly.
Save makes better use of Task<>
Restart actually waits for save
PlayerCollectionExtension uses a dictionary lookup for TryGetBySteamId
Shutting the UI window properly closes Torch
Torch Dispose renamed to Destroy, VRage Dispose marked as obsolete (do not use)
2017-12-02 21:19:09 -08:00
Westin Miller
72b6d0e7bb Tweaks to versioning scheme
Nuke staging
2017-12-02 12:14:48 -08:00
Westin Miller
f0adeddb66 Split game initialization and starting into a separate thread and file. 2017-11-25 17:25:06 -08:00
Westin Miller
e709b6c321 Tweaked initializer to keep the SpaceEngineersGame instance around. 2017-11-25 15:52:53 -08:00
John Gross
fe5dfa0ea7 Another restart fix and invoke tweaks 2017-11-23 10:46:28 -08:00
John Gross
25e6f27854 Fixes for 2017-11-17 major 2017-11-17 12:11:11 -08:00
Westin Miller
c8377b318e EntityControlManager partial rewrite to do lazy updating
Auto commit patches once SE instance has been created
2017-11-01 05:08:17 -07:00
Westin Miller
0558675132 If plugins or Torch call the static ctor of MyEntities too early the game doesn't break.
Freeze isn't fatal when compiled with DEBUG.  (So you can use breakpoints)
2017-10-31 20:55:48 -07:00
Westin Miller
cd77fe74d5 Pluggable system for providing WPF controls inside the Entity Manager 2017-10-31 04:18:27 -07:00
Westin Miller
c69537b173 Warning guard around some unsafe stuff 2017-10-26 10:11:51 -07:00
Westin Miller
998ff6a13a Keen removed infinario 2017-10-26 09:17:36 -07:00
Westin Miller
9e81b6316f Better debugging for freezing 2017-10-05 12:56:16 -07:00