Add dialog output to !longhelp
Add !notify command
Silently inserts mod into session when client connects, server admins don't need to do anything to enable it.
Command context for servers now supports Respond()
Chat manager now treats the steam ID Sync.MyId as a local destination, and processes the event accordingly.
Save makes better use of Task<>
Restart actually waits for save
PlayerCollectionExtension uses a dictionary lookup for TryGetBySteamId
Shutting the UI window properly closes Torch
Torch Dispose renamed to Destroy, VRage Dispose marked as obsolete (do not use)
Server UI components work with new system
Events for loading and unloading TorchSessions
Commands report information again.
Catch, log, and rethrow errors that occur in Torch-handled SE events
- ReflectedManager now supports MemberInfo and event replacement
- New chat manager interfaces for both client and server
- New multiplayer manager interfaces for both client and server
* Features
- Added more lenient version parsing for plugins (v#.# should work)
- Added countdown option to restart command (!restart [seconds])
* Fixes
- General fixes to work with the latest SE version
- Fixed config changes not saving
- Fixed crash on servers using the Windows Classic theme
Redesigned TorchBase.SaveGameAsync to take a callback function for error/success handling. Also removed local host checks as we are hosting a dedicated server.
- Improved logging, logs now to go the Logs folder and aren't deleted on start
- Fixed chat tab not enabling with -autostart
- Fixed player list
- Watchdog time-out is now configurable in TorchConfig.xml
- Fixed infinario log spam
- Fixed crash when sending empty message from chat tab
- Fixed permissions on Torch commands
- Changed plugin StoragePath to the current instance path (per-instance configs)