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113 Commits

Author SHA1 Message Date
zznty
cae3d9ad8c net 9
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2025-01-13 01:47:52 +07:00
zznty
aa7426dfa2 push to new nuget
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2024-11-09 19:33:43 +07:00
zznty
7ea0a4f8b9 add optional restart save timeout 2024-11-09 19:28:27 +07:00
zznty
d15985e918 ensure restart save is exclusive to prevent save corruption 2024-11-09 19:06:10 +07:00
zznty
58340e0f5d fix reoccurring entry dll path in args when application restarts 2024-11-09 19:05:40 +07:00
zznty
67bb3fd00c update autoupdate default config
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2024-11-01 07:15:49 +07:00
90546a78c2 Update README.md
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2024-10-27 13:54:31 +00:00
zznty
d301955609 move ui lifetime to a manager for better lifetime control
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2024-10-23 16:52:10 +07:00
zznty
264daf7515 fix torch not restarting when start occurs second time 2024-10-23 16:51:41 +07:00
zznty
f75ef55405 add dynamic world config
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2024-10-20 07:40:34 +07:00
Bishbash777
5804165d2b 205 fixes. (#590)
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(cherry picked from commit e41a26dbd2fb966b21757fa0248f6b4a4e716aad)
2024-10-15 01:18:02 +07:00
zznty
1960d2a0de fix world path being truncated if missing trailing slash
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2024-10-14 23:20:49 +07:00
zznty
0c53b2f1d3 add RegisterAuxAssembly for compat with loader wrapper
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2024-10-14 18:18:21 +07:00
zznty
b6e88b359f fix assembly rewriter stripping assembly resources
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2024-10-14 00:15:05 +07:00
zznty
b60100171d fix assembly rewriter paths on publish
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2024-10-13 22:46:22 +07:00
zznty
65e2f342a3 fix exception when destruction occurs before game has been initialized
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2024-10-13 22:29:05 +07:00
zznty
6a695f2abf fix backwards compat with some plugins 2024-10-13 22:26:09 +07:00
zznty
9289ab8003 fix compiler paths on publish 2024-10-13 22:17:07 +07:00
zznty
f1ea1930f7 move torch to official harmony for better compatibility
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2024-08-26 15:38:40 +07:00
zznty
fa88faffa2 add torch dockerfile 2024-08-26 15:38:19 +07:00
zznty
a7ba540fb1 remove protobuf dependency
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2024-08-25 22:21:11 +07:00
zznty
365fcfd2ef fix multiplayer manager patch
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2024-08-25 17:13:06 +07:00
zznty
9b9d8b7241 fix world checkpoint loading
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2024-08-25 16:53:19 +07:00
zznty
ba7ed276e6 also increase steam connect timeout 2024-08-25 16:53:04 +07:00
zznty
08063c4ce8 update harmonyx 2024-08-25 16:52:27 +07:00
zznty
0d74a5c1a8 update deps
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2024-08-22 14:05:36 +07:00
zznty
1d852d4bd9 update NetBeauty
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2024-05-15 21:34:54 +07:00
zznty
b76af4a8b0 feature: Add console command listener for nogui scenarios
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2024-05-15 21:16:22 +07:00
zznty
28e26dbf5e port over script compiler patch changes 2024-05-15 21:13:35 +07:00
zznty
46ee2b61a5 refactoring and proper game state destruction 2024-05-15 21:12:54 +07:00
zznty
bfa3604524 update deps and se version 2024-05-15 20:07:32 +07:00
ab092125b0 fix sleet version
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2024-05-11 18:31:38 +00:00
e320d8fbd5 fucking m*crosoft
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2024-01-28 12:54:48 +00:00
2d28ce7415 Update .github/workflows/release.yaml
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2024-01-28 12:38:34 +00:00
fd64c77aed Update .github/workflows/release.yaml
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2024-01-17 10:16:24 +00:00
aeaf755d08 Update .github/workflows/release.yaml
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2024-01-17 09:53:00 +00:00
667f52f33b Update .github/workflows/release.yaml
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2024-01-16 17:49:07 +00:00
zznty
4c5751fccf . 2024-01-08 20:00:41 +07:00
zznty
bd11bc223d fucking dotnet breaking cringe 2024-01-08 19:51:06 +07:00
zznty
ccd04585c4 maybe 2024-01-08 19:48:16 +07:00
zznty
88ad741f3b dotnettt 2024-01-08 19:43:53 +07:00
zznty
29bfcced62 fix this cringe with rids 2024-01-08 19:40:44 +07:00
zznty
5fac281f37 update deps 2024-01-08 19:35:46 +07:00
zznty
6698359c08 Update Directory.Build.props 2023-12-18 18:40:47 +03:00
zznty
7bbdb79257 actually hardcode runtime version 2023-12-17 22:01:28 +07:00
zznty
afa40d3532 build selfcontained on windows because microsoft broke windows targeting in net8 2023-12-17 21:46:35 +07:00
zznty
4afae0fe56 net 8 target 2023-12-17 21:35:51 +07:00
zznty
f43e61c7bb fix dotnet version 2023-12-15 18:00:30 +07:00
zznty
646916dc7b force update dependencies 2023-12-14 00:56:46 +07:00
zznty
563c611e3e revert to net7 2023-12-06 17:23:15 +07:00
zznty
579b090c85 resolve rid ci issues 2023-12-06 16:21:42 +07:00
zznty
f49748da9f fix package warnings 2023-12-06 15:47:36 +07:00
zznty
534fdd0e49 fix build 2023-12-05 18:04:10 +07:00
zznty
6070bddd7d change nuget feed 2023-12-05 13:58:41 +03:00
zznty
d8e2d9fcec net8 update 2023-12-04 21:22:43 +07:00
zznty
615defabb6 update dependencies 2023-09-07 14:49:27 +07:00
zznty
0d719ee01f fix startup crash after update 2023-09-07 14:46:12 +07:00
22c4cfb039 Update for latest version 2023-09-04 13:47:48 -04:00
5f0ffb6f9a Merge remote-tracking branch 'origin/master' 2023-08-31 23:54:00 -04:00
1b2a989441 Update for 1.203.22 2023-08-31 23:53:46 -04:00
zznty
83dfc7152f properly handle sigterm and dont freeze forever on unload 2023-07-13 13:18:20 +07:00
d7e5f53e4f Fix SteamCMD args order + add quit arg 2023-07-10 01:46:28 -04:00
9b08b39a1f Switch from depot tool to SteamCMD 2023-07-10 01:25:31 -04:00
zznty
8011f9eed7 update harmony 2023-07-09 03:46:23 +07:00
1df791e7a8 Update for latest version, and have script compiler use Release x64 compilation 2023-07-07 22:37:52 -04:00
zznty
bbc2f9046f update packages 2023-07-06 03:00:08 +07:00
117ea7df91 Use config stuff for mod service to avoid calling MyGameService static constructor 2023-07-03 22:45:08 -04:00
6ec355f931 Call new action if action is being added to initialized event when already initialized 2023-07-02 13:37:51 -04:00
zznty
343420f1d8 fix initialization issues 2023-07-01 19:57:18 +07:00
zznty
1396c8b1da upgrade packages 2023-06-29 14:35:37 +07:00
zznty
9900f92133 init server before starting ui due to static ctors 2023-06-29 14:20:23 +07:00
zznty
3be524d169 expose custom config to plugins
add support for some basic game parameters to be set via custom config
2023-06-29 14:08:45 +07:00
ed694ae95b Move SetupBasicGameInfo to initializer so it can be called before ui thread init 2023-06-27 15:51:12 -04:00
e9a9e180a8 Move Init back to where it was to prevent UI init issues 2023-06-27 15:02:13 -04:00
a8dfaf6239 Fix MyEntities init 2023-06-27 13:04:52 -04:00
bbdd1c7e01 Update package dependency version 2023-06-21 22:41:31 -04:00
e70e1ca4e6 Fix NRE in MyGameService static constructor 2023-06-18 01:06:22 -04:00
zznty
d65c20a05d update se to 1.202.120 2023-06-13 22:42:35 +07:00
f21976cf2d Depot tool is still broken 2023-06-12 22:50:44 -04:00
0c918106bc Update package dependency 2023-05-29 12:46:40 -04:00
6c9ec57d87 Update for latest SE version 2023-05-29 12:32:49 -04:00
zznty
b0f491ac88 do not exit without autostart 2023-04-25 16:32:52 +07:00
zznty
a426ad9e02 fix steam redist missing on automatic download 2023-04-22 21:22:46 +07:00
zznty
ba75b1583a do not copy dlls in service mode as it can mess up with runtimes 2023-04-22 18:30:02 +07:00
zznty
45068ea932 remove requirement o sta thread in no gui scenarios 2023-04-22 02:51:29 +07:00
zznty
181e9297a1 fix packaging 2023-04-14 11:36:04 +07:00
zznty
e0417d3235 breaking: bump to v2 lmao 2023-04-14 11:15:57 +07:00
zznty
17a244a536 update nuget package and use autoversioning 2023-04-14 11:13:34 +07:00
zznty
bd27360655 update to new se 2023-04-14 11:05:36 +07:00
zznty
b24eee3ecf remove beta from depot tool install 2023-03-27 16:03:15 +07:00
zznty
9068558a53 fix patcher compat with __local thing 2023-03-24 14:49:42 +07:00
zznty
9c22948ce9 fix keen compiler assemblies fuckery 2023-02-21 22:43:30 +07:00
zznty
2b1a5d4c6e fix script compiler compat with event block mods 2023-02-19 19:44:00 +07:00
zznty
2860dda41b windows moment 2023-02-17 16:32:48 +07:00
zznty
5483728a4e use depot downloader instead of steamcmd because its having some troubles with branching 2023-02-17 16:11:35 +07:00
zznty
32d318be5e fix auto-updates and crash handler restart 2023-02-17 15:47:44 +07:00
zznty
f349366b58 add a bit more configuration for steam cmd updates 2023-02-17 12:47:39 +07:00
zznty
73ce979b54 update packages to new se version
keen has thrown a bunch of new static ctors so factory patch cannot be revied :(
2023-02-17 12:43:45 +07:00
zznty
73b95472bc remove harmony compat warning 2023-02-17 12:26:16 +07:00
zznty
9b832a998d use beta for steamcmd 2023-02-17 12:25:05 +07:00
zznty
b1087822c9 gitignore moment 2023-02-08 21:50:23 +07:00
zznty
ef2d35879c bump harmony version 2023-02-08 21:10:17 +07:00
zznty
83d8eea9ef use harmony instead of torch patcher 2023-02-08 21:00:21 +07:00
zznty
8cdd992350 build torch reference assemblies package so it will reference both torch.server and se assemblies packages 2023-02-08 16:10:07 +07:00
zznty
b9cb71e11f introduction of nuget packages as plugins support 2023-02-08 15:56:50 +07:00
zznty
1a1a7e779a versions for all packages 2023-01-30 18:00:38 +07:00
zznty
6bcd2ea58e windows moment 2023-01-24 16:27:31 +07:00
zznty
b8a06f7bd7 publish nuget package on release 2023-01-24 16:25:10 +07:00
zznty
d44b1a592c rewrite torch mod because casitard broke original 2023-01-24 16:09:19 +07:00
zznty
d7d556d2f2 fix for restart on crash too 2023-01-12 23:37:43 +07:00
zznty
850b313269 fix updates again 2023-01-12 23:29:37 +07:00
zznty
fe985e1a9c fix restart again 2023-01-12 23:20:44 +07:00
zznty
aeea192860 exit on restart 2023-01-09 22:02:54 +07:00
240 changed files with 3862 additions and 4039 deletions

25
.dockerignore Normal file
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@@ -0,0 +1,25 @@
**/.dockerignore
**/.env
**/.git
**/.gitignore
**/.project
**/.settings
**/.toolstarget
**/.vs
**/.vscode
**/.idea
**/*.*proj.user
**/*.dbmdl
**/*.jfm
**/azds.yaml
**/bin
**/charts
**/docker-compose*
**/Dockerfile*
**/node_modules
**/npm-debug.log
**/obj
**/secrets.dev.yaml
**/values.dev.yaml
LICENSE
README.md

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@@ -2,68 +2,85 @@ name: Release
on: on:
push: push:
tags: branches: [master]
- '*'
env:
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
jobs: jobs:
build: get-version:
name: Build name: Get Version
runs-on: ubuntu-latest runs-on: ubuntu-latest
env: outputs:
TORCH_VERSION: ${{ github.ref_name }} version: ${{ steps.version.outputs.version }}
BUILD_CONFIGURATION: Release
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
steps: steps:
- uses: actions/checkout@master - uses: actions/checkout@master
name: Checkout name: Checkout
- uses: actions/setup-dotnet@v3
name: Setup dotnet
with: with:
dotnet-version: '7.0.x' fetch-depth: 0
- name: Add Gh Packages Nuget Source
run: dotnet nuget add source "https://nuget.pkg.github.com/${{ github.repository_owner }}/index.json" --username ${{ github.actor }} --password ${{ secrets.GITHUB_TOKEN }} --store-password-in-clear-text --name github - name: Git Version
id: version
uses: paulhatch/semantic-version@v5.3.0
with:
tag_prefix: ''
major_pattern: 'breaking:'
minor_pattern: 'feature:'
build-nuget:
name: Build and Publish Nuget
runs-on: ubuntu-latest
needs: [get-version]
strategy:
matrix:
project: [ Torch.API, Torch, Torch.Server ]
steps:
- uses: actions/checkout@master
name: Checkout
- uses: actions/setup-dotnet@v4
name: Setup dotnet
- name: Restore dependencies - name: Restore dependencies
run: dotnet restore Torch.Server/Torch.Server.csproj --locked-mode run: dotnet restore ${{ matrix.project }}/${{ matrix.project }}.csproj --locked-mode
- name: Build
run: dotnet build Torch.Server/Torch.Server.csproj --no-restore -c ${{ env.BUILD_CONFIGURATION }} /p:AssemblyVersion=${{ env.TORCH_VERSION }} /p:Version=${{ env.TORCH_VERSION }} - name: Pack
run: dotnet pack ${{ matrix.project }}/${{ matrix.project }}.csproj -o pack --no-restore -p:Version="${{ needs.get-version.outputs.version }}" -p:AssemblyVersion="${{ needs.get-version.outputs.version }}"
- name: Push
run: dotnet nuget push -s https://ng.zznty.ru/v3/index.json -k ${{ secrets.NUGET_API_KEY }} ./pack/${{ matrix.project }}.${{ needs.get-version.outputs.version }}.nupkg
build:
name: Build and Publish Package
runs-on: ubuntu-latest
needs: [get-version]
steps:
- uses: actions/checkout@master
name: Checkout
- uses: actions/setup-dotnet@v4
name: Setup dotnet
- name: Restore dependencies
run: dotnet restore Torch.Server/Torch.Server.csproj --locked-mode -r win-x64
- name: Publish - name: Publish
run: dotnet publish Torch.Server/Torch.Server.csproj --no-build -r win-x64 --sc -c ${{ env.BUILD_CONFIGURATION }} -o ./publish run: dotnet publish Torch.Server/Torch.Server.csproj --no-restore --sc -r win-x64 -o ./publish -p:Version="${{ needs.get-version.outputs.version }}" -p:AssemblyVersion="${{ needs.get-version.outputs.version }}"
- uses: vimtor/action-zip@v1 - uses: vimtor/action-zip@v1
name: Zip Release name: Zip Release
with: with:
files: publish/ files: publish/
dest: release.zip dest: torch-server.zip
- name: Build Changelog
id: build_changelog - name: Create Release
uses: mikepenz/release-changelog-builder-action@v3 uses: akkuman/gitea-release-action@v1
env: env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} NODE_OPTIONS: '--experimental-fetch' # if nodejs < 18
with: with:
commitMode: true tag_name: ${{ needs.get-version.outputs.version }}
- name: Create release name: Release v${{ needs.get-version.outputs.version }}
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ env.TORCH_VERSION }}
release_name: Release v${{ env.TORCH_VERSION }}
body: ${{ steps.github_release.outputs.changelog }} body: ${{ steps.github_release.outputs.changelog }}
draft: true files: |-
prerelease: false ./torch-server.zip
- name: Upload release asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: release.zip
asset_name: torch-server.zip
asset_content_type: application/zip
- name: Publish release
uses: StuYarrow/publish-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
id: ${{ steps.create_release.outputs.id }}

4
.gitignore vendored
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@@ -159,10 +159,6 @@ publish/
# NuGet Packages # NuGet Packages
*.nupkg *.nupkg
# The packages folder can be ignored because of Package Restore
**/packages/*
# except build/, which is used as an MSBuild target.
!**/packages/build/
# Uncomment if necessary however generally it will be regenerated when needed # Uncomment if necessary however generally it will be regenerated when needed
#!**/packages/repositories.config #!**/packages/repositories.config
# NuGet v3's project.json files produces more ignoreable files # NuGet v3's project.json files produces more ignoreable files

8
Directory.Build.props Normal file
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@@ -0,0 +1,8 @@
<Project>
<PropertyGroup>
<TargetFramework>net9.0-windows</TargetFramework>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
<EnableWindowsTargeting>true</EnableWindowsTargeting>
</PropertyGroup>
</Project>

38
Dockerfile Normal file
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@@ -0,0 +1,38 @@
FROM mcr.microsoft.com/dotnet/runtime:8.0-windowsservercore-ltsc2022 AS base
USER $APP_UID
WORKDIR /app
FROM mcr.microsoft.com/dotnet/sdk:8.0-windowsservercore-ltsc2022 AS build
ARG BUILD_CONFIGURATION=Release
WORKDIR /src
COPY ["NuGet.config", "."]
COPY ["Directory.Build.props", "."]
COPY ["Torch.API/Torch.API.csproj", "Torch.API/"]
COPY ["Torch/Torch.csproj", "Torch/"]
COPY ["Torch.Server/Torch.Server.csproj", "Torch.Server/"]
RUN dotnet restore "Torch.Server/Torch.Server.csproj" --locked-mode
COPY . .
WORKDIR "/src/Torch.Server"
RUN dotnet build "Torch.Server.csproj" -c %BUILD_CONFIGURATION% -o /app/build
FROM build AS publish
ARG BUILD_CONFIGURATION=Release
RUN dotnet publish "Torch.Server.csproj" -c %BUILD_CONFIGURATION% -o /app/publish --no-self-contained /p:UseAppHost=false
FROM mcr.microsoft.com/windows/servercore:ltsc2022
ADD ["https://aka.ms/dotnet/8.0/windowsdesktop-runtime-win-x64.exe", "installer.exe"]
RUN installer.exe /install /quiet /norestart && del installer.exe
ADD ["https://github.com/abbodi1406/vcredist/releases/latest/download/VisualCppRedist_AIO_x86_x64.exe", "vc.exe"]
USER ContainerAdministrator
RUN vc.exe /ai39 && del vc.exe
USER ContainerUser
WORKDIR /app
COPY --from=publish /app/publish .
ENTRYPOINT ["dotnet", "Torch.Server.dll"]

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@@ -11,7 +11,7 @@ Torch is the successor to SE Server Extender and gives server admins the tools t
* Extensible using the Torch plugin system * Extensible using the Torch plugin system
### Fork Difference ### Fork Difference
* .NET 6.0 runtime * .NET 8.0 runtime
* Optimized in-game scripts (also newer compiler & language versions) * Optimized in-game scripts (also newer compiler & language versions)
* Better configuration via cli arguments, environment variables or xml config * Better configuration via cli arguments, environment variables or xml config
* Designed to run multiple instance from same install directory without having you to waste disk space * Designed to run multiple instance from same install directory without having you to waste disk space
@@ -19,7 +19,9 @@ Torch is the successor to SE Server Extender and gives server admins the tools t
### Discord ### Discord
If you have any questions or issues please join our [discord](https://discord.gg/UyYFSe3TyQ) If you have any questions or issues please join our discord
[![](https://dcbadge.vercel.app/api/server/VAb2zgXHAN)](https://discord.gg/VAb2zgXHAN)
### Installation ### Installation
@@ -30,7 +32,7 @@ If you have any questions or issues please join our [discord](https://discord.gg
# Building # Building
As a regular dotnet project with cli by running `dotnet build Torch.Server/Torch.Server.csproj`, with VS 2022 or higher, with JB Rider or Fleet. As a regular dotnet project with cli by running `dotnet build Torch.Server/Torch.Server.csproj`, with VS 2022 or higher or JB Rider.
If you have a more enjoyable server experience because of Torch, please consider supporting us on Patreon. (https://www.patreon.com/TorchSE) If you have a more enjoyable server experience because of Torch, please consider supporting us on Patreon. (https://www.patreon.com/TorchSE)

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@@ -1,11 +1,4 @@
using System; namespace Torch.API
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VRage.Game.ModAPI;
namespace Torch.API
{ {
/// <summary> /// <summary>
/// Represents a player on the server. /// Represents a player on the server.

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@@ -1,12 +1,10 @@
using System; using System;
using System.Collections.Generic; using System.ComponentModel;
using System.Linq;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using Microsoft.Extensions.Configuration;
using Torch.API.Managers; using Torch.API.Managers;
using Torch.API.Session; using Torch.API.Session;
using VRage.Game.ModAPI;
using Version = SemanticVersioning.Version; using Version = SemanticVersioning.Version;
namespace Torch.API namespace Torch.API
@@ -25,6 +23,11 @@ namespace Torch.API
/// Configuration for the current instance. /// Configuration for the current instance.
/// </summary> /// </summary>
ITorchConfig Config { get; } ITorchConfig Config { get; }
/// <summary>
/// Extended Configuration for the current instance.
/// </summary>
IConfiguration Configuration { get; }
/// <inheritdoc cref="IPluginManager"/> /// <inheritdoc cref="IPluginManager"/>
[Obsolete] [Obsolete]
@@ -138,6 +141,22 @@ namespace Torch.API
event Action<ITorchServer> Initialized; event Action<ITorchServer> Initialized;
TimeSpan ElapsedPlayTime { get; set; } TimeSpan ElapsedPlayTime { get; set; }
#region Backwards compat
/// <summary>
/// Path of the dedicated instance folder.
/// </summary>
[EditorBrowsable(EditorBrowsableState.Never)]
new string InstancePath => ((ITorchBase)this).InstancePath;
/// <summary>
/// Name of the dedicated instance.
/// </summary>
[EditorBrowsable(EditorBrowsableState.Never)]
new string InstanceName => ((ITorchBase)this).InstanceName;
#endregion
} }
/// <summary> /// <summary>

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@@ -33,7 +33,9 @@ namespace Torch
bool EntityManagerEnabled { get; set; } bool EntityManagerEnabled { get; set; }
string LoginToken { get; set; } string LoginToken { get; set; }
UpdateSource UpdateSource { get; set; } UpdateSource UpdateSource { get; set; }
List<string> Packages { get; set; }
int RestartSaveTimeout { get; set; }
void Save(string path = null); void Save(string path = null);
} }

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@@ -1,17 +1,9 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Engine.Multiplayer; using Sandbox.Engine.Multiplayer;
using Sandbox.Game.Gui; using Sandbox.Game.Gui;
using Sandbox.Game.Multiplayer;
using Torch.Utils; using Torch.Utils;
using VRage.Game; using VRage.Game;
using VRage.Network;
using VRage.Replication;
using VRageMath; using VRageMath;
using VRageRender;
namespace Torch.API.Managers namespace Torch.API.Managers
{ {

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@@ -1,11 +1,6 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VRage.Collections; using VRage.Collections;
using VRage.Game; using VRage.Game;
using VRage.Network;
using VRageMath; using VRageMath;
namespace Torch.API.Managers namespace Torch.API.Managers

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@@ -1,8 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Managers namespace Torch.API.Managers
{ {

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@@ -1,8 +1,4 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Managers namespace Torch.API.Managers
{ {

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@@ -1,10 +1,4 @@
using System; namespace Torch.API.Managers
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Managers
{ {
/// <summary> /// <summary>
/// Base interface for Torch managers. /// Base interface for Torch managers.

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@@ -1,7 +1,4 @@
using System; using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using VRage.Game;
using VRage.Game.ModAPI; using VRage.Game.ModAPI;
namespace Torch.API.Managers namespace Torch.API.Managers

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@@ -1,10 +1,4 @@
using System; namespace Torch.API.Managers
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Managers
{ {
public interface IMultiplayerManagerClient : IMultiplayerManagerBase public interface IMultiplayerManagerClient : IMultiplayerManagerBase
{ {

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@@ -1,8 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VRage.Game.ModAPI; using VRage.Game.ModAPI;
namespace Torch.API.Managers namespace Torch.API.Managers

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@@ -1,9 +1,4 @@
using System; using VRage;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VRage;
using VRage.Library.Collections; using VRage.Library.Collections;
using VRage.Network; using VRage.Network;

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@@ -0,0 +1,13 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using Torch.API.WebAPI.Plugins;
namespace Torch.API.Managers;
public interface IPackageManager : IManager
{
IReadOnlySet<Package> Packages { get; }
bool TryGetPackageAssemblies(Package package, [MaybeNullWhen(false)] out Assembly[] assemblies);
}

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@@ -1,8 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Torch.API.Plugins; using Torch.API.Plugins;
using VRage.Collections;
using VRage.Plugins;
namespace Torch.API.Managers namespace Torch.API.Managers
{ {
@@ -14,6 +12,9 @@ namespace Torch.API.Managers
/// <summary> /// <summary>
/// Fired when plugins are loaded. /// Fired when plugins are loaded.
/// </summary> /// </summary>
/// <remarks>
/// Fired when plugins are loaded and immediately if subscribed after the plugins are loaded.
/// </remarks>
event Action<IReadOnlyCollection<ITorchPlugin>> PluginsLoaded; event Action<IReadOnlyCollection<ITorchPlugin>> PluginsLoaded;
/// <summary> /// <summary>

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@@ -1,14 +1,4 @@
using System; namespace Torch.API.ModAPI.Ingame
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Game.Entities.Blocks;
using Sandbox.ModAPI.Ingame;
using VRage.Game.ModAPI.Ingame;
namespace Torch.API.ModAPI.Ingame
{ {
public static class GridExtensions public static class GridExtensions
{ {

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@@ -1,9 +1,4 @@
using System; using System.Runtime.CompilerServices;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
//Needed so Torch can set the instance here without exposing anything bad to mods or creating a circular dependency. //Needed so Torch can set the instance here without exposing anything bad to mods or creating a circular dependency.
[assembly: InternalsVisibleTo("Torch")] [assembly: InternalsVisibleTo("Torch")]

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@@ -1,9 +1,4 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Plugins namespace Torch.API.Plugins
{ {

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@@ -1,9 +1,4 @@
using System; using System.Windows.Controls;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Controls;
namespace Torch.API.Plugins namespace Torch.API.Plugins
{ {

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@@ -1,9 +1,4 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Plugins namespace Torch.API.Plugins
{ {

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@@ -1,10 +1,4 @@
using System; namespace Torch.API
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API
{ {
/// <summary> /// <summary>
/// Used to indicate the state of the dedicated server. /// Used to indicate the state of the dedicated server.

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@@ -1,10 +1,4 @@
using System; namespace Torch.API.Session
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Session
{ {
/// <summary> /// <summary>
/// The result of a save operation /// The result of a save operation
@@ -39,6 +33,11 @@ namespace Torch.API.Session
/// <summary> /// <summary>
/// The save operation timed out /// The save operation timed out
/// </summary> /// </summary>
TimedOut = -5 TimedOut = -5,
/// <summary>
/// Another save operation is in progress
/// </summary>
ConcurrentSaveInProgress = -6
} }
} }

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@@ -1,9 +1,4 @@
using System; using Sandbox.Game.World;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Game.World;
using Torch.API.Managers; using Torch.API.Managers;
namespace Torch.API.Session namespace Torch.API.Session

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@@ -1,9 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.ComponentModel; using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Torch.API.Managers; using Torch.API.Managers;
using VRage.Game; using VRage.Game;

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@@ -1,10 +1,4 @@
using System; namespace Torch.API.Session
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Session
{ {
/// <summary> /// <summary>
/// Represents the state of a <see cref="ITorchSession"/> /// Represents the state of a <see cref="ITorchSession"/>

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@@ -1,14 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net7-windows</TargetFramework>
<AssemblyTitle>Torch API</AssemblyTitle> <AssemblyTitle>Torch API</AssemblyTitle>
<Product>Torch</Product> <Product>Torch</Product>
<Copyright>Copyright © Torch API 2017</Copyright> <Copyright>Copyright © Torch API 2017</Copyright>
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute> <GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
<OutputPath>..\bin\$(Platform)\$(Configuration)\</OutputPath>
<UseWpf>True</UseWpf> <UseWpf>True</UseWpf>
<EnableWindowsTargeting>true</EnableWindowsTargeting>
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="$(Configuration) == 'Release'"> <PropertyGroup Condition="$(Configuration) == 'Release'">
@@ -16,12 +12,15 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="JorgeSerrano.Json.JsonSnakeCaseNamingPolicy" Version="0.9.0" /> <PackageReference Include="JetBrains.Annotations" Version="2024.3.0" />
<PackageReference Include="NLog" Version="5.1.0" /> <PackageReference Include="Microsoft.Extensions.Configuration.Binder" Version="9.0.0" />
<PackageReference Include="SemanticVersioning" Version="2.0.2" /> <PackageReference Include="NLog" Version="5.3.4" />
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.201.13"> <PackageReference Include="NuGet.Commands" Version="6.12.1" />
<PrivateAssets>all</PrivateAssets> <PackageReference Include="NuGet.DependencyResolver.Core" Version="6.12.1" />
<IncludeAssets>compile</IncludeAssets> <PackageReference Include="SemanticVersioning" Version="3.0.0" />
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.*">
<ExcludeAssets>runtime</ExcludeAssets>
</PackageReference> </PackageReference>
<PackageReference Include="System.Linq.Async" Version="6.0.1" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@@ -1,9 +1,4 @@
using System; using Sandbox;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox;
namespace Torch.API namespace Torch.API
{ {

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@@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using System.Text; using System.Text;
using System.Threading.Tasks;
namespace Torch.Utils namespace Torch.Utils
{ {

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@@ -0,0 +1,11 @@
#nullable enable
using System.IO;
using System.Threading.Tasks;
namespace Torch.API.WebAPI.Plugins;
public interface IPackageItem
{
Task<Stream> OpenFileAsync();
public string FileName { get; }
}

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@@ -0,0 +1,10 @@
#nullable enable
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Torch.API.WebAPI.Plugins;
public interface IPackageReader
{
Task<(IEnumerable<IPackageItem> Root, IReadOnlyDictionary<PackageDependency, IEnumerable<IPackageItem>> Dependencies)> GetItemsAsync();
}

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@@ -0,0 +1,11 @@
#nullable enable
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Torch.API.WebAPI.Plugins;
public interface IPackageResolver
{
Task<IEnumerable<Package>> ResolvePackagesAsync(IReadOnlyDictionary<string, string> packages);
Task<IPackageReader> GetPackageAsync(Package package);
}

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@@ -0,0 +1,87 @@
#nullable enable
using System;
using System.Threading.Tasks;
using NuGet.Common;
namespace Torch.API.WebAPI.Plugins;
internal class NLogLogger : ILogger
{
private readonly NLog.ILogger _logger;
public NLogLogger(NLog.ILogger logger)
{
_logger = logger;
}
public void LogDebug(string data)
{
_logger.Debug(data);
}
public void LogVerbose(string data)
{
_logger.Trace(data);
}
public void LogInformation(string data)
{
_logger.Info(data);
}
public void LogMinimal(string data)
{
_logger.Debug(data);
}
public void LogWarning(string data)
{
_logger.Warn(data);
}
public void LogError(string data)
{
_logger.Error(data);
}
public void LogInformationSummary(string data)
{
_logger.Info(data);
}
public void Log(LogLevel level, string data)
{
_logger.Log(ToNLogLevel(level), data);
}
private static NLog.LogLevel ToNLogLevel(LogLevel level)
{
return level switch
{
LogLevel.Debug => NLog.LogLevel.Debug,
LogLevel.Verbose => NLog.LogLevel.Trace,
LogLevel.Information => NLog.LogLevel.Info,
LogLevel.Minimal => NLog.LogLevel.Debug,
LogLevel.Warning => NLog.LogLevel.Warn,
LogLevel.Error => NLog.LogLevel.Error,
_ => throw new ArgumentOutOfRangeException(nameof(level), level, null)
};
}
public Task LogAsync(LogLevel level, string data)
{
Log(level, data);
return Task.CompletedTask;
}
public void Log(ILogMessage message)
{
_logger.Log(ToNLogLevel(message.Level), message.FormatWithCode);
}
public Task LogAsync(ILogMessage message)
{
Log(message);
return Task.CompletedTask;
}
}

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@@ -0,0 +1,10 @@
using System.Collections.Generic;
using NuGet.DependencyResolver;
using SemanticVersioning;
namespace Torch.API.WebAPI.Plugins;
public record Package(string Name, Version Version, IReadOnlySet<PackageDependency> Dependencies)
{
internal GraphItem<RemoteResolveResult> Graph { get; init; }
}

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@@ -0,0 +1,9 @@
using NuGet.DependencyResolver;
using SemanticVersioning;
namespace Torch.API.WebAPI.Plugins;
public record PackageDependency(string Name, Version Version, PackageDependencyKind Kind)
{
internal RemoteMatch Match { get; init; }
}

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@@ -0,0 +1,8 @@
namespace Torch.API.WebAPI.Plugins;
public enum PackageDependencyKind
{
None,
Transitive,
Direct
}

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@@ -0,0 +1,91 @@
#nullable enable
using System.Collections.Generic;
using System.Collections.Immutable;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NuGet.Common;
using NuGet.DependencyResolver;
using NuGet.Frameworks;
using NuGet.Packaging;
using NuGet.Protocol.Core.Types;
using NuGet.Versioning;
namespace Torch.API.WebAPI.Plugins;
public class PackageReader : IPackageReader
{
private readonly Package _package;
private readonly SourceCacheContext _cacheContext;
private readonly ILogger _logger;
private readonly NuGetFramework _framework;
private readonly IFrameworkCompatibilityProvider _compatibilityProvider;
private readonly DirectoryInfo _packagesDirectory;
public PackageReader(Package package, SourceCacheContext cacheContext, ILogger logger, NuGetFramework framework,
IFrameworkCompatibilityProvider compatibilityProvider, DirectoryInfo packagesDirectory)
{
_package = package;
_cacheContext = cacheContext;
_logger = logger;
_framework = framework;
_compatibilityProvider = compatibilityProvider;
_packagesDirectory = packagesDirectory;
}
public async Task<(IEnumerable<IPackageItem> Root, IReadOnlyDictionary<PackageDependency, IEnumerable<IPackageItem>>
Dependencies)>
GetItemsAsync()
{
async Task<IEnumerable<IPackageItem>> GetPackageItemsAsync(string id, NuGetVersion version,
IRemoteDependencyProvider provider)
{
var downloader =
await provider.GetPackageDownloaderAsync(new(id, version), _cacheContext, _logger,
CancellationToken.None);
await downloader.CopyNupkgFileToAsync(Path.Combine(_packagesDirectory.FullName, $"{id}.{version}.nupkg"),
CancellationToken.None);
var frameworks = await downloader.ContentReader.GetReferenceItemsAsync(CancellationToken.None);
var items = frameworks.Where(b => _compatibilityProvider.IsCompatible(_framework, b.TargetFramework))
.MaxBy(b => b.TargetFramework.Version)?.Items;
return items?.Select(b => new PackageItem(b, downloader)) ?? ImmutableArray<PackageItem>.Empty;
}
var rootIdentity = _package.Graph.Key;
return (await GetPackageItemsAsync(rootIdentity.Name, rootIdentity.Version, _package.Graph.Data.Match.Provider),
await _package.Dependencies.ToAsyncEnumerable().SelectManyAwait(async b =>
(await GetPackageItemsAsync(
b.Match.Library.Name,
b.Match.Library.Version,
b.Match.Provider))
.ToAsyncEnumerable()
.Select(c => (b, c)))
.GroupBy(b => b.b, b => b.c)
.ToDictionaryAwaitAsync<IAsyncGrouping<PackageDependency, IPackageItem>, PackageDependency,
IEnumerable<IPackageItem>>(b => ValueTask.FromResult(b.Key),
async b => await b.ToArrayAsync()));
}
}
file class PackageItem : IPackageItem
{
private readonly string _path;
private readonly IPackageDownloader _downloader;
public string FileName => Path.GetFileName(_path);
public PackageItem(string path, IPackageDownloader downloader)
{
_path = path;
_downloader = downloader;
}
public Task<Stream> OpenFileAsync()
{
return _downloader.CoreReader.GetStreamAsync(_path, CancellationToken.None);
}
}

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@@ -0,0 +1,104 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NLog;
using NuGet.Commands;
using NuGet.Configuration;
using NuGet.DependencyResolver;
using NuGet.Frameworks;
using NuGet.LibraryModel;
using NuGet.Protocol;
using NuGet.Protocol.Core.Types;
using NuGet.Versioning;
using Version = SemanticVersioning.Version;
namespace Torch.API.WebAPI.Plugins;
public class PackageResolver : IPackageResolver
{
private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
private readonly NuGetFramework _framework = NuGetFramework.Parse("net7.0-windows7.0");
private readonly NLogLogger _logger = new(Log);
private readonly SourceCacheContext _sourceCacheContext = new();
private readonly RemoteWalkContext _remoteWalkContext;
private readonly DirectoryInfo _packagesDirectory;
private readonly IFrameworkCompatibilityProvider _compatibilityProvider = DefaultCompatibilityProvider.Instance;
public PackageResolver(IEnumerable<PackageSource> sources, DirectoryInfo packagesDirectory)
{
_packagesDirectory = packagesDirectory;
IReadOnlySet<PackageSource> packageSources = sources.Where(b => b.Type is PackageSourceType.NuGet).ToImmutableHashSet();
var mapping = new PackageSourceMapping(packageSources.ToDictionary(b => b.Name, b => b.Patterns));
_remoteWalkContext = new RemoteWalkContext(_sourceCacheContext, mapping, _logger);
foreach (var (name, url, _, _) in packageSources)
{
var packageSource = new NuGet.Configuration.PackageSource(url, name);
var sourceRepository = new SourceRepository(packageSource, new INuGetResourceProvider[]
{
new DownloadResourceV3Provider(),
new DependencyInfoResourceV3Provider(),
new ServiceIndexResourceV3Provider(),
new RemoteV3FindPackageByIdResourceProvider(),
new V3FeedListResourceProvider(),
new HttpSourceResourceProvider(),
new RegistrationResourceV3Provider(),
new HttpHandlerResourceV3Provider()
}.Select(b => new Lazy<INuGetResourceProvider>(b)), FeedType.HttpV3);
_remoteWalkContext.RemoteLibraryProviders.Add(
new SourceRepositoryDependencyProvider(sourceRepository, _logger, _sourceCacheContext, true, false));
}
}
public async Task<IEnumerable<Package>> ResolvePackagesAsync(
IReadOnlyDictionary<string, string> packages)
{
Log.Info("Restoring {0} packages", packages.Count);
var graphs = await Task.WhenAll(packages.Select(b =>
{
var (key, versionRange) = b;
var libraryRange = new LibraryRange(key, VersionRange.Parse(versionRange), LibraryDependencyTarget.All);
return ResolverUtility.FindLibraryEntryAsync(libraryRange, _framework, "win-x64",
_remoteWalkContext, CancellationToken.None);
}));
return await graphs.ToAsyncEnumerable().SelectAwait(async graph =>
{
return new Package(graph.Key.Name, Version.Parse(graph.Key.Version.ToFullString()),
await graph.Data.Dependencies
.ToAsyncEnumerable()
.SelectAwait(async b =>
{
var match = await ResolverUtility.FindLibraryByVersionAsync(
b.LibraryRange, _framework, _remoteWalkContext.RemoteLibraryProviders,
_sourceCacheContext, _logger, CancellationToken.None);
return new PackageDependency(
b.Name, Version.Parse(match.Library.Version.ToFullString()),
(PackageDependencyKind)b.ReferenceType)
{
Match = match
};
})
.ToHashSetAsync())
{
Graph = graph
};
}).ToArrayAsync();
}
public Task<IPackageReader> GetPackageAsync(Package package)
{
var reader = new PackageReader(package, _sourceCacheContext, _logger, _framework, _compatibilityProvider, _packagesDirectory);
return Task.FromResult<IPackageReader>(reader);
}
}

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@@ -0,0 +1,8 @@
using System.Collections.Generic;
namespace Torch.API.WebAPI.Plugins;
#nullable enable
public record PackageSource
#nullable restore
(string Name, string Url, IReadOnlyList<string> Patterns, PackageSourceType Type);

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@@ -0,0 +1,8 @@
#nullable enable
namespace Torch.API.WebAPI.Plugins;
public enum PackageSourceType
{
NuGet,
LegacyTorch
}

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@@ -5,7 +5,6 @@ using System.Net.Http;
using System.Net.Http.Json; using System.Net.Http.Json;
using System.Text.Json; using System.Text.Json;
using System.Threading.Tasks; using System.Threading.Tasks;
using JorgeSerrano.Json;
using Version = SemanticVersioning.Version; using Version = SemanticVersioning.Version;
namespace Torch.API.WebAPI.Update; namespace Torch.API.WebAPI.Update;
@@ -38,7 +37,7 @@ public class GithubQuery : IUpdateQuery
{ {
var response = await _client.GetFromJsonAsync<Release>($"/repos/{repository}/releases/latest", new JsonSerializerOptions(JsonSerializerDefaults.Web) var response = await _client.GetFromJsonAsync<Release>($"/repos/{repository}/releases/latest", new JsonSerializerOptions(JsonSerializerDefaults.Web)
{ {
PropertyNamingPolicy = new JsonSnakeCaseNamingPolicy() PropertyNamingPolicy = JsonNamingPolicy.SnakeCaseLower
}); });
if (response is null) if (response is null)

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@@ -1,38 +1,226 @@
{ {
"version": 1, "version": 1,
"dependencies": { "dependencies": {
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View File

@@ -1,8 +1,4 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProtoBuf; using ProtoBuf;
using Sandbox.ModAPI; using Sandbox.ModAPI;

View File

@@ -1,26 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace Torch.Mod.Messages
{
/// <summary>
/// shim to store incoming message data
/// </summary>
internal class IncomingMessage : MessageBase
{
public IncomingMessage()
{
}
public override void ProcessClient()
{
throw new Exception();
}
public override void ProcessServer()
{
throw new Exception();
}
}
}

View File

@@ -1,7 +1,4 @@
using System; using ProtoBuf;
using System.Collections.Generic;
using System.Text;
using ProtoBuf;
using Sandbox.ModAPI; using Sandbox.ModAPI;
namespace Torch.Mod.Messages namespace Torch.Mod.Messages
@@ -32,11 +29,6 @@ namespace Torch.Mod.Messages
public override void ProcessClient() public override void ProcessClient()
{ {
if (TorchModCore.Debug)
{
MyAPIGateway.Utilities.ShowMessage("Torch", $"Joining server {Address} with delay {Delay}");
}
if (Delay <= 0) if (Delay <= 0)
{ {
MyAPIGateway.Multiplayer.JoinServer(Address); MyAPIGateway.Multiplayer.JoinServer(Address);

View File

@@ -1,9 +1,4 @@
using System; using ProtoBuf;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProtoBuf;
namespace Torch.Mod.Messages namespace Torch.Mod.Messages
{ {
@@ -17,36 +12,9 @@ namespace Torch.Mod.Messages
[ProtoContract] [ProtoContract]
public abstract class MessageBase public abstract class MessageBase
{ {
[ProtoMember(101)]
public ulong SenderId; public ulong SenderId;
public abstract void ProcessClient(); public abstract void ProcessClient();
public abstract void ProcessServer(); public abstract void ProcessServer();
//members below not serialized, they're just metadata about the intended target(s) of this message
internal MessageTarget TargetType;
internal ulong Target;
internal ulong[] Ignore;
internal byte[] CompressedData;
}
public enum MessageTarget
{
/// <summary>
/// Send to Target
/// </summary>
Single,
/// <summary>
/// Send to Server
/// </summary>
Server,
/// <summary>
/// Send to all Clients (only valid from server)
/// </summary>
AllClients,
/// <summary>
/// Send to all except those steam ID listed in Ignore
/// </summary>
AllExcept,
} }
} }

View File

@@ -1,6 +1,4 @@
using System; using System;
using System.Collections.Generic;
using System.Text;
using ProtoBuf; using ProtoBuf;
using Sandbox.ModAPI; using Sandbox.ModAPI;

View File

@@ -1,6 +1,4 @@
using System; using System;
using System.Collections.Generic;
using System.Text;
using ProtoBuf; using ProtoBuf;
using Sandbox.ModAPI; using Sandbox.ModAPI;
using VRage.ModAPI; using VRage.ModAPI;

View File

@@ -1,161 +1,50 @@
using System; using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Sandbox.ModAPI; using Sandbox.ModAPI;
using Torch.Mod.Messages; using Torch.Mod.Messages;
using VRage; using VRage.Game.Components;
using VRage.Collections;
using VRage.Game.ModAPI; using VRage.Game.ModAPI;
using VRage.Network; #if TORCH
using VRage.Utils; using Torch.Utils;
using Task = ParallelTasks.Task; using VRage.Library.Collections;
using System.Reflection;
#endif
namespace Torch.Mod namespace Torch.Mod
{ {
public static class ModCommunication [MySessionComponentDescriptor(MyUpdateOrder.AfterSimulation)]
public class ModCommunication : MySessionComponentBase
{ {
public const ushort NET_ID = 4352; public const ulong MOD_ID = 2915950488;
private static bool _closing = false; private const ushort CHANNEL = 7654;
private static BlockingCollection<MessageBase> _processing;
private static MyConcurrentPool<IncomingMessage> _messagePool;
private static List<IMyPlayer> _playerCache;
public static void Register() public override void BeforeStart()
{ {
MyLog.Default.WriteLineAndConsole("TORCH MOD: Registering mod communication."); base.BeforeStart();
_processing = new BlockingCollection<MessageBase>(new ConcurrentQueue<MessageBase>()); MyAPIGateway.Multiplayer.RegisterSecureMessageHandler(CHANNEL, MessageHandler);
_playerCache = new List<IMyPlayer>();
_messagePool = new MyConcurrentPool<IncomingMessage>(8);
MyAPIGateway.Multiplayer.RegisterMessageHandler(NET_ID, MessageHandler);
//background thread to handle de/compression and processing
_closing = false;
MyAPIGateway.Parallel.StartBackground(DoProcessing);
MyLog.Default.WriteLineAndConsole("TORCH MOD: Mod communication registered successfully.");
} }
public static void Unregister() private void MessageHandler(ushort channel, byte[] data, ulong sender, bool fromServer)
{ {
MyLog.Default.WriteLineAndConsole("TORCH MOD: Unregistering mod communication."); if (!fromServer)
MyAPIGateway.Multiplayer?.UnregisterMessageHandler(NET_ID, MessageHandler); return;
_processing?.CompleteAdding();
_closing = true; var message = MyAPIGateway.Utilities.SerializeFromBinary<MessageBase>(data);
//_task.Wait(); message.SenderId = sender;
if (MyAPIGateway.Multiplayer.IsServer) message.ProcessServer();
else message.ProcessClient();
} }
private static void MessageHandler(byte[] bytes)
{
var m = _messagePool.Get();
m.CompressedData = bytes;
#if TORCH #if TORCH
m.SenderId = MyEventContext.Current.Sender.Value; [ReflectedMethodInfo(typeof(MyAPIUtilities), "VRage.Game.ModAPI.IMyUtilities.SerializeToBinary")]
#endif private static MethodInfo _serializeMethod = null!;
_processing.Add(m); private static readonly CacheList<IMyPlayer> Players = new();
}
public static void DoProcessing() private static byte[] Serialize(MessageBase message)
{ {
while (!_closing) return (byte[])_serializeMethod.MakeGenericMethod(message.GetType())
{ .Invoke(MyAPIGateway.Utilities, new object[] { message });
try
{
MessageBase m;
try
{
m = _processing.Take();
}
catch
{
continue;
}
MyLog.Default.WriteLineAndConsole($"Processing message: {m.GetType().Name}");
if (m is IncomingMessage) //process incoming messages
{
MessageBase i;
try
{
var o = MyCompression.Decompress(m.CompressedData);
m.CompressedData = null;
_messagePool.Return((IncomingMessage)m);
i = MyAPIGateway.Utilities.SerializeFromBinary<MessageBase>(o);
}
catch (Exception ex)
{
MyLog.Default.WriteLineAndConsole($"TORCH MOD: Failed to deserialize message! {ex}");
continue;
}
if (TorchModCore.Debug)
MyAPIGateway.Utilities.ShowMessage("Torch", $"Received message of type {i.GetType().Name}");
if (MyAPIGateway.Multiplayer.IsServer)
i.ProcessServer();
else
i.ProcessClient();
}
else //process outgoing messages
{
if (TorchModCore.Debug)
MyAPIGateway.Utilities.ShowMessage("Torch", $"Sending message of type {m.GetType().Name}");
var b = MyAPIGateway.Utilities.SerializeToBinary(m);
m.CompressedData = MyCompression.Compress(b);
switch (m.TargetType)
{
case MessageTarget.Single:
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, m.Target);
break;
case MessageTarget.Server:
MyAPIGateway.Multiplayer.SendMessageToServer(NET_ID, m.CompressedData);
break;
case MessageTarget.AllClients:
MyAPIGateway.Players.GetPlayers(_playerCache);
foreach (var p in _playerCache)
{
if (p.SteamUserId == MyAPIGateway.Multiplayer.MyId)
continue;
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, p.SteamUserId);
}
break;
case MessageTarget.AllExcept:
MyAPIGateway.Players.GetPlayers(_playerCache);
foreach (var p in _playerCache)
{
if (p.SteamUserId == MyAPIGateway.Multiplayer.MyId || m.Ignore.Contains(p.SteamUserId))
continue;
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, p.SteamUserId);
}
break;
default:
throw new Exception();
}
_playerCache.Clear();
}
}
catch (Exception ex)
{
MyLog.Default.WriteLineAndConsole($"TORCH MOD: Exception occurred in communication thread! {ex}");
}
}
MyLog.Default.WriteLineAndConsole("TORCH MOD: INFO: Communication thread shut down successfully! THIS IS NOT AN ERROR");
//exit signal received. Clean everything and GTFO
_processing?.Dispose();
_processing = null;
_messagePool?.Clean();
_messagePool = null;
_playerCache = null;
} }
public static void SendMessageTo(MessageBase message, ulong target) public static void SendMessageTo(MessageBase message, ulong target)
@@ -163,12 +52,7 @@ namespace Torch.Mod
if (!MyAPIGateway.Multiplayer.IsServer) if (!MyAPIGateway.Multiplayer.IsServer)
throw new Exception("Only server can send targeted messages"); throw new Exception("Only server can send targeted messages");
if (_closing) MyAPIGateway.Multiplayer.SendMessageTo(CHANNEL, Serialize(message), target);
return;
message.Target = target;
message.TargetType = MessageTarget.Single;
_processing.Add(message);
} }
public static void SendMessageToClients(MessageBase message) public static void SendMessageToClients(MessageBase message)
@@ -176,11 +60,7 @@ namespace Torch.Mod
if (!MyAPIGateway.Multiplayer.IsServer) if (!MyAPIGateway.Multiplayer.IsServer)
throw new Exception("Only server can send targeted messages"); throw new Exception("Only server can send targeted messages");
if (_closing) MyAPIGateway.Multiplayer.SendMessageToOthers(CHANNEL, Serialize(message));
return;
message.TargetType = MessageTarget.AllClients;
_processing.Add(message);
} }
public static void SendMessageExcept(MessageBase message, params ulong[] ignoredUsers) public static void SendMessageExcept(MessageBase message, params ulong[] ignoredUsers)
@@ -188,21 +68,20 @@ namespace Torch.Mod
if (!MyAPIGateway.Multiplayer.IsServer) if (!MyAPIGateway.Multiplayer.IsServer)
throw new Exception("Only server can send targeted messages"); throw new Exception("Only server can send targeted messages");
if (_closing) using var players = Players;
return; MyAPIGateway.Multiplayer.Players.GetPlayers(players, player => !ignoredUsers.Contains(player.SteamUserId));
message.TargetType = MessageTarget.AllExcept; var data = Serialize(message);
message.Ignore = ignoredUsers; foreach (var player in players)
_processing.Add(message); {
MyAPIGateway.Multiplayer.SendMessageTo(CHANNEL, data, player.SteamUserId);
}
} }
public static void SendMessageToServer(MessageBase message) public static void SendMessageToServer(MessageBase message)
{ {
if (_closing) throw new NotSupportedException();
return;
message.TargetType = MessageTarget.Server;
_processing.Add(message);
} }
#endif
} }
} }

View File

@@ -9,13 +9,11 @@
<Import_RootNamespace>Torch.Mod</Import_RootNamespace> <Import_RootNamespace>Torch.Mod</Import_RootNamespace>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Compile Include="$(MSBuildThisFileDirectory)Messages\IncomingMessage.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Messages\JoinServerMessage.cs" /> <Compile Include="$(MSBuildThisFileDirectory)Messages\JoinServerMessage.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Messages\NotificationMessage.cs" /> <Compile Include="$(MSBuildThisFileDirectory)Messages\NotificationMessage.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Messages\DialogMessage.cs" /> <Compile Include="$(MSBuildThisFileDirectory)Messages\DialogMessage.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Messages\MessageBase.cs" /> <Compile Include="$(MSBuildThisFileDirectory)Messages\MessageBase.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Messages\VoxelResetMessage.cs" /> <Compile Include="$(MSBuildThisFileDirectory)Messages\VoxelResetMessage.cs" />
<Compile Include="$(MSBuildThisFileDirectory)ModCommunication.cs" /> <Compile Include="$(MSBuildThisFileDirectory)ModCommunication.cs" />
<Compile Include="$(MSBuildThisFileDirectory)TorchModCore.cs" />
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@@ -1,51 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.ModAPI;
using VRage.Game.Components;
namespace Torch.Mod
{
[MySessionComponentDescriptor(MyUpdateOrder.AfterSimulation)]
public class TorchModCore : MySessionComponentBase
{
public const ulong MOD_ID = 2722000298;
private static bool _init;
public static bool Debug;
public override void UpdateAfterSimulation()
{
if (_init)
return;
_init = true;
ModCommunication.Register();
MyAPIGateway.Utilities.MessageEntered += Utilities_MessageEntered;
}
private void Utilities_MessageEntered(string messageText, ref bool sendToOthers)
{
if (messageText == "@!debug")
{
Debug = !Debug;
MyAPIGateway.Utilities.ShowMessage("Torch", $"Debug: {Debug}");
sendToOthers = false;
}
}
protected override void UnloadData()
{
try
{
MyAPIGateway.Utilities.MessageEntered -= Utilities_MessageEntered;
ModCommunication.Unregister();
}
catch
{
//session unloading, don't care
}
}
}
}

View File

@@ -1,6 +1,5 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net7-windows</TargetFramework>
<NoWarn>1591,0649</NoWarn> <NoWarn>1591,0649</NoWarn>
<AssemblyTitle>Torch Server Tests</AssemblyTitle> <AssemblyTitle>Torch Server Tests</AssemblyTitle>
<Product>Torch</Product> <Product>Torch</Product>
@@ -8,24 +7,15 @@
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute> <GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<OutputPath>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\</OutputPath> <OutputPath>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\</OutputPath>
<PlatformTarget>x64</PlatformTarget>
<Configurations>Debug;Release</Configurations>
<Platforms>AnyCPU</Platforms>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="$(Configuration) == 'Release'"> <PropertyGroup Condition="$(Configuration) == 'Release'">
<DocumentationFile>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\Torch.Server.Tests.xml</DocumentationFile> <DocumentationFile>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\Torch.Server.Tests.xml</DocumentationFile>
</PropertyGroup> </PropertyGroup>
<!-- <Import Project="$(SolutionDir)\TransformOnBuild.targets" /> --> <!-- <Import Project="$(SolutionDir)\TransformOnBuild.targets" /> -->
<ItemGroup> <ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
<PackageReference Include="NLog" Version="5.1.0" /> <PackageReference Include="NLog" Version="5.3.4" />
<PackageReference Include="xunit" Version="2.4.2" /> <PackageReference Include="xunit" Version="2.9.3" />
</ItemGroup>
<ItemGroup>
<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\Torch.API\Torch.API.csproj" /> <ProjectReference Include="..\Torch.API\Torch.API.csproj" />

View File

@@ -2,8 +2,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Torch.Server.ViewModels; using Torch.Server.ViewModels;
using VRage.Game; using VRage.Game;
using Xunit; using Xunit;

View File

@@ -0,0 +1,681 @@
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}

View File

@@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
namespace Torch.Server;
internal static class ApplicationRestartHelper
{
public static void RestartApplication()
{
var exe = Path.Combine(AppContext.BaseDirectory, "Torch.Server.exe");
var args = Environment.GetCommandLineArgs().ToList();
args.RemoveAt(0); // dll entry path
args.RemoveConfigItem("--tempAutostart");
args.RemoveConfigItem("--waitForPid");
args.AddRange([
"--waitForPid", Environment.ProcessId.ToString(),
"--tempAutostart", "true"
]);
Process.Start(new ProcessStartInfo(exe, args));
}
private static void RemoveConfigItem(this List<string> list, string item)
{
var index = list.BinarySearch(item, StringComparer.OrdinalIgnoreCase);
if (index < 0) return;
list.RemoveAt(index);
list.RemoveAt(index);
}
}

View File

@@ -1,9 +1,4 @@
using System; using Torch.Commands;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Torch.Commands;
namespace Torch.Server.Commands namespace Torch.Server.Commands
{ {

View File

@@ -1,23 +1,13 @@
using System; using System;
using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.IO; using System.IO;
using System.IO.Compression; using System.IO.Compression;
using System.Linq;
using System.Net;
using System.Net.Http; using System.Net.Http;
using System.Reflection;
using System.Text;
using System.Threading; using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Windows;
using System.Windows.Threading; using System.Windows.Threading;
using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Configuration;
using NLog; using NLog;
using NLog.Targets;
using Sandbox.Engine.Utils;
using Torch.Utils;
using VRage.FileSystem;
namespace Torch.Server namespace Torch.Server
{ {
@@ -27,10 +17,10 @@ namespace Torch.Server
private static readonly Logger Log = LogManager.GetLogger(nameof(Initializer)); private static readonly Logger Log = LogManager.GetLogger(nameof(Initializer));
private bool _init; private bool _init;
private const string STEAMCMD_DIR = "steamcmd"; private const string TOOL_DIR = "tool";
private const string STEAMCMD_ZIP = "temp.zip"; private const string TOOL_ZIP = "temp.zip";
private static readonly string STEAMCMD_EXE = "steamcmd.exe"; private static readonly string TOOL_EXE = "steamcmd.exe";
private const string STEAMCMD_ARGS = "+force_install_dir \"{0}\" +login anonymous +app_update 298740 +quit"; private const string TOOL_ARGS = "+force_install_dir \"{0}\" +login anonymous +app_update 298740 +quit";
private TorchServer _server; private TorchServer _server;
internal Persistent<TorchConfig> ConfigPersistent { get; } internal Persistent<TorchConfig> ConfigPersistent { get; }
@@ -56,8 +46,8 @@ namespace Torch.Server
Log.Debug("Debug logging enabled."); Log.Debug("Debug logging enabled.");
#endif #endif
if (!configuration.GetValue("noupdate", false)) if (configuration.GetValue("getGameUpdates", true) && !configuration.GetValue("noupdate", false))
RunSteamCmd(configuration); RunSteamCmdAsync(configuration).Wait();
var processPid = configuration.GetValue<int>("waitForPid"); var processPid = configuration.GetValue<int>("waitForPid");
if (processPid != 0) if (processPid != 0)
@@ -83,9 +73,9 @@ namespace Torch.Server
return true; return true;
} }
public void Run() public void Run(IConfiguration configuration)
{ {
_server = new TorchServer(Config, ApplicationContext.Current.InstanceDirectory.FullName, ApplicationContext.Current.InstanceName); _server = new TorchServer(Config, ApplicationContext.Current.InstanceDirectory.FullName, ApplicationContext.Current.InstanceName, configuration);
if (ApplicationContext.Current.IsService || Config.NoGui) if (ApplicationContext.Current.IsService || Config.NoGui)
{ {
@@ -102,53 +92,40 @@ namespace Torch.Server
} }
#endif #endif
var gameThread = new Thread(() => _server.Init();
{
_server.Init();
if (Config.Autostart || Config.TempAutostart) if (!Config.Autostart && !Config.TempAutostart) return;
{
Config.TempAutostart = false;
_server.Start();
}
});
gameThread.Start(); Config.TempAutostart = false;
_server.Start();
var ui = new TorchUI(_server);
SynchronizationContext.SetSynchronizationContext(
new DispatcherSynchronizationContext(Dispatcher.CurrentDispatcher));
ui.ShowDialog();
} }
} }
public static void RunSteamCmd(IConfiguration configuration) public static async Task RunSteamCmdAsync(IConfiguration configuration)
{ {
var log = LogManager.GetLogger("SteamCMD"); var log = LogManager.GetLogger("SteamCMD");
var path = configuration.GetValue<string>("steamCmdPath") ?? ApplicationContext.Current.TorchDirectory
.CreateSubdirectory(STEAMCMD_DIR).FullName;
var path = configuration.GetValue<string>("steamToolPath") ?? ApplicationContext.Current.TorchDirectory
.CreateSubdirectory(TOOL_DIR).FullName;
if (!Directory.Exists(path)) if (!Directory.Exists(path))
{ {
Directory.CreateDirectory(path); Directory.CreateDirectory(path);
} }
var steamCmdExePath = Path.Combine(path, STEAMCMD_EXE); var toolExe = Path.Combine(path, TOOL_EXE);
if (!File.Exists(steamCmdExePath)) if (!File.Exists(toolExe))
{ {
try try
{ {
log.Info("Downloading SteamCMD."); log.Info("Downloading SteamCMD.");
using (var client = new HttpClient()) using (var client = new HttpClient())
using (var file = File.Create(STEAMCMD_ZIP)) await using (var file = File.Create(TOOL_ZIP))
using (var stream = client.GetStreamAsync("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip").Result) await using (var stream = await client.GetStreamAsync("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip"))
stream.CopyTo(file); await stream.CopyToAsync(file);
ZipFile.ExtractToDirectory(STEAMCMD_ZIP, path); ZipFile.ExtractToDirectory(TOOL_ZIP, path);
File.Delete(STEAMCMD_ZIP); File.Delete(TOOL_ZIP);
log.Info("SteamCMD downloaded successfully!"); log.Info("SteamCMD downloaded successfully!");
} }
catch (Exception e) catch (Exception e)
@@ -159,21 +136,18 @@ namespace Torch.Server
} }
log.Info("Checking for DS updates."); log.Info("Checking for DS updates.");
var steamCmdProc = new ProcessStartInfo(steamCmdExePath) var steamCmdProc = new ProcessStartInfo(toolExe)
{ {
Arguments = string.Format(STEAMCMD_ARGS, configuration.GetValue("gamePath", "../")), Arguments = string.Format(TOOL_ARGS, configuration.GetValue("gamePath", "../")),
WorkingDirectory = path, WorkingDirectory = path,
UseShellExecute = false, RedirectStandardOutput = true
RedirectStandardOutput = true,
StandardOutputEncoding = Encoding.ASCII
}; };
var cmd = Process.Start(steamCmdProc); var cmd = Process.Start(steamCmdProc)!;
// ReSharper disable once PossibleNullReferenceException
while (!cmd.HasExited) while (!cmd.HasExited)
{ {
log.Info(cmd.StandardOutput.ReadLine()); if (await cmd.StandardOutput.ReadLineAsync() is { } line)
Thread.Sleep(100); log.Info(line);
} }
} }
} }

View File

@@ -1,7 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading; using System.Threading;
using System.Windows.Media; using System.Windows.Media;
using System.Windows.Threading;
using NLog; using NLog;
using NLog.Targets; using NLog.Targets;
using Torch.Server.ViewModels; using Torch.Server.ViewModels;

View File

@@ -0,0 +1,54 @@
using NLog;
using System;
using System.Threading;
using Torch.API;
using Torch.API.Managers;
using Torch.Commands;
using Torch.Managers;
namespace Torch.Server.Managers
{
internal class ConsoleCommandManager(ITorchBase torchInstance) : Manager(torchInstance)
{
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
[Dependency]
private CommandManager _commandManager;
public override void Attach()
{
if (!Torch.Config.NoGui)
return;
Log.Info("Starting console command listener");
new Thread(CommandListener)
{
Name = "Console Command Listener",
IsBackground = true,
}.Start();
}
private void CommandListener()
{
while (Torch.GameState < TorchGameState.Unloading)
{
var line = Console.ReadLine();
if (line == null)
break;
Torch.Invoke(() =>
{
if (!_commandManager.HandleCommandFromServer(line, LogResponse))
Log.Error("Invalid input '{0}'", line);
});
}
}
private void LogResponse(TorchChatMessage message)
{
Log.Info(message.Message);
}
}
}

View File

@@ -1,19 +1,13 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Controls; using System.Windows.Controls;
using NLog; using NLog;
using NLog.Fluent;
using Torch.API; using Torch.API;
using Torch.Collections; using Torch.Collections;
using Torch.Managers; using Torch.Managers;
using Torch.Server.ViewModels.Entities; using Torch.Server.ViewModels.Entities;
using Torch.Utils;
namespace Torch.Server.Managers namespace Torch.Server.Managers
{ {

View File

@@ -1,20 +1,12 @@
using System; using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Reflection;
using System.Runtime.Serialization; using System.Runtime.Serialization;
using System.Text; using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using Havok;
using NLog; using NLog;
using Sandbox; using Sandbox;
using Sandbox.Engine.Networking;
using Sandbox.Engine.Utils; using Sandbox.Engine.Utils;
using Sandbox.Game;
using Sandbox.Game.Gui;
using Torch.API; using Torch.API;
using Torch.API.Managers; using Torch.API.Managers;
using Torch.Collections; using Torch.Collections;
@@ -22,20 +14,56 @@ using Torch.Managers;
using Torch.Mod; using Torch.Mod;
using Torch.Server.ViewModels; using Torch.Server.ViewModels;
using Torch.Utils; using Torch.Utils;
using VRage;
using VRage.FileSystem; using VRage.FileSystem;
using VRage.Game; using VRage.Game;
using VRage.Game.ObjectBuilder;
using VRage.ObjectBuilders; using VRage.ObjectBuilders;
using VRage.Plugins; using VRage.ObjectBuilders.Private;
namespace Torch.Server.Managers namespace Torch.Server.Managers
{ {
public class InstanceManager : Manager, IInstanceManager public class InstanceManager : Manager, IInstanceManager
{ {
private const string CONFIG_NAME = "SpaceEngineers-Dedicated.cfg"; private const string CONFIG_NAME = "SpaceEngineers-Dedicated.cfg";
private Action<ConfigDedicatedViewModel> _instanceLoaded;
/// <summary>
/// Gets or sets the instance loaded event.
/// </summary>
/// <remarks>
/// Called when the instance is loaded and immediately if subscribed after the instance is loaded.
/// </remarks>
public event Action<ConfigDedicatedViewModel> InstanceLoaded
{
add
{
var action = _instanceLoaded;
Action<ConfigDedicatedViewModel> action2;
do
{
action2 = action;
var action3 = (Action<ConfigDedicatedViewModel>)Delegate.Combine(action2, value);
action = Interlocked.CompareExchange(ref _instanceLoaded, action3, action2);
}
while (action != action2);
if (DedicatedConfig is not null)
value(DedicatedConfig);
}
remove
{
var action = _instanceLoaded;
Action<ConfigDedicatedViewModel> action2;
do
{
action2 = action;
var action3 = (Action<ConfigDedicatedViewModel>)Delegate.Remove(action2, value);
action = Interlocked.CompareExchange(ref _instanceLoaded, action3, action2);
}
while (action != action2);
}
}
public event Action<ConfigDedicatedViewModel> InstanceLoaded;
public ConfigDedicatedViewModel DedicatedConfig { get; set; } public ConfigDedicatedViewModel DedicatedConfig { get; set; }
private static readonly Logger Log = LogManager.GetLogger(nameof(InstanceManager)); private static readonly Logger Log = LogManager.GetLogger(nameof(InstanceManager));
[Dependency] [Dependency]
@@ -100,9 +128,17 @@ namespace Torch.Server.Managers
return; return;
} }
SelectWorld(DedicatedConfig.LoadWorld ?? DedicatedConfig.Worlds.First().WorldPath, false); var worldPath = DedicatedConfig.LoadWorld;
InstanceLoaded?.Invoke(DedicatedConfig); if (worldPath == null)
worldPath = DedicatedConfig.Worlds.First().WorldPath;
else
// make sure we won't end up with a file path when we expect it to be a directory
worldPath = worldPath.EndsWith(".sbc") ? Path.GetDirectoryName(worldPath) : worldPath;
SelectWorld(worldPath, false);
_instanceLoaded?.Invoke(DedicatedConfig);
} }
public void SelectCreatedWorld(string worldPath) public void SelectCreatedWorld(string worldPath)
@@ -146,7 +182,7 @@ namespace Torch.Server.Managers
{ {
DedicatedConfig.Mods.Clear(); DedicatedConfig.Mods.Clear();
//remove the Torch mod to avoid running multiple copies of it //remove the Torch mod to avoid running multiple copies of it
DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID); DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == ModCommunication.MOD_ID);
foreach (var m in DedicatedConfig.SelectedWorld.WorldConfiguration.Mods) foreach (var m in DedicatedConfig.SelectedWorld.WorldConfiguration.Mods)
DedicatedConfig.Mods.Add(new ModItemInfo(m)); DedicatedConfig.Mods.Add(new ModItemInfo(m));
Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync()); Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
@@ -161,7 +197,7 @@ namespace Torch.Server.Managers
{ {
DedicatedConfig.Mods.Clear(); DedicatedConfig.Mods.Clear();
//remove the Torch mod to avoid running multiple copies of it //remove the Torch mod to avoid running multiple copies of it
DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID); DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == ModCommunication.MOD_ID);
foreach (var m in DedicatedConfig.SelectedWorld.WorldConfiguration.Mods) foreach (var m in DedicatedConfig.SelectedWorld.WorldConfiguration.Mods)
DedicatedConfig.Mods.Add(new ModItemInfo(m)); DedicatedConfig.Mods.Add(new ModItemInfo(m));
Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync()); Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
@@ -199,7 +235,7 @@ namespace Torch.Server.Managers
try try
{ {
MyObjectBuilderSerializer.DeserializeXML(sandboxPath, out MyObjectBuilder_Checkpoint checkpoint, out ulong sizeInBytes); MyObjectBuilderSerializerKeen.DeserializeXML(sandboxPath, out MyObjectBuilder_Checkpoint checkpoint, out ulong sizeInBytes);
if (checkpoint == null) if (checkpoint == null)
{ {
Log.Error($"Failed to load {DedicatedConfig.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {Torch.Config.InstancePath})"); Log.Error($"Failed to load {DedicatedConfig.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {Torch.Config.InstancePath})");
@@ -214,7 +250,7 @@ namespace Torch.Server.Managers
Log.Debug("Loaded mod list from world"); Log.Debug("Loaded mod list from world");
if (!modsOnly) if (!modsOnly)
DedicatedConfig.SessionSettings = new SessionSettingsViewModel(checkpoint.Settings); DedicatedConfig.SessionSettings = new DynamicViewModel<MyObjectBuilder_SessionSettings>(checkpoint.Settings);
} }
catch (Exception e) catch (Exception e)
{ {
@@ -324,22 +360,22 @@ namespace Torch.Server.Managers
public void SaveSandbox() public void SaveSandbox()
{ {
using (var f = File.Open(_checkpointPath, FileMode.Create)) using (var f = File.Open(_checkpointPath, FileMode.Create))
MyObjectBuilderSerializer.SerializeXML(f, Checkpoint); MyObjectBuilderSerializerKeen.SerializeXML(f, Checkpoint);
using (var f = File.Open(_worldConfigPath, FileMode.Create)) using (var f = File.Open(_worldConfigPath, FileMode.Create))
MyObjectBuilderSerializer.SerializeXML(f, WorldConfiguration); MyObjectBuilderSerializerKeen.SerializeXML(f, WorldConfiguration);
} }
public void LoadSandbox() public void LoadSandbox()
{ {
if (!MyObjectBuilderSerializer.DeserializeXML(_checkpointPath, out MyObjectBuilder_Checkpoint checkpoint)) if (!MyObjectBuilderSerializerKeen.DeserializeXML(_checkpointPath, out MyObjectBuilder_Checkpoint checkpoint))
throw new SerializationException("Error reading checkpoint, see keen log for details"); throw new SerializationException("Error reading checkpoint, see keen log for details");
Checkpoint = new CheckpointViewModel(checkpoint); Checkpoint = new CheckpointViewModel(checkpoint);
// migrate old saves // migrate old saves
if (File.Exists(_worldConfigPath)) if (File.Exists(_worldConfigPath))
{ {
if (!MyObjectBuilderSerializer.DeserializeXML(_worldConfigPath, out MyObjectBuilder_WorldConfiguration worldConfig)) if (!MyObjectBuilderSerializerKeen.DeserializeXML(_worldConfigPath, out MyObjectBuilder_WorldConfiguration worldConfig))
throw new SerializationException("Error reading settings, see keen log for details"); throw new SerializationException("Error reading settings, see keen log for details");
WorldConfiguration = new WorldConfigurationViewModel(worldConfig); WorldConfiguration = new WorldConfigurationViewModel(worldConfig);
} }

View File

@@ -2,11 +2,8 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Net; using System.Net;
using System.Reflection;
using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using NLog; using NLog;
using NLog.Fluent;
using Sandbox; using Sandbox;
using Sandbox.Engine.Multiplayer; using Sandbox.Engine.Multiplayer;
using Sandbox.Engine.Networking; using Sandbox.Engine.Networking;
@@ -16,12 +13,10 @@ using Torch.API;
using Torch.API.Managers; using Torch.API.Managers;
using Torch.Managers; using Torch.Managers;
using Torch.Utils; using Torch.Utils;
using Torch.ViewModels;
using VRage.Game; using VRage.Game;
using VRage.Game.ModAPI; using VRage.Game.ModAPI;
using VRage.GameServices; using VRage.GameServices;
using VRage.Network; using VRage.Network;
using VRage.Steam;
namespace Torch.Server.Managers namespace Torch.Server.Managers
{ {

View File

@@ -1,10 +1,4 @@
using System; using System.Threading.Tasks;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NLog;
using Sandbox;
using Torch.API.Event; using Torch.API.Event;
using Torch.Event; using Torch.Event;
using VRage.Network; using VRage.Network;

View File

@@ -1,10 +1,4 @@
using System; using Sandbox.Engine.Multiplayer;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NLog;
using Sandbox.Engine.Multiplayer;
using Torch.Managers.PatchManager; using Torch.Managers.PatchManager;
using Torch.API.Managers; using Torch.API.Managers;
@@ -16,7 +10,7 @@ namespace Torch.Server.Managers
public static void Patch(PatchContext ctx) public static void Patch(PatchContext ctx)
{ {
ctx.GetPattern(typeof(MyDedicatedServerBase).GetMethod(nameof(MyDedicatedServerBase.BanClient))).Prefixes.Add(typeof(MultiplayerManagerDedicatedPatchShim).GetMethod(nameof(BanPrefix))); ctx.GetPattern(typeof(MyDedicatedServerBase).GetMethod(nameof(MyDedicatedServerBase.BanClient))).Prefixes.Add(typeof(MultiplayerManagerDedicatedPatchShim).GetMethod(nameof(BanPrefix)));
ctx.GetPattern(typeof(MyDedicatedServerBase).GetMethod(nameof(MyDedicatedServerBase.KickClient))).Prefixes.Add(typeof(MultiplayerManagerDedicatedPatchShim).GetMethod(nameof(KickPrefix))); ctx.GetPattern(typeof(MyMultiplayerServerBase).GetMethod(nameof(MyMultiplayerServerBase.KickClient))).Prefixes.Add(typeof(MultiplayerManagerDedicatedPatchShim).GetMethod(nameof(KickPrefix)));
} }
public static void BanPrefix(ulong userId, bool banned) public static void BanPrefix(ulong userId, bool banned)

View File

@@ -32,7 +32,7 @@ namespace Torch.Server.Managers
{ {
if (newstate == TorchGameState.Loading && MySandboxGame.ConfigDedicated.RemoteApiEnabled && !string.IsNullOrEmpty(MySandboxGame.ConfigDedicated.RemoteSecurityKey)) if (newstate == TorchGameState.Loading && MySandboxGame.ConfigDedicated.RemoteApiEnabled && !string.IsNullOrEmpty(MySandboxGame.ConfigDedicated.RemoteSecurityKey))
{ {
var myRemoteServer = new MyRemoteServer(MySandboxGame.ConfigDedicated.RemoteApiPort, MySandboxGame.ConfigDedicated.RemoteSecurityKey); var myRemoteServer = new MyRemoteServer(MySandboxGame.ConfigDedicated.RemoteApiIP, MySandboxGame.ConfigDedicated.RemoteApiPort, MySandboxGame.ConfigDedicated.RemoteSecurityKey);
LogManager.GetCurrentClassLogger().Info($"Remote API started on port {myRemoteServer.Port}"); LogManager.GetCurrentClassLogger().Info($"Remote API started on port {myRemoteServer.Port}");
} }
} }

View File

@@ -0,0 +1,37 @@
using System.Threading;
using System.Windows.Threading;
using JetBrains.Annotations;
using Torch.Managers;
namespace Torch.Server.Managers;
public class UiManager(TorchServer torchInstance) : Manager(torchInstance)
{
[CanBeNull] private Thread _uiThread;
[CanBeNull] private Dispatcher _dispatcher;
public override void Attach()
{
_uiThread = new Thread(() =>
{
var ui = new TorchUI(torchInstance);
_dispatcher = Dispatcher.CurrentDispatcher;
SynchronizationContext.SetSynchronizationContext(
new DispatcherSynchronizationContext(_dispatcher));
ui.ShowDialog();
});
_uiThread.SetApartmentState(ApartmentState.STA);
_uiThread.Start();
}
public override void Detach()
{
_dispatcher?.InvokeShutdown();
if (Thread.CurrentThread != _uiThread)
_uiThread?.Join();
}
}

View File

@@ -1,9 +1,4 @@
using System; using System.Runtime.InteropServices;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace Torch.Server namespace Torch.Server
{ {

View File

@@ -1,9 +1,5 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection; using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using NLog; using NLog;
using Sandbox.Game.World; using Sandbox.Game.World;
using Torch.Managers.PatchManager; using Torch.Managers.PatchManager;

View File

@@ -1,15 +1,10 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using System.Reflection.Emit; using System.Reflection.Emit;
using NLog; using NLog;
using Sandbox.Engine.Multiplayer; using Sandbox.Engine.Multiplayer;
using Sandbox.Game.World;
using Torch.API.Managers;
using Torch.Managers.PatchManager; using Torch.Managers.PatchManager;
using Torch.Managers.PatchManager.MSIL; using Torch.Managers.PatchManager.MSIL;
using Torch.Server.Managers;
using VRage.Game.ModAPI;
namespace Torch.Patches namespace Torch.Patches
{ {
@@ -31,10 +26,18 @@ namespace Torch.Patches
// Reduce response timeout from 100 seconds to 5 seconds. // Reduce response timeout from 100 seconds to 5 seconds.
foreach (var instruction in instructions) foreach (var instruction in instructions)
{ {
if (instruction.OpCode == OpCodes.Ldc_I4 && instruction.Operand is MsilOperandInline.MsilOperandInt32 inlineI32 && inlineI32.Value == 1000) if (instruction.OpCode == OpCodes.Ldc_I4 && instruction.Operand is
MsilOperandInline.MsilOperandInt32 { Value: 1000 } operandResponseTimeout)
{ {
_log.Info("Patching Steam response timeout to 5 seconds"); _log.Info("Patching Steam response timeout to 5 seconds");
inlineI32.Value = 50; operandResponseTimeout.Value = 50;
}
if (instruction.OpCode == OpCodes.Ldc_I4 && instruction.Operand is
MsilOperandInline.MsilOperandInt32 { Value: 10000 } inlineI32)
{
_log.Info("Patching Steam connect timeout to 60 seconds");
inlineI32.Value = 60000;
} }
yield return instruction; yield return instruction;

View File

@@ -1,5 +1,4 @@
using System; using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Linq; using System.Linq;

View File

@@ -1,8 +1,6 @@
using System; using System;
using System.IO; using System.IO;
using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Configuration.Xml;
using NLog;
using NLog.Config; using NLog.Config;
using NLog.Targets; using NLog.Targets;
using Torch.API; using Torch.API;
@@ -12,7 +10,7 @@ namespace Torch.Server
{ {
internal static class Program internal static class Program
{ {
[STAThread] [MTAThread]
public static void Main(string[] args) public static void Main(string[] args)
{ {
var configurationBuilder = new ConfigurationBuilder() var configurationBuilder = new ConfigurationBuilder()
@@ -39,7 +37,7 @@ namespace Torch.Server
context.GameBinariesDirectory.FullName); context.GameBinariesDirectory.FullName);
#endif #endif
initializer.Run(); initializer.Run(configuration);
} }
private static void SetupLogging(IApplicationContext context, IConfiguration configuration) private static void SetupLogging(IApplicationContext context, IConfiguration configuration)

File diff suppressed because it is too large Load Diff

View File

@@ -1,11 +1,12 @@
{ {
"$schema": "https://json.schemastore.org/launchsettings.json",
"profiles": { "profiles": {
"Torch.Server": { "Torch.Server": {
"commandName": "Project", "commandName": "Project",
"commandLineArgs": "--noupdate true --gamepath \"C:\\Program Files (x86)\\Steam\\steamapps\\common\\SpaceEngineersDedicatedServer\"", "commandLineArgs": "--noupdate true --gamepath \"C:\\Program Files (x86)\\Steam\\steamapps\\common\\SpaceEngineersDedicatedServer\"",
"use64Bit": true, "use64Bit": true,
"hotReloadEnabled": false "hotReloadEnabled": false,
"nativeDebugging": true
} }
} },
} "$schema": "https://json.schemastore.org/launchsettings.json"
}

View File

@@ -1,26 +1,20 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<TargetFramework>net7-windows</TargetFramework>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<PublishUrl>publish\</PublishUrl>
<UseApplicationTrust>false</UseApplicationTrust> <UseApplicationTrust>false</UseApplicationTrust>
<AssemblyTitle>Torch Server</AssemblyTitle> <AssemblyTitle>Torch Server</AssemblyTitle>
<Product>Torch</Product> <Product>Torch</Product>
<Copyright>Copyright © Torch API 2017</Copyright> <Copyright>Copyright © Torch API 2017</Copyright>
<OutputPath>..\bin\$(Platform)\$(Configuration)\</OutputPath> <OutputPath>..\bin\$(Platform)\$(Configuration)\</OutputPath>
<UseWPF>true</UseWPF> <UseWPF>true</UseWPF>
<UseWindowsForms>true</UseWindowsForms>
<SatelliteResourceLanguages>en</SatelliteResourceLanguages> <SatelliteResourceLanguages>en</SatelliteResourceLanguages>
<NeutralLanguage>en</NeutralLanguage> <NeutralLanguage>en</NeutralLanguage>
<EnableWindowsTargeting>true</EnableWindowsTargeting>
<TieredPGO>true</TieredPGO> <TieredPGO>true</TieredPGO>
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<BeautyLibsDir>torch64</BeautyLibsDir> <BeautyLibsDir>torch64</BeautyLibsDir>
<NoBeautyFlag>True</NoBeautyFlag>
<ForceBeauty>True</ForceBeauty>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
@@ -32,29 +26,26 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="AutoCompleteTextBox" Version="1.6.0" /> <PackageReference Include="AutoCompleteTextBox" Version="1.7.2" />
<PackageReference Include="Ben.Demystifier" Version="0.4.1" /> <PackageReference Include="Ben.Demystifier" Version="0.4.1" />
<PackageReference Include="ControlzEx" Version="5.0.2" /> <PackageReference Include="ControlzEx" Version="5.0.2" />
<PackageReference Include="MahApps.Metro" Version="2.4.9" /> <PackageReference Include="MahApps.Metro" Version="2.4.10" />
<PackageReference Include="MdXaml" Version="1.16.2" /> <PackageReference Include="MdXaml" Version="1.27.0" />
<PackageReference Include="Microsoft.Diagnostics.Runtime" Version="2.2.343001" /> <PackageReference Include="Microsoft.Bcl.AsyncInterfaces" Version="9.0.0" />
<PackageReference Include="Microsoft.Extensions.Configuration.Binder" Version="7.0.0" /> <PackageReference Include="Microsoft.Diagnostics.Runtime" Version="3.1.512801" />
<PackageReference Include="Microsoft.Extensions.Configuration.CommandLine" Version="7.0.0" /> <PackageReference Include="Microsoft.Extensions.Configuration.CommandLine" Version="9.0.0" />
<PackageReference Include="Microsoft.Extensions.Configuration.EnvironmentVariables" Version="7.0.0" /> <PackageReference Include="Microsoft.Extensions.Configuration.EnvironmentVariables" Version="9.0.0" />
<PackageReference Include="Microsoft.Extensions.Configuration.Xml" Version="7.0.0" /> <PackageReference Include="Microsoft.Extensions.Configuration.Xml" Version="9.0.0" />
<PackageReference Include="NLog" Version="5.1.0" /> <PackageReference Include="Microsoft.Extensions.Logging" Version="9.0.0" />
<PackageReference Include="PropertyChanged.Fody" Version="4.0.3" PrivateAssets="all" /> <PackageReference Include="NLog" Version="5.3.4" />
<PackageReference Include="Steamworks.NET" Version="20.1.0"> <PackageReference Include="PropertyChanged.Fody" Version="4.1.0" PrivateAssets="all" />
<PackageReference Include="Steamworks.NET" Version="20.2.0">
<PrivateAssets>all</PrivateAssets> <PrivateAssets>all</PrivateAssets>
<IncludeAssets>compile</IncludeAssets> <IncludeAssets>compile</IncludeAssets>
</PackageReference> </PackageReference>
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" /> <PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
<PackageReference Include="System.Management" Version="7.0.0" /> <PackageReference Include="System.Management" Version="9.0.0" />
<PackageReference Include="nulastudio.NetCoreBeauty" Version="1.2.9.3" /> <PackageReference Include="nulastudio.NetBeauty" Version="2.1.4.6" />
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.201.13">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>compile</IncludeAssets>
</PackageReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

View File

@@ -114,11 +114,17 @@ public class TorchConfig : ViewModel, ITorchConfig
public UpdateSource UpdateSource { get; set; } = new() public UpdateSource UpdateSource { get; set; } = new()
{ {
Repository = "PveTeam/Torch", Repository = "PvE/Torch",
Url = "https://api.github.com", Url = "https://git.zznty.ru/api/v1",
SourceType = UpdateSourceType.Github SourceType = UpdateSourceType.Github
}; };
[Display(Name = "Packages", Description = "Packages to install and use.", GroupName = "Server")]
public List<string> Packages { get; set; } = new();
[Display(Name = "Restart Save Timeout", Description = "Timeout for save operation on restart in seconds.", GroupName = "Server")]
public int RestartSaveTimeout { get; set; }
// for backward compatibility // for backward compatibility
public void Save(string path = null) => Initializer.Instance?.ConfigPersistent?.Save(path); public void Save(string path = null) => Initializer.Instance?.ConfigPersistent?.Save(path);
} }

View File

@@ -3,12 +3,12 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.IO;
using System.Linq; using System.Linq;
using System.Reflection;
using System.Text; using System.Text;
using System.Threading; using System.Threading;
using System.Threading.Tasks;
using Microsoft.Diagnostics.Runtime; using Microsoft.Diagnostics.Runtime;
using Microsoft.Extensions.Configuration;
using NLog; using NLog;
using PropertyChanged; using PropertyChanged;
using Sandbox; using Sandbox;
@@ -20,9 +20,6 @@ using Torch.API.Managers;
using Torch.API.Session; using Torch.API.Session;
using Torch.Commands; using Torch.Commands;
using Torch.Managers.PatchManager; using Torch.Managers.PatchManager;
using Torch.Mod;
using Torch.Mod.Messages;
using Torch.Patches;
using Torch.Server.Commands; using Torch.Server.Commands;
using Torch.Server.Managers; using Torch.Server.Managers;
using Torch.Utils; using Torch.Utils;
@@ -49,8 +46,9 @@ namespace Torch.Server
//Here to trigger rebuild //Here to trigger rebuild
/// <inheritdoc /> /// <inheritdoc />
public TorchServer(ITorchConfig config, string instancePath, string instanceName) : base(config) public TorchServer(ITorchConfig config, string instancePath, string instanceName, IConfiguration configuration) : base(config)
{ {
Configuration = configuration;
InstancePath = instancePath; InstancePath = instancePath;
InstanceName = instanceName; InstanceName = instanceName;
DedicatedInstance = new InstanceManager(this); DedicatedInstance = new InstanceManager(this);
@@ -58,9 +56,12 @@ namespace Torch.Server
if (config.EntityManagerEnabled) if (config.EntityManagerEnabled)
AddManager(new EntityControlManager(this)); AddManager(new EntityControlManager(this));
AddManager(new RemoteAPIManager(this)); AddManager(new RemoteAPIManager(this));
if (!ApplicationContext.Current.IsService && !config.NoGui)
AddManager(new UiManager(this));
var sessionManager = Managers.GetManager<ITorchSessionManager>(); var sessionManager = Managers.GetManager<ITorchSessionManager>();
sessionManager.AddFactory(x => new MultiplayerManagerDedicated(this)); sessionManager.AddFactory(_ => new MultiplayerManagerDedicated(this));
sessionManager.AddFactory(_ => new ConsoleCommandManager(this));
sessionManager.SessionStateChanged += OnSessionStateChanged; sessionManager.SessionStateChanged += OnSessionStateChanged;
// Needs to be done at some point after MyVRageWindows.Init // Needs to be done at some point after MyVRageWindows.Init
@@ -70,6 +71,14 @@ namespace Torch.Server
_simUpdateTimer.Elapsed += SimUpdateElapsed; _simUpdateTimer.Elapsed += SimUpdateElapsed;
_simUpdateTimer.Start(); _simUpdateTimer.Start();
Console.CancelKeyPress += (_, _) =>
{
if (State == ServerState.Running)
Stop();
Destroy();
};
} }
private void SimUpdateElapsed(object sender, System.Timers.ElapsedEventArgs e) private void SimUpdateElapsed(object sender, System.Timers.ElapsedEventArgs e)
@@ -122,7 +131,38 @@ namespace Torch.Server
/// <inheritdoc /> /// <inheritdoc />
public ServerState State { get; private set; } public ServerState State { get; private set; }
public event Action<ITorchServer> Initialized; private Action<ITorchServer> _initializedEvent;
public event Action<ITorchServer> Initialized
{
add
{
var action = _initializedEvent;
Action<ITorchServer> action2;
do
{
action2 = action;
var action3 = (Action<ITorchServer>)Delegate.Combine(action2, value);
action = Interlocked.CompareExchange(ref _initializedEvent, action3, action2);
}
while (action != action2);
if (GetManager<InstanceManager>().DedicatedConfig != null)
value(this); //if already initialized
}
remove
{
var action = _initializedEvent;
Action<ITorchServer> action2;
do
{
action2 = action;
var action3 = (Action<ITorchServer>)Delegate.Remove(action2, value);
action = Interlocked.CompareExchange(ref _initializedEvent, action3, action2);
}
while (action != action2);
}
}
public int OnlinePlayers { get; private set; } public int OnlinePlayers { get; private set; }
@@ -133,10 +173,12 @@ namespace Torch.Server
base.Init(); base.Init();
GetManager<InstanceManager>().LoadInstance(InstancePath); GetManager<InstanceManager>().LoadInstance(InstancePath);
CanRun = true; CanRun = true;
Initialized?.Invoke(this); _initializedEvent?.Invoke(this);
Log.Info($"Initialized server '{InstanceName}' at '{InstancePath}'"); Log.Info($"Initialized server '{InstanceName}' at '{InstancePath}'");
} }
public override IConfiguration Configuration { get; }
/// <inheritdoc /> /// <inheritdoc />
public override void Start() public override void Start()
{ {
@@ -145,7 +187,7 @@ namespace Torch.Server
if (IsRunning || HasRun) if (IsRunning || HasRun)
{ {
Restart(); Restart(false);
return; return;
} }
@@ -204,31 +246,31 @@ namespace Torch.Server
new Thread(() => new Thread(() =>
{ {
if (save)
{
var saveResult = Save(Config.RestartSaveTimeout == 0 ? -1 : Config.RestartSaveTimeout,
exclusive: true).Result;
if (saveResult is not (GameSaveResult.Success or GameSaveResult.TimedOut))
{
Log.Error("Save failed due to {Reason}. Restart aborted!", saveResult);
return;
}
}
StopInternal(); StopInternal();
Destroy();
LogManager.Flush(); LogManager.Flush();
if (
#if DEBUG #if DEBUG
Environment.Exit(0); // ReSharper disable once ConditionIsAlwaysTrueOrFalse
true ||
#endif #endif
ApplicationContext.Current.IsService
)
return;
var exe = Assembly.GetExecutingAssembly().Location.Replace("dll", "exe"); ApplicationRestartHelper.RestartApplication();
var args = Environment.GetCommandLineArgs();
for (var i = 0; i < args.Length; i++)
{
if (args[i].Contains(' '))
args[i] = $"\"{args[i]}\"";
if (!args[i].Contains("--tempAutostart", StringComparison.InvariantCultureIgnoreCase) &&
!args[i].Contains("--waitForPid", StringComparison.InvariantCultureIgnoreCase))
continue;
args[i] = string.Empty;
args[++i] = string.Empty;
}
Process.Start(exe, $"--waitForPid {Environment.ProcessId} --tempAutostart true {string.Join(" ", args)}");
}) })
{ {
Name = "Restart thread" Name = "Restart thread"
@@ -243,14 +285,12 @@ namespace Torch.Server
case TorchSessionState.Unloading: case TorchSessionState.Unloading:
_watchdog?.Dispose(); _watchdog?.Dispose();
_watchdog = null; _watchdog = null;
ModCommunication.Unregister();
break; break;
case TorchSessionState.Loaded: case TorchSessionState.Loaded:
_multiplayerManagerDedicated = CurrentSession.Managers.GetManager<MultiplayerManagerDedicated>(); _multiplayerManagerDedicated = CurrentSession.Managers.GetManager<MultiplayerManagerDedicated>();
_multiplayerManagerDedicated.PlayerJoined += MultiplayerManagerDedicatedOnPlayerJoined; _multiplayerManagerDedicated.PlayerJoined += MultiplayerManagerDedicatedOnPlayerJoined;
_multiplayerManagerDedicated.PlayerLeft += MultiplayerManagerDedicatedOnPlayerLeft; _multiplayerManagerDedicated.PlayerLeft += MultiplayerManagerDedicatedOnPlayerLeft;
CurrentSession.Managers.GetManager<CommandManager>().RegisterCommandModule(typeof(WhitelistCommands)); CurrentSession.Managers.GetManager<CommandManager>().RegisterCommandModule(typeof(WhitelistCommands));
ModCommunication.Register();
break; break;
case TorchSessionState.Loading: case TorchSessionState.Loading:
case TorchSessionState.Unloaded: case TorchSessionState.Unloaded:

View File

@@ -1,5 +1,6 @@
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using System.IO;
using System.Threading; using System.Threading;
using NLog; using NLog;
using VRage; using VRage;
@@ -31,9 +32,8 @@ internal class UnhandledExceptionHandler
{ {
Console.WriteLine("Restarting in 5 seconds."); Console.WriteLine("Restarting in 5 seconds.");
Thread.Sleep(5000); Thread.Sleep(5000);
var exe = typeof(Program).Assembly.Location;
Process.Start(exe, $"-waitForPid {Environment.ProcessId} {_config}"); ApplicationRestartHelper.RestartApplication();
} }
else else
{ {

View File

@@ -1,23 +1,17 @@
using System; using VRage.Game;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
using VRage.Game;
namespace Torch.Server.ViewModels namespace Torch.Server.ViewModels
{ {
public class BlockLimitViewModel : ViewModel public class BlockLimitViewModel : ViewModel
{ {
private SessionSettingsViewModel _sessionSettings; private DynamicViewModel<MyObjectBuilder_SessionSettings> _sessionSettings;
public string BlockType { get; set; } public string BlockType { get; set; }
public short Limit { get; set; } public short Limit { get; set; }
//public CommandBinding Delete { get; } = new CommandBinding(new DeleteCommand()); //public CommandBinding Delete { get; } = new CommandBinding(new DeleteCommand());
public BlockLimitViewModel(SessionSettingsViewModel sessionSettings, string blockType, short limit) public BlockLimitViewModel(DynamicViewModel<MyObjectBuilder_SessionSettings> sessionSettings, string blockType, short limit)
{ {
_sessionSettings = sessionSettings; _sessionSettings = sessionSettings;
BlockType = blockType; BlockType = blockType;

View File

@@ -1,9 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Torch.Collections;
using VRage; using VRage;
using VRage.Game; using VRage.Game;
using VRage.Game.ModAPI; using VRage.Game.ModAPI;

View File

@@ -1,14 +1,10 @@
using System; using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using NLog; using NLog;
using Sandbox.Engine.Utils; using Sandbox.Engine.Utils;
using Torch.Collections; using Torch.Collections;
using Torch.Server.Managers; using Torch.Server.Managers;
using Torch.Utils;
using VRage.Game; using VRage.Game;
using VRage.GameServices;
namespace Torch.Server.ViewModels namespace Torch.Server.ViewModels
{ {
@@ -22,7 +18,7 @@ namespace Torch.Server.ViewModels
{ {
_config = configDedicated; _config = configDedicated;
_config.IgnoreLastSession = true; _config.IgnoreLastSession = true;
SessionSettings = new SessionSettingsViewModel(_config.SessionSettings); SessionSettings = new DynamicViewModel<MyObjectBuilder_SessionSettings>(_config.SessionSettings);
Task.Run(() => UpdateAllModInfosAsync()); Task.Run(() => UpdateAllModInfosAsync());
} }
@@ -52,7 +48,7 @@ namespace Torch.Server.ViewModels
return true; return true;
} }
public SessionSettingsViewModel SessionSettings { get; set; } public DynamicViewModel<MyObjectBuilder_SessionSettings> SessionSettings { get; set; }
public MtObservableList<WorldViewModel> Worlds { get; } = new MtObservableList<WorldViewModel>(); public MtObservableList<WorldViewModel> Worlds { get; } = new MtObservableList<WorldViewModel>();
private WorldViewModel _selectedWorld; private WorldViewModel _selectedWorld;

View File

@@ -0,0 +1,115 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using HarmonyLib;
using JetBrains.Annotations;
namespace Torch.Server.ViewModels;
public class DynamicViewModel<T>(T obj) : ViewModel
{
private readonly T _obj = obj;
public ViewModel Wrapper { get; } = CreateProxy(obj);
public static implicit operator T(DynamicViewModel<T> obj) => obj._obj;
private static ViewModel CreateProxy(T obj)
{
if (DynamicViewModel.Proxies.TryGetValue(typeof(T), out var proxy))
return (ViewModel)Activator.CreateInstance(proxy, obj);
var viewModelSetMethod = AccessTools.GetDeclaredMethods(typeof(ViewModel))
.First(b => b.Name == "SetValue" && b.GetParameters()[0].ParameterType.IsByRef);
DynamicViewModel.ModuleBuilder ??=
AssemblyBuilder.DefineDynamicAssembly(new("Torch.Server.ViewModels.Generated"), AssemblyBuilderAccess.Run)
.DefineDynamicModule("Torch.Server.ViewModels.Generated");
var type = DynamicViewModel.ModuleBuilder.DefineType($"{typeof(T).FullName}ViewModel",
TypeAttributes.Public | TypeAttributes.Sealed | TypeAttributes.Class, typeof(ViewModel));
var instanceField = type.DefineField("_instance", typeof(T), FieldAttributes.Private | FieldAttributes.InitOnly);
var ctor = type.DefineConstructor(MethodAttributes.Public, CallingConventions.HasThis, [typeof(T)]);
{
var il = ctor.GetILGenerator();
il.Emit(OpCodes.Ldarg_0);
il.Emit(OpCodes.Ldarg_1);
il.Emit(OpCodes.Stfld, instanceField);
il.Emit(OpCodes.Ret);
}
foreach (var field in typeof(T).GetFields(BindingFlags.Instance | BindingFlags.Public))
{
var prop = type.DefineProperty(field.Name, PropertyAttributes.None, field.FieldType, null);
foreach (var customAttribute in field.GetCustomAttributesData())
{
var hasCustomArgs = customAttribute.NamedArguments?.Any() ?? false;
var customArgsField = hasCustomArgs && customAttribute.NamedArguments[0].IsField;
var constructorArgs = customAttribute.ConstructorArguments.Select(b => b.Value).ToArray();
CustomAttributeBuilder attributeBuilder;
if (!hasCustomArgs)
attributeBuilder = new CustomAttributeBuilder(customAttribute.Constructor, constructorArgs);
else if (customArgsField)
attributeBuilder = new CustomAttributeBuilder(customAttribute.Constructor, constructorArgs,
customAttribute.NamedArguments.Select(b => (FieldInfo)b.MemberInfo).ToArray(),
customAttribute.NamedArguments.Select(b => b.TypedValue.Value).ToArray());
else
attributeBuilder = new CustomAttributeBuilder(customAttribute.Constructor, constructorArgs,
customAttribute.NamedArguments.Select(b => (PropertyInfo)b.MemberInfo).ToArray(),
customAttribute.NamedArguments.Select(b => b.TypedValue.Value).ToArray());
prop.SetCustomAttribute(attributeBuilder);
}
var getMethod = type.DefineMethod($"get_{field.Name}", MethodAttributes.Public | MethodAttributes.HideBySig, field.FieldType, Type.EmptyTypes);
{
var il = getMethod.GetILGenerator();
il.Emit(OpCodes.Ldarg_0);
il.Emit(OpCodes.Ldfld, instanceField);
il.Emit(OpCodes.Ldfld, field);
il.Emit(OpCodes.Ret);
}
prop.SetGetMethod(getMethod);
if (field.IsInitOnly) continue;
var setMethod = type.DefineMethod($"set_{field.Name}", MethodAttributes.Public | MethodAttributes.HideBySig, typeof(void),
[field.FieldType]);
{
var il = setMethod.GetILGenerator();
il.Emit(OpCodes.Ldarg_0);
il.Emit(OpCodes.Dup);
il.Emit(OpCodes.Ldfld, instanceField);
il.Emit(OpCodes.Ldflda, field);
il.Emit(OpCodes.Ldarg_1);
il.Emit(OpCodes.Ldstr, field.Name);
il.Emit(OpCodes.Callvirt, viewModelSetMethod.MakeGenericMethod(field.FieldType));
il.Emit(OpCodes.Ret);
}
prop.SetSetMethod(setMethod);
}
proxy = type.CreateType();
DynamicViewModel.Proxies[typeof(T)] = proxy;
return (ViewModel)Activator.CreateInstance(proxy, obj);
}
}
file static class DynamicViewModel
{
public static readonly Dictionary<Type, Type> Proxies = [];
[CanBeNull] public static ModuleBuilder ModuleBuilder;
}

View File

@@ -1,10 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing.Text;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Game.Entities.Cube; using Sandbox.Game.Entities.Cube;
using Sandbox.ModAPI; using Sandbox.ModAPI;
using Sandbox.ModAPI.Interfaces; using Sandbox.ModAPI.Interfaces;

View File

@@ -1,9 +1,4 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.ModAPI;
using Sandbox.ModAPI.Interfaces; using Sandbox.ModAPI.Interfaces;
namespace Torch.Server.ViewModels.Blocks namespace Torch.Server.ViewModels.Blocks

View File

@@ -1,9 +1,4 @@
using System; using System.Windows;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace Torch.Server.ViewModels.Entities namespace Torch.Server.ViewModels.Entities
{ {

View File

@@ -1,16 +1,11 @@
using System; using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Windows.Controls;
using NLog; using NLog;
using Sandbox.Game.Entities; using Sandbox.Game.Entities;
using Sandbox.Game.World;
using Torch.API.Managers; using Torch.API.Managers;
using Torch.Collections; using Torch.Collections;
using Torch.Server.Managers; using Torch.Server.Managers;
using Torch.Utils; using Torch.Utils;
using VRage.Game.Entity;
using VRage.Game.ModAPI;
using VRage.ModAPI; using VRage.ModAPI;
using VRageMath; using VRageMath;

View File

@@ -1,12 +1,9 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Runtime.CompilerServices;
using Sandbox.Definitions; using Sandbox.Definitions;
using Sandbox.Game.Entities; using Sandbox.Game.Entities;
using Sandbox.Game.Entities.Cube; using Sandbox.Game.Entities.Cube;
using Sandbox.ModAPI;
using Torch.API.Managers;
using Torch.Collections; using Torch.Collections;
using Torch.Server.ViewModels.Blocks; using Torch.Server.ViewModels.Blocks;
using VRage.Game; using VRage.Game;

View File

@@ -1,8 +1,4 @@
using System.Collections.Generic; using Sandbox.Game.Entities;
using System.Linq;
using Sandbox.Game.Entities;
using VRage.Game.Entity;
using VRage.Game.ModAPI;
using System.Threading.Tasks; using System.Threading.Tasks;
using Torch.Collections; using Torch.Collections;

View File

@@ -1,18 +1,11 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Controls; using System.Windows.Controls;
using Sandbox.Game.Entities; using Sandbox.Game.Entities;
using Sandbox.Game.Entities.Character; using Sandbox.Game.Entities.Character;
using Torch.Server.ViewModels.Entities; using Torch.Server.ViewModels.Entities;
using VRage.Game.ModAPI;
using VRage.ModAPI;
using System.Windows.Threading; using System.Windows.Threading;
using NLog; using NLog;
using Torch.Collections; using Torch.Collections;
using Torch.Server.Views.Entities;
namespace Torch.Server.ViewModels namespace Torch.Server.ViewModels
{ {

View File

@@ -1,10 +1,4 @@
using System; namespace Torch.Server.ViewModels
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.Server.ViewModels
{ {
public interface ILazyLoad public interface ILazyLoad
{ {

View File

@@ -1,9 +1,6 @@
using System; using System.Threading.Tasks;
using System.Threading.Tasks;
using NLog; using NLog;
using VRage.Game; using VRage.Game;
using Torch.Utils;
using VRage.GameServices;
namespace Torch.Server.ViewModels namespace Torch.Server.ViewModels
{ {

View File

@@ -1,9 +1,5 @@
using System; using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Torch.API;
using Torch.API.Managers; using Torch.API.Managers;
using Torch.API.Plugins; using Torch.API.Plugins;
using Torch.Collections; using Torch.Collections;

View File

@@ -1,13 +1,8 @@
using System; using System;
using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows; using System.Windows;
using System.Windows.Controls; using System.Windows.Controls;
using NLog; using NLog;
using Torch.API;
using Torch.API.Plugins; using Torch.API.Plugins;
using Torch.Server.Views; using Torch.Server.Views;

View File

@@ -1,328 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using Torch;
using Torch.Collections;
using Torch.Views;
using VRage.Game;
using VRage.Library.Utils;
using VRage.Serialization;
namespace Torch.Server.ViewModels
{
public class SessionSettingsViewModel : ViewModel
{
private MyObjectBuilder_SessionSettings _settings;
[Torch.Views.Display(Description = "The type of the game mode.", Name = "Game Mode", GroupName = "Others")]
public MyGameModeEnum GameMode { get => _settings.GameMode; set => SetValue(ref _settings.GameMode, value); }
[Torch.Views.Display(Description = "The type of the game online mode.", Name = "Online Mode", GroupName = "Others")]
public MyOnlineModeEnum OnlineMode { get => _settings.OnlineMode; set => SetValue(ref _settings.OnlineMode, value); }
[Torch.Views.Display(Description = "The multiplier for character inventory size.", Name = "Character Inventory Size", GroupName = "Multipliers")]
public float CharacterInventorySizeMultiplier { get => _settings.InventorySizeMultiplier; set => SetValue(ref _settings.InventorySizeMultiplier, value); }
[Torch.Views.Display(Description = "The multiplier for block inventory size.", Name = "Block Inventory Size", GroupName = "Multipliers")]
public float BlockInventorySizeMultiplier { get => _settings.BlocksInventorySizeMultiplier; set => SetValue(ref _settings.BlocksInventorySizeMultiplier, value); }
[Torch.Views.Display(Description = "The multiplier for assembler speed.", Name = "Assembler Speed", GroupName = "Multipliers")]
public float AssemblerSpeedMultiplier { get => _settings.AssemblerSpeedMultiplier; set => SetValue(ref _settings.AssemblerSpeedMultiplier, value); }
[Torch.Views.Display(Description = "The multiplier for assembler efficiency.", Name = "Assembler Efficiency", GroupName = "Multipliers")]
public float AssemblerEfficiencyMultiplier { get => _settings.AssemblerEfficiencyMultiplier; set => SetValue(ref _settings.AssemblerEfficiencyMultiplier, value); }
[Torch.Views.Display(Description = "The multiplier for refinery speed.", Name = "Refinery Speed", GroupName = "Multipliers")]
public float RefinerySpeedMultiplier { get => _settings.RefinerySpeedMultiplier; set => SetValue(ref _settings.RefinerySpeedMultiplier, value); }
[Torch.Views.Display(Description = "The maximum number of connected players.", Name = "Max Players", GroupName = "Players")]
public short MaxPlayers { get => _settings.MaxPlayers; set => SetValue(ref _settings.MaxPlayers, value); }
[Torch.Views.Display(Description = "The maximum number of existing floating objects.", Name = "Max Floating Objects", GroupName = "Environment")]
public short MaxFloatingObjects { get => _settings.MaxFloatingObjects; set => SetValue(ref _settings.MaxFloatingObjects, value); }
[Torch.Views.Display(Description = "The maximum number of backup saves.", Name = "Max Backup Saves", GroupName = "Others")]
public short MaxBackupSaves { get => _settings.MaxBackupSaves; set => SetValue(ref _settings.MaxBackupSaves, value); }
[Torch.Views.Display(Description = "The maximum number of blocks in one grid.", Name = "Max Grid Blocks", GroupName = "Block Limits")]
public int MaxGridSize { get => _settings.MaxGridSize; set => SetValue(ref _settings.MaxGridSize, value); }
[Torch.Views.Display(Description = "The maximum number of blocks per player.", Name = "Max Blocks per Player", GroupName = "Block Limits")]
public int MaxBlocksPerPlayer { get => _settings.MaxBlocksPerPlayer; set => SetValue(ref _settings.MaxBlocksPerPlayer, value); }
[Torch.Views.Display(Description = "The total number of Performance Cost Units in the world.", Name = "World PCU", GroupName = "Block Limits")]
public int TotalPCU { get => _settings.TotalPCU; set => SetValue(ref _settings.TotalPCU, value); }
[Torch.Views.Display(Description = "The maximum number of existing factions in the world.", Name = "Max Factions Count", GroupName = "Block Limits")]
public int MaxFactionsCount { get => _settings.MaxFactionsCount; set => SetValue(ref _settings.MaxFactionsCount, value); }
[Torch.Views.Display(Description = "Defines block limits mode.", Name = "Block Limits Mode", GroupName = "Block Limits")]
public MyBlockLimitsEnabledEnum BlockLimitsEnabled { get => _settings.BlockLimitsEnabled; set => SetValue(ref _settings.BlockLimitsEnabled, value); }
[Torch.Views.Display(Description = "Enables possibility to remove grid remotely from the world by an author.", Name = "Enable Remote Grid Removal", GroupName = "Others")]
public bool EnableRemoteBlockRemoval { get => _settings.EnableRemoteBlockRemoval; set => SetValue(ref _settings.EnableRemoteBlockRemoval, value); }
[Torch.Views.Display(Description = "Defines hostility of the environment.", Name = "Environment Hostility", GroupName = "Environment")]
public MyEnvironmentHostilityEnum EnvironmentHostility { get => _settings.EnvironmentHostility; set => SetValue(ref _settings.EnvironmentHostility, value); }
[Torch.Views.Display(Description = "Enables auto healing of the character.", Name = "Auto Healing", GroupName = "Players")]
public bool AutoHealing { get => _settings.AutoHealing; set => SetValue(ref _settings.AutoHealing, value); }
[Torch.Views.Display(Description = "Enables copy and paste feature.", Name = "Enable Copy & Paste", GroupName = "Players")]
public bool EnableCopyPaste { get => _settings.EnableCopyPaste; set => SetValue(ref _settings.EnableCopyPaste, value); }
[Torch.Views.Display(Description = "Enables weapons.", Name = "Enable Weapons", GroupName = "Others")]
public bool WeaponsEnabled { get => _settings.WeaponsEnabled; set => SetValue(ref _settings.WeaponsEnabled, value); }
[Torch.Views.Display(Description = "", Name = "Show Player Names on HUD", GroupName = "Players")]
public bool ShowPlayerNamesOnHud { get => _settings.ShowPlayerNamesOnHud; set => SetValue(ref _settings.ShowPlayerNamesOnHud, value); }
[Torch.Views.Display(Description = "Enables thruster damage.", Name = "Enable Thruster Damage", GroupName = "Others")]
public bool ThrusterDamage { get => _settings.ThrusterDamage; set => SetValue(ref _settings.ThrusterDamage, value); }
[Torch.Views.Display(Description = "Enables spawning of cargo ships.", Name = "Enable Cargo Ships", GroupName = "NPCs")]
public bool CargoShipsEnabled { get => _settings.CargoShipsEnabled; set => SetValue(ref _settings.CargoShipsEnabled, value); }
[Torch.Views.Display(Description = "Enables spectator camera.", Name = "Enable Spectator Camera", GroupName = "Others")]
public bool EnableSpectator { get => _settings.EnableSpectator; set => SetValue(ref _settings.EnableSpectator, value); }
/// <summary>
/// Size of the edge of the world area cube.
/// Don't use directly, as it is error-prone (it's km instead of m and edge size instead of half-extent)
/// Rather use MyEntities.WorldHalfExtent()
/// </summary>
[Torch.Views.Display(Description = "Defines the size of the world.", Name = "World Size [km]", GroupName = "Environment")]
public int WorldSizeKm { get => _settings.WorldSizeKm; set => SetValue(ref _settings.WorldSizeKm, value); }
[Torch.Views.Display(Description = "When enabled respawn ship is removed after player logout.", Name = "Remove Respawn Ships on Logoff", GroupName = "Others")]
public bool RespawnShipDelete { get => _settings.RespawnShipDelete; set => SetValue(ref _settings.RespawnShipDelete, value); }
[Torch.Views.Display(Description = "", Name = "Reset Ownership", GroupName = "Players")]
public bool ResetOwnership { get => _settings.ResetOwnership; set => SetValue(ref _settings.ResetOwnership, value); }
[Torch.Views.Display(Description = "The multiplier for welder speed.", Name = "Welder Speed", GroupName = "Multipliers")]
public float WelderSpeedMultiplier { get => _settings.WelderSpeedMultiplier; set => SetValue(ref _settings.WelderSpeedMultiplier, value); }
[Torch.Views.Display(Description = "The multiplier for grinder speed.", Name = "Grinder Speed", GroupName = "Multipliers")]
public float GrinderSpeedMultiplier { get => _settings.GrinderSpeedMultiplier; set => SetValue(ref _settings.GrinderSpeedMultiplier, value); }
[Torch.Views.Display(Description = "Enables realistic sounds.", Name = "Enable Realistic Sound", GroupName = "Environment")]
public bool RealisticSound { get => _settings.RealisticSound; set => SetValue(ref _settings.RealisticSound, value); }
[Torch.Views.Display(Description = "The multiplier for hacking speed.", Name = "Hacking Speed", GroupName = "Multipliers")]
public float HackSpeedMultiplier { get => _settings.HackSpeedMultiplier; set => SetValue(ref _settings.HackSpeedMultiplier, value); }
[Torch.Views.Display(Description = "Enables permanent death.", Name = "Permanent Death", GroupName = "Players")]
public bool? PermanentDeath { get => _settings.PermanentDeath; set => SetValue(ref _settings.PermanentDeath, value); }
[Torch.Views.Display(Description = "Defines autosave interval.", Name = "Autosave Interval [mins]", GroupName = "Others")]
public uint AutoSaveInMinutes { get => _settings.AutoSaveInMinutes; set => SetValue(ref _settings.AutoSaveInMinutes, value); }
[Torch.Views.Display(Description = "Enables saving from the menu.", Name = "Enable Saving from Menu", GroupName = "Others")]
public bool EnableSaving { get => _settings.EnableSaving; set => SetValue(ref _settings.EnableSaving, value); }
[Torch.Views.Display(Description = "Enables respawn screen.", Name = "Enable Respawn Screen in the Game", GroupName = "Players")]
public bool StartInRespawnScreen { get => _settings.StartInRespawnScreen; set => SetValue(ref _settings.StartInRespawnScreen, value); }
[Torch.Views.Display(Description = "Enables research.", Name = "Enable Research", GroupName = "Players")]
public bool EnableResearch { get => _settings.EnableResearch; set => SetValue(ref _settings.EnableResearch, value); }
[Torch.Views.Display(Description = "Enables Good.bot hints.", Name = "Enable Good.bot hints", GroupName = "Players")]
public bool EnableGoodBotHints { get => _settings.EnableGoodBotHints; set => SetValue(ref _settings.EnableGoodBotHints, value); }
[Torch.Views.Display(Description = "Enables infinite ammunition in survival game mode.", Name = "Enable Infinite Ammunition in Survival", GroupName = "Others")]
public bool InfiniteAmmo { get => _settings.InfiniteAmmo; set => SetValue(ref _settings.InfiniteAmmo, value); }
[Torch.Views.Display(Description = "Enables drop containers (unknown signals).", Name = "Enable Drop Containers", GroupName = "Others")]
public bool EnableContainerDrops { get => _settings.EnableContainerDrops; set => SetValue(ref _settings.EnableContainerDrops, value); }
[Torch.Views.Display(Description = "The multiplier for respawn ship timer.", Name = "Respawn Ship Time Multiplier", GroupName = "Players")]
public float SpawnShipTimeMultiplier { get => _settings.SpawnShipTimeMultiplier; set => SetValue(ref _settings.SpawnShipTimeMultiplier, value); }
[Torch.Views.Display(Description = "Defines density of the procedurally generated content.", Name = "Procedural Density", GroupName = "Environment")]
public float ProceduralDensity { get => _settings.ProceduralDensity; set => SetValue(ref _settings.ProceduralDensity, value); }
[Torch.Views.Display(Description = "Defines unique starting seed for the procedurally generated content.", Name = "Procedural Seed", GroupName = "Environment")]
public int ProceduralSeed { get => _settings.ProceduralSeed; set => SetValue(ref _settings.ProceduralSeed, value); }
[Torch.Views.Display(Description = "Enables destruction feature for the blocks.", Name = "Enable Destructible Blocks", GroupName = "Environment")]
public bool DestructibleBlocks { get => _settings.DestructibleBlocks; set => SetValue(ref _settings.DestructibleBlocks, value); }
[Torch.Views.Display(Description = "Enables in game scripts.", Name = "Enable Ingame Scripts", GroupName = "Others")]
public bool EnableIngameScripts { get => _settings.EnableIngameScripts; set => SetValue(ref _settings.EnableIngameScripts, value); }
[Torch.Views.Display(Description = "", Name = "Flora Density Multiplier", GroupName = "Environment")]
public float FloraDensityMultiplier { get => _settings.FloraDensityMultiplier; set => SetValue(ref _settings.FloraDensityMultiplier, value); }
[Torch.Views.Display(Description = "Enables tool shake feature.", Name = "Enable Tool Shake", GroupName = "Players")]
[DefaultValue(false)]
public bool EnableToolShake { get => _settings.EnableToolShake; set => SetValue(ref _settings.EnableToolShake, value); }
[Torch.Views.Display(Description = "", Name = "Voxel Generator Version", GroupName = "Environment")]
public int VoxelGeneratorVersion { get => _settings.VoxelGeneratorVersion; set => SetValue(ref _settings.VoxelGeneratorVersion, value); }
[Torch.Views.Display(Description = "Enables oxygen in the world.", Name = "Enable Oxygen", GroupName = "Environment")]
public bool EnableOxygen { get => _settings.EnableOxygen; set => SetValue(ref _settings.EnableOxygen, value); }
[Torch.Views.Display(Description = "Enables airtightness in the world.", Name = "Enable Airtightness", GroupName = "Environment")]
public bool EnableOxygenPressurization { get => _settings.EnableOxygenPressurization; set => SetValue(ref _settings.EnableOxygenPressurization, value); }
[Torch.Views.Display(Description = "Enables 3rd person camera.", Name = "Enable 3rd Person Camera", GroupName = "Players")]
public bool Enable3rdPersonView { get => _settings.Enable3rdPersonView; set => SetValue(ref _settings.Enable3rdPersonView, value); }
[Torch.Views.Display(Description = "Enables random encounters in the world.", Name = "Enable Encounters", GroupName = "NPCs")]
public bool EnableEncounters { get => _settings.EnableEncounters; set => SetValue(ref _settings.EnableEncounters, value); }
[Torch.Views.Display(Description = "Enables possibility of converting grid to station.", Name = "Enable Convert to Station", GroupName = "Others")]
public bool EnableConvertToStation { get => _settings.EnableConvertToStation; set => SetValue(ref _settings.EnableConvertToStation, value); }
[Torch.Views.Display(Description = "Enables possibility of station grid inside voxel.", Name = "Enable Station Grid with Voxel", GroupName = "Environment")]
public bool StationVoxelSupport { get => _settings.StationVoxelSupport; set => SetValue(ref _settings.StationVoxelSupport, value); }
[Torch.Views.Display(Description = "Enables sun rotation.", Name = "Enable Sun Rotation", GroupName = "Environment")]
public bool EnableSunRotation { get => _settings.EnableSunRotation; set => SetValue(ref _settings.EnableSunRotation, value); }
[Torch.Views.Display(Description = "Enables respawn ships.", Name = "Enable Respawn Ships", GroupName = "Others")]
public bool EnableRespawnShips { get => _settings.EnableRespawnShips; set => SetValue(ref _settings.EnableRespawnShips, value); }
[Torch.Views.Display(Description = "", Name = "Physics Iterations", GroupName = "Environment")]
public int PhysicsIterations { get => _settings.PhysicsIterations; set => SetValue(ref _settings.PhysicsIterations, value); }
[Torch.Views.Display(Description = "Defines interval of one rotation of the sun.", Name = "Sun Rotation Interval", GroupName = "Environment")]
public float SunRotationIntervalMinutes { get => _settings.SunRotationIntervalMinutes; set => SetValue(ref _settings.SunRotationIntervalMinutes, value); }
[Torch.Views.Display(Description = "Enables jetpack.", Name = "Enable Jetpack", GroupName = "Players")]
public bool EnableJetpack { get => _settings.EnableJetpack; set => SetValue(ref _settings.EnableJetpack, value); }
[Torch.Views.Display(Description = "Enables spawning with tools in the inventory.", Name = "Spawn with Tools", GroupName = "Players")]
public bool SpawnWithTools { get => _settings.SpawnWithTools; set => SetValue(ref _settings.SpawnWithTools, value); }
[Torch.Views.Display(Description = "Enables voxel destructions.", Name = "Enable Voxel Destruction", GroupName = "Environment")]
public bool EnableVoxelDestruction { get => _settings.EnableVoxelDestruction; set => SetValue(ref _settings.EnableVoxelDestruction, value); }
[Torch.Views.Display(Description = "Enables spawning of drones in the world.", Name = "Enable Drones", GroupName = "NPCs")]
public bool EnableDrones { get => _settings.EnableDrones; set => SetValue(ref _settings.EnableDrones, value); }
[Torch.Views.Display(Description = "Enables spawning of wolves in the world.", Name = "Enable Wolves", GroupName = "NPCs")]
public bool EnableWolfs { get => _settings.EnableWolfs; set => SetValue(ref _settings.EnableWolfs, value); }
[Torch.Views.Display(Description = "Enables spawning of spiders in the world.", Name = "Enable Spiders", GroupName = "NPCs")]
public bool EnableSpiders { get => _settings.EnableSpiders; set => SetValue(ref _settings.EnableSpiders, value); }
[Torch.Views.Display(Name = "Block Type World Limits", GroupName = "Block Limits")]
public Dictionary<string, short> BlockTypeLimits { get => _settings.BlockTypeLimits.Dictionary; set => SetValue(x => _settings.BlockTypeLimits.Dictionary = x, value); }
[Torch.Views.Display(Description = "Enables scripter role for administration.", Name = "Enable Scripter Role", GroupName = "Others")]
public bool EnableScripterRole { get => _settings.EnableScripterRole; set => SetValue(ref _settings.EnableScripterRole, value); }
[Torch.Views.Display(Description = "Defines minimum respawn time for drop containers.", Name = "Min Drop Container Respawn Time", GroupName = "Others")]
public int MinDropContainerRespawnTime { get => _settings.MinDropContainerRespawnTime; set => SetValue(ref _settings.MinDropContainerRespawnTime, value); }
[Torch.Views.Display(Description = "Defines maximum respawn time for drop containers.", Name = "Max Drop Container Respawn Time", GroupName = "Others")]
public int MaxDropContainerRespawnTime { get => _settings.MaxDropContainerRespawnTime; set => SetValue(ref _settings.MaxDropContainerRespawnTime, value); }
[Torch.Views.Display(Description = "Enables friendly fire for turrets.", Name = "Enable Turrets Friendly Fire", GroupName = "Environment")]
public bool EnableTurretsFriendlyFire { get => _settings.EnableTurretsFriendlyFire; set => SetValue(ref _settings.EnableTurretsFriendlyFire, value); }
[Torch.Views.Display(Description = "Enables sub-grid damage.", Name = "Enable Sub-Grid Damage", GroupName = "Environment")]
public bool EnableSubgridDamage { get => _settings.EnableSubgridDamage; set => SetValue(ref _settings.EnableSubgridDamage, value); }
[Torch.Views.Display(Description = "Defines synchronization distance in multiplayer. High distance can slow down server drastically. Use with caution.", Name = "Sync Distance", GroupName = "Environment")]
public int SyncDistance { get => _settings.SyncDistance; set => SetValue(ref _settings.SyncDistance, value); }
[Torch.Views.Display(Description = "Defines render distance for clients in multiplayer. High distance can slow down client FPS. Values larger than SyncDistance may not work as expected.", Name = "View Distance", GroupName = "Environment")]
public int ViewDistance { get => _settings.ViewDistance; set => SetValue(ref _settings.ViewDistance, value);}
[Torch.Views.Display(Description = "Enables experimental mode.", Name = "Experimental Mode", GroupName = "Others")]
public bool ExperimentalMode { get => _settings.ExperimentalMode; set => SetValue(ref _settings.ExperimentalMode, value); }
[Torch.Views.Display(Description = "Enables adaptive simulation quality system. This system is useful if you have a lot of voxel deformations in the world and low simulation speed.", Name = "Adaptive Simulation Quality", GroupName = "Others")]
public bool AdaptiveSimulationQuality { get => _settings.AdaptiveSimulationQuality; set => SetValue(ref _settings.AdaptiveSimulationQuality, value); }
[Torch.Views.Display(Description = "Enables voxel hand.", Name = "Enable voxel hand", GroupName = "Others")]
public bool EnableVoxelHand { get => _settings.EnableVoxelHand; set => SetValue(ref _settings.EnableVoxelHand, value); }
[Torch.Views.Display(Description = "Enables trash removal system.", Name = "Trash Removal Enabled", GroupName = "Trash Removal")]
public bool TrashRemovalEnabled { get => _settings.TrashRemovalEnabled; set => SetValue(ref _settings.TrashRemovalEnabled, value); }
[Torch.Views.Display(Description = "Defines flags for trash removal system.", Name = "Trash Removal Flags", GroupName = "Trash Removal")]
public MyTrashRemovalFlags TrashFlagsValue { get => (MyTrashRemovalFlags)_settings.TrashFlagsValue; set => SetValue(ref _settings.TrashFlagsValue, (int)value); }
[Torch.Views.Display(Description = "Defines block count threshold for trash removal system.", Name = "Block Count Threshold", GroupName = "Trash Removal")]
public int BlockCountThreshold { get => _settings.BlockCountThreshold; set => SetValue(ref _settings.BlockCountThreshold, value); }
[Torch.Views.Display(Description = "Defines player distance threshold for trash removal system.", Name = "Player Distance Threshold [m]", GroupName = "Trash Removal")]
public float PlayerDistanceThreshold { get => _settings.PlayerDistanceThreshold; set => SetValue(ref _settings.PlayerDistanceThreshold, value); }
[Torch.Views.Display(Description = "By setting this, server will keep number of grids around this value. \n !WARNING! It ignores Powered and Fixed flags, Block Count and lowers Distance from player.\n Set to 0 to disable.", Name = "Optimal Grid Count", GroupName = "Trash Removal")]
public int OptimalGridCount { get => _settings.OptimalGridCount; set => SetValue(ref _settings.OptimalGridCount, value); }
[Torch.Views.Display(Description = "Defines player inactivity threshold for trash removal system. \n !WARNING! This will remove all grids of the player.\n Set to 0 to disable.", Name = "Player Inactivity Threshold [hours]", GroupName = "Trash Removal")]
public float PlayerInactivityThreshold { get => _settings.PlayerInactivityThreshold; set => SetValue(ref _settings.PlayerInactivityThreshold, value); }
[Torch.Views.Display(Description = "Defines character removal threshold for trash removal system. If player disconnects it will remove his character after this time.\n Set to 0 to disable.", Name = "Character Removal Threshold [mins]", GroupName = "Trash Removal")]
public int PlayerCharacterRemovalThreshold { get => _settings.PlayerCharacterRemovalThreshold; set => SetValue(ref _settings.PlayerCharacterRemovalThreshold, value); }
[Torch.Views.Display(Description = "Sets optimal distance in meters when spawning new players near others.", Name = "Optimal Spawn Distance", GroupName = "Players")]
public float OptimalSpawnDistance { get => _settings.OptimalSpawnDistance; set => SetValue(ref _settings.OptimalSpawnDistance, value); }
[Torch.Views.Display(Description = "Enables automatic respawn at nearest available respawn point.", Name = "Enable Auto Respawn", GroupName = "Players")]
public bool EnableAutoRespawn { get => _settings.EnableAutorespawn; set => SetValue(ref _settings.EnableAutorespawn, value); }
[Torch.Views.Display(Description = "The number of NPC factions generated on the start of the world.", Name = "NPC Factions Count", GroupName = "NPCs")]
public int TradeFactionsCount { get => _settings.TradeFactionsCount; set => SetValue(ref _settings.TradeFactionsCount, value); }
[Torch.Views.Display(Description = "The inner radius [m] (center is in 0,0,0), where stations can spawn. Does not affect planet-bound stations (surface Outposts and Orbital stations).", Name = "Stations Inner Radius", GroupName = "NPCs")]
public double StationsDistanceInnerRadius { get => _settings.StationsDistanceInnerRadius; set => SetValue(ref _settings.StationsDistanceInnerRadius, value); }
[Torch.Views.Display(Description = "The outer radius [m] (center is in 0,0,0), where stations can spawn. Does not affect planet-bound stations (surface Outposts and Orbital stations).", Name = "Stations Outer Radius Start", GroupName = "NPCs")]
public double StationsDistanceOuterRadiusStart { get => _settings.StationsDistanceOuterRadiusStart; set => SetValue(ref _settings.StationsDistanceOuterRadiusStart, value); }
[Torch.Views.Display(Description = "The outer radius [m] (center is in 0,0,0), where stations can spawn. Does not affect planet-bound stations (surface Outposts and Orbital stations).", Name = "Stations Outer Radius End", GroupName = "NPCs")]
public double StationsDistanceOuterRadiusEnd { get => _settings.StationsDistanceOuterRadiusEnd; set => SetValue(ref _settings.StationsDistanceOuterRadiusEnd, value); }
[Torch.Views.Display(Description = "Time period between two economy updates in seconds.", Name = "Economy tick time", GroupName = "NPCs")]
public int EconomyTickInSeconds { get => _settings.EconomyTickInSeconds; set => SetValue(ref _settings.EconomyTickInSeconds, value); }
[Torch.Views.Display(Description = "If enabled bounty contracts will be available on stations.", Name = "Enable Bounty Contracts", GroupName = "Players")]
public bool EnableBountyContracts { get => _settings.EnableBountyContracts; set => SetValue(ref _settings.EnableBountyContracts, value); }
[Torch.Views.Display(Description = "Resource deposits count coefficient for generated world content (voxel generator version > 2).", Name = "Deposits Count Coefficient", GroupName = "Environment")]
public float DepositsCountCoefficient { get => _settings.DepositsCountCoefficient; set => SetValue(ref _settings.DepositsCountCoefficient, value); }
[Torch.Views.Display(Description = "Resource deposit size denominator for generated world content (voxel generator version > 2).", Name = "Deposit Size Denominator", GroupName = "Environment")]
public float DepositSideDenominator { get => _settings.DepositSizeDenominator; set => SetValue(ref _settings.DepositSizeDenominator, value); }
[Torch.Views.Display(Description = "Enables economy features.", Name = "Enable Economy", GroupName = "NPCs")]
public bool EnableEconomy { get => _settings.EnableEconomy; set => SetValue(ref _settings.EnableEconomy, value); }
[Torch.Views.Display(Description = "Enables system for voxel reverting.", Name = "Enable Voxel Reverting", GroupName = "Trash Removal")]
public bool VoxelTrashRemovalEnabled { get => _settings.VoxelTrashRemovalEnabled; set => SetValue(ref _settings.VoxelTrashRemovalEnabled, value); }
[Torch.Views.Display(Description = "Allows super gridding exploit to be used.", Name = "Enable Supergridding", GroupName = "Others")]
public bool EnableSupergridding { get => _settings.EnableSupergridding; set => SetValue(ref _settings.EnableSupergridding, value); }
[Torch.Views.Display(Description = "Enables Selective Physics", Name = "Enable Selective Physics", GroupName = "Others")]
public bool EnableSelectivePhysics { get => _settings.EnableSelectivePhysicsUpdates; set => SetValue(ref _settings.EnableSelectivePhysicsUpdates, value); }
[Torch.Views.Display(Description = "Allows steam's family sharing", Name = "Enable Family Sharing", GroupName = "Players")]
public bool EnableFamilySharing { get => _settings.FamilySharing; set => SetValue(ref _settings.FamilySharing, value); }
[Torch.Views.Display(Description = "Enables PCU trading", Name = "Enable PCU Trading", GroupName = "Block Limits")]
public bool EnablePCUTrading { get => _settings.EnablePcuTrading; set => SetValue(ref _settings.EnablePcuTrading, value); }
[Torch.Views.Display(Description = "Enables system for weather", Name = "Enable Weather System", GroupName = "Others")]
public bool EnableWeatherSystem { get => _settings.WeatherSystem; set => SetValue(ref _settings.WeatherSystem, value); }
public SessionSettingsViewModel(MyObjectBuilder_SessionSettings settings)
{
_settings = settings;
}
public static implicit operator MyObjectBuilder_SessionSettings(SessionSettingsViewModel viewModel)
{
return viewModel._settings;
}
}
}

View File

@@ -6,12 +6,12 @@ namespace Torch.Server.ViewModels
public class WorldConfigurationViewModel : ViewModel public class WorldConfigurationViewModel : ViewModel
{ {
private readonly MyObjectBuilder_WorldConfiguration _worldConfiguration; private readonly MyObjectBuilder_WorldConfiguration _worldConfiguration;
private SessionSettingsViewModel _sessionSettings; private DynamicViewModel<MyObjectBuilder_SessionSettings> _sessionSettings;
public WorldConfigurationViewModel(MyObjectBuilder_WorldConfiguration worldConfiguration) public WorldConfigurationViewModel(MyObjectBuilder_WorldConfiguration worldConfiguration)
{ {
_worldConfiguration = worldConfiguration; _worldConfiguration = worldConfiguration;
_sessionSettings = new SessionSettingsViewModel(worldConfiguration.Settings); _sessionSettings = new DynamicViewModel<MyObjectBuilder_SessionSettings>(worldConfiguration.Settings);
} }
public static implicit operator MyObjectBuilder_WorldConfiguration(WorldConfigurationViewModel model) public static implicit operator MyObjectBuilder_WorldConfiguration(WorldConfigurationViewModel model)
@@ -21,7 +21,7 @@ namespace Torch.Server.ViewModels
public List<MyObjectBuilder_Checkpoint.ModItem> Mods { get => _worldConfiguration.Mods; set => SetValue(ref _worldConfiguration.Mods, value); } public List<MyObjectBuilder_Checkpoint.ModItem> Mods { get => _worldConfiguration.Mods; set => SetValue(ref _worldConfiguration.Mods, value); }
public SessionSettingsViewModel Settings public DynamicViewModel<MyObjectBuilder_SessionSettings> Settings
{ {
get => _sessionSettings; get => _sessionSettings;
set set

View File

@@ -1,17 +1,5 @@
using System; using System.Text.RegularExpressions;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows; using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace Torch.Server namespace Torch.Server
{ {

View File

@@ -1,35 +1,20 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Reflection; using System.Reflection;
using System.Text;
using System.Threading; using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Windows; using System.Windows;
using System.Windows.Controls; using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents; using System.Windows.Documents;
using System.Windows.Input; using System.Windows.Input;
using System.Windows.Media; using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Threading;
using NLog; using NLog;
using Torch;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.Gui; using Sandbox.Game.Gui;
using Sandbox.Game.Multiplayer;
using Sandbox.Game.World; using Sandbox.Game.World;
using Torch.API; using Torch.API;
using Torch.API.Managers; using Torch.API.Managers;
using Torch.API.Session; using Torch.API.Session;
using Torch.Managers;
using Torch.Server.Managers;
using Torch.Server.Views; using Torch.Server.Views;
using VRage.Game;
using Color = VRageMath.Color; using Color = VRageMath.Color;
namespace Torch.Server namespace Torch.Server

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