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7 Commits
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6
.github/workflows/release.yaml
vendored
6
.github/workflows/release.yaml
vendored
@@ -67,3 +67,9 @@ jobs:
|
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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id: ${{ steps.create_release.outputs.id }}
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||||
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||||
- run: dotnet pack -c Release ./Torch.API/Torch.API.csproj -o pack --include-symbols -p:SymbolPackageFormat=snupkg --no-build
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- run: dotnet pack -c Release ./Torch/Torch.csproj -o pack --include-symbols -p:SymbolPackageFormat=snupkg --no-build
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- run: dotnet pack -c Release ./Torch.Server/Torch.Server.csproj -o pack --include-symbols -p:SymbolPackageFormat=snupkg -p:Version=${{ env.TORCH_VERSION }} --no-build
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- run: dotnet nuget push ./pack/*.nupkg -s github
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|
@@ -1,26 +0,0 @@
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using System;
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||||
using System.Collections.Generic;
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using System.Text;
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||||
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namespace Torch.Mod.Messages
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{
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/// <summary>
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/// shim to store incoming message data
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/// </summary>
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internal class IncomingMessage : MessageBase
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{
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public IncomingMessage()
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{
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}
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public override void ProcessClient()
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{
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throw new Exception();
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}
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public override void ProcessServer()
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{
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throw new Exception();
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}
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||||
}
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||||
}
|
@@ -32,11 +32,6 @@ namespace Torch.Mod.Messages
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public override void ProcessClient()
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{
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if (TorchModCore.Debug)
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{
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MyAPIGateway.Utilities.ShowMessage("Torch", $"Joining server {Address} with delay {Delay}");
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}
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||||
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if (Delay <= 0)
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{
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MyAPIGateway.Multiplayer.JoinServer(Address);
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|
@@ -1,9 +1,4 @@
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using System;
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using System.Collections.Generic;
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||||
using System.Linq;
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||||
using System.Text;
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||||
using System.Threading.Tasks;
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using ProtoBuf;
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using ProtoBuf;
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||||
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namespace Torch.Mod.Messages
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{
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@@ -17,36 +12,9 @@ namespace Torch.Mod.Messages
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[ProtoContract]
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public abstract class MessageBase
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{
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[ProtoMember(101)]
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public ulong SenderId;
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public abstract void ProcessClient();
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public abstract void ProcessServer();
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||||
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||||
//members below not serialized, they're just metadata about the intended target(s) of this message
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internal MessageTarget TargetType;
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internal ulong Target;
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internal ulong[] Ignore;
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||||
internal byte[] CompressedData;
|
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}
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||||
|
||||
public enum MessageTarget
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||||
{
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/// <summary>
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/// Send to Target
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/// </summary>
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Single,
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||||
/// <summary>
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||||
/// Send to Server
|
||||
/// </summary>
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Server,
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||||
/// <summary>
|
||||
/// Send to all Clients (only valid from server)
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||||
/// </summary>
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||||
AllClients,
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/// <summary>
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||||
/// Send to all except those steam ID listed in Ignore
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||||
/// </summary>
|
||||
AllExcept,
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||||
}
|
||||
}
|
||||
|
@@ -1,161 +1,50 @@
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||||
using System;
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||||
using System.Collections.Concurrent;
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||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
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using System.Threading;
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using System.Threading.Tasks;
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using Sandbox.ModAPI;
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using Torch.Mod.Messages;
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||||
using VRage;
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||||
using VRage.Collections;
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||||
using VRage.Game.Components;
|
||||
using VRage.Game.ModAPI;
|
||||
using VRage.Network;
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||||
using VRage.Utils;
|
||||
using Task = ParallelTasks.Task;
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||||
#if TORCH
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using Torch.Utils;
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||||
using VRage.Library.Collections;
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||||
using System.Reflection;
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||||
#endif
|
||||
|
||||
namespace Torch.Mod
|
||||
{
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||||
public static class ModCommunication
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||||
[MySessionComponentDescriptor(MyUpdateOrder.AfterSimulation)]
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||||
public class ModCommunication : MySessionComponentBase
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||||
{
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||||
public const ushort NET_ID = 4352;
|
||||
private static bool _closing = false;
|
||||
private static BlockingCollection<MessageBase> _processing;
|
||||
private static MyConcurrentPool<IncomingMessage> _messagePool;
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||||
private static List<IMyPlayer> _playerCache;
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||||
public const ulong MOD_ID = 2915950488;
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||||
private const ushort CHANNEL = 7654;
|
||||
|
||||
public static void Register()
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||||
public override void BeforeStart()
|
||||
{
|
||||
MyLog.Default.WriteLineAndConsole("TORCH MOD: Registering mod communication.");
|
||||
_processing = new BlockingCollection<MessageBase>(new ConcurrentQueue<MessageBase>());
|
||||
_playerCache = new List<IMyPlayer>();
|
||||
_messagePool = new MyConcurrentPool<IncomingMessage>(8);
|
||||
|
||||
MyAPIGateway.Multiplayer.RegisterMessageHandler(NET_ID, MessageHandler);
|
||||
//background thread to handle de/compression and processing
|
||||
_closing = false;
|
||||
MyAPIGateway.Parallel.StartBackground(DoProcessing);
|
||||
MyLog.Default.WriteLineAndConsole("TORCH MOD: Mod communication registered successfully.");
|
||||
base.BeforeStart();
|
||||
MyAPIGateway.Multiplayer.RegisterSecureMessageHandler(CHANNEL, MessageHandler);
|
||||
}
|
||||
|
||||
public static void Unregister()
|
||||
private void MessageHandler(ushort channel, byte[] data, ulong sender, bool fromServer)
|
||||
{
|
||||
MyLog.Default.WriteLineAndConsole("TORCH MOD: Unregistering mod communication.");
|
||||
MyAPIGateway.Multiplayer?.UnregisterMessageHandler(NET_ID, MessageHandler);
|
||||
_processing?.CompleteAdding();
|
||||
_closing = true;
|
||||
//_task.Wait();
|
||||
if (!fromServer)
|
||||
return;
|
||||
|
||||
var message = MyAPIGateway.Utilities.SerializeFromBinary<MessageBase>(data);
|
||||
message.SenderId = sender;
|
||||
|
||||
if (MyAPIGateway.Multiplayer.IsServer) message.ProcessServer();
|
||||
else message.ProcessClient();
|
||||
}
|
||||
|
||||
private static void MessageHandler(byte[] bytes)
|
||||
{
|
||||
var m = _messagePool.Get();
|
||||
m.CompressedData = bytes;
|
||||
#if TORCH
|
||||
m.SenderId = MyEventContext.Current.Sender.Value;
|
||||
#endif
|
||||
[ReflectedMethodInfo(typeof(MyAPIUtilities), "VRage.Game.ModAPI.IMyUtilities.SerializeToBinary")]
|
||||
private static MethodInfo _serializeMethod = null!;
|
||||
|
||||
_processing.Add(m);
|
||||
}
|
||||
private static readonly CacheList<IMyPlayer> Players = new();
|
||||
|
||||
public static void DoProcessing()
|
||||
private static byte[] Serialize(MessageBase message)
|
||||
{
|
||||
while (!_closing)
|
||||
{
|
||||
try
|
||||
{
|
||||
MessageBase m;
|
||||
try
|
||||
{
|
||||
m = _processing.Take();
|
||||
}
|
||||
catch
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
MyLog.Default.WriteLineAndConsole($"Processing message: {m.GetType().Name}");
|
||||
|
||||
if (m is IncomingMessage) //process incoming messages
|
||||
{
|
||||
MessageBase i;
|
||||
try
|
||||
{
|
||||
var o = MyCompression.Decompress(m.CompressedData);
|
||||
m.CompressedData = null;
|
||||
_messagePool.Return((IncomingMessage)m);
|
||||
i = MyAPIGateway.Utilities.SerializeFromBinary<MessageBase>(o);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MyLog.Default.WriteLineAndConsole($"TORCH MOD: Failed to deserialize message! {ex}");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (TorchModCore.Debug)
|
||||
MyAPIGateway.Utilities.ShowMessage("Torch", $"Received message of type {i.GetType().Name}");
|
||||
|
||||
if (MyAPIGateway.Multiplayer.IsServer)
|
||||
i.ProcessServer();
|
||||
else
|
||||
i.ProcessClient();
|
||||
}
|
||||
else //process outgoing messages
|
||||
{
|
||||
if (TorchModCore.Debug)
|
||||
MyAPIGateway.Utilities.ShowMessage("Torch", $"Sending message of type {m.GetType().Name}");
|
||||
|
||||
var b = MyAPIGateway.Utilities.SerializeToBinary(m);
|
||||
m.CompressedData = MyCompression.Compress(b);
|
||||
|
||||
switch (m.TargetType)
|
||||
{
|
||||
case MessageTarget.Single:
|
||||
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, m.Target);
|
||||
break;
|
||||
case MessageTarget.Server:
|
||||
MyAPIGateway.Multiplayer.SendMessageToServer(NET_ID, m.CompressedData);
|
||||
break;
|
||||
case MessageTarget.AllClients:
|
||||
MyAPIGateway.Players.GetPlayers(_playerCache);
|
||||
foreach (var p in _playerCache)
|
||||
{
|
||||
if (p.SteamUserId == MyAPIGateway.Multiplayer.MyId)
|
||||
continue;
|
||||
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, p.SteamUserId);
|
||||
}
|
||||
|
||||
break;
|
||||
case MessageTarget.AllExcept:
|
||||
MyAPIGateway.Players.GetPlayers(_playerCache);
|
||||
foreach (var p in _playerCache)
|
||||
{
|
||||
if (p.SteamUserId == MyAPIGateway.Multiplayer.MyId || m.Ignore.Contains(p.SteamUserId))
|
||||
continue;
|
||||
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, p.SteamUserId);
|
||||
}
|
||||
|
||||
break;
|
||||
default:
|
||||
throw new Exception();
|
||||
}
|
||||
|
||||
_playerCache.Clear();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MyLog.Default.WriteLineAndConsole($"TORCH MOD: Exception occurred in communication thread! {ex}");
|
||||
}
|
||||
}
|
||||
|
||||
MyLog.Default.WriteLineAndConsole("TORCH MOD: INFO: Communication thread shut down successfully! THIS IS NOT AN ERROR");
|
||||
//exit signal received. Clean everything and GTFO
|
||||
_processing?.Dispose();
|
||||
_processing = null;
|
||||
_messagePool?.Clean();
|
||||
_messagePool = null;
|
||||
_playerCache = null;
|
||||
return (byte[])_serializeMethod.MakeGenericMethod(message.GetType())
|
||||
.Invoke(MyAPIGateway.Utilities, new object[] { message });
|
||||
}
|
||||
|
||||
public static void SendMessageTo(MessageBase message, ulong target)
|
||||
@@ -163,12 +52,7 @@ namespace Torch.Mod
|
||||
if (!MyAPIGateway.Multiplayer.IsServer)
|
||||
throw new Exception("Only server can send targeted messages");
|
||||
|
||||
if (_closing)
|
||||
return;
|
||||
|
||||
message.Target = target;
|
||||
message.TargetType = MessageTarget.Single;
|
||||
_processing.Add(message);
|
||||
MyAPIGateway.Multiplayer.SendMessageTo(CHANNEL, Serialize(message), target);
|
||||
}
|
||||
|
||||
public static void SendMessageToClients(MessageBase message)
|
||||
@@ -176,11 +60,7 @@ namespace Torch.Mod
|
||||
if (!MyAPIGateway.Multiplayer.IsServer)
|
||||
throw new Exception("Only server can send targeted messages");
|
||||
|
||||
if (_closing)
|
||||
return;
|
||||
|
||||
message.TargetType = MessageTarget.AllClients;
|
||||
_processing.Add(message);
|
||||
MyAPIGateway.Multiplayer.SendMessageToOthers(CHANNEL, Serialize(message));
|
||||
}
|
||||
|
||||
public static void SendMessageExcept(MessageBase message, params ulong[] ignoredUsers)
|
||||
@@ -188,21 +68,20 @@ namespace Torch.Mod
|
||||
if (!MyAPIGateway.Multiplayer.IsServer)
|
||||
throw new Exception("Only server can send targeted messages");
|
||||
|
||||
if (_closing)
|
||||
return;
|
||||
using var players = Players;
|
||||
MyAPIGateway.Multiplayer.Players.GetPlayers(players, player => !ignoredUsers.Contains(player.SteamUserId));
|
||||
|
||||
message.TargetType = MessageTarget.AllExcept;
|
||||
message.Ignore = ignoredUsers;
|
||||
_processing.Add(message);
|
||||
var data = Serialize(message);
|
||||
foreach (var player in players)
|
||||
{
|
||||
MyAPIGateway.Multiplayer.SendMessageTo(CHANNEL, data, player.SteamUserId);
|
||||
}
|
||||
}
|
||||
|
||||
public static void SendMessageToServer(MessageBase message)
|
||||
{
|
||||
if (_closing)
|
||||
return;
|
||||
|
||||
message.TargetType = MessageTarget.Server;
|
||||
_processing.Add(message);
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
@@ -9,13 +9,11 @@
|
||||
<Import_RootNamespace>Torch.Mod</Import_RootNamespace>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\IncomingMessage.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\JoinServerMessage.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\NotificationMessage.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\DialogMessage.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\MessageBase.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\VoxelResetMessage.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)ModCommunication.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)TorchModCore.cs" />
|
||||
</ItemGroup>
|
||||
</Project>
|
@@ -1,51 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.ModAPI;
|
||||
using VRage.Game.Components;
|
||||
|
||||
namespace Torch.Mod
|
||||
{
|
||||
[MySessionComponentDescriptor(MyUpdateOrder.AfterSimulation)]
|
||||
public class TorchModCore : MySessionComponentBase
|
||||
{
|
||||
public const ulong MOD_ID = 2722000298;
|
||||
private static bool _init;
|
||||
public static bool Debug;
|
||||
|
||||
public override void UpdateAfterSimulation()
|
||||
{
|
||||
if (_init)
|
||||
return;
|
||||
|
||||
_init = true;
|
||||
ModCommunication.Register();
|
||||
MyAPIGateway.Utilities.MessageEntered += Utilities_MessageEntered;
|
||||
}
|
||||
|
||||
private void Utilities_MessageEntered(string messageText, ref bool sendToOthers)
|
||||
{
|
||||
if (messageText == "@!debug")
|
||||
{
|
||||
Debug = !Debug;
|
||||
MyAPIGateway.Utilities.ShowMessage("Torch", $"Debug: {Debug}");
|
||||
sendToOthers = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UnloadData()
|
||||
{
|
||||
try
|
||||
{
|
||||
MyAPIGateway.Utilities.MessageEntered -= Utilities_MessageEntered;
|
||||
ModCommunication.Unregister();
|
||||
}
|
||||
catch
|
||||
{
|
||||
//session unloading, don't care
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -146,7 +146,7 @@ namespace Torch.Server.Managers
|
||||
{
|
||||
DedicatedConfig.Mods.Clear();
|
||||
//remove the Torch mod to avoid running multiple copies of it
|
||||
DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID);
|
||||
DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == ModCommunication.MOD_ID);
|
||||
foreach (var m in DedicatedConfig.SelectedWorld.WorldConfiguration.Mods)
|
||||
DedicatedConfig.Mods.Add(new ModItemInfo(m));
|
||||
Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
|
||||
@@ -161,7 +161,7 @@ namespace Torch.Server.Managers
|
||||
{
|
||||
DedicatedConfig.Mods.Clear();
|
||||
//remove the Torch mod to avoid running multiple copies of it
|
||||
DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID);
|
||||
DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == ModCommunication.MOD_ID);
|
||||
foreach (var m in DedicatedConfig.SelectedWorld.WorldConfiguration.Mods)
|
||||
DedicatedConfig.Mods.Add(new ModItemInfo(m));
|
||||
Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
|
||||
|
@@ -3,11 +3,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Diagnostics.Runtime;
|
||||
using NLog;
|
||||
using PropertyChanged;
|
||||
@@ -21,8 +20,6 @@ using Torch.API.Session;
|
||||
using Torch.Commands;
|
||||
using Torch.Managers.PatchManager;
|
||||
using Torch.Mod;
|
||||
using Torch.Mod.Messages;
|
||||
using Torch.Patches;
|
||||
using Torch.Server.Commands;
|
||||
using Torch.Server.Managers;
|
||||
using Torch.Utils;
|
||||
@@ -211,7 +208,7 @@ namespace Torch.Server
|
||||
Environment.Exit(0);
|
||||
#endif
|
||||
|
||||
var exe = Assembly.GetExecutingAssembly().Location.Replace("dll", "exe");
|
||||
var exe = Path.Combine(AppContext.BaseDirectory, "Torch.Server.exe");
|
||||
|
||||
var args = Environment.GetCommandLineArgs();
|
||||
|
||||
@@ -229,6 +226,8 @@ namespace Torch.Server
|
||||
}
|
||||
|
||||
Process.Start(exe, $"--waitForPid {Environment.ProcessId} --tempAutostart true {string.Join(" ", args)}");
|
||||
|
||||
Environment.Exit(0);
|
||||
})
|
||||
{
|
||||
Name = "Restart thread"
|
||||
@@ -243,14 +242,12 @@ namespace Torch.Server
|
||||
case TorchSessionState.Unloading:
|
||||
_watchdog?.Dispose();
|
||||
_watchdog = null;
|
||||
ModCommunication.Unregister();
|
||||
break;
|
||||
case TorchSessionState.Loaded:
|
||||
_multiplayerManagerDedicated = CurrentSession.Managers.GetManager<MultiplayerManagerDedicated>();
|
||||
_multiplayerManagerDedicated.PlayerJoined += MultiplayerManagerDedicatedOnPlayerJoined;
|
||||
_multiplayerManagerDedicated.PlayerLeft += MultiplayerManagerDedicatedOnPlayerLeft;
|
||||
CurrentSession.Managers.GetManager<CommandManager>().RegisterCommandModule(typeof(WhitelistCommands));
|
||||
ModCommunication.Register();
|
||||
break;
|
||||
case TorchSessionState.Loading:
|
||||
case TorchSessionState.Unloaded:
|
||||
|
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using NLog;
|
||||
using VRage;
|
||||
@@ -31,7 +32,7 @@ internal class UnhandledExceptionHandler
|
||||
{
|
||||
Console.WriteLine("Restarting in 5 seconds.");
|
||||
Thread.Sleep(5000);
|
||||
var exe = typeof(Program).Assembly.Location;
|
||||
var exe = Path.Combine(AppContext.BaseDirectory, "Torch.Server.exe");
|
||||
|
||||
Process.Start(exe, $"-waitForPid {Environment.ProcessId} {_config}");
|
||||
}
|
||||
|
@@ -2,6 +2,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using NLog;
|
||||
@@ -9,7 +10,7 @@ using Torch.API;
|
||||
|
||||
namespace Torch.Managers
|
||||
{
|
||||
public class FilesystemManager : Manager
|
||||
public partial class FilesystemManager : Manager
|
||||
{
|
||||
private static readonly Logger _log = LogManager.GetCurrentClassLogger();
|
||||
/// <summary>
|
||||
@@ -51,19 +52,27 @@ namespace Torch.Managers
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Move the given file (if it exists) to a temporary directory that will be cleared the next time the application starts.
|
||||
/// </summary>
|
||||
public void SoftDelete(string path, string file)
|
||||
{
|
||||
string source = Path.Combine(path, file);
|
||||
var source = Path.Combine(path, file);
|
||||
if (!File.Exists(source))
|
||||
return;
|
||||
var rand = Path.GetRandomFileName();
|
||||
var dest = Path.Combine(TempDirectory, rand);
|
||||
File.Move(source, rand);
|
||||
string rsource = Path.Combine(path, rand);
|
||||
File.Move(rsource, dest);
|
||||
|
||||
var tempFilePath = Path.Combine(path, file + ".old");
|
||||
if (File.Exists(tempFilePath))
|
||||
File.Delete(tempFilePath);
|
||||
|
||||
var errorCode = Rename(source, tempFilePath);
|
||||
if (Marshal.GetExceptionForHR(errorCode) is { } exception)
|
||||
throw exception;
|
||||
}
|
||||
|
||||
[LibraryImport("msvcrt", SetLastError = true, EntryPoint = "rename")]
|
||||
[UnmanagedCallConv(CallConvs = new[] { typeof(System.Runtime.CompilerServices.CallConvCdecl) })]
|
||||
private static partial int Rename(
|
||||
[MarshalAs(UnmanagedType.LPWStr)]
|
||||
string oldpath,
|
||||
[MarshalAs(UnmanagedType.LPWStr)]
|
||||
string newpath);
|
||||
}
|
||||
}
|
||||
|
@@ -50,7 +50,7 @@ namespace Torch.Session
|
||||
{
|
||||
_overrideMods = new Dictionary<ulong, MyObjectBuilder_Checkpoint.ModItem>();
|
||||
if (Torch.Config.UgcServiceType == UGCServiceType.Steam)
|
||||
_overrideMods.Add(TorchModCore.MOD_ID, ModItemUtils.Create(TorchModCore.MOD_ID));
|
||||
_overrideMods.Add(ModCommunication.MOD_ID, ModItemUtils.Create(ModCommunication.MOD_ID));
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
|
@@ -13,6 +13,7 @@
|
||||
<Platforms>AnyCPU</Platforms>
|
||||
<EnableWindowsTargeting>true</EnableWindowsTargeting>
|
||||
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
|
||||
<DefineConstants>TRACE;TORCH</DefineConstants>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="$(Configuration) == 'Release'">
|
||||
|
Reference in New Issue
Block a user