Compare commits
72 Commits
v1.0.41-ma
...
1.4.23
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75
.github/workflows/release.yaml
vendored
Normal file
75
.github/workflows/release.yaml
vendored
Normal file
@@ -0,0 +1,75 @@
|
||||
name: Release
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- '*'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Build
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
TORCH_VERSION: ${{ github.ref_name }}
|
||||
BUILD_CONFIGURATION: Release
|
||||
DOTNET_NOLOGO: true
|
||||
DOTNET_CLI_TELEMETRY_OPTOUT: true
|
||||
steps:
|
||||
- uses: actions/checkout@master
|
||||
name: Checkout
|
||||
- uses: actions/setup-dotnet@v3
|
||||
name: Setup dotnet
|
||||
with:
|
||||
dotnet-version: '7.0.x'
|
||||
- name: Add Gh Packages Nuget Source
|
||||
run: dotnet nuget add source "https://nuget.pkg.github.com/${{ github.repository_owner }}/index.json" --username ${{ github.actor }} --password ${{ secrets.GITHUB_TOKEN }} --store-password-in-clear-text --name github
|
||||
- name: Restore dependencies
|
||||
run: dotnet restore Torch.Server/Torch.Server.csproj --locked-mode
|
||||
- name: Build
|
||||
run: dotnet build Torch.Server/Torch.Server.csproj --no-restore -c ${{ env.BUILD_CONFIGURATION }} /p:AssemblyVersion=${{ env.TORCH_VERSION }} /p:Version=${{ env.TORCH_VERSION }}
|
||||
- name: Publish
|
||||
run: dotnet publish Torch.Server/Torch.Server.csproj --no-build -r win-x64 --sc -c ${{ env.BUILD_CONFIGURATION }} -o ./publish
|
||||
- uses: vimtor/action-zip@v1
|
||||
name: Zip Release
|
||||
with:
|
||||
files: publish/
|
||||
dest: release.zip
|
||||
- name: Build Changelog
|
||||
id: build_changelog
|
||||
uses: mikepenz/release-changelog-builder-action@v3
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
commitMode: true
|
||||
- name: Create release
|
||||
id: create_release
|
||||
uses: actions/create-release@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
tag_name: ${{ env.TORCH_VERSION }}
|
||||
release_name: Release v${{ env.TORCH_VERSION }}
|
||||
body: ${{ steps.github_release.outputs.changelog }}
|
||||
draft: true
|
||||
prerelease: false
|
||||
- name: Upload release asset
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
||||
asset_path: release.zip
|
||||
asset_name: torch-server.zip
|
||||
asset_content_type: application/zip
|
||||
- name: Publish release
|
||||
uses: StuYarrow/publish-release@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
id: ${{ steps.create_release.outputs.id }}
|
||||
|
||||
- run: dotnet pack -c Release ./Torch.API/Torch.API.csproj -o pack --include-symbols -p:SymbolPackageFormat=snupkg --no-build
|
||||
- run: dotnet pack -c Release ./Torch/Torch.csproj -o pack --include-symbols -p:SymbolPackageFormat=snupkg --no-build
|
||||
- run: dotnet pack -c Release ./Torch.Server/Torch.Server.csproj -o pack --include-symbols -p:SymbolPackageFormat=snupkg -p:Version=${{ env.TORCH_VERSION }} --no-build
|
||||
|
||||
- run: dotnet nuget push ./pack/*.nupkg -s github
|
33
CHANGELOG.md
33
CHANGELOG.md
@@ -1,33 +0,0 @@
|
||||
# Torch 1.1.229.265
|
||||
* Features
|
||||
- Added more lenient version parsing for plugins (v#.# should work)
|
||||
- Added countdown option to restart command (!restart [seconds])
|
||||
* Fixes
|
||||
- General fixes to work with the latest SE version
|
||||
- Fixed config changes not saving
|
||||
- (hopefully) Fixed issue causing crashes on servers using the Windows Classic theme
|
||||
|
||||
# Torch 1.1.207.7
|
||||
* Notes
|
||||
- This release makes significant changes to TorchConfig.xml. It has been renamed to Torch.cfg and has different options.
|
||||
* Features
|
||||
- Plugins, Torch, and the DS can now all update automatically
|
||||
- Changed command prefix to !
|
||||
- Added manual save command (thanks to Maldark)
|
||||
- Added restart command
|
||||
- Improved instance creation: now creates an entire skeleton instance with blank config
|
||||
- Added instance name to console title
|
||||
* Fixes
|
||||
- Optimized UI so it's snappier and freezes less often
|
||||
- Fixed NetworkManager.RaiseEvent overload that had an off-by-one bug
|
||||
- Fixed chat window so it automatically scrolls down
|
||||
|
||||
# Torch 1.0.182.329
|
||||
* Improved logging, logs now to go the Logs folder and aren't deleted on start
|
||||
* Fixed chat tab not enabling with -autostart
|
||||
* Fixed player list
|
||||
* Watchdog time-out is now configurable in TorchConfig.xml
|
||||
* Fixed infinario log spam
|
||||
* Fixed crash when sending empty message from chat tab
|
||||
* Fixed permissions on Torch commands
|
||||
* Changed plugin StoragePath to the current instance path (per-instance configs)
|
14
README.md
14
README.md
@@ -1,5 +1,3 @@
|
||||
[](https://ci.appveyor.com/project/zznty/torch/branch/master)
|
||||
|
||||
# What is Torch?
|
||||
Torch is the successor to SE Server Extender and gives server admins the tools they need to keep their Space Engineers servers running smoothly. It features a user interface with live management tools and a plugin system so you can run your server exactly how you'd like. Torch is still in early development so there may be bugs and incomplete features.
|
||||
|
||||
@@ -14,7 +12,10 @@ Torch is the successor to SE Server Extender and gives server admins the tools t
|
||||
|
||||
### Fork Difference
|
||||
* .NET 6.0 runtime
|
||||
* Additional options & features
|
||||
* Optimized in-game scripts (also newer compiler & language versions)
|
||||
* Better configuration via cli arguments, environment variables or xml config
|
||||
* Designed to run multiple instance from same install directory without having you to waste disk space
|
||||
* Mostly compatible with original torch's plugins
|
||||
|
||||
### Discord
|
||||
|
||||
@@ -23,10 +24,13 @@ If you have any questions or issues please join our [discord](https://discord.gg
|
||||
### Installation
|
||||
|
||||
* Unzip the Torch release into its own directory and run the executable. It will automatically download the SE DS and generate the other necessary files.
|
||||
- If you already have a DS installed you can unzip the Torch files into the folder that contains the DedicatedServer64 folder.
|
||||
- If you already have a DS installed you can:
|
||||
* Unzip the Torch files into the folder that contains the DedicatedServer64 folder.
|
||||
* Pass path to game files using config parameter `gamePath`
|
||||
|
||||
# Building
|
||||
To build Torch you must first have a complete SE Dedicated installation somewhere. Before you open the solution, run the Setup batch file and enter the path of that installation's DedicatedServer64 folder. The script will make a symlink to that folder so the Torch solution can find the DLL references it needs.
|
||||
|
||||
As a regular dotnet project with cli by running `dotnet build Torch.Server/Torch.Server.csproj`, with VS 2022 or higher, with JB Rider or Fleet.
|
||||
|
||||
If you have a more enjoyable server experience because of Torch, please consider supporting us on Patreon. (https://www.patreon.com/TorchSE)
|
||||
|
||||
|
@@ -1,13 +0,0 @@
|
||||
:: This script creates a symlink to the game binaries to account for different installation directories on different systems.
|
||||
|
||||
@echo off
|
||||
set /p path="Please enter the folder location of your SpaceEngineersDedicated.exe: "
|
||||
cd %~dp0
|
||||
mklink /J GameBinaries "%path%"
|
||||
if errorlevel 1 goto Error
|
||||
echo Done! You can now open the Torch solution without issue.
|
||||
goto End
|
||||
:Error
|
||||
echo An error occured creating the symlink.
|
||||
:End
|
||||
pause
|
30
Torch.API/IApplicationContext.cs
Normal file
30
Torch.API/IApplicationContext.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using System.IO;
|
||||
namespace Torch.API;
|
||||
|
||||
public interface IApplicationContext
|
||||
{
|
||||
/// <summary>
|
||||
/// Directory contains torch binaries.
|
||||
/// </summary>
|
||||
public DirectoryInfo TorchDirectory { get; }
|
||||
/// <summary>
|
||||
/// Root directory for all game files.
|
||||
/// </summary>
|
||||
public DirectoryInfo GameFilesDirectory { get; }
|
||||
/// <summary>
|
||||
/// Directory contains game binaries.
|
||||
/// </summary>
|
||||
public DirectoryInfo GameBinariesDirectory { get; }
|
||||
/// <summary>
|
||||
/// Current instance directory.
|
||||
/// </summary>
|
||||
public DirectoryInfo InstanceDirectory { get; }
|
||||
/// <summary>
|
||||
/// Current instance name.
|
||||
/// </summary>
|
||||
public string InstanceName { get; }
|
||||
/// <summary>
|
||||
/// Application running in service mode.
|
||||
/// </summary>
|
||||
public bool IsService { get; }
|
||||
}
|
@@ -16,30 +16,6 @@ namespace Torch.API
|
||||
/// </summary>
|
||||
public interface ITorchBase
|
||||
{
|
||||
/// <summary>
|
||||
/// Fired when the session begins loading.
|
||||
/// </summary>
|
||||
[Obsolete("Prefer using the TorchSessionManager.SessionStateChanged event")]
|
||||
event Action SessionLoading;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when the session finishes loading.
|
||||
/// </summary>
|
||||
[Obsolete("Prefer using the TorchSessionManager.SessionStateChanged event")]
|
||||
event Action SessionLoaded;
|
||||
|
||||
/// <summary>
|
||||
/// Fires when the session begins unloading.
|
||||
/// </summary>
|
||||
[Obsolete("Prefer using the TorchSessionManager.SessionStateChanged event")]
|
||||
event Action SessionUnloading;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when the session finishes unloading.
|
||||
/// </summary>
|
||||
[Obsolete("Prefer using the TorchSessionManager.SessionStateChanged event")]
|
||||
event Action SessionUnloaded;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the currently running session instance, or null if none exists.
|
||||
/// </summary>
|
||||
@@ -67,6 +43,16 @@ namespace Torch.API
|
||||
/// The binary version of the current instance.
|
||||
/// </summary>
|
||||
Version TorchVersion { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Path of the dedicated instance folder.
|
||||
/// </summary>
|
||||
string InstancePath { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Name of the dedicated instance.
|
||||
/// </summary>
|
||||
string InstanceName { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Invoke an action on the game thread.
|
||||
@@ -146,16 +132,6 @@ namespace Torch.API
|
||||
/// </summary>
|
||||
ServerState State { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Path of the dedicated instance folder.
|
||||
/// </summary>
|
||||
string InstancePath { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Name of the dedicated instance.
|
||||
/// </summary>
|
||||
string InstanceName { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Raised when the server's Init() method has completed.
|
||||
/// </summary>
|
||||
|
@@ -22,7 +22,6 @@ namespace Torch
|
||||
bool ShouldUpdatePlugins { get; }
|
||||
bool ShouldUpdateTorch { get; }
|
||||
int TickTimeout { get; set; }
|
||||
string WaitForPID { get; set; }
|
||||
string ChatName { get; set; }
|
||||
string ChatColor { get; set; }
|
||||
string TestPlugin { get; set; }
|
||||
@@ -32,6 +31,23 @@ namespace Torch
|
||||
int FontSize { get; set; }
|
||||
UGCServiceType UgcServiceType { get; set; }
|
||||
bool EntityManagerEnabled { get; set; }
|
||||
string LoginToken { get; set; }
|
||||
UpdateSource UpdateSource { get; set; }
|
||||
|
||||
void Save(string path = null);
|
||||
}
|
||||
|
||||
public class UpdateSource
|
||||
{
|
||||
public UpdateSourceType SourceType { get; set; }
|
||||
public string Url { get; set; }
|
||||
public string Repository { get; set; }
|
||||
public string Branch { get; set; }
|
||||
}
|
||||
|
||||
public enum UpdateSourceType
|
||||
{
|
||||
Github,
|
||||
Jenkins
|
||||
}
|
||||
}
|
@@ -14,7 +14,6 @@ public interface IInstanceManager : IManager
|
||||
|
||||
public interface IWorld
|
||||
{
|
||||
string FolderName { get; }
|
||||
string WorldPath { get; }
|
||||
MyObjectBuilder_SessionSettings KeenSessionSettings { get; }
|
||||
MyObjectBuilder_Checkpoint KeenCheckpoint { get; }
|
||||
|
@@ -1,17 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("Torch API")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Torch")]
|
||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
#if DEBUG
|
||||
[assembly: AssemblyConfiguration("Debug")]
|
||||
#else
|
||||
[assembly: AssemblyConfiguration("Release")]
|
||||
#endif
|
@@ -1,105 +1,27 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6-windows</TargetFramework>
|
||||
<TargetFramework>net7-windows</TargetFramework>
|
||||
<AssemblyTitle>Torch API</AssemblyTitle>
|
||||
<Product>Torch</Product>
|
||||
<Copyright>Copyright © Torch API 2017</Copyright>
|
||||
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
|
||||
<OutputPath>..\bin\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<UseWpf>True</UseWpf>
|
||||
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<Configurations>Debug;Release</Configurations>
|
||||
<Platforms>AnyCPU</Platforms>
|
||||
<EnableWindowsTargeting>true</EnableWindowsTargeting>
|
||||
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="$(Configuration) == 'Release'">
|
||||
<NoWarn>1591</NoWarn>
|
||||
</PropertyGroup>
|
||||
<!-- <Import Project="$(SolutionDir)\TransformOnBuild.targets" /> -->
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="NLog" Version="5.0.0-rc2" />
|
||||
<PackageReference Include="SemanticVersioning" Version="2.0.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="HavokWrapper, Version=1.0.6278.22649, Culture=neutral, processorArchitecture=AMD64">
|
||||
<HintPath>..\GameBinaries\HavokWrapper.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Game, Version=0.1.6305.30774, Culture=neutral, processorArchitecture=AMD64">
|
||||
<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Graphics, Version=0.1.6305.30761, Culture=neutral, processorArchitecture=AMD64">
|
||||
<HintPath>..\GameBinaries\Sandbox.Graphics.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<HintPath>..\GameBinaries\SpaceEngineers.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.ObjectBuilders, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<HintPath>..\GameBinaries\SpaceEngineers.ObjectBuilders.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="VRage">
|
||||
<HintPath>..\GameBinaries\VRage.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Audio, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<HintPath>..\GameBinaries\VRage.Audio.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Dedicated">
|
||||
<HintPath>..\GameBinaries\VRage.Dedicated.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Library">
|
||||
<HintPath>..\GameBinaries\VRage.Library.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Math, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render11, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<HintPath>..\GameBinaries\VRage.Render11.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Scripting, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<HintPath>..\GameBinaries\VRage.Scripting.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="..\Versioning\AssemblyVersion.cs" Link="Properties/AssemblyVersion.cs" />
|
||||
<PackageReference Include="JorgeSerrano.Json.JsonSnakeCaseNamingPolicy" Version="0.9.0" />
|
||||
<PackageReference Include="NLog" Version="5.1.0" />
|
||||
<PackageReference Include="SemanticVersioning" Version="2.0.2" />
|
||||
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.201.13">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>compile</IncludeAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
</Project>
|
@@ -1,84 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Net.Http;
|
||||
using System.Net.Http.Json;
|
||||
using System.Text;
|
||||
using System.Text.Json.Serialization;
|
||||
using System.Threading.Tasks;
|
||||
using NLog;
|
||||
using Torch.API.Utils;
|
||||
using Version = SemanticVersioning.Version;
|
||||
|
||||
namespace Torch.API.WebAPI
|
||||
{
|
||||
public class JenkinsQuery
|
||||
{
|
||||
private const string BRANCH_QUERY = "http://136.243.80.164:2690/job/Torch/job/{0}/" + API_PATH;
|
||||
private const string ARTIFACT_PATH = "artifact/bin/torch-server.zip";
|
||||
private const string API_PATH = "api/json";
|
||||
|
||||
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
private static JenkinsQuery _instance;
|
||||
public static JenkinsQuery Instance => _instance ??= new JenkinsQuery();
|
||||
private HttpClient _client;
|
||||
|
||||
private JenkinsQuery()
|
||||
{
|
||||
_client = new HttpClient();
|
||||
}
|
||||
|
||||
public async Task<Job> GetLatestVersion(string branch)
|
||||
{
|
||||
var h = await _client.GetAsync(string.Format(BRANCH_QUERY, branch));
|
||||
if (!h.IsSuccessStatusCode)
|
||||
{
|
||||
Log.Error($"'{branch}' Branch query failed with code {h.StatusCode}");
|
||||
if(h.StatusCode == HttpStatusCode.NotFound)
|
||||
Log.Error("This likely means you're trying to update a branch that is not public on Jenkins. Sorry :(");
|
||||
return null;
|
||||
}
|
||||
|
||||
var branchResponse = await h.Content.ReadFromJsonAsync<BranchResponse>();
|
||||
|
||||
if (branchResponse is null)
|
||||
{
|
||||
Log.Error("Error reading branch response");
|
||||
return null;
|
||||
}
|
||||
|
||||
h = await _client.GetAsync($"{branchResponse.LastStableBuild.Url}{API_PATH}");
|
||||
if (h.IsSuccessStatusCode)
|
||||
return await h.Content.ReadFromJsonAsync<Job>();
|
||||
|
||||
Log.Error($"Job query failed with code {h.StatusCode}");
|
||||
return null;
|
||||
|
||||
}
|
||||
|
||||
public async Task<bool> DownloadRelease(Job job, string path)
|
||||
{
|
||||
var h = await _client.GetAsync(job.Url + ARTIFACT_PATH);
|
||||
if (!h.IsSuccessStatusCode)
|
||||
{
|
||||
Log.Error($"Job download failed with code {h.StatusCode}");
|
||||
return false;
|
||||
}
|
||||
var s = await h.Content.ReadAsStreamAsync();
|
||||
await using var fs = new FileStream(path, FileMode.Create);
|
||||
await s.CopyToAsync(fs);
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public record BranchResponse(string Name, string Url, Build LastBuild, Build LastStableBuild);
|
||||
|
||||
public record Build(int Number, string Url);
|
||||
|
||||
public record Job(int Number, bool Building, string Description, string Result, string Url,
|
||||
[property: JsonConverter(typeof(SemanticVersionConverter))] Version Version);
|
||||
}
|
12
Torch.API/WebAPI/Plugin/IPluginQuery.cs
Normal file
12
Torch.API/WebAPI/Plugin/IPluginQuery.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.API.WebAPI.Plugin;
|
||||
|
||||
public interface IPluginQuery
|
||||
{
|
||||
Task<PluginsResponse> QueryAll();
|
||||
Task<PluginItem> QueryOne(Guid guid);
|
||||
Task<bool> DownloadPlugin(Guid guid, string path = null);
|
||||
Task<bool> DownloadPlugin(PluginItem item, string path = null);
|
||||
}
|
81
Torch.API/WebAPI/Plugin/LegacyPluginQuery.cs
Normal file
81
Torch.API/WebAPI/Plugin/LegacyPluginQuery.cs
Normal file
@@ -0,0 +1,81 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net.Http;
|
||||
using System.Net.Http.Json;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NLog;
|
||||
|
||||
namespace Torch.API.WebAPI.Plugin;
|
||||
|
||||
public class LegacyPluginQuery : IPluginQuery
|
||||
{
|
||||
private const string BASE_URL = "https://torchapi.com/";
|
||||
private readonly HttpClient _client;
|
||||
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
private LegacyPluginQuery()
|
||||
{
|
||||
_client = new()
|
||||
{
|
||||
BaseAddress = new(BASE_URL)
|
||||
};
|
||||
}
|
||||
|
||||
public static LegacyPluginQuery Instance { get; } = new();
|
||||
|
||||
public async Task<PluginsResponse> QueryAll()
|
||||
{
|
||||
return await _client.GetFromJsonAsync<PluginsResponse>("/api/plugins/", CancellationToken.None);
|
||||
}
|
||||
|
||||
public async Task<PluginItem> QueryOne(Guid guid)
|
||||
{
|
||||
using var res = await _client.GetAsync($"/api/plugins/search/{guid}");
|
||||
if (!res.IsSuccessStatusCode)
|
||||
return null;
|
||||
return await res.Content.ReadFromJsonAsync<PluginItem>();
|
||||
}
|
||||
|
||||
public async Task<bool> DownloadPlugin(Guid guid, string path = null)
|
||||
{
|
||||
var item = await QueryOne(guid);
|
||||
if (item is null) return false;
|
||||
return await DownloadPlugin(item, path);
|
||||
}
|
||||
|
||||
public async Task<bool> DownloadPlugin(PluginItem item, string path = null)
|
||||
{
|
||||
try
|
||||
{
|
||||
path ??= Path.Combine(AppContext.BaseDirectory, "Plugins", $"{item.Name}.zip");
|
||||
|
||||
if (item.Versions.Length == 0)
|
||||
{
|
||||
Log.Error($"Selected plugin {item.Name} does not have any versions to download!");
|
||||
return false;
|
||||
}
|
||||
var version = item.Versions.FirstOrDefault(v => v.Version == item.LatestVersion);
|
||||
if (version is null)
|
||||
{
|
||||
Log.Error($"Could not find latest version for selected plugin {item.Name}");
|
||||
return false;
|
||||
}
|
||||
var s = await _client.GetStreamAsync(version.Url);
|
||||
|
||||
if(File.Exists(path))
|
||||
File.Delete(path);
|
||||
|
||||
await using var f = File.Create(path);
|
||||
await s.CopyToAsync(f);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex, "Failed to download plugin!");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
11
Torch.API/WebAPI/Plugin/PluginItem.cs
Normal file
11
Torch.API/WebAPI/Plugin/PluginItem.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using System;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Torch.API.WebAPI.Plugin;
|
||||
|
||||
public record PluginItem(Guid Id, string Name, string Author, string Description, string LatestVersion,
|
||||
VersionItem[] Versions)
|
||||
{
|
||||
[JsonIgnore]
|
||||
public bool Installed { get; set; }
|
||||
}
|
3
Torch.API/WebAPI/Plugin/PluginsResponse.cs
Normal file
3
Torch.API/WebAPI/Plugin/PluginsResponse.cs
Normal file
@@ -0,0 +1,3 @@
|
||||
namespace Torch.API.WebAPI.Plugin;
|
||||
|
||||
public record PluginsResponse(PluginItem[] Plugins);
|
6
Torch.API/WebAPI/Plugin/VersionItem.cs
Normal file
6
Torch.API/WebAPI/Plugin/VersionItem.cs
Normal file
@@ -0,0 +1,6 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Torch.API.WebAPI.Plugin;
|
||||
|
||||
public record VersionItem(string Version, string Note, [property: JsonPropertyName("is_beta")] bool IsBeta,
|
||||
string Url);
|
@@ -1,104 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net.Http;
|
||||
using System.Net.Http.Json;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NLog;
|
||||
|
||||
namespace Torch.API.WebAPI
|
||||
{
|
||||
public class PluginQuery
|
||||
{
|
||||
private const string ALL_QUERY = "https://torchapi.com/api/plugins/";
|
||||
private const string PLUGIN_QUERY = "https://torchapi.com/api/plugins/?guid={0}";
|
||||
private readonly HttpClient _client;
|
||||
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
private static PluginQuery _instance;
|
||||
public static PluginQuery Instance => _instance ??= new();
|
||||
|
||||
private PluginQuery()
|
||||
{
|
||||
_client = new();
|
||||
}
|
||||
|
||||
public async Task<PluginsResponse> QueryAll()
|
||||
{
|
||||
return (PluginsResponse) await _client.GetFromJsonAsync(ALL_QUERY, typeof(PluginsResponse), CancellationToken.None);
|
||||
}
|
||||
|
||||
public Task<PluginItem> QueryOne(Guid guid)
|
||||
{
|
||||
return QueryOne(guid.ToString());
|
||||
}
|
||||
|
||||
public async Task<PluginItem> QueryOne(string guid)
|
||||
{
|
||||
using var res = await _client.GetAsync(string.Format(PLUGIN_QUERY, guid));
|
||||
if (!res.IsSuccessStatusCode)
|
||||
return null;
|
||||
return await res.Content.ReadFromJsonAsync<PluginItem>();
|
||||
}
|
||||
|
||||
public Task<bool> DownloadPlugin(Guid guid, string path = null)
|
||||
{
|
||||
return DownloadPlugin(guid.ToString(), path);
|
||||
}
|
||||
|
||||
public async Task<bool> DownloadPlugin(string guid, string path = null)
|
||||
{
|
||||
var item = await QueryOne(guid);
|
||||
if (item is null) return false;
|
||||
return await DownloadPlugin(item, path);
|
||||
}
|
||||
|
||||
public async Task<bool> DownloadPlugin(PluginItem item, string path = null)
|
||||
{
|
||||
try
|
||||
{
|
||||
path ??= Path.Combine(Directory.GetCurrentDirectory(), "Plugins", $"{item.Name}.zip");
|
||||
|
||||
if (item.Versions.Length == 0)
|
||||
{
|
||||
Log.Error($"Selected plugin {item.Name} does not have any versions to download!");
|
||||
return false;
|
||||
}
|
||||
var version = item.Versions.FirstOrDefault(v => v.Version == item.LatestVersion);
|
||||
if (version is null)
|
||||
{
|
||||
Log.Error($"Could not find latest version for selected plugin {item.Name}");
|
||||
return false;
|
||||
}
|
||||
var s = await _client.GetStreamAsync(version.Url);
|
||||
|
||||
if(File.Exists(path))
|
||||
File.Delete(path);
|
||||
|
||||
await using var f = File.Create(path);
|
||||
await s.CopyToAsync(f);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex, "Failed to download plugin!");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public record PluginsResponse(PluginItem[] Plugins);
|
||||
|
||||
public record PluginItem(Guid Id, string Name, string Author, string Description, string LatestVersion,
|
||||
VersionItem[] Versions)
|
||||
{
|
||||
[JsonIgnore]
|
||||
public bool Installed { get; set; }
|
||||
}
|
||||
|
||||
public record VersionItem(string Version, string Note, [property: JsonPropertyName("is_beta")] bool IsBeta,
|
||||
string Url);
|
||||
}
|
128
Torch.API/WebAPI/Update/GithubQuery.cs
Normal file
128
Torch.API/WebAPI/Update/GithubQuery.cs
Normal file
@@ -0,0 +1,128 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Http;
|
||||
using System.Net.Http.Json;
|
||||
using System.Text.Json;
|
||||
using System.Threading.Tasks;
|
||||
using JorgeSerrano.Json;
|
||||
using Version = SemanticVersioning.Version;
|
||||
|
||||
namespace Torch.API.WebAPI.Update;
|
||||
|
||||
public class GithubQuery : IUpdateQuery
|
||||
{
|
||||
private readonly HttpClient _client;
|
||||
|
||||
public GithubQuery(string url)
|
||||
{
|
||||
if (url == null) throw new ArgumentNullException(nameof(url));
|
||||
|
||||
_client = new()
|
||||
{
|
||||
BaseAddress = new(url),
|
||||
DefaultVersionPolicy = HttpVersionPolicy.RequestVersionOrHigher,
|
||||
DefaultRequestHeaders =
|
||||
{
|
||||
{"User-Agent", "TorchAPI"}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_client?.Dispose();
|
||||
}
|
||||
|
||||
public async Task<UpdateRelease> GetLatestReleaseAsync(string repository, string branch = null)
|
||||
{
|
||||
var response = await _client.GetFromJsonAsync<Release>($"/repos/{repository}/releases/latest", new JsonSerializerOptions(JsonSerializerDefaults.Web)
|
||||
{
|
||||
PropertyNamingPolicy = new JsonSnakeCaseNamingPolicy()
|
||||
});
|
||||
|
||||
if (response is null)
|
||||
throw new($"Unable to get latest release for {repository}");
|
||||
|
||||
return new(Version.Parse(response.TagName), response.Assets.First(b => b.Name == "torch-server.zip").BrowserDownloadUrl);
|
||||
}
|
||||
|
||||
private record Asset(
|
||||
string Url,
|
||||
int Id,
|
||||
string NodeId,
|
||||
string Name,
|
||||
string Label,
|
||||
Uploader Uploader,
|
||||
string ContentType,
|
||||
string State,
|
||||
int Size,
|
||||
int DownloadCount,
|
||||
DateTime CreatedAt,
|
||||
DateTime UpdatedAt,
|
||||
string BrowserDownloadUrl
|
||||
);
|
||||
|
||||
private record Author(
|
||||
string Login,
|
||||
int Id,
|
||||
string NodeId,
|
||||
string AvatarUrl,
|
||||
string GravatarId,
|
||||
string Url,
|
||||
string HtmlUrl,
|
||||
string FollowersUrl,
|
||||
string FollowingUrl,
|
||||
string GistsUrl,
|
||||
string StarredUrl,
|
||||
string SubscriptionsUrl,
|
||||
string OrganizationsUrl,
|
||||
string ReposUrl,
|
||||
string EventsUrl,
|
||||
string ReceivedEventsUrl,
|
||||
string Type,
|
||||
bool SiteAdmin
|
||||
);
|
||||
|
||||
private record Release(
|
||||
string Url,
|
||||
string AssetsUrl,
|
||||
string UploadUrl,
|
||||
string HtmlUrl,
|
||||
int Id,
|
||||
Author Author,
|
||||
string NodeId,
|
||||
string TagName,
|
||||
string TargetCommitish,
|
||||
string Name,
|
||||
bool Draft,
|
||||
bool Prerelease,
|
||||
DateTime CreatedAt,
|
||||
DateTime PublishedAt,
|
||||
IReadOnlyList<Asset> Assets,
|
||||
string TarballUrl,
|
||||
string ZipballUrl,
|
||||
string Body
|
||||
);
|
||||
|
||||
private record Uploader(
|
||||
string Login,
|
||||
int Id,
|
||||
string NodeId,
|
||||
string AvatarUrl,
|
||||
string GravatarId,
|
||||
string Url,
|
||||
string HtmlUrl,
|
||||
string FollowersUrl,
|
||||
string FollowingUrl,
|
||||
string GistsUrl,
|
||||
string StarredUrl,
|
||||
string SubscriptionsUrl,
|
||||
string OrganizationsUrl,
|
||||
string ReposUrl,
|
||||
string EventsUrl,
|
||||
string ReceivedEventsUrl,
|
||||
string Type,
|
||||
bool SiteAdmin
|
||||
);
|
||||
}
|
9
Torch.API/WebAPI/Update/IUpdateQuery.cs
Normal file
9
Torch.API/WebAPI/Update/IUpdateQuery.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.API.WebAPI.Update;
|
||||
|
||||
public interface IUpdateQuery : IDisposable
|
||||
{
|
||||
Task<UpdateRelease> GetLatestReleaseAsync(string repository, string branch = null);
|
||||
}
|
65
Torch.API/WebAPI/Update/JenkinsQuery.cs
Normal file
65
Torch.API/WebAPI/Update/JenkinsQuery.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Http;
|
||||
using System.Net.Http.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using System.Threading.Tasks;
|
||||
using Torch.API.Utils;
|
||||
using Version = SemanticVersioning.Version;
|
||||
|
||||
namespace Torch.API.WebAPI.Update
|
||||
{
|
||||
public class JenkinsQuery : IUpdateQuery
|
||||
{
|
||||
private const string ApiPath = "api/json";
|
||||
private readonly HttpClient _client;
|
||||
|
||||
public JenkinsQuery(string url)
|
||||
{
|
||||
if (url == null) throw new ArgumentNullException(nameof(url));
|
||||
|
||||
_client = new()
|
||||
{
|
||||
BaseAddress = new(url)
|
||||
};
|
||||
}
|
||||
|
||||
public async Task<UpdateRelease> GetLatestReleaseAsync(string repository, string branch = null)
|
||||
{
|
||||
branch ??= "master";
|
||||
|
||||
var response = await _client.GetFromJsonAsync<BranchResponse>($"/job/{repository}/job/{branch}/{ApiPath}");
|
||||
|
||||
if (response is null)
|
||||
throw new($"Unable to get latest release for {repository}");
|
||||
|
||||
var job = await _client.GetFromJsonAsync<Job>(
|
||||
$"/job/{repository}/job/{branch}/{response.LastBuild.Number}/{ApiPath}");
|
||||
|
||||
if (job is null)
|
||||
throw new($"Unable to get latest release for job {repository}/{response.LastBuild.Number}");
|
||||
|
||||
return new(job.Version, job.Url + job.Artifacts.First(b => b.FileName == "torch-server.zip").RelativePath);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_client?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public record BranchResponse(string Name, string Url, Build LastBuild, Build LastStableBuild);
|
||||
|
||||
public record Build(int Number, string Url);
|
||||
|
||||
public record Job(int Number, bool Building, string Description, string Result, string Url,
|
||||
[property: JsonConverter(typeof(SemanticVersionConverter))] Version Version,
|
||||
IReadOnlyList<Artifact> Artifacts);
|
||||
|
||||
public record Artifact(
|
||||
string DisplayPath,
|
||||
string FileName,
|
||||
string RelativePath
|
||||
);
|
||||
}
|
5
Torch.API/WebAPI/Update/UpdateRelease.cs
Normal file
5
Torch.API/WebAPI/Update/UpdateRelease.cs
Normal file
@@ -0,0 +1,5 @@
|
||||
using SemanticVersioning;
|
||||
|
||||
namespace Torch.API.WebAPI.Update;
|
||||
|
||||
public record UpdateRelease(Version Version, string ArtifactUrl);
|
39
Torch.API/packages.lock.json
Normal file
39
Torch.API/packages.lock.json
Normal file
@@ -0,0 +1,39 @@
|
||||
{
|
||||
"version": 1,
|
||||
"dependencies": {
|
||||
"net7.0-windows7.0": {
|
||||
"JorgeSerrano.Json.JsonSnakeCaseNamingPolicy": {
|
||||
"type": "Direct",
|
||||
"requested": "[0.9.0, )",
|
||||
"resolved": "0.9.0",
|
||||
"contentHash": "xCqODS+wzpUXNtg4bMMvXG5PLbP0iTwRzRn2R+zWHKm83E6tbV2bCagawXp1EnZeNpd5OXpMxehulZWns8efzQ=="
|
||||
},
|
||||
"NLog": {
|
||||
"type": "Direct",
|
||||
"requested": "[5.1.0, )",
|
||||
"resolved": "5.1.0",
|
||||
"contentHash": "oW7ekrkRG9okpDMUcEglunWj8Qf2RY8qkgl+/chJoavzg3dbT13y32t19R54FKkmq80fKzw4ZekZkCrRGanKgQ=="
|
||||
},
|
||||
"SemanticVersioning": {
|
||||
"type": "Direct",
|
||||
"requested": "[2.0.2, )",
|
||||
"resolved": "2.0.2",
|
||||
"contentHash": "4EQgYdNZ92SyaO7YFk6olVnebF5V+jrHyMUjvPq89tLeMo8NSfgDF+6Zwq/lgh9j/0yfQp9Lkm0ZA0rUATCZFA=="
|
||||
},
|
||||
"SpaceEngineersDedicated.ReferenceAssemblies": {
|
||||
"type": "Direct",
|
||||
"requested": "[1.201.13, )",
|
||||
"resolved": "1.201.13",
|
||||
"contentHash": "FRXuNLENsz5jGQvL0QkogAGsxEJyUQlXhvWHBWfZiHCnCrAWMD60nEis6yt0xCQpazszfMtHonbxz72XMxnFoQ==",
|
||||
"dependencies": {
|
||||
"protobuf-net": "1.0.0"
|
||||
}
|
||||
},
|
||||
"protobuf-net": {
|
||||
"type": "Transitive",
|
||||
"resolved": "1.0.0",
|
||||
"contentHash": "kTGOK0E87473sOImOjgZOnz3kTC2aMLffoRWQLYNuBLJnwNNmjanF9IkevZ9Q7yYLeABQfcF3BpeepuMntMVNw=="
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,17 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("Torch Client Tests")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Torch")]
|
||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
#if DEBUG
|
||||
[assembly: AssemblyConfiguration("Debug")]
|
||||
#else
|
||||
[assembly: AssemblyConfiguration("Release")]
|
||||
#endif
|
@@ -1,51 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net461</TargetFramework>
|
||||
<NoWarn>1591,0649</NoWarn>
|
||||
<AssemblyTitle>Torch Client Tests</AssemblyTitle>
|
||||
<Product>Torch</Product>
|
||||
<Copyright>Copyright © Torch API 2017</Copyright>
|
||||
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<OutputPath>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\</OutputPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugType>full</DebugType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<DocumentationFile>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\Torch.Client.Tests.xml</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Mono.TextTransform" Version="1.0.0" />
|
||||
<PackageReference Include="NLog" Version="4.4.12" />
|
||||
<PackageReference Include="xunit" Version="2.2.0" />
|
||||
<PackageReference Include="xunit.abstractions" Version="2.0.1" />
|
||||
<PackageReference Include="xunit.assert" Version="2.2.0" />
|
||||
<PackageReference Include="xunit.core" Version="2.2.0" />
|
||||
<PackageReference Include="xunit.extensibility.core" Version="2.2.0" />
|
||||
<PackageReference Include="xunit.extensibility.execution" Version="2.2.0" />
|
||||
<PackageReference Include="xunit.runner.console" Version="2.2.0">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="..\Versioning\AssemblyVersion.cs" Link="Properties\AssemblyVersion.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
|
||||
<ProjectReference Include="..\Torch.Client\Torch.Client.csproj" />
|
||||
<ProjectReference Include="..\Torch.Tests\Torch.Tests.csproj" />
|
||||
<ProjectReference Include="..\Torch\Torch.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Remove="obj\x64\Debug\.NETFramework,Version=v4.6.1.AssemblyAttributes.cs" />
|
||||
<Compile Remove="obj\x64\Release\.NETFramework,Version=v4.6.1.AssemblyAttributes.cs" />
|
||||
</ItemGroup>
|
||||
</Project>
|
@@ -1,94 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Torch.Client;
|
||||
using Torch.Tests;
|
||||
using Torch.Utils;
|
||||
using Xunit;
|
||||
|
||||
namespace Torch.Client.Tests
|
||||
{
|
||||
public class TorchClientReflectionTest
|
||||
{
|
||||
static TorchClientReflectionTest()
|
||||
{
|
||||
TestUtils.Init();
|
||||
}
|
||||
|
||||
private static ReflectionTestManager _manager;
|
||||
|
||||
private static ReflectionTestManager Manager()
|
||||
{
|
||||
if (_manager != null)
|
||||
return _manager;
|
||||
|
||||
return _manager = new ReflectionTestManager().Init(typeof(TorchClient).Assembly);
|
||||
}
|
||||
|
||||
public static IEnumerable<object[]> Getters => Manager().Getters;
|
||||
|
||||
public static IEnumerable<object[]> Setters => Manager().Setters;
|
||||
|
||||
public static IEnumerable<object[]> Invokers => Manager().Invokers;
|
||||
|
||||
public static IEnumerable<object[]> MemberInfo => Manager().MemberInfo;
|
||||
|
||||
public static IEnumerable<object[]> Events => Manager().Events;
|
||||
|
||||
#region Binding
|
||||
[Theory]
|
||||
[MemberData(nameof(Getters))]
|
||||
public void TestBindingGetter(ReflectionTestManager.FieldRef field)
|
||||
{
|
||||
if (field.Field == null)
|
||||
return;
|
||||
Assert.True(ReflectedManager.Process(field.Field));
|
||||
if (field.Field.IsStatic)
|
||||
Assert.NotNull(field.Field.GetValue(null));
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[MemberData(nameof(Setters))]
|
||||
public void TestBindingSetter(ReflectionTestManager.FieldRef field)
|
||||
{
|
||||
if (field.Field == null)
|
||||
return;
|
||||
Assert.True(ReflectedManager.Process(field.Field));
|
||||
if (field.Field.IsStatic)
|
||||
Assert.NotNull(field.Field.GetValue(null));
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[MemberData(nameof(Invokers))]
|
||||
public void TestBindingInvoker(ReflectionTestManager.FieldRef field)
|
||||
{
|
||||
if (field.Field == null)
|
||||
return;
|
||||
Assert.True(ReflectedManager.Process(field.Field));
|
||||
if (field.Field.IsStatic)
|
||||
Assert.NotNull(field.Field.GetValue(null));
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[MemberData(nameof(MemberInfo))]
|
||||
public void TestBindingMemberInfo(ReflectionTestManager.FieldRef field)
|
||||
{
|
||||
if (field.Field == null)
|
||||
return;
|
||||
Assert.True(ReflectedManager.Process(field.Field));
|
||||
if (field.Field.IsStatic)
|
||||
Assert.NotNull(field.Field.GetValue(null));
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[MemberData(nameof(Events))]
|
||||
public void TestBindingEvents(ReflectionTestManager.FieldRef field)
|
||||
{
|
||||
if (field.Field == null)
|
||||
return;
|
||||
Assert.True(ReflectedManager.Process(field.Field));
|
||||
if (field.Field.IsStatic)
|
||||
((Func<ReflectedEventReplacer>)field.Field.GetValue(null)).Invoke();
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
@@ -1,11 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<runtime>
|
||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="protobuf-net" publicKeyToken="257b51d87d2e4d67" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-2.4.0.0" newVersion="2.4.0.0" />
|
||||
</dependentAssembly>
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
</configuration>
|
@@ -1,32 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Torch.API;
|
||||
using Torch.API.Managers;
|
||||
using Torch.Managers;
|
||||
|
||||
namespace Torch.Client.Manager
|
||||
{
|
||||
public class MultiplayerManagerClient : MultiplayerManagerBase, IMultiplayerManagerClient
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public MultiplayerManagerClient(ITorchBase torch) : base(torch) { }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Attach()
|
||||
{
|
||||
base.Attach();
|
||||
MyMultiplayer.Static.ClientJoined += RaiseClientJoined;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Detach()
|
||||
{
|
||||
MyMultiplayer.Static.ClientJoined -= RaiseClientJoined;
|
||||
base.Detach();
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,95 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Sandbox.Game.World;
|
||||
using Torch.API;
|
||||
using Torch.API.Managers;
|
||||
using Torch.Managers;
|
||||
using VRage.Game.ModAPI;
|
||||
|
||||
namespace Torch.Client.Manager
|
||||
{
|
||||
public class MultiplayerManagerLobby : MultiplayerManagerBase, IMultiplayerManagerServer
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public IReadOnlyList<ulong> BannedPlayers => new List<ulong>();
|
||||
|
||||
/// <inheritdoc />
|
||||
public MultiplayerManagerLobby(ITorchBase torch) : base(torch) { }
|
||||
|
||||
/// <inheritdoc />
|
||||
public void KickPlayer(ulong steamId) => Torch.Invoke(() => MyMultiplayer.Static.KickClient(steamId));
|
||||
|
||||
/// <inheritdoc />
|
||||
public void BanPlayer(ulong steamId, bool banned = true) => Torch.Invoke(() => MyMultiplayer.Static.BanClient(steamId, banned));
|
||||
|
||||
/// <inheritdoc />
|
||||
public void PromoteUser(ulong steamId)
|
||||
{
|
||||
Torch.Invoke(() =>
|
||||
{
|
||||
var p = MySession.Static.GetUserPromoteLevel(steamId);
|
||||
if (p < MyPromoteLevel.Admin) //cannot promote to owner by design
|
||||
MySession.Static.SetUserPromoteLevel(steamId, p + 1);
|
||||
});
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void DemoteUser(ulong steamId)
|
||||
{
|
||||
Torch.Invoke(() =>
|
||||
{
|
||||
var p = MySession.Static.GetUserPromoteLevel(steamId);
|
||||
if (p > MyPromoteLevel.None && p < MyPromoteLevel.Owner) //owner cannot be demoted by design
|
||||
MySession.Static.SetUserPromoteLevel(steamId, p - 1);
|
||||
});
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public MyPromoteLevel GetUserPromoteLevel(ulong steamId)
|
||||
{
|
||||
return MySession.Static.GetUserPromoteLevel(steamId);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool IsBanned(ulong steamId) => false;
|
||||
|
||||
/// <inheritdoc />
|
||||
public event Action<ulong> PlayerKicked
|
||||
{
|
||||
add => throw new NotImplementedException();
|
||||
remove => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public event Action<ulong, bool> PlayerBanned
|
||||
{
|
||||
add => throw new NotImplementedException();
|
||||
remove => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public event Action<ulong, MyPromoteLevel> PlayerPromoted
|
||||
{
|
||||
add => throw new NotImplementedException();
|
||||
remove => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void Attach()
|
||||
{
|
||||
base.Attach();
|
||||
MyMultiplayer.Static.ClientJoined += RaiseClientJoined;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void Detach()
|
||||
{
|
||||
MyMultiplayer.Static.ClientJoined -= RaiseClientJoined;
|
||||
base.Detach();
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,194 +0,0 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Windows;
|
||||
using System.Windows.Forms;
|
||||
using NLog;
|
||||
using Torch.Utils;
|
||||
using MessageBox = System.Windows.MessageBox;
|
||||
|
||||
namespace Torch.Client
|
||||
{
|
||||
public static class Program
|
||||
{
|
||||
public const string SpaceEngineersBinaries = "Bin64";
|
||||
private static string _spaceEngInstallAlias = null;
|
||||
|
||||
public static string SpaceEngineersInstallAlias
|
||||
{
|
||||
get
|
||||
{
|
||||
// ReSharper disable once ConvertIfStatementToNullCoalescingExpression
|
||||
if (_spaceEngInstallAlias == null)
|
||||
{
|
||||
// ReSharper disable once AssignNullToNotNullAttribute
|
||||
_spaceEngInstallAlias = Path.Combine(Path.GetDirectoryName(typeof(Program).Assembly.Location),
|
||||
"SpaceEngineersAlias");
|
||||
}
|
||||
return _spaceEngInstallAlias;
|
||||
}
|
||||
}
|
||||
|
||||
private const string _steamSpaceEngineersDirectory = @"steamapps\common\SpaceEngineers\";
|
||||
private const string _spaceEngineersVerifyFile = SpaceEngineersBinaries + @"\SpaceEngineers.exe";
|
||||
|
||||
public const string ConfigName = "Torch.cfg";
|
||||
|
||||
private static Logger _log = LogManager.GetLogger("Torch");
|
||||
|
||||
#if DEBUG
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern void AllocConsole();
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern void FreeConsole();
|
||||
#endif
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
#if DEBUG
|
||||
try
|
||||
{
|
||||
AllocConsole();
|
||||
#endif
|
||||
if (!TorchLauncher.IsTorchWrapped())
|
||||
{
|
||||
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
|
||||
|
||||
// Early config: Resolve SE install directory.
|
||||
if (!File.Exists(Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile)))
|
||||
SetupSpaceEngInstallAlias();
|
||||
|
||||
TorchLauncher.Launch(Assembly.GetEntryAssembly().FullName, args,
|
||||
Path.Combine(SpaceEngineersInstallAlias, SpaceEngineersBinaries));
|
||||
return;
|
||||
}
|
||||
|
||||
RunClient();
|
||||
#if DEBUG
|
||||
}
|
||||
finally
|
||||
{
|
||||
FreeConsole();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
private static void SetupSpaceEngInstallAlias()
|
||||
{
|
||||
string spaceEngineersDirectory = null;
|
||||
|
||||
// TODO look at Steam/config/Config.VDF? Has alternate directories.
|
||||
var steamDir =
|
||||
Microsoft.Win32.Registry.GetValue("HKEY_CURRENT_USER\\SOFTWARE\\Valve\\Steam", "SteamPath",
|
||||
null) as string;
|
||||
if (steamDir != null)
|
||||
{
|
||||
spaceEngineersDirectory = Path.Combine(steamDir, _steamSpaceEngineersDirectory);
|
||||
// ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
|
||||
if (File.Exists(Path.Combine(spaceEngineersDirectory, _spaceEngineersVerifyFile)))
|
||||
_log.Debug("Found Space Engineers in {0}", spaceEngineersDirectory);
|
||||
else
|
||||
{
|
||||
_log.Debug("Couldn't find Space Engineers in {0}", spaceEngineersDirectory);
|
||||
spaceEngineersDirectory = null;
|
||||
}
|
||||
}
|
||||
if (spaceEngineersDirectory == null)
|
||||
{
|
||||
var dialog = new System.Windows.Forms.FolderBrowserDialog
|
||||
{
|
||||
Description = "Please select the SpaceEngineers installation folder"
|
||||
};
|
||||
do
|
||||
{
|
||||
if (dialog.ShowDialog() != DialogResult.OK)
|
||||
{
|
||||
var ex = new FileNotFoundException(
|
||||
"Unable to find the Space Engineers install directory, aborting");
|
||||
_log.Fatal(ex);
|
||||
LogManager.Flush();
|
||||
throw ex;
|
||||
}
|
||||
spaceEngineersDirectory = dialog.SelectedPath;
|
||||
if (File.Exists(Path.Combine(spaceEngineersDirectory, _spaceEngineersVerifyFile)))
|
||||
break;
|
||||
if (MessageBox.Show(
|
||||
$"Unable to find {0} in {1}. Are you sure it's the Space Engineers install directory?",
|
||||
"Invalid Space Engineers Directory", MessageBoxButton.YesNo) == MessageBoxResult.Yes)
|
||||
break;
|
||||
} while (true); // Repeat until they confirm.
|
||||
}
|
||||
if (!JunctionLink(SpaceEngineersInstallAlias, spaceEngineersDirectory))
|
||||
{
|
||||
var ex = new IOException(
|
||||
$"Failed to create junction link {SpaceEngineersInstallAlias} => {spaceEngineersDirectory}. Aborting.");
|
||||
_log.Fatal(ex);
|
||||
LogManager.Flush();
|
||||
throw ex;
|
||||
}
|
||||
string junctionVerify = Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile);
|
||||
if (!File.Exists(junctionVerify))
|
||||
{
|
||||
var ex = new FileNotFoundException(
|
||||
$"Junction link is not working. File {junctionVerify} does not exist");
|
||||
_log.Fatal(ex);
|
||||
LogManager.Flush();
|
||||
throw ex;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool JunctionLink(string linkName, string targetDir)
|
||||
{
|
||||
var junctionLinkProc = new ProcessStartInfo("cmd.exe", $"/c mklink /J \"{linkName}\" \"{targetDir}\"")
|
||||
{
|
||||
WorkingDirectory = Directory.GetCurrentDirectory(),
|
||||
UseShellExecute = false,
|
||||
RedirectStandardOutput = true,
|
||||
StandardOutputEncoding = Encoding.ASCII
|
||||
};
|
||||
Process cmd = Process.Start(junctionLinkProc);
|
||||
// ReSharper disable once PossibleNullReferenceException
|
||||
while (!cmd.HasExited)
|
||||
{
|
||||
string line = cmd.StandardOutput.ReadLine();
|
||||
if (!string.IsNullOrWhiteSpace(line))
|
||||
_log.Info(line);
|
||||
Thread.Sleep(100);
|
||||
}
|
||||
if (cmd.ExitCode != 0)
|
||||
_log.Error("Unable to create junction link {0} => {1}", linkName, targetDir);
|
||||
return cmd.ExitCode == 0;
|
||||
}
|
||||
|
||||
private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
|
||||
{
|
||||
var ex = (Exception) e.ExceptionObject;
|
||||
_log.Error(ex);
|
||||
LogManager.Flush();
|
||||
MessageBox.Show(ex.StackTrace, ex.Message);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
private static void RunClient()
|
||||
{
|
||||
var client = new TorchClient();
|
||||
|
||||
try
|
||||
{
|
||||
client.Init();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_log.Fatal("Torch encountered an error trying to initialize the game.");
|
||||
_log.Fatal(e);
|
||||
return;
|
||||
}
|
||||
|
||||
client.Start();
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,17 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("Torch Client")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Torch")]
|
||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
#if DEBUG
|
||||
[assembly: AssemblyConfiguration("Debug")]
|
||||
#else
|
||||
[assembly: AssemblyConfiguration("Release")]
|
||||
#endif
|
63
Torch.Client/Properties/Resources.Designer.cs
generated
63
Torch.Client/Properties/Resources.Designer.cs
generated
@@ -1,63 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Torch.Client.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Torch.Client.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,117 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
26
Torch.Client/Properties/Settings.Designer.cs
generated
26
Torch.Client/Properties/Settings.Designer.cs
generated
@@ -1,26 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Torch.Client.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default {
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,7 +0,0 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
@@ -1,122 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net461</TargetFramework>
|
||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<AssemblyTitle>Torch Client</AssemblyTitle>
|
||||
<Product>Torch</Product>
|
||||
<Copyright>Copyright © Torch API 2017</Copyright>
|
||||
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<OutputPath>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<UseWPF>true</UseWPF>
|
||||
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
|
||||
</PostBuildEvent>
|
||||
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
|
||||
</PostBuildEvent>
|
||||
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugType>full</DebugType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<DocumentationFile>$(SolutionDir)\bin\$(Platform)\$(Configuration)\Torch.Client.xml</DocumentationFile>
|
||||
<NoWarn>1591</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>torchicon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Mono.TextTransform" Version="1.0.0" />
|
||||
<PackageReference Include="NLog" Version="4.4.12" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Game">
|
||||
<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Graphics, Version=0.1.6108.20417, Culture=neutral, processorArchitecture=AMD64">
|
||||
<HintPath>..\GameBinaries\Sandbox.Graphics.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.Game">
|
||||
<HintPath>..\GameBinaries\SpaceEngineers.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xaml" />
|
||||
<Reference Include="VRage">
|
||||
<HintPath>..\GameBinaries\VRage.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Game">
|
||||
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Game.XmlSerializers">
|
||||
<HintPath>..\GameBinaries\VRage.Game.XmlSerializers.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Library">
|
||||
<HintPath>..\GameBinaries\VRage.Library.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Math, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render">
|
||||
<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render11">
|
||||
<HintPath>..\GameBinaries\VRage.Render11.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Steam">
|
||||
<HintPath>..\GameBinaries\VRage.Steam.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase" />
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="..\Versioning\AssemblyVersion.cs" Link="Properties\AssemblyVersion.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
|
||||
<ProjectReference Include="..\Torch\Torch.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Resource Include="torchicon.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Remove="obj\x64\Debug\.NETFramework,Version=v4.6.1.AssemblyAttributes.cs" />
|
||||
<Compile Remove="obj\x64\Release\.NETFramework,Version=v4.6.1.AssemblyAttributes.cs" />
|
||||
</ItemGroup>
|
||||
</Project>
|
@@ -1,92 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Windows;
|
||||
using Sandbox;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Sandbox.Engine.Platform;
|
||||
using Sandbox.Game;
|
||||
using SpaceEngineers.Game;
|
||||
using VRage.Steam;
|
||||
using Torch.API;
|
||||
using Torch.API.Managers;
|
||||
using Torch.API.Session;
|
||||
using Torch.Client.Manager;
|
||||
using Torch.Client.UI;
|
||||
using Torch.Session;
|
||||
using VRage;
|
||||
using VRage.FileSystem;
|
||||
using VRage.GameServices;
|
||||
using VRageRender;
|
||||
using VRageRender.ExternalApp;
|
||||
|
||||
namespace Torch.Client
|
||||
{
|
||||
public class TorchClient : TorchBase, ITorchClient
|
||||
{
|
||||
protected override uint SteamAppId => 244850;
|
||||
protected override string SteamAppName => "SpaceEngineers";
|
||||
|
||||
public TorchClient()
|
||||
{
|
||||
Config = new TorchClientConfig();
|
||||
var sessionManager = Managers.GetManager<ITorchSessionManager>();
|
||||
sessionManager.AddFactory((x) => MyMultiplayer.Static is MyMultiplayerLobby
|
||||
? new MultiplayerManagerLobby(this)
|
||||
: null);
|
||||
sessionManager.AddFactory((x) => MyMultiplayer.Static is MyMultiplayerClientBase
|
||||
? new MultiplayerManagerClient(this)
|
||||
: null);
|
||||
}
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
Directory.SetCurrentDirectory(Program.SpaceEngineersInstallAlias);
|
||||
MyFileSystem.ExePath = Path.Combine(Program.SpaceEngineersInstallAlias, Program.SpaceEngineersBinaries);
|
||||
Log.Info("Initializing Torch Client");
|
||||
Config.InstancePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
|
||||
SteamAppName);
|
||||
base.Init();
|
||||
OverrideMenus();
|
||||
SetRenderWindowTitle($"Space Engineers v{GameVersion} with Torch v{TorchVersion}");
|
||||
}
|
||||
|
||||
private void OverrideMenus()
|
||||
{
|
||||
var credits = new MyCreditsDepartment("Torch Developed By")
|
||||
{
|
||||
Persons = new List<MyCreditsPerson>
|
||||
{
|
||||
new MyCreditsPerson("THE TORCH TEAM"),
|
||||
new MyCreditsPerson("http://github.com/TorchSE"),
|
||||
}
|
||||
};
|
||||
MyPerGameSettings.Credits.Departments.Insert(0, credits);
|
||||
|
||||
MyPerGameSettings.GUI.MainMenu = typeof(TorchMainMenuScreen);
|
||||
}
|
||||
|
||||
private void SetRenderWindowTitle(string title)
|
||||
{
|
||||
MyRenderThread renderThread = MySandboxGame.Static?.GameRenderComponent?.RenderThread;
|
||||
if (renderThread == null)
|
||||
return;
|
||||
FieldInfo renderWindowField = typeof(MyRenderThread).GetField("m_renderWindow",
|
||||
BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
if (renderWindowField == null)
|
||||
return;
|
||||
var window =
|
||||
renderWindowField.GetValue(MySandboxGame.Static.GameRenderComponent.RenderThread) as
|
||||
System.Windows.Forms.Form;
|
||||
if (window != null)
|
||||
renderThread.Invoke(() => { window.Text = title; });
|
||||
}
|
||||
|
||||
public override void Restart()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,34 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.Client
|
||||
{
|
||||
public class TorchClientConfig : ITorchConfig
|
||||
{
|
||||
// How do we want to handle client side config? It's radically different than the server.
|
||||
public bool GetPluginUpdates { get; set; } = false;
|
||||
public bool GetTorchUpdates { get; set; } = false;
|
||||
public string InstanceName { get; set; } = "TorchClient";
|
||||
public string InstancePath { get; set; }
|
||||
public bool NoUpdate { get; set; } = true;
|
||||
public List<string> Plugins { get; set; }
|
||||
public bool ShouldUpdatePlugins { get; } = false;
|
||||
public bool ShouldUpdateTorch { get; } = false;
|
||||
public int TickTimeout { get; set; }
|
||||
public bool Autostart { get; set; } = false;
|
||||
public bool ForceUpdate { get; set; } = false;
|
||||
public bool NoGui { get; set; } = false;
|
||||
public bool RestartOnCrash { get; set; } = false;
|
||||
public string WaitForPID { get; set; } = null;
|
||||
public string ChatName { get; set; }
|
||||
public string ChatColor { get; set; }
|
||||
|
||||
public bool Save(string path = null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,63 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using Sandbox.Graphics;
|
||||
using Sandbox.Graphics.GUI;
|
||||
using Sandbox.Gui;
|
||||
using VRage.Utils;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.Client
|
||||
{
|
||||
public class TorchConsoleScreen : MyGuiScreenBase
|
||||
{
|
||||
private MyGuiControlTextbox _textBox;
|
||||
|
||||
public override string GetFriendlyName()
|
||||
{
|
||||
return "Torch Console";
|
||||
}
|
||||
|
||||
public TorchConsoleScreen() : base(isTopMostScreen: true)
|
||||
{
|
||||
BackgroundColor = new Vector4(0, 0, 0, 0.5f);
|
||||
Size = new Vector2(0.5f);
|
||||
RecreateControls(true);
|
||||
}
|
||||
|
||||
public sealed override void RecreateControls(bool constructor)
|
||||
{
|
||||
Elements.Clear();
|
||||
Elements.Add(new MyGuiControlLabel
|
||||
{
|
||||
Text = "Torch Console",
|
||||
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP,
|
||||
Position = MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP)
|
||||
});
|
||||
|
||||
Controls.Clear();
|
||||
_textBox = new MyGuiControlTextbox
|
||||
{
|
||||
BorderEnabled = false,
|
||||
Enabled = true,
|
||||
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
|
||||
Position = new Vector2(-0.5f)
|
||||
};
|
||||
Controls.Add(_textBox);
|
||||
|
||||
var pistonBtn = new MyGuiControlImageButton
|
||||
{
|
||||
Name = "TorchButton",
|
||||
Text = "Torch",
|
||||
HighlightType = MyGuiControlHighlightType.WHEN_CURSOR_OVER,
|
||||
Visible = true,
|
||||
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP
|
||||
};
|
||||
|
||||
Controls.Add(pistonBtn);
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,38 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Graphics;
|
||||
using Sandbox.Graphics.GUI;
|
||||
using VRage.Utils;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.Client
|
||||
{
|
||||
public class TorchSettingsScreen : MyGuiScreenBase
|
||||
{
|
||||
public override string GetFriendlyName() => "Torch Settings";
|
||||
|
||||
public TorchSettingsScreen() : base(new Vector2(0.5f), null, Vector2.One, true)
|
||||
{
|
||||
RecreateControls(true);
|
||||
}
|
||||
|
||||
public sealed override void RecreateControls(bool constructor)
|
||||
{
|
||||
base.RecreateControls(constructor);
|
||||
AddCaption(MyStringId.GetOrCompute("Torch Settings"), null, new Vector2(0, 0), 1.2f);
|
||||
var pluginList = new MyGuiControlListbox
|
||||
{
|
||||
VisibleRowsCount = 10,
|
||||
};
|
||||
|
||||
foreach (var plugin in TorchBase.Instance.Plugins)
|
||||
{
|
||||
pluginList.Items.Add(new MyGuiControlListbox.Item(new StringBuilder(plugin.Name)));
|
||||
}
|
||||
Controls.Add(pluginList);
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,56 +0,0 @@
|
||||
#pragma warning disable 618
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Sandbox.Engine.Utils;
|
||||
using Sandbox.Game;
|
||||
using Sandbox.Game.Gui;
|
||||
using Sandbox.Graphics;
|
||||
using Sandbox.Graphics.GUI;
|
||||
using Sandbox.Gui;
|
||||
using SpaceEngineers.Game.GUI;
|
||||
using Torch.Utils;
|
||||
using VRage.Game;
|
||||
using VRage.Utils;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.Client.UI
|
||||
{
|
||||
public class TorchMainMenuScreen : MyGuiScreenMainMenu
|
||||
{
|
||||
#pragma warning disable 169
|
||||
[ReflectedGetter(Name = "m_elementGroup")]
|
||||
private static Func<MyGuiScreenMainMenu, MyGuiControlElementGroup> _elementsGroup;
|
||||
#pragma warning restore 169
|
||||
|
||||
public TorchMainMenuScreen() : this(false)
|
||||
{
|
||||
}
|
||||
|
||||
public TorchMainMenuScreen(bool pauseGame)
|
||||
: base(pauseGame)
|
||||
{
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public override void RecreateControls(bool constructor)
|
||||
{
|
||||
base.RecreateControls(constructor);
|
||||
|
||||
Vector2 minSizeGui = MyGuiControlButton.GetVisualStyle(MyGuiControlButtonStyleEnum.Default).NormalTexture.MinSizeGui;
|
||||
Vector2 value = MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM, 54, 54) + new Vector2(minSizeGui.X / 2f, 0f) + new Vector2(15f, 0f) / MyGuiConstants.GUI_OPTIMAL_SIZE;
|
||||
|
||||
MyGuiControlButton myGuiControlButton = MakeButton(value - 9 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA,
|
||||
MyStringId.GetOrCompute("Torch"), TorchButtonClicked, MyCommonTexts.ToolTipExitToWindows);
|
||||
Controls.Add(myGuiControlButton);
|
||||
_elementsGroup.Invoke(this).Add(myGuiControlButton);
|
||||
}
|
||||
|
||||
private void TorchButtonClicked(MyGuiControlButton obj)
|
||||
{
|
||||
MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen<TorchNavScreen>());
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,49 +0,0 @@
|
||||
using Sandbox;
|
||||
using Sandbox.Game.Gui;
|
||||
using Sandbox.Graphics.GUI;
|
||||
using VRage;
|
||||
using VRage.Game;
|
||||
using VRage.Utils;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.Client.UI
|
||||
{
|
||||
public class TorchNavScreen : MyGuiScreenBase
|
||||
{
|
||||
private MyGuiControlElementGroup _elementGroup;
|
||||
|
||||
public TorchNavScreen() : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, new Vector2(0.35875f, 0.558333337f))
|
||||
{
|
||||
EnabledBackgroundFade = true;
|
||||
RecreateControls(true);
|
||||
}
|
||||
|
||||
public override void RecreateControls(bool constructor)
|
||||
{
|
||||
base.RecreateControls(constructor);
|
||||
_elementGroup = new MyGuiControlElementGroup();
|
||||
_elementGroup.HighlightChanged += ElementGroupHighlightChanged;
|
||||
AddCaption(MyCommonTexts.ScreenCaptionOptions, null, null);
|
||||
var value = new Vector2(0f, -m_size.Value.Y / 2f + 0.146f);
|
||||
var num = 0;
|
||||
var myGuiControlButton = new MyGuiControlButton(value + num++ * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyGuiControlButtonStyleEnum.Default, null, null, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, null, MyTexts.Get(MyCommonTexts.ScreenOptionsButtonGame), 0.8f, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, MyGuiControlHighlightType.WHEN_ACTIVE, delegate(MyGuiControlButton sender)
|
||||
{
|
||||
MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen<TorchSettingsScreen>());
|
||||
}, GuiSounds.MouseClick, 1f, null);
|
||||
Controls.Add(myGuiControlButton);
|
||||
_elementGroup.Add(myGuiControlButton);
|
||||
CloseButtonEnabled = true;
|
||||
}
|
||||
|
||||
private void ElementGroupHighlightChanged(MyGuiControlElementGroup obj)
|
||||
{
|
||||
foreach (MyGuiControlBase current in _elementGroup)
|
||||
if (current.HasFocus && obj.SelectedElement != current)
|
||||
FocusedControl = obj.SelectedElement;
|
||||
}
|
||||
|
||||
public override string GetFriendlyName() => "Torch";
|
||||
|
||||
public void OnBackClick(MyGuiControlButton sender) => CloseScreen();
|
||||
}
|
||||
}
|
@@ -1,25 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Graphics.GUI;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.Client.UI
|
||||
{
|
||||
public class TorchSettingsScreen : MyGuiScreenBase
|
||||
{
|
||||
public TorchSettingsScreen() : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR,
|
||||
new Vector2(0.35875f, 0.558333337f))
|
||||
{
|
||||
EnabledBackgroundFade = true;
|
||||
RecreateControls(true);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string GetFriendlyName() => "Torch Settings";
|
||||
|
||||
public void OnBackClick(MyGuiControlButton sender) => CloseScreen();
|
||||
}
|
||||
}
|
@@ -1,11 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<runtime>
|
||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="protobuf-net" publicKeyToken="257b51d87d2e4d67" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-2.4.0.0" newVersion="2.4.0.0" />
|
||||
</dependentAssembly>
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
</configuration>
|
Binary file not shown.
Before Width: | Height: | Size: 17 KiB |
@@ -1,26 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Torch.Mod.Messages
|
||||
{
|
||||
/// <summary>
|
||||
/// shim to store incoming message data
|
||||
/// </summary>
|
||||
internal class IncomingMessage : MessageBase
|
||||
{
|
||||
public IncomingMessage()
|
||||
{
|
||||
}
|
||||
|
||||
public override void ProcessClient()
|
||||
{
|
||||
throw new Exception();
|
||||
}
|
||||
|
||||
public override void ProcessServer()
|
||||
{
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
}
|
@@ -32,11 +32,6 @@ namespace Torch.Mod.Messages
|
||||
|
||||
public override void ProcessClient()
|
||||
{
|
||||
if (TorchModCore.Debug)
|
||||
{
|
||||
MyAPIGateway.Utilities.ShowMessage("Torch", $"Joining server {Address} with delay {Delay}");
|
||||
}
|
||||
|
||||
if (Delay <= 0)
|
||||
{
|
||||
MyAPIGateway.Multiplayer.JoinServer(Address);
|
||||
|
@@ -1,9 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ProtoBuf;
|
||||
using ProtoBuf;
|
||||
|
||||
namespace Torch.Mod.Messages
|
||||
{
|
||||
@@ -17,36 +12,9 @@ namespace Torch.Mod.Messages
|
||||
[ProtoContract]
|
||||
public abstract class MessageBase
|
||||
{
|
||||
[ProtoMember(101)]
|
||||
public ulong SenderId;
|
||||
|
||||
public abstract void ProcessClient();
|
||||
public abstract void ProcessServer();
|
||||
|
||||
//members below not serialized, they're just metadata about the intended target(s) of this message
|
||||
internal MessageTarget TargetType;
|
||||
internal ulong Target;
|
||||
internal ulong[] Ignore;
|
||||
internal byte[] CompressedData;
|
||||
}
|
||||
|
||||
public enum MessageTarget
|
||||
{
|
||||
/// <summary>
|
||||
/// Send to Target
|
||||
/// </summary>
|
||||
Single,
|
||||
/// <summary>
|
||||
/// Send to Server
|
||||
/// </summary>
|
||||
Server,
|
||||
/// <summary>
|
||||
/// Send to all Clients (only valid from server)
|
||||
/// </summary>
|
||||
AllClients,
|
||||
/// <summary>
|
||||
/// Send to all except those steam ID listed in Ignore
|
||||
/// </summary>
|
||||
AllExcept,
|
||||
}
|
||||
}
|
||||
|
@@ -1,161 +1,50 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.ModAPI;
|
||||
using Torch.Mod.Messages;
|
||||
using VRage;
|
||||
using VRage.Collections;
|
||||
using VRage.Game.Components;
|
||||
using VRage.Game.ModAPI;
|
||||
using VRage.Network;
|
||||
using VRage.Utils;
|
||||
using Task = ParallelTasks.Task;
|
||||
#if TORCH
|
||||
using Torch.Utils;
|
||||
using VRage.Library.Collections;
|
||||
using System.Reflection;
|
||||
#endif
|
||||
|
||||
namespace Torch.Mod
|
||||
{
|
||||
public static class ModCommunication
|
||||
[MySessionComponentDescriptor(MyUpdateOrder.AfterSimulation)]
|
||||
public class ModCommunication : MySessionComponentBase
|
||||
{
|
||||
public const ushort NET_ID = 4352;
|
||||
private static bool _closing = false;
|
||||
private static BlockingCollection<MessageBase> _processing;
|
||||
private static MyConcurrentPool<IncomingMessage> _messagePool;
|
||||
private static List<IMyPlayer> _playerCache;
|
||||
public const ulong MOD_ID = 2915950488;
|
||||
private const ushort CHANNEL = 7654;
|
||||
|
||||
public static void Register()
|
||||
public override void BeforeStart()
|
||||
{
|
||||
MyLog.Default.WriteLineAndConsole("TORCH MOD: Registering mod communication.");
|
||||
_processing = new BlockingCollection<MessageBase>(new ConcurrentQueue<MessageBase>());
|
||||
_playerCache = new List<IMyPlayer>();
|
||||
_messagePool = new MyConcurrentPool<IncomingMessage>(8);
|
||||
|
||||
MyAPIGateway.Multiplayer.RegisterMessageHandler(NET_ID, MessageHandler);
|
||||
//background thread to handle de/compression and processing
|
||||
_closing = false;
|
||||
MyAPIGateway.Parallel.StartBackground(DoProcessing);
|
||||
MyLog.Default.WriteLineAndConsole("TORCH MOD: Mod communication registered successfully.");
|
||||
base.BeforeStart();
|
||||
MyAPIGateway.Multiplayer.RegisterSecureMessageHandler(CHANNEL, MessageHandler);
|
||||
}
|
||||
|
||||
public static void Unregister()
|
||||
private void MessageHandler(ushort channel, byte[] data, ulong sender, bool fromServer)
|
||||
{
|
||||
MyLog.Default.WriteLineAndConsole("TORCH MOD: Unregistering mod communication.");
|
||||
MyAPIGateway.Multiplayer?.UnregisterMessageHandler(NET_ID, MessageHandler);
|
||||
_processing?.CompleteAdding();
|
||||
_closing = true;
|
||||
//_task.Wait();
|
||||
if (!fromServer)
|
||||
return;
|
||||
|
||||
var message = MyAPIGateway.Utilities.SerializeFromBinary<MessageBase>(data);
|
||||
message.SenderId = sender;
|
||||
|
||||
if (MyAPIGateway.Multiplayer.IsServer) message.ProcessServer();
|
||||
else message.ProcessClient();
|
||||
}
|
||||
|
||||
private static void MessageHandler(byte[] bytes)
|
||||
{
|
||||
var m = _messagePool.Get();
|
||||
m.CompressedData = bytes;
|
||||
#if TORCH
|
||||
m.SenderId = MyEventContext.Current.Sender.Value;
|
||||
#endif
|
||||
[ReflectedMethodInfo(typeof(MyAPIUtilities), "VRage.Game.ModAPI.IMyUtilities.SerializeToBinary")]
|
||||
private static MethodInfo _serializeMethod = null!;
|
||||
|
||||
_processing.Add(m);
|
||||
}
|
||||
private static readonly CacheList<IMyPlayer> Players = new();
|
||||
|
||||
public static void DoProcessing()
|
||||
private static byte[] Serialize(MessageBase message)
|
||||
{
|
||||
while (!_closing)
|
||||
{
|
||||
try
|
||||
{
|
||||
MessageBase m;
|
||||
try
|
||||
{
|
||||
m = _processing.Take();
|
||||
}
|
||||
catch
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
MyLog.Default.WriteLineAndConsole($"Processing message: {m.GetType().Name}");
|
||||
|
||||
if (m is IncomingMessage) //process incoming messages
|
||||
{
|
||||
MessageBase i;
|
||||
try
|
||||
{
|
||||
var o = MyCompression.Decompress(m.CompressedData);
|
||||
m.CompressedData = null;
|
||||
_messagePool.Return((IncomingMessage)m);
|
||||
i = MyAPIGateway.Utilities.SerializeFromBinary<MessageBase>(o);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MyLog.Default.WriteLineAndConsole($"TORCH MOD: Failed to deserialize message! {ex}");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (TorchModCore.Debug)
|
||||
MyAPIGateway.Utilities.ShowMessage("Torch", $"Received message of type {i.GetType().Name}");
|
||||
|
||||
if (MyAPIGateway.Multiplayer.IsServer)
|
||||
i.ProcessServer();
|
||||
else
|
||||
i.ProcessClient();
|
||||
}
|
||||
else //process outgoing messages
|
||||
{
|
||||
if (TorchModCore.Debug)
|
||||
MyAPIGateway.Utilities.ShowMessage("Torch", $"Sending message of type {m.GetType().Name}");
|
||||
|
||||
var b = MyAPIGateway.Utilities.SerializeToBinary(m);
|
||||
m.CompressedData = MyCompression.Compress(b);
|
||||
|
||||
switch (m.TargetType)
|
||||
{
|
||||
case MessageTarget.Single:
|
||||
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, m.Target);
|
||||
break;
|
||||
case MessageTarget.Server:
|
||||
MyAPIGateway.Multiplayer.SendMessageToServer(NET_ID, m.CompressedData);
|
||||
break;
|
||||
case MessageTarget.AllClients:
|
||||
MyAPIGateway.Players.GetPlayers(_playerCache);
|
||||
foreach (var p in _playerCache)
|
||||
{
|
||||
if (p.SteamUserId == MyAPIGateway.Multiplayer.MyId)
|
||||
continue;
|
||||
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, p.SteamUserId);
|
||||
}
|
||||
|
||||
break;
|
||||
case MessageTarget.AllExcept:
|
||||
MyAPIGateway.Players.GetPlayers(_playerCache);
|
||||
foreach (var p in _playerCache)
|
||||
{
|
||||
if (p.SteamUserId == MyAPIGateway.Multiplayer.MyId || m.Ignore.Contains(p.SteamUserId))
|
||||
continue;
|
||||
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, p.SteamUserId);
|
||||
}
|
||||
|
||||
break;
|
||||
default:
|
||||
throw new Exception();
|
||||
}
|
||||
|
||||
_playerCache.Clear();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MyLog.Default.WriteLineAndConsole($"TORCH MOD: Exception occurred in communication thread! {ex}");
|
||||
}
|
||||
}
|
||||
|
||||
MyLog.Default.WriteLineAndConsole("TORCH MOD: INFO: Communication thread shut down successfully! THIS IS NOT AN ERROR");
|
||||
//exit signal received. Clean everything and GTFO
|
||||
_processing?.Dispose();
|
||||
_processing = null;
|
||||
_messagePool?.Clean();
|
||||
_messagePool = null;
|
||||
_playerCache = null;
|
||||
return (byte[])_serializeMethod.MakeGenericMethod(message.GetType())
|
||||
.Invoke(MyAPIGateway.Utilities, new object[] { message });
|
||||
}
|
||||
|
||||
public static void SendMessageTo(MessageBase message, ulong target)
|
||||
@@ -163,12 +52,7 @@ namespace Torch.Mod
|
||||
if (!MyAPIGateway.Multiplayer.IsServer)
|
||||
throw new Exception("Only server can send targeted messages");
|
||||
|
||||
if (_closing)
|
||||
return;
|
||||
|
||||
message.Target = target;
|
||||
message.TargetType = MessageTarget.Single;
|
||||
_processing.Add(message);
|
||||
MyAPIGateway.Multiplayer.SendMessageTo(CHANNEL, Serialize(message), target);
|
||||
}
|
||||
|
||||
public static void SendMessageToClients(MessageBase message)
|
||||
@@ -176,11 +60,7 @@ namespace Torch.Mod
|
||||
if (!MyAPIGateway.Multiplayer.IsServer)
|
||||
throw new Exception("Only server can send targeted messages");
|
||||
|
||||
if (_closing)
|
||||
return;
|
||||
|
||||
message.TargetType = MessageTarget.AllClients;
|
||||
_processing.Add(message);
|
||||
MyAPIGateway.Multiplayer.SendMessageToOthers(CHANNEL, Serialize(message));
|
||||
}
|
||||
|
||||
public static void SendMessageExcept(MessageBase message, params ulong[] ignoredUsers)
|
||||
@@ -188,21 +68,20 @@ namespace Torch.Mod
|
||||
if (!MyAPIGateway.Multiplayer.IsServer)
|
||||
throw new Exception("Only server can send targeted messages");
|
||||
|
||||
if (_closing)
|
||||
return;
|
||||
using var players = Players;
|
||||
MyAPIGateway.Multiplayer.Players.GetPlayers(players, player => !ignoredUsers.Contains(player.SteamUserId));
|
||||
|
||||
message.TargetType = MessageTarget.AllExcept;
|
||||
message.Ignore = ignoredUsers;
|
||||
_processing.Add(message);
|
||||
var data = Serialize(message);
|
||||
foreach (var player in players)
|
||||
{
|
||||
MyAPIGateway.Multiplayer.SendMessageTo(CHANNEL, data, player.SteamUserId);
|
||||
}
|
||||
}
|
||||
|
||||
public static void SendMessageToServer(MessageBase message)
|
||||
{
|
||||
if (_closing)
|
||||
return;
|
||||
|
||||
message.TargetType = MessageTarget.Server;
|
||||
_processing.Add(message);
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
@@ -9,13 +9,11 @@
|
||||
<Import_RootNamespace>Torch.Mod</Import_RootNamespace>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\IncomingMessage.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\JoinServerMessage.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\NotificationMessage.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\DialogMessage.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\MessageBase.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\VoxelResetMessage.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)ModCommunication.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)TorchModCore.cs" />
|
||||
</ItemGroup>
|
||||
</Project>
|
@@ -1,51 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.ModAPI;
|
||||
using VRage.Game.Components;
|
||||
|
||||
namespace Torch.Mod
|
||||
{
|
||||
[MySessionComponentDescriptor(MyUpdateOrder.AfterSimulation)]
|
||||
public class TorchModCore : MySessionComponentBase
|
||||
{
|
||||
public const ulong MOD_ID = 2722000298;
|
||||
private static bool _init;
|
||||
public static bool Debug;
|
||||
|
||||
public override void UpdateAfterSimulation()
|
||||
{
|
||||
if (_init)
|
||||
return;
|
||||
|
||||
_init = true;
|
||||
ModCommunication.Register();
|
||||
MyAPIGateway.Utilities.MessageEntered += Utilities_MessageEntered;
|
||||
}
|
||||
|
||||
private void Utilities_MessageEntered(string messageText, ref bool sendToOthers)
|
||||
{
|
||||
if (messageText == "@!debug")
|
||||
{
|
||||
Debug = !Debug;
|
||||
MyAPIGateway.Utilities.ShowMessage("Torch", $"Debug: {Debug}");
|
||||
sendToOthers = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UnloadData()
|
||||
{
|
||||
try
|
||||
{
|
||||
MyAPIGateway.Utilities.MessageEntered -= Utilities_MessageEntered;
|
||||
ModCommunication.Unregister();
|
||||
}
|
||||
catch
|
||||
{
|
||||
//session unloading, don't care
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,17 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("Torch Server Tests")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Torch")]
|
||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
#if DEBUG
|
||||
[assembly: AssemblyConfiguration("Debug")]
|
||||
#else
|
||||
[assembly: AssemblyConfiguration("Release")]
|
||||
#endif
|
@@ -1,6 +1,6 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6-windows</TargetFramework>
|
||||
<TargetFramework>net7-windows</TargetFramework>
|
||||
<NoWarn>1591,0649</NoWarn>
|
||||
<AssemblyTitle>Torch Server Tests</AssemblyTitle>
|
||||
<Product>Torch</Product>
|
||||
@@ -17,9 +17,9 @@
|
||||
</PropertyGroup>
|
||||
<!-- <Import Project="$(SolutionDir)\TransformOnBuild.targets" /> -->
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="NLog" Version="5.0.0-rc2" />
|
||||
<PackageReference Include="xunit" Version="2.4.1" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.0" />
|
||||
<PackageReference Include="NLog" Version="5.1.0" />
|
||||
<PackageReference Include="xunit" Version="2.4.2" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
@@ -27,9 +27,6 @@
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="..\Versioning\AssemblyVersion.cs" Link="Properties\AssemblyVersion.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
|
||||
<ProjectReference Include="..\Torch.Server\Torch.Server.csproj" />
|
||||
|
@@ -1,11 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<runtime>
|
||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="protobuf-net" publicKeyToken="257b51d87d2e4d67" culture="neutral"/>
|
||||
<bindingRedirect oldVersion="0.0.0.0-2.4.0.0" newVersion="2.4.0.0"/>
|
||||
</dependentAssembly>
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8"/></startup></configuration>
|
@@ -12,6 +12,7 @@ using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using System.Windows.Threading;
|
||||
using Microsoft.Extensions.Configuration;
|
||||
using NLog;
|
||||
using NLog.Targets;
|
||||
using Sandbox.Engine.Utils;
|
||||
@@ -29,25 +30,20 @@ namespace Torch.Server
|
||||
private const string STEAMCMD_DIR = "steamcmd";
|
||||
private const string STEAMCMD_ZIP = "temp.zip";
|
||||
private static readonly string STEAMCMD_EXE = "steamcmd.exe";
|
||||
private static readonly string RUNSCRIPT_FILE = "runscript.txt";
|
||||
|
||||
private const string RUNSCRIPT = @"force_install_dir ../
|
||||
login anonymous
|
||||
app_update 298740
|
||||
quit";
|
||||
private const string STEAMCMD_ARGS = "+force_install_dir \"{0}\" +login anonymous +app_update 298740 +quit";
|
||||
private TorchServer _server;
|
||||
|
||||
internal Persistent<TorchConfig> ConfigPersistent { get; }
|
||||
public TorchConfig Config => ConfigPersistent?.Data;
|
||||
public TorchServer Server => _server;
|
||||
|
||||
public Initializer(string basePath, Persistent<TorchConfig> torchConfig)
|
||||
public Initializer(Persistent<TorchConfig> torchConfig)
|
||||
{
|
||||
Instance = this;
|
||||
ConfigPersistent = torchConfig;
|
||||
}
|
||||
|
||||
public bool Initialize(string[] args)
|
||||
public bool Initialize(IConfiguration configuration)
|
||||
{
|
||||
if (_init)
|
||||
return false;
|
||||
@@ -59,19 +55,18 @@ quit";
|
||||
LogManager.ReconfigExistingLoggers();
|
||||
Log.Debug("Debug logging enabled.");
|
||||
#endif
|
||||
|
||||
if (!configuration.GetValue("noupdate", false))
|
||||
RunSteamCmd(configuration);
|
||||
|
||||
// This is what happens when Keen is bad and puts extensions into the System namespace.
|
||||
if (!Enumerable.Contains(args, "-noupdate"))
|
||||
RunSteamCmd();
|
||||
|
||||
if (!string.IsNullOrEmpty(Config.WaitForPID))
|
||||
var processPid = configuration.GetValue<int>("waitForPid");
|
||||
if (processPid != 0)
|
||||
{
|
||||
try
|
||||
{
|
||||
var pid = int.Parse(Config.WaitForPID);
|
||||
var waitProc = Process.GetProcessById(pid);
|
||||
var waitProc = Process.GetProcessById(processPid);
|
||||
Log.Info("Continuing in 5 seconds.");
|
||||
Log.Warn($"Waiting for process {pid} to close");
|
||||
Log.Warn($"Waiting for process {processPid} to close");
|
||||
while (!waitProc.HasExited)
|
||||
{
|
||||
Console.Write(".");
|
||||
@@ -88,11 +83,11 @@ quit";
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Run(bool isService, string instanceName, string instancePath)
|
||||
public void Run()
|
||||
{
|
||||
_server = new TorchServer(Config, instancePath, instanceName);
|
||||
_server = new TorchServer(Config, ApplicationContext.Current.InstanceDirectory.FullName, ApplicationContext.Current.InstanceName);
|
||||
|
||||
if (isService || Config.NoGui)
|
||||
if (ApplicationContext.Current.IsService || Config.NoGui)
|
||||
{
|
||||
_server.Init();
|
||||
_server.Start();
|
||||
@@ -129,21 +124,18 @@ quit";
|
||||
}
|
||||
}
|
||||
|
||||
public static void RunSteamCmd()
|
||||
public static void RunSteamCmd(IConfiguration configuration)
|
||||
{
|
||||
var log = LogManager.GetLogger("SteamCMD");
|
||||
|
||||
var path = Environment.GetEnvironmentVariable("TORCH_STEAMCMD") ?? Path.GetFullPath(STEAMCMD_DIR);
|
||||
var path = configuration.GetValue<string>("steamCmdPath") ?? ApplicationContext.Current.TorchDirectory
|
||||
.CreateSubdirectory(STEAMCMD_DIR).FullName;
|
||||
|
||||
if (!Directory.Exists(path))
|
||||
{
|
||||
Directory.CreateDirectory(path);
|
||||
}
|
||||
|
||||
var runScriptPath = Path.Combine(path, RUNSCRIPT_FILE);
|
||||
if (!File.Exists(runScriptPath))
|
||||
File.WriteAllText(runScriptPath, RUNSCRIPT);
|
||||
|
||||
var steamCmdExePath = Path.Combine(path, STEAMCMD_EXE);
|
||||
if (!File.Exists(steamCmdExePath))
|
||||
{
|
||||
@@ -152,7 +144,8 @@ quit";
|
||||
log.Info("Downloading SteamCMD.");
|
||||
using (var client = new HttpClient())
|
||||
using (var file = File.Create(STEAMCMD_ZIP))
|
||||
client.GetStreamAsync("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip").Result.CopyTo(file);
|
||||
using (var stream = client.GetStreamAsync("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip").Result)
|
||||
stream.CopyTo(file);
|
||||
|
||||
ZipFile.ExtractToDirectory(STEAMCMD_ZIP, path);
|
||||
File.Delete(STEAMCMD_ZIP);
|
||||
@@ -166,8 +159,9 @@ quit";
|
||||
}
|
||||
|
||||
log.Info("Checking for DS updates.");
|
||||
var steamCmdProc = new ProcessStartInfo(steamCmdExePath, "+runscript runscript.txt")
|
||||
var steamCmdProc = new ProcessStartInfo(steamCmdExePath)
|
||||
{
|
||||
Arguments = string.Format(STEAMCMD_ARGS, configuration.GetValue("gamePath", "../")),
|
||||
WorkingDirectory = path,
|
||||
UseShellExecute = false,
|
||||
RedirectStandardOutput = true,
|
||||
|
@@ -90,8 +90,7 @@ namespace Torch.Server.Managers
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error("Failed to load world at path: " + f);
|
||||
continue;
|
||||
Log.Error(ex, "Failed to load world at path: " + f);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -137,7 +136,7 @@ namespace Torch.Server.Managers
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error("Failed to load world at path: " + worldPath);
|
||||
Log.Error(ex, "Failed to load world at path: " + worldPath);
|
||||
DedicatedConfig.LoadWorld = null;
|
||||
return;
|
||||
}
|
||||
@@ -147,7 +146,7 @@ namespace Torch.Server.Managers
|
||||
{
|
||||
DedicatedConfig.Mods.Clear();
|
||||
//remove the Torch mod to avoid running multiple copies of it
|
||||
DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID);
|
||||
DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == ModCommunication.MOD_ID);
|
||||
foreach (var m in DedicatedConfig.SelectedWorld.WorldConfiguration.Mods)
|
||||
DedicatedConfig.Mods.Add(new ModItemInfo(m));
|
||||
Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
|
||||
@@ -162,7 +161,7 @@ namespace Torch.Server.Managers
|
||||
{
|
||||
DedicatedConfig.Mods.Clear();
|
||||
//remove the Torch mod to avoid running multiple copies of it
|
||||
DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID);
|
||||
DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == ModCommunication.MOD_ID);
|
||||
foreach (var m in DedicatedConfig.SelectedWorld.WorldConfiguration.Mods)
|
||||
DedicatedConfig.Mods.Add(new ModItemInfo(m));
|
||||
Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
|
||||
@@ -236,9 +235,9 @@ namespace Torch.Server.Managers
|
||||
{
|
||||
var world = DedicatedConfig.SelectedWorld;
|
||||
|
||||
world.Checkpoint.SessionName = string.IsNullOrEmpty(DedicatedConfig.WorldName)
|
||||
world.Checkpoint.SessionName = string.IsNullOrEmpty(world.Checkpoint.SessionName)
|
||||
? Path.GetDirectoryName(DedicatedConfig.LoadWorld)
|
||||
: DedicatedConfig.WorldName;
|
||||
: world.Checkpoint.SessionName;
|
||||
world.WorldConfiguration.Settings = DedicatedConfig.SessionSettings;
|
||||
world.WorldConfiguration.Mods.Clear();
|
||||
|
||||
@@ -284,7 +283,6 @@ namespace Torch.Server.Managers
|
||||
{
|
||||
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
public string FolderName { get; set; }
|
||||
public string WorldPath { get; }
|
||||
public MyObjectBuilder_SessionSettings KeenSessionSettings => WorldConfiguration.Settings;
|
||||
public MyObjectBuilder_Checkpoint KeenCheckpoint => Checkpoint;
|
||||
@@ -313,7 +311,6 @@ namespace Torch.Server.Managers
|
||||
WorldSizeKB = new DirectoryInfo(worldPath).GetFiles().Sum(x => x.Length) / 1024;
|
||||
_checkpointPath = Path.Combine(WorldPath, "Sandbox.sbc");
|
||||
_worldConfigPath = Path.Combine(WorldPath, "Sandbox_config.sbc");
|
||||
FolderName = Path.GetFileName(worldPath);
|
||||
if (loadFiles)
|
||||
LoadSandbox();
|
||||
}
|
||||
|
@@ -12,7 +12,6 @@ using Sandbox.Engine.Multiplayer;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Sandbox.Game.Gui;
|
||||
using Sandbox.Game.World;
|
||||
using Steamworks;
|
||||
using Torch.API;
|
||||
using Torch.API.Managers;
|
||||
using Torch.Managers;
|
||||
|
@@ -3,6 +3,7 @@ using NLog;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Torch.API.Managers;
|
||||
using Torch.Managers.PatchManager;
|
||||
using Torch.Server;
|
||||
using Torch.Server.Managers;
|
||||
using Torch.Utils;
|
||||
using VRage.Game;
|
||||
@@ -25,6 +26,9 @@ public static class CheckpointLoadPatch
|
||||
private static bool Prefix(ref MyObjectBuilder_Checkpoint __result)
|
||||
{
|
||||
#pragma warning disable CS0618
|
||||
if (!((TorchServer)TorchBase.Instance).HasRun)
|
||||
return true;
|
||||
|
||||
var world = TorchBase.Instance.Managers.GetManager<InstanceManager>().DedicatedConfig.SelectedWorld;
|
||||
#pragma warning restore CS0618
|
||||
if (world is null)
|
||||
|
35
Torch.Server/Patches/SteamLoginPatch.cs
Normal file
35
Torch.Server/Patches/SteamLoginPatch.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using System.Reflection;
|
||||
using NLog;
|
||||
using Steamworks;
|
||||
using Torch.Managers.PatchManager;
|
||||
using Torch.Utils;
|
||||
|
||||
namespace Torch.Patches;
|
||||
|
||||
[PatchShim]
|
||||
public static class SteamLoginPatch
|
||||
{
|
||||
private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
[ReflectedMethodInfo(null, "LogOnAnonymous", TypeName = "VRage.Steam.MySteamGameServer, VRage.Steam")]
|
||||
private static MethodInfo LoginMethod = null!;
|
||||
|
||||
public static void Patch(PatchContext context)
|
||||
{
|
||||
context.GetPattern(LoginMethod).AddPrefix();
|
||||
}
|
||||
|
||||
private static bool Prefix()
|
||||
{
|
||||
#pragma warning disable CS0618
|
||||
var token = TorchBase.Instance.Config.LoginToken;
|
||||
#pragma warning restore CS0618
|
||||
|
||||
if (string.IsNullOrEmpty(token))
|
||||
return true;
|
||||
|
||||
Log.Info("Logging in to Steam with GSLT");
|
||||
SteamGameServer.LogOn(token);
|
||||
return false;
|
||||
}
|
||||
}
|
@@ -1,8 +1,11 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using Microsoft.Extensions.Configuration;
|
||||
using Microsoft.Extensions.Configuration.Xml;
|
||||
using NLog;
|
||||
using NLog.Config;
|
||||
using NLog.Targets;
|
||||
using Torch.API;
|
||||
using Torch.Utils;
|
||||
|
||||
namespace Torch.Server
|
||||
@@ -12,30 +15,82 @@ namespace Torch.Server
|
||||
[STAThread]
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
var isService = Environment.GetEnvironmentVariable("TORCH_SERVICE")
|
||||
?.Equals(bool.TrueString, StringComparison.OrdinalIgnoreCase) ?? false;
|
||||
//Ensures that all the files are downloaded in the Torch directory.
|
||||
var workingDir = AppContext.BaseDirectory;
|
||||
var binDir = Path.Combine(Environment.GetEnvironmentVariable("TORCH_GAME_PATH") ?? workingDir, "DedicatedServer64");
|
||||
Directory.SetCurrentDirectory(Environment.GetEnvironmentVariable("TORCH_GAME_PATH") ?? workingDir);
|
||||
var configurationBuilder = new ConfigurationBuilder()
|
||||
.AddEnvironmentVariables("TORCH")
|
||||
.AddCommandLine(args);
|
||||
var configuration = configurationBuilder.Build();
|
||||
|
||||
if (!isService && Directory.Exists(binDir))
|
||||
foreach (var file in Directory.GetFiles(binDir, "System.*.dll"))
|
||||
{
|
||||
File.Delete(file);
|
||||
}
|
||||
var context = CreateApplicationContext(configuration);
|
||||
|
||||
// Breaks on Windows Server 2019
|
||||
#if TORCH_SERVICE
|
||||
if (!new ComputerInfo().OSFullName.Contains("Server 2019") && !Environment.UserInteractive)
|
||||
{
|
||||
using (var service = new TorchService(args))
|
||||
ServiceBase.Run(service);
|
||||
return;
|
||||
}
|
||||
SetupLogging(context, configuration);
|
||||
var config = SetupConfiguration(context, configurationBuilder, out configuration);
|
||||
|
||||
var handler = new UnhandledExceptionHandler(config.Data);
|
||||
AppDomain.CurrentDomain.UnhandledException += handler.OnUnhandledException;
|
||||
|
||||
var initializer = new Initializer(config);
|
||||
if (!initializer.Initialize(configuration))
|
||||
Environment.Exit(1);
|
||||
|
||||
#if DEBUG
|
||||
TorchLauncher.Launch(context.TorchDirectory.FullName, context.GameBinariesDirectory.FullName);
|
||||
#else
|
||||
TorchLauncher.Launch(context.TorchDirectory.FullName, Path.Combine(context.TorchDirectory.FullName, "torch64"),
|
||||
context.GameBinariesDirectory.FullName);
|
||||
#endif
|
||||
|
||||
var instanceName = Environment.GetEnvironmentVariable("TORCH_INSTANCE") ?? "Instance";
|
||||
initializer.Run();
|
||||
}
|
||||
|
||||
private static void SetupLogging(IApplicationContext context, IConfiguration configuration)
|
||||
{
|
||||
var oldNlog = Path.Combine(context.TorchDirectory.FullName, "NLog.config");
|
||||
var newNlog = configuration.GetValue("loggingConfigPath", Path.Combine(context.InstanceDirectory.FullName, "NLog.config"));
|
||||
if (File.Exists(oldNlog) && !File.ReadAllText(oldNlog).Contains("FlowDocument"))
|
||||
File.Move(oldNlog, newNlog);
|
||||
else if (!File.Exists(newNlog))
|
||||
using (var f = File.Create(newNlog!))
|
||||
typeof(Program).Assembly.GetManifestResourceStream("Torch.Server.NLog.config")!.CopyTo(f);
|
||||
|
||||
Target.Register<LogViewerTarget>(nameof(LogViewerTarget));
|
||||
TorchLogManager.RegisterTargets(configuration.GetValue("loggingExtensionsPath",
|
||||
Path.Combine(
|
||||
context.InstanceDirectory.FullName,
|
||||
"LoggingExtensions")));
|
||||
|
||||
TorchLogManager.SetConfiguration(new XmlLoggingConfiguration(newNlog));
|
||||
}
|
||||
|
||||
private static Persistent<TorchConfig> SetupConfiguration(IApplicationContext context,
|
||||
IConfigurationBuilder builder,
|
||||
out IConfigurationRoot configuration)
|
||||
{
|
||||
var oldTorchCfg = Path.Combine(context.TorchDirectory.FullName, "Torch.cfg");
|
||||
var torchCfg = Path.Combine(context.InstanceDirectory.FullName, "Torch.cfg");
|
||||
|
||||
if (File.Exists(oldTorchCfg))
|
||||
File.Move(oldTorchCfg, torchCfg);
|
||||
|
||||
builder.AddXmlFile(torchCfg, true, true);
|
||||
|
||||
configuration = builder.Build();
|
||||
|
||||
var config = new Persistent<TorchConfig>(torchCfg, configuration.Get<TorchConfig>() ?? new());
|
||||
config.Data.InstanceName = context.InstanceName;
|
||||
config.Data.InstancePath = context.InstanceDirectory.FullName;
|
||||
|
||||
return config;
|
||||
}
|
||||
|
||||
private static IApplicationContext CreateApplicationContext(IConfiguration configuration)
|
||||
{
|
||||
var isService = configuration.GetValue("service", false);
|
||||
|
||||
var workingDir = AppContext.BaseDirectory;
|
||||
var gamePath = configuration.GetValue("gamePath", workingDir);
|
||||
var binDir = Path.Combine(gamePath, "DedicatedServer64");
|
||||
|
||||
var instanceName = configuration.GetValue("instanceName", "Instance");
|
||||
string instancePath;
|
||||
|
||||
if (Path.IsPathRooted(instanceName))
|
||||
@@ -45,98 +100,13 @@ namespace Torch.Server
|
||||
}
|
||||
else
|
||||
{
|
||||
instancePath = Directory.CreateDirectory(instanceName).FullName;
|
||||
instancePath = Directory.CreateDirectory(instanceName!).FullName;
|
||||
}
|
||||
|
||||
var oldNlog = Path.Combine(workingDir, "NLog.config");
|
||||
var newNlog = Path.Combine(instancePath, "NLog.config");
|
||||
if (File.Exists(oldNlog) && !File.ReadAllText(oldNlog).Contains("FlowDocument", StringComparison.Ordinal))
|
||||
File.Move(oldNlog, newNlog, true);
|
||||
else if (!File.Exists(newNlog))
|
||||
using (var f = File.Create(newNlog))
|
||||
typeof(Program).Assembly.GetManifestResourceStream("Torch.Server.NLog.config")!.CopyTo(f);
|
||||
|
||||
var oldTorchCfg = Path.Combine(workingDir, "Torch.cfg");
|
||||
var torchCfg = Path.Combine(instancePath, "Torch.cfg");
|
||||
Directory.SetCurrentDirectory(gamePath);
|
||||
|
||||
if (File.Exists(oldTorchCfg))
|
||||
File.Move(oldTorchCfg, torchCfg, true);
|
||||
|
||||
var config = Persistent<TorchConfig>.Load(torchCfg);
|
||||
config.Data.InstanceName = instanceName;
|
||||
config.Data.InstancePath = instancePath;
|
||||
if (!config.Data.Parse(args))
|
||||
{
|
||||
Console.WriteLine("Invalid arguments");
|
||||
Environment.Exit(1);
|
||||
}
|
||||
|
||||
var handler = new UnhandledExceptionHandler(config.Data, isService);
|
||||
AppDomain.CurrentDomain.UnhandledException += handler.OnUnhandledException;
|
||||
|
||||
Target.Register<LogViewerTarget>(nameof(LogViewerTarget));
|
||||
TorchLogManager.RegisterTargets(Environment.GetEnvironmentVariable("TORCH_LOG_EXTENSIONS_PATH") ??
|
||||
Path.Combine(instancePath, "LoggingExtensions"));
|
||||
|
||||
TorchLogManager.SetConfiguration(new XmlLoggingConfiguration(newNlog));
|
||||
|
||||
var initializer = new Initializer(workingDir, config);
|
||||
if (!initializer.Initialize(args))
|
||||
Environment.Exit(1);
|
||||
|
||||
TorchLauncher.Launch(workingDir, binDir);
|
||||
|
||||
CopyNative(binDir);
|
||||
|
||||
initializer.Run(isService, instanceName, instancePath);
|
||||
}
|
||||
|
||||
private static void CopyNative(string binPath)
|
||||
{
|
||||
var log = LogManager.GetLogger("TorchLauncher");
|
||||
|
||||
var workingDir = new DirectoryInfo(Directory.GetCurrentDirectory());
|
||||
if (workingDir.Attributes.HasFlag(FileAttributes.ReadOnly))
|
||||
{
|
||||
log.Warn("Game directory is readonly. You should copy steam_api64.dll, Havok.dll from bin manually");
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var apiSource = Path.Combine(binPath, "steam_api64.dll");
|
||||
var apiTarget = Path.Combine(workingDir.FullName, "steam_api64.dll");
|
||||
if (!File.Exists(apiTarget))
|
||||
{
|
||||
File.Copy(apiSource, apiTarget);
|
||||
}
|
||||
else if (File.GetLastWriteTime(apiTarget) < File.GetLastWriteTime(binPath))
|
||||
{
|
||||
File.Delete(apiTarget);
|
||||
File.Copy(apiSource, apiTarget);
|
||||
}
|
||||
|
||||
var havokSource = Path.Combine(binPath, "Havok.dll");
|
||||
var havokTarget = Path.Combine(workingDir.FullName, "Havok.dll");
|
||||
|
||||
if (!File.Exists(havokTarget))
|
||||
{
|
||||
File.Copy(havokSource, havokTarget);
|
||||
}
|
||||
else if (File.GetLastWriteTime(havokTarget) < File.GetLastWriteTime(havokSource))
|
||||
{
|
||||
File.Delete(havokTarget);
|
||||
File.Copy(havokSource, havokTarget);
|
||||
}
|
||||
}
|
||||
catch (UnauthorizedAccessException)
|
||||
{
|
||||
// file is being used by another process, probably previous torch has not been closed yet
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
log.Error(e);
|
||||
}
|
||||
return new ApplicationContext(new(workingDir), new(gamePath), new(binDir),
|
||||
new(instancePath), instanceName, isService);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -1,17 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("Torch Server")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Torch")]
|
||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
#if DEBUG
|
||||
[assembly: AssemblyConfiguration("Debug")]
|
||||
#else
|
||||
[assembly: AssemblyConfiguration("Release")]
|
||||
#endif
|
@@ -3,7 +3,7 @@
|
||||
"profiles": {
|
||||
"Torch.Server": {
|
||||
"commandName": "Project",
|
||||
"commandLineArgs": "-noupdate",
|
||||
"commandLineArgs": "--noupdate true --gamepath \"C:\\Program Files (x86)\\Steam\\steamapps\\common\\SpaceEngineersDedicatedServer\"",
|
||||
"use64Bit": true,
|
||||
"hotReloadEnabled": false
|
||||
}
|
||||
|
@@ -1,163 +1,77 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net6-windows</TargetFramework>
|
||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<TargetFramework>net7-windows</TargetFramework>
|
||||
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
<ApplicationRevision>0</ApplicationRevision>
|
||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||
<UseApplicationTrust>false</UseApplicationTrust>
|
||||
<AssemblyTitle>Torch Server</AssemblyTitle>
|
||||
<Product>Torch</Product>
|
||||
<Copyright>Copyright © Torch API 2017</Copyright>
|
||||
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
|
||||
<OutputPath>..\bin\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<UseWPF>true</UseWPF>
|
||||
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
|
||||
<SatelliteResourceLanguages>en</SatelliteResourceLanguages>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<Configurations>Debug;Release</Configurations>
|
||||
<Platforms>AnyCPU</Platforms>
|
||||
<IsPackable>false</IsPackable>
|
||||
<NeutralLanguage>en</NeutralLanguage>
|
||||
<EnableWindowsTargeting>true</EnableWindowsTargeting>
|
||||
<TieredPGO>true</TieredPGO>
|
||||
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<BeautyLibsDir>torch64</BeautyLibsDir>
|
||||
<NoBeautyFlag>True</NoBeautyFlag>
|
||||
<ForceBeauty>True</ForceBeauty>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<StartupObject>Torch.Server.Program</StartupObject>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>torchicon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<!-- <Import Project="$(SolutionDir)\TransformOnBuild.targets" /> -->
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="AutoCompleteTextBox" Version="1.3.0" />
|
||||
<PackageReference Include="AutoCompleteTextBox" Version="1.6.0" />
|
||||
<PackageReference Include="Ben.Demystifier" Version="0.4.1" />
|
||||
<PackageReference Include="ControlzEx" Version="5.0.1" />
|
||||
<PackageReference Include="ControlzEx" Version="5.0.2" />
|
||||
<PackageReference Include="MahApps.Metro" Version="2.4.9" />
|
||||
<PackageReference Include="MdXaml" Version="1.12.0" />
|
||||
<PackageReference Include="Microsoft.Diagnostics.Runtime" Version="2.0.226801" />
|
||||
<PackageReference Include="NLog" Version="5.0.0-rc2" />
|
||||
<PackageReference Include="PropertyChanged.Fody" Version="3.4.0" PrivateAssets="all" />
|
||||
<PackageReference Include="MdXaml" Version="1.16.2" />
|
||||
<PackageReference Include="Microsoft.Diagnostics.Runtime" Version="2.2.343001" />
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.Binder" Version="7.0.0" />
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.CommandLine" Version="7.0.0" />
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.EnvironmentVariables" Version="7.0.0" />
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.Xml" Version="7.0.0" />
|
||||
<PackageReference Include="NLog" Version="5.1.0" />
|
||||
<PackageReference Include="PropertyChanged.Fody" Version="4.0.3" PrivateAssets="all" />
|
||||
<PackageReference Include="Steamworks.NET" Version="20.1.0">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>compile</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
||||
<PackageReference Include="System.Management" Version="6.0.0" />
|
||||
<PackageReference Include="System.Management" Version="7.0.0" />
|
||||
<PackageReference Include="nulastudio.NetCoreBeauty" Version="1.2.9.3" />
|
||||
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.201.13">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>compile</IncludeAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="HavokWrapper, Version=1.0.6051.28726, Culture=neutral, processorArchitecture=AMD64">
|
||||
<HintPath>..\GameBinaries\HavokWrapper.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.CodeAnalysis, Version=1.2.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
|
||||
<HintPath>..\GameBinaries\Microsoft.CodeAnalysis.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.CodeAnalysis.CSharp, Version=1.2.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
|
||||
<HintPath>..\GameBinaries\Microsoft.CodeAnalysis.CSharp.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Game, Version=0.1.6305.30774, Culture=neutral, processorArchitecture=AMD64">
|
||||
<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Graphics, Version=0.1.6305.30761, Culture=neutral, processorArchitecture=AMD64">
|
||||
<HintPath>..\GameBinaries\Sandbox.Graphics.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<HintPath>..\GameBinaries\SpaceEngineers.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Steamworks.NET">
|
||||
<HintPath>..\GameBinaries\Steamworks.NET.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="VRage, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\GameBinaries\VRage.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Audio, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<HintPath>..\GameBinaries\VRage.Audio.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Dedicated, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<HintPath>..\GameBinaries\VRage.Dedicated.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Library, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\GameBinaries\VRage.Library.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Math, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Platform.Windows, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\GameBinaries\VRage.Platform.Windows.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render11, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<HintPath>..\GameBinaries\VRage.Render11.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Scripting, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<HintPath>..\GameBinaries\VRage.Scripting.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Steam">
|
||||
<HintPath>..\GameBinaries\VRage.Steam.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Update="TorchService.cs">
|
||||
<SubType>Component</SubType>
|
||||
</Compile>
|
||||
<Compile Update="TorchServiceInstaller.cs">
|
||||
<SubType>Component</SubType>
|
||||
</Compile>
|
||||
<Compile Remove="ServerManager.cs" />
|
||||
<Compile Remove="ViewModels\SessionSettingsViewModel1.cs" />
|
||||
<Compile Remove="Views\WorldSelectControl.xaml.cs" />
|
||||
<Compile Include="..\Versioning\AssemblyVersion.cs" Link="Properties/AssemblyVersion.cs" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
|
||||
<ProjectReference Include="..\Torch\Torch.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Resource Include="torchicon.ico" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Page Remove="Views\WorldSelectControl.xaml" />
|
||||
<EmbeddedResource Include="..\NLog.config" Visible="false" />
|
||||
|
@@ -1,171 +1,124 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Xml.Serialization;
|
||||
using NLog;
|
||||
using Torch.API;
|
||||
using Torch.Views;
|
||||
|
||||
namespace Torch.Server
|
||||
namespace Torch.Server;
|
||||
|
||||
public class TorchConfig : ViewModel, ITorchConfig
|
||||
{
|
||||
// TODO: redesign this gerbage
|
||||
public class TorchConfig : CommandLine, ITorchConfig, INotifyPropertyChanged
|
||||
public bool ShouldUpdatePlugins => (GetPluginUpdates && !NoUpdate) || ForceUpdate;
|
||||
public bool ShouldUpdateTorch => (GetTorchUpdates && !NoUpdate) || ForceUpdate;
|
||||
|
||||
/// <inheritdoc />
|
||||
[XmlIgnore]
|
||||
public bool NoUpdate { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[XmlIgnore]
|
||||
public bool ForceUpdate { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Permanent flag to ALWAYS automatically start the server
|
||||
/// </summary>
|
||||
[Display(Name = "Auto Start", Description = "Permanent flag to ALWAYS automatically start the server.", GroupName = "Server")]
|
||||
public bool Autostart { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Temporary flag to automatically start the server only on the next run
|
||||
/// </summary>
|
||||
[XmlIgnore]
|
||||
public bool TempAutostart { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[Display(Name = "Restart On Crash", Description = "Automatically restart the server if it crashes.", GroupName = "Server")]
|
||||
public bool RestartOnCrash { get; set; }
|
||||
|
||||
public string InstancePath { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[Display(Name = "No GUI", Description = "Do not show the Torch UI.", GroupName = "Window")]
|
||||
public bool NoGui { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[Display(Name = "Update Torch", Description = "Check every start for new versions of torch.",
|
||||
GroupName = "Server")]
|
||||
public bool GetTorchUpdates { get; set; } = true;
|
||||
|
||||
public string InstanceName { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[Display(Name = "Update Plugins", Description = "Check every start for new versions of plugins.",
|
||||
GroupName = "Server")]
|
||||
public bool GetPluginUpdates { get; set; } = true;
|
||||
|
||||
/// <inheritdoc />
|
||||
[Display(Name = "Watchdog Timeout", Description = "Watchdog timeout (in seconds).", GroupName = "Server")]
|
||||
public int TickTimeout { get; set; } = 60;
|
||||
|
||||
/// <inheritdoc />
|
||||
public List<Guid> Plugins { get; set; } = new();
|
||||
|
||||
[Display(Name = "Local Plugins", Description = "Loads all pluhins from disk, ignores the plugins defined in config.", GroupName = "In-Game")]
|
||||
public bool LocalPlugins { get; set; }
|
||||
|
||||
[Display(Name = "Auto Disconnect", Description = "When server restarts, all clients are rejected to main menu to prevent auto rejoin.", GroupName = "In-Game")]
|
||||
public bool DisconnectOnRestart { get; set; }
|
||||
|
||||
[Display(Name = "Chat Name", Description = "Default name for chat from gui, broadcasts etc..",
|
||||
GroupName = "In-Game")]
|
||||
public string ChatName { get; set; } = "Server";
|
||||
|
||||
[Display(Name = "Chat Color",
|
||||
Description = "Default color for chat from gui, broadcasts etc.. (Red, Blue, White, Green)",
|
||||
GroupName = "In-Game")]
|
||||
public string ChatColor { get; set; } = "Red";
|
||||
|
||||
[Display(Name = "Enable Whitelist", Description = "Enable Whitelist to prevent random players join while maintance, tests or other.", GroupName = "In-Game")]
|
||||
public bool EnableWhitelist { get; set; }
|
||||
|
||||
[Display(Name = "Whitelist", Description = "Collection of whitelisted steam ids.", GroupName = "In-Game")]
|
||||
public List<ulong> Whitelist { get; set; } = new();
|
||||
|
||||
[Display(Name = "Width", Description = "Default window width.", GroupName = "Window")]
|
||||
public int WindowWidth { get; set; } = 980;
|
||||
|
||||
[Display(Name = "Height", Description = "Default window height", GroupName = "Window")]
|
||||
public int WindowHeight { get; set; } = 588;
|
||||
|
||||
[Display(Name = "Font Size", Description = "Font size for logging text box. (default is 16)",
|
||||
GroupName = "Window")]
|
||||
public int FontSize { get; set; } = 16;
|
||||
|
||||
[Display(Name = "UGC Service Type", Description = "Service for downloading mods", GroupName = "Server")]
|
||||
public UGCServiceType UgcServiceType { get; set; } = UGCServiceType.Steam;
|
||||
|
||||
public string LastUsedTheme { get; set; } = "Torch Theme";
|
||||
|
||||
[Display(Name = "Independent Console", Description = "Keeps a separate console window open after the main UI loads.", GroupName = "Window")]
|
||||
public bool IndependentConsole { get; set; }
|
||||
|
||||
[XmlIgnore]
|
||||
public string TestPlugin { get; set; }
|
||||
|
||||
[Display(Name = "Enable Asserts", Description = "Enable Keen's assert logging.", GroupName = "Server")]
|
||||
public bool EnableAsserts { get; set; }
|
||||
|
||||
[Display(Name = "Enable Entity Manager", Description = "Enable Entity Manager tab. (can affect performance)",
|
||||
GroupName = "Server")]
|
||||
public bool EntityManagerEnabled { get; set; } = true;
|
||||
|
||||
[Display(Name = "Login Token", Description = "Steam GSLT (can be used if you have dynamic ip)", GroupName = "Server")]
|
||||
public string LoginToken { get; set; }
|
||||
|
||||
public UpdateSource UpdateSource { get; set; } = new()
|
||||
{
|
||||
private static Logger _log = LogManager.GetLogger("Config");
|
||||
Repository = "PveTeam/Torch",
|
||||
Url = "https://api.github.com",
|
||||
SourceType = UpdateSourceType.Github
|
||||
};
|
||||
|
||||
public bool ShouldUpdatePlugins => (GetPluginUpdates && !NoUpdate) || ForceUpdate;
|
||||
public bool ShouldUpdateTorch => (GetTorchUpdates && !NoUpdate) || ForceUpdate;
|
||||
|
||||
private bool _autostart;
|
||||
private bool _restartOnCrash;
|
||||
private bool _noGui;
|
||||
private bool _getPluginUpdates = true;
|
||||
private bool _getTorchUpdates = true;
|
||||
private int _tickTimeout = 60;
|
||||
private bool _localPlugins;
|
||||
private bool _disconnectOnRestart;
|
||||
private string _chatName = "Server";
|
||||
private string _chatColor = "Red";
|
||||
private bool _enableWhitelist = false;
|
||||
private List<ulong> _whitelist = new List<ulong>();
|
||||
private int _windowWidth = 980;
|
||||
private int _windowHeight = 588;
|
||||
private bool _independentConsole = false;
|
||||
private bool _enableAsserts = false;
|
||||
private int _fontSize = 16;
|
||||
private UGCServiceType _ugcServiceType = UGCServiceType.Steam;
|
||||
private bool _entityManagerEnabled = true;
|
||||
|
||||
/// <inheritdoc />
|
||||
[XmlIgnore, Arg("noupdate", "Disable automatically downloading game and plugin updates.")]
|
||||
public bool NoUpdate { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[XmlIgnore, Arg("forceupdate", "Manually check for and install updates.")]
|
||||
public bool ForceUpdate { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Permanent flag to ALWAYS automatically start the server
|
||||
/// </summary>
|
||||
[Display(Name = "Auto Start", Description = "Permanent flag to ALWAYS automatically start the server.", GroupName = "Server")]
|
||||
public bool Autostart { get => _autostart; set => Set(value, ref _autostart); }
|
||||
|
||||
/// <summary>
|
||||
/// Temporary flag to automatically start the server only on the next run
|
||||
/// </summary>
|
||||
[Arg("autostart", "Start the server immediately.")]
|
||||
[XmlIgnore]
|
||||
public bool TempAutostart { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[Arg("restartoncrash", "Automatically restart the server if it crashes.")]
|
||||
[Display(Name = "Restart On Crash", Description = "Automatically restart the server if it crashes.", GroupName = "Server")]
|
||||
public bool RestartOnCrash { get => _restartOnCrash; set => Set(value, ref _restartOnCrash); }
|
||||
|
||||
public string InstancePath { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[Arg("nogui", "Do not show the Torch UI.")]
|
||||
[Display(Name = "No GUI", Description = "Do not show the Torch UI.", GroupName = "Window")]
|
||||
public bool NoGui { get => _noGui; set => Set(value, ref _noGui); }
|
||||
|
||||
/// <inheritdoc />
|
||||
[XmlIgnore, Arg("waitforpid", "Makes Torch wait for another process to exit.")]
|
||||
public string WaitForPID { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[Display(Name = "Update Torch", Description = "Check every start for new versions of torch.", GroupName = "Server")]
|
||||
public bool GetTorchUpdates { get => _getTorchUpdates; set => Set(value, ref _getTorchUpdates); }
|
||||
|
||||
public string InstanceName { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[Display(Name = "Update Plugins", Description = "Check every start for new versions of plugins.", GroupName = "Server")]
|
||||
public bool GetPluginUpdates { get => _getPluginUpdates; set => Set(value, ref _getPluginUpdates); }
|
||||
|
||||
/// <inheritdoc />
|
||||
[Display(Name = "Watchdog Timeout", Description = "Watchdog timeout (in seconds).", GroupName = "Server")]
|
||||
public int TickTimeout { get => _tickTimeout; set => Set(value, ref _tickTimeout); }
|
||||
|
||||
/// <inheritdoc />
|
||||
[Arg("plugins", "Starts Torch with the given plugin GUIDs (space delimited).")]
|
||||
public List<Guid> Plugins { get; set; } = new List<Guid>();
|
||||
|
||||
[Arg("localplugins", "Loads all pluhins from disk, ignores the plugins defined in config.")]
|
||||
[Display(Name = "Local Plugins", Description = "Loads all pluhins from disk, ignores the plugins defined in config.", GroupName = "In-Game")]
|
||||
public bool LocalPlugins { get => _localPlugins; set => Set(value, ref _localPlugins); }
|
||||
|
||||
[Arg("disconnect", "When server restarts, all clients are rejected to main menu to prevent auto rejoin.")]
|
||||
[Display(Name = "Auto Disconnect", Description = "When server restarts, all clients are rejected to main menu to prevent auto rejoin.", GroupName = "In-Game")]
|
||||
public bool DisconnectOnRestart { get => _disconnectOnRestart; set => Set(value, ref _disconnectOnRestart); }
|
||||
|
||||
[Display(Name = "Chat Name", Description = "Default name for chat from gui, broadcasts etc..", GroupName = "In-Game")]
|
||||
public string ChatName { get => _chatName; set => Set(value, ref _chatName); }
|
||||
|
||||
[Display(Name = "Chat Color", Description = "Default color for chat from gui, broadcasts etc.. (Red, Blue, White, Green)", GroupName = "In-Game")]
|
||||
public string ChatColor { get => _chatColor; set => Set(value, ref _chatColor); }
|
||||
|
||||
[Display(Name = "Enable Whitelist", Description = "Enable Whitelist to prevent random players join while maintance, tests or other.", GroupName = "In-Game")]
|
||||
public bool EnableWhitelist { get => _enableWhitelist; set => Set(value, ref _enableWhitelist); }
|
||||
|
||||
[Display(Name = "Whitelist", Description = "Collection of whitelisted steam ids.", GroupName = "In-Game")]
|
||||
public List<ulong> Whitelist { get => _whitelist; set => Set(value, ref _whitelist); }
|
||||
|
||||
[Display(Name = "Width", Description = "Default window width.", GroupName = "Window")]
|
||||
public int WindowWidth { get => _windowWidth; set => Set(value, ref _windowWidth); }
|
||||
|
||||
[Display(Name = "Height", Description = "Default window height", GroupName = "Window")]
|
||||
public int WindowHeight { get => _windowHeight; set => Set(value, ref _windowHeight); }
|
||||
|
||||
[Display(Name = "Font Size", Description = "Font size for logging text box. (default is 16)", GroupName = "Window")]
|
||||
public int FontSize { get => _fontSize; set => Set(value, ref _fontSize); }
|
||||
|
||||
[Display(Name = "UGC Service Type", Description = "Service for downloading mods", GroupName = "Server")]
|
||||
public UGCServiceType UgcServiceType
|
||||
{
|
||||
get => _ugcServiceType;
|
||||
set => Set(value, ref _ugcServiceType);
|
||||
}
|
||||
|
||||
public string LastUsedTheme { get; set; } = "Torch Theme";
|
||||
|
||||
//Prevent reserved players being written to disk, but allow it to be read
|
||||
//remove this when ReservedPlayers is removed
|
||||
private bool ShouldSerializeReservedPlayers() => false;
|
||||
|
||||
[Arg("console", "Keeps a separate console window open after the main UI loads.")]
|
||||
[Display(Name = "Independent Console", Description = "Keeps a separate console window open after the main UI loads.", GroupName = "Window")]
|
||||
public bool IndependentConsole { get => _independentConsole; set => Set(value, ref _independentConsole); }
|
||||
|
||||
[XmlIgnore]
|
||||
[Arg("testplugin", "Path to a plugin to debug. For development use only.")]
|
||||
public string TestPlugin { get; set; }
|
||||
|
||||
[Arg("asserts", "Enable Keen's assert logging.")]
|
||||
[Display(Name = "Enable Asserts", Description = "Enable Keen's assert logging.", GroupName = "Server")]
|
||||
public bool EnableAsserts { get => _enableAsserts; set => Set(value, ref _enableAsserts); }
|
||||
|
||||
[Display(Name = "Enable Entity Manager", Description = "Enable Entity Manager tab. (can affect performance)",
|
||||
GroupName = "Server")]
|
||||
public bool EntityManagerEnabled
|
||||
{
|
||||
get => _entityManagerEnabled;
|
||||
set => Set(value, ref _entityManagerEnabled);
|
||||
}
|
||||
|
||||
public event PropertyChangedEventHandler PropertyChanged;
|
||||
|
||||
public TorchConfig() { }
|
||||
|
||||
protected void Set<T>(T value, ref T field, [CallerMemberName] string callerName = default)
|
||||
{
|
||||
field = value;
|
||||
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(callerName));
|
||||
}
|
||||
|
||||
// for backward compatibility
|
||||
public void Save(string path = null) => Initializer.Instance?.ConfigPersistent?.Save(path);
|
||||
}
|
||||
}
|
||||
// for backward compatibility
|
||||
public void Save(string path = null) => Initializer.Instance?.ConfigPersistent?.Save(path);
|
||||
}
|
@@ -3,11 +3,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Diagnostics.Runtime;
|
||||
using NLog;
|
||||
using PropertyChanged;
|
||||
@@ -21,8 +20,6 @@ using Torch.API.Session;
|
||||
using Torch.Commands;
|
||||
using Torch.Managers.PatchManager;
|
||||
using Torch.Mod;
|
||||
using Torch.Mod.Messages;
|
||||
using Torch.Patches;
|
||||
using Torch.Server.Commands;
|
||||
using Torch.Server.Managers;
|
||||
using Torch.Utils;
|
||||
@@ -37,15 +34,9 @@ namespace Torch.Server
|
||||
{
|
||||
public class TorchServer : TorchBase, ITorchServer
|
||||
{
|
||||
private bool _hasRun;
|
||||
private bool _canRun;
|
||||
private TimeSpan _elapsedPlayTime;
|
||||
private bool _isRunning;
|
||||
private float _simRatio;
|
||||
private ServerState _state;
|
||||
private Stopwatch _uptime;
|
||||
private Timer _watchdog;
|
||||
private int _players;
|
||||
private MultiplayerManagerDedicated _multiplayerManagerDedicated;
|
||||
|
||||
internal bool FatalException { get; set; }
|
||||
@@ -67,11 +58,13 @@ namespace Torch.Server
|
||||
|
||||
var sessionManager = Managers.GetManager<ITorchSessionManager>();
|
||||
sessionManager.AddFactory(x => new MultiplayerManagerDedicated(this));
|
||||
sessionManager.SessionStateChanged += OnSessionStateChanged;
|
||||
|
||||
// Needs to be done at some point after MyVRageWindows.Init
|
||||
// where the debug listeners are registered
|
||||
if (!((TorchConfig)Config).EnableAsserts)
|
||||
MyDebug.Listeners.Clear();
|
||||
|
||||
_simUpdateTimer.Elapsed += SimUpdateElapsed;
|
||||
_simUpdateTimer.Start();
|
||||
}
|
||||
@@ -85,7 +78,7 @@ namespace Torch.Server
|
||||
}
|
||||
}
|
||||
|
||||
public bool HasRun { get => _hasRun; set => SetValue(ref _hasRun, value); }
|
||||
public bool HasRun { get; set; }
|
||||
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -104,22 +97,19 @@ namespace Torch.Server
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public TimeSpan ElapsedPlayTime { get => _elapsedPlayTime; set => SetValue(ref _elapsedPlayTime, value); }
|
||||
public TimeSpan ElapsedPlayTime { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public Thread GameThread => MySandboxGame.Static?.UpdateThread;
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool IsRunning { get => _isRunning; set => SetValue(ref _isRunning, value); }
|
||||
public bool IsRunning { get; set; }
|
||||
|
||||
public bool CanRun { get => _canRun; set => SetValue(ref _canRun, value); }
|
||||
public bool CanRun { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public InstanceManager DedicatedInstance { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public string InstanceName { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override uint SteamAppId => 244850;
|
||||
|
||||
@@ -127,22 +117,17 @@ namespace Torch.Server
|
||||
protected override string SteamAppName => "SpaceEngineersDedicated";
|
||||
|
||||
/// <inheritdoc />
|
||||
public ServerState State { get => _state; private set => SetValue(ref _state, value); }
|
||||
public ServerState State { get; private set; }
|
||||
|
||||
public event Action<ITorchServer> Initialized;
|
||||
|
||||
/// <inheritdoc />
|
||||
public string InstancePath { get; }
|
||||
|
||||
public int OnlinePlayers { get => _players; private set => SetValue(ref _players, value); }
|
||||
public int OnlinePlayers { get; private set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Init()
|
||||
{
|
||||
Log.Info("Initializing server");
|
||||
MySandboxGame.IsDedicated = true;
|
||||
base.Init();
|
||||
Managers.GetManager<ITorchSessionManager>().SessionStateChanged += OnSessionStateChanged;
|
||||
GetManager<InstanceManager>().LoadInstance(InstancePath);
|
||||
CanRun = true;
|
||||
Initialized?.Invoke(this);
|
||||
@@ -217,14 +202,31 @@ namespace Torch.Server
|
||||
new Thread(() =>
|
||||
{
|
||||
StopInternal();
|
||||
var config = (TorchConfig)Config;
|
||||
LogManager.Flush();
|
||||
|
||||
#if DEBUG
|
||||
Environment.Exit(0);
|
||||
#endif
|
||||
|
||||
string exe = Assembly.GetExecutingAssembly().Location.Replace("dll", "exe");
|
||||
config.WaitForPID = Environment.ProcessId.ToString();
|
||||
config.TempAutostart = true;
|
||||
Process.Start(exe, config.ToString());
|
||||
var exe = Path.Combine(AppContext.BaseDirectory, "Torch.Server.exe");
|
||||
|
||||
var args = Environment.GetCommandLineArgs();
|
||||
|
||||
for (var i = 0; i < args.Length; i++)
|
||||
{
|
||||
if (args[i].Contains(' '))
|
||||
args[i] = $"\"{args[i]}\"";
|
||||
|
||||
if (!args[i].Contains("--tempAutostart", StringComparison.InvariantCultureIgnoreCase) &&
|
||||
!args[i].Contains("--waitForPid", StringComparison.InvariantCultureIgnoreCase))
|
||||
continue;
|
||||
|
||||
args[i] = string.Empty;
|
||||
args[++i] = string.Empty;
|
||||
}
|
||||
|
||||
Process.Start(exe, $"--waitForPid {Environment.ProcessId} --tempAutostart true {string.Join(" ", args)}");
|
||||
|
||||
Environment.Exit(0);
|
||||
})
|
||||
{
|
||||
@@ -235,21 +237,25 @@ namespace Torch.Server
|
||||
[SuppressPropertyChangedWarnings]
|
||||
private void OnSessionStateChanged(ITorchSession session, TorchSessionState newState)
|
||||
{
|
||||
if (newState == TorchSessionState.Unloading || newState == TorchSessionState.Unloaded)
|
||||
switch (newState)
|
||||
{
|
||||
_watchdog?.Dispose();
|
||||
_watchdog = null;
|
||||
ModCommunication.Unregister();
|
||||
case TorchSessionState.Unloading:
|
||||
_watchdog?.Dispose();
|
||||
_watchdog = null;
|
||||
break;
|
||||
case TorchSessionState.Loaded:
|
||||
_multiplayerManagerDedicated = CurrentSession.Managers.GetManager<MultiplayerManagerDedicated>();
|
||||
_multiplayerManagerDedicated.PlayerJoined += MultiplayerManagerDedicatedOnPlayerJoined;
|
||||
_multiplayerManagerDedicated.PlayerLeft += MultiplayerManagerDedicatedOnPlayerLeft;
|
||||
CurrentSession.Managers.GetManager<CommandManager>().RegisterCommandModule(typeof(WhitelistCommands));
|
||||
break;
|
||||
case TorchSessionState.Loading:
|
||||
case TorchSessionState.Unloaded:
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(newState), newState, null);
|
||||
}
|
||||
|
||||
if (newState == TorchSessionState.Loaded)
|
||||
{
|
||||
_multiplayerManagerDedicated = CurrentSession.Managers.GetManager<MultiplayerManagerDedicated>();
|
||||
_multiplayerManagerDedicated.PlayerJoined += MultiplayerManagerDedicatedOnPlayerJoined;
|
||||
_multiplayerManagerDedicated.PlayerLeft += MultiplayerManagerDedicatedOnPlayerLeft;
|
||||
CurrentSession.Managers.GetManager<CommandManager>().RegisterCommandModule(typeof(WhitelistCommands));
|
||||
ModCommunication.Register();
|
||||
}
|
||||
}
|
||||
|
||||
private void MultiplayerManagerDedicatedOnPlayerLeft(IPlayer player)
|
||||
@@ -370,35 +376,34 @@ namespace Torch.Server
|
||||
// return stack.ToString();
|
||||
|
||||
// Modified from https://www.examplefiles.net/cs/579311
|
||||
using (var target = DataTarget.CreateSnapshotAndAttach(Environment.ProcessId))
|
||||
{
|
||||
var runtime = target.ClrVersions[0].CreateRuntime();
|
||||
using var target = DataTarget.CreateSnapshotAndAttach(Environment.ProcessId);
|
||||
|
||||
var runtime = target.ClrVersions[0].CreateRuntime();
|
||||
|
||||
var clrThread = runtime.Threads.First(b => b.ManagedThreadId == thread.ManagedThreadId);
|
||||
var clrThread = runtime.Threads.First(b => b.ManagedThreadId == thread.ManagedThreadId);
|
||||
|
||||
var sb = new StringBuilder();
|
||||
var sb = new StringBuilder();
|
||||
|
||||
foreach (var frame in clrThread.EnumerateStackTrace())
|
||||
foreach (var frame in clrThread.EnumerateStackTrace())
|
||||
{
|
||||
sb.Append('\t');
|
||||
switch (frame.Kind)
|
||||
{
|
||||
sb.Append('\t');
|
||||
switch (frame.Kind)
|
||||
{
|
||||
case ClrStackFrameKind.Unknown:
|
||||
sb.AppendLine("[Unknown]");
|
||||
break;
|
||||
case ClrStackFrameKind.ManagedMethod:
|
||||
sb.AppendLine(frame.Method?.Signature ?? "[Unable to get method signature]");
|
||||
break;
|
||||
case ClrStackFrameKind.Runtime:
|
||||
sb.AppendLine("[CLR Runtime]");
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(frame.Kind), frame.Kind, "Incorrect value in EnumerateStackTrace");
|
||||
}
|
||||
case ClrStackFrameKind.Unknown:
|
||||
sb.AppendLine("[Unknown]");
|
||||
break;
|
||||
case ClrStackFrameKind.ManagedMethod:
|
||||
sb.AppendLine(frame.Method?.Signature ?? "[Unable to get method signature]");
|
||||
break;
|
||||
case ClrStackFrameKind.Runtime:
|
||||
sb.AppendLine("[CLR Runtime]");
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(frame.Kind), frame.Kind, "Incorrect value in EnumerateStackTrace");
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using NLog;
|
||||
using VRage;
|
||||
@@ -9,13 +10,11 @@ namespace Torch.Server;
|
||||
internal class UnhandledExceptionHandler
|
||||
{
|
||||
private readonly TorchConfig _config;
|
||||
private readonly bool _isService;
|
||||
private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
public UnhandledExceptionHandler(TorchConfig config, bool isService)
|
||||
public UnhandledExceptionHandler(TorchConfig config)
|
||||
{
|
||||
_config = config;
|
||||
_isService = isService;
|
||||
}
|
||||
|
||||
internal void OnUnhandledException(object sender, UnhandledExceptionEventArgs e)
|
||||
@@ -26,16 +25,16 @@ internal class UnhandledExceptionHandler
|
||||
Log.Fatal(ex.ToStringDemystified());
|
||||
LogManager.Flush();
|
||||
|
||||
if (_isService)
|
||||
if (ApplicationContext.Current.IsService)
|
||||
Environment.Exit(1);
|
||||
|
||||
if (_config.RestartOnCrash)
|
||||
{
|
||||
Console.WriteLine("Restarting in 5 seconds.");
|
||||
Thread.Sleep(5000);
|
||||
var exe = typeof(Program).Assembly.Location;
|
||||
_config.WaitForPID = Environment.ProcessId.ToString();
|
||||
Process.Start(exe, _config.ToString());
|
||||
var exe = Path.Combine(AppContext.BaseDirectory, "Torch.Server.exe");
|
||||
|
||||
Process.Start(exe, $"-waitForPid {Environment.ProcessId} {_config}");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@@ -1,23 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Steamworks;
|
||||
|
||||
namespace Torch.Server.ViewModels
|
||||
{
|
||||
public class SteamUserViewModel : ViewModel
|
||||
{
|
||||
public string Name { get; }
|
||||
public ulong SteamId { get; }
|
||||
|
||||
public SteamUserViewModel(ulong id)
|
||||
{
|
||||
SteamId = id;
|
||||
Name = SteamFriends.GetFriendPersonaName(new CSteamID(id));
|
||||
}
|
||||
|
||||
public SteamUserViewModel() : this(0) { }
|
||||
}
|
||||
}
|
@@ -32,7 +32,7 @@ public class CommandSuggestionsProvider : ISuggestionProvider
|
||||
{
|
||||
if (_commandManager is null || !_commandManager.IsCommand(filter))
|
||||
yield break;
|
||||
var args = filter[1..].Split(' ').ToList();
|
||||
var args = filter.Substring(1).Split(' ').ToList();
|
||||
var skip = _commandManager.Commands.GetNode(args, out var node);
|
||||
if (skip == -1)
|
||||
yield break;
|
||||
@@ -42,7 +42,7 @@ public class CommandSuggestionsProvider : ISuggestionProvider
|
||||
{
|
||||
if (lastArg != node.Name && !subcommandsKey.Contains(lastArg))
|
||||
continue;
|
||||
yield return $"!{string.Join(' ', node.GetPath())} {subcommandsKey}";
|
||||
yield return $"!{string.Join(" ", node.GetPath())} {subcommandsKey}";
|
||||
}
|
||||
}
|
||||
}
|
@@ -144,22 +144,17 @@ namespace Torch.Server.Views
|
||||
{
|
||||
//var w = new RoleEditor(_instanceManager.DedicatedConfig.SelectedWorld);
|
||||
//w.Show();
|
||||
var d = new RoleEditor();
|
||||
var w = _instanceManager.DedicatedConfig.SelectedWorld;
|
||||
|
||||
if(w.Checkpoint.PromotedUsers == null) {
|
||||
w.Checkpoint.PromotedUsers = new VRage.Serialization.SerializableDictionary<ulong, MyPromoteLevel>();
|
||||
}
|
||||
|
||||
if (w == null)
|
||||
if (w is null)
|
||||
{
|
||||
MessageBox.Show("A world is not selected.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (w.Checkpoint.PromotedUsers == null)
|
||||
w.Checkpoint.PromotedUsers = new SerializableDictionary<ulong, MyPromoteLevel>();
|
||||
d.Edit(w.Checkpoint.PromotedUsers.Dictionary);
|
||||
|
||||
w.Checkpoint.PromotedUsers ??= new();
|
||||
|
||||
new RoleEditor().Edit(w.Checkpoint.PromotedUsers.Dictionary);
|
||||
_instanceManager.DedicatedConfig.Administrators = w.Checkpoint.PromotedUsers.Dictionary.Where(k => k.Value >= MyPromoteLevel.Admin).Select(k => k.Key.ToString()).ToList();
|
||||
}
|
||||
}
|
||||
|
@@ -15,7 +15,8 @@
|
||||
<Setter Property="Template">
|
||||
<Setter.Value>
|
||||
<ControlTemplate>
|
||||
<ScrollViewer CanContentScroll="True" ScrollChanged="ScrollViewer_OnScrollChanged" Loaded="ScrollViewer_OnLoaded" Unloaded="ScrollViewer_OnUnloaded">
|
||||
<ScrollViewer CanContentScroll="True" ScrollChanged="ScrollViewer_OnScrollChanged"
|
||||
Loaded="ScrollViewer_OnLoaded" Unloaded="ScrollViewer_OnUnloaded">
|
||||
<ItemsPresenter />
|
||||
</ScrollViewer>
|
||||
</ControlTemplate>
|
||||
@@ -30,10 +31,6 @@
|
||||
</Setter.Value>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="{x:Type TextBlock}" x:Key="TextBlockBaseStyle">
|
||||
<Setter Property="FontFamily" Value="Consolas" />
|
||||
</Style>
|
||||
|
||||
<DataTemplate DataType="{x:Type viewModels:LogEntry}">
|
||||
<Grid IsSharedSizeScope="True">
|
||||
@@ -43,10 +40,16 @@
|
||||
</Grid.ColumnDefinitions>
|
||||
|
||||
<TextBlock Text="{Binding Timestamp, StringFormat=HH:mm:ss.fff}" Grid.Column="0"
|
||||
FontWeight="Bold" Style="{StaticResource TextBlockBaseStyle}" Foreground="{Binding Color}" Margin="5,0,5,0" />
|
||||
FontWeight="Bold" FontFamily="Consolas" Foreground="{Binding Color}" Margin="5,0,5,0" />
|
||||
|
||||
<TextBlock Text="{Binding Message}" Grid.Column="1"
|
||||
TextWrapping="Wrap" Style="{StaticResource TextBlockBaseStyle}" Foreground="{Binding Color}" />
|
||||
<TextBox Grid.Column="1"
|
||||
Text="{Binding Message, Mode=OneWay}"
|
||||
TextWrapping="Wrap"
|
||||
FontFamily="Consolas"
|
||||
Background="Transparent"
|
||||
BorderThickness="0"
|
||||
IsReadOnly="True"
|
||||
Foreground="{Binding Color}" />
|
||||
</Grid>
|
||||
</DataTemplate>
|
||||
</UserControl.Resources>
|
||||
|
@@ -130,17 +130,17 @@ namespace Torch.Server.Views
|
||||
//blocking
|
||||
editor.Edit<string>(idList, "Mods");
|
||||
|
||||
modList.RemoveAll(m =>
|
||||
{
|
||||
var mod = m.ToString();
|
||||
return idList.Any(mod.Equals);
|
||||
});
|
||||
modList.Clear();
|
||||
modList.AddRange(idList.Select(id =>
|
||||
{
|
||||
var info = new ModItemInfo(ModItemUtils.Create(id));
|
||||
if (!ModItemUtils.TryParse(id, out var item))
|
||||
return null;
|
||||
|
||||
var info = new ModItemInfo(item);
|
||||
tasks.Add(Task.Run(info.UpdateModInfoAsync));
|
||||
return info;
|
||||
}));
|
||||
}).Where(b => b is not null));
|
||||
|
||||
_instanceManager.DedicatedConfig.Mods.Clear();
|
||||
foreach (var mod in modList)
|
||||
_instanceManager.DedicatedConfig.Mods.Add(mod);
|
||||
|
@@ -22,6 +22,8 @@ using Torch.Collections;
|
||||
using Torch.Server.Annotations;
|
||||
using Torch.Managers;
|
||||
using Torch.API.Managers;
|
||||
using Torch.API.Plugins;
|
||||
using Torch.API.WebAPI.Plugin;
|
||||
|
||||
namespace Torch.Server.Views
|
||||
{
|
||||
@@ -55,39 +57,38 @@ namespace Torch.Server.Views
|
||||
InitializeComponent();
|
||||
|
||||
var installedPlugins = pluginManager.Plugins;
|
||||
BindingOperations.EnableCollectionSynchronization(Plugins, _syncLock);
|
||||
Task.Run(async () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
var res = await PluginQuery.Instance.QueryAll();
|
||||
foreach (var item in res.Plugins.OrderBy(i => i.Name)) {
|
||||
lock (_syncLock)
|
||||
{
|
||||
var pluginItem = item with
|
||||
{
|
||||
Description = item.Description.Replace("<", "<").Replace(">", ">"),
|
||||
Installed = installedPlugins.Keys.Contains(item.Id)
|
||||
};
|
||||
Plugins.Add(pluginItem);
|
||||
PluginsSource.Add(pluginItem);
|
||||
}
|
||||
}
|
||||
|
||||
Dispatcher.Invoke(() => PluginsList.SelectedIndex = 0);
|
||||
CurrentDescription = "Please select a plugin...";
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MessageBox.Show(e.ToString(), "An Error Occurred", MessageBoxButton.OK, MessageBoxImage.Error);
|
||||
Close();
|
||||
throw;
|
||||
}
|
||||
});
|
||||
LoadAsync(installedPlugins);
|
||||
|
||||
MarkdownFlow.CommandBindings.Add(new CommandBinding(NavigationCommands.GoToPage, (sender, e) => OpenUri((string)e.Parameter)));
|
||||
}
|
||||
|
||||
private async void LoadAsync(IReadOnlyDictionary<Guid, ITorchPlugin> installedPlugins)
|
||||
{
|
||||
try
|
||||
{
|
||||
var res = await LegacyPluginQuery.Instance.QueryAll();
|
||||
foreach (var item in res.Plugins.OrderBy(i => i.Name))
|
||||
{
|
||||
var pluginItem = item with
|
||||
{
|
||||
Description = item.Description?.Replace("<", "<").Replace(">", ">") ?? string.Empty,
|
||||
Installed = installedPlugins.Keys.Contains(item.Id)
|
||||
};
|
||||
Plugins.Add(pluginItem);
|
||||
PluginsSource.Add(pluginItem);
|
||||
}
|
||||
|
||||
PluginsList.SelectedIndex = 0;
|
||||
CurrentDescription = "Please select a plugin...";
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MessageBox.Show(e.ToString(), "An Error Occurred", MessageBoxButton.OK, MessageBoxImage.Error);
|
||||
Close();
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsValidUri(string uri)
|
||||
{
|
||||
if (!Uri.IsWellFormedUriString(uri, UriKind.Absolute))
|
||||
|
@@ -14,6 +14,7 @@ using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Shapes;
|
||||
using System.ComponentModel;
|
||||
using Torch.API.WebAPI.Plugin;
|
||||
|
||||
namespace Torch.Server.Views
|
||||
{
|
||||
@@ -50,7 +51,7 @@ namespace Torch.Server.Views
|
||||
var PercentChangeOnDownload = 100 / PluginsToDownload.Count;
|
||||
|
||||
foreach (PluginItem PluginItem in PluginsToDownload) {
|
||||
if (!Task.Run(async () => await PluginQuery.Instance.DownloadPlugin(PluginItem.Id)).Result) {
|
||||
if (!LegacyPluginQuery.Instance.DownloadPlugin(PluginItem.Id).Result) {
|
||||
failedDownloads++;
|
||||
DownloadProgress += PercentChangeOnDownload;
|
||||
(sender as BackgroundWorker).ReportProgress(DownloadProgress);
|
||||
|
@@ -71,7 +71,7 @@ namespace Torch.Server.Views
|
||||
private void OpenFolder_OnClick(object sender, RoutedEventArgs e)
|
||||
{
|
||||
if (_plugins?.PluginDir != null)
|
||||
Process.Start(_plugins.PluginDir);
|
||||
Process.Start("explorer", _plugins.PluginDir);
|
||||
}
|
||||
|
||||
private void BrowsPlugins_OnClick(object sender, RoutedEventArgs e)
|
||||
|
538
Torch.Server/packages.lock.json
Normal file
538
Torch.Server/packages.lock.json
Normal file
@@ -0,0 +1,538 @@
|
||||
{
|
||||
"version": 1,
|
||||
"dependencies": {
|
||||
"net7.0-windows7.0": {
|
||||
"AutoCompleteTextBox": {
|
||||
"type": "Direct",
|
||||
"requested": "[1.6.0, )",
|
||||
"resolved": "1.6.0",
|
||||
"contentHash": "xTQB0o3yZzBqKqWTZYlu22wTpIeXAsBU3+wswQ44D6rTMMTBXqr3AjxqrvjFcnoZXtLZgjPNRIUwnfsFSsH46g=="
|
||||
},
|
||||
"Ben.Demystifier": {
|
||||
"type": "Direct",
|
||||
"requested": "[0.4.1, )",
|
||||
"resolved": "0.4.1",
|
||||
"contentHash": "axFeEMfmEORy3ipAzOXG/lE+KcNptRbei3F0C4kQCdeiQtW+qJW90K5iIovITGrdLt8AjhNCwk5qLSX9/rFpoA==",
|
||||
"dependencies": {
|
||||
"System.Reflection.Metadata": "5.0.0"
|
||||
}
|
||||
},
|
||||
"ControlzEx": {
|
||||
"type": "Direct",
|
||||
"requested": "[5.0.2, )",
|
||||
"resolved": "5.0.2",
|
||||
"contentHash": "f724LoDJ36LxaLR62G4ek9ZAJI8BiiYRJJ04furC/qjXSeIwU0qmHFIe19xB1/FwxyZjevdFguEr9ZUjf3dZgw==",
|
||||
"dependencies": {
|
||||
"Microsoft.Xaml.Behaviors.Wpf": "1.1.31",
|
||||
"System.Text.Json": "5.0.1"
|
||||
}
|
||||
},
|
||||
"MahApps.Metro": {
|
||||
"type": "Direct",
|
||||
"requested": "[2.4.9, )",
|
||||
"resolved": "2.4.9",
|
||||
"contentHash": "eMTkg6TBnCwHzszw7CP+pxsBeB4ZMsJFiTJJoifUVBysRyEenzzR+TKQJuMvvKK6KzvLxwHmJsFhi9o5p4vxhQ==",
|
||||
"dependencies": {
|
||||
"ControlzEx": "[4.4.0, 6.0.0)"
|
||||
}
|
||||
},
|
||||
"MdXaml": {
|
||||
"type": "Direct",
|
||||
"requested": "[1.16.2, )",
|
||||
"resolved": "1.16.2",
|
||||
"contentHash": "UxYWJaXugQ+v4txS7K8sw26bxS6xvjSW+f79U/oMBtm+cVvZSmBGRZkB77rzaoXAyrbixX0Vk0U+1f22TT2uWg==",
|
||||
"dependencies": {
|
||||
"AvalonEdit": "6.0.0",
|
||||
"MdXaml.Plugins": "1.16.2"
|
||||
}
|
||||
},
|
||||
"Microsoft.Diagnostics.Runtime": {
|
||||
"type": "Direct",
|
||||
"requested": "[2.2.343001, )",
|
||||
"resolved": "2.2.343001",
|
||||
"contentHash": "nVwXLEJiXbnnNkQPcWy64DMWNBvMg9XKWpfBBNMVs1gbEJ9HUVTcAA862mOjgyKryAtvGVKkeQ/9cW6pK8YAiA==",
|
||||
"dependencies": {
|
||||
"Microsoft.Diagnostics.NETCore.Client": "0.2.251802",
|
||||
"System.Collections.Immutable": "5.0.0",
|
||||
"System.Runtime.CompilerServices.Unsafe": "5.0.0"
|
||||
}
|
||||
},
|
||||
"Microsoft.Extensions.Configuration.Binder": {
|
||||
"type": "Direct",
|
||||
"requested": "[7.0.0, )",
|
||||
"resolved": "7.0.0",
|
||||
"contentHash": "tgU4u7bZsoS9MKVRiotVMAwHtbREHr5/5zSEV+JPhg46+ox47Au84E3D2IacAaB0bk5ePNaNieTlPrfjbbRJkg==",
|
||||
"dependencies": {
|
||||
"Microsoft.Extensions.Configuration.Abstractions": "7.0.0"
|
||||
}
|
||||
},
|
||||
"Microsoft.Extensions.Configuration.CommandLine": {
|
||||
"type": "Direct",
|
||||
"requested": "[7.0.0, )",
|
||||
"resolved": "7.0.0",
|
||||
"contentHash": "a8Iq8SCw5m8W5pZJcPCgBpBO4E89+NaObPng+ApIhrGSv9X4JPrcFAaGM4sDgR0X83uhLgsNJq8VnGP/wqhr8A==",
|
||||
"dependencies": {
|
||||
"Microsoft.Extensions.Configuration": "7.0.0",
|
||||
"Microsoft.Extensions.Configuration.Abstractions": "7.0.0"
|
||||
}
|
||||
},
|
||||
"Microsoft.Extensions.Configuration.EnvironmentVariables": {
|
||||
"type": "Direct",
|
||||
"requested": "[7.0.0, )",
|
||||
"resolved": "7.0.0",
|
||||
"contentHash": "RIkfqCkvrAogirjsqSrG1E1FxgrLsOZU2nhRbl07lrajnxzSU2isj2lwQah0CtCbLWo/pOIukQzM1GfneBUnxA==",
|
||||
"dependencies": {
|
||||
"Microsoft.Extensions.Configuration": "7.0.0",
|
||||
"Microsoft.Extensions.Configuration.Abstractions": "7.0.0"
|
||||
}
|
||||
},
|
||||
"Microsoft.Extensions.Configuration.Xml": {
|
||||
"type": "Direct",
|
||||
"requested": "[7.0.0, )",
|
||||
"resolved": "7.0.0",
|
||||
"contentHash": "KXmN/llitPZydHbW3cac7MQHGPUXPi4783tYxsBqSAFJgcaYTdLmsboFL7Ss4TsnelF0+v4ZMpEkKTtCtpysiA==",
|
||||
"dependencies": {
|
||||
"Microsoft.Extensions.Configuration": "7.0.0",
|
||||
"Microsoft.Extensions.Configuration.Abstractions": "7.0.0",
|
||||
"Microsoft.Extensions.Configuration.FileExtensions": "7.0.0",
|
||||
"Microsoft.Extensions.FileProviders.Abstractions": "7.0.0",
|
||||
"System.Security.Cryptography.Xml": "7.0.0"
|
||||
}
|
||||
},
|
||||
"NLog": {
|
||||
"type": "Direct",
|
||||
"requested": "[5.1.0, )",
|
||||
"resolved": "5.1.0",
|
||||
"contentHash": "oW7ekrkRG9okpDMUcEglunWj8Qf2RY8qkgl+/chJoavzg3dbT13y32t19R54FKkmq80fKzw4ZekZkCrRGanKgQ=="
|
||||
},
|
||||
"nulastudio.NetCoreBeauty": {
|
||||
"type": "Direct",
|
||||
"requested": "[1.2.9.3, )",
|
||||
"resolved": "1.2.9.3",
|
||||
"contentHash": "ToUOoX/sNCg6oeMcSrHYBBRPjKp1gDS7I5WNnY+59t7iNFPcAojpc2lYmgCm3hxwXW/xCxyQIV4k5agegqc3fg=="
|
||||
},
|
||||
"PropertyChanged.Fody": {
|
||||
"type": "Direct",
|
||||
"requested": "[4.0.3, )",
|
||||
"resolved": "4.0.3",
|
||||
"contentHash": "vRxEDydahhcetswKaoUug7mQywgpZpHoeHZWa7Opb+H+eWPUQo+f+v37Jy+rrG1RVOCkyziTgCkNetXzNlUXJw==",
|
||||
"dependencies": {
|
||||
"Fody": "6.6.3"
|
||||
}
|
||||
},
|
||||
"SpaceEngineersDedicated.ReferenceAssemblies": {
|
||||
"type": "Direct",
|
||||
"requested": "[1.201.13, )",
|
||||
"resolved": "1.201.13",
|
||||
"contentHash": "FRXuNLENsz5jGQvL0QkogAGsxEJyUQlXhvWHBWfZiHCnCrAWMD60nEis6yt0xCQpazszfMtHonbxz72XMxnFoQ==",
|
||||
"dependencies": {
|
||||
"protobuf-net": "1.0.0"
|
||||
}
|
||||
},
|
||||
"Steamworks.NET": {
|
||||
"type": "Direct",
|
||||
"requested": "[20.1.0, )",
|
||||
"resolved": "20.1.0",
|
||||
"contentHash": "+GntwnyJ5tCNvUIaQxv2+ehDvZJzGUqlSB5xRBk1hTj1qqBJ6s4vK/OfGD/jae7aTmXiGSm8wpJORosNtQevJQ=="
|
||||
},
|
||||
"System.ComponentModel.Annotations": {
|
||||
"type": "Direct",
|
||||
"requested": "[5.0.0, )",
|
||||
"resolved": "5.0.0",
|
||||
"contentHash": "dMkqfy2el8A8/I76n2Hi1oBFEbG1SfxD2l5nhwXV3XjlnOmwxJlQbYpJH4W51odnU9sARCSAgv7S3CyAFMkpYg=="
|
||||
},
|
||||
"System.Management": {
|
||||
"type": "Direct",
|
||||
"requested": "[7.0.0, )",
|
||||
"resolved": "7.0.0",
|
||||
"contentHash": "A4jed4QUviDOm7fJNKAJObEAEkEUXmkGL/w0iyCYTzrl1rezTj8LGFHfsVst4Vb9JwFcTpboiDrvdST48avBpw==",
|
||||
"dependencies": {
|
||||
"System.CodeDom": "7.0.0"
|
||||
}
|
||||
},
|
||||
"AvalonEdit": {
|
||||
"type": "Transitive",
|
||||
"resolved": "6.0.0",
|
||||
"contentHash": "QMbyJrlhOuWzLRPqvW724ly9XbSEkp8Xg2mQY7tvsh1se1pDEJnmDjS6c6OuqDe2Q37uCnXwKdV8tJUx2iLUnw=="
|
||||
},
|
||||
"Fody": {
|
||||
"type": "Transitive",
|
||||
"resolved": "6.6.3",
|
||||
"contentHash": "X1WKKgSNYVtLzdO8dK3YWmfmljA4L0soePcWNouq9X6WbVF4bmivuJdlhTZx/2L3ml6tMvhFe8skIbVQ24PAYA=="
|
||||
},
|
||||
"HarmonyX": {
|
||||
"type": "Transitive",
|
||||
"resolved": "2.10.2-prerelease.1",
|
||||
"contentHash": "5hbH0ENhQ+JV7tk63fQ2ab7MtplRHKJYH1JfIjG39rlltHNXxAcGJh05an+SQbVRV4EoP/+Qm9w9BrLc3RwRMA==",
|
||||
"dependencies": {
|
||||
"MonoModReorg.RuntimeDetour": "22.11.21-prerelease.2",
|
||||
"System.Reflection.Emit": "4.7.0",
|
||||
"System.Reflection.Emit.Lightweight": "4.7.0"
|
||||
}
|
||||
},
|
||||
"JorgeSerrano.Json.JsonSnakeCaseNamingPolicy": {
|
||||
"type": "Transitive",
|
||||
"resolved": "0.9.0",
|
||||
"contentHash": "xCqODS+wzpUXNtg4bMMvXG5PLbP0iTwRzRn2R+zWHKm83E6tbV2bCagawXp1EnZeNpd5OXpMxehulZWns8efzQ=="
|
||||
},
|
||||
"MdXaml.Plugins": {
|
||||
"type": "Transitive",
|
||||
"resolved": "1.16.2",
|
||||
"contentHash": "EOMENHbLkpRk7+UItuutDuETiJpSCZgBATBRk7WSuxO16NUfzrS39ja4RhIQ0Ax8u0RH1wCAS0VINYPZqxfJeg=="
|
||||
},
|
||||
"Microsoft.Bcl.AsyncInterfaces": {
|
||||
"type": "Transitive",
|
||||
"resolved": "1.1.0",
|
||||
"contentHash": "1Am6l4Vpn3/K32daEqZI+FFr96OlZkgwK2LcT3pZ2zWubR5zTPW3/FkO1Rat9kb7oQOa4rxgl9LJHc5tspCWfg=="
|
||||
},
|
||||
"Microsoft.CodeAnalysis.Analyzers": {
|
||||
"type": "Transitive",
|
||||
"resolved": "3.3.3",
|
||||
"contentHash": "j/rOZtLMVJjrfLRlAMckJLPW/1rze9MT1yfWqSIbUPGRu1m1P0fuo9PmqapwsmePfGB5PJrudQLvmUOAMF0DqQ=="
|
||||
},
|
||||
"Microsoft.CodeAnalysis.Common": {
|
||||
"type": "Transitive",
|
||||
"resolved": "4.4.0",
|
||||
"contentHash": "JfHupS/B7Jb5MZoYkFFABn3mux0wQgxi2D8F/rJYZeRBK2ZOyk7TjQ2Kq9rh6W/DCh0KNbbSbn5qoFar+ueHqw==",
|
||||
"dependencies": {
|
||||
"Microsoft.CodeAnalysis.Analyzers": "3.3.3",
|
||||
"System.Collections.Immutable": "6.0.0",
|
||||
"System.Memory": "4.5.5",
|
||||
"System.Reflection.Metadata": "5.0.0",
|
||||
"System.Runtime.CompilerServices.Unsafe": "6.0.0",
|
||||
"System.Text.Encoding.CodePages": "6.0.0",
|
||||
"System.Threading.Tasks.Extensions": "4.5.4"
|
||||
}
|
||||
},
|
||||
"Microsoft.CodeAnalysis.CSharp": {
|
||||
"type": "Transitive",
|
||||
"resolved": "4.4.0",
|
||||
"contentHash": "eD2w0xHRoaqK07hjlOKGR9eLNy3nimiGNeCClNax1NDgS/+DBtBqCjXelOa+TNy99kIB3nHhUqDmr46nDXy/RQ==",
|
||||
"dependencies": {
|
||||
"Microsoft.CodeAnalysis.Common": "[4.4.0]"
|
||||
}
|
||||
},
|
||||
"Microsoft.Diagnostics.NETCore.Client": {
|
||||
"type": "Transitive",
|
||||
"resolved": "0.2.251802",
|
||||
"contentHash": "bqnYl6AdSeboeN4v25hSukK6Odm6/54E3Y2B8rBvgqvAW0mF8fo7XNRVE2DMOG7Rk0fiuA079QIH28+V+W1Zdg==",
|
||||
"dependencies": {
|
||||
"Microsoft.Bcl.AsyncInterfaces": "1.1.0",
|
||||
"Microsoft.Extensions.Logging": "2.1.1"
|
||||
}
|
||||
},
|
||||
"Microsoft.Extensions.Configuration": {
|
||||
"type": "Transitive",
|
||||
"resolved": "7.0.0",
|
||||
"contentHash": "tldQUBWt/xeH2K7/hMPPo5g8zuLc3Ro9I5d4o/XrxvxOCA2EZBtW7bCHHTc49fcBtvB8tLAb/Qsmfrq+2SJ4vA==",
|
||||
"dependencies": {
|
||||
"Microsoft.Extensions.Configuration.Abstractions": "7.0.0",
|
||||
"Microsoft.Extensions.Primitives": "7.0.0"
|
||||
}
|
||||
},
|
||||
"Microsoft.Extensions.Configuration.Abstractions": {
|
||||
"type": "Transitive",
|
||||
"resolved": "7.0.0",
|
||||
"contentHash": "f34u2eaqIjNO9YLHBz8rozVZ+TcFiFs0F3r7nUJd7FRkVSxk8u4OpoK226mi49MwexHOR2ibP9MFvRUaLilcQQ==",
|
||||
"dependencies": {
|
||||
"Microsoft.Extensions.Primitives": "7.0.0"
|
||||
}
|
||||
},
|
||||
"Microsoft.Extensions.Configuration.FileExtensions": {
|
||||
"type": "Transitive",
|
||||
"resolved": "7.0.0",
|
||||
"contentHash": "xk2lRJ1RDuqe57BmgvRPyCt6zyePKUmvT6iuXqiHR+/OIIgWVR8Ff5k2p6DwmqY8a17hx/OnrekEhziEIeQP6Q==",
|
||||
"dependencies": {
|
||||
"Microsoft.Extensions.Configuration": "7.0.0",
|
||||
"Microsoft.Extensions.Configuration.Abstractions": "7.0.0",
|
||||
"Microsoft.Extensions.FileProviders.Abstractions": "7.0.0",
|
||||
"Microsoft.Extensions.FileProviders.Physical": "7.0.0",
|
||||
"Microsoft.Extensions.Primitives": "7.0.0"
|
||||
}
|
||||
},
|
||||
"Microsoft.Extensions.DependencyInjection.Abstractions": {
|
||||
"type": "Transitive",
|
||||
"resolved": "2.1.1",
|
||||
"contentHash": "MgYpU5cwZohUMKKg3sbPhvGG+eAZ/59E9UwPwlrUkyXU+PGzqwZg9yyQNjhxuAWmoNoFReoemeCku50prYSGzA=="
|
||||
},
|
||||
"Microsoft.Extensions.FileProviders.Abstractions": {
|
||||
"type": "Transitive",
|
||||
"resolved": "7.0.0",
|
||||
"contentHash": "NyawiW9ZT/liQb34k9YqBSNPLuuPkrjMgQZ24Y/xXX1RoiBkLUdPMaQTmxhZ5TYu8ZKZ9qayzil75JX95vGQUg==",
|
||||
"dependencies": {
|
||||
"Microsoft.Extensions.Primitives": "7.0.0"
|
||||
}
|
||||
},
|
||||
"Microsoft.Extensions.FileProviders.Physical": {
|
||||
"type": "Transitive",
|
||||
"resolved": "7.0.0",
|
||||
"contentHash": "K8D2MTR+EtzkbZ8z80LrG7Ur64R7ZZdRLt1J5cgpc/pUWl0C6IkAUapPuK28oionHueCPELUqq0oYEvZfalNdg==",
|
||||
"dependencies": {
|
||||
"Microsoft.Extensions.FileProviders.Abstractions": "7.0.0",
|
||||
"Microsoft.Extensions.FileSystemGlobbing": "7.0.0",
|
||||
"Microsoft.Extensions.Primitives": "7.0.0"
|
||||
}
|
||||
},
|
||||
"Microsoft.Extensions.FileSystemGlobbing": {
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"NLog": "[5.1.0, )",
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"Torch.API": "[1.0.0, )",
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"Torch.SixLabors.ImageSharp": "[1.0.0-beta6, )",
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}
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},
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"torch.api": {
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"dependencies": {
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"SemanticVersioning": "[2.0.2, )"
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}
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}
|
@@ -1,17 +0,0 @@
|
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using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
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[assembly: AssemblyTitle("Torch Tests")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Torch")]
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[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
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[assembly: ComVisible(false)]
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#if DEBUG
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[assembly: AssemblyConfiguration("Debug")]
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#else
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[assembly: AssemblyConfiguration("Release")]
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#endif
|
@@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6-windows</TargetFramework>
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<TargetFramework>net7-windows</TargetFramework>
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<NoWarn>1591,0649</NoWarn>
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<AssemblyTitle>Torch Tests</AssemblyTitle>
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<Product>Torch</Product>
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@@ -8,7 +8,6 @@
|
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<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
|
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
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<OutputPath>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\</OutputPath>
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<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
|
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<PlatformTarget>x64</PlatformTarget>
|
||||
<Configurations>Debug;Release</Configurations>
|
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<Platforms>AnyCPU</Platforms>
|
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@@ -18,22 +17,15 @@
|
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</PropertyGroup>
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<!-- <Import Project="$(SolutionDir)\TransformOnBuild.targets" /> -->
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<ItemGroup>
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|
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|
@@ -1,11 +0,0 @@
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<configuration>
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</assemblyBinding>
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</runtime>
|
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<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8"/></startup></configuration>
|
12
Torch.sln
12
Torch.sln
@@ -18,13 +18,13 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Torch.Tests", "Torch.Tests\
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Torch.Server.Tests", "Torch.Server.Tests\Torch.Server.Tests.csproj", "{9EFD1D91-2FA2-47ED-B537-D8BC3B0E543E}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Versioning", "Versioning", "{762F6A0D-55EF-4173-8CDE-309D183F40C4}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
Versioning\AssemblyVersion.cs = Versioning\AssemblyVersion.cs
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "Torch.Mod", "Torch.Mod\Torch.Mod.shproj", "{3CE4D2E9-B461-4F19-8233-F87E0DFDDD74}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "CI/CD workflows", "CI/CD workflows", "{DFC9AB6D-BD21-4748-8CE8-57097DC673AF}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
.github\workflows\release.yaml = .github\workflows\release.yaml
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SharedMSBuildProjectFiles) = preSolution
|
||||
Torch.Mod\Torch.Mod.projitems*{3ce4d2e9-b461-4f19-8233-f87e0dfddd74}*SharedItemsImports = 13
|
||||
@@ -56,7 +56,7 @@ Global
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{762F6A0D-55EF-4173-8CDE-309D183F40C4} = {7AD02A71-1D4C-48F9-A8C1-789A5512424F}
|
||||
{DFC9AB6D-BD21-4748-8CE8-57097DC673AF} = {7AD02A71-1D4C-48F9-A8C1-789A5512424F}
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {BB51D91F-958D-4B63-A897-3C40642ACD3E}
|
||||
|
32
Torch/ApplicationContext.cs
Normal file
32
Torch/ApplicationContext.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using System.IO;
|
||||
using Torch.API;
|
||||
namespace Torch;
|
||||
|
||||
public class ApplicationContext : IApplicationContext
|
||||
{
|
||||
public static IApplicationContext Current { get; private set; }
|
||||
public ApplicationContext(DirectoryInfo torchDirectory, DirectoryInfo gameFilesDirectory, DirectoryInfo gameBinariesDirectory,
|
||||
DirectoryInfo instanceDirectory, string instanceName, bool isService)
|
||||
{
|
||||
TorchDirectory = torchDirectory;
|
||||
GameFilesDirectory = gameFilesDirectory;
|
||||
GameBinariesDirectory = gameBinariesDirectory;
|
||||
InstanceDirectory = instanceDirectory;
|
||||
InstanceName = instanceName;
|
||||
IsService = isService;
|
||||
Current = this;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public DirectoryInfo TorchDirectory { get; }
|
||||
/// <inheritdoc />
|
||||
public DirectoryInfo GameFilesDirectory { get; }
|
||||
/// <inheritdoc />
|
||||
public DirectoryInfo GameBinariesDirectory { get; }
|
||||
/// <inheritdoc />
|
||||
public DirectoryInfo InstanceDirectory { get; }
|
||||
/// <inheritdoc />
|
||||
public string InstanceName { get; }
|
||||
/// <inheritdoc />
|
||||
public bool IsService { get; }
|
||||
}
|
@@ -1,138 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using NLog;
|
||||
|
||||
namespace Torch
|
||||
{
|
||||
/// <summary>
|
||||
/// Base class that adds tools for setting type properties through the command line.
|
||||
/// </summary>
|
||||
public abstract class CommandLine
|
||||
{
|
||||
private readonly string _argPrefix;
|
||||
private readonly Dictionary<ArgAttribute, PropertyInfo> _args = new Dictionary<ArgAttribute, PropertyInfo>();
|
||||
private readonly Logger _log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
protected CommandLine(string argPrefix = "-")
|
||||
{
|
||||
_argPrefix = argPrefix;
|
||||
foreach (var prop in GetType().GetProperties())
|
||||
{
|
||||
var attr = prop.GetCustomAttribute<ArgAttribute>();
|
||||
if (attr == null)
|
||||
continue;
|
||||
_args.Add(attr, prop);
|
||||
}
|
||||
}
|
||||
|
||||
public string GetHelp()
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
|
||||
foreach (var property in _args)
|
||||
{
|
||||
var attr = property.Key;
|
||||
sb.AppendLine($"{_argPrefix}{attr.Name.PadRight(24)}{attr.Description}");
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
var args = new List<string>();
|
||||
foreach (var prop in _args)
|
||||
{
|
||||
var attr = prop.Key;
|
||||
if (prop.Value.PropertyType == typeof(bool) && (bool)prop.Value.GetValue(this))
|
||||
{
|
||||
args.Add($"{_argPrefix}{attr.Name}");
|
||||
}
|
||||
else if (prop.Value.PropertyType == typeof(string))
|
||||
{
|
||||
var str = (string)prop.Value.GetValue(this);
|
||||
if (string.IsNullOrEmpty(str))
|
||||
continue;
|
||||
args.Add($"{_argPrefix}{attr.Name} \"{str}\"");
|
||||
}
|
||||
}
|
||||
|
||||
return string.Join(" ", args);
|
||||
}
|
||||
|
||||
public bool Parse(string[] args)
|
||||
{
|
||||
if (args.Length == 0)
|
||||
return true;
|
||||
|
||||
if (args[0] == $"{_argPrefix}help")
|
||||
{
|
||||
Console.WriteLine(GetHelp());
|
||||
return false;
|
||||
}
|
||||
|
||||
for (var i = 0; i < args.Length; i++)
|
||||
{
|
||||
if (!args[i].StartsWith(_argPrefix))
|
||||
continue;
|
||||
|
||||
foreach (var property in _args)
|
||||
{
|
||||
var argName = property.Key.Name;
|
||||
if (argName == null)
|
||||
continue;
|
||||
|
||||
try
|
||||
{
|
||||
if (string.Compare(argName, 0, args[i], 1, argName.Length, StringComparison.InvariantCultureIgnoreCase) == 0)
|
||||
{
|
||||
if (property.Value.PropertyType == typeof(bool))
|
||||
property.Value.SetValue(this, true);
|
||||
|
||||
if (property.Value.PropertyType == typeof(string))
|
||||
property.Value.SetValue(this, args[++i]);
|
||||
|
||||
if (property.Value.PropertyType == typeof(List<Guid>))
|
||||
{
|
||||
i++;
|
||||
var l = new List<Guid>(16);
|
||||
while (i < args.Length && !args[i].StartsWith(_argPrefix))
|
||||
{
|
||||
if (Guid.TryParse(args[i], out Guid g))
|
||||
{
|
||||
l.Add(g);
|
||||
_log.Info($"added plugin {g}");
|
||||
}
|
||||
else
|
||||
_log.Warn($"Failed to parse GUID {args[i]}");
|
||||
i++;
|
||||
}
|
||||
property.Value.SetValue(this, l);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
Console.WriteLine($"Error parsing arg {argName}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
public class ArgAttribute : Attribute
|
||||
{
|
||||
public string Name { get; }
|
||||
public string Description { get; }
|
||||
public ArgAttribute(string name, string description)
|
||||
{
|
||||
Name = name;
|
||||
Description = description;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -11,7 +11,6 @@ using System.Timers;
|
||||
using NLog;
|
||||
using Sandbox.Game.Multiplayer;
|
||||
using Sandbox.ModAPI;
|
||||
using Steamworks;
|
||||
using Torch;
|
||||
using Torch.API;
|
||||
using Torch.API.Managers;
|
||||
|
@@ -2,6 +2,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using NLog;
|
||||
@@ -9,7 +10,7 @@ using Torch.API;
|
||||
|
||||
namespace Torch.Managers
|
||||
{
|
||||
public class FilesystemManager : Manager
|
||||
public partial class FilesystemManager : Manager
|
||||
{
|
||||
private static readonly Logger _log = LogManager.GetCurrentClassLogger();
|
||||
/// <summary>
|
||||
@@ -51,19 +52,27 @@ namespace Torch.Managers
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Move the given file (if it exists) to a temporary directory that will be cleared the next time the application starts.
|
||||
/// </summary>
|
||||
public void SoftDelete(string path, string file)
|
||||
{
|
||||
string source = Path.Combine(path, file);
|
||||
var source = Path.Combine(path, file);
|
||||
if (!File.Exists(source))
|
||||
return;
|
||||
var rand = Path.GetRandomFileName();
|
||||
var dest = Path.Combine(TempDirectory, rand);
|
||||
File.Move(source, rand);
|
||||
string rsource = Path.Combine(path, rand);
|
||||
File.Move(rsource, dest);
|
||||
|
||||
var tempFilePath = Path.Combine(path, file + ".old");
|
||||
if (File.Exists(tempFilePath))
|
||||
File.Delete(tempFilePath);
|
||||
|
||||
var errorCode = Rename(source, tempFilePath);
|
||||
if (Marshal.GetExceptionForHR(errorCode) is { } exception)
|
||||
throw exception;
|
||||
}
|
||||
|
||||
[LibraryImport("msvcrt", SetLastError = true, EntryPoint = "rename")]
|
||||
[UnmanagedCallConv(CallConvs = new[] { typeof(System.Runtime.CompilerServices.CallConvCdecl) })]
|
||||
private static partial int Rename(
|
||||
[MarshalAs(UnmanagedType.LPWStr)]
|
||||
string oldpath,
|
||||
[MarshalAs(UnmanagedType.LPWStr)]
|
||||
string newpath);
|
||||
}
|
||||
}
|
||||
|
@@ -21,8 +21,6 @@ namespace Torch.Managers.PatchManager
|
||||
{
|
||||
internal class DecoratedMethod : MethodRewritePattern
|
||||
{
|
||||
private static Action<ILHook, bool> IsAppliedSetter;
|
||||
|
||||
[ReflectedMethodInfo(typeof(MethodBase), nameof(MethodBase.GetMethodFromHandle), Parameters = new[] {typeof(RuntimeMethodHandle)})]
|
||||
private static MethodInfo _getMethodFromHandle = null!;
|
||||
|
||||
@@ -37,10 +35,6 @@ namespace Torch.Managers.PatchManager
|
||||
internal DecoratedMethod(MethodBase method) : base(null)
|
||||
{
|
||||
_method = method;
|
||||
if (IsAppliedSetter == null)
|
||||
{
|
||||
IsAppliedSetter = typeof(ILHook).GetProperty(nameof(ILHook.IsApplied)).CreateSetter<ILHook, bool>();
|
||||
}
|
||||
}
|
||||
|
||||
internal bool HasChanged()
|
||||
@@ -62,16 +56,14 @@ namespace Torch.Managers.PatchManager
|
||||
_log.Log(PrintMode != 0 ? LogLevel.Info : LogLevel.Debug,
|
||||
$"Begin patching {_method.DeclaringType?.FullName}#{_method.Name}({string.Join(", ", _method.GetParameters().Select(x => x.ParameterType.Name))})");
|
||||
|
||||
if (_hook == null)
|
||||
_hook = new ILHook(_method, Manipulator, new ILHookConfig {ManualApply = true});
|
||||
IsAppliedSetter(_hook, false);
|
||||
_hook ??= new ILHook(_method, Manipulator, false);
|
||||
try
|
||||
{
|
||||
_hook.Apply();
|
||||
}
|
||||
catch (InvalidProgramException e)
|
||||
{
|
||||
IsAppliedSetter(_hook, false);
|
||||
_hook.Undo();
|
||||
PrintMode = PrintModeEnum.Emitted | PrintModeEnum.Original;
|
||||
try
|
||||
{
|
||||
|
231
Torch/Managers/ScriptCompilationManager.cs
Normal file
231
Torch/Managers/ScriptCompilationManager.cs
Normal file
@@ -0,0 +1,231 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.Loader;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.CSharp;
|
||||
using Microsoft.CodeAnalysis.Diagnostics;
|
||||
using Microsoft.CodeAnalysis.Emit;
|
||||
using Sandbox.Game.Entities.Blocks;
|
||||
using Sandbox.Game.EntityComponents;
|
||||
using Sandbox.ModAPI;
|
||||
using Sandbox.ModAPI.Ingame;
|
||||
using Torch.API;
|
||||
using Torch.Utils;
|
||||
using VRage;
|
||||
using VRage.ModAPI;
|
||||
using VRage.Scripting;
|
||||
|
||||
namespace Torch.Managers;
|
||||
|
||||
public class ScriptCompilationManager : Manager
|
||||
{
|
||||
[ReflectedSetter(Name = "m_terminationReason")]
|
||||
private static Action<MyProgrammableBlock, MyProgrammableBlock.ScriptTerminationReason> TerminationReasonSetter = null!;
|
||||
|
||||
[ReflectedGetter(Name = "ScriptComponent")]
|
||||
private static Func<MyProgrammableBlock, MyIngameScriptComponent> ScriptComponentGetter = null!;
|
||||
|
||||
[ReflectedMethod]
|
||||
private static Action<MyProgrammableBlock, string> SetDetailedInfo = null!;
|
||||
|
||||
[ReflectedSetter(Name = "m_instance")]
|
||||
private static Action<MyProgrammableBlock, IMyGridProgram> InstanceSetter = null!;
|
||||
|
||||
[ReflectedSetter(Name = "m_assembly")]
|
||||
private static Action<MyProgrammableBlock, Assembly> AssemblySetter = null!;
|
||||
|
||||
[ReflectedMethod]
|
||||
private static Func<MyProgrammableBlock, Assembly, IEnumerable<string>, string, bool> CreateInstance = null!;
|
||||
|
||||
[ReflectedGetter(Name = "m_compilerErrors")]
|
||||
private static Func<MyProgrammableBlock, List<string>> CompilerErrorsGetter = null!;
|
||||
|
||||
[ReflectedGetter(Name = "m_modApiWhitelistDiagnosticAnalyzer")]
|
||||
private static Func<MyScriptCompiler, DiagnosticAnalyzer> ModWhitelistAnalyzer = null!;
|
||||
|
||||
[ReflectedGetter(Name = "m_ingameWhitelistDiagnosticAnalyzer")]
|
||||
private static Func<MyScriptCompiler, DiagnosticAnalyzer> ScriptWhitelistAnalyzer = null!;
|
||||
|
||||
[ReflectedMethod]
|
||||
private static Func<MyScriptCompiler, CSharpCompilation, SyntaxTree, int, SyntaxTree> InjectMod = null!;
|
||||
|
||||
[ReflectedMethod]
|
||||
private static Func<MyScriptCompiler, CSharpCompilation, SyntaxTree, SyntaxTree> InjectInstructionCounter = null!;
|
||||
|
||||
[ReflectedMethod]
|
||||
private static Func<MyScriptCompiler, CompilationWithAnalyzers, EmitResult, List<Message>, bool, Task<bool>> EmitDiagnostics = null!;
|
||||
|
||||
[ReflectedMethod]
|
||||
private static Func<MyScriptCompiler, MyApiTarget, string, IList<SyntaxTree>, string, Task> WriteDiagnostics = null!;
|
||||
|
||||
[ReflectedMethod(Name = "WriteDiagnostics")]
|
||||
private static Func<MyScriptCompiler, MyApiTarget, string, IEnumerable<Message>, bool, Task> WriteDiagnostics2 = null!;
|
||||
|
||||
[ReflectedGetter(Name = "m_metadataReferences")]
|
||||
private static Func<MyScriptCompiler, List<MetadataReference>> MetadataReferencesGetter = null!;
|
||||
|
||||
private readonly ConditionalWeakTable<MyProgrammableBlock, AssemblyLoadContext> _contexts = new();
|
||||
|
||||
public ScriptCompilationManager(ITorchBase torchInstance) : base(torchInstance)
|
||||
{
|
||||
}
|
||||
|
||||
public async void CompileAsync(MyProgrammableBlock block, string program, string storage, bool instantiate)
|
||||
{
|
||||
TerminationReasonSetter(block, MyProgrammableBlock.ScriptTerminationReason.None);
|
||||
|
||||
var component = ScriptComponentGetter(block);
|
||||
component.NextUpdate = UpdateType.None;
|
||||
component.NeedsUpdate = MyEntityUpdateEnum.NONE;
|
||||
|
||||
try
|
||||
{
|
||||
if (_contexts.TryGetValue(block, out var context))
|
||||
{
|
||||
InstanceSetter(block, null);
|
||||
AssemblySetter(block, null);
|
||||
context!.Unload();
|
||||
}
|
||||
|
||||
_contexts.AddOrUpdate(block, context = new AssemblyLoadContext(null, true));
|
||||
|
||||
var messages = new List<Message>();
|
||||
var assembly = await CompileAsync(context, MyApiTarget.Ingame,
|
||||
$"pb_{block.EntityId}_{Random.Shared.NextInt64()}",
|
||||
new[]
|
||||
{
|
||||
MyVRage.Platform.Scripting.GetIngameScript(
|
||||
program, "Program", nameof(MyGridProgram))
|
||||
}, messages, $"PB: {block.DisplayName} ({block.EntityId})");
|
||||
AssemblySetter(block, assembly);
|
||||
var errors = CompilerErrorsGetter(block);
|
||||
|
||||
errors.Clear();
|
||||
errors.AddRange(messages.Select(b => b.Text));
|
||||
|
||||
if (instantiate)
|
||||
await Torch.InvokeAsync(() => CreateInstance(block, assembly, errors, storage));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
await Torch.InvokeAsync(() => SetDetailedInfo(block, e.ToString()));
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
public async Task<Assembly> CompileAsync(AssemblyLoadContext context, MyApiTarget target, string assemblyName, IEnumerable<Script> scripts, List<Message> messages, string friendlyName, bool enableDebugInformation = false)
|
||||
{
|
||||
friendlyName ??= "<No Name>";
|
||||
Func<CSharpCompilation, SyntaxTree, SyntaxTree> syntaxTreeInjector;
|
||||
DiagnosticAnalyzer whitelistAnalyzer;
|
||||
switch (target)
|
||||
{
|
||||
case MyApiTarget.None:
|
||||
whitelistAnalyzer = null;
|
||||
syntaxTreeInjector = null;
|
||||
break;
|
||||
case MyApiTarget.Mod:
|
||||
{
|
||||
var modId = MyModWatchdog.AllocateModId(friendlyName);
|
||||
whitelistAnalyzer = ModWhitelistAnalyzer(MyScriptCompiler.Static);
|
||||
syntaxTreeInjector = (c, st) => InjectMod(MyScriptCompiler.Static, c, st, modId);
|
||||
break;
|
||||
}
|
||||
case MyApiTarget.Ingame:
|
||||
syntaxTreeInjector = (c, t) => InjectInstructionCounter(MyScriptCompiler.Static, c, t);
|
||||
whitelistAnalyzer = ScriptWhitelistAnalyzer(MyScriptCompiler.Static);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(target), target, "Invalid compilation target");
|
||||
}
|
||||
var compilation = CreateCompilation(assemblyName, scripts);
|
||||
|
||||
await WriteDiagnostics(MyScriptCompiler.Static, target, assemblyName, compilation.SyntaxTrees, null).ConfigureAwait(false);
|
||||
var injectionFailed = false;
|
||||
var compilationWithoutInjection = compilation;
|
||||
if (syntaxTreeInjector != null)
|
||||
{
|
||||
SyntaxTree[] newSyntaxTrees = null;
|
||||
try
|
||||
{
|
||||
var syntaxTrees = compilation.SyntaxTrees;
|
||||
if (syntaxTrees.Length == 1)
|
||||
{
|
||||
newSyntaxTrees = new[] { syntaxTreeInjector(compilation, syntaxTrees[0]) };
|
||||
}
|
||||
else
|
||||
{
|
||||
newSyntaxTrees = await Task
|
||||
.WhenAll(syntaxTrees.Select(
|
||||
x => Task.Run(() => syntaxTreeInjector(compilation, x))))
|
||||
.ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
injectionFailed = true;
|
||||
}
|
||||
if (!injectionFailed)
|
||||
{
|
||||
await WriteDiagnostics(MyScriptCompiler.Static, target, assemblyName, newSyntaxTrees, ".injected").ConfigureAwait(false);
|
||||
compilation = compilation.RemoveAllSyntaxTrees().AddSyntaxTrees(newSyntaxTrees);
|
||||
}
|
||||
}
|
||||
CompilationWithAnalyzers analyticCompilation = null;
|
||||
if (whitelistAnalyzer != null)
|
||||
{
|
||||
analyticCompilation = compilation.WithAnalyzers(ImmutableArray.Create(whitelistAnalyzer));
|
||||
compilation = (CSharpCompilation)analyticCompilation.Compilation;
|
||||
}
|
||||
|
||||
using var assemblyStream = new MemoryStream();
|
||||
|
||||
var emitResult = compilation.Emit(assemblyStream);
|
||||
var success = emitResult.Success;
|
||||
var myBlacklistSyntaxVisitor = new MyBlacklistSyntaxVisitor();
|
||||
foreach (var syntaxTree in compilation.SyntaxTrees)
|
||||
{
|
||||
myBlacklistSyntaxVisitor.SetSemanticModel(compilation.GetSemanticModel(syntaxTree, false));
|
||||
myBlacklistSyntaxVisitor.Visit(await syntaxTree.GetRootAsync());
|
||||
}
|
||||
if (myBlacklistSyntaxVisitor.HasAnyResult())
|
||||
{
|
||||
myBlacklistSyntaxVisitor.GetResultMessages(messages);
|
||||
}
|
||||
else
|
||||
{
|
||||
success = await EmitDiagnostics(MyScriptCompiler.Static, analyticCompilation, emitResult, messages, success).ConfigureAwait(false);
|
||||
await WriteDiagnostics2(MyScriptCompiler.Static, target, assemblyName, messages, success).ConfigureAwait(false);
|
||||
assemblyStream.Seek(0, SeekOrigin.Begin);
|
||||
if (injectionFailed) return null;
|
||||
if (success)
|
||||
return context.LoadFromStream(assemblyStream);
|
||||
|
||||
await EmitDiagnostics(MyScriptCompiler.Static, analyticCompilation, compilationWithoutInjection.Emit(assemblyStream), messages, false).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private readonly CSharpCompilationOptions _compilationOptions = new(OutputKind.DynamicallyLinkedLibrary);
|
||||
private readonly CSharpParseOptions _parseOptions = new(LanguageVersion.CSharp11, DocumentationMode.None);
|
||||
|
||||
private CSharpCompilation CreateCompilation(string assemblyFileName, IEnumerable<Script> scripts)
|
||||
{
|
||||
if (scripts == null)
|
||||
return CSharpCompilation.Create(assemblyFileName, null, MetadataReferencesGetter(MyScriptCompiler.Static),
|
||||
_compilationOptions);
|
||||
|
||||
var parseOptions = _parseOptions.WithPreprocessorSymbols(MyScriptCompiler.Static.ConditionalCompilationSymbols);
|
||||
var enumerable = scripts.Select(s => CSharpSyntaxTree.ParseText(s.Code, parseOptions, s.Name, Encoding.UTF8));
|
||||
|
||||
return CSharpCompilation.Create(assemblyFileName, enumerable, MetadataReferencesGetter(MyScriptCompiler.Static), _compilationOptions);
|
||||
}
|
||||
}
|
@@ -5,6 +5,7 @@ using System.IO.Compression;
|
||||
using System.IO.Packaging;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Net.Http;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading;
|
||||
@@ -12,6 +13,7 @@ using System.Threading.Tasks;
|
||||
using NLog;
|
||||
using Torch.API;
|
||||
using Torch.API.WebAPI;
|
||||
using Torch.API.WebAPI.Update;
|
||||
|
||||
namespace Torch.Managers
|
||||
{
|
||||
@@ -21,8 +23,9 @@ namespace Torch.Managers
|
||||
public class UpdateManager : Manager
|
||||
{
|
||||
private readonly Timer _updatePollTimer;
|
||||
private string _torchDir = new FileInfo(typeof(UpdateManager).Assembly.Location).DirectoryName;
|
||||
private Logger _log = LogManager.GetCurrentClassLogger();
|
||||
private readonly string _torchDir = ApplicationContext.Current.TorchDirectory.FullName;
|
||||
private readonly Logger _log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
[Dependency]
|
||||
private FilesystemManager _fsManager = null!;
|
||||
|
||||
@@ -50,26 +53,22 @@ namespace Torch.Managers
|
||||
|
||||
try
|
||||
{
|
||||
var job = await JenkinsQuery.Instance.GetLatestVersion(Torch.TorchVersion.Build);
|
||||
if (job == null)
|
||||
{
|
||||
_log.Info("Failed to fetch latest version.");
|
||||
return;
|
||||
}
|
||||
var updateSource = Torch.Config.UpdateSource;
|
||||
|
||||
if (job.Version > Torch.TorchVersion)
|
||||
IUpdateQuery source = updateSource.SourceType switch
|
||||
{
|
||||
_log.Warn($"Updating Torch from version {Torch.TorchVersion} to version {job.Version}");
|
||||
var updateName = Path.Combine(_fsManager.TempDirectory, "torchupdate.zip");
|
||||
//new WebClient().DownloadFile(new Uri(releaseInfo.Item2), updateName);
|
||||
if (!await JenkinsQuery.Instance.DownloadRelease(job, updateName))
|
||||
{
|
||||
_log.Warn("Failed to download new release!");
|
||||
return;
|
||||
}
|
||||
UpdateFromZip(updateName, _torchDir);
|
||||
File.Delete(updateName);
|
||||
_log.Warn($"Torch version {job.Version} has been installed, please restart Torch to finish the process.");
|
||||
UpdateSourceType.Github => new GithubQuery(updateSource.Url),
|
||||
UpdateSourceType.Jenkins => new JenkinsQuery(updateSource.Url),
|
||||
_ => throw new ArgumentOutOfRangeException()
|
||||
};
|
||||
|
||||
var release = await source.GetLatestReleaseAsync(updateSource.Repository, updateSource.Branch);
|
||||
|
||||
if (release.Version > Torch.TorchVersion)
|
||||
{
|
||||
_log.Warn($"Updating Torch from version {Torch.TorchVersion} to version {release.Version}");
|
||||
await UpdateAsync(release, _torchDir);
|
||||
_log.Warn($"Torch version {release.Version} has been installed, please restart Torch to finish the process.");
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -83,23 +82,38 @@ namespace Torch.Managers
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateFromZip(string zipFile, string extractPath)
|
||||
private async Task UpdateAsync(UpdateRelease release, string extractPath)
|
||||
{
|
||||
using (var zip = ZipFile.OpenRead(zipFile))
|
||||
{
|
||||
foreach (var file in zip.Entries)
|
||||
{
|
||||
if(file.Name == "NLog-user.config" && File.Exists(Path.Combine(extractPath, file.FullName)))
|
||||
continue;
|
||||
using var client = new HttpClient();
|
||||
await using var stream = await client.GetStreamAsync(release.ArtifactUrl);
|
||||
UpdateFromZip(stream, extractPath);
|
||||
}
|
||||
|
||||
_log.Debug($"Unzipping {file.FullName}");
|
||||
var targetFile = Path.Combine(extractPath, file.FullName);
|
||||
private void UpdateFromZip(Stream zipStream, string extractPath)
|
||||
{
|
||||
using var zip = new ZipArchive(zipStream, ZipArchiveMode.Read, true);
|
||||
|
||||
foreach (var file in zip.Entries)
|
||||
{
|
||||
if(file.Name == "NLog-user.config" && File.Exists(Path.Combine(extractPath, file.FullName)))
|
||||
continue;
|
||||
|
||||
_log.Debug($"Unzipping {file.FullName}");
|
||||
var targetFile = Path.Combine(extractPath, file.FullName);
|
||||
|
||||
// if its a directory
|
||||
if (Path.GetFileName(targetFile).Length == 0)
|
||||
{
|
||||
Directory.CreateDirectory(targetFile);
|
||||
}
|
||||
else
|
||||
{
|
||||
_fsManager.SoftDelete(extractPath, file.FullName);
|
||||
file.ExtractToFile(targetFile, true);
|
||||
}
|
||||
|
||||
//zip.ExtractToDirectory(extractPath); //throws exceptions sometimes?
|
||||
}
|
||||
|
||||
//zip.ExtractToDirectory(extractPath); //throws exceptions sometimes?
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
#if false
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
@@ -50,4 +51,5 @@ internal static class GcCollectPatch
|
||||
yield return instruction;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@@ -103,27 +103,27 @@ namespace Torch.Patches
|
||||
private static bool PrefixWriteLine(MyLog __instance, string msg)
|
||||
{
|
||||
if (__instance.LogEnabled && _log.IsDebugEnabled)
|
||||
_log.Debug($"{" ".PadRight(3 * GetIndentByCurrentThread())}{msg}");
|
||||
_log.Debug($"{string.Empty.PadRight(3 * GetIndentByCurrentThread(), ' ')}{msg}");
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool PrefixWriteLineConsole(MyLog __instance, string msg)
|
||||
{
|
||||
if (__instance.LogEnabled && _log.IsInfoEnabled)
|
||||
_log.Info($"{" ".PadRight(3 * GetIndentByCurrentThread())}{msg}");
|
||||
_log.Info($"{string.Empty.PadRight(3 * GetIndentByCurrentThread(), ' ')}{msg}");
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool PrefixAppendToClosedLog(MyLog __instance, string text)
|
||||
{
|
||||
if (__instance.LogEnabled && _log.IsDebugEnabled)
|
||||
_log.Debug($"{" ".PadRight(3 * GetIndentByCurrentThread())}{text}");
|
||||
_log.Debug($"{string.Empty.PadRight(3 * GetIndentByCurrentThread(), ' ')}{text}");
|
||||
return false;
|
||||
}
|
||||
private static bool PrefixWriteLineOptions(MyLog __instance, string message, LoggingOptions option)
|
||||
{
|
||||
if (__instance.LogEnabled && __instance.LogFlag(option) && _log.IsDebugEnabled)
|
||||
_log.Info($"{" ".PadRight(3 * GetIndentByCurrentThread())}{message}");
|
||||
_log.Info($"{string.Empty.PadRight(3 * GetIndentByCurrentThread(), ' ')}{message}");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -145,7 +145,7 @@ namespace Torch.Patches
|
||||
return false;
|
||||
|
||||
// ReSharper disable once TemplateIsNotCompileTimeConstantProblem
|
||||
_log.Log(new(LogLevelFor(severity), _log.Name, $"{" ".PadRight(3 * GetIndentByCurrentThread())}{string.Format(format, args)}"));
|
||||
_log.Log(new(LogLevelFor(severity), _log.Name, $"{string.Empty.PadRight(3 * GetIndentByCurrentThread(), ' ')}{string.Format(format, args)}"));
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@@ -1,10 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox;
|
||||
using Sandbox.Game.Entities;
|
||||
using Torch.Utils;
|
||||
@@ -69,6 +66,8 @@ namespace Torch.Patches
|
||||
}
|
||||
}
|
||||
|
||||
MyEntities.Orchestrator = new MyParallelEntityUpdateOrchestrator();
|
||||
|
||||
// static MyObjectPoolManager()
|
||||
// Render, so should be fine.
|
||||
}
|
||||
|
33
Torch/Patches/ProgramableBlockPatch.cs
Normal file
33
Torch/Patches/ProgramableBlockPatch.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using Sandbox.Game.Entities.Blocks;
|
||||
using Sandbox.Game.World;
|
||||
using Torch.API.Managers;
|
||||
using Torch.Managers;
|
||||
using Torch.Managers.PatchManager;
|
||||
using Torch.Utils;
|
||||
|
||||
namespace Torch.Patches;
|
||||
|
||||
[PatchShim]
|
||||
public static class ProgramableBlockPatch
|
||||
{
|
||||
[ReflectedMethodInfo(typeof(MyProgrammableBlock), "Compile")]
|
||||
private static MethodInfo CompileMethod = null!;
|
||||
|
||||
public static void Patch(PatchContext context)
|
||||
{
|
||||
context.GetPattern(CompileMethod).AddPrefix();
|
||||
}
|
||||
|
||||
private static bool Prefix(MyProgrammableBlock __instance, string program, string storage, bool instantiate)
|
||||
{
|
||||
if (!MySession.Static.EnableIngameScripts || __instance.CubeGrid is {IsPreview: true} or {CreatePhysics: false})
|
||||
return false;
|
||||
|
||||
#pragma warning disable CS0618
|
||||
TorchBase.Instance.CurrentSession.Managers.GetManager<ScriptCompilationManager>().CompileAsync(__instance, program, storage, instantiate);
|
||||
#pragma warning restore CS0618
|
||||
return false;
|
||||
}
|
||||
}
|
@@ -12,6 +12,7 @@ using System.Reflection.Emit;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading;
|
||||
using Microsoft.CodeAnalysis;
|
||||
using ParallelTasks;
|
||||
using ProtoBuf;
|
||||
using Torch.Managers.PatchManager;
|
||||
using Torch.Managers.PatchManager.MSIL;
|
||||
@@ -44,8 +45,10 @@ namespace Torch.Patches
|
||||
|
||||
private static void WhitelistCtorPrefix(MyScriptCompiler scriptCompiler)
|
||||
{
|
||||
var baseDir = new FileInfo(typeof(Type).Assembly.Location).DirectoryName!;
|
||||
|
||||
scriptCompiler.AddReferencedAssemblies(
|
||||
typeof(ValueType).Assembly.Location,
|
||||
typeof(Type).Assembly.Location,
|
||||
typeof(LinkedList<>).Assembly.Location,
|
||||
typeof(Regex).Assembly.Location,
|
||||
typeof(Enumerable).Assembly.Location,
|
||||
@@ -54,7 +57,11 @@ namespace Torch.Patches
|
||||
typeof(PropertyChangedEventArgs).Assembly.Location,
|
||||
typeof(TypeConverter).Assembly.Location,
|
||||
typeof(System.Diagnostics.TraceSource).Assembly.Location,
|
||||
typeof(System.Security.Policy.Evidence).Assembly.Location,
|
||||
typeof(ProtoBuf.Meta.RuntimeTypeModel).Assembly.Location,
|
||||
typeof(ProtoContractAttribute).Assembly.Location,
|
||||
Path.Combine(baseDir, "netstandard.dll"),
|
||||
Path.Combine(baseDir, "System.Runtime.dll"),
|
||||
Path.Combine(MyFileSystem.ExePath, "Sandbox.Game.dll"),
|
||||
Path.Combine(MyFileSystem.ExePath, "Sandbox.Common.dll"),
|
||||
Path.Combine(MyFileSystem.ExePath, "Sandbox.Graphics.dll"),
|
||||
@@ -73,6 +80,18 @@ namespace Torch.Patches
|
||||
MyModWatchdog.Init(updateThread);
|
||||
MyScriptCompiler.Static.AddImplicitIngameNamespacesFromTypes(referencedTypes);
|
||||
MyScriptCompiler.Static.AddConditionalCompilationSymbols(symbols);
|
||||
|
||||
using var batch = MyScriptCompiler.Static.Whitelist.OpenBatch();
|
||||
batch.AllowTypes(MyWhitelistTarget.ModApi, typeof(ConcurrentQueue<>));
|
||||
batch.AllowNamespaceOfTypes(MyWhitelistTarget.Both, typeof(ImmutableArray), typeof(ArrayExtensions));
|
||||
batch.AllowTypes(MyWhitelistTarget.ModApi, typeof(ProtoContractAttribute).Assembly.GetExportedTypes()
|
||||
.Where(b => b.Namespace == "ProtoBuf" && b.Name.Contains("Attribute"))
|
||||
.Concat(new[]
|
||||
{
|
||||
typeof(DataFormat), typeof(MemberSerializationOptions), typeof(ImplicitFields)
|
||||
}).ToArray());
|
||||
batch.AllowTypes(MyWhitelistTarget.ModApi, typeof(WorkData));
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -93,7 +112,7 @@ namespace Torch.Patches
|
||||
do
|
||||
{
|
||||
ins[i] = new(OpCodes.Nop);
|
||||
} while (ins[--i].OpCode.OperandType != OperandType.ShortInlineBrTarget);
|
||||
} while (ins[--i].OpCode.FlowControl != FlowControl.Cond_Branch);
|
||||
|
||||
ins[index] = new(OpCodes.Ret);
|
||||
}
|
||||
|
@@ -20,6 +20,7 @@ namespace Torch
|
||||
public sealed class Persistent<T> : IDisposable where T : new()
|
||||
{
|
||||
private static readonly XmlSerializer Serializer = new(typeof(T));
|
||||
private static readonly XmlSerializerNamespaces Namespaces = new(new[] {new XmlQualifiedName("", "")});
|
||||
private static Logger _log = LogManager.GetCurrentClassLogger();
|
||||
public string Path { get; set; }
|
||||
private T _data;
|
||||
@@ -69,9 +70,10 @@ namespace Torch
|
||||
using var f = File.Create(path);
|
||||
using var writer = new XmlTextWriter(f, Encoding.UTF8)
|
||||
{
|
||||
Formatting = Formatting.Indented
|
||||
Formatting = Formatting.Indented,
|
||||
Namespaces = false
|
||||
};
|
||||
Serializer.Serialize(writer, Data);
|
||||
Serializer.Serialize(writer, Data, Namespaces);
|
||||
}
|
||||
|
||||
public static Persistent<T> Load(string path, bool saveIfNew = true)
|
||||
|
@@ -1,5 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using Mono.Cecil;
|
||||
@@ -10,25 +12,57 @@ namespace Torch.Plugins;
|
||||
internal static class AssemblyRewriter
|
||||
{
|
||||
private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
private static readonly IAssemblyResolver Resolver;
|
||||
private static readonly ZipResolver _zipResolver;
|
||||
private static readonly DefaultAssemblyResolver _defaultResolver;
|
||||
|
||||
static AssemblyRewriter()
|
||||
{
|
||||
var resolver = new DefaultAssemblyResolver();
|
||||
Resolver = resolver;
|
||||
resolver.AddSearchDirectory(Directory.GetCurrentDirectory());
|
||||
resolver.AddSearchDirectory(Path.Combine(Directory.GetCurrentDirectory(), "DedicatedServer64"));
|
||||
_defaultResolver = new();
|
||||
_zipResolver = new(_defaultResolver);
|
||||
_defaultResolver.AddSearchDirectory(Directory.GetCurrentDirectory());
|
||||
_defaultResolver.AddSearchDirectory(Path.Combine(Directory.GetCurrentDirectory(), "DedicatedServer64"));
|
||||
}
|
||||
|
||||
public static Assembly ProcessWeavers(this Stream stream)
|
||||
public static Assembly ProcessWeavers(this Stream stream, ZipArchive archive)
|
||||
{
|
||||
_zipResolver.Archive = archive;
|
||||
|
||||
using var assStream = new MemoryStream();
|
||||
stream.CopyTo(assStream);
|
||||
assStream.Position = 0;
|
||||
using var module = ModuleDefinition.ReadModule(assStream, new()
|
||||
|
||||
try
|
||||
{
|
||||
AssemblyResolver = Resolver
|
||||
var ass = ProcessInternal(assStream, _zipResolver);
|
||||
return ass;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Error(e, "Unable to process assembly, skipping");
|
||||
return Assembly.Load(assStream.ToArray());
|
||||
}
|
||||
finally
|
||||
{
|
||||
_zipResolver.Archive = null;
|
||||
}
|
||||
}
|
||||
|
||||
public static Assembly ProcessWeavers(this Stream stream, string path)
|
||||
{
|
||||
_defaultResolver.AddSearchDirectory(path);
|
||||
using var assStream = new MemoryStream();
|
||||
stream.CopyTo(assStream);
|
||||
assStream.Position = 0;
|
||||
var ass = ProcessInternal(assStream, _defaultResolver);
|
||||
_defaultResolver.RemoveSearchDirectory(path);
|
||||
return ass;
|
||||
}
|
||||
|
||||
private static Assembly ProcessInternal(Stream inputStream, IAssemblyResolver resolver)
|
||||
{
|
||||
using var module = ModuleDefinition.ReadModule(inputStream, new()
|
||||
{
|
||||
AssemblyResolver = resolver
|
||||
});
|
||||
foreach (var fieldDefinition in FindAllToRewrite(module))
|
||||
{
|
||||
@@ -47,4 +81,40 @@ internal static class AssemblyRewriter
|
||||
|
||||
private static bool HasValidAttributes(FieldDefinition definition) =>
|
||||
definition.CustomAttributes.Any(b => b.AttributeType.Name.Contains("Reflected") || b.AttributeType.Name == "DependencyAttribute");
|
||||
|
||||
private class ZipResolver : IAssemblyResolver
|
||||
{
|
||||
private readonly IAssemblyResolver _fallbackResolver;
|
||||
public ZipArchive Archive { get; set; }
|
||||
|
||||
public ZipResolver(IAssemblyResolver fallbackResolver)
|
||||
{
|
||||
_fallbackResolver = fallbackResolver;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_fallbackResolver.Dispose();
|
||||
}
|
||||
|
||||
public AssemblyDefinition Resolve(AssemblyNameReference name)
|
||||
{
|
||||
return Resolve(name, new());
|
||||
}
|
||||
|
||||
public AssemblyDefinition Resolve(AssemblyNameReference name, ReaderParameters parameters)
|
||||
{
|
||||
var fileName = $"{name.Name}.dll";
|
||||
|
||||
if (Archive.Entries.FirstOrDefault(entry => entry.Name == fileName) is not { } archiveEntry)
|
||||
return _fallbackResolver.Resolve(name, parameters);
|
||||
|
||||
using var stream = archiveEntry.Open();
|
||||
using var memStream = new MemoryStream();
|
||||
stream.CopyTo(memStream);
|
||||
memStream.Position = 0;
|
||||
|
||||
return AssemblyDefinition.ReadAssembly(memStream, parameters);
|
||||
}
|
||||
}
|
||||
}
|
@@ -16,6 +16,7 @@ using Torch.API.Managers;
|
||||
using Torch.API.Plugins;
|
||||
using Torch.API.Session;
|
||||
using Torch.API.WebAPI;
|
||||
using Torch.API.WebAPI.Plugin;
|
||||
using Torch.Collections;
|
||||
using Torch.Commands;
|
||||
using Torch.Plugins;
|
||||
@@ -306,7 +307,7 @@ namespace Torch.Managers
|
||||
return;
|
||||
}
|
||||
item.Manifest.Version.TryExtractVersion(out Version currentVersion);
|
||||
var latest = await PluginQuery.Instance.QueryOne(item.Manifest.Guid);
|
||||
var latest = await LegacyPluginQuery.Instance.QueryOne(item.Manifest.Guid);
|
||||
|
||||
if (latest?.LatestVersion == null)
|
||||
{
|
||||
@@ -329,7 +330,7 @@ namespace Torch.Managers
|
||||
}
|
||||
|
||||
_log.Info($"Updating plugin '{item.Manifest.Name}' from {currentVersion} to {newVersion}.");
|
||||
await PluginQuery.Instance.DownloadPlugin(latest, item.Path);
|
||||
await LegacyPluginQuery.Instance.DownloadPlugin(latest, item.Path);
|
||||
Interlocked.Increment(ref count);
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -360,7 +361,7 @@ namespace Torch.Managers
|
||||
|
||||
|
||||
using var stream = entry.Open();
|
||||
assemblies.Add(stream.ProcessWeavers());
|
||||
assemblies.Add(stream.ProcessWeavers(zipFile));
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -378,11 +379,18 @@ namespace Torch.Managers
|
||||
// continue;
|
||||
|
||||
using var stream = File.OpenRead(file);
|
||||
assemblies.Add(stream.ProcessWeavers());
|
||||
assemblies.Add(stream.ProcessWeavers(item.Path));
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
var harmonyAssembly = assemblies.FirstOrDefault(b => b.FullName?.StartsWith("0Harmony") == true);
|
||||
if (harmonyAssembly is { })
|
||||
{
|
||||
_log.Warn($"Plugin {item.Manifest.Name} is using harmony library, logic collision between plugins could be encountered!");
|
||||
assemblies.Remove(harmonyAssembly);
|
||||
}
|
||||
|
||||
RegisterAllAssemblies(assemblies);
|
||||
InstantiatePlugin(item.Manifest, assemblies);
|
||||
@@ -412,13 +420,16 @@ namespace Torch.Managers
|
||||
AppDomain.CurrentDomain.AssemblyResolve += ResolveDependentAssembly;
|
||||
foreach (Assembly asm in assemblies)
|
||||
{
|
||||
TorchBase.RegisterAuxAssembly(asm);
|
||||
TorchLauncher.RegisterAssembly(asm);
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsAssemblyCompatible(AssemblyName a, AssemblyName b)
|
||||
{
|
||||
return a.Name == b.Name && a.Version.Major == b.Version.Major && a.Version.Minor == b.Version.Minor;
|
||||
if (a.Version is null || b.Version is null)
|
||||
return a.Name == b.Name;
|
||||
|
||||
return a.Name == b.Name && b.Version >= a.Version;
|
||||
}
|
||||
|
||||
private void InstantiatePlugin(PluginManifest manifest, IEnumerable<Assembly> assemblies)
|
||||
|
@@ -1,17 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("Torch")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Torch")]
|
||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
#if DEBUG
|
||||
[assembly: AssemblyConfiguration("Debug")]
|
||||
#else
|
||||
[assembly: AssemblyConfiguration("Release")]
|
||||
#endif
|
@@ -50,7 +50,7 @@ namespace Torch.Session
|
||||
{
|
||||
_overrideMods = new Dictionary<ulong, MyObjectBuilder_Checkpoint.ModItem>();
|
||||
if (Torch.Config.UgcServiceType == UGCServiceType.Steam)
|
||||
_overrideMods.Add(TorchModCore.MOD_ID, ModItemUtils.Create(TorchModCore.MOD_ID));
|
||||
_overrideMods.Add(ModCommunication.MOD_ID, ModItemUtils.Create(ModCommunication.MOD_ID));
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
@@ -113,7 +113,7 @@ namespace Torch.Session
|
||||
_currentSession.Detach();
|
||||
}
|
||||
|
||||
_log.Info($"Starting new torch session for {_instanceManager.SelectedWorld.FolderName}");
|
||||
_log.Info($"Starting new torch session for {_instanceManager.SelectedWorld.KeenCheckpoint.SessionName}");
|
||||
|
||||
_currentSession = new TorchSession(Torch, MySession.Static, _instanceManager.SelectedWorld);
|
||||
SetState(TorchSessionState.Loading);
|
||||
@@ -139,7 +139,7 @@ namespace Torch.Session
|
||||
CurrentSession.Managers.AddManager(manager);
|
||||
}
|
||||
(CurrentSession as TorchSession)?.Attach();
|
||||
_log.Info($"Loaded torch session for {CurrentSession.World.FolderName}");
|
||||
_log.Info($"Loaded torch session for {CurrentSession.World.KeenCheckpoint.SessionName}");
|
||||
SetState(TorchSessionState.Loaded);
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -156,7 +156,7 @@ namespace Torch.Session
|
||||
if (_currentSession is null)
|
||||
throw new InvalidOperationException("Session loaded event occurred when we don't have a session.");
|
||||
|
||||
_log.Info($"Unloading torch session for {_currentSession.World.FolderName}");
|
||||
_log.Info($"Unloading torch session for {_currentSession.World.KeenCheckpoint.SessionName}");
|
||||
SetState(TorchSessionState.Unloading);
|
||||
_currentSession.Detach();
|
||||
}
|
||||
@@ -174,7 +174,7 @@ namespace Torch.Session
|
||||
if (_currentSession is null)
|
||||
throw new InvalidOperationException("Session loaded event occurred when we don't have a session.");
|
||||
|
||||
_log.Info($"Unloaded torch session for {_currentSession.World.FolderName}");
|
||||
_log.Info($"Unloaded torch session for {_currentSession.World.KeenCheckpoint.SessionName}");
|
||||
SetState(TorchSessionState.Unloaded);
|
||||
_currentSession = null;
|
||||
}
|
||||
|
@@ -1,6 +1,6 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6-windows</TargetFramework>
|
||||
<TargetFramework>net7-windows</TargetFramework>
|
||||
<AssemblyTitle>Torch</AssemblyTitle>
|
||||
<Product>Torch</Product>
|
||||
<Copyright>Copyright © Torch API 2017</Copyright>
|
||||
@@ -8,146 +8,41 @@
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<OutputPath>..\bin\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<UseWpf>True</UseWpf>
|
||||
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<Configurations>Debug;Release</Configurations>
|
||||
<Platforms>AnyCPU</Platforms>
|
||||
<EnableWindowsTargeting>true</EnableWindowsTargeting>
|
||||
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
|
||||
<DefineConstants>TRACE;TORCH</DefineConstants>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="$(Configuration) == 'Release'">
|
||||
<NoWarn>1591</NoWarn>
|
||||
</PropertyGroup>
|
||||
|
||||
<Import Project="..\Torch.Mod\Torch.Mod.projitems" Label="Shared" />
|
||||
<!-- <Import Project="$(SolutionDir)\TransformOnBuild.targets" /> -->
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ControlzEx" Version="5.0.1" />
|
||||
<PackageReference Include="InfoOf.Fody" Version="2.1.0" PrivateAssets="all" />
|
||||
<PackageReference Include="ControlzEx" Version="5.0.2" />
|
||||
<PackageReference Include="HarmonyX" Version="2.10.2-prerelease.1" />
|
||||
<PackageReference Include="InfoOf.Fody" Version="2.1.1" PrivateAssets="all" />
|
||||
<PackageReference Include="MahApps.Metro" Version="2.4.9" />
|
||||
<PackageReference Include="MonoMod.RuntimeDetour" Version="22.1.4.3" />
|
||||
<PackageReference Include="NLog" Version="5.0.0-rc2" />
|
||||
<PackageReference Include="PropertyChanged.Fody" Version="3.4.0" PrivateAssets="all" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.Common" Version="4.4.0" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.4.0" />
|
||||
<PackageReference Include="MonoModReorg.RuntimeDetour" Version="22.11.21-prerelease.2" />
|
||||
<PackageReference Include="NLog" Version="5.1.0" />
|
||||
<PackageReference Include="PropertyChanged.Fody" Version="4.1.0" PrivateAssets="all" />
|
||||
<PackageReference Include="protobuf-net" Version="3.1.26" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
||||
<PackageReference Include="Torch.SixLabors.ImageSharp" Version="1.0.0-beta6" />
|
||||
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.201.13">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>compile</IncludeAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="HavokWrapper, Version=1.0.6278.22649, Culture=neutral, processorArchitecture=AMD64">
|
||||
<HintPath>..\GameBinaries\HavokWrapper.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.CodeAnalysis, Version=2.9.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35">
|
||||
<HintPath>..\GameBinaries\Microsoft.CodeAnalysis.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="ProtoBuf.Net, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\GameBinaries\ProtoBuf.Net.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="ProtoBuf.Net.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\GameBinaries\ProtoBuf.Net.Core.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Common">
|
||||
<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Game">
|
||||
<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Graphics">
|
||||
<HintPath>..\GameBinaries\Sandbox.Graphics.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.Game">
|
||||
<HintPath>..\GameBinaries\SpaceEngineers.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Steamworks.NET">
|
||||
<HintPath>..\GameBinaries\Steamworks.NET.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="VRage">
|
||||
<HintPath>..\GameBinaries\VRage.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Audio">
|
||||
<HintPath>..\GameBinaries\VRage.Audio.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Dedicated">
|
||||
<HintPath>..\GameBinaries\VRage.Dedicated.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.EOS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\GameBinaries\VRage.EOS.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Game">
|
||||
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Input">
|
||||
<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Library">
|
||||
<HintPath>..\GameBinaries\VRage.Library.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Math">
|
||||
<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Mod.Io, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\GameBinaries\VRage.Mod.Io.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Platform.Windows, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\GameBinaries\VRage.Platform.Windows.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render">
|
||||
<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render11">
|
||||
<HintPath>..\GameBinaries\VRage.Render11.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Scripting">
|
||||
<HintPath>..\GameBinaries\VRage.Scripting.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Steam">
|
||||
<HintPath>..\GameBinaries\VRage.Steam.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Update="Views\CollectionEditor.xaml.cs">
|
||||
<DependentUpon>CollectionEditor.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Update="Views\DictionaryEditor.xaml.cs">
|
||||
<DependentUpon>DictionaryEditor.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Update="Views\EmbeddedCollectionEditor.xaml.cs">
|
||||
<DependentUpon>EmbeddedCollectionEditor.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Update="Views\FlagsEditor.xaml.cs">
|
||||
<DependentUpon>FlagsEditor.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Update="Views\ObjectCollectionEditor.xaml.cs">
|
||||
<DependentUpon>ObjectCollectionEditor.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Update="Views\ObjectEditor.xaml.cs">
|
||||
<DependentUpon>ObjectEditor.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Update="Views\PropertyGrid.xaml.cs">
|
||||
<DependentUpon>PropertyGrid.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="..\Versioning\AssemblyVersion.cs" Link="Properties/AssemblyVersion.cs" />
|
||||
<Compile Remove="Commands\Permissions\PermissionManager.cs" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
@@ -37,17 +37,16 @@ namespace Torch
|
||||
{
|
||||
static TorchBase()
|
||||
{
|
||||
MyVRageWindows.Init("SpaceEngineersDedicated", MySandboxGame.Log, null, false);
|
||||
ReflectedManager.Process(typeof(TorchBase).Assembly);
|
||||
ReflectedManager.Process(typeof(ITorchBase).Assembly);
|
||||
TorchLauncher.RegisterAssembly(typeof(ITorchBase).Assembly);
|
||||
TorchLauncher.RegisterAssembly(typeof(TorchBase).Assembly);
|
||||
TorchLauncher.RegisterAssembly(Assembly.GetEntryAssembly());
|
||||
|
||||
PatchManager.AddPatchShim(typeof(GameStatePatchShim));
|
||||
PatchManager.AddPatchShim(typeof(GameAnalyticsPatch));
|
||||
PatchManager.AddPatchShim(typeof(KeenLogPatch));
|
||||
PatchManager.AddPatchShim(typeof(XmlRootWriterPatch));
|
||||
PatchManager.CommitInternal();
|
||||
RegisterCoreAssembly(typeof(ITorchBase).Assembly);
|
||||
RegisterCoreAssembly(typeof(TorchBase).Assembly);
|
||||
RegisterCoreAssembly(Assembly.GetEntryAssembly());
|
||||
|
||||
//exceptions in English, please
|
||||
Thread.CurrentThread.CurrentUICulture = new CultureInfo("en-US");
|
||||
}
|
||||
@@ -64,6 +63,8 @@ namespace Torch
|
||||
|
||||
/// <inheritdoc />
|
||||
public SemanticVersioning.Version TorchVersion { get; }
|
||||
public string InstancePath { get; protected init;}
|
||||
public string InstanceName { get; protected init; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public Version GameVersion { get; private set; }
|
||||
@@ -78,18 +79,6 @@ namespace Torch
|
||||
/// <inheritdoc />
|
||||
public ITorchSession CurrentSession => Managers?.GetManager<ITorchSessionManager>()?.CurrentSession;
|
||||
|
||||
/// <inheritdoc />
|
||||
public event Action SessionLoading;
|
||||
|
||||
/// <inheritdoc />
|
||||
public event Action SessionLoaded;
|
||||
|
||||
/// <inheritdoc />
|
||||
public event Action SessionUnloading;
|
||||
|
||||
/// <inheritdoc />
|
||||
public event Action SessionUnloaded;
|
||||
|
||||
/// <summary>
|
||||
/// Common log for the Torch instance.
|
||||
/// </summary>
|
||||
@@ -103,10 +92,10 @@ namespace Torch
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <exception cref="ArgumentOutOfRangeException"></exception>
|
||||
/// <exception cref="InvalidOperationException">Thrown if a TorchBase instance already exists.</exception>
|
||||
protected TorchBase(ITorchConfig config)
|
||||
{
|
||||
RegisterCoreAssembly(GetType().Assembly);
|
||||
#pragma warning disable CS0618
|
||||
if (Instance != null)
|
||||
throw new InvalidOperationException("A TorchBase instance already exists.");
|
||||
@@ -115,14 +104,8 @@ namespace Torch
|
||||
#pragma warning restore CS0618
|
||||
Config = config;
|
||||
|
||||
var versionString = GetType().Assembly
|
||||
.GetCustomAttribute<AssemblyInformationalVersionAttribute>()!
|
||||
.InformationalVersion;
|
||||
|
||||
if (!SemanticVersioning.Version.TryParse(versionString, out var version))
|
||||
throw new TypeLoadException("Unable to parse the Torch version from the assembly.");
|
||||
|
||||
TorchVersion = version;
|
||||
var assemblyVersion = GetType().Assembly.GetName().Version ?? new Version();
|
||||
TorchVersion = new(assemblyVersion.Major, assemblyVersion.Minor, assemblyVersion.Build);
|
||||
|
||||
RunArgs = Array.Empty<string>();
|
||||
|
||||
@@ -140,11 +123,12 @@ namespace Torch
|
||||
Managers.AddManager(sessionManager);
|
||||
Managers.AddManager(new PatchManager(this));
|
||||
Managers.AddManager(new FilesystemManager(this));
|
||||
// Managers.AddManager(new UpdateManager(this));
|
||||
Managers.AddManager(new UpdateManager(this));
|
||||
Managers.AddManager(new EventManager(this));
|
||||
#pragma warning disable CS0618
|
||||
Managers.AddManager(Plugins);
|
||||
#pragma warning restore CS0618
|
||||
Managers.AddManager(new ScriptCompilationManager(this));
|
||||
TorchAPI.Instance = this;
|
||||
|
||||
GameStateChanged += (game, state) =>
|
||||
@@ -159,26 +143,19 @@ namespace Torch
|
||||
}
|
||||
};
|
||||
|
||||
sessionManager.SessionStateChanged += (session, state) =>
|
||||
var harmonyLog = LogManager.GetLogger("HarmonyX");
|
||||
HarmonyLib.Tools.Logger.ChannelFilter = HarmonyLib.Tools.Logger.LogChannel.Debug;
|
||||
HarmonyLib.Tools.Logger.MessageReceived += (_, args) => harmonyLog.Log(args.LogChannel switch
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case TorchSessionState.Loading:
|
||||
SessionLoading?.Invoke();
|
||||
break;
|
||||
case TorchSessionState.Loaded:
|
||||
SessionLoaded?.Invoke();
|
||||
break;
|
||||
case TorchSessionState.Unloading:
|
||||
SessionUnloading?.Invoke();
|
||||
break;
|
||||
case TorchSessionState.Unloaded:
|
||||
SessionUnloaded?.Invoke();
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(state), state, null);
|
||||
}
|
||||
};
|
||||
HarmonyLib.Tools.Logger.LogChannel.None => LogLevel.Off,
|
||||
HarmonyLib.Tools.Logger.LogChannel.Info => LogLevel.Info,
|
||||
HarmonyLib.Tools.Logger.LogChannel.IL => LogLevel.Trace,
|
||||
HarmonyLib.Tools.Logger.LogChannel.Warn => LogLevel.Warn,
|
||||
HarmonyLib.Tools.Logger.LogChannel.Error => LogLevel.Error,
|
||||
HarmonyLib.Tools.Logger.LogChannel.Debug => LogLevel.Debug,
|
||||
HarmonyLib.Tools.Logger.LogChannel.All => LogLevel.Debug,
|
||||
_ => throw new ArgumentOutOfRangeException()
|
||||
}, args.Message);
|
||||
}
|
||||
|
||||
[Obsolete("Prefer using Managers.GetManager for global managers")]
|
||||
@@ -193,11 +170,6 @@ namespace Torch
|
||||
return Managers.AddManager(manager);
|
||||
}
|
||||
|
||||
public bool IsOnGameThread()
|
||||
{
|
||||
return Thread.CurrentThread.ManagedThreadId == MySandboxGame.Static.UpdateThread.ManagedThreadId;
|
||||
}
|
||||
|
||||
#region Game Actions
|
||||
|
||||
/// <summary>
|
||||
@@ -288,16 +260,15 @@ namespace Torch
|
||||
public virtual void Init()
|
||||
{
|
||||
Debug.Assert(!_init, "Torch instance is already initialized.");
|
||||
SpaceEngineersGame.SetupBasicGameInfo();
|
||||
SpaceEngineersGame.SetupPerGameSettings();
|
||||
ObjectFactoryInitPatch.ForceRegisterAssemblies();
|
||||
VRageGame.SetupVersionInfo();
|
||||
|
||||
Debug.Assert(MyPerGameSettings.BasicGameInfo.GameVersion != null, "MyPerGameSettings.BasicGameInfo.GameVersion != null");
|
||||
GameVersion = new MyVersion(MyPerGameSettings.BasicGameInfo.GameVersion.Value);
|
||||
|
||||
try
|
||||
{
|
||||
Console.Title = $"{Config.InstanceName} - Torch {TorchVersion}, SE {GameVersion}";
|
||||
Console.Title = $"{InstanceName} - Torch {TorchVersion}, SE {GameVersion}";
|
||||
}
|
||||
catch
|
||||
{
|
||||
@@ -311,17 +282,17 @@ namespace Torch
|
||||
#endif
|
||||
Log.Info($"Torch Version: {TorchVersion}");
|
||||
Log.Info($"Game Version: {GameVersion}");
|
||||
Log.Info($"Executing assembly: {Assembly.GetEntryAssembly().FullName}");
|
||||
Log.Info($"Executing assembly: {Assembly.GetEntryAssembly()?.FullName}");
|
||||
Log.Info($"Executing directory: {AppDomain.CurrentDomain.BaseDirectory}");
|
||||
|
||||
Managers.GetManager<PluginManager>().LoadPlugins();
|
||||
Game = new VRageGame(this, TweakGameSettings, SteamAppName, SteamAppId, Config.InstancePath, RunArgs);
|
||||
Game = new VRageGame(this, TweakGameSettings, SteamAppName, SteamAppId, InstancePath, RunArgs);
|
||||
if (!Game.WaitFor(VRageGame.GameState.Stopped))
|
||||
Log.Warn("Failed to wait for game to be initialized");
|
||||
Managers.Attach();
|
||||
_init = true;
|
||||
|
||||
if (GameState >= TorchGameState.Created && GameState < TorchGameState.Unloading)
|
||||
if (GameState is >= TorchGameState.Created and < TorchGameState.Unloading)
|
||||
// safe to commit here; all important static ctors have run
|
||||
PatchManager.CommitInternal();
|
||||
}
|
||||
@@ -435,41 +406,5 @@ namespace Torch
|
||||
|
||||
/// <inheritdoc/>
|
||||
public event TorchGameStateChangedDel GameStateChanged;
|
||||
|
||||
private static readonly HashSet<Assembly> _registeredCoreAssemblies = new HashSet<Assembly>();
|
||||
|
||||
/// <summary>
|
||||
/// Registers a core (Torch) assembly with the system, including its
|
||||
/// <see cref="EventManager"/> shims, <see cref="PatchManager"/> shims, and <see cref="ReflectedManager"/> components.
|
||||
/// </summary>
|
||||
/// <param name="asm">Assembly to register</param>
|
||||
internal static void RegisterCoreAssembly(Assembly asm)
|
||||
{
|
||||
lock (_registeredCoreAssemblies)
|
||||
if (_registeredCoreAssemblies.Add(asm))
|
||||
{
|
||||
ReflectedManager.Process(asm);
|
||||
EventManager.AddDispatchShims(asm);
|
||||
PatchManager.AddPatchShims(asm);
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly HashSet<Assembly> _registeredAuxAssemblies = new HashSet<Assembly>();
|
||||
private static readonly TimeSpan _gameStateChangeTimeout = TimeSpan.FromMinutes(1);
|
||||
|
||||
/// <summary>
|
||||
/// Registers an auxillary (plugin) assembly with the system, including its
|
||||
/// <see cref="ReflectedManager"/> related components.
|
||||
/// </summary>
|
||||
/// <param name="asm">Assembly to register</param>
|
||||
internal static void RegisterAuxAssembly(Assembly asm)
|
||||
{
|
||||
lock (_registeredAuxAssemblies)
|
||||
if (_registeredAuxAssemblies.Add(asm))
|
||||
{
|
||||
ReflectedManager.Process(asm);
|
||||
PatchManager.AddPatchShims(asm);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -6,7 +6,6 @@ using System.Threading;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Sandbox.Game.Entities;
|
||||
using Sandbox.Game.World;
|
||||
using Steamworks;
|
||||
|
||||
namespace Torch.Utils
|
||||
{
|
||||
@@ -54,12 +53,6 @@ namespace Torch.Utils
|
||||
return result;
|
||||
}
|
||||
|
||||
public static IPAddress GetRemoteIP(this P2PSessionState_t state)
|
||||
{
|
||||
// What is endianness anyway?
|
||||
return new IPAddress(BitConverter.GetBytes(state.m_nRemoteIP).Reverse().ToArray());
|
||||
}
|
||||
|
||||
public static string GetGridOwnerName(this MyCubeGrid grid)
|
||||
{
|
||||
if (grid.BigOwners.Count == 0 || grid.BigOwners[0] == 0)
|
||||
|
@@ -1,4 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Torch.API;
|
||||
@@ -18,6 +19,43 @@ namespace Torch.Utils
|
||||
var arr = str.Split('-');
|
||||
return new MyObjectBuilder_Checkpoint.ModItem(ulong.Parse(arr[0]), arr[1]);
|
||||
}
|
||||
|
||||
public static bool TryParse(string str, out MyObjectBuilder_Checkpoint.ModItem item)
|
||||
{
|
||||
item = default;
|
||||
|
||||
var arr = str.Split('-');
|
||||
|
||||
if (arr.Length is 0 or > 2)
|
||||
return false;
|
||||
|
||||
if (!ulong.TryParse(arr[0], out var id))
|
||||
return false;
|
||||
|
||||
if (arr.Length == 1 || !TryParseServiceName(arr[1], out var serviceName))
|
||||
serviceName = GetDefaultServiceName();
|
||||
|
||||
item = new(id, serviceName);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool TryParseServiceName(string str, out string serviceName)
|
||||
{
|
||||
if (str.Equals("steam", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
serviceName = "Steam";
|
||||
return true;
|
||||
}
|
||||
if (str.Equals("mod.io", StringComparison.OrdinalIgnoreCase) ||
|
||||
str.Equals("eos", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
serviceName = "mod.io";
|
||||
return true;
|
||||
}
|
||||
|
||||
serviceName = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
//because KEEEN!
|
||||
public static string GetDefaultServiceName()
|
||||
|
@@ -1,29 +1,31 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.Loader;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ProtoBuf;
|
||||
using Torch.API;
|
||||
using NLog;
|
||||
using Torch.Event;
|
||||
using Torch.Managers.PatchManager;
|
||||
|
||||
namespace Torch.Utils
|
||||
{
|
||||
public class TorchLauncher
|
||||
public static class TorchLauncher
|
||||
{
|
||||
private static readonly Dictionary<string, string> Assemblies = new Dictionary<string, string>();
|
||||
private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
|
||||
private static readonly HashSet<Assembly> RegisteredAssemblies = new();
|
||||
private static readonly Dictionary<string, string> Assemblies = new();
|
||||
|
||||
public static void Launch(params string[] binaryPaths)
|
||||
{
|
||||
CopyNative();
|
||||
|
||||
foreach (var file in binaryPaths.SelectMany(path => Directory.EnumerateFiles(path, "*.dll")))
|
||||
{
|
||||
try
|
||||
{
|
||||
var name = AssemblyName.GetAssemblyName(file);
|
||||
Assemblies.TryAdd(name.Name ?? name.FullName.Split(',')[0], file);
|
||||
var key = name.Name ?? name.FullName[..','];
|
||||
Assemblies.TryAdd(key, file);
|
||||
}
|
||||
catch (BadImageFormatException)
|
||||
{
|
||||
@@ -34,10 +36,64 @@ namespace Torch.Utils
|
||||
AppDomain.CurrentDomain.AssemblyResolve += CurrentDomainOnAssemblyResolve;
|
||||
}
|
||||
|
||||
public static void RegisterAssembly(Assembly assembly)
|
||||
{
|
||||
if (!RegisteredAssemblies.Add(assembly))
|
||||
return;
|
||||
ReflectedManager.Process(assembly);
|
||||
EventManager.AddDispatchShims(assembly);
|
||||
PatchManager.AddPatchShims(assembly);
|
||||
}
|
||||
|
||||
private static void CopyNative()
|
||||
{
|
||||
if (ApplicationContext.Current.GameFilesDirectory.Attributes.HasFlag(FileAttributes.ReadOnly))
|
||||
{
|
||||
Log.Warn("Torch directory is readonly. You should copy steam_api64.dll, Havok.dll from bin manually");
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var apiSource = Path.Combine(ApplicationContext.Current.GameBinariesDirectory.FullName, "steam_api64.dll");
|
||||
var apiTarget = Path.Combine(ApplicationContext.Current.GameFilesDirectory.FullName, "steam_api64.dll");
|
||||
if (!File.Exists(apiTarget))
|
||||
{
|
||||
File.Copy(apiSource, apiTarget);
|
||||
}
|
||||
else if (File.GetLastWriteTime(apiTarget) < ApplicationContext.Current.GameBinariesDirectory.LastWriteTime)
|
||||
{
|
||||
File.Delete(apiTarget);
|
||||
File.Copy(apiSource, apiTarget);
|
||||
}
|
||||
|
||||
var havokSource = Path.Combine(ApplicationContext.Current.GameBinariesDirectory.FullName, "Havok.dll");
|
||||
var havokTarget = Path.Combine(ApplicationContext.Current.GameFilesDirectory.FullName, "Havok.dll");
|
||||
|
||||
if (!File.Exists(havokTarget))
|
||||
{
|
||||
File.Copy(havokSource, havokTarget);
|
||||
}
|
||||
else if (File.GetLastWriteTime(havokTarget) < File.GetLastWriteTime(havokSource))
|
||||
{
|
||||
File.Delete(havokTarget);
|
||||
File.Copy(havokSource, havokTarget);
|
||||
}
|
||||
}
|
||||
catch (UnauthorizedAccessException)
|
||||
{
|
||||
// file is being used by another process, probably previous torch has not been closed yet
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
private static Assembly CurrentDomainOnAssemblyResolve(object sender, ResolveEventArgs args)
|
||||
{
|
||||
var name = args.Name;
|
||||
return Assemblies.TryGetValue(name[..name.IndexOf(',')], out var path) ? Assembly.LoadFrom(path) : null;
|
||||
return Assemblies.TryGetValue(name.IndexOf(',') > 0 ? name[..name.IndexOf(',')] : name, out var path) ? Assembly.LoadFrom(path) : null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user