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8 Commits

Author SHA1 Message Date
zznty
2b1a5d4c6e fix script compiler compat with event block mods 2023-02-19 19:44:00 +07:00
zznty
2860dda41b windows moment 2023-02-17 16:32:48 +07:00
zznty
5483728a4e use depot downloader instead of steamcmd because its having some troubles with branching 2023-02-17 16:11:35 +07:00
zznty
32d318be5e fix auto-updates and crash handler restart 2023-02-17 15:47:44 +07:00
zznty
f349366b58 add a bit more configuration for steam cmd updates 2023-02-17 12:47:39 +07:00
zznty
73ce979b54 update packages to new se version
keen has thrown a bunch of new static ctors so factory patch cannot be revied :(
2023-02-17 12:43:45 +07:00
zznty
73b95472bc remove harmony compat warning 2023-02-17 12:26:16 +07:00
zznty
9b832a998d use beta for steamcmd 2023-02-17 12:25:05 +07:00
14 changed files with 86 additions and 211 deletions

View File

@@ -21,7 +21,7 @@
<PackageReference Include="NuGet.Commands" Version="6.4.0" />
<PackageReference Include="NuGet.DependencyResolver.Core" Version="6.4.0" />
<PackageReference Include="SemanticVersioning" Version="2.0.2" />
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.201.13">
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.202.48">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>compile</IncludeAssets>
</PackageReference>

View File

@@ -43,9 +43,9 @@
},
"SpaceEngineersDedicated.ReferenceAssemblies": {
"type": "Direct",
"requested": "[1.201.13, )",
"resolved": "1.201.13",
"contentHash": "FRXuNLENsz5jGQvL0QkogAGsxEJyUQlXhvWHBWfZiHCnCrAWMD60nEis6yt0xCQpazszfMtHonbxz72XMxnFoQ==",
"requested": "[1.202.48, )",
"resolved": "1.202.48",
"contentHash": "iP34MZD14Z/4HTg8rcKQlzJ+azM8/9HVScMJqdYejYbSDAiZzaZS6wlbPkDOKGhbLV2+iW7N5Ix/hCUATBYGuw==",
"dependencies": {
"protobuf-net": "1.0.0"
}

View File

@@ -27,10 +27,10 @@ namespace Torch.Server
private static readonly Logger Log = LogManager.GetLogger(nameof(Initializer));
private bool _init;
private const string STEAMCMD_DIR = "steamcmd";
private const string STEAMCMD_ZIP = "temp.zip";
private static readonly string STEAMCMD_EXE = "steamcmd.exe";
private const string STEAMCMD_ARGS = "+force_install_dir \"{0}\" +login anonymous +app_update 298740 +quit";
private const string TOOL_DIR = "tool";
private const string TOOL_ZIP = "temp.zip";
private static readonly string TOOL_EXE = "DepotDownloader.exe";
private const string TOOL_ARGS = "-app 298740 -depot 298741 -beta automatons-beta -dir \"{0}\"";
private TorchServer _server;
internal Persistent<TorchConfig> ConfigPersistent { get; }
@@ -56,8 +56,8 @@ namespace Torch.Server
Log.Debug("Debug logging enabled.");
#endif
if (!configuration.GetValue("noupdate", false))
RunSteamCmd(configuration);
if (configuration.GetValue("getGameUpdates", true) && !configuration.GetValue("noupdate", false))
RunSteamCmdAsync(configuration).Wait();
var processPid = configuration.GetValue<int>("waitForPid");
if (processPid != 0)
@@ -124,36 +124,36 @@ namespace Torch.Server
}
}
public static void RunSteamCmd(IConfiguration configuration)
public static async Task RunSteamCmdAsync(IConfiguration configuration)
{
var log = LogManager.GetLogger("SteamCMD");
var log = LogManager.GetLogger("SteamTool");
var path = configuration.GetValue<string>("steamCmdPath") ?? ApplicationContext.Current.TorchDirectory
.CreateSubdirectory(STEAMCMD_DIR).FullName;
var path = configuration.GetValue<string>("steamToolPath") ?? ApplicationContext.Current.TorchDirectory
.CreateSubdirectory(TOOL_DIR).FullName;
if (!Directory.Exists(path))
{
Directory.CreateDirectory(path);
}
var steamCmdExePath = Path.Combine(path, STEAMCMD_EXE);
var steamCmdExePath = Path.Combine(path, TOOL_EXE);
if (!File.Exists(steamCmdExePath))
{
try
{
log.Info("Downloading SteamCMD.");
using (var client = new HttpClient())
using (var file = File.Create(STEAMCMD_ZIP))
using (var stream = client.GetStreamAsync("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip").Result)
stream.CopyTo(file);
log.Info("Downloading Steam Tool.");
using (var client = new HttpClient())
await using (var file = File.Create(TOOL_ZIP))
await using (var stream = await client.GetStreamAsync("https://github.com/SteamRE/DepotDownloader/releases/download/DepotDownloader_2.4.7/depotdownloader-2.4.7.zip"))
await stream.CopyToAsync(file);
ZipFile.ExtractToDirectory(STEAMCMD_ZIP, path);
File.Delete(STEAMCMD_ZIP);
log.Info("SteamCMD downloaded successfully!");
ZipFile.ExtractToDirectory(TOOL_ZIP, path);
File.Delete(TOOL_ZIP);
log.Info("Steam Tool downloaded successfully!");
}
catch (Exception e)
{
log.Error(e, "Failed to download SteamCMD, unable to update the DS.");
log.Error(e, "Failed to download Steam Tool, unable to update the DS.");
return;
}
}
@@ -161,19 +161,16 @@ namespace Torch.Server
log.Info("Checking for DS updates.");
var steamCmdProc = new ProcessStartInfo(steamCmdExePath)
{
Arguments = string.Format(STEAMCMD_ARGS, configuration.GetValue("gamePath", "../")),
Arguments = string.Format(TOOL_ARGS, configuration.GetValue("gamePath", "../")),
WorkingDirectory = path,
UseShellExecute = false,
RedirectStandardOutput = true,
StandardOutputEncoding = Encoding.ASCII
RedirectStandardOutput = true
};
var cmd = Process.Start(steamCmdProc);
var cmd = Process.Start(steamCmdProc)!;
// ReSharper disable once PossibleNullReferenceException
while (!cmd.HasExited)
{
log.Info(cmd.StandardOutput.ReadLine());
Thread.Sleep(100);
if (await cmd.StandardOutput.ReadLineAsync() is { } line)
log.Info(line);
}
}
}

View File

@@ -51,7 +51,7 @@
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
<PackageReference Include="System.Management" Version="7.0.0" />
<PackageReference Include="nulastudio.NetCoreBeauty" Version="1.2.9.3" />
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.201.13">
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.202.48">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>compile</IncludeAssets>
</PackageReference>

View File

@@ -32,9 +32,25 @@ internal class UnhandledExceptionHandler
{
Console.WriteLine("Restarting in 5 seconds.");
Thread.Sleep(5000);
var exe = Path.Combine(AppContext.BaseDirectory, "Torch.Server.exe");
Process.Start(exe, $"-waitForPid {Environment.ProcessId} {_config}");
var exe = Path.Combine(AppContext.BaseDirectory, "Torch.Server.exe");
var args = Environment.GetCommandLineArgs();
for (var i = 0; i < args.Length; i++)
{
if (args[i].Contains(' '))
args[i] = $"\"{args[i]}\"";
if (!args[i].Contains("--tempAutostart", StringComparison.InvariantCultureIgnoreCase) &&
!args[i].Contains("--waitForPid", StringComparison.InvariantCultureIgnoreCase))
continue;
args[i] = string.Empty;
args[++i] = string.Empty;
}
Process.Start(exe, $"--waitForPid {Environment.ProcessId} --tempAutostart true {string.Join(" ", args)}");
}
else
{

View File

@@ -122,9 +122,9 @@
},
"SpaceEngineersDedicated.ReferenceAssemblies": {
"type": "Direct",
"requested": "[1.201.13, )",
"resolved": "1.201.13",
"contentHash": "FRXuNLENsz5jGQvL0QkogAGsxEJyUQlXhvWHBWfZiHCnCrAWMD60nEis6yt0xCQpazszfMtHonbxz72XMxnFoQ==",
"requested": "[1.202.48, )",
"resolved": "1.202.48",
"contentHash": "iP34MZD14Z/4HTg8rcKQlzJ+azM8/9HVScMJqdYejYbSDAiZzaZS6wlbPkDOKGhbLV2+iW7N5Ix/hCUATBYGuw==",
"dependencies": {
"protobuf-net": "1.0.0"
}

View File

@@ -57,22 +57,26 @@ namespace Torch.Managers
var source = Path.Combine(path, file);
if (!File.Exists(source))
return;
var tempFilePath = Path.Combine(path, file + ".old");
if (File.Exists(tempFilePath))
File.Delete(tempFilePath);
var errorCode = Rename(source, tempFilePath);
if (Marshal.GetExceptionForHR(errorCode) is { } exception)
throw exception;
try
{
File.Delete(source);
}
catch (IOException)
{
var tempFilePath = Path.Combine(path, file + ".old");
if (File.Exists(tempFilePath))
File.Delete(tempFilePath);
try
{
File.Move(source, tempFilePath);
}
catch (UnauthorizedAccessException)
{
// ignore
}
}
}
[LibraryImport("msvcrt", SetLastError = true, EntryPoint = "rename")]
[UnmanagedCallConv(CallConvs = new[] { typeof(System.Runtime.CompilerServices.CallConvCdecl) })]
private static partial int Rename(
[MarshalAs(UnmanagedType.LPWStr)]
string oldpath,
[MarshalAs(UnmanagedType.LPWStr)]
string newpath);
}
}

View File

@@ -109,7 +109,14 @@ namespace Torch.Managers
else
{
_fsManager.SoftDelete(extractPath, file.FullName);
file.ExtractToFile(targetFile, true);
try
{
file.ExtractToFile(targetFile, true);
}
catch (Exception e)
{
_log.Warn(e, "unable to extract {0}", targetFile);
}
}
}

View File

@@ -1,139 +0,0 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.CompilerServices;
using Sandbox;
using Sandbox.Game.Entities;
using Torch.Utils;
using VRage.Game.Common;
using VRage.Game.Components;
using VRage.Game.Entity;
using VRage.ObjectBuilders;
using VRage.Plugins;
using VRage.Utils;
namespace Torch.Patches
{
/// <summary>
/// There are places in static ctors where the registered assembly depends on the <see cref="Assembly.GetCallingAssembly"/>
/// or <see cref="MyPlugins"/>. Here we force those registrations with the proper assemblies to ensure they work correctly.
/// </summary>
internal static class ObjectFactoryInitPatch
{
#pragma warning disable 649
[ReflectedGetter(Name = "m_objectFactory", TypeName = "Sandbox.Game.Entities.MyEntityFactory, Sandbox.Game")]
private static Func<MyObjectFactory<MyEntityTypeAttribute, MyEntity>> EntityFactoryObjectFactory;
#pragma warning restore 649
internal static void ForceRegisterAssemblies()
{
var userAssemblies = MyPlugins.UserAssemblies;
// static MyEntities() called by MySandboxGame.ForceStaticCtor
RuntimeHelpers.RunClassConstructor(typeof(MyEntities).TypeHandle);
{
MyObjectFactory<MyEntityTypeAttribute, MyEntity> factory = EntityFactoryObjectFactory();
ObjectFactory_RegisterFromAssemblySafe(factory, typeof(MySandboxGame).Assembly); // calling assembly
ObjectFactory_RegisterFromAssemblySafe(factory, MyPlugins.GameAssembly);
ObjectFactory_RegisterFromAssemblySafe(factory, MyPlugins.SandboxAssembly);
//ObjectFactory_RegisterFromAssemblySafe(factory, MyPlugins.UserAssembly);
if (userAssemblies != null)
{
foreach (var assembly in userAssemblies)
{
ObjectFactory_RegisterFromAssemblySafe(factory, assembly);
}
}
}
// static MyGuiManager():
// MyGuiControlsFactory.RegisterDescriptorsFromAssembly();
// static MyComponentTypeFactory() called by MyComponentContainer.Add
RuntimeHelpers.RunClassConstructor(typeof(MyComponentTypeFactory).TypeHandle);
{
ComponentTypeFactory_RegisterFromAssemblySafe(typeof(MyComponentContainer).Assembly); // calling assembly
ComponentTypeFactory_RegisterFromAssemblySafe(MyPlugins.SandboxAssembly);
ComponentTypeFactory_RegisterFromAssemblySafe(MyPlugins.GameAssembly);
ComponentTypeFactory_RegisterFromAssemblySafe(MyPlugins.SandboxGameAssembly);
//ComponentTypeFactory_RegisterFromAssemblySafe(MyPlugins.UserAssembly);
if (userAssemblies != null)
{
foreach (var assembly in userAssemblies)
{
ComponentTypeFactory_RegisterFromAssemblySafe(assembly);
}
}
}
MyEntities.Orchestrator = new MyParallelEntityUpdateOrchestrator();
// static MyObjectPoolManager()
// Render, so should be fine.
}
#region MyObjectFactory Adders
private static void ObjectFactory_RegisterDescriptorSafe<TAttribute, TCreatedObjectBase>(
MyObjectFactory<TAttribute, TCreatedObjectBase> factory, TAttribute descriptor, Type type) where TAttribute : MyFactoryTagAttribute where TCreatedObjectBase : class
{
if (factory.Attributes.TryGetValue(type, out _))
return;
if (descriptor.ObjectBuilderType != null && factory.TryGetProducedType(descriptor.ObjectBuilderType) != null)
return;
if (typeof(MyObjectBuilder_Base).IsAssignableFrom(descriptor.ProducedType) &&
factory.TryGetProducedType(descriptor.ProducedType) != null)
return;
factory.RegisterDescriptor(descriptor, type);
}
private static void ObjectFactory_RegisterFromAssemblySafe<TAttribute, TCreatedObjectBase>(MyObjectFactory<TAttribute, TCreatedObjectBase> factory, Assembly assembly) where TAttribute : MyFactoryTagAttribute where TCreatedObjectBase : class
{
if (assembly == null)
{
return;
}
foreach (Type type in assembly.GetTypes())
{
foreach (TAttribute descriptor in type.GetCustomAttributes<TAttribute>())
{
ObjectFactory_RegisterDescriptorSafe(factory, descriptor, type);
}
}
}
#endregion
#region MyComponentTypeFactory Adders
[ReflectedGetter(Name = "m_idToType", Type = typeof(MyComponentTypeFactory))]
private static Func<Dictionary<MyStringId, Type>> ComponentTypeFactoryIdToType = null!;
[ReflectedGetter(Name = "m_typeToId", Type = typeof(MyComponentTypeFactory))]
private static Func<Dictionary<Type, MyStringId>> ComponentTypeFactoryTypeToId = null!;
[ReflectedGetter(Name = "m_typeToContainerComponentType", Type = typeof(MyComponentTypeFactory))]
private static Func<Dictionary<Type, Type>> ComponentTypeFactoryContainerComponentType = null!;
private static void ComponentTypeFactory_RegisterFromAssemblySafe(Assembly assembly)
{
if (assembly == null)
return;
foreach (Type type in assembly.GetTypes())
if (typeof(MyComponentBase).IsAssignableFrom(type))
{
ComponentTypeFactory_AddIdSafe(type, MyStringId.GetOrCompute(type.Name));
ComponentTypeFactory_RegisterComponentTypeAttributeSafe(type);
}
}
private static void ComponentTypeFactory_RegisterComponentTypeAttributeSafe(Type type)
{
Type componentType = type.GetCustomAttribute<MyComponentTypeAttribute>(true)?.ComponentType;
if (componentType != null)
ComponentTypeFactoryContainerComponentType()[type] = componentType;
}
private static void ComponentTypeFactory_AddIdSafe(Type type, MyStringId id)
{
ComponentTypeFactoryIdToType()[id] = type;
ComponentTypeFactoryTypeToId()[type] = id;
}
#endregion
}
}

View File

@@ -60,6 +60,7 @@ namespace Torch.Patches
typeof(System.Security.Policy.Evidence).Assembly.Location,
typeof(ProtoBuf.Meta.RuntimeTypeModel).Assembly.Location,
typeof(ProtoContractAttribute).Assembly.Location,
Path.Combine(baseDir, "System.Xml.ReaderWriter.dll"),
Path.Combine(baseDir, "netstandard.dll"),
Path.Combine(baseDir, "System.Runtime.dll"),
Path.Combine(MyFileSystem.ExePath, "Sandbox.Game.dll"),

View File

@@ -386,12 +386,8 @@ namespace Torch.Managers
}
var harmonyAssembly = assemblies.FirstOrDefault(b => b.FullName?.StartsWith("0Harmony") == true);
if (harmonyAssembly is { })
{
_log.Warn($"Plugin {item.Manifest.Name} is using harmony library, logic collision between plugins could be encountered!");
assemblies.Remove(harmonyAssembly);
}
if (harmonyAssembly is { }) assemblies.Remove(harmonyAssembly);
RegisterAllAssemblies(assemblies);
InstantiatePlugin(item.Manifest, assemblies);
}

View File

@@ -35,7 +35,7 @@
<PackageReference Include="protobuf-net" Version="3.1.26" />
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
<PackageReference Include="Torch.SixLabors.ImageSharp" Version="1.0.0-beta6" />
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.201.13">
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.202.48">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>compile</IncludeAssets>
</PackageReference>

View File

@@ -132,14 +132,8 @@ namespace Torch
GameStateChanged += (game, state) =>
{
if (state == TorchGameState.Created)
{
// If the attached assemblies change (MySandboxGame.ctor => MySandboxGame.ParseArgs => MyPlugins.RegisterFromArgs)
// attach assemblies to object factories again.
ObjectFactoryInitPatch.ForceRegisterAssemblies();
// safe to commit here; all important static ctors have run
if (state == TorchGameState.Created)
PatchManager.CommitInternal();
}
};
var harmonyLog = LogManager.GetLogger("HarmonyX");
@@ -259,7 +253,6 @@ namespace Torch
public virtual void Init()
{
Debug.Assert(!_init, "Torch instance is already initialized.");
ObjectFactoryInitPatch.ForceRegisterAssemblies();
VRageGame.SetupVersionInfo();
Debug.Assert(MyPerGameSettings.BasicGameInfo.GameVersion != null, "MyPerGameSettings.BasicGameInfo.GameVersion != null");

View File

@@ -102,9 +102,9 @@
},
"SpaceEngineersDedicated.ReferenceAssemblies": {
"type": "Direct",
"requested": "[1.201.13, )",
"resolved": "1.201.13",
"contentHash": "FRXuNLENsz5jGQvL0QkogAGsxEJyUQlXhvWHBWfZiHCnCrAWMD60nEis6yt0xCQpazszfMtHonbxz72XMxnFoQ==",
"requested": "[1.202.48, )",
"resolved": "1.202.48",
"contentHash": "iP34MZD14Z/4HTg8rcKQlzJ+azM8/9HVScMJqdYejYbSDAiZzaZS6wlbPkDOKGhbLV2+iW7N5Ix/hCUATBYGuw==",
"dependencies": {
"protobuf-net": "1.0.0"
}