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2 Commits
Author | SHA1 | Date | |
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a426ad9e02 | ||
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ba75b1583a |
@@ -30,7 +30,8 @@ namespace Torch.Server
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private const string TOOL_DIR = "tool";
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private const string TOOL_ZIP = "temp.zip";
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private static readonly string TOOL_EXE = "DepotDownloader.exe";
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private const string TOOL_ARGS = "-app 298740 -depot 298741 -dir \"{0}\"";
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private const string TOOL_ARGS = "-app 298740 -depot {1} -dir \"{0}\"";
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private static readonly int[] Depots = { 298741, 1004 };
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private TorchServer _server;
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internal Persistent<TorchConfig> ConfigPersistent { get; }
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@@ -160,18 +161,26 @@ namespace Torch.Server
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}
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log.Info("Checking for DS updates.");
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var steamCmdProc = new ProcessStartInfo(steamCmdExePath)
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foreach (var depot in Depots)
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{
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Arguments = string.Format(TOOL_ARGS, configuration.GetValue("gamePath", "../")),
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WorkingDirectory = path,
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RedirectStandardOutput = true
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};
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var cmd = Process.Start(steamCmdProc)!;
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await DownloadDepot(depot);
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}
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async Task DownloadDepot(int depotId)
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{
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var steamCmdProc = new ProcessStartInfo(steamCmdExePath)
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{
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Arguments = string.Format(TOOL_ARGS, configuration.GetValue("gamePath", "../"), depotId),
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WorkingDirectory = path,
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RedirectStandardOutput = true
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};
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var cmd = Process.Start(steamCmdProc)!;
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while (!cmd.HasExited)
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{
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if (await cmd.StandardOutput.ReadLineAsync() is { } line)
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log.Info(line);
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while (!cmd.HasExited)
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{
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if (await cmd.StandardOutput.ReadLineAsync() is { } line)
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log.Info(line);
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}
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}
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}
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}
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@@ -47,7 +47,7 @@ namespace Torch.Utils
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private static void CopyNative()
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{
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if (ApplicationContext.Current.GameFilesDirectory.Attributes.HasFlag(FileAttributes.ReadOnly))
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if (ApplicationContext.Current.IsService || ApplicationContext.Current.GameFilesDirectory.Attributes.HasFlag(FileAttributes.ReadOnly))
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{
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Log.Warn("Torch directory is readonly. You should copy steam_api64.dll, Havok.dll from bin manually");
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return;
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