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Author SHA1 Message Date
zznty
67bb3fd00c update autoupdate default config
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2024-11-01 07:15:49 +07:00
90546a78c2 Update README.md
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2024-10-27 13:54:31 +00:00
zznty
d301955609 move ui lifetime to a manager for better lifetime control
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2024-10-23 16:52:10 +07:00
zznty
264daf7515 fix torch not restarting when start occurs second time 2024-10-23 16:51:41 +07:00
zznty
f75ef55405 add dynamic world config
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2024-10-20 07:40:34 +07:00
Bishbash777
5804165d2b 205 fixes. (#590)
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(cherry picked from commit e41a26dbd2fb966b21757fa0248f6b4a4e716aad)
2024-10-15 01:18:02 +07:00
zznty
1960d2a0de fix world path being truncated if missing trailing slash
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2024-10-14 23:20:49 +07:00
zznty
0c53b2f1d3 add RegisterAuxAssembly for compat with loader wrapper
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2024-10-14 18:18:21 +07:00
zznty
b6e88b359f fix assembly rewriter stripping assembly resources
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2024-10-14 00:15:05 +07:00
zznty
b60100171d fix assembly rewriter paths on publish
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2024-10-13 22:46:22 +07:00
zznty
65e2f342a3 fix exception when destruction occurs before game has been initialized
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2024-10-13 22:29:05 +07:00
zznty
6a695f2abf fix backwards compat with some plugins 2024-10-13 22:26:09 +07:00
zznty
9289ab8003 fix compiler paths on publish 2024-10-13 22:17:07 +07:00
zznty
f1ea1930f7 move torch to official harmony for better compatibility
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2024-08-26 15:38:40 +07:00
zznty
fa88faffa2 add torch dockerfile 2024-08-26 15:38:19 +07:00
zznty
a7ba540fb1 remove protobuf dependency
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2024-08-25 22:21:11 +07:00
zznty
365fcfd2ef fix multiplayer manager patch
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2024-08-25 17:13:06 +07:00
zznty
9b9d8b7241 fix world checkpoint loading
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2024-08-25 16:53:19 +07:00
zznty
ba7ed276e6 also increase steam connect timeout 2024-08-25 16:53:04 +07:00
zznty
08063c4ce8 update harmonyx 2024-08-25 16:52:27 +07:00
zznty
0d74a5c1a8 update deps
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2024-08-22 14:05:36 +07:00
zznty
1d852d4bd9 update NetBeauty
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2024-05-15 21:34:54 +07:00
zznty
b76af4a8b0 feature: Add console command listener for nogui scenarios
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2024-05-15 21:16:22 +07:00
zznty
28e26dbf5e port over script compiler patch changes 2024-05-15 21:13:35 +07:00
zznty
46ee2b61a5 refactoring and proper game state destruction 2024-05-15 21:12:54 +07:00
zznty
bfa3604524 update deps and se version 2024-05-15 20:07:32 +07:00
ab092125b0 fix sleet version
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2024-05-11 18:31:38 +00:00
e320d8fbd5 fucking m*crosoft
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2024-01-28 12:54:48 +00:00
2d28ce7415 Update .github/workflows/release.yaml
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2024-01-28 12:38:34 +00:00
fd64c77aed Update .github/workflows/release.yaml
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2024-01-17 10:16:24 +00:00
aeaf755d08 Update .github/workflows/release.yaml
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2024-01-17 09:53:00 +00:00
667f52f33b Update .github/workflows/release.yaml
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2024-01-16 17:49:07 +00:00
zznty
4c5751fccf . 2024-01-08 20:00:41 +07:00
zznty
bd11bc223d fucking dotnet breaking cringe 2024-01-08 19:51:06 +07:00
zznty
ccd04585c4 maybe 2024-01-08 19:48:16 +07:00
zznty
88ad741f3b dotnettt 2024-01-08 19:43:53 +07:00
zznty
29bfcced62 fix this cringe with rids 2024-01-08 19:40:44 +07:00
zznty
5fac281f37 update deps 2024-01-08 19:35:46 +07:00
zznty
6698359c08 Update Directory.Build.props 2023-12-18 18:40:47 +03:00
210 changed files with 1297 additions and 6766 deletions

25
.dockerignore Normal file
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@@ -0,0 +1,25 @@
**/.dockerignore
**/.env
**/.git
**/.gitignore
**/.project
**/.settings
**/.toolstarget
**/.vs
**/.vscode
**/.idea
**/*.*proj.user
**/*.dbmdl
**/*.jfm
**/azds.yaml
**/bin
**/charts
**/docker-compose*
**/Dockerfile*
**/node_modules
**/npm-debug.log
**/obj
**/secrets.dev.yaml
**/values.dev.yaml
LICENSE
README.md

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@@ -23,7 +23,11 @@ jobs:
- name: Git Version - name: Git Version
id: version id: version
uses: codacy/git-version@2.7.1 uses: paulhatch/semantic-version@v5.3.0
with:
tag_prefix: ''
major_pattern: 'breaking:'
minor_pattern: 'feature:'
build-nuget: build-nuget:
name: Build and Publish Nuget name: Build and Publish Nuget
@@ -47,10 +51,9 @@ jobs:
- run: dotnet pack -c Release ./Torch.API/Torch.API.csproj -o pack -p:Version="${{ needs.get-version.outputs.version }}" -p:AssemblyVersion="${{ needs.get-version.outputs.version }}" --no-build - run: dotnet pack -c Release ./Torch.API/Torch.API.csproj -o pack -p:Version="${{ needs.get-version.outputs.version }}" -p:AssemblyVersion="${{ needs.get-version.outputs.version }}" --no-build
- run: dotnet pack -c Release ./Torch/Torch.csproj -o pack -p:Version="${{ needs.get-version.outputs.version }}" -p:AssemblyVersion="${{ needs.get-version.outputs.version }}" --no-build - run: dotnet pack -c Release ./Torch/Torch.csproj -o pack -p:Version="${{ needs.get-version.outputs.version }}" -p:AssemblyVersion="${{ needs.get-version.outputs.version }}" --no-build
- run: dotnet pack -c Release ./Torch.Server/Torch.Server.csproj -o pack -p:Version="${{ needs.get-version.outputs.version }}" -p:AssemblyVersion="${{ needs.get-version.outputs.version }}" --no-build - run: dotnet pack -c Release ./Torch.Server/Torch.Server.csproj -o pack -p:Version="${{ needs.get-version.outputs.version }}" -p:AssemblyVersion="${{ needs.get-version.outputs.version }}" --no-build
- run: mkdir blank && sed -i 's/torchVersion/${{ needs.get-version.outputs.version }}/g' Torch.Server.ReferenceAssemblies.net7.nuspec && nuget pack Torch.Server.ReferenceAssemblies.net7.nuspec -BasePath ./blank -OutputDirectory pack -NonInteractive -NoPackageAnalysis
- name: Install Sleet - name: Install Sleet
run: dotnet tool install -g sleet run: dotnet tool install -g sleet --version 5.1.3
- name: Push Nuget Package - name: Push Nuget Package
env: env:
SLEET_FEED_TYPE: s3 SLEET_FEED_TYPE: s3
@@ -59,11 +62,11 @@ jobs:
SLEET_FEED_SERVICEURL: https://storage.yandexcloud.net SLEET_FEED_SERVICEURL: https://storage.yandexcloud.net
SLEET_FEED_ACCESSKEYID: ${{ secrets.S3_KEY_ID }} SLEET_FEED_ACCESSKEYID: ${{ secrets.S3_KEY_ID }}
SLEET_FEED_SECRETACCESSKEY: ${{ secrets.S3_KEY }} SLEET_FEED_SECRETACCESSKEY: ${{ secrets.S3_KEY }}
run: sleet push ./pack run: /root/.dotnet/tools/sleet push ./pack
build: build:
name: Build and Publish Package name: Build and Publish Package
runs-on: windows-latest runs-on: ubuntu-latest
needs: [get-version] needs: [get-version]
steps: steps:
- uses: actions/checkout@master - uses: actions/checkout@master
@@ -75,43 +78,24 @@ jobs:
dotnet-version: '8.0.x' dotnet-version: '8.0.x'
- name: Restore dependencies - name: Restore dependencies
run: dotnet restore Torch.Server/Torch.Server.csproj --locked-mode run: dotnet restore Torch.Server/Torch.Server.csproj --locked-mode -r win-x64
- name: Build
run: dotnet build Torch.Server/Torch.Server.csproj --no-restore -c ${{ env.BUILD_CONFIGURATION }} -p:Version="${{ needs.get-version.outputs.version }}" -p:AssemblyVersion="${{ needs.get-version.outputs.version }}"
- name: Publish - name: Publish
run: dotnet publish Torch.Server/Torch.Server.csproj --no-build --sc -c ${{ env.BUILD_CONFIGURATION }} -o ./publish run: dotnet publish Torch.Server/Torch.Server.csproj --no-restore --sc -r win-x64 -c ${{ env.BUILD_CONFIGURATION }} -o ./publish -p:Version="${{ needs.get-version.outputs.version }}" -p:AssemblyVersion="${{ needs.get-version.outputs.version }}"
- uses: vimtor/action-zip@v1 - uses: vimtor/action-zip@v1
name: Zip Release name: Zip Release
with: with:
files: publish/ files: publish/
dest: release.zip dest: torch-server.zip
- name: Create release - name: Create Release
id: create_release uses: akkuman/gitea-release-action@v1
uses: actions/create-release@v1
env: env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} NODE_OPTIONS: '--experimental-fetch' # if nodejs < 18
with: with:
tag_name: ${{ needs.get-version.outputs.version }} tag_name: ${{ needs.get-version.outputs.version }}
release_name: Release v${{ needs.get-version.outputs.version }} name: Release v${{ needs.get-version.outputs.version }}
body: ${{ steps.github_release.outputs.changelog }} body: ${{ steps.github_release.outputs.changelog }}
draft: true files: |-
prerelease: false ./torch-server.zip
- name: Upload release asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: release.zip
asset_name: torch-server.zip
asset_content_type: application/zip
- uses: eregon/publish-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
release_id: ${{ steps.create_release.outputs.id }}

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@@ -1,9 +1,8 @@
<Project> <Project>
<PropertyGroup> <PropertyGroup>
<TargetFramework>net7.0-windows</TargetFramework> <TargetFramework>net8.0-windows</TargetFramework>
<RuntimeIdentifier>win-x64</RuntimeIdentifier> <RuntimeIdentifier>win-x64</RuntimeIdentifier>
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile> <RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
<EnableWindowsTargeting>true</EnableWindowsTargeting> <EnableWindowsTargeting>true</EnableWindowsTargeting>
<RuntimeFrameworkVersion>7.0.4</RuntimeFrameworkVersion>
</PropertyGroup> </PropertyGroup>
</Project> </Project>

38
Dockerfile Normal file
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@@ -0,0 +1,38 @@
FROM mcr.microsoft.com/dotnet/runtime:8.0-windowsservercore-ltsc2022 AS base
USER $APP_UID
WORKDIR /app
FROM mcr.microsoft.com/dotnet/sdk:8.0-windowsservercore-ltsc2022 AS build
ARG BUILD_CONFIGURATION=Release
WORKDIR /src
COPY ["NuGet.config", "."]
COPY ["Directory.Build.props", "."]
COPY ["Torch.API/Torch.API.csproj", "Torch.API/"]
COPY ["Torch/Torch.csproj", "Torch/"]
COPY ["Torch.Server/Torch.Server.csproj", "Torch.Server/"]
RUN dotnet restore "Torch.Server/Torch.Server.csproj" --locked-mode
COPY . .
WORKDIR "/src/Torch.Server"
RUN dotnet build "Torch.Server.csproj" -c %BUILD_CONFIGURATION% -o /app/build
FROM build AS publish
ARG BUILD_CONFIGURATION=Release
RUN dotnet publish "Torch.Server.csproj" -c %BUILD_CONFIGURATION% -o /app/publish --no-self-contained /p:UseAppHost=false
FROM mcr.microsoft.com/windows/servercore:ltsc2022
ADD ["https://aka.ms/dotnet/8.0/windowsdesktop-runtime-win-x64.exe", "installer.exe"]
RUN installer.exe /install /quiet /norestart && del installer.exe
ADD ["https://github.com/abbodi1406/vcredist/releases/latest/download/VisualCppRedist_AIO_x86_x64.exe", "vc.exe"]
USER ContainerAdministrator
RUN vc.exe /ai39 && del vc.exe
USER ContainerUser
WORKDIR /app
COPY --from=publish /app/publish .
ENTRYPOINT ["dotnet", "Torch.Server.dll"]

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@@ -11,7 +11,7 @@ Torch is the successor to SE Server Extender and gives server admins the tools t
* Extensible using the Torch plugin system * Extensible using the Torch plugin system
### Fork Difference ### Fork Difference
* .NET 6.0 runtime * .NET 8.0 runtime
* Optimized in-game scripts (also newer compiler & language versions) * Optimized in-game scripts (also newer compiler & language versions)
* Better configuration via cli arguments, environment variables or xml config * Better configuration via cli arguments, environment variables or xml config
* Designed to run multiple instance from same install directory without having you to waste disk space * Designed to run multiple instance from same install directory without having you to waste disk space
@@ -19,7 +19,9 @@ Torch is the successor to SE Server Extender and gives server admins the tools t
### Discord ### Discord
If you have any questions or issues please join our [discord](https://discord.gg/UyYFSe3TyQ) If you have any questions or issues please join our discord
[![](https://dcbadge.vercel.app/api/server/VAb2zgXHAN)](https://discord.gg/VAb2zgXHAN)
### Installation ### Installation
@@ -30,7 +32,7 @@ If you have any questions or issues please join our [discord](https://discord.gg
# Building # Building
As a regular dotnet project with cli by running `dotnet build Torch.Server/Torch.Server.csproj`, with VS 2022 or higher, with JB Rider or Fleet. As a regular dotnet project with cli by running `dotnet build Torch.Server/Torch.Server.csproj`, with VS 2022 or higher or JB Rider.
If you have a more enjoyable server experience because of Torch, please consider supporting us on Patreon. (https://www.patreon.com/TorchSE) If you have a more enjoyable server experience because of Torch, please consider supporting us on Patreon. (https://www.patreon.com/TorchSE)

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@@ -1,11 +1,4 @@
using System; namespace Torch.API
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VRage.Game.ModAPI;
namespace Torch.API
{ {
/// <summary> /// <summary>
/// Represents a player on the server. /// Represents a player on the server.

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@@ -1,13 +1,10 @@
using System; using System;
using System.Collections.Generic; using System.ComponentModel;
using System.Linq;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Configuration;
using Torch.API.Managers; using Torch.API.Managers;
using Torch.API.Session; using Torch.API.Session;
using VRage.Game.ModAPI;
using Version = SemanticVersioning.Version; using Version = SemanticVersioning.Version;
namespace Torch.API namespace Torch.API
@@ -144,6 +141,22 @@ namespace Torch.API
event Action<ITorchServer> Initialized; event Action<ITorchServer> Initialized;
TimeSpan ElapsedPlayTime { get; set; } TimeSpan ElapsedPlayTime { get; set; }
#region Backwards compat
/// <summary>
/// Path of the dedicated instance folder.
/// </summary>
[EditorBrowsable(EditorBrowsableState.Never)]
new string InstancePath => ((ITorchBase)this).InstancePath;
/// <summary>
/// Name of the dedicated instance.
/// </summary>
[EditorBrowsable(EditorBrowsableState.Never)]
new string InstanceName => ((ITorchBase)this).InstanceName;
#endregion
} }
/// <summary> /// <summary>

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@@ -1,17 +1,9 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Engine.Multiplayer; using Sandbox.Engine.Multiplayer;
using Sandbox.Game.Gui; using Sandbox.Game.Gui;
using Sandbox.Game.Multiplayer;
using Torch.Utils; using Torch.Utils;
using VRage.Game; using VRage.Game;
using VRage.Network;
using VRage.Replication;
using VRageMath; using VRageMath;
using VRageRender;
namespace Torch.API.Managers namespace Torch.API.Managers
{ {

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@@ -1,11 +1,6 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VRage.Collections; using VRage.Collections;
using VRage.Game; using VRage.Game;
using VRage.Network;
using VRageMath; using VRageMath;
namespace Torch.API.Managers namespace Torch.API.Managers

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@@ -1,8 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Managers namespace Torch.API.Managers
{ {

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@@ -1,8 +1,4 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Managers namespace Torch.API.Managers
{ {

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@@ -1,10 +1,4 @@
using System; namespace Torch.API.Managers
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Managers
{ {
/// <summary> /// <summary>
/// Base interface for Torch managers. /// Base interface for Torch managers.

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@@ -1,7 +1,4 @@
using System; using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using VRage.Game;
using VRage.Game.ModAPI; using VRage.Game.ModAPI;
namespace Torch.API.Managers namespace Torch.API.Managers

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@@ -1,10 +1,4 @@
using System; namespace Torch.API.Managers
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Managers
{ {
public interface IMultiplayerManagerClient : IMultiplayerManagerBase public interface IMultiplayerManagerClient : IMultiplayerManagerBase
{ {

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@@ -1,8 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VRage.Game.ModAPI; using VRage.Game.ModAPI;
namespace Torch.API.Managers namespace Torch.API.Managers

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@@ -1,9 +1,4 @@
using System; using VRage;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VRage;
using VRage.Library.Collections; using VRage.Library.Collections;
using VRage.Network; using VRage.Network;

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@@ -1,7 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using System.Reflection; using System.Reflection;
using System.Runtime.Loader;
using Torch.API.WebAPI.Plugins; using Torch.API.WebAPI.Plugins;
namespace Torch.API.Managers; namespace Torch.API.Managers;

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@@ -1,8 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Torch.API.Plugins; using Torch.API.Plugins;
using VRage.Collections;
using VRage.Plugins;
namespace Torch.API.Managers namespace Torch.API.Managers
{ {

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@@ -1,14 +1,4 @@
using System; namespace Torch.API.ModAPI.Ingame
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Game.Entities.Blocks;
using Sandbox.ModAPI.Ingame;
using VRage.Game.ModAPI.Ingame;
namespace Torch.API.ModAPI.Ingame
{ {
public static class GridExtensions public static class GridExtensions
{ {

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@@ -1,9 +1,4 @@
using System; using System.Runtime.CompilerServices;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
//Needed so Torch can set the instance here without exposing anything bad to mods or creating a circular dependency. //Needed so Torch can set the instance here without exposing anything bad to mods or creating a circular dependency.
[assembly: InternalsVisibleTo("Torch")] [assembly: InternalsVisibleTo("Torch")]

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@@ -1,9 +1,4 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Plugins namespace Torch.API.Plugins
{ {

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@@ -1,9 +1,4 @@
using System; using System.Windows.Controls;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Controls;
namespace Torch.API.Plugins namespace Torch.API.Plugins
{ {

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@@ -1,9 +1,4 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Plugins namespace Torch.API.Plugins
{ {

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@@ -1,10 +1,4 @@
using System; namespace Torch.API
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API
{ {
/// <summary> /// <summary>
/// Used to indicate the state of the dedicated server. /// Used to indicate the state of the dedicated server.

View File

@@ -1,10 +1,4 @@
using System; namespace Torch.API.Session
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Session
{ {
/// <summary> /// <summary>
/// The result of a save operation /// The result of a save operation

View File

@@ -1,9 +1,4 @@
using System; using Sandbox.Game.World;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Game.World;
using Torch.API.Managers; using Torch.API.Managers;
namespace Torch.API.Session namespace Torch.API.Session

View File

@@ -1,9 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.ComponentModel; using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Torch.API.Managers; using Torch.API.Managers;
using VRage.Game; using VRage.Game;

View File

@@ -1,10 +1,4 @@
using System; namespace Torch.API.Session
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Session
{ {
/// <summary> /// <summary>
/// Represents the state of a <see cref="ITorchSession"/> /// Represents the state of a <see cref="ITorchSession"/>

View File

@@ -12,16 +12,15 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="Microsoft.Extensions.Configuration.Binder" Version="8.0.0" /> <PackageReference Include="JetBrains.Annotations" Version="2024.2.0" />
<PackageReference Include="NLog" Version="5.2.7" /> <PackageReference Include="Microsoft.Extensions.Configuration.Binder" Version="8.0.2" />
<PackageReference Include="NuGet.Commands" Version="6.8.0" /> <PackageReference Include="NLog" Version="5.3.3" />
<PackageReference Include="NuGet.DependencyResolver.Core" Version="6.8.0" /> <PackageReference Include="NuGet.Commands" Version="6.11.0" />
<PackageReference Include="NuGet.DependencyResolver.Core" Version="6.11.0" />
<PackageReference Include="SemanticVersioning" Version="2.0.2" /> <PackageReference Include="SemanticVersioning" Version="2.0.2" />
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.203.505.1"> <PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.*">
<PrivateAssets>all</PrivateAssets> <ExcludeAssets>runtime</ExcludeAssets>
<IncludeAssets>compile</IncludeAssets>
</PackageReference> </PackageReference>
<PackageReference Include="System.Linq.Async" Version="6.0.1" /> <PackageReference Include="System.Linq.Async" Version="6.0.1" />
<PackageReference Include="System.Text.Json" Version="8.0.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@@ -1,9 +1,4 @@
using System; using Sandbox;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox;
namespace Torch.API namespace Torch.API
{ {

View File

@@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using System.Text; using System.Text;
using System.Threading.Tasks;
namespace Torch.Utils namespace Torch.Utils
{ {

View File

@@ -1,7 +1,5 @@
#nullable enable #nullable enable
using System.Collections.Generic; using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace Torch.API.WebAPI.Plugins; namespace Torch.API.WebAPI.Plugins;

View File

@@ -1,43 +1,49 @@
{ {
"version": 1, "version": 1,
"dependencies": { "dependencies": {
"net7.0-windows7.0": { "net8.0-windows7.0": {
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"resolved": "2024.2.0",
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},
"Microsoft.Extensions.Configuration.Binder": { "Microsoft.Extensions.Configuration.Binder": {
"type": "Direct", "type": "Direct",
"requested": "[8.0.0, )", "requested": "[8.0.2, )",
"resolved": "8.0.0", "resolved": "8.0.2",
"contentHash": "mBMoXLsr5s1y2zOHWmKsE9veDcx8h1x/c3rz4baEdQKTeDcmQAPNbB54Pi/lhFO3K431eEq6PFbMgLaa6PHFfA==", "contentHash": "7IQhGK+wjyGrNsPBjJcZwWAr+Wf6D4+TwOptUt77bWtgNkiV8tDEbhFS+dDamtQFZ2X7kWG9m71iZQRj2x3zgQ==",
"dependencies": { "dependencies": {
"Microsoft.Extensions.Configuration.Abstractions": "8.0.0" "Microsoft.Extensions.Configuration.Abstractions": "8.0.0"
} }
}, },
"NLog": { "NLog": {
"type": "Direct", "type": "Direct",
"requested": "[5.2.7, )", "requested": "[5.3.3, )",
"resolved": "5.2.7", "resolved": "5.3.3",
"contentHash": "Ww/0b6V1NL8iqpFKtRKVQFFX03LoowNzYeNG6FpVzmhgCfLAkW0h/4lT3+V8mHfyvtHptNoV8Cz0YePLFRUaPA==" "contentHash": "cy0+hlrUbYu+6mgUsILqCcqlJ2Csqyt2lm8y9T9kE8nhgwl8SvR+LM21QX4nmzFCPiowbrTFYxNF8+gWpy7/HQ=="
}, },
"NuGet.Commands": { "NuGet.Commands": {
"type": "Direct", "type": "Direct",
"requested": "[6.8.0, )", "requested": "[6.11.0, )",
"resolved": "6.8.0", "resolved": "6.11.0",
"contentHash": "jTlbIYNXIiO25s/A2UMBHYhLmNm/lJP+/a/X4OJebejnSKmeKjXeCd9NYH+D9y21JMh3eS0khkCpPnLIgdHsCQ==", "contentHash": "8GjJQZVbNJuttVynsRWsgqhTZiBbjxRr2PgZ3E7zPxDBmKUazkQ1s/FqScm83w8Xq5OdEtegkU0dZhibfRkKeg==",
"dependencies": { "dependencies": {
"Microsoft.Extensions.FileProviders.Abstractions": "6.0.0", "Microsoft.Extensions.FileProviders.Abstractions": "6.0.0",
"Microsoft.Extensions.FileSystemGlobbing": "6.0.0", "Microsoft.Extensions.FileSystemGlobbing": "6.0.0",
"NuGet.Credentials": "6.8.0", "NuGet.Credentials": "6.11.0",
"NuGet.ProjectModel": "6.8.0" "NuGet.ProjectModel": "6.11.0"
} }
}, },
"NuGet.DependencyResolver.Core": { "NuGet.DependencyResolver.Core": {
"type": "Direct", "type": "Direct",
"requested": "[6.8.0, )", "requested": "[6.11.0, )",
"resolved": "6.8.0", "resolved": "6.11.0",
"contentHash": "dTdE5VmQnWfZU2tM4glgsO1ZpFZoEqLKUtpDkr11dkVV4nQn5/MqK9Wmvp/SbU1t7AoSEf7yIMAew9SHxganYA==", "contentHash": "SoiPKPooA+IF+iCsX1ykwi3M0e+yBL34QnwIP3ujhQEn1dhlP/N1XsYAnKkJPxV15EZCahuuS4HtnBsZx+CHKA==",
"dependencies": { "dependencies": {
"NuGet.Configuration": "6.8.0", "NuGet.Configuration": "6.11.0",
"NuGet.LibraryModel": "6.8.0", "NuGet.LibraryModel": "6.11.0",
"NuGet.Protocol": "6.8.0" "NuGet.Protocol": "6.11.0"
} }
}, },
"SemanticVersioning": { "SemanticVersioning": {
@@ -48,10 +54,11 @@
}, },
"SpaceEngineersDedicated.ReferenceAssemblies": { "SpaceEngineersDedicated.ReferenceAssemblies": {
"type": "Direct", "type": "Direct",
"requested": "[1.203.505.1, )", "requested": "[1.*, )",
"resolved": "1.203.505.1", "resolved": "1.205.23",
"contentHash": "YokcOxKdIvtJ2fYdkF48/wvbdaDlNl+bbUd11vkdPRdHaprRj5b2F1wUk7faL0J0UIX87lyhgC/HsNn9rHVbJw==", "contentHash": "J7mF5hY39PzzCZps6vhIRzKiq8vD6Af9TgumTJR068vjEi+BzyeEFhqX+cl2Dd1ngOmsBtGWc5m+vxgTfs5YuA==",
"dependencies": { "dependencies": {
"SharpDX": "4.2.0-keen-cringe",
"protobuf-net": "1.0.0" "protobuf-net": "1.0.0"
} }
}, },
@@ -64,15 +71,6 @@
"Microsoft.Bcl.AsyncInterfaces": "6.0.0" "Microsoft.Bcl.AsyncInterfaces": "6.0.0"
} }
}, },
"System.Text.Json": {
"type": "Direct",
"requested": "[8.0.0, )",
"resolved": "8.0.0",
"contentHash": "OdrZO2WjkiEG6ajEFRABTRCi/wuXQPxeV6g8xvUJqdxMvvuCCEk86zPla8UiIQJz3durtUEbNyY/3lIhS0yZvQ==",
"dependencies": {
"System.Text.Encodings.Web": "8.0.0"
}
},
"Microsoft.Bcl.AsyncInterfaces": { "Microsoft.Bcl.AsyncInterfaces": {
"type": "Transitive", "type": "Transitive",
"resolved": "6.0.0", "resolved": "6.0.0",
@@ -111,80 +109,85 @@
}, },
"NuGet.Common": { "NuGet.Common": {
"type": "Transitive", "type": "Transitive",
"resolved": "6.8.0", "resolved": "6.11.0",
"contentHash": "voNZyM5L5s0CCDPU//vXKQke0M8y6kGvG+0Ll6gc/xV7Jh1C3/5OhHRzvekxBS6a9DO/lsFhTZtyCkL6n9lHEw==", "contentHash": "T3bCiKUSx8wdYpcqr6Dbx93zAqFp689ee/oa1tH22XI/xl7EUzQ7No/WlE1FUqvEX1+Mqar3wRNAn2O/yxo94g==",
"dependencies": { "dependencies": {
"NuGet.Frameworks": "6.8.0" "NuGet.Frameworks": "6.11.0"
} }
}, },
"NuGet.Configuration": { "NuGet.Configuration": {
"type": "Transitive", "type": "Transitive",
"resolved": "6.8.0", "resolved": "6.11.0",
"contentHash": "FFEoY1L9G+C74HfSYt6epHTIuS5xJ8D+d9LZ5nnqhujMoBlQgHphaCTfRlul+e/bNIkAp1fDObzsGlPmu3CKAg==", "contentHash": "73QprQqmumFrv3Ooi4YWpRYeBj8jZy9gNdOaOCp4pPInpt41SJJAz/aP4je+StwIJvi5HsgPPecLKekDIQEwKg==",
"dependencies": { "dependencies": {
"NuGet.Common": "6.8.0", "NuGet.Common": "6.11.0",
"System.Security.Cryptography.ProtectedData": "4.4.0" "System.Security.Cryptography.ProtectedData": "4.4.0"
} }
}, },
"NuGet.Credentials": { "NuGet.Credentials": {
"type": "Transitive", "type": "Transitive",
"resolved": "6.8.0", "resolved": "6.11.0",
"contentHash": "0Cp5iSgmweBKjDbywqNVVlVFCtjmt4z7ol5ED3hjMGNQp1HgthOZ+PSVD2xa+5rf4/in2Nt2/4W938KqreigJg==", "contentHash": "TeMvEyoqkIxDnYJjPCpD48vV5XoDATmyX2kGYYB2MIzWBT24ZjWauTda72hYBzg0OLLiuafxfnNJKGG6IHHzOQ==",
"dependencies": { "dependencies": {
"NuGet.Protocol": "6.8.0" "NuGet.Protocol": "6.11.0"
} }
}, },
"NuGet.Frameworks": { "NuGet.Frameworks": {
"type": "Transitive", "type": "Transitive",
"resolved": "6.8.0", "resolved": "6.11.0",
"contentHash": "cN9NyahKgYYScioH4CKn+TYj1eSODxd0RECFnQt6ZmzT6z7PfXlbYpVzbiPsxNgY23iNDMOVkSmOqNZyYxNlQA==" "contentHash": "Ew/mrfmLF5phsprysHbph2+tdZ10HMHAURavsr/Kx1WhybDG4vmGuoNLbbZMZOqnPRdpyCTc42OKWLoedxpYtA=="
}, },
"NuGet.LibraryModel": { "NuGet.LibraryModel": {
"type": "Transitive", "type": "Transitive",
"resolved": "6.8.0", "resolved": "6.11.0",
"contentHash": "qdNqSa1E/VgpY95XJuLtJrSA74XpWCn5iGf/9r7FMa5smSZt7nClHcMrxOalfzilMKl4prUkE7AVw2AvKZ39Mg==", "contentHash": "KUV2eeMICMb24OPcICn/wgncNzt6+W+lmFVO5eorTdo1qV4WXxYGyG1NTPiCY+Nrv5H/Ilnv9UaUM2ozqSmnjw==",
"dependencies": { "dependencies": {
"NuGet.Common": "6.8.0", "NuGet.Common": "6.11.0",
"NuGet.Versioning": "6.8.0" "NuGet.Versioning": "6.11.0"
} }
}, },
"NuGet.Packaging": { "NuGet.Packaging": {
"type": "Transitive", "type": "Transitive",
"resolved": "6.8.0", "resolved": "6.11.0",
"contentHash": "lyDnMCAWtoHNsNKGexIl6yHtyxuvn2j3rpKMrYYf86KwTV+JVY9eFIixNdwEPjBXBzWHQGpDKj9Im8v02t9AQQ==", "contentHash": "VmUv2LedVuPY1tfNybORO2I9IuqOzeV7I5JBD+PwNvJq2bAqovi4FCw2cYI0g+kjOJXBN2lAJfrfnqtUOlVJdQ==",
"dependencies": { "dependencies": {
"Newtonsoft.Json": "13.0.3", "Newtonsoft.Json": "13.0.3",
"NuGet.Configuration": "6.8.0", "NuGet.Configuration": "6.11.0",
"NuGet.Versioning": "6.8.0", "NuGet.Versioning": "6.11.0",
"System.Security.Cryptography.Pkcs": "6.0.4" "System.Security.Cryptography.Pkcs": "6.0.4"
} }
}, },
"NuGet.ProjectModel": { "NuGet.ProjectModel": {
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"resolved": "6.8.0", "resolved": "6.11.0",
"contentHash": "4lXoQxLn2fAN+Yu9SHLRcjPCXNVj039FMXE9vUm14ZjCk889dGCEbUWtF3PUqqRpMGnp6IckDd8zubvXI4H1cw==", "contentHash": "g0KtmDH6fas97WsN73yV2h1F5JT9o6+Y0wlPK+ij9YLKaAXaF6+1HkSaQMMJ+xh9/jCJG9G6nau6InOlb1g48g==",
"dependencies": { "dependencies": {
"NuGet.DependencyResolver.Core": "6.8.0" "NuGet.DependencyResolver.Core": "6.11.0"
} }
}, },
"NuGet.Protocol": { "NuGet.Protocol": {
"type": "Transitive", "type": "Transitive",
"resolved": "6.8.0", "resolved": "6.11.0",
"contentHash": "Nfvij7QlEevDbuRCXkhCrHk1oJN+mYkmeVzNvS9hxNTmwdtHqB+zhUIMFBlbye3MUicgc4bbtLAwoF+EKjUvcg==", "contentHash": "p5B8oNLLnGhUfMbcS16aRiegj11pD6k+LELyRBqvNFR/pE3yR1XT+g1XS33ME9wvoU+xbCGnl4Grztt1jHPinw==",
"dependencies": { "dependencies": {
"NuGet.Packaging": "6.8.0" "NuGet.Packaging": "6.11.0"
} }
}, },
"NuGet.Versioning": { "NuGet.Versioning": {
"type": "Transitive", "type": "Transitive",
"resolved": "6.8.0", "resolved": "6.11.0",
"contentHash": "WBu15cdv1lqKkPKXDQOEmEzwKemwrczKYlc2jtuZgRYiZ8TG8F4QzPYiE0Q9eVIpMSk8Aky7mUephf19HjBPOw==" "contentHash": "v/GGlIj2dd7svplFmASWEueu62veKW0MrMtBaZ7QG8aJTSGv2yE+pgUGhXRcQ4nxNOEq/wLBrz1vkth/1SND7A=="
}, },
"protobuf-net": { "protobuf-net": {
"type": "Transitive", "type": "Transitive",
"resolved": "1.0.0", "resolved": "1.0.0",
"contentHash": "kTGOK0E87473sOImOjgZOnz3kTC2aMLffoRWQLYNuBLJnwNNmjanF9IkevZ9Q7yYLeABQfcF3BpeepuMntMVNw==" "contentHash": "kTGOK0E87473sOImOjgZOnz3kTC2aMLffoRWQLYNuBLJnwNNmjanF9IkevZ9Q7yYLeABQfcF3BpeepuMntMVNw=="
}, },
"SharpDX": {
"type": "Transitive",
"resolved": "4.2.0-keen-cringe",
"contentHash": "LaJN3h1Gi1FWVdef2I5WtOH9gwzKCBniH0CragarbkN2QheYY6Lqm+91PcOfp1w/4wdVb+k8Kjv3sO393Tphtw=="
},
"System.Formats.Asn1": { "System.Formats.Asn1": {
"type": "Transitive", "type": "Transitive",
"resolved": "6.0.0", "resolved": "6.0.0",
@@ -202,14 +205,9 @@
"type": "Transitive", "type": "Transitive",
"resolved": "4.4.0", "resolved": "4.4.0",
"contentHash": "cJV7ScGW7EhatRsjehfvvYVBvtiSMKgN8bOVI0bQhnF5bU7vnHVIsH49Kva7i7GWaWYvmEzkYVk1TC+gZYBEog==" "contentHash": "cJV7ScGW7EhatRsjehfvvYVBvtiSMKgN8bOVI0bQhnF5bU7vnHVIsH49Kva7i7GWaWYvmEzkYVk1TC+gZYBEog=="
},
"System.Text.Encodings.Web": {
"type": "Transitive",
"resolved": "8.0.0",
"contentHash": "yev/k9GHAEGx2Rg3/tU6MQh4HGBXJs70y7j1LaM1i/ER9po+6nnQ6RRqTJn1E7Xu0fbIFK80Nh5EoODxrbxwBQ=="
} }
}, },
"net7.0-windows7.0/win-x64": { "net8.0-windows7.0/win-x64": {
"System.Security.Cryptography.Pkcs": { "System.Security.Cryptography.Pkcs": {
"type": "Transitive", "type": "Transitive",
"resolved": "6.0.4", "resolved": "6.0.4",
@@ -222,11 +220,6 @@
"type": "Transitive", "type": "Transitive",
"resolved": "4.4.0", "resolved": "4.4.0",
"contentHash": "cJV7ScGW7EhatRsjehfvvYVBvtiSMKgN8bOVI0bQhnF5bU7vnHVIsH49Kva7i7GWaWYvmEzkYVk1TC+gZYBEog==" "contentHash": "cJV7ScGW7EhatRsjehfvvYVBvtiSMKgN8bOVI0bQhnF5bU7vnHVIsH49Kva7i7GWaWYvmEzkYVk1TC+gZYBEog=="
},
"System.Text.Encodings.Web": {
"type": "Transitive",
"resolved": "8.0.0",
"contentHash": "yev/k9GHAEGx2Rg3/tU6MQh4HGBXJs70y7j1LaM1i/ER9po+6nnQ6RRqTJn1E7Xu0fbIFK80Nh5EoODxrbxwBQ=="
} }
} }
} }

View File

@@ -1,8 +1,4 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProtoBuf; using ProtoBuf;
using Sandbox.ModAPI; using Sandbox.ModAPI;

View File

@@ -1,7 +1,4 @@
using System; using ProtoBuf;
using System.Collections.Generic;
using System.Text;
using ProtoBuf;
using Sandbox.ModAPI; using Sandbox.ModAPI;
namespace Torch.Mod.Messages namespace Torch.Mod.Messages

View File

@@ -1,6 +1,4 @@
using System; using System;
using System.Collections.Generic;
using System.Text;
using ProtoBuf; using ProtoBuf;
using Sandbox.ModAPI; using Sandbox.ModAPI;

View File

@@ -1,6 +1,4 @@
using System; using System;
using System.Collections.Generic;
using System.Text;
using ProtoBuf; using ProtoBuf;
using Sandbox.ModAPI; using Sandbox.ModAPI;
using VRage.ModAPI; using VRage.ModAPI;

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<package xmlns="http://schemas.microsoft.com/packaging/2012/06/nuspec.xsd">
<metadata>
<id>Torch.Server.ReferenceAssemblies.net7</id>
<version>torchVersion</version>
<title>Torch Server Reference Assemblies</title>
<authors>zznty</authors>
<owners>zznty</owners>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>Torch Server Reference Assemblies (.NET 7 edition)</description>
<repository type="git" url="https://github.com/PveTeam/Torch" />
<dependencies>
<group targetFramework="net7.0-windows7.0">
<dependency id="SpaceEngineersDedicated.ReferenceAssemblies" version="1.203.22.3" />
<dependency id="Torch.Server" version="torchVersion" />
</group>
</dependencies>
<frameworkReferences>
<group targetFramework="net7.0-windows7.0">
<frameworkReference name="Microsoft.WindowsDesktop.App.WPF" />
</group>
</frameworkReferences>
</metadata>
</package>

View File

@@ -13,9 +13,9 @@
</PropertyGroup> </PropertyGroup>
<!-- <Import Project="$(SolutionDir)\TransformOnBuild.targets" /> --> <!-- <Import Project="$(SolutionDir)\TransformOnBuild.targets" /> -->
<ItemGroup> <ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.8.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.0" />
<PackageReference Include="NLog" Version="5.2.7" /> <PackageReference Include="NLog" Version="5.3.3" />
<PackageReference Include="xunit" Version="2.6.2" /> <PackageReference Include="xunit" Version="2.9.0" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\Torch.API\Torch.API.csproj" /> <ProjectReference Include="..\Torch.API\Torch.API.csproj" />

View File

@@ -2,8 +2,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Torch.Server.ViewModels; using Torch.Server.ViewModels;
using VRage.Game; using VRage.Game;
using Xunit; using Xunit;

File diff suppressed because it is too large Load Diff

View File

@@ -1,9 +1,4 @@
using System; using Torch.Commands;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Torch.Commands;
namespace Torch.Server.Commands namespace Torch.Server.Commands
{ {

View File

@@ -1,24 +1,13 @@
using System; using System;
using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.IO; using System.IO;
using System.IO.Compression; using System.IO.Compression;
using System.Linq;
using System.Net;
using System.Net.Http; using System.Net.Http;
using System.Reflection;
using System.Text;
using System.Threading; using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Windows;
using System.Windows.Threading; using System.Windows.Threading;
using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Configuration;
using NLog; using NLog;
using NLog.Targets;
using Sandbox.Engine.Utils;
using SpaceEngineers.Game;
using Torch.Utils;
using VRage.FileSystem;
namespace Torch.Server namespace Torch.Server
{ {
@@ -104,27 +93,11 @@ namespace Torch.Server
#endif #endif
_server.Init(); _server.Init();
var uiThread = new Thread(() =>
{
var ui = new TorchUI(_server);
SynchronizationContext.SetSynchronizationContext(
new DispatcherSynchronizationContext(Dispatcher.CurrentDispatcher));
ui.ShowDialog();
});
uiThread.SetApartmentState(ApartmentState.STA);
uiThread.Start();
if (Config.Autostart || Config.TempAutostart)
{
Config.TempAutostart = false;
_server.Start();
}
uiThread.Join(); if (!Config.Autostart && !Config.TempAutostart) return;
Config.TempAutostart = false;
_server.Start();
} }
} }

View File

@@ -1,7 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading; using System.Threading;
using System.Windows.Media; using System.Windows.Media;
using System.Windows.Threading;
using NLog; using NLog;
using NLog.Targets; using NLog.Targets;
using Torch.Server.ViewModels; using Torch.Server.ViewModels;

View File

@@ -0,0 +1,54 @@
using NLog;
using System;
using System.Threading;
using Torch.API;
using Torch.API.Managers;
using Torch.Commands;
using Torch.Managers;
namespace Torch.Server.Managers
{
internal class ConsoleCommandManager(ITorchBase torchInstance) : Manager(torchInstance)
{
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
[Dependency]
private CommandManager _commandManager;
public override void Attach()
{
if (!Torch.Config.NoGui)
return;
Log.Info("Starting console command listener");
new Thread(CommandListener)
{
Name = "Console Command Listener",
IsBackground = true,
}.Start();
}
private void CommandListener()
{
while (Torch.GameState < TorchGameState.Unloading)
{
var line = Console.ReadLine();
if (line == null)
break;
Torch.Invoke(() =>
{
if (!_commandManager.HandleCommandFromServer(line, LogResponse))
Log.Error("Invalid input '{0}'", line);
});
}
}
private void LogResponse(TorchChatMessage message)
{
Log.Info(message.Message);
}
}
}

View File

@@ -1,19 +1,13 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Controls; using System.Windows.Controls;
using NLog; using NLog;
using NLog.Fluent;
using Torch.API; using Torch.API;
using Torch.Collections; using Torch.Collections;
using Torch.Managers; using Torch.Managers;
using Torch.Server.ViewModels.Entities; using Torch.Server.ViewModels.Entities;
using Torch.Utils;
namespace Torch.Server.Managers namespace Torch.Server.Managers
{ {

View File

@@ -1,21 +1,12 @@
using System; using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Reflection;
using System.Runtime.Serialization; using System.Runtime.Serialization;
using System.Text;
using System.Threading; using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using Havok;
using NLog; using NLog;
using Sandbox; using Sandbox;
using Sandbox.Engine.Networking;
using Sandbox.Engine.Utils; using Sandbox.Engine.Utils;
using Sandbox.Game;
using Sandbox.Game.Gui;
using Torch.API; using Torch.API;
using Torch.API.Managers; using Torch.API.Managers;
using Torch.Collections; using Torch.Collections;
@@ -23,13 +14,10 @@ using Torch.Managers;
using Torch.Mod; using Torch.Mod;
using Torch.Server.ViewModels; using Torch.Server.ViewModels;
using Torch.Utils; using Torch.Utils;
using VRage;
using VRage.FileSystem; using VRage.FileSystem;
using VRage.Game; using VRage.Game;
using VRage.Game.ObjectBuilder;
using VRage.ObjectBuilders; using VRage.ObjectBuilders;
using VRage.ObjectBuilders.Private; using VRage.ObjectBuilders.Private;
using VRage.Plugins;
namespace Torch.Server.Managers namespace Torch.Server.Managers
{ {
@@ -140,7 +128,15 @@ namespace Torch.Server.Managers
return; return;
} }
SelectWorld(DedicatedConfig.LoadWorld ?? DedicatedConfig.Worlds.First().WorldPath, false); var worldPath = DedicatedConfig.LoadWorld;
if (worldPath == null)
worldPath = DedicatedConfig.Worlds.First().WorldPath;
else
// make sure we won't end up with a file path when we expect it to be a directory
worldPath = worldPath.EndsWith(".sbc") ? Path.GetDirectoryName(worldPath) : worldPath;
SelectWorld(worldPath, false);
_instanceLoaded?.Invoke(DedicatedConfig); _instanceLoaded?.Invoke(DedicatedConfig);
} }
@@ -239,7 +235,7 @@ namespace Torch.Server.Managers
try try
{ {
MyObjectBuilderSerializer.DeserializeXML(sandboxPath, out MyObjectBuilder_Checkpoint checkpoint, out ulong sizeInBytes); MyObjectBuilderSerializerKeen.DeserializeXML(sandboxPath, out MyObjectBuilder_Checkpoint checkpoint, out ulong sizeInBytes);
if (checkpoint == null) if (checkpoint == null)
{ {
Log.Error($"Failed to load {DedicatedConfig.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {Torch.Config.InstancePath})"); Log.Error($"Failed to load {DedicatedConfig.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {Torch.Config.InstancePath})");
@@ -254,7 +250,7 @@ namespace Torch.Server.Managers
Log.Debug("Loaded mod list from world"); Log.Debug("Loaded mod list from world");
if (!modsOnly) if (!modsOnly)
DedicatedConfig.SessionSettings = new SessionSettingsViewModel(checkpoint.Settings); DedicatedConfig.SessionSettings = new DynamicViewModel<MyObjectBuilder_SessionSettings>(checkpoint.Settings);
} }
catch (Exception e) catch (Exception e)
{ {
@@ -372,14 +368,14 @@ namespace Torch.Server.Managers
public void LoadSandbox() public void LoadSandbox()
{ {
if (!MyObjectBuilderSerializer.DeserializeXML(_checkpointPath, out MyObjectBuilder_Checkpoint checkpoint)) if (!MyObjectBuilderSerializerKeen.DeserializeXML(_checkpointPath, out MyObjectBuilder_Checkpoint checkpoint))
throw new SerializationException("Error reading checkpoint, see keen log for details"); throw new SerializationException("Error reading checkpoint, see keen log for details");
Checkpoint = new CheckpointViewModel(checkpoint); Checkpoint = new CheckpointViewModel(checkpoint);
// migrate old saves // migrate old saves
if (File.Exists(_worldConfigPath)) if (File.Exists(_worldConfigPath))
{ {
if (!MyObjectBuilderSerializer.DeserializeXML(_worldConfigPath, out MyObjectBuilder_WorldConfiguration worldConfig)) if (!MyObjectBuilderSerializerKeen.DeserializeXML(_worldConfigPath, out MyObjectBuilder_WorldConfiguration worldConfig))
throw new SerializationException("Error reading settings, see keen log for details"); throw new SerializationException("Error reading settings, see keen log for details");
WorldConfiguration = new WorldConfigurationViewModel(worldConfig); WorldConfiguration = new WorldConfigurationViewModel(worldConfig);
} }

View File

@@ -2,11 +2,8 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Net; using System.Net;
using System.Reflection;
using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using NLog; using NLog;
using NLog.Fluent;
using Sandbox; using Sandbox;
using Sandbox.Engine.Multiplayer; using Sandbox.Engine.Multiplayer;
using Sandbox.Engine.Networking; using Sandbox.Engine.Networking;
@@ -16,12 +13,10 @@ using Torch.API;
using Torch.API.Managers; using Torch.API.Managers;
using Torch.Managers; using Torch.Managers;
using Torch.Utils; using Torch.Utils;
using Torch.ViewModels;
using VRage.Game; using VRage.Game;
using VRage.Game.ModAPI; using VRage.Game.ModAPI;
using VRage.GameServices; using VRage.GameServices;
using VRage.Network; using VRage.Network;
using VRage.Steam;
namespace Torch.Server.Managers namespace Torch.Server.Managers
{ {

View File

@@ -1,10 +1,4 @@
using System; using System.Threading.Tasks;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NLog;
using Sandbox;
using Torch.API.Event; using Torch.API.Event;
using Torch.Event; using Torch.Event;
using VRage.Network; using VRage.Network;

View File

@@ -1,10 +1,4 @@
using System; using Sandbox.Engine.Multiplayer;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NLog;
using Sandbox.Engine.Multiplayer;
using Torch.Managers.PatchManager; using Torch.Managers.PatchManager;
using Torch.API.Managers; using Torch.API.Managers;
@@ -16,7 +10,7 @@ namespace Torch.Server.Managers
public static void Patch(PatchContext ctx) public static void Patch(PatchContext ctx)
{ {
ctx.GetPattern(typeof(MyDedicatedServerBase).GetMethod(nameof(MyDedicatedServerBase.BanClient))).Prefixes.Add(typeof(MultiplayerManagerDedicatedPatchShim).GetMethod(nameof(BanPrefix))); ctx.GetPattern(typeof(MyDedicatedServerBase).GetMethod(nameof(MyDedicatedServerBase.BanClient))).Prefixes.Add(typeof(MultiplayerManagerDedicatedPatchShim).GetMethod(nameof(BanPrefix)));
ctx.GetPattern(typeof(MyDedicatedServerBase).GetMethod(nameof(MyDedicatedServerBase.KickClient))).Prefixes.Add(typeof(MultiplayerManagerDedicatedPatchShim).GetMethod(nameof(KickPrefix))); ctx.GetPattern(typeof(MyMultiplayerServerBase).GetMethod(nameof(MyMultiplayerServerBase.KickClient))).Prefixes.Add(typeof(MultiplayerManagerDedicatedPatchShim).GetMethod(nameof(KickPrefix)));
} }
public static void BanPrefix(ulong userId, bool banned) public static void BanPrefix(ulong userId, bool banned)

View File

@@ -0,0 +1,37 @@
using System.Threading;
using System.Windows.Threading;
using JetBrains.Annotations;
using Torch.Managers;
namespace Torch.Server.Managers;
public class UiManager(TorchServer torchInstance) : Manager(torchInstance)
{
[CanBeNull] private Thread _uiThread;
[CanBeNull] private Dispatcher _dispatcher;
public override void Attach()
{
_uiThread = new Thread(() =>
{
var ui = new TorchUI(torchInstance);
_dispatcher = Dispatcher.CurrentDispatcher;
SynchronizationContext.SetSynchronizationContext(
new DispatcherSynchronizationContext(_dispatcher));
ui.ShowDialog();
});
_uiThread.SetApartmentState(ApartmentState.STA);
_uiThread.Start();
}
public override void Detach()
{
_dispatcher?.InvokeShutdown();
if (Thread.CurrentThread != _uiThread)
_uiThread?.Join();
}
}

View File

@@ -1,9 +1,4 @@
using System; using System.Runtime.InteropServices;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace Torch.Server namespace Torch.Server
{ {

View File

@@ -1,9 +1,5 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection; using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using NLog; using NLog;
using Sandbox.Game.World; using Sandbox.Game.World;
using Torch.Managers.PatchManager; using Torch.Managers.PatchManager;

View File

@@ -1,15 +1,10 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using System.Reflection.Emit; using System.Reflection.Emit;
using NLog; using NLog;
using Sandbox.Engine.Multiplayer; using Sandbox.Engine.Multiplayer;
using Sandbox.Game.World;
using Torch.API.Managers;
using Torch.Managers.PatchManager; using Torch.Managers.PatchManager;
using Torch.Managers.PatchManager.MSIL; using Torch.Managers.PatchManager.MSIL;
using Torch.Server.Managers;
using VRage.Game.ModAPI;
namespace Torch.Patches namespace Torch.Patches
{ {
@@ -31,10 +26,18 @@ namespace Torch.Patches
// Reduce response timeout from 100 seconds to 5 seconds. // Reduce response timeout from 100 seconds to 5 seconds.
foreach (var instruction in instructions) foreach (var instruction in instructions)
{ {
if (instruction.OpCode == OpCodes.Ldc_I4 && instruction.Operand is MsilOperandInline.MsilOperandInt32 inlineI32 && inlineI32.Value == 1000) if (instruction.OpCode == OpCodes.Ldc_I4 && instruction.Operand is
MsilOperandInline.MsilOperandInt32 { Value: 1000 } operandResponseTimeout)
{ {
_log.Info("Patching Steam response timeout to 5 seconds"); _log.Info("Patching Steam response timeout to 5 seconds");
inlineI32.Value = 50; operandResponseTimeout.Value = 50;
}
if (instruction.OpCode == OpCodes.Ldc_I4 && instruction.Operand is
MsilOperandInline.MsilOperandInt32 { Value: 10000 } inlineI32)
{
_log.Info("Patching Steam connect timeout to 60 seconds");
inlineI32.Value = 60000;
} }
yield return instruction; yield return instruction;

View File

@@ -1,5 +1,4 @@
using System; using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Linq; using System.Linq;

View File

@@ -1,8 +1,6 @@
using System; using System;
using System.IO; using System.IO;
using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Configuration.Xml;
using NLog;
using NLog.Config; using NLog.Config;
using NLog.Targets; using NLog.Targets;
using Torch.API; using Torch.API;

File diff suppressed because it is too large Load Diff

View File

@@ -7,6 +7,7 @@
<Copyright>Copyright © Torch API 2017</Copyright> <Copyright>Copyright © Torch API 2017</Copyright>
<OutputPath>..\bin\$(Platform)\$(Configuration)\</OutputPath> <OutputPath>..\bin\$(Platform)\$(Configuration)\</OutputPath>
<UseWPF>true</UseWPF> <UseWPF>true</UseWPF>
<UseWindowsForms>true</UseWindowsForms>
<SatelliteResourceLanguages>en</SatelliteResourceLanguages> <SatelliteResourceLanguages>en</SatelliteResourceLanguages>
<NeutralLanguage>en</NeutralLanguage> <NeutralLanguage>en</NeutralLanguage>
<TieredPGO>true</TieredPGO> <TieredPGO>true</TieredPGO>
@@ -14,8 +15,6 @@
<PropertyGroup> <PropertyGroup>
<BeautyLibsDir>torch64</BeautyLibsDir> <BeautyLibsDir>torch64</BeautyLibsDir>
<NoBeautyFlag>True</NoBeautyFlag>
<ForceBeauty>True</ForceBeauty>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
@@ -31,26 +30,22 @@
<PackageReference Include="Ben.Demystifier" Version="0.4.1" /> <PackageReference Include="Ben.Demystifier" Version="0.4.1" />
<PackageReference Include="ControlzEx" Version="5.0.2" /> <PackageReference Include="ControlzEx" Version="5.0.2" />
<PackageReference Include="MahApps.Metro" Version="2.4.10" /> <PackageReference Include="MahApps.Metro" Version="2.4.10" />
<PackageReference Include="MdXaml" Version="1.22.0" /> <PackageReference Include="MdXaml" Version="1.27.0" />
<PackageReference Include="Microsoft.Bcl.AsyncInterfaces" Version="8.0.0" /> <PackageReference Include="Microsoft.Bcl.AsyncInterfaces" Version="8.0.0" />
<PackageReference Include="Microsoft.Diagnostics.Runtime" Version="3.1.456101" /> <PackageReference Include="Microsoft.Diagnostics.Runtime" Version="3.1.512801" />
<PackageReference Include="Microsoft.Extensions.Configuration.CommandLine" Version="8.0.0" /> <PackageReference Include="Microsoft.Extensions.Configuration.CommandLine" Version="8.0.0" />
<PackageReference Include="Microsoft.Extensions.Configuration.EnvironmentVariables" Version="8.0.0" /> <PackageReference Include="Microsoft.Extensions.Configuration.EnvironmentVariables" Version="8.0.0" />
<PackageReference Include="Microsoft.Extensions.Configuration.Xml" Version="8.0.0" /> <PackageReference Include="Microsoft.Extensions.Configuration.Xml" Version="8.0.0" />
<PackageReference Include="Microsoft.Extensions.Logging" Version="8.0.0" /> <PackageReference Include="Microsoft.Extensions.Logging" Version="8.0.0" />
<PackageReference Include="NLog" Version="5.2.7" /> <PackageReference Include="NLog" Version="5.3.3" />
<PackageReference Include="PropertyChanged.Fody" Version="4.1.0" PrivateAssets="all" /> <PackageReference Include="PropertyChanged.Fody" Version="4.1.0" PrivateAssets="all" />
<PackageReference Include="Steamworks.NET" Version="20.1.0"> <PackageReference Include="Steamworks.NET" Version="20.2.0">
<PrivateAssets>all</PrivateAssets> <PrivateAssets>all</PrivateAssets>
<IncludeAssets>compile</IncludeAssets> <IncludeAssets>compile</IncludeAssets>
</PackageReference> </PackageReference>
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" /> <PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
<PackageReference Include="System.Management" Version="8.0.0" /> <PackageReference Include="System.Management" Version="8.0.0" />
<PackageReference Include="nulastudio.NetCoreBeauty" Version="1.2.9.5" /> <PackageReference Include="nulastudio.NetBeauty" Version="2.1.4.5" />
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.203.505.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>compile</IncludeAssets>
</PackageReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

View File

@@ -114,8 +114,8 @@ public class TorchConfig : ViewModel, ITorchConfig
public UpdateSource UpdateSource { get; set; } = new() public UpdateSource UpdateSource { get; set; } = new()
{ {
Repository = "PveTeam/Torch", Repository = "PvE/Torch",
Url = "https://api.github.com", Url = "https://git.zznty.ru/api/v1",
SourceType = UpdateSourceType.Github SourceType = UpdateSourceType.Github
}; };

View File

@@ -20,7 +20,6 @@ using Torch.API.Managers;
using Torch.API.Session; using Torch.API.Session;
using Torch.Commands; using Torch.Commands;
using Torch.Managers.PatchManager; using Torch.Managers.PatchManager;
using Torch.Mod;
using Torch.Server.Commands; using Torch.Server.Commands;
using Torch.Server.Managers; using Torch.Server.Managers;
using Torch.Utils; using Torch.Utils;
@@ -57,9 +56,12 @@ namespace Torch.Server
if (config.EntityManagerEnabled) if (config.EntityManagerEnabled)
AddManager(new EntityControlManager(this)); AddManager(new EntityControlManager(this));
AddManager(new RemoteAPIManager(this)); AddManager(new RemoteAPIManager(this));
if (!ApplicationContext.Current.IsService && !config.NoGui)
AddManager(new UiManager(this));
var sessionManager = Managers.GetManager<ITorchSessionManager>(); var sessionManager = Managers.GetManager<ITorchSessionManager>();
sessionManager.AddFactory(_ => new MultiplayerManagerDedicated(this)); sessionManager.AddFactory(_ => new MultiplayerManagerDedicated(this));
sessionManager.AddFactory(_ => new ConsoleCommandManager(this));
sessionManager.SessionStateChanged += OnSessionStateChanged; sessionManager.SessionStateChanged += OnSessionStateChanged;
// Needs to be done at some point after MyVRageWindows.Init // Needs to be done at some point after MyVRageWindows.Init
@@ -75,7 +77,7 @@ namespace Torch.Server
if (State == ServerState.Running) if (State == ServerState.Running)
Stop(); Stop();
Environment.Exit(0); Destroy();
}; };
} }
@@ -185,7 +187,7 @@ namespace Torch.Server
if (IsRunning || HasRun) if (IsRunning || HasRun)
{ {
Restart(); Restart(false);
return; return;
} }
@@ -244,7 +246,18 @@ namespace Torch.Server
new Thread(() => new Thread(() =>
{ {
if (save)
{
var saveResult = Save().Result;
if (saveResult is not (GameSaveResult.Success or GameSaveResult.TimedOut))
{
Log.Error("Save failed due to {Reason}. Restart aborted!", saveResult);
return;
}
}
StopInternal(); StopInternal();
Destroy();
LogManager.Flush(); LogManager.Flush();
if ( if (
@@ -254,7 +267,7 @@ namespace Torch.Server
#endif #endif
ApplicationContext.Current.IsService ApplicationContext.Current.IsService
) )
Environment.Exit(0); return;
var exe = Path.Combine(AppContext.BaseDirectory, "Torch.Server.exe"); var exe = Path.Combine(AppContext.BaseDirectory, "Torch.Server.exe");
@@ -274,8 +287,6 @@ namespace Torch.Server
} }
Process.Start(exe, $"--waitForPid {Environment.ProcessId} --tempAutostart true {string.Join(" ", args)}"); Process.Start(exe, $"--waitForPid {Environment.ProcessId} --tempAutostart true {string.Join(" ", args)}");
Environment.Exit(0);
}) })
{ {
Name = "Restart thread" Name = "Restart thread"

View File

@@ -1,23 +1,17 @@
using System; using VRage.Game;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
using VRage.Game;
namespace Torch.Server.ViewModels namespace Torch.Server.ViewModels
{ {
public class BlockLimitViewModel : ViewModel public class BlockLimitViewModel : ViewModel
{ {
private SessionSettingsViewModel _sessionSettings; private DynamicViewModel<MyObjectBuilder_SessionSettings> _sessionSettings;
public string BlockType { get; set; } public string BlockType { get; set; }
public short Limit { get; set; } public short Limit { get; set; }
//public CommandBinding Delete { get; } = new CommandBinding(new DeleteCommand()); //public CommandBinding Delete { get; } = new CommandBinding(new DeleteCommand());
public BlockLimitViewModel(SessionSettingsViewModel sessionSettings, string blockType, short limit) public BlockLimitViewModel(DynamicViewModel<MyObjectBuilder_SessionSettings> sessionSettings, string blockType, short limit)
{ {
_sessionSettings = sessionSettings; _sessionSettings = sessionSettings;
BlockType = blockType; BlockType = blockType;

View File

@@ -1,9 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Torch.Collections;
using VRage; using VRage;
using VRage.Game; using VRage.Game;
using VRage.Game.ModAPI; using VRage.Game.ModAPI;

View File

@@ -1,14 +1,10 @@
using System; using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using NLog; using NLog;
using Sandbox.Engine.Utils; using Sandbox.Engine.Utils;
using Torch.Collections; using Torch.Collections;
using Torch.Server.Managers; using Torch.Server.Managers;
using Torch.Utils;
using VRage.Game; using VRage.Game;
using VRage.GameServices;
namespace Torch.Server.ViewModels namespace Torch.Server.ViewModels
{ {
@@ -22,7 +18,7 @@ namespace Torch.Server.ViewModels
{ {
_config = configDedicated; _config = configDedicated;
_config.IgnoreLastSession = true; _config.IgnoreLastSession = true;
SessionSettings = new SessionSettingsViewModel(_config.SessionSettings); SessionSettings = new DynamicViewModel<MyObjectBuilder_SessionSettings>(_config.SessionSettings);
Task.Run(() => UpdateAllModInfosAsync()); Task.Run(() => UpdateAllModInfosAsync());
} }
@@ -52,7 +48,7 @@ namespace Torch.Server.ViewModels
return true; return true;
} }
public SessionSettingsViewModel SessionSettings { get; set; } public DynamicViewModel<MyObjectBuilder_SessionSettings> SessionSettings { get; set; }
public MtObservableList<WorldViewModel> Worlds { get; } = new MtObservableList<WorldViewModel>(); public MtObservableList<WorldViewModel> Worlds { get; } = new MtObservableList<WorldViewModel>();
private WorldViewModel _selectedWorld; private WorldViewModel _selectedWorld;

View File

@@ -0,0 +1,115 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using HarmonyLib;
using JetBrains.Annotations;
namespace Torch.Server.ViewModels;
public class DynamicViewModel<T>(T obj) : ViewModel
{
private readonly T _obj = obj;
public ViewModel Wrapper { get; } = CreateProxy(obj);
public static implicit operator T(DynamicViewModel<T> obj) => obj._obj;
private static ViewModel CreateProxy(T obj)
{
if (DynamicViewModel.Proxies.TryGetValue(typeof(T), out var proxy))
return (ViewModel)Activator.CreateInstance(proxy, obj);
var viewModelSetMethod = AccessTools.GetDeclaredMethods(typeof(ViewModel))
.First(b => b.Name == "SetValue" && b.GetParameters()[0].ParameterType.IsByRef);
DynamicViewModel.ModuleBuilder ??=
AssemblyBuilder.DefineDynamicAssembly(new("Torch.Server.ViewModels.Generated"), AssemblyBuilderAccess.Run)
.DefineDynamicModule("Torch.Server.ViewModels.Generated");
var type = DynamicViewModel.ModuleBuilder.DefineType($"{typeof(T).FullName}ViewModel",
TypeAttributes.Public | TypeAttributes.Sealed | TypeAttributes.Class, typeof(ViewModel));
var instanceField = type.DefineField("_instance", typeof(T), FieldAttributes.Private | FieldAttributes.InitOnly);
var ctor = type.DefineConstructor(MethodAttributes.Public, CallingConventions.HasThis, [typeof(T)]);
{
var il = ctor.GetILGenerator();
il.Emit(OpCodes.Ldarg_0);
il.Emit(OpCodes.Ldarg_1);
il.Emit(OpCodes.Stfld, instanceField);
il.Emit(OpCodes.Ret);
}
foreach (var field in typeof(T).GetFields(BindingFlags.Instance | BindingFlags.Public))
{
var prop = type.DefineProperty(field.Name, PropertyAttributes.None, field.FieldType, null);
foreach (var customAttribute in field.GetCustomAttributesData())
{
var hasCustomArgs = customAttribute.NamedArguments?.Any() ?? false;
var customArgsField = hasCustomArgs && customAttribute.NamedArguments[0].IsField;
var constructorArgs = customAttribute.ConstructorArguments.Select(b => b.Value).ToArray();
CustomAttributeBuilder attributeBuilder;
if (!hasCustomArgs)
attributeBuilder = new CustomAttributeBuilder(customAttribute.Constructor, constructorArgs);
else if (customArgsField)
attributeBuilder = new CustomAttributeBuilder(customAttribute.Constructor, constructorArgs,
customAttribute.NamedArguments.Select(b => (FieldInfo)b.MemberInfo).ToArray(),
customAttribute.NamedArguments.Select(b => b.TypedValue.Value).ToArray());
else
attributeBuilder = new CustomAttributeBuilder(customAttribute.Constructor, constructorArgs,
customAttribute.NamedArguments.Select(b => (PropertyInfo)b.MemberInfo).ToArray(),
customAttribute.NamedArguments.Select(b => b.TypedValue.Value).ToArray());
prop.SetCustomAttribute(attributeBuilder);
}
var getMethod = type.DefineMethod($"get_{field.Name}", MethodAttributes.Public | MethodAttributes.HideBySig, field.FieldType, Type.EmptyTypes);
{
var il = getMethod.GetILGenerator();
il.Emit(OpCodes.Ldarg_0);
il.Emit(OpCodes.Ldfld, instanceField);
il.Emit(OpCodes.Ldfld, field);
il.Emit(OpCodes.Ret);
}
prop.SetGetMethod(getMethod);
if (field.IsInitOnly) continue;
var setMethod = type.DefineMethod($"set_{field.Name}", MethodAttributes.Public | MethodAttributes.HideBySig, typeof(void),
[field.FieldType]);
{
var il = setMethod.GetILGenerator();
il.Emit(OpCodes.Ldarg_0);
il.Emit(OpCodes.Dup);
il.Emit(OpCodes.Ldfld, instanceField);
il.Emit(OpCodes.Ldflda, field);
il.Emit(OpCodes.Ldarg_1);
il.Emit(OpCodes.Ldstr, field.Name);
il.Emit(OpCodes.Callvirt, viewModelSetMethod.MakeGenericMethod(field.FieldType));
il.Emit(OpCodes.Ret);
}
prop.SetSetMethod(setMethod);
}
proxy = type.CreateType();
DynamicViewModel.Proxies[typeof(T)] = proxy;
return (ViewModel)Activator.CreateInstance(proxy, obj);
}
}
file static class DynamicViewModel
{
public static readonly Dictionary<Type, Type> Proxies = [];
[CanBeNull] public static ModuleBuilder ModuleBuilder;
}

View File

@@ -1,10 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing.Text;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Game.Entities.Cube; using Sandbox.Game.Entities.Cube;
using Sandbox.ModAPI; using Sandbox.ModAPI;
using Sandbox.ModAPI.Interfaces; using Sandbox.ModAPI.Interfaces;

View File

@@ -1,9 +1,4 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.ModAPI;
using Sandbox.ModAPI.Interfaces; using Sandbox.ModAPI.Interfaces;
namespace Torch.Server.ViewModels.Blocks namespace Torch.Server.ViewModels.Blocks

View File

@@ -1,9 +1,4 @@
using System; using System.Windows;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace Torch.Server.ViewModels.Entities namespace Torch.Server.ViewModels.Entities
{ {

View File

@@ -1,16 +1,11 @@
using System; using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Windows.Controls;
using NLog; using NLog;
using Sandbox.Game.Entities; using Sandbox.Game.Entities;
using Sandbox.Game.World;
using Torch.API.Managers; using Torch.API.Managers;
using Torch.Collections; using Torch.Collections;
using Torch.Server.Managers; using Torch.Server.Managers;
using Torch.Utils; using Torch.Utils;
using VRage.Game.Entity;
using VRage.Game.ModAPI;
using VRage.ModAPI; using VRage.ModAPI;
using VRageMath; using VRageMath;

View File

@@ -1,12 +1,9 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Runtime.CompilerServices;
using Sandbox.Definitions; using Sandbox.Definitions;
using Sandbox.Game.Entities; using Sandbox.Game.Entities;
using Sandbox.Game.Entities.Cube; using Sandbox.Game.Entities.Cube;
using Sandbox.ModAPI;
using Torch.API.Managers;
using Torch.Collections; using Torch.Collections;
using Torch.Server.ViewModels.Blocks; using Torch.Server.ViewModels.Blocks;
using VRage.Game; using VRage.Game;

View File

@@ -1,8 +1,4 @@
using System.Collections.Generic; using Sandbox.Game.Entities;
using System.Linq;
using Sandbox.Game.Entities;
using VRage.Game.Entity;
using VRage.Game.ModAPI;
using System.Threading.Tasks; using System.Threading.Tasks;
using Torch.Collections; using Torch.Collections;

View File

@@ -1,18 +1,11 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Controls; using System.Windows.Controls;
using Sandbox.Game.Entities; using Sandbox.Game.Entities;
using Sandbox.Game.Entities.Character; using Sandbox.Game.Entities.Character;
using Torch.Server.ViewModels.Entities; using Torch.Server.ViewModels.Entities;
using VRage.Game.ModAPI;
using VRage.ModAPI;
using System.Windows.Threading; using System.Windows.Threading;
using NLog; using NLog;
using Torch.Collections; using Torch.Collections;
using Torch.Server.Views.Entities;
namespace Torch.Server.ViewModels namespace Torch.Server.ViewModels
{ {

View File

@@ -1,10 +1,4 @@
using System; namespace Torch.Server.ViewModels
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.Server.ViewModels
{ {
public interface ILazyLoad public interface ILazyLoad
{ {

View File

@@ -1,9 +1,6 @@
using System; using System.Threading.Tasks;
using System.Threading.Tasks;
using NLog; using NLog;
using VRage.Game; using VRage.Game;
using Torch.Utils;
using VRage.GameServices;
namespace Torch.Server.ViewModels namespace Torch.Server.ViewModels
{ {

View File

@@ -1,9 +1,5 @@
using System; using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Torch.API;
using Torch.API.Managers; using Torch.API.Managers;
using Torch.API.Plugins; using Torch.API.Plugins;
using Torch.Collections; using Torch.Collections;

View File

@@ -1,13 +1,8 @@
using System; using System;
using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows; using System.Windows;
using System.Windows.Controls; using System.Windows.Controls;
using NLog; using NLog;
using Torch.API;
using Torch.API.Plugins; using Torch.API.Plugins;
using Torch.Server.Views; using Torch.Server.Views;

View File

@@ -1,328 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using Torch;
using Torch.Collections;
using Torch.Views;
using VRage.Game;
using VRage.Library.Utils;
using VRage.Serialization;
namespace Torch.Server.ViewModels
{
public class SessionSettingsViewModel : ViewModel
{
private MyObjectBuilder_SessionSettings _settings;
[Torch.Views.Display(Description = "The type of the game mode.", Name = "Game Mode", GroupName = "Others")]
public MyGameModeEnum GameMode { get => _settings.GameMode; set => SetValue(ref _settings.GameMode, value); }
[Torch.Views.Display(Description = "The type of the game online mode.", Name = "Online Mode", GroupName = "Others")]
public MyOnlineModeEnum OnlineMode { get => _settings.OnlineMode; set => SetValue(ref _settings.OnlineMode, value); }
[Torch.Views.Display(Description = "The multiplier for character inventory size.", Name = "Character Inventory Size", GroupName = "Multipliers")]
public float CharacterInventorySizeMultiplier { get => _settings.InventorySizeMultiplier; set => SetValue(ref _settings.InventorySizeMultiplier, value); }
[Torch.Views.Display(Description = "The multiplier for block inventory size.", Name = "Block Inventory Size", GroupName = "Multipliers")]
public float BlockInventorySizeMultiplier { get => _settings.BlocksInventorySizeMultiplier; set => SetValue(ref _settings.BlocksInventorySizeMultiplier, value); }
[Torch.Views.Display(Description = "The multiplier for assembler speed.", Name = "Assembler Speed", GroupName = "Multipliers")]
public float AssemblerSpeedMultiplier { get => _settings.AssemblerSpeedMultiplier; set => SetValue(ref _settings.AssemblerSpeedMultiplier, value); }
[Torch.Views.Display(Description = "The multiplier for assembler efficiency.", Name = "Assembler Efficiency", GroupName = "Multipliers")]
public float AssemblerEfficiencyMultiplier { get => _settings.AssemblerEfficiencyMultiplier; set => SetValue(ref _settings.AssemblerEfficiencyMultiplier, value); }
[Torch.Views.Display(Description = "The multiplier for refinery speed.", Name = "Refinery Speed", GroupName = "Multipliers")]
public float RefinerySpeedMultiplier { get => _settings.RefinerySpeedMultiplier; set => SetValue(ref _settings.RefinerySpeedMultiplier, value); }
[Torch.Views.Display(Description = "The maximum number of connected players.", Name = "Max Players", GroupName = "Players")]
public short MaxPlayers { get => _settings.MaxPlayers; set => SetValue(ref _settings.MaxPlayers, value); }
[Torch.Views.Display(Description = "The maximum number of existing floating objects.", Name = "Max Floating Objects", GroupName = "Environment")]
public short MaxFloatingObjects { get => _settings.MaxFloatingObjects; set => SetValue(ref _settings.MaxFloatingObjects, value); }
[Torch.Views.Display(Description = "The maximum number of backup saves.", Name = "Max Backup Saves", GroupName = "Others")]
public short MaxBackupSaves { get => _settings.MaxBackupSaves; set => SetValue(ref _settings.MaxBackupSaves, value); }
[Torch.Views.Display(Description = "The maximum number of blocks in one grid.", Name = "Max Grid Blocks", GroupName = "Block Limits")]
public int MaxGridSize { get => _settings.MaxGridSize; set => SetValue(ref _settings.MaxGridSize, value); }
[Torch.Views.Display(Description = "The maximum number of blocks per player.", Name = "Max Blocks per Player", GroupName = "Block Limits")]
public int MaxBlocksPerPlayer { get => _settings.MaxBlocksPerPlayer; set => SetValue(ref _settings.MaxBlocksPerPlayer, value); }
[Torch.Views.Display(Description = "The total number of Performance Cost Units in the world.", Name = "World PCU", GroupName = "Block Limits")]
public int TotalPCU { get => _settings.TotalPCU; set => SetValue(ref _settings.TotalPCU, value); }
[Torch.Views.Display(Description = "The maximum number of existing factions in the world.", Name = "Max Factions Count", GroupName = "Block Limits")]
public int MaxFactionsCount { get => _settings.MaxFactionsCount; set => SetValue(ref _settings.MaxFactionsCount, value); }
[Torch.Views.Display(Description = "Defines block limits mode.", Name = "Block Limits Mode", GroupName = "Block Limits")]
public MyBlockLimitsEnabledEnum BlockLimitsEnabled { get => _settings.BlockLimitsEnabled; set => SetValue(ref _settings.BlockLimitsEnabled, value); }
[Torch.Views.Display(Description = "Enables possibility to remove grid remotely from the world by an author.", Name = "Enable Remote Grid Removal", GroupName = "Others")]
public bool EnableRemoteBlockRemoval { get => _settings.EnableRemoteBlockRemoval; set => SetValue(ref _settings.EnableRemoteBlockRemoval, value); }
[Torch.Views.Display(Description = "Defines hostility of the environment.", Name = "Environment Hostility", GroupName = "Environment")]
public MyEnvironmentHostilityEnum EnvironmentHostility { get => _settings.EnvironmentHostility; set => SetValue(ref _settings.EnvironmentHostility, value); }
[Torch.Views.Display(Description = "Enables auto healing of the character.", Name = "Auto Healing", GroupName = "Players")]
public bool AutoHealing { get => _settings.AutoHealing; set => SetValue(ref _settings.AutoHealing, value); }
[Torch.Views.Display(Description = "Enables copy and paste feature.", Name = "Enable Copy & Paste", GroupName = "Players")]
public bool EnableCopyPaste { get => _settings.EnableCopyPaste; set => SetValue(ref _settings.EnableCopyPaste, value); }
[Torch.Views.Display(Description = "Enables weapons.", Name = "Enable Weapons", GroupName = "Others")]
public bool WeaponsEnabled { get => _settings.WeaponsEnabled; set => SetValue(ref _settings.WeaponsEnabled, value); }
[Torch.Views.Display(Description = "", Name = "Show Player Names on HUD", GroupName = "Players")]
public bool ShowPlayerNamesOnHud { get => _settings.ShowPlayerNamesOnHud; set => SetValue(ref _settings.ShowPlayerNamesOnHud, value); }
[Torch.Views.Display(Description = "Enables thruster damage.", Name = "Enable Thruster Damage", GroupName = "Others")]
public bool ThrusterDamage { get => _settings.ThrusterDamage; set => SetValue(ref _settings.ThrusterDamage, value); }
[Torch.Views.Display(Description = "Enables spawning of cargo ships.", Name = "Enable Cargo Ships", GroupName = "NPCs")]
public bool CargoShipsEnabled { get => _settings.CargoShipsEnabled; set => SetValue(ref _settings.CargoShipsEnabled, value); }
[Torch.Views.Display(Description = "Enables spectator camera.", Name = "Enable Spectator Camera", GroupName = "Others")]
public bool EnableSpectator { get => _settings.EnableSpectator; set => SetValue(ref _settings.EnableSpectator, value); }
/// <summary>
/// Size of the edge of the world area cube.
/// Don't use directly, as it is error-prone (it's km instead of m and edge size instead of half-extent)
/// Rather use MyEntities.WorldHalfExtent()
/// </summary>
[Torch.Views.Display(Description = "Defines the size of the world.", Name = "World Size [km]", GroupName = "Environment")]
public int WorldSizeKm { get => _settings.WorldSizeKm; set => SetValue(ref _settings.WorldSizeKm, value); }
[Torch.Views.Display(Description = "When enabled respawn ship is removed after player logout.", Name = "Remove Respawn Ships on Logoff", GroupName = "Others")]
public bool RespawnShipDelete { get => _settings.RespawnShipDelete; set => SetValue(ref _settings.RespawnShipDelete, value); }
[Torch.Views.Display(Description = "", Name = "Reset Ownership", GroupName = "Players")]
public bool ResetOwnership { get => _settings.ResetOwnership; set => SetValue(ref _settings.ResetOwnership, value); }
[Torch.Views.Display(Description = "The multiplier for welder speed.", Name = "Welder Speed", GroupName = "Multipliers")]
public float WelderSpeedMultiplier { get => _settings.WelderSpeedMultiplier; set => SetValue(ref _settings.WelderSpeedMultiplier, value); }
[Torch.Views.Display(Description = "The multiplier for grinder speed.", Name = "Grinder Speed", GroupName = "Multipliers")]
public float GrinderSpeedMultiplier { get => _settings.GrinderSpeedMultiplier; set => SetValue(ref _settings.GrinderSpeedMultiplier, value); }
[Torch.Views.Display(Description = "Enables realistic sounds.", Name = "Enable Realistic Sound", GroupName = "Environment")]
public bool RealisticSound { get => _settings.RealisticSound; set => SetValue(ref _settings.RealisticSound, value); }
[Torch.Views.Display(Description = "The multiplier for hacking speed.", Name = "Hacking Speed", GroupName = "Multipliers")]
public float HackSpeedMultiplier { get => _settings.HackSpeedMultiplier; set => SetValue(ref _settings.HackSpeedMultiplier, value); }
[Torch.Views.Display(Description = "Enables permanent death.", Name = "Permanent Death", GroupName = "Players")]
public bool? PermanentDeath { get => _settings.PermanentDeath; set => SetValue(ref _settings.PermanentDeath, value); }
[Torch.Views.Display(Description = "Defines autosave interval.", Name = "Autosave Interval [mins]", GroupName = "Others")]
public uint AutoSaveInMinutes { get => _settings.AutoSaveInMinutes; set => SetValue(ref _settings.AutoSaveInMinutes, value); }
[Torch.Views.Display(Description = "Enables saving from the menu.", Name = "Enable Saving from Menu", GroupName = "Others")]
public bool EnableSaving { get => _settings.EnableSaving; set => SetValue(ref _settings.EnableSaving, value); }
[Torch.Views.Display(Description = "Enables respawn screen.", Name = "Enable Respawn Screen in the Game", GroupName = "Players")]
public bool StartInRespawnScreen { get => _settings.StartInRespawnScreen; set => SetValue(ref _settings.StartInRespawnScreen, value); }
[Torch.Views.Display(Description = "Enables research.", Name = "Enable Research", GroupName = "Players")]
public bool EnableResearch { get => _settings.EnableResearch; set => SetValue(ref _settings.EnableResearch, value); }
[Torch.Views.Display(Description = "Enables Good.bot hints.", Name = "Enable Good.bot hints", GroupName = "Players")]
public bool EnableGoodBotHints { get => _settings.EnableGoodBotHints; set => SetValue(ref _settings.EnableGoodBotHints, value); }
[Torch.Views.Display(Description = "Enables infinite ammunition in survival game mode.", Name = "Enable Infinite Ammunition in Survival", GroupName = "Others")]
public bool InfiniteAmmo { get => _settings.InfiniteAmmo; set => SetValue(ref _settings.InfiniteAmmo, value); }
[Torch.Views.Display(Description = "Enables drop containers (unknown signals).", Name = "Enable Drop Containers", GroupName = "Others")]
public bool EnableContainerDrops { get => _settings.EnableContainerDrops; set => SetValue(ref _settings.EnableContainerDrops, value); }
[Torch.Views.Display(Description = "The multiplier for respawn ship timer.", Name = "Respawn Ship Time Multiplier", GroupName = "Players")]
public float SpawnShipTimeMultiplier { get => _settings.SpawnShipTimeMultiplier; set => SetValue(ref _settings.SpawnShipTimeMultiplier, value); }
[Torch.Views.Display(Description = "Defines density of the procedurally generated content.", Name = "Procedural Density", GroupName = "Environment")]
public float ProceduralDensity { get => _settings.ProceduralDensity; set => SetValue(ref _settings.ProceduralDensity, value); }
[Torch.Views.Display(Description = "Defines unique starting seed for the procedurally generated content.", Name = "Procedural Seed", GroupName = "Environment")]
public int ProceduralSeed { get => _settings.ProceduralSeed; set => SetValue(ref _settings.ProceduralSeed, value); }
[Torch.Views.Display(Description = "Enables destruction feature for the blocks.", Name = "Enable Destructible Blocks", GroupName = "Environment")]
public bool DestructibleBlocks { get => _settings.DestructibleBlocks; set => SetValue(ref _settings.DestructibleBlocks, value); }
[Torch.Views.Display(Description = "Enables in game scripts.", Name = "Enable Ingame Scripts", GroupName = "Others")]
public bool EnableIngameScripts { get => _settings.EnableIngameScripts; set => SetValue(ref _settings.EnableIngameScripts, value); }
[Torch.Views.Display(Description = "", Name = "Flora Density Multiplier", GroupName = "Environment")]
public float FloraDensityMultiplier { get => _settings.FloraDensityMultiplier; set => SetValue(ref _settings.FloraDensityMultiplier, value); }
[Torch.Views.Display(Description = "Enables tool shake feature.", Name = "Enable Tool Shake", GroupName = "Players")]
[DefaultValue(false)]
public bool EnableToolShake { get => _settings.EnableToolShake; set => SetValue(ref _settings.EnableToolShake, value); }
[Torch.Views.Display(Description = "", Name = "Voxel Generator Version", GroupName = "Environment")]
public int VoxelGeneratorVersion { get => _settings.VoxelGeneratorVersion; set => SetValue(ref _settings.VoxelGeneratorVersion, value); }
[Torch.Views.Display(Description = "Enables oxygen in the world.", Name = "Enable Oxygen", GroupName = "Environment")]
public bool EnableOxygen { get => _settings.EnableOxygen; set => SetValue(ref _settings.EnableOxygen, value); }
[Torch.Views.Display(Description = "Enables airtightness in the world.", Name = "Enable Airtightness", GroupName = "Environment")]
public bool EnableOxygenPressurization { get => _settings.EnableOxygenPressurization; set => SetValue(ref _settings.EnableOxygenPressurization, value); }
[Torch.Views.Display(Description = "Enables 3rd person camera.", Name = "Enable 3rd Person Camera", GroupName = "Players")]
public bool Enable3rdPersonView { get => _settings.Enable3rdPersonView; set => SetValue(ref _settings.Enable3rdPersonView, value); }
[Torch.Views.Display(Description = "Enables random encounters in the world.", Name = "Enable Encounters", GroupName = "NPCs")]
public bool EnableEncounters { get => _settings.EnableEncounters; set => SetValue(ref _settings.EnableEncounters, value); }
[Torch.Views.Display(Description = "Enables possibility of converting grid to station.", Name = "Enable Convert to Station", GroupName = "Others")]
public bool EnableConvertToStation { get => _settings.EnableConvertToStation; set => SetValue(ref _settings.EnableConvertToStation, value); }
[Torch.Views.Display(Description = "Enables possibility of station grid inside voxel.", Name = "Enable Station Grid with Voxel", GroupName = "Environment")]
public bool StationVoxelSupport { get => _settings.StationVoxelSupport; set => SetValue(ref _settings.StationVoxelSupport, value); }
[Torch.Views.Display(Description = "Enables sun rotation.", Name = "Enable Sun Rotation", GroupName = "Environment")]
public bool EnableSunRotation { get => _settings.EnableSunRotation; set => SetValue(ref _settings.EnableSunRotation, value); }
[Torch.Views.Display(Description = "Enables respawn ships.", Name = "Enable Respawn Ships", GroupName = "Others")]
public bool EnableRespawnShips { get => _settings.EnableRespawnShips; set => SetValue(ref _settings.EnableRespawnShips, value); }
[Torch.Views.Display(Description = "", Name = "Physics Iterations", GroupName = "Environment")]
public int PhysicsIterations { get => _settings.PhysicsIterations; set => SetValue(ref _settings.PhysicsIterations, value); }
[Torch.Views.Display(Description = "Defines interval of one rotation of the sun.", Name = "Sun Rotation Interval", GroupName = "Environment")]
public float SunRotationIntervalMinutes { get => _settings.SunRotationIntervalMinutes; set => SetValue(ref _settings.SunRotationIntervalMinutes, value); }
[Torch.Views.Display(Description = "Enables jetpack.", Name = "Enable Jetpack", GroupName = "Players")]
public bool EnableJetpack { get => _settings.EnableJetpack; set => SetValue(ref _settings.EnableJetpack, value); }
[Torch.Views.Display(Description = "Enables spawning with tools in the inventory.", Name = "Spawn with Tools", GroupName = "Players")]
public bool SpawnWithTools { get => _settings.SpawnWithTools; set => SetValue(ref _settings.SpawnWithTools, value); }
[Torch.Views.Display(Description = "Enables voxel destructions.", Name = "Enable Voxel Destruction", GroupName = "Environment")]
public bool EnableVoxelDestruction { get => _settings.EnableVoxelDestruction; set => SetValue(ref _settings.EnableVoxelDestruction, value); }
[Torch.Views.Display(Description = "Enables spawning of drones in the world.", Name = "Enable Drones", GroupName = "NPCs")]
public bool EnableDrones { get => _settings.EnableDrones; set => SetValue(ref _settings.EnableDrones, value); }
[Torch.Views.Display(Description = "Enables spawning of wolves in the world.", Name = "Enable Wolves", GroupName = "NPCs")]
public bool EnableWolfs { get => _settings.EnableWolfs; set => SetValue(ref _settings.EnableWolfs, value); }
[Torch.Views.Display(Description = "Enables spawning of spiders in the world.", Name = "Enable Spiders", GroupName = "NPCs")]
public bool EnableSpiders { get => _settings.EnableSpiders; set => SetValue(ref _settings.EnableSpiders, value); }
[Torch.Views.Display(Name = "Block Type World Limits", GroupName = "Block Limits")]
public Dictionary<string, short> BlockTypeLimits { get => _settings.BlockTypeLimits.Dictionary; set => SetValue(x => _settings.BlockTypeLimits.Dictionary = x, value); }
[Torch.Views.Display(Description = "Enables scripter role for administration.", Name = "Enable Scripter Role", GroupName = "Others")]
public bool EnableScripterRole { get => _settings.EnableScripterRole; set => SetValue(ref _settings.EnableScripterRole, value); }
[Torch.Views.Display(Description = "Defines minimum respawn time for drop containers.", Name = "Min Drop Container Respawn Time", GroupName = "Others")]
public int MinDropContainerRespawnTime { get => _settings.MinDropContainerRespawnTime; set => SetValue(ref _settings.MinDropContainerRespawnTime, value); }
[Torch.Views.Display(Description = "Defines maximum respawn time for drop containers.", Name = "Max Drop Container Respawn Time", GroupName = "Others")]
public int MaxDropContainerRespawnTime { get => _settings.MaxDropContainerRespawnTime; set => SetValue(ref _settings.MaxDropContainerRespawnTime, value); }
[Torch.Views.Display(Description = "Enables friendly fire for turrets.", Name = "Enable Turrets Friendly Fire", GroupName = "Environment")]
public bool EnableTurretsFriendlyFire { get => _settings.EnableTurretsFriendlyFire; set => SetValue(ref _settings.EnableTurretsFriendlyFire, value); }
[Torch.Views.Display(Description = "Enables sub-grid damage.", Name = "Enable Sub-Grid Damage", GroupName = "Environment")]
public bool EnableSubgridDamage { get => _settings.EnableSubgridDamage; set => SetValue(ref _settings.EnableSubgridDamage, value); }
[Torch.Views.Display(Description = "Defines synchronization distance in multiplayer. High distance can slow down server drastically. Use with caution.", Name = "Sync Distance", GroupName = "Environment")]
public int SyncDistance { get => _settings.SyncDistance; set => SetValue(ref _settings.SyncDistance, value); }
[Torch.Views.Display(Description = "Defines render distance for clients in multiplayer. High distance can slow down client FPS. Values larger than SyncDistance may not work as expected.", Name = "View Distance", GroupName = "Environment")]
public int ViewDistance { get => _settings.ViewDistance; set => SetValue(ref _settings.ViewDistance, value);}
[Torch.Views.Display(Description = "Enables experimental mode.", Name = "Experimental Mode", GroupName = "Others")]
public bool ExperimentalMode { get => _settings.ExperimentalMode; set => SetValue(ref _settings.ExperimentalMode, value); }
[Torch.Views.Display(Description = "Enables adaptive simulation quality system. This system is useful if you have a lot of voxel deformations in the world and low simulation speed.", Name = "Adaptive Simulation Quality", GroupName = "Others")]
public bool AdaptiveSimulationQuality { get => _settings.AdaptiveSimulationQuality; set => SetValue(ref _settings.AdaptiveSimulationQuality, value); }
[Torch.Views.Display(Description = "Enables voxel hand.", Name = "Enable voxel hand", GroupName = "Others")]
public bool EnableVoxelHand { get => _settings.EnableVoxelHand; set => SetValue(ref _settings.EnableVoxelHand, value); }
[Torch.Views.Display(Description = "Enables trash removal system.", Name = "Trash Removal Enabled", GroupName = "Trash Removal")]
public bool TrashRemovalEnabled { get => _settings.TrashRemovalEnabled; set => SetValue(ref _settings.TrashRemovalEnabled, value); }
[Torch.Views.Display(Description = "Defines flags for trash removal system.", Name = "Trash Removal Flags", GroupName = "Trash Removal")]
public MyTrashRemovalFlags TrashFlagsValue { get => (MyTrashRemovalFlags)_settings.TrashFlagsValue; set => SetValue(ref _settings.TrashFlagsValue, (int)value); }
[Torch.Views.Display(Description = "Defines block count threshold for trash removal system.", Name = "Block Count Threshold", GroupName = "Trash Removal")]
public int BlockCountThreshold { get => _settings.BlockCountThreshold; set => SetValue(ref _settings.BlockCountThreshold, value); }
[Torch.Views.Display(Description = "Defines player distance threshold for trash removal system.", Name = "Player Distance Threshold [m]", GroupName = "Trash Removal")]
public float PlayerDistanceThreshold { get => _settings.PlayerDistanceThreshold; set => SetValue(ref _settings.PlayerDistanceThreshold, value); }
[Torch.Views.Display(Description = "By setting this, server will keep number of grids around this value. \n !WARNING! It ignores Powered and Fixed flags, Block Count and lowers Distance from player.\n Set to 0 to disable.", Name = "Optimal Grid Count", GroupName = "Trash Removal")]
public int OptimalGridCount { get => _settings.OptimalGridCount; set => SetValue(ref _settings.OptimalGridCount, value); }
[Torch.Views.Display(Description = "Defines player inactivity threshold for trash removal system. \n !WARNING! This will remove all grids of the player.\n Set to 0 to disable.", Name = "Player Inactivity Threshold [hours]", GroupName = "Trash Removal")]
public float PlayerInactivityThreshold { get => _settings.PlayerInactivityThreshold; set => SetValue(ref _settings.PlayerInactivityThreshold, value); }
[Torch.Views.Display(Description = "Defines character removal threshold for trash removal system. If player disconnects it will remove his character after this time.\n Set to 0 to disable.", Name = "Character Removal Threshold [mins]", GroupName = "Trash Removal")]
public int PlayerCharacterRemovalThreshold { get => _settings.PlayerCharacterRemovalThreshold; set => SetValue(ref _settings.PlayerCharacterRemovalThreshold, value); }
[Torch.Views.Display(Description = "Sets optimal distance in meters when spawning new players near others.", Name = "Optimal Spawn Distance", GroupName = "Players")]
public float OptimalSpawnDistance { get => _settings.OptimalSpawnDistance; set => SetValue(ref _settings.OptimalSpawnDistance, value); }
[Torch.Views.Display(Description = "Enables automatic respawn at nearest available respawn point.", Name = "Enable Auto Respawn", GroupName = "Players")]
public bool EnableAutoRespawn { get => _settings.EnableAutorespawn; set => SetValue(ref _settings.EnableAutorespawn, value); }
[Torch.Views.Display(Description = "The number of NPC factions generated on the start of the world.", Name = "NPC Factions Count", GroupName = "NPCs")]
public int TradeFactionsCount { get => _settings.TradeFactionsCount; set => SetValue(ref _settings.TradeFactionsCount, value); }
[Torch.Views.Display(Description = "The inner radius [m] (center is in 0,0,0), where stations can spawn. Does not affect planet-bound stations (surface Outposts and Orbital stations).", Name = "Stations Inner Radius", GroupName = "NPCs")]
public double StationsDistanceInnerRadius { get => _settings.StationsDistanceInnerRadius; set => SetValue(ref _settings.StationsDistanceInnerRadius, value); }
[Torch.Views.Display(Description = "The outer radius [m] (center is in 0,0,0), where stations can spawn. Does not affect planet-bound stations (surface Outposts and Orbital stations).", Name = "Stations Outer Radius Start", GroupName = "NPCs")]
public double StationsDistanceOuterRadiusStart { get => _settings.StationsDistanceOuterRadiusStart; set => SetValue(ref _settings.StationsDistanceOuterRadiusStart, value); }
[Torch.Views.Display(Description = "The outer radius [m] (center is in 0,0,0), where stations can spawn. Does not affect planet-bound stations (surface Outposts and Orbital stations).", Name = "Stations Outer Radius End", GroupName = "NPCs")]
public double StationsDistanceOuterRadiusEnd { get => _settings.StationsDistanceOuterRadiusEnd; set => SetValue(ref _settings.StationsDistanceOuterRadiusEnd, value); }
[Torch.Views.Display(Description = "Time period between two economy updates in seconds.", Name = "Economy tick time", GroupName = "NPCs")]
public int EconomyTickInSeconds { get => _settings.EconomyTickInSeconds; set => SetValue(ref _settings.EconomyTickInSeconds, value); }
[Torch.Views.Display(Description = "If enabled bounty contracts will be available on stations.", Name = "Enable Bounty Contracts", GroupName = "Players")]
public bool EnableBountyContracts { get => _settings.EnableBountyContracts; set => SetValue(ref _settings.EnableBountyContracts, value); }
[Torch.Views.Display(Description = "Resource deposits count coefficient for generated world content (voxel generator version > 2).", Name = "Deposits Count Coefficient", GroupName = "Environment")]
public float DepositsCountCoefficient { get => _settings.DepositsCountCoefficient; set => SetValue(ref _settings.DepositsCountCoefficient, value); }
[Torch.Views.Display(Description = "Resource deposit size denominator for generated world content (voxel generator version > 2).", Name = "Deposit Size Denominator", GroupName = "Environment")]
public float DepositSideDenominator { get => _settings.DepositSizeDenominator; set => SetValue(ref _settings.DepositSizeDenominator, value); }
[Torch.Views.Display(Description = "Enables economy features.", Name = "Enable Economy", GroupName = "NPCs")]
public bool EnableEconomy { get => _settings.EnableEconomy; set => SetValue(ref _settings.EnableEconomy, value); }
[Torch.Views.Display(Description = "Enables system for voxel reverting.", Name = "Enable Voxel Reverting", GroupName = "Trash Removal")]
public bool VoxelTrashRemovalEnabled { get => _settings.VoxelTrashRemovalEnabled; set => SetValue(ref _settings.VoxelTrashRemovalEnabled, value); }
[Torch.Views.Display(Description = "Allows super gridding exploit to be used.", Name = "Enable Supergridding", GroupName = "Others")]
public bool EnableSupergridding { get => _settings.EnableSupergridding; set => SetValue(ref _settings.EnableSupergridding, value); }
[Torch.Views.Display(Description = "Enables Selective Physics", Name = "Enable Selective Physics", GroupName = "Others")]
public bool EnableSelectivePhysics { get => _settings.EnableSelectivePhysicsUpdates; set => SetValue(ref _settings.EnableSelectivePhysicsUpdates, value); }
[Torch.Views.Display(Description = "Allows steam's family sharing", Name = "Enable Family Sharing", GroupName = "Players")]
public bool EnableFamilySharing { get => _settings.FamilySharing; set => SetValue(ref _settings.FamilySharing, value); }
[Torch.Views.Display(Description = "Enables PCU trading", Name = "Enable PCU Trading", GroupName = "Block Limits")]
public bool EnablePCUTrading { get => _settings.EnablePcuTrading; set => SetValue(ref _settings.EnablePcuTrading, value); }
[Torch.Views.Display(Description = "Enables system for weather", Name = "Enable Weather System", GroupName = "Others")]
public bool EnableWeatherSystem { get => _settings.WeatherSystem; set => SetValue(ref _settings.WeatherSystem, value); }
public SessionSettingsViewModel(MyObjectBuilder_SessionSettings settings)
{
_settings = settings;
}
public static implicit operator MyObjectBuilder_SessionSettings(SessionSettingsViewModel viewModel)
{
return viewModel._settings;
}
}
}

View File

@@ -6,12 +6,12 @@ namespace Torch.Server.ViewModels
public class WorldConfigurationViewModel : ViewModel public class WorldConfigurationViewModel : ViewModel
{ {
private readonly MyObjectBuilder_WorldConfiguration _worldConfiguration; private readonly MyObjectBuilder_WorldConfiguration _worldConfiguration;
private SessionSettingsViewModel _sessionSettings; private DynamicViewModel<MyObjectBuilder_SessionSettings> _sessionSettings;
public WorldConfigurationViewModel(MyObjectBuilder_WorldConfiguration worldConfiguration) public WorldConfigurationViewModel(MyObjectBuilder_WorldConfiguration worldConfiguration)
{ {
_worldConfiguration = worldConfiguration; _worldConfiguration = worldConfiguration;
_sessionSettings = new SessionSettingsViewModel(worldConfiguration.Settings); _sessionSettings = new DynamicViewModel<MyObjectBuilder_SessionSettings>(worldConfiguration.Settings);
} }
public static implicit operator MyObjectBuilder_WorldConfiguration(WorldConfigurationViewModel model) public static implicit operator MyObjectBuilder_WorldConfiguration(WorldConfigurationViewModel model)
@@ -21,7 +21,7 @@ namespace Torch.Server.ViewModels
public List<MyObjectBuilder_Checkpoint.ModItem> Mods { get => _worldConfiguration.Mods; set => SetValue(ref _worldConfiguration.Mods, value); } public List<MyObjectBuilder_Checkpoint.ModItem> Mods { get => _worldConfiguration.Mods; set => SetValue(ref _worldConfiguration.Mods, value); }
public SessionSettingsViewModel Settings public DynamicViewModel<MyObjectBuilder_SessionSettings> Settings
{ {
get => _sessionSettings; get => _sessionSettings;
set set

View File

@@ -1,17 +1,5 @@
using System; using System.Text.RegularExpressions;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows; using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace Torch.Server namespace Torch.Server
{ {

View File

@@ -1,35 +1,20 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Reflection; using System.Reflection;
using System.Text;
using System.Threading; using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Windows; using System.Windows;
using System.Windows.Controls; using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents; using System.Windows.Documents;
using System.Windows.Input; using System.Windows.Input;
using System.Windows.Media; using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Threading;
using NLog; using NLog;
using Torch;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.Gui; using Sandbox.Game.Gui;
using Sandbox.Game.Multiplayer;
using Sandbox.Game.World; using Sandbox.Game.World;
using Torch.API; using Torch.API;
using Torch.API.Managers; using Torch.API.Managers;
using Torch.API.Session; using Torch.API.Session;
using Torch.Managers;
using Torch.Server.Managers;
using Torch.Server.Views; using Torch.Server.Views;
using VRage.Game;
using Color = VRageMath.Color; using Color = VRageMath.Color;
namespace Torch.Server namespace Torch.Server

View File

@@ -130,7 +130,7 @@
</Grid> </Grid>
<TabControl Grid.Column="1" Margin="3"> <TabControl Grid.Column="1" Margin="3">
<TabItem Header="World"> <TabItem Header="World">
<views:PropertyGrid DataContext="{Binding SessionSettings}" /> <views:PropertyGrid DataContext="{Binding SessionSettings.Wrapper}" />
</TabItem> </TabItem>
<TabItem Header="Torch"> <TabItem Header="Torch">
<views:PropertyGrid x:Name="TorchSettings" /> <views:PropertyGrid x:Name="TorchSettings" />

View File

@@ -6,17 +6,14 @@ using System.Runtime.CompilerServices;
using System.Windows; using System.Windows;
using System.Windows.Controls; using System.Windows.Controls;
using System.Windows.Data; using System.Windows.Data;
using System.Windows.Media;
using System.Windows.Threading; using System.Windows.Threading;
using JetBrains.Annotations;
using Sandbox; using Sandbox;
using Torch.API; using Torch.API;
using Torch.API.Managers; using Torch.API.Managers;
using Torch.Server.Annotations;
using Torch.Server.Managers; using Torch.Server.Managers;
using Torch.Server.ViewModels; using Torch.Server.ViewModels;
using Torch.Views;
using VRage.Game.ModAPI; using VRage.Game.ModAPI;
using VRage.Serialization;
namespace Torch.Server.Views namespace Torch.Server.Views
{ {

View File

@@ -1,9 +1,5 @@
using System; using System;
using System.Collections.Generic;
using System.Globalization; using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Data; using System.Windows.Data;
namespace Torch.Server.Views.Converters namespace Torch.Server.Views.Converters

View File

@@ -1,6 +1,5 @@
using System; using System;
using System.Globalization; using System.Globalization;
using System.Windows;
using System.Windows.Data; using System.Windows.Data;
using Sandbox.Definitions; using Sandbox.Definitions;
using VRage.Game; using VRage.Game;

View File

@@ -3,11 +3,8 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.ComponentModel; using System.ComponentModel;
using System.Globalization; using System.Globalization;
using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks;
using System.Windows.Data; using System.Windows.Data;
using System.Windows.Navigation;
namespace Torch.Server.Views.Converters namespace Torch.Server.Views.Converters
{ {

View File

@@ -1,16 +1,12 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization; using System.Globalization;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks;
using System.Windows.Data; using System.Windows.Data;
using Sandbox.Engine.Networking;
using Torch.Server.ViewModels; using Torch.Server.ViewModels;
using Torch.Utils; using Torch.Utils;
using VRage.Game;
namespace Torch.Server.Views.Converters namespace Torch.Server.Views.Converters
{ {

View File

@@ -1,9 +1,5 @@
using System; using System;
using System.Collections.Generic;
using System.Globalization; using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Data; using System.Windows.Data;
using VRageMath; using VRageMath;

View File

@@ -1,22 +1,5 @@
using System; using System.Windows;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls; using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Sandbox.ModAPI;
using Sandbox.ModAPI.Interfaces;
using Torch.Server.ViewModels.Blocks;
using VRage.Game.ModAPI;
namespace Torch.Server.Views.Blocks namespace Torch.Server.Views.Blocks
{ {

View File

@@ -1,17 +1,7 @@
using System.Collections.Generic; using System.Text;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows; using System.Windows;
using System.Windows.Controls; using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data; using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Torch.Server.ViewModels.Blocks; using Torch.Server.ViewModels.Blocks;
using Torch.Server.Views.Converters; using Torch.Server.Views.Converters;

View File

@@ -1,17 +1,5 @@
using System; using System.Windows;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls; using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace Torch.Server.Views.Entities namespace Torch.Server.Views.Entities
{ {

View File

@@ -1,17 +1,5 @@
using System; using System.Windows;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls; using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace Torch.Server.Views.Entities namespace Torch.Server.Views.Entities
{ {

View File

@@ -1,17 +1,6 @@
using System; using System.Threading.Tasks;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows; using System.Windows;
using System.Windows.Controls; using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Torch.Server.ViewModels.Entities; using Torch.Server.ViewModels.Entities;
namespace Torch.Server.Views.Entities namespace Torch.Server.Views.Entities

View File

@@ -1,20 +1,8 @@
using System; using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Windows; using System.Windows;
using System.Windows.Controls; using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using NLog; using NLog;
using Torch.Collections;
using Torch.Server.ViewModels; using Torch.Server.ViewModels;
using Torch.Server.ViewModels.Blocks; using Torch.Server.ViewModels.Blocks;
using Torch.Server.ViewModels.Entities; using Torch.Server.ViewModels.Entities;

View File

@@ -1,9 +1,4 @@
using System; using System.Windows;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace Torch.Server.Views namespace Torch.Server.Views
{ {

View File

@@ -1,11 +1,7 @@
using System; using System.Collections.Generic;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Collections.Specialized; using System.Collections.Specialized;
using System.Windows; using System.Windows;
using System.Windows.Controls; using System.Windows.Controls;
using System.Windows.Media;
using Torch.Collections;
using Torch.Server.ViewModels; using Torch.Server.ViewModels;
namespace Torch.Server.Views; namespace Torch.Server.Views;

View File

@@ -1,21 +1,7 @@
using System; using System.Diagnostics;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows; using System.Windows;
using System.Windows.Controls; using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input; using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Sandbox.Engine.Networking;
using VRage.Game;
namespace Torch.Server namespace Torch.Server
{ {

View File

@@ -1,31 +1,12 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows; using System.Windows;
using System.Windows.Controls; using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using NLog; using NLog;
using Torch;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.Gui;
using Sandbox.Game.Multiplayer;
using Sandbox.Game.World;
using Sandbox.ModAPI;
using Torch.API; using Torch.API;
using Torch.API.Managers; using Torch.API.Managers;
using Torch.API.Session; using Torch.API.Session;
using Torch.Managers;
using Torch.Server.Managers; using Torch.Server.Managers;
using Torch.Utils;
using Torch.ViewModels; using Torch.ViewModels;
using VRage.Game.ModAPI; using VRage.Game.ModAPI;

View File

@@ -3,24 +3,14 @@ using System.Collections.Generic;
using System.ComponentModel; using System.ComponentModel;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Net;
using System.Net.Http;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows; using System.Windows;
using System.Windows.Controls; using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input; using System.Windows.Input;
using System.Windows.Media; using System.Windows.Media;
using System.Windows.Media.Imaging; using JetBrains.Annotations;
using System.Windows.Shapes;
using NLog; using NLog;
using Torch.API.WebAPI;
using Torch.Collections; using Torch.Collections;
using Torch.Server.Annotations;
using Torch.Managers;
using Torch.API.Managers; using Torch.API.Managers;
using Torch.API.Plugins; using Torch.API.Plugins;
using Torch.API.WebAPI.Plugin; using Torch.API.WebAPI.Plugin;

View File

@@ -1,18 +1,6 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows; using System.Windows;
using Torch.API.WebAPI;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using System.ComponentModel; using System.ComponentModel;
using Torch.API.WebAPI.Plugin; using Torch.API.WebAPI.Plugin;

View File

@@ -1,21 +1,7 @@
using System; using System.ComponentModel;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics; using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows; using System.Windows;
using System.Windows.Controls; using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using NLog;
using Torch.API; using Torch.API;
using Torch.API.Managers; using Torch.API.Managers;
using Torch.Managers; using Torch.Managers;

View File

@@ -3,18 +3,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.ObjectModel; using System.Collections.ObjectModel;
using System.Linq; using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows; using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using Torch.Server.Managers;
using Torch.Views; using Torch.Views;
using VRage.Game.ModAPI; using VRage.Game.ModAPI;

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