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7 Commits

Author SHA1 Message Date
z__
1f7e4e869d final fixes for warfare 2 2022-02-04 12:09:17 +07:00
z__
ba5b611994 add STA thread back, not being added automatically on local build 2022-02-04 10:38:47 +07:00
z__
2bcf79efdd to trigger autobuild to fix warfare 2 update 2022-02-04 09:47:22 +07:00
z__
d5c101bf19 i believe we're done 2022-02-03 19:49:16 +07:00
z__
e9841b4de1 now should work 2022-02-03 19:43:54 +07:00
z__
aea0011683 maybe 2022-02-03 19:41:13 +07:00
z__
d10528f9fe fixed RID 2022-02-03 19:39:07 +07:00
6 changed files with 31 additions and 24 deletions

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@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
@@ -8,6 +9,7 @@ using NLog;
using Sandbox;
using Torch.Managers.PatchManager;
using Torch.Managers.PatchManager.MSIL;
using Torch.Utils;
namespace Torch.Patches
{
@@ -17,12 +19,14 @@ namespace Torch.Patches
[PatchShim]
public static class WorldLoadExceptionPatch
{
private static readonly ILogger _log = LogManager.GetCurrentClassLogger();
private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
[ReflectedMethodInfo(typeof(MySandboxGame), "InitQuickLaunch")]
private static MethodInfo _quickLaunchMethod = null!;
public static void Patch(PatchContext ctx)
{
ctx.GetPattern(typeof(MySandboxGame).GetMethod("InitQuickLaunch", BindingFlags.Instance | BindingFlags.NonPublic))
.Transpilers.Add(typeof(WorldLoadExceptionPatch).GetMethod(nameof(Transpile), BindingFlags.Static | BindingFlags.NonPublic));
ctx.GetPattern(_quickLaunchMethod).AddTranspiler(nameof(Transpile));
}
private static IEnumerable<MsilInstruction> Transpile(IEnumerable<MsilInstruction> method)
@@ -30,19 +34,19 @@ namespace Torch.Patches
var msil = method.ToList();
for (var i = 0; i < msil.Count; i++)
{
if (msil[i].TryCatchOperations.All(x => x.Type != MsilTryCatchOperationType.BeginClauseBlock))
continue;
for (; i < msil.Count; i++)
var instruction = msil[i];
if (instruction.IsLocalStore() && instruction.Operand is MsilOperandInline.MsilOperandLocal {Value.Index: 19} operand)
{
if (msil[i].OpCode != OpCodes.Leave)
continue;
msil[i] = new MsilInstruction(OpCodes.Rethrow);
break;
msil.InsertRange(i + 1, new []
{
operand.Instruction.CopyWith(OpCodes.Ldloc_S),
new MsilInstruction(OpCodes.Call).InlineValue(new Action<Exception>(LogFatal).Method)
});
}
}
return msil;
}
private static void LogFatal(Exception e) => Log.Fatal(e.ToStringDemystified());
}
}

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@@ -7,6 +7,7 @@ namespace Torch.Server
{
internal static class Program
{
[STAThread]
public static void Main(string[] args)
{
var isService = Environment.GetEnvironmentVariable("TORCH_SERVICE")
@@ -23,8 +24,6 @@ namespace Torch.Server
File.Delete(file);
}
TorchLauncher.Launch(workingDir, binDir);
// Breaks on Windows Server 2019
#if TORCH_SERVICE
if (!new ComputerInfo().OSFullName.Contains("Server 2019") && !Environment.UserInteractive)
@@ -45,7 +44,7 @@ namespace Torch.Server
}
else
{
instancePath = Path.GetFullPath(instanceName);
instancePath = Directory.CreateDirectory(instanceName).FullName;
}
var oldTorchCfg = Path.Combine(workingDir, "Torch.cfg");
@@ -70,6 +69,8 @@ namespace Torch.Server
if (!initializer.Initialize(args))
Environment.Exit(1);
TorchLauncher.Launch(workingDir, binDir);
CopyNative(binDir);
initializer.Run(isService, instanceName, instancePath);
}

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@@ -161,6 +161,5 @@
<ItemGroup>
<Page Remove="Views\WorldSelectControl.xaml" />
<None Include="..\NLog.config" Visible="false" CopyToOutputDirectory="PreserveNewest" CopyToPublishDirectory="Always" />
<None Include="..\Dockerfile" Visible="false" CopyToPublishDirectory="Always" />
</ItemGroup>
</Project>

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@@ -17,6 +17,7 @@ internal static class GcCollectPatch
{
// FUCK YO KEEN
// every call results in freeze for seconds
private static readonly MethodBase[] _targets =
{
Info.OfMethod<MyPlanetTextureMapProvider>(nameof(MyPlanetTextureMapProvider.GetHeightmap)),

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@@ -1,7 +1,9 @@
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
@@ -43,11 +45,14 @@ namespace Torch.Patches
private static void WhitelistCtorPrefix(MyScriptCompiler scriptCompiler)
{
scriptCompiler.AddReferencedAssemblies(
typeof(ValueType).Assembly.Location,
typeof(LinkedList<>).Assembly.Location,
typeof(Regex).Assembly.Location,
typeof(Enumerable).Assembly.Location,
typeof(ConcurrentBag<>).Assembly.Location,
typeof(ImmutableArray).Assembly.Location,
typeof(System.ComponentModel.TypeConverter).Assembly.Location,
typeof(PropertyChangedEventArgs).Assembly.Location,
typeof(TypeConverter).Assembly.Location,
typeof(System.Diagnostics.TraceSource).Assembly.Location,
typeof(ProtoBuf.Meta.RuntimeTypeModel).Assembly.Location,
Path.Combine(MyFileSystem.ExePath, "Sandbox.Game.dll"),

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@@ -47,14 +47,11 @@ install:
cache:
- c:\steam\dedi\
- c:\steam\cmd\
before_build:
- pwsh: dotnet restore .\Torch.Server\Torch.Server.csproj
build_script:
- pwsh: >-
dotnet publish .\Torch.Server\Torch.Server.csproj --self-contained -c Release -o .\publish\
cmd /c "rmdir GameBinaries"
Compress-Archive -Path .\publish\* -DestinationPath torch-server.zip
dotnet publish .\Torch.Server\Torch.Server.csproj --self-contained -f net6-windows -r win-x64 -c Release -o .\publish\
Compress-Archive -Path .\publish\* -DestinationPath .\torch-server.zip
artifacts:
- path: torch-server.zip
deploy: