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4 Commits
v1.0.25-ma
...
v1.0.29-ma
Author | SHA1 | Date | |
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![]() |
1f7e4e869d | ||
![]() |
ba5b611994 | ||
![]() |
2bcf79efdd | ||
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d5c101bf19 |
@@ -1,6 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Reflection;
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using System.Reflection.Emit;
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@@ -8,6 +9,7 @@ using NLog;
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using Sandbox;
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using Torch.Managers.PatchManager;
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using Torch.Managers.PatchManager.MSIL;
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using Torch.Utils;
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namespace Torch.Patches
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{
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@@ -17,12 +19,14 @@ namespace Torch.Patches
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[PatchShim]
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public static class WorldLoadExceptionPatch
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{
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private static readonly ILogger _log = LogManager.GetCurrentClassLogger();
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private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
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[ReflectedMethodInfo(typeof(MySandboxGame), "InitQuickLaunch")]
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private static MethodInfo _quickLaunchMethod = null!;
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public static void Patch(PatchContext ctx)
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{
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ctx.GetPattern(typeof(MySandboxGame).GetMethod("InitQuickLaunch", BindingFlags.Instance | BindingFlags.NonPublic))
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.Transpilers.Add(typeof(WorldLoadExceptionPatch).GetMethod(nameof(Transpile), BindingFlags.Static | BindingFlags.NonPublic));
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ctx.GetPattern(_quickLaunchMethod).AddTranspiler(nameof(Transpile));
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}
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private static IEnumerable<MsilInstruction> Transpile(IEnumerable<MsilInstruction> method)
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@@ -30,19 +34,19 @@ namespace Torch.Patches
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var msil = method.ToList();
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for (var i = 0; i < msil.Count; i++)
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{
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if (msil[i].TryCatchOperations.All(x => x.Type != MsilTryCatchOperationType.BeginClauseBlock))
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continue;
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for (; i < msil.Count; i++)
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var instruction = msil[i];
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if (instruction.IsLocalStore() && instruction.Operand is MsilOperandInline.MsilOperandLocal {Value.Index: 19} operand)
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{
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if (msil[i].OpCode != OpCodes.Leave)
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continue;
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msil[i] = new MsilInstruction(OpCodes.Rethrow);
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break;
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msil.InsertRange(i + 1, new []
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{
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operand.Instruction.CopyWith(OpCodes.Ldloc_S),
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new MsilInstruction(OpCodes.Call).InlineValue(new Action<Exception>(LogFatal).Method)
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});
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}
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}
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return msil;
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}
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private static void LogFatal(Exception e) => Log.Fatal(e.ToStringDemystified());
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}
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}
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@@ -7,6 +7,7 @@ namespace Torch.Server
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{
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internal static class Program
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{
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[STAThread]
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public static void Main(string[] args)
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{
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var isService = Environment.GetEnvironmentVariable("TORCH_SERVICE")
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@@ -23,8 +24,6 @@ namespace Torch.Server
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File.Delete(file);
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}
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TorchLauncher.Launch(workingDir, binDir);
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// Breaks on Windows Server 2019
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#if TORCH_SERVICE
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if (!new ComputerInfo().OSFullName.Contains("Server 2019") && !Environment.UserInteractive)
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@@ -45,7 +44,7 @@ namespace Torch.Server
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}
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else
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{
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instancePath = Path.GetFullPath(instanceName);
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instancePath = Directory.CreateDirectory(instanceName).FullName;
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}
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var oldTorchCfg = Path.Combine(workingDir, "Torch.cfg");
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@@ -70,6 +69,8 @@ namespace Torch.Server
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if (!initializer.Initialize(args))
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Environment.Exit(1);
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TorchLauncher.Launch(workingDir, binDir);
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CopyNative(binDir);
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initializer.Run(isService, instanceName, instancePath);
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}
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@@ -17,6 +17,7 @@ internal static class GcCollectPatch
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{
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// FUCK YO KEEN
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// every call results in freeze for seconds
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private static readonly MethodBase[] _targets =
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{
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Info.OfMethod<MyPlanetTextureMapProvider>(nameof(MyPlanetTextureMapProvider.GetHeightmap)),
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@@ -1,7 +1,9 @@
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using System;
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using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.ComponentModel;
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using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using System.Linq;
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@@ -43,11 +45,14 @@ namespace Torch.Patches
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private static void WhitelistCtorPrefix(MyScriptCompiler scriptCompiler)
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{
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scriptCompiler.AddReferencedAssemblies(
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typeof(ValueType).Assembly.Location,
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typeof(LinkedList<>).Assembly.Location,
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typeof(Regex).Assembly.Location,
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typeof(Enumerable).Assembly.Location,
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typeof(ConcurrentBag<>).Assembly.Location,
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typeof(ImmutableArray).Assembly.Location,
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typeof(System.ComponentModel.TypeConverter).Assembly.Location,
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typeof(PropertyChangedEventArgs).Assembly.Location,
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typeof(TypeConverter).Assembly.Location,
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typeof(System.Diagnostics.TraceSource).Assembly.Location,
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typeof(ProtoBuf.Meta.RuntimeTypeModel).Assembly.Location,
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Path.Combine(MyFileSystem.ExePath, "Sandbox.Game.dll"),
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@@ -50,9 +50,8 @@ cache:
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build_script:
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- pwsh: >-
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dotnet publish .\Torch.Server\Torch.Server.csproj --self-contained -f net6-windows -r win-x64 -c Release -o .\publish\
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cmd /c "rmdir GameBinaries"
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Compress-Archive -Path .\publish\* -DestinationPath torch-server.zip
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Compress-Archive -Path .\publish\* -DestinationPath .\torch-server.zip
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artifacts:
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- path: torch-server.zip
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deploy:
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