Compare commits

..

1 Commits

Author SHA1 Message Date
Westin Miller
bd9d549607 Auto-release 2017-08-31 19:01:10 -07:00
251 changed files with 3672 additions and 18082 deletions

3
.gitignore vendored
View File

@@ -1,9 +1,6 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
#Rider directory
.idea/
# User-specific files
*.suo
*.user

View File

@@ -1,9 +1,9 @@
# Making a Pull Request
* Fork this repository and make sure your local **staging** branch is up to date with the main repository.
* Create a new branch from the **staging** branch for your addition with an appropriate name, e.g. **add-restart-command**
* Fork this repository and make sure your local **master** branch is up to date with the main repository.
* Create a new branch for your addition with an appropriate name, e.g. **add-restart-command**
* PRs work by submitting the *entire* branch, so this allows you to continue work without locking up your whole repository.
* Commit your changes to that branch, making sure that you **follow the code guidelines below**.
* Submit your branch as a PR to be reviewed, with Torch's **staging** branch as the base.
* Submit your branch as a PR to be reviewed.
## Naming Conventions
* Types: **PascalCase**

View File

@@ -16,7 +16,7 @@ try
tag_name=$tagName
name="Generated $tagName"
body=""
draft=$TRUE
draft=$FALSE
prerelease=$tagName.Contains("alpha") -or $tagName.Contains("beta")
}
Write-Output("Creating new release " + $tagName + "...")

68
Jenkinsfile vendored
View File

@@ -1,18 +1,3 @@
def packageAndArchive(buildMode, packageName, exclude) {
zipFile = "bin\\${packageName}.zip"
packageDir = "bin\\${packageName}\\"
bat "IF EXIST ${zipFile} DEL ${zipFile}"
bat "IF EXIST ${packageDir} RMDIR /S /Q ${packageDir}"
bat "xcopy bin\\x64\\${buildMode} ${packageDir}"
if (exclude.length() > 0) {
bat "del ${packageDir}${exclude}"
}
powershell "Add-Type -Assembly System.IO.Compression.FileSystem; [System.IO.Compression.ZipFile]::CreateFromDirectory(\"\$PWD\\${packageDir}\", \"\$PWD\\${zipFile}\")"
archiveArtifacts artifacts: zipFile, caseSensitive: false, onlyIfSuccessful: true
}
node {
stage('Checkout') {
checkout scm
@@ -31,30 +16,12 @@ node {
stage('Build') {
currentBuild.description = bat(returnStdout: true, script: '@powershell -File Versioning/version.ps1').trim()
if (env.BRANCH_NAME == "master") {
buildMode = "Release"
} else {
buildMode = "Debug"
}
bat "IF EXIST \"bin\" rmdir /Q /S \"bin\""
bat "IF EXIST \"bin-test\" rmdir /Q /S \"bin-test\""
bat "\"${tool 'MSBuild'}msbuild\" Torch.sln /p:Configuration=${buildMode} /p:Platform=x64 /t:Clean"
bat "\"${tool 'MSBuild'}msbuild\" Torch.sln /p:Configuration=${buildMode} /p:Platform=x64"
bat "\"${tool 'MSBuild'}msbuild\" Torch.sln /p:Configuration=Release /p:Platform=x64"
}
stage('Archive') {
archiveArtifacts artifacts: "bin/x64/${buildMode}/Torch*", caseSensitive: false, fingerprint: true, onlyIfSuccessful: true
packageAndArchive(buildMode, "torch-server", "Torch.Client*")
/*packageAndArchive(buildMode, "torch-client", "Torch.Server*")*/
}
/* Disabled because they fail builds more often than they detect actual problems
stage('Test') {
bat 'IF NOT EXIST reports MKDIR reports'
bat "\"packages/xunit.runner.console.2.2.0/tools/xunit.console.exe\" \"bin-test/x64/${buildMode}/Torch.Tests.dll\" \"bin-test/x64/${buildMode}/Torch.Server.Tests.dll\" \"bin-test/x64/${buildMode}/Torch.Client.Tests.dll\" -parallel none -xml \"reports/Torch.Tests.xml\""
bat "\"packages/xunit.runner.console.2.2.0/tools/xunit.console.exe\" \"bin-test/x64/Release/Torch.Tests.dll\" \"bin-test/x64/Release/Torch.Server.Tests.dll\" \"bin-test/x64/Release/Torch.Client.Tests.dll\" -parallel none -xml \"reports/Torch.Tests.xml\""
step([
$class: 'XUnitBuilder',
thresholdMode: 1,
@@ -69,5 +36,32 @@ node {
]]
])
}
*/
}
stage('Archive') {
bat '''IF EXIST bin\\torch-server.zip DEL bin\\torch-server.zip
IF EXIST bin\\package-server RMDIR /S /Q bin\\package-server
xcopy bin\\x64\\Release bin\\package-server\\
del bin\\package-server\\Torch.Client*'''
bat "powershell -Command \"Add-Type -Assembly System.IO.Compression.FileSystem; [System.IO.Compression.ZipFile]::CreateFromDirectory(\\\"\$PWD\\bin\\package-server\\\", \\\"\$PWD\\bin\\torch-server.zip\\\")\""
archiveArtifacts artifacts: 'bin/torch-server.zip', caseSensitive: false, onlyIfSuccessful: true
bat '''IF EXIST bin\\torch-client.zip DEL bin\\torch-client.zip
IF EXIST bin\\package-client RMDIR /S /Q bin\\package-client
xcopy bin\\x64\\Release bin\\package-client\\
del bin\\package-client\\Torch.Server*'''
bat "powershell -Command \"Add-Type -Assembly System.IO.Compression.FileSystem; [System.IO.Compression.ZipFile]::CreateFromDirectory(\\\"\$PWD\\bin\\package-client\\\", \\\"\$PWD\\bin\\torch-client.zip\\\")\""
archiveArtifacts artifacts: 'bin/torch-client.zip', caseSensitive: false, onlyIfSuccessful: true
archiveArtifacts artifacts: 'bin/x64/Release/Torch*', caseSensitive: false, fingerprint: true, onlyIfSuccessful: true
}
gitVersion = bat(returnStdout: true, script: "@git describe --tags").trim()
gitSimpleVersion = bat(returnStdout: true, script: "@git describe --tags --abbrev=0").trim()
if (gitVersion == gitSimpleVersion) {
stage('Release') {
withCredentials([usernamePassword(credentialsId: 'e771beac-b3ee-4bc9-82b7-40a6d426d508', usernameVariable: 'USERNAME', passwordVariable: 'PASSWORD')]) {
powershell "./Jenkins/release.ps1 \"https://api.github.com/repos/TorchAPI/Torch/\" \"$gitSimpleVersion\" \"$USERNAME:$PASSWORD\" @(\"bin/torch-server.zip\", \"bin/torch-client.zip\")"
}
}
}
}

View File

@@ -1,27 +1,15 @@
<?xml version="1.0" encoding="utf-8" ?>
<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<variable name="logStamp" value="${time} ${pad:padding=-8:inner=[${level:uppercase=true}]}" />
<variable name="logContent" value="${message:withException=true}"/>
<targets async="true">
<target xsi:type="Null" name="null" formatMessage="false" />
<target xsi:type="File" name="keen" layout="${var:logStamp} ${logger}: ${var:logContent}" fileName="Logs\Keen-${shortdate}.log" />
<target xsi:type="File" name="main" layout="${var:logStamp} ${logger}: ${var:logContent}" fileName="Logs\Torch-${shortdate}.log" />
<targets>
<target xsi:type="File" name="main" layout="${time} [${level:uppercase=true}] ${logger}: ${message}" fileName="Logs\Torch-${shortdate}.log" />
<target xsi:type="File" name="chat" layout="${longdate} ${message}" fileName="Logs\Chat.log" />
<target xsi:type="ColoredConsole" name="console" layout="${var:logStamp} ${logger:shortName=true}: ${var:logContent}" />
<target xsi:type="File" name="patch" layout="${var:logContent}" fileName="Logs\patch.log"/>
<target xsi:type="FlowDocument" name="wpf" layout="${var:logStamp} ${logger:shortName=true}: ${var:logContent}" />
<target xsi:type="ColoredConsole" name="console" layout="${time} [${level:uppercase=true}] ${logger}: ${message}" />
</targets>
<rules>
<logger name="Keen" minlevel="Warn" writeTo="main"/>
<logger name="Keen" minlevel="Info" writeTo="console, wpf"/>
<logger name="Keen" minlevel="Debug" writeTo="keen" final="true" />
<logger name="Keen" writeTo="null" final="true" />
<logger name="*" minlevel="Info" writeTo="main, console, wpf" />
<logger name="*" minlevel="Info" writeTo="main, console" />
<logger name="Chat" minlevel="Info" writeTo="chat" />
<!--<logger name="Torch.Managers.PatchManager.*" minlevel="Trace" writeTo="patch"/>-->
</rules>
</nlog>

View File

@@ -1,20 +1,18 @@
[![Discord](https://discordapp.com/api/guilds/230191591640268800/widget.png)](https://discord.gg/8uHZykr) [![Build Status](http://build.torchapi.net/job/Torch/job/Torch/job/master/badge/icon)](http://build.torchapi.net/job/Torch/job/Torch/job/master/)
[![Discord](https://discordapp.com/api/guilds/230191591640268800/widget.png)](https://discord.gg/8uHZykr) [![Build Status](http://server.torchapi.net:8080/job/Torch/job/Torch/job/master/badge/icon)](http://server.torchapi.net:8080/job/Torch/job/Torch/job/master/)
# What is Torch?
Torch is the successor to SE Server Extender and gives server admins the tools they need to keep their Space Engineers servers running smoothly. It features a user interface with live management tools and a plugin system so you can run your server exactly how you'd like. Torch is still in early development so there may be bugs and incomplete features.
## Torch.Server
### Features
# Features
* WPF-based user interface
* Chat: interact with the game chat and run commands without having to join the game.
* Entity manager: realtime modification of ingame entities such as stopping grids and changing block settings without having to join the game
* Organized, easy to use configuration editor
* Extensible using the Torch plugin system
### Installation
# Installation
* Get the latest Torch release here: https://torchapi.net/download
* Get the latest Torch release here: https://github.com/TorchAPI/Torch/releases
* Unzip the Torch release into its own directory and run the executable. It will automatically download the SE DS and generate the other necessary files.
- If you already have a DS installed you can unzip the Torch files into the folder that contains the DedicatedServer64 folder.
@@ -23,5 +21,10 @@ To build Torch you must first have a complete SE Dedicated installation somewher
In both cases you will need to set the InstancePath in TorchConfig.xml to an existing dedicated server instance as Torch can't fully generate it on its own yet.
# Official Plugins
Install plugins by unzipping them into the 'Plugins' folder which should be in the same location as the Torch files. If it doesn't exist you can simply create it.
* [Essentials](https://github.com/TorchAPI/Essentials): Adds a slew of chat commands and other tools to help manage your server.
* [Concealment](https://github.com/TorchAPI/Concealment): Adds game logic and physics optimizations that significantly improve sim speed.
If you have a more enjoyable server experience because of Torch, please consider supporting us on Patreon.
[![Patreon](http://i.imgur.com/VzzIMgn.png)](https://www.patreon.com/bePatron?u=847269)!

View File

@@ -1,28 +0,0 @@
using System;
namespace Torch.API.Event
{
/// <summary>
/// Attribute indicating that a method should be invoked when the event occurs.
/// </summary>
[AttributeUsage(AttributeTargets.Method)]
public class EventHandlerAttribute : Attribute
{
/// <summary>
/// Events are executed from low priority to high priority.
/// </summary>
/// <remarks>
/// While this may seem unintuitive this gives the high priority events the final say on changing/canceling events.
/// </remarks>
public int Priority { get; set; } = 0;
/// <summary>
/// Specifies if this handler should ignore a consumed event.
/// </summary>
/// <remarks>
/// If <see cref="SkipCancelled"/> is <em>true</em> and the event is cancelled by a lower priority handler this handler won't be invoked.
/// </remarks>
/// <seealso cref="IEvent.Cancelled"/>
public bool SkipCancelled { get; set; } = false;
}
}

View File

@@ -1,11 +0,0 @@
namespace Torch.API.Event
{
public interface IEvent
{
/// <summary>
/// An event that has been cancelled will no be processed in the default manner.
/// </summary>
/// <seealso cref="EventHandlerAttribute.SkipCancelled"/>
bool Cancelled { get; }
}
}

View File

@@ -1,9 +0,0 @@
namespace Torch.API.Event
{
/// <summary>
/// Interface used to tag an event handler. This does <b>not</b> register it with the event manager.
/// </summary>
public interface IEventHandler
{
}
}

View File

@@ -1,28 +0,0 @@
using System.Runtime.CompilerServices;
using Torch.API.Managers;
namespace Torch.API.Event
{
/// <summary>
/// Manager class responsible for registration of event handlers.
/// </summary>
public interface IEventManager : IManager
{
/// <summary>
/// Registers all event handler methods contained in the given instance
/// </summary>
/// <param name="handler">Instance to register</param>
/// <returns><b>true</b> if added, <b>false</b> otherwise</returns>
[MethodImpl(MethodImplOptions.NoInlining)]
bool RegisterHandler(IEventHandler handler);
/// <summary>
/// Unregisters all event handler methods contained in the given instance
/// </summary>
/// <param name="handler">Instance to unregister</param>
/// <returns><b>true</b> if removed, <b>false</b> otherwise</returns>
[MethodImpl(MethodImplOptions.NoInlining)]
bool UnregisterHandler(IEventHandler handler);
}
}

31
Torch.API/IChatMessage.cs Normal file
View File

@@ -0,0 +1,31 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API
{
public interface IChatMessage
{
/// <summary>
/// The time the message was created.
/// </summary>
DateTime Timestamp { get; }
/// <summary>
/// The SteamID of the message author.
/// </summary>
ulong SteamId { get; }
/// <summary>
/// The name of the message author.
/// </summary>
string Name { get; }
/// <summary>
/// The content of the message.
/// </summary>
string Message { get; }
}
}

View File

@@ -1,7 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
using Torch.API.Managers;
@@ -18,25 +17,21 @@ namespace Torch.API
/// <summary>
/// Fired when the session begins loading.
/// </summary>
[Obsolete("Prefer using the TorchSessionManager.SessionStateChanged event")]
event Action SessionLoading;
/// <summary>
/// Fired when the session finishes loading.
/// </summary>
[Obsolete("Prefer using the TorchSessionManager.SessionStateChanged event")]
event Action SessionLoaded;
/// <summary>
/// Fires when the session begins unloading.
/// </summary>
[Obsolete("Prefer using the TorchSessionManager.SessionStateChanged event")]
event Action SessionUnloading;
/// <summary>
/// Fired when the session finishes unloading.
/// </summary>
[Obsolete("Prefer using the TorchSessionManager.SessionStateChanged event")]
event Action SessionUnloaded;
/// <summary>
@@ -49,6 +44,10 @@ namespace Torch.API
/// </summary>
ITorchConfig Config { get; }
/// <inheritdoc cref="IMultiplayerManager"/>
[Obsolete]
IMultiplayerManager Multiplayer { get; }
/// <inheritdoc cref="IPluginManager"/>
[Obsolete]
IPluginManager Plugins { get; }
@@ -56,83 +55,52 @@ namespace Torch.API
/// <inheritdoc cref="IDependencyManager"/>
IDependencyManager Managers { get; }
[Obsolete("Prefer using Managers.GetManager for global managers")]
T GetManager<T>() where T : class, IManager;
[Obsolete("Prefer using Managers.AddManager for global managers")]
bool AddManager<T>(T manager) where T : class, IManager;
/// <summary>
/// The binary version of the current instance.
/// </summary>
InformationalVersion TorchVersion { get; }
Version TorchVersion { get; }
/// <summary>
/// Invoke an action on the game thread.
/// </summary>
void Invoke(Action action, [CallerMemberName] string caller = "");
void Invoke(Action action);
/// <summary>
/// Invoke an action on the game thread and block until it has completed.
/// If this is called on the game thread the action will execute immediately.
/// </summary>
/// <param name="action">Action to execute</param>
/// <param name="caller">Caller of the invoke function</param>
/// <param name="timeoutMs">Timeout before <see cref="TimeoutException"/> is thrown, or -1 to never timeout</param>
/// <exception cref="TimeoutException">If the action times out</exception>
void InvokeBlocking(Action action, int timeoutMs = -1, [CallerMemberName] string caller = "");
void InvokeBlocking(Action action);
/// <summary>
/// Invoke an action on the game thread asynchronously.
/// </summary>
Task InvokeAsync(Action action, [CallerMemberName] string caller = "");
Task InvokeAsync(Action action);
/// <summary>
/// Invoke a function on the game thread asynchronously.
/// </summary>
Task<T> InvokeAsync<T>(Func<T> func, [CallerMemberName] string caller = "");
/// <summary>
/// Signals the torch instance to start, then blocks until it's started.
/// Start the Torch instance.
/// </summary>
void Start();
/// <summary>
/// Signals the torch instance to stop, then blocks until it's stopped.
/// Stop the Torch instance.
/// </summary>
void Stop();
/// <summary>
/// Restart the Torch instance, blocking until the restart has been performed.
/// Restart the Torch instance.
/// </summary>
void Restart();
/// <summary>
/// Initializes a save of the game.
/// </summary>
/// <param name="timeoutMs">timeout before the save is treated as failed, or -1 for no timeout</param>
/// <param name="exclusive">Only start saving if we aren't already saving</param>
/// <returns>Future result of the save, or null if one is in progress and in exclusive mode</returns>
Task<GameSaveResult> Save(int timeoutMs = -1, bool exclusive = false);
/// <param name="callerId">Id of the player who initiated the save.</param>
Task Save(long callerId);
/// <summary>
/// Initialize the Torch instance. Before this <see cref="Start"/> is invalid.
/// Initialize the Torch instance.
/// </summary>
void Init();
/// <summary>
/// Disposes the Torch instance. After this <see cref="Start"/> is invalid.
/// </summary>
void Destroy();
/// <summary>
/// The current state of the game this instance of torch is controlling.
/// </summary>
TorchGameState GameState { get; }
/// <summary>
/// Event raised when <see cref="GameState"/> changes.
/// </summary>
event TorchGameStateChangedDel GameStateChanged;
}
/// <summary>
@@ -140,20 +108,10 @@ namespace Torch.API
/// </summary>
public interface ITorchServer : ITorchBase
{
/// <summary>
/// The current <see cref="ServerState"/>
/// </summary>
ServerState State { get; }
/// <summary>
/// Path of the dedicated instance folder.
/// </summary>
string InstancePath { get; }
/// <summary>
/// Raised when the server's Init() method has completed.
/// </summary>
event Action<ITorchServer> Initialized;
}
/// <summary>
@@ -161,6 +119,6 @@ namespace Torch.API
/// </summary>
public interface ITorchClient : ITorchBase
{
}
}

View File

@@ -1,52 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API
{
/// <summary>
/// Version in the form v#.#.#.#-info
/// </summary>
public class InformationalVersion
{
public Version Version { get; set; }
public string[] Information { get; set; }
public static bool TryParse(string input, out InformationalVersion version)
{
version = default(InformationalVersion);
var trim = input.TrimStart('v');
var info = trim.Split('-');
if (!Version.TryParse(info[0], out Version result))
return false;
version = new InformationalVersion { Version = result };
if (info.Length > 1)
version.Information = info.Skip(1).ToArray();
return true;
}
/// <inheritdoc />
public override string ToString()
{
if (Information == null || Information.Length == 0)
return $"v{Version}";
return $"v{Version}-{string.Join("-", Information)}";
}
public static explicit operator InformationalVersion(Version v)
{
return new InformationalVersion { Version = v };
}
public static implicit operator Version(InformationalVersion v)
{
return v.Version;
}
}
}

View File

@@ -1,128 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.Multiplayer;
using VRage.Game;
using VRage.Network;
using VRage.Replication;
namespace Torch.API.Managers
{
/// <summary>
/// Represents a scripted or user chat message.
/// </summary>
public struct TorchChatMessage
{
/// <summary>
/// Creates a new torch chat message with the given author and message.
/// </summary>
/// <param name="author">Author's name</param>
/// <param name="message">Message</param>
/// <param name="font">Font</param>
public TorchChatMessage(string author, string message, string font = MyFontEnum.Blue)
{
Timestamp = DateTime.Now;
AuthorSteamId = null;
Author = author;
Message = message;
Font = font;
}
/// <summary>
/// Creates a new torch chat message with the given author and message.
/// </summary>
/// <param name="author">Author's name</param>
/// <param name="authorSteamId">Author's steam ID</param>
/// <param name="message">Message</param>
/// <param name="font">Font</param>
public TorchChatMessage(string author, ulong authorSteamId, string message, string font = MyFontEnum.Blue)
{
Timestamp = DateTime.Now;
AuthorSteamId = authorSteamId;
Author = author;
Message = message;
Font = font;
}
/// <summary>
/// Creates a new torch chat message with the given author and message.
/// </summary>
/// <param name="authorSteamId">Author's steam ID</param>
/// <param name="message">Message</param>
/// <param name="font">Font</param>
public TorchChatMessage(ulong authorSteamId, string message, string font = MyFontEnum.Blue)
{
Timestamp = DateTime.Now;
AuthorSteamId = authorSteamId;
Author = MyMultiplayer.Static?.GetMemberName(authorSteamId) ?? "Player";
Message = message;
Font = font;
}
/// <summary>
/// This message's timestamp.
/// </summary>
public readonly DateTime Timestamp;
/// <summary>
/// The author's steam ID, if available. Else, null.
/// </summary>
public readonly ulong? AuthorSteamId;
/// <summary>
/// The author's name, if available. Else, null.
/// </summary>
public readonly string Author;
/// <summary>
/// The message contents.
/// </summary>
public readonly string Message;
/// <summary>
/// The font, or null if default.
/// </summary>
public readonly string Font;
}
/// <summary>
/// Callback used to indicate that a messaage has been recieved.
/// </summary>
/// <param name="msg"></param>
/// <param name="consumed">If true, this event has been consumed and should be ignored</param>
public delegate void MessageRecievedDel(TorchChatMessage msg, ref bool consumed);
/// <summary>
/// Callback used to indicate the user is attempting to send a message locally.
/// </summary>
/// <param name="msg">Message the user is attempting to send</param>
/// <param name="consumed">If true, this event has been consumed and should be ignored</param>
public delegate void MessageSendingDel(string msg, ref bool consumed);
public interface IChatManagerClient : IManager
{
/// <summary>
/// Event that is raised when a message addressed to us is recieved. <see cref="MessageRecievedDel"/>
/// </summary>
event MessageRecievedDel MessageRecieved;
/// <summary>
/// Event that is raised when we are attempting to send a message. <see cref="MessageSendingDel"/>
/// </summary>
event MessageSendingDel MessageSending;
/// <summary>
/// Triggers the <see cref="MessageSending"/> event,
/// typically raised by the user entering text into the chat window.
/// </summary>
/// <param name="message">The message to send</param>
void SendMessageAsSelf(string message);
/// <summary>
/// Displays a message on the UI given an author name and a message.
/// </summary>
/// <param name="author">Author name</param>
/// <param name="message">Message content</param>
/// <param name="font">font to use</param>
void DisplayMessageOnSelf(string author, string message, string font = "Blue" );
}
}

View File

@@ -1,45 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VRage.Network;
namespace Torch.API.Managers
{
/// <summary>
/// Callback used to indicate the server has recieved a message to process and forward on to others.
/// </summary>
/// <param name="authorId">Steam ID of the user sending a message</param>
/// <param name="msg">Message the user is attempting to send</param>
/// <param name="consumed">If true, this event has been consumed and should be ignored</param>
public delegate void MessageProcessingDel(TorchChatMessage msg, ref bool consumed);
public interface IChatManagerServer : IChatManagerClient
{
/// <summary>
/// Event triggered when the server has recieved a message and should process it. <see cref="MessageProcessingDel"/>
/// </summary>
event MessageProcessingDel MessageProcessing;
/// <summary>
/// Sends a message with the given author and message to the given player, or all players by default.
/// </summary>
/// <param name="authorId">Author's steam ID</param>
/// <param name="message">The message to send</param>
/// <param name="targetSteamId">Player to send the message to, or everyone by default</param>
void SendMessageAsOther(ulong authorId, string message, ulong targetSteamId = 0);
/// <summary>
/// Sends a scripted message with the given author and message to the given player, or all players by default.
/// </summary>
/// <param name="author">Author name</param>
/// <param name="message">The message to send</param>
/// <param name="font">Font to use</param>
/// <param name="targetSteamId">Player to send the message to, or everyone by default</param>
void SendMessageAsOther(string author, string message, string font, ulong targetSteamId = 0);
}
}

View File

@@ -0,0 +1,61 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using VRage.Game;
using VRage.Game.ModAPI;
namespace Torch.API.Managers
{
/// <summary>
/// Delegate for received messages.
/// </summary>
/// <param name="message">Message data.</param>
/// <param name="sendToOthers">Flag to broadcast message to other players.</param>
public delegate void MessageReceivedDel(IChatMessage message, ref bool sendToOthers);
/// <summary>
/// API for multiplayer related functions.
/// </summary>
public interface IMultiplayerManager : IManager
{
/// <summary>
/// Fired when a player joins.
/// </summary>
event Action<IPlayer> PlayerJoined;
/// <summary>
/// Fired when a player disconnects.
/// </summary>
event Action<IPlayer> PlayerLeft;
/// <summary>
/// Fired when a chat message is received.
/// </summary>
event MessageReceivedDel MessageReceived;
/// <summary>
/// Send a chat message to all or one specific player.
/// </summary>
void SendMessage(string message, string author = "Server", long playerId = 0, string font = MyFontEnum.Blue);
/// <summary>
/// Kicks the player from the game.
/// </summary>
void KickPlayer(ulong steamId);
/// <summary>
/// Bans or unbans a player from the game.
/// </summary>
void BanPlayer(ulong steamId, bool banned = true);
/// <summary>
/// Gets a player by their Steam64 ID or returns null if the player isn't found.
/// </summary>
IMyPlayer GetPlayerBySteamId(ulong id);
/// <summary>
/// Gets a player by their display name or returns null if the player isn't found.
/// </summary>
IMyPlayer GetPlayerByName(string name);
}
}

View File

@@ -1,41 +0,0 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using VRage.Game;
using VRage.Game.ModAPI;
namespace Torch.API.Managers
{
/// <summary>
/// API for multiplayer related functions common to servers and clients.
/// </summary>
public interface IMultiplayerManagerBase : IManager
{
/// <summary>
/// Fired when a player joins.
/// </summary>
event Action<IPlayer> PlayerJoined;
/// <summary>
/// Fired when a player disconnects.
/// </summary>
event Action<IPlayer> PlayerLeft;
/// <summary>
/// Gets a player by their Steam64 ID or returns null if the player isn't found.
/// </summary>
IMyPlayer GetPlayerBySteamId(ulong id);
/// <summary>
/// Gets a player by their display name or returns null if the player isn't found.
/// </summary>
IMyPlayer GetPlayerByName(string name);
/// <summary>
/// Gets the steam username of a member's steam ID
/// </summary>
/// <param name="steamId">steam ID</param>
/// <returns>steam username</returns>
string GetSteamUsername(ulong steamId);
}
}

View File

@@ -1,12 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Managers
{
public interface IMultiplayerManagerClient : IMultiplayerManagerBase
{
}
}

View File

@@ -1,46 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Managers
{
/// <summary>
/// API for multiplayer functions that exist on servers and lobbies
/// </summary>
public interface IMultiplayerManagerServer : IMultiplayerManagerBase
{
/// <summary>
/// Kicks the player from the game.
/// </summary>
void KickPlayer(ulong steamId);
/// <summary>
/// Bans or unbans a player from the game.
/// </summary>
void BanPlayer(ulong steamId, bool banned = true);
/// <summary>
/// List of the banned SteamID's
/// </summary>
IReadOnlyList<ulong> BannedPlayers { get; }
/// <summary>
/// Checks if the player with the given SteamID is banned.
/// </summary>
/// <param name="steamId">The SteamID of the player.</param>
/// <returns>True if the player is banned; otherwise false.</returns>
bool IsBanned(ulong steamId);
/// <summary>
/// Raised when a player is kicked. Passes with SteamID of kicked player.
/// </summary>
event Action<ulong> PlayerKicked;
/// <summary>
/// Raised when a player is banned or unbanned. Passes SteamID of player, and true if banned, false if unbanned.
/// </summary>
event Action<ulong, bool> PlayerBanned;
}
}

View File

@@ -18,12 +18,6 @@ namespace Torch.API.Managers
/// Register a network handler.
/// </summary>
void RegisterNetworkHandler(INetworkHandler handler);
/// <summary>
/// Unregister a network handler.
/// </summary>
/// <returns>true if the handler was unregistered, false if it wasn't registered to begin with</returns>
bool UnregisterNetworkHandler(INetworkHandler handler);
}
/// <summary>
@@ -39,7 +33,6 @@ namespace Torch.API.Managers
/// <summary>
/// Processes a network message.
/// </summary>
/// <returns>true if the message should be discarded</returns>
bool Handle(ulong remoteUserId, CallSite site, BitStream stream, object obj, MyPacket packet);
}
}

View File

@@ -14,12 +14,12 @@ namespace Torch.API.Managers
/// <summary>
/// Fired when plugins are loaded.
/// </summary>
event Action<IReadOnlyCollection<ITorchPlugin>> PluginsLoaded;
event Action<IList<ITorchPlugin>> PluginsLoaded;
/// <summary>
/// Collection of loaded plugins.
/// </summary>
IReadOnlyDictionary<Guid, ITorchPlugin> Plugins { get; }
IList<ITorchPlugin> Plugins { get; }
/// <summary>
/// Updates all loaded plugins.

View File

@@ -17,7 +17,7 @@ namespace Torch.API.Plugins
/// <summary>
/// The version of the plugin.
/// </summary>
string Version { get; }
Version Version { get; }
/// <summary>
/// The name of the plugin.

View File

@@ -10,7 +10,6 @@ namespace Torch.API.Plugins
/// <summary>
/// Indicates that the given type should be loaded by the plugin manager as a plugin.
/// </summary>
[Obsolete("All plugin meta-information is now defined in the manifest.xml.")]
[AttributeUsage(AttributeTargets.Class)]
public class PluginAttribute : Attribute
{

View File

@@ -1,44 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Session
{
/// <summary>
/// The result of a save operation
/// </summary>
public enum GameSaveResult
{
/// <summary>
/// Successfully saved
/// </summary>
Success = 0,
/// <summary>
/// The game wasn't ready to be saved
/// </summary>
GameNotReady = -1,
/// <summary>
/// Failed to take the snapshot of the current world state
/// </summary>
FailedToTakeSnapshot = -2,
/// <summary>
/// Failed to save the snapshot to disk
/// </summary>
FailedToSaveToDisk = -3,
/// <summary>
/// An unknown error occurred
/// </summary>
UnknownError = -4,
/// <summary>
/// The save operation timed out
/// </summary>
TimedOut = -5
}
}

View File

@@ -25,15 +25,5 @@ namespace Torch.API.Session
/// <inheritdoc cref="IDependencyManager"/>
IDependencyManager Managers { get; }
/// <summary>
/// The current state of the session
/// </summary>
TorchSessionState State { get; }
/// <summary>
/// Event raised when the <see cref="State"/> changes.
/// </summary>
event TorchSessionStateChangedDel StateChanged;
}
}

View File

@@ -27,11 +27,6 @@ namespace Torch.API.Session
/// </summary>
ITorchSession CurrentSession { get; }
/// <summary>
/// Raised when any <see cref="ITorchSession"/> <see cref="ITorchSession.State"/> changes.
/// </summary>
event TorchSessionStateChangedDel SessionStateChanged;
/// <summary>
/// Adds the given factory as a supplier for session based managers
/// </summary>

View File

@@ -1,38 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Session
{
/// <summary>
/// Represents the state of a <see cref="ITorchSession"/>
/// </summary>
public enum TorchSessionState
{
/// <summary>
/// The session has been created, and is now loading.
/// </summary>
Loading,
/// <summary>
/// The session has loaded, and is now running.
/// </summary>
Loaded,
/// <summary>
/// The session was running, and is now unloading.
/// </summary>
Unloading,
/// <summary>
/// The session was unloading, and is now unloaded and stopped.
/// </summary>
Unloaded
}
/// <summary>
/// Callback raised when a session's state changes
/// </summary>
/// <param name="session">The session who had a state change</param>
/// <param name="newState">The session's new state</param>
public delegate void TorchSessionStateChangedDel(ITorchSession session, TorchSessionState newState);
}

View File

@@ -74,6 +74,11 @@
<HintPath>..\GameBinaries\SpaceEngineers.ObjectBuilders.XmlSerializers.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SteamSDK, Version=0.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\SteamSDK.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Configuration" />
<Reference Include="System.Core" />
@@ -155,23 +160,15 @@
<Link>Properties\AssemblyVersion.cs</Link>
</Compile>
<Compile Include="ConnectionState.cs" />
<Compile Include="InformationalVersion.cs" />
<Compile Include="IChatMessage.cs" />
<Compile Include="ITorchConfig.cs" />
<Compile Include="Managers\DependencyManagerExtensions.cs" />
<Compile Include="Managers\DependencyProviderExtensions.cs" />
<Compile Include="Event\EventHandlerAttribute.cs" />
<Compile Include="Event\IEvent.cs" />
<Compile Include="Event\IEventHandler.cs" />
<Compile Include="Managers\IChatManagerClient.cs" />
<Compile Include="Managers\IChatManagerServer.cs" />
<Compile Include="Managers\IDependencyManager.cs" />
<Compile Include="Managers\IDependencyProvider.cs" />
<Compile Include="Event\IEventManager.cs" />
<Compile Include="Managers\IManager.cs" />
<Compile Include="Managers\IMultiplayerManagerClient.cs" />
<Compile Include="Managers\IMultiplayerManagerBase.cs" />
<Compile Include="Managers\IMultiplayerManager.cs" />
<Compile Include="IPlayer.cs" />
<Compile Include="Managers\IMultiplayerManagerServer.cs" />
<Compile Include="Managers\INetworkManager.cs" />
<Compile Include="Managers\IPluginManager.cs" />
<Compile Include="Plugins\ITorchPlugin.cs" />
@@ -183,11 +180,8 @@
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ServerState.cs" />
<Compile Include="ModAPI\TorchAPI.cs" />
<Compile Include="Session\GameSaveResult.cs" />
<Compile Include="Session\ITorchSession.cs" />
<Compile Include="Session\ITorchSessionManager.cs" />
<Compile Include="Session\TorchSessionState.cs" />
<Compile Include="TorchGameState.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
@@ -195,7 +189,6 @@
<ItemGroup>
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
</Project>

View File

@@ -1,47 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox;
namespace Torch.API
{
/// <summary>
/// Represents the state of a <see cref="MySandboxGame"/>
/// </summary>
public enum TorchGameState
{
/// <summary>
/// The game is currently being created.
/// </summary>
Creating,
/// <summary>
/// The game has been created and is ready to begin loading.
/// </summary>
Created,
/// <summary>
/// The game is currently loading.
/// </summary>
Loading,
/// <summary>
/// The game is fully loaded and ready to start sessions
/// </summary>
Loaded,
/// <summary>
/// The game is beginning the unload sequence
/// </summary>
Unloading,
/// <summary>
/// The game has been shutdown and is no longer active
/// </summary>
Unloaded
}
/// <summary>
/// Callback raised when a game's state changes
/// </summary>
/// <param name="game">The game who had a state change</param>
/// <param name="newState">The game's new state</param>
public delegate void TorchGameStateChangedDel(MySandboxGame game, TorchGameState newState);
}

View File

@@ -90,7 +90,6 @@
</ItemGroup>
<ItemGroup>
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />

View File

@@ -1,5 +1,4 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using Torch.Client;
using Torch.Tests;
using Torch.Utils;
@@ -30,10 +29,6 @@ namespace Torch.Client.Tests
public static IEnumerable<object[]> Invokers => Manager().Invokers;
public static IEnumerable<object[]> MemberInfo => Manager().MemberInfo;
public static IEnumerable<object[]> Events => Manager().Events;
#region Binding
[Theory]
[MemberData(nameof(Getters))]
@@ -67,28 +62,6 @@ namespace Torch.Client.Tests
if (field.Field.IsStatic)
Assert.NotNull(field.Field.GetValue(null));
}
[Theory]
[MemberData(nameof(MemberInfo))]
public void TestBindingMemberInfo(ReflectionTestManager.FieldRef field)
{
if (field.Field == null)
return;
Assert.True(ReflectedManager.Process(field.Field));
if (field.Field.IsStatic)
Assert.NotNull(field.Field.GetValue(null));
}
[Theory]
[MemberData(nameof(Events))]
public void TestBindingEvents(ReflectionTestManager.FieldRef field)
{
if (field.Field == null)
return;
Assert.True(ReflectedManager.Process(field.Field));
if (field.Field.IsStatic)
((Func<ReflectedEventReplacer>)field.Field.GetValue(null)).Invoke();
}
#endregion
}
}

View File

@@ -1,32 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Engine.Multiplayer;
using Torch.API;
using Torch.API.Managers;
using Torch.Managers;
namespace Torch.Client.Manager
{
public class MultiplayerManagerClient : MultiplayerManagerBase, IMultiplayerManagerClient
{
/// <inheritdoc />
public MultiplayerManagerClient(ITorchBase torch) : base(torch) { }
/// <inheritdoc />
public override void Attach()
{
base.Attach();
MyMultiplayer.Static.ClientJoined += RaiseClientJoined;
}
/// <inheritdoc />
public override void Detach()
{
MyMultiplayer.Static.ClientJoined -= RaiseClientJoined;
base.Detach();
}
}
}

View File

@@ -1,58 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Engine.Multiplayer;
using Torch.API;
using Torch.API.Managers;
using Torch.Managers;
namespace Torch.Client.Manager
{
public class MultiplayerManagerLobby : MultiplayerManagerBase, IMultiplayerManagerServer
{
/// <inheritdoc />
public IReadOnlyList<ulong> BannedPlayers => new List<ulong>();
/// <inheritdoc />
public MultiplayerManagerLobby(ITorchBase torch) : base(torch) { }
/// <inheritdoc />
public void KickPlayer(ulong steamId) => Torch.Invoke(() => MyMultiplayer.Static.KickClient(steamId));
/// <inheritdoc />
public void BanPlayer(ulong steamId, bool banned = true) => Torch.Invoke(() => MyMultiplayer.Static.BanClient(steamId, banned));
/// <inheritdoc />
public bool IsBanned(ulong steamId) => false;
/// <inheritdoc />
public event Action<ulong> PlayerKicked
{
add => throw new NotImplementedException();
remove => throw new NotImplementedException();
}
/// <inheritdoc />
public event Action<ulong, bool> PlayerBanned
{
add => throw new NotImplementedException();
remove => throw new NotImplementedException();
}
/// <inheritdoc/>
public override void Attach()
{
base.Attach();
MyMultiplayer.Static.ClientJoined += RaiseClientJoined;
}
/// <inheritdoc/>
public override void Detach()
{
MyMultiplayer.Static.ClientJoined -= RaiseClientJoined;
base.Detach();
}
}
}

View File

@@ -18,7 +18,6 @@ namespace Torch.Client
{
public const string SpaceEngineersBinaries = "Bin64";
private static string _spaceEngInstallAlias = null;
public static string SpaceEngineersInstallAlias
{
get
@@ -27,8 +26,7 @@ namespace Torch.Client
if (_spaceEngInstallAlias == null)
{
// ReSharper disable once AssignNullToNotNullAttribute
_spaceEngInstallAlias = Path.Combine(Path.GetDirectoryName(typeof(Program).Assembly.Location),
"SpaceEngineersAlias");
_spaceEngInstallAlias = Path.Combine(Path.GetDirectoryName(typeof(Program).Assembly.Location), "SpaceEngineersAlias");
}
return _spaceEngInstallAlias;
}
@@ -54,20 +52,16 @@ namespace Torch.Client
{
AllocConsole();
#endif
if (!TorchLauncher.IsTorchWrapped())
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
// Early config: Resolve SE install directory.
if (!File.Exists(Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile)))
SetupSpaceEngInstallAlias();
using (new TorchAssemblyResolver(Path.Combine(SpaceEngineersInstallAlias, SpaceEngineersBinaries)))
{
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
// Early config: Resolve SE install directory.
if (!File.Exists(Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile)))
SetupSpaceEngInstallAlias();
TorchLauncher.Launch(Assembly.GetEntryAssembly().FullName, args,
Path.Combine(SpaceEngineersInstallAlias, SpaceEngineersBinaries));
return;
RunClient();
}
RunClient();
#if DEBUG
}
finally
@@ -83,8 +77,7 @@ namespace Torch.Client
// TODO look at Steam/config/Config.VDF? Has alternate directories.
var steamDir =
Microsoft.Win32.Registry.GetValue("HKEY_CURRENT_USER\\SOFTWARE\\Valve\\Steam", "SteamPath",
null) as string;
Microsoft.Win32.Registry.GetValue("HKEY_CURRENT_USER\\SOFTWARE\\Valve\\Steam", "SteamPath", null) as string;
if (steamDir != null)
{
spaceEngineersDirectory = Path.Combine(steamDir, _steamSpaceEngineersDirectory);
@@ -92,10 +85,7 @@ namespace Torch.Client
if (File.Exists(Path.Combine(spaceEngineersDirectory, _spaceEngineersVerifyFile)))
_log.Debug("Found Space Engineers in {0}", spaceEngineersDirectory);
else
{
_log.Debug("Couldn't find Space Engineers in {0}", spaceEngineersDirectory);
spaceEngineersDirectory = null;
}
}
if (spaceEngineersDirectory == null)
{
@@ -107,8 +97,7 @@ namespace Torch.Client
{
if (dialog.ShowDialog() != DialogResult.OK)
{
var ex = new FileNotFoundException(
"Unable to find the Space Engineers install directory, aborting");
var ex = new FileNotFoundException("Unable to find the Space Engineers install directory, aborting");
_log.Fatal(ex);
LogManager.Flush();
throw ex;
@@ -120,12 +109,11 @@ namespace Torch.Client
$"Unable to find {0} in {1}. Are you sure it's the Space Engineers install directory?",
"Invalid Space Engineers Directory", MessageBoxButton.YesNo) == MessageBoxResult.Yes)
break;
} while (true); // Repeat until they confirm.
} while (true); // Repeat until they confirm.
}
if (!JunctionLink(SpaceEngineersInstallAlias, spaceEngineersDirectory))
{
var ex = new IOException(
$"Failed to create junction link {SpaceEngineersInstallAlias} => {spaceEngineersDirectory}. Aborting.");
var ex = new IOException($"Failed to create junction link {SpaceEngineersInstallAlias} => {spaceEngineersDirectory}. Aborting.");
_log.Fatal(ex);
LogManager.Flush();
throw ex;
@@ -133,8 +121,7 @@ namespace Torch.Client
string junctionVerify = Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile);
if (!File.Exists(junctionVerify))
{
var ex = new FileNotFoundException(
$"Junction link is not working. File {junctionVerify} does not exist");
var ex = new FileNotFoundException($"Junction link is not working. File {junctionVerify} does not exist");
_log.Fatal(ex);
LogManager.Flush();
throw ex;
@@ -166,7 +153,7 @@ namespace Torch.Client
private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
var ex = (Exception) e.ExceptionObject;
var ex = (Exception)e.ExceptionObject;
_log.Error(ex);
LogManager.Flush();
MessageBox.Show(ex.StackTrace, ex.Message);

View File

@@ -121,12 +121,11 @@
<Compile Include="..\Versioning\AssemblyVersion.cs">
<Link>Properties\AssemblyVersion.cs</Link>
</Compile>
<Compile Include="Manager\MultiplayerManagerClient.cs" />
<Compile Include="Manager\MultiplayerManagerLobby.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TorchClient.cs" />
<Compile Include="TorchClientConfig.cs" />
<Compile Include="TorchConsoleScreen.cs" />
<Compile Include="TorchMainMenuScreen.cs" />
<Compile Include="TorchSettingsScreen.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\Resources.Designer.cs">
@@ -139,9 +138,6 @@
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<Compile Include="UI\TorchMainMenuScreen.cs" />
<Compile Include="UI\TorchNavScreen.cs" />
<Compile Include="UI\TorchSettingsScreen.cs" />
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
@@ -171,7 +167,6 @@
<ItemGroup>
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
<PropertyGroup>

View File

@@ -4,18 +4,12 @@ using System.IO;
using System.Reflection;
using System.Windows;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Engine.Networking;
using Sandbox.Engine.Platform;
using Sandbox.Game;
using SpaceEngineers.Game;
using VRage.Steam;
using Torch.API;
using Torch.API.Managers;
using Torch.API.Session;
using Torch.Client.Manager;
using Torch.Client.UI;
using Torch.Session;
using VRage;
using VRage.FileSystem;
using VRage.GameServices;
@@ -26,19 +20,13 @@ namespace Torch.Client
{
public class TorchClient : TorchBase, ITorchClient
{
protected override uint SteamAppId => 244850;
protected override string SteamAppName => "SpaceEngineers";
private MyCommonProgramStartup _startup;
private IMyRender _renderer;
private const uint APP_ID = 244850;
public TorchClient()
{
Config = new TorchClientConfig();
var sessionManager = Managers.GetManager<ITorchSessionManager>();
sessionManager.AddFactory((x) => MyMultiplayer.Static is MyMultiplayerLobby
? new MultiplayerManagerLobby(this)
: null);
sessionManager.AddFactory((x) => MyMultiplayer.Static is MyMultiplayerClientBase
? new MultiplayerManagerClient(this)
: null);
}
public override void Init()
@@ -46,11 +34,39 @@ namespace Torch.Client
Directory.SetCurrentDirectory(Program.SpaceEngineersInstallAlias);
MyFileSystem.ExePath = Path.Combine(Program.SpaceEngineersInstallAlias, Program.SpaceEngineersBinaries);
Log.Info("Initializing Torch Client");
Config.InstancePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
SteamAppName);
base.Init();
OverrideMenus();
SetRenderWindowTitle($"Space Engineers v{GameVersion} with Torch v{TorchVersion}");
SpaceEngineersGame.SetupBasicGameInfo();
_startup = new MyCommonProgramStartup(RunArgs);
if (_startup.PerformReporting())
throw new InvalidOperationException("Torch client won't launch when started in error reporting mode");
_startup.PerformAutoconnect();
if (!_startup.CheckSingleInstance())
throw new InvalidOperationException("Only one instance of Space Engineers can be running at a time.");
var appDataPath = _startup.GetAppDataPath();
MyInitializer.InvokeBeforeRun(APP_ID, MyPerGameSettings.BasicGameInfo.ApplicationName, appDataPath);
MyInitializer.InitCheckSum();
_startup.InitSplashScreen();
if (!_startup.Check64Bit())
throw new InvalidOperationException("Torch requires a 64bit operating system");
_startup.DetectSharpDxLeaksBeforeRun();
var steamService = new SteamService(Game.IsDedicated, APP_ID);
MyServiceManager.Instance.AddService<IMyGameService>(steamService);
_renderer = null;
SpaceEngineersGame.SetupPerGameSettings();
// I'm sorry, but it's what Keen does in SpaceEngineers.MyProgram
#pragma warning disable 612
SpaceEngineersGame.SetupRender();
#pragma warning restore 612
InitializeRender();
if (!_startup.CheckSteamRunning())
throw new InvalidOperationException("Space Engineers requires steam to be running");
if (!Game.IsDedicated)
MyFileSystem.InitUserSpecific(MyGameService.UserId.ToString());
}
private void OverrideMenus()
@@ -58,15 +74,27 @@ namespace Torch.Client
var credits = new MyCreditsDepartment("Torch Developed By")
{
Persons = new List<MyCreditsPerson>
{
new MyCreditsPerson("THE TORCH TEAM"),
new MyCreditsPerson("http://github.com/TorchSE"),
}
{
new MyCreditsPerson("THE TORCH TEAM"),
new MyCreditsPerson("http://github.com/TorchSE"),
}
};
MyPerGameSettings.Credits.Departments.Insert(0, credits);
MyPerGameSettings.GUI.MainMenu = typeof(TorchMainMenuScreen);
}
public override void Start()
{
using (var spaceEngineersGame = new SpaceEngineersGame(RunArgs))
{
Log.Info("Starting client");
OverrideMenus();
spaceEngineersGame.OnGameLoaded += SpaceEngineersGame_OnGameLoaded;
spaceEngineersGame.OnGameExit += Dispose;
spaceEngineersGame.Run(false, _startup.DisposeSplashScreen);
}
}
private void SetRenderWindowTitle(string title)
{
@@ -77,16 +105,66 @@ namespace Torch.Client
BindingFlags.Instance | BindingFlags.NonPublic);
if (renderWindowField == null)
return;
var window =
renderWindowField.GetValue(MySandboxGame.Static.GameRenderComponent.RenderThread) as
System.Windows.Forms.Form;
var window = renderWindowField.GetValue(MySandboxGame.Static.GameRenderComponent.RenderThread) as System.Windows.Forms.Form;
if (window != null)
renderThread.Invoke(() => { window.Text = title; });
renderThread.Invoke(() =>
{
window.Text = title;
});
}
public override void Restart()
private void SpaceEngineersGame_OnGameLoaded(object sender, EventArgs e)
{
throw new NotImplementedException();
SetRenderWindowTitle($"Space Engineers v{GameVersion} with Torch v{TorchVersion}");
}
public override void Dispose()
{
MyGameService.ShutDown();
_startup.DetectSharpDxLeaksAfterRun();
MyInitializer.InvokeAfterRun();
}
public override void Stop()
{
MySandboxGame.ExitThreadSafe();
}
private void InitializeRender()
{
try
{
if (Game.IsDedicated)
{
_renderer = new MyNullRender();
}
else
{
var graphicsRenderer = MySandboxGame.Config.GraphicsRenderer;
if (graphicsRenderer == MySandboxGame.DirectX11RendererKey)
{
_renderer = new MyDX11Render();
if (!_renderer.IsSupported)
{
MySandboxGame.Log.WriteLine("DirectX 11 renderer not supported. No renderer to revert back to.");
_renderer = null;
}
}
if (_renderer == null)
throw new MyRenderException("The current version of the game requires a Dx11 card. \\n For more information please see : http://blog.marekrosa.org/2016/02/space-engineers-news-full-source-code_26.html", MyRenderExceptionEnum.GpuNotSupported);
MySandboxGame.Config.GraphicsRenderer = graphicsRenderer;
}
MyRenderProxy.Initialize(_renderer);
MyRenderProxy.GetRenderProfiler().SetAutocommit(false);
MyRenderProxy.GetRenderProfiler().InitMemoryHack("MainEntryPoint");
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, "Render Initialization Failed");
Environment.Exit(-1);
}
}
}
}
}

View File

@@ -0,0 +1,35 @@
#pragma warning disable 618
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Graphics;
using Sandbox.Graphics.GUI;
using Sandbox.Gui;
using SpaceEngineers.Game.GUI;
using VRage.Game;
using VRage.Utils;
using VRageMath;
namespace Torch.Client
{
public class TorchMainMenuScreen : MyGuiScreenMainMenu
{
/// <inheritdoc />
public override void RecreateControls(bool constructor)
{
base.RecreateControls(constructor);
var buttonSize = MyGuiControlButton.GetVisualStyle(MyGuiControlButtonStyleEnum.Default).NormalTexture.MinSizeGui;
Vector2 leftButtonPositionOrigin = MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM) + new Vector2(buttonSize.X / 2f, 0f);
var btn = MakeButton(leftButtonPositionOrigin - 9 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyStringId.GetOrCompute("Torch"), TorchButtonClicked);
Controls.Add(btn);
}
private void TorchButtonClicked(MyGuiControlButton obj)
{
MyGuiSandbox.AddScreen(new TorchSettingsScreen());
}
}
}

View File

@@ -1,56 +0,0 @@
#pragma warning disable 618
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Engine.Networking;
using Sandbox.Engine.Utils;
using Sandbox.Game;
using Sandbox.Game.Gui;
using Sandbox.Graphics;
using Sandbox.Graphics.GUI;
using Sandbox.Gui;
using SpaceEngineers.Game.GUI;
using Torch.Utils;
using VRage.Game;
using VRage.Utils;
using VRageMath;
namespace Torch.Client.UI
{
public class TorchMainMenuScreen : MyGuiScreenMainMenu
{
#pragma warning disable 169
[ReflectedGetter(Name = "m_elementGroup")]
private static Func<MyGuiScreenMainMenu, MyGuiControlElementGroup> _elementsGroup;
#pragma warning restore 169
public TorchMainMenuScreen() : this(false)
{
}
public TorchMainMenuScreen(bool pauseGame)
: base(pauseGame)
{
}
/// <inheritdoc />
public override void RecreateControls(bool constructor)
{
base.RecreateControls(constructor);
Vector2 minSizeGui = MyGuiControlButton.GetVisualStyle(MyGuiControlButtonStyleEnum.Default).NormalTexture.MinSizeGui;
Vector2 value = MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM, 54, 54) + new Vector2(minSizeGui.X / 2f, 0f) + new Vector2(15f, 0f) / MyGuiConstants.GUI_OPTIMAL_SIZE;
MyGuiControlButton myGuiControlButton = MakeButton(value - 9 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA,
MyStringId.GetOrCompute("Torch"), TorchButtonClicked, MyCommonTexts.ToolTipExitToWindows);
Controls.Add(myGuiControlButton);
_elementsGroup.Invoke(this).Add(myGuiControlButton);
}
private void TorchButtonClicked(MyGuiControlButton obj)
{
MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen<TorchNavScreen>());
}
}
}

View File

@@ -1,49 +0,0 @@
using Sandbox;
using Sandbox.Game.Gui;
using Sandbox.Graphics.GUI;
using VRage;
using VRage.Game;
using VRage.Utils;
using VRageMath;
namespace Torch.Client.UI
{
public class TorchNavScreen : MyGuiScreenBase
{
private MyGuiControlElementGroup _elementGroup;
public TorchNavScreen() : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, new Vector2(0.35875f, 0.558333337f))
{
EnabledBackgroundFade = true;
RecreateControls(true);
}
public override void RecreateControls(bool constructor)
{
base.RecreateControls(constructor);
_elementGroup = new MyGuiControlElementGroup();
_elementGroup.HighlightChanged += ElementGroupHighlightChanged;
AddCaption(MyCommonTexts.ScreenCaptionOptions, null, null);
var value = new Vector2(0f, -m_size.Value.Y / 2f + 0.146f);
var num = 0;
var myGuiControlButton = new MyGuiControlButton(value + num++ * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyGuiControlButtonStyleEnum.Default, null, null, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, null, MyTexts.Get(MyCommonTexts.ScreenOptionsButtonGame), 0.8f, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, MyGuiControlHighlightType.WHEN_ACTIVE, delegate(MyGuiControlButton sender)
{
MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen<TorchSettingsScreen>());
}, GuiSounds.MouseClick, 1f, null);
Controls.Add(myGuiControlButton);
_elementGroup.Add(myGuiControlButton);
CloseButtonEnabled = true;
}
private void ElementGroupHighlightChanged(MyGuiControlElementGroup obj)
{
foreach (MyGuiControlBase current in _elementGroup)
if (current.HasFocus && obj.SelectedElement != current)
FocusedControl = obj.SelectedElement;
}
public override string GetFriendlyName() => "Torch";
public void OnBackClick(MyGuiControlButton sender) => CloseScreen();
}
}

View File

@@ -1,25 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Graphics.GUI;
using VRageMath;
namespace Torch.Client.UI
{
public class TorchSettingsScreen : MyGuiScreenBase
{
public TorchSettingsScreen() : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR,
new Vector2(0.35875f, 0.558333337f))
{
EnabledBackgroundFade = true;
RecreateControls(true);
}
/// <inheritdoc />
public override string GetFriendlyName() => "Torch Settings";
public void OnBackClick(MyGuiControlButton sender) => CloseScreen();
}
}

View File

@@ -1,72 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProtoBuf;
using Sandbox.ModAPI;
namespace Torch.Mod.Messages
{
/// Dialogs are structured as follows
///
/// _____________________________________
/// | Title |
/// --------------------------------------
/// | Prefix Subtitle |
/// --------------------------------------
/// | ________________________________ |
/// | | Content | |
/// | --------------------------------- |
/// | ____________ |
/// | | ButtonText | |
/// | -------------- |
/// --------------------------------------
///
/// Button has a callback on click option,
/// but can't serialize that, so ¯\_(ツ)_/¯
[ProtoContract]
public class DialogMessage : MessageBase
{
[ProtoMember(201)]
public string Title;
[ProtoMember(202)]
public string Subtitle;
[ProtoMember(203)]
public string Prefix;
[ProtoMember(204)]
public string Content;
[ProtoMember(205)]
public string ButtonText;
public DialogMessage()
{ }
public DialogMessage(string title, string subtitle, string content)
{
Title = title;
Subtitle = subtitle;
Content = content;
Prefix = String.Empty;
}
public DialogMessage(string title = null, string prefix = null, string subtitle = null, string content = null, string buttonText = null)
{
Title = title;
Subtitle = subtitle;
Prefix = prefix ?? String.Empty;
Content = content;
ButtonText = buttonText;
}
public override void ProcessClient()
{
MyAPIGateway.Utilities.ShowMissionScreen(Title, Prefix, Subtitle, Content, null, ButtonText);
}
public override void ProcessServer()
{
throw new Exception();
}
}
}

View File

@@ -1,26 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace Torch.Mod.Messages
{
/// <summary>
/// shim to store incoming message data
/// </summary>
internal class IncomingMessage : MessageBase
{
public IncomingMessage()
{
}
public override void ProcessClient()
{
throw new Exception();
}
public override void ProcessServer()
{
throw new Exception();
}
}
}

View File

@@ -1,51 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProtoBuf;
namespace Torch.Mod.Messages
{
#region Includes
[ProtoInclude(1, typeof(DialogMessage))]
[ProtoInclude(2, typeof(NotificationMessage))]
[ProtoInclude(3, typeof(VoxelResetMessage))]
#endregion
[ProtoContract]
public abstract class MessageBase
{
[ProtoMember(101)]
public ulong SenderId;
public abstract void ProcessClient();
public abstract void ProcessServer();
//members below not serialized, they're just metadata about the intended target(s) of this message
internal MessageTarget TargetType;
internal ulong Target;
internal ulong[] Ignore;
internal byte[] CompressedData;
}
public enum MessageTarget
{
/// <summary>
/// Send to Target
/// </summary>
Single,
/// <summary>
/// Send to Server
/// </summary>
Server,
/// <summary>
/// Send to all Clients (only valid from server)
/// </summary>
AllClients,
/// <summary>
/// Send to all except those steam ID listed in Ignore
/// </summary>
AllExcept,
}
}

View File

@@ -1,39 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
using ProtoBuf;
using Sandbox.ModAPI;
namespace Torch.Mod.Messages
{
[ProtoContract]
public class NotificationMessage : MessageBase
{
[ProtoMember(201)]
public string Message;
[ProtoMember(202)]
public string Font;
[ProtoMember(203)]
public int DisappearTimeMs;
public NotificationMessage()
{ }
public NotificationMessage(string message, int disappearTimeMs, string font)
{
Message = message;
DisappearTimeMs = disappearTimeMs;
Font = font;
}
public override void ProcessClient()
{
MyAPIGateway.Utilities.ShowNotification(Message, DisappearTimeMs, Font);
}
public override void ProcessServer()
{
throw new Exception();
}
}
}

View File

@@ -1,44 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
using ProtoBuf;
using Sandbox.ModAPI;
using VRage.ModAPI;
using VRage.Voxels;
namespace Torch.Mod.Messages
{
[ProtoContract]
public class VoxelResetMessage : MessageBase
{
[ProtoMember(201)]
public long[] EntityId;
public VoxelResetMessage()
{ }
public VoxelResetMessage(long[] entityId)
{
EntityId = entityId;
}
public override void ProcessClient()
{
//MyAPIGateway.Parallel.ForEach(EntityId, id =>
foreach (var id in EntityId)
{
IMyEntity e;
if (!MyAPIGateway.Entities.TryGetEntityById(id, out e))
continue;
var v = e as IMyVoxelBase;
v?.Storage.Reset(MyStorageDataTypeFlags.All);
}
}
public override void ProcessServer()
{
throw new Exception();
}
}
}

View File

@@ -1,189 +0,0 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Sandbox.ModAPI;
using Torch.Mod.Messages;
using VRage;
using VRage.Collections;
using VRage.Game.ModAPI;
using VRage.Utils;
using Task = ParallelTasks.Task;
namespace Torch.Mod
{
public static class ModCommunication
{
public const ushort NET_ID = 4352;
private static bool _closing = false;
private static BlockingCollection<MessageBase> _processing;
private static MyConcurrentPool<IncomingMessage> _messagePool;
private static List<IMyPlayer> _playerCache;
public static void Register()
{
MyLog.Default.WriteLineAndConsole("TORCH MOD: Registering mod communication.");
_processing = new BlockingCollection<MessageBase>(new ConcurrentQueue<MessageBase>());
_playerCache = new List<IMyPlayer>();
_messagePool = new MyConcurrentPool<IncomingMessage>(8);
MyAPIGateway.Multiplayer.RegisterMessageHandler(NET_ID, MessageHandler);
//background thread to handle de/compression and processing
_closing = false;
MyAPIGateway.Parallel.StartBackground(DoProcessing);
MyLog.Default.WriteLineAndConsole("TORCH MOD: Mod communication registered successfully.");
}
public static void Unregister()
{
MyLog.Default.WriteLineAndConsole("TORCH MOD: Unregistering mod communication.");
MyAPIGateway.Multiplayer?.UnregisterMessageHandler(NET_ID, MessageHandler);
_processing?.CompleteAdding();
_closing = true;
//_task.Wait();
}
private static void MessageHandler(byte[] bytes)
{
var m = _messagePool.Get();
m.CompressedData = bytes;
_processing.Add(m);
}
public static void DoProcessing()
{
while (!_closing)
{
try
{
var m = _processing.Take();
MyLog.Default.WriteLineAndConsole($"Processing message: {m.GetType().Name}");
if (m is IncomingMessage)
{
MessageBase i;
try
{
var o = MyCompression.Decompress(m.CompressedData);
m.CompressedData = null;
_messagePool.Return((IncomingMessage)m);
i = MyAPIGateway.Utilities.SerializeFromBinary<MessageBase>(o);
}
catch (Exception ex)
{
MyLog.Default.WriteLineAndConsole($"TORCH MOD: Failed to deserialize message! {ex}");
continue;
}
if (MyAPIGateway.Multiplayer.IsServer)
i.ProcessServer();
else
i.ProcessClient();
}
else
{
var b = MyAPIGateway.Utilities.SerializeToBinary(m);
m.CompressedData = MyCompression.Compress(b);
MyAPIGateway.Utilities.InvokeOnGameThread(() =>
{
switch (m.TargetType)
{
case MessageTarget.Single:
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, m.Target);
break;
case MessageTarget.Server:
MyAPIGateway.Multiplayer.SendMessageToServer(NET_ID, m.CompressedData);
break;
case MessageTarget.AllClients:
MyAPIGateway.Players.GetPlayers(_playerCache);
foreach (var p in _playerCache)
{
if (p.SteamUserId == MyAPIGateway.Multiplayer.MyId)
continue;
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, p.SteamUserId);
}
break;
case MessageTarget.AllExcept:
MyAPIGateway.Players.GetPlayers(_playerCache);
foreach (var p in _playerCache)
{
if (p.SteamUserId == MyAPIGateway.Multiplayer.MyId || m.Ignore.Contains(p.SteamUserId))
continue;
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, p.SteamUserId);
}
break;
default:
throw new Exception();
}
_playerCache.Clear();
});
}
}
catch (Exception ex)
{
MyLog.Default.WriteLineAndConsole($"TORCH MOD: Exception occurred in communication thread! {ex}");
}
}
MyLog.Default.WriteLineAndConsole("TORCH MOD: COMMUNICATION THREAD: EXIT SIGNAL RECEIVED!");
//exit signal received. Clean everything and GTFO
_processing?.Dispose();
_processing = null;
_messagePool?.Clean();
_messagePool = null;
_playerCache = null;
}
public static void SendMessageTo(MessageBase message, ulong target)
{
if (!MyAPIGateway.Multiplayer.IsServer)
throw new Exception("Only server can send targeted messages");
if (_closing)
return;
message.Target = target;
message.TargetType = MessageTarget.Single;
_processing.Add(message);
}
public static void SendMessageToClients(MessageBase message)
{
if (!MyAPIGateway.Multiplayer.IsServer)
throw new Exception("Only server can send targeted messages");
if (_closing)
return;
message.TargetType = MessageTarget.AllClients;
_processing.Add(message);
}
public static void SendMessageExcept(MessageBase message, params ulong[] ignoredUsers)
{
if (!MyAPIGateway.Multiplayer.IsServer)
throw new Exception("Only server can send targeted messages");
if (_closing)
return;
message.TargetType = MessageTarget.AllExcept;
message.Ignore = ignoredUsers;
_processing.Add(message);
}
public static void SendMessageToServer(MessageBase message)
{
if (_closing)
return;
message.TargetType = MessageTarget.Server;
_processing.Add(message);
}
}
}

View File

@@ -1,20 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
<HasSharedItems>true</HasSharedItems>
<SharedGUID>3ce4d2e9-b461-4f19-8233-f87e0dfddd74</SharedGUID>
</PropertyGroup>
<PropertyGroup Label="Configuration">
<Import_RootNamespace>Torch.Mod</Import_RootNamespace>
</PropertyGroup>
<ItemGroup>
<Compile Include="$(MSBuildThisFileDirectory)Messages\IncomingMessage.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Messages\NotificationMessage.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Messages\DialogMessage.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Messages\MessageBase.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Messages\VoxelResetMessage.cs" />
<Compile Include="$(MSBuildThisFileDirectory)ModCommunication.cs" />
<Compile Include="$(MSBuildThisFileDirectory)TorchModCore.cs" />
</ItemGroup>
</Project>

View File

@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<ProjectGuid>3ce4d2e9-b461-4f19-8233-f87e0dfddd74</ProjectGuid>
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.props" />
<PropertyGroup />
<Import Project="Torch.Mod.projitems" Label="Shared" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.CSharp.targets" />
</Project>

View File

@@ -1,37 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VRage.Game.Components;
namespace Torch.Mod
{
[MySessionComponentDescriptor(MyUpdateOrder.AfterSimulation)]
public class TorchModCore : MySessionComponentBase
{
public const ulong MOD_ID = 1406994352;
private static bool _init;
public override void UpdateAfterSimulation()
{
if (_init)
return;
_init = true;
ModCommunication.Register();
}
protected override void UnloadData()
{
try
{
ModCommunication.Unregister();
}
catch
{
//session unloading, don't care
}
}
}
}

View File

@@ -39,7 +39,6 @@
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.ComponentModel.DataAnnotations" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
@@ -47,10 +46,6 @@
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
</Reference>
<Reference Include="xunit.abstractions, Version=2.0.0.0, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
<HintPath>..\packages\xunit.abstractions.2.0.1\lib\net35\xunit.abstractions.dll</HintPath>
</Reference>
@@ -70,7 +65,6 @@
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TorchServerReflectionTest.cs" />
<Compile Include="TorchServerSessionSettingsTest.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
@@ -94,9 +88,6 @@
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
</Project>

View File

@@ -1,12 +1,10 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using Torch.Tests;
using Torch.Utils;
using Xunit;
namespace Torch.Server.Tests
{
#warning Disabled reflection tests because of seemingly random failures
public class TorchServerReflectionTest
{
static TorchServerReflectionTest()
@@ -30,12 +28,8 @@ namespace Torch.Server.Tests
public static IEnumerable<object[]> Invokers => Manager().Invokers;
public static IEnumerable<object[]> MemberInfo => Manager().MemberInfo;
public static IEnumerable<object[]> Events => Manager().Events;
#region Binding
//[Theory]
[Theory]
[MemberData(nameof(Getters))]
public void TestBindingGetter(ReflectionTestManager.FieldRef field)
{
@@ -46,7 +40,7 @@ namespace Torch.Server.Tests
Assert.NotNull(field.Field.GetValue(null));
}
//[Theory]
[Theory]
[MemberData(nameof(Setters))]
public void TestBindingSetter(ReflectionTestManager.FieldRef field)
{
@@ -57,7 +51,7 @@ namespace Torch.Server.Tests
Assert.NotNull(field.Field.GetValue(null));
}
//[Theory]
[Theory]
[MemberData(nameof(Invokers))]
public void TestBindingInvoker(ReflectionTestManager.FieldRef field)
{
@@ -67,17 +61,6 @@ namespace Torch.Server.Tests
if (field.Field.IsStatic)
Assert.NotNull(field.Field.GetValue(null));
}
//[Theory]
[MemberData(nameof(Events))]
public void TestBindingEvents(ReflectionTestManager.FieldRef field)
{
if (field.Field == null)
return;
Assert.True(ReflectedManager.Process(field.Field));
if (field.Field.IsStatic)
((Func<ReflectedEventReplacer>)field.Field.GetValue(null)).Invoke();
}
#endregion
}
}

View File

@@ -1,34 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Torch.Server.ViewModels;
using VRage.Game;
using Xunit;
using System.ComponentModel.DataAnnotations;
namespace Torch.Server.Tests
{
public class TorchServerSessionSettingsTest
{
public static PropertyInfo[] ViewModelProperties = typeof(SessionSettingsViewModel).GetProperties(BindingFlags.Public | BindingFlags.Instance);
public static IEnumerable<object[]> ModelFields = typeof(MyObjectBuilder_SessionSettings).GetFields(BindingFlags.Public | BindingFlags.Instance).Select(x => new object[] { x });
[Theory]
[MemberData(nameof(ModelFields))]
public void MissingPropertyTest(FieldInfo modelField)
{
// Ignore fields that aren't applicable to SE
if (modelField.GetCustomAttribute<GameRelationAttribute>()?.RelatedTo == Game.MedievalEngineers)
return;
if (string.IsNullOrEmpty(modelField.GetCustomAttribute<DisplayAttribute>()?.Name))
return;
var match = ViewModelProperties.FirstOrDefault(p => p.Name.Equals(modelField.Name, StringComparison.InvariantCultureIgnoreCase));
Assert.NotNull(match);
}
}
}

View File

@@ -1,65 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Torch.Commands;
namespace Torch.Server.Commands
{
[Category("whitelist")]
public class WhitelistCommands : CommandModule
{
private TorchConfig Config => (TorchConfig)Context.Torch.Config;
[Command("on", "Enables the whitelist.")]
public void On()
{
if (!Config.EnableWhitelist)
{
Config.EnableWhitelist = true;
Context.Respond("Whitelist enabled.");
Config.Save();
}
else
Context.Respond("Whitelist is already enabled.");
}
[Command("off", "Disables the whitelist")]
public void Off()
{
if (Config.EnableWhitelist)
{
Config.EnableWhitelist = false;
Context.Respond("Whitelist disabled.");
Config.Save();
}
else
Context.Respond("Whitelist is already disabled.");
}
[Command("add", "Add a Steam ID to the whitelist.")]
public void Add(ulong steamId)
{
if (Config.Whitelist.Add(steamId))
{
Context.Respond($"Added {steamId} to the whitelist.");
Config.Save();
}
else
Context.Respond($"{steamId} is already whitelisted.");
}
[Command("remove", "Remove a Steam ID from the whitelist.")]
public void Remove(ulong steamId)
{
if (Config.Whitelist.Remove(steamId))
{
Context.Respond($"Removed {steamId} from the whitelist.");
Config.Save();
}
else
Context.Respond($"{steamId} is not whitelisted.");
}
}
}

View File

@@ -1,54 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Documents;
using System.Windows.Media;
using NLog;
using NLog.Targets;
namespace Torch.Server
{
/// <summary>
/// NLog target that writes to a <see cref="FlowDocument"/>.
/// </summary>
[Target("flowDocument")]
public sealed class FlowDocumentTarget : TargetWithLayout
{
private FlowDocument _document = new FlowDocument { Background = new SolidColorBrush(Colors.Black) };
private readonly Paragraph _paragraph = new Paragraph();
private readonly int _maxLines = 500;
public FlowDocument Document => _document;
public FlowDocumentTarget()
{
_document.Blocks.Add(_paragraph);
}
/// <inheritdoc />
protected override void Write(LogEventInfo logEvent)
{
_document.Dispatcher.BeginInvoke(() =>
{
var message = $"{Layout.Render(logEvent)}\n";
_paragraph.Inlines.Add(new Run(message) {Foreground = LogLevelColors[logEvent.Level]});
// A massive paragraph slows the UI down
if (_paragraph.Inlines.Count > _maxLines)
_paragraph.Inlines.Remove(_paragraph.Inlines.FirstInline);
});
}
private static readonly Dictionary<LogLevel, SolidColorBrush> LogLevelColors = new Dictionary<LogLevel, SolidColorBrush>
{
[LogLevel.Trace] = new SolidColorBrush(Colors.DimGray),
[LogLevel.Debug] = new SolidColorBrush(Colors.DarkGray),
[LogLevel.Info] = new SolidColorBrush(Colors.White),
[LogLevel.Warn] = new SolidColorBrush(Colors.Magenta),
[LogLevel.Error] = new SolidColorBrush(Colors.Yellow),
[LogLevel.Fatal] = new SolidColorBrush(Colors.Red),
};
}
}

View File

@@ -5,18 +5,11 @@ using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Net;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Threading;
using NLog;
using NLog.Targets;
using Sandbox.Engine.Utils;
using Torch.Utils;
using VRage.FileSystem;
using VRage.Library.Exceptions;
namespace Torch.Server
{
@@ -28,12 +21,12 @@ namespace Torch.Server
private const string STEAMCMD_ZIP = "temp.zip";
private static readonly string STEAMCMD_PATH = $"{STEAMCMD_DIR}\\steamcmd.exe";
private static readonly string RUNSCRIPT_PATH = $"{STEAMCMD_DIR}\\runscript.txt";
private const string RUNSCRIPT = @"force_install_dir ../
login anonymous
app_update 298740
quit";
private TorchAssemblyResolver _resolver;
private TorchConfig _config;
private TorchServer _server;
private string _basePath;
@@ -51,21 +44,12 @@ quit";
if (_init)
return false;
#if !DEBUG
AppDomain.CurrentDomain.UnhandledException += HandleException;
#endif
// This is what happens when Keen is bad and puts extensions into the System namespace.
if (!Enumerable.Contains(args, "-noupdate"))
if (!args.Contains("-noupdate"))
RunSteamCmd();
var basePath = new FileInfo(typeof(Program).Assembly.Location).Directory.ToString();
var apiSource = Path.Combine(basePath, "DedicatedServer64", "steam_api64.dll");
var apiTarget = Path.Combine(basePath, "steam_api64.dll");
if (!File.Exists(apiTarget))
File.Copy(apiSource, apiTarget);
_resolver = new TorchAssemblyResolver(Path.Combine(_basePath, "DedicatedServer64"));
_config = InitConfig();
if (!_config.Parse(args))
return false;
@@ -77,12 +61,13 @@ quit";
var pid = int.Parse(_config.WaitForPID);
var waitProc = Process.GetProcessById(pid);
Log.Info("Continuing in 5 seconds.");
Log.Warn($"Waiting for process {pid} to close");
while (!waitProc.HasExited)
Thread.Sleep(5000);
if (!waitProc.HasExited)
{
Console.Write(".");
Thread.Sleep(1000);
Log.Warn($"Killing old process {pid}.");
waitProc.Kill();
}
}
catch
{
@@ -97,29 +82,19 @@ quit";
public void Run()
{
_server = new TorchServer(_config);
var init = Task.Run(() => _server.Init()).ContinueWith(x =>
{
if (!x.IsFaulted)
return;
_server.Init();
if (_config.NoGui || _config.Autostart)
{
new Thread(_server.Start).Start();
}
Log.Error("Error initializing server.");
LogException(x.Exception);
});
if (!_config.NoGui)
{
if (_config.Autostart)
init.ContinueWith(x => _server.Start());
Log.Info("Showing UI");
Console.SetOut(TextWriter.Null);
NativeMethods.FreeConsole();
new TorchUI(_server).ShowDialog();
}
else
{
init.Wait();
_server.Start();
}
_resolver?.Dispose();
}
private TorchConfig InitConfig()
@@ -134,13 +109,13 @@ quit";
else
{
Log.Info($"Generating default config at {configPath}");
var config = new TorchConfig {InstancePath = Path.GetFullPath("Instance")};
var config = new TorchConfig { InstancePath = Path.GetFullPath("Instance") };
config.Save(configPath);
return config;
}
}
public static void RunSteamCmd()
private static void RunSteamCmd()
{
var log = LogManager.GetLogger("SteamCMD");
@@ -189,50 +164,21 @@ quit";
}
}
private void LogException(Exception ex)
{
if (ex.InnerException != null)
{
LogException(ex.InnerException);
}
Log.Fatal(ex);
if (ex is ReflectionTypeLoadException exti)
foreach (Exception exl in exti.LoaderExceptions)
LogException(exl);
if (ex is AggregateException ag)
foreach (Exception e in ag.InnerExceptions)
LogException(e);
}
private void HandleException(object sender, UnhandledExceptionEventArgs e)
{
var ex = (Exception)e.ExceptionObject;
LogException(ex);
if (MyFakes.ENABLE_MINIDUMP_SENDING)
{
string path = Path.Combine(MyFileSystem.UserDataPath, "Minidump.dmp");
Log.Info($"Generating minidump at {path}");
MyMiniDump.Options options = MyMiniDump.Options.WithProcessThreadData | MyMiniDump.Options.WithThreadInfo;
MyMiniDump.Write(path, options, MyMiniDump.ExceptionInfo.Present);
}
LogManager.Flush();
Log.Fatal(ex);
Console.WriteLine("Exiting in 5 seconds.");
Thread.Sleep(5000);
if (_config.RestartOnCrash)
{
Console.WriteLine("Restarting in 5 seconds.");
Thread.Sleep(5000);
var exe = typeof(Program).Assembly.Location;
_config.WaitForPID = Process.GetCurrentProcess().Id.ToString();
Process.Start(exe, _config.ToString());
}
else
{
MessageBox.Show("Torch encountered a fatal error and needs to close. Please check the logs for details.");
}
Process.GetCurrentProcess().Kill();
//1627 = Function failed during execution.
Environment.Exit(1627);
}
}
}
}

View File

@@ -1,265 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Controls;
using NLog;
using NLog.Fluent;
using Torch.API;
using Torch.Collections;
using Torch.Managers;
using Torch.Server.ViewModels.Entities;
using Torch.Utils;
namespace Torch.Server.Managers
{
/// <summary>
/// Manager that lets users bind random view models to entities in Torch's Entity Manager
/// </summary>
public class EntityControlManager : Manager
{
private static readonly Logger _log = LogManager.GetCurrentClassLogger();
/// <summary>
/// Creates an entity control manager for the given instance of torch
/// </summary>
/// <param name="torchInstance">Torch instance</param>
internal EntityControlManager(ITorchBase torchInstance) : base(torchInstance)
{
}
private abstract class ModelFactory
{
private readonly ConditionalWeakTable<EntityViewModel, EntityControlViewModel> _models = new ConditionalWeakTable<EntityViewModel, EntityControlViewModel>();
public abstract Delegate Delegate { get; }
protected abstract EntityControlViewModel Create(EntityViewModel evm);
#pragma warning disable 649
[ReflectedGetter(Name = "Keys")]
private static readonly Func<ConditionalWeakTable<EntityViewModel, EntityControlViewModel>, ICollection<EntityViewModel>> _weakTableKeys;
#pragma warning restore 649
/// <summary>
/// Warning: Creates a giant list, avoid if possible.
/// </summary>
internal ICollection<EntityViewModel> Keys => _weakTableKeys(_models);
internal EntityControlViewModel GetOrCreate(EntityViewModel evm)
{
return _models.GetValue(evm, Create);
}
internal bool TryGet(EntityViewModel evm, out EntityControlViewModel res)
{
return _models.TryGetValue(evm, out res);
}
}
private class ModelFactory<T> : ModelFactory where T : EntityViewModel
{
private readonly Func<T, EntityControlViewModel> _factory;
public override Delegate Delegate => _factory;
internal ModelFactory(Func<T, EntityControlViewModel> factory)
{
_factory = factory;
}
protected override EntityControlViewModel Create(EntityViewModel evm)
{
if (evm is T m)
{
var result = _factory(m);
_log.Trace($"Model factory {_factory.Method} created {result} for {evm}");
return result;
}
return null;
}
}
private readonly List<ModelFactory> _modelFactories = new List<ModelFactory>();
private readonly List<Delegate> _controlFactories = new List<Delegate>();
private readonly List<WeakReference<EntityViewModel>> _boundEntityViewModels = new List<WeakReference<EntityViewModel>>();
private readonly ConditionalWeakTable<EntityViewModel, MtObservableList<EntityControlViewModel>> _boundViewModels = new ConditionalWeakTable<EntityViewModel, MtObservableList<EntityControlViewModel>>();
/// <summary>
/// This factory will be used to create component models for matching entity models.
/// </summary>
/// <typeparam name="TEntityBaseModel">entity model type to match</typeparam>
/// <param name="modelFactory">Method to create component model from entity model.</param>
public void RegisterModelFactory<TEntityBaseModel>(Func<TEntityBaseModel, EntityControlViewModel> modelFactory)
where TEntityBaseModel : EntityViewModel
{
if (!typeof(TEntityBaseModel).IsAssignableFrom(modelFactory.Method.GetParameters()[0].ParameterType))
throw new ArgumentException("Generic type must match lamda type", nameof(modelFactory));
lock (this)
{
var factory = new ModelFactory<TEntityBaseModel>(modelFactory);
_modelFactories.Add(factory);
var i = 0;
while (i < _boundEntityViewModels.Count)
{
if (_boundEntityViewModels[i].TryGetTarget(out EntityViewModel target) &&
_boundViewModels.TryGetValue(target, out MtObservableList<EntityControlViewModel> components))
{
if (target is TEntityBaseModel tent)
UpdateBinding(target, components);
i++;
}
else
_boundEntityViewModels.RemoveAtFast(i);
}
}
}
/// <summary>
/// Unregisters a factory registered with <see cref="RegisterModelFactory{TEntityBaseModel}"/>
/// </summary>
/// <typeparam name="TEntityBaseModel">entity model type to match</typeparam>
/// <param name="modelFactory">Method to create component model from entity model.</param>
public void UnregisterModelFactory<TEntityBaseModel>(Func<TEntityBaseModel, EntityControlViewModel> modelFactory)
where TEntityBaseModel : EntityViewModel
{
if (!typeof(TEntityBaseModel).IsAssignableFrom(modelFactory.Method.GetParameters()[0].ParameterType))
throw new ArgumentException("Generic type must match lamda type", nameof(modelFactory));
lock (this)
{
for (var i = 0; i < _modelFactories.Count; i++)
{
if (_modelFactories[i].Delegate == (Delegate)modelFactory)
{
foreach (var entry in _modelFactories[i].Keys)
if (_modelFactories[i].TryGet(entry, out EntityControlViewModel ecvm) && ecvm != null
&& _boundViewModels.TryGetValue(entry, out var binding))
binding.Remove(ecvm);
_modelFactories.RemoveAt(i);
break;
}
}
}
}
/// <summary>
/// This factory will be used to create controls for matching view models.
/// </summary>
/// <typeparam name="TEntityComponentModel">component model to match</typeparam>
/// <param name="controlFactory">Method to create control from component model</param>
public void RegisterControlFactory<TEntityComponentModel>(
Func<TEntityComponentModel, Control> controlFactory)
where TEntityComponentModel : EntityControlViewModel
{
if (!typeof(TEntityComponentModel).IsAssignableFrom(controlFactory.Method.GetParameters()[0].ParameterType))
throw new ArgumentException("Generic type must match lamda type", nameof(controlFactory));
lock (this)
{
_controlFactories.Add(controlFactory);
RefreshControls<TEntityComponentModel>();
}
}
///<summary>
/// Unregisters a factory registered with <see cref="RegisterControlFactory{TEntityComponentModel}"/>
/// </summary>
/// <typeparam name="TEntityComponentModel">component model to match</typeparam>
/// <param name="controlFactory">Method to create control from component model</param>
public void UnregisterControlFactory<TEntityComponentModel>(
Func<TEntityComponentModel, Control> controlFactory)
where TEntityComponentModel : EntityControlViewModel
{
if (!typeof(TEntityComponentModel).IsAssignableFrom(controlFactory.Method.GetParameters()[0].ParameterType))
throw new ArgumentException("Generic type must match lamda type", nameof(controlFactory));
lock (this)
{
_controlFactories.Remove(controlFactory);
RefreshControls<TEntityComponentModel>();
}
}
private void RefreshControls<TEntityComponentModel>() where TEntityComponentModel : EntityControlViewModel
{
var i = 0;
while (i < _boundEntityViewModels.Count)
{
if (_boundEntityViewModels[i].TryGetTarget(out EntityViewModel target) &&
_boundViewModels.TryGetValue(target, out MtObservableList<EntityControlViewModel> components))
{
foreach (EntityControlViewModel component in components)
if (component is TEntityComponentModel)
component.InvalidateControl();
i++;
}
else
_boundEntityViewModels.RemoveAtFast(i);
}
}
/// <summary>
/// Gets the models bound to the given entity view model.
/// </summary>
/// <param name="entity">view model to query</param>
/// <returns></returns>
public MtObservableList<EntityControlViewModel> BoundModels(EntityViewModel entity)
{
return _boundViewModels.GetValue(entity, CreateFreshBinding);
}
/// <summary>
/// Gets a control for the given view model type.
/// </summary>
/// <param name="model">model to create a control for</param>
/// <returns>control, or null if none</returns>
public Control CreateControl(EntityControlViewModel model)
{
lock (this)
foreach (Delegate factory in _controlFactories)
if (factory.Method.GetParameters()[0].ParameterType.IsInstanceOfType(model) &&
factory.DynamicInvoke(model) is Control result)
{
_log.Trace($"Control factory {factory.Method} created {result}");
return result;
}
_log.Warn($"No control created for {model}");
return null;
}
private MtObservableList<EntityControlViewModel> CreateFreshBinding(EntityViewModel key)
{
var binding = new MtObservableList<EntityControlViewModel>();
lock (this)
{
_boundEntityViewModels.Add(new WeakReference<EntityViewModel>(key));
}
binding.PropertyChanged += (x, args) =>
{
if (nameof(binding.IsObserved).Equals(args.PropertyName))
UpdateBinding(key, binding);
};
return binding;
}
private void UpdateBinding(EntityViewModel key, MtObservableList<EntityControlViewModel> binding)
{
if (!binding.IsObserved)
return;
lock (this)
{
foreach (ModelFactory factory in _modelFactories)
{
var result = factory.GetOrCreate(key);
if (result != null && !binding.Contains(result))
binding.Add(result);
}
}
}
}
}

View File

@@ -10,27 +10,19 @@ using Havok;
using NLog;
using Sandbox.Engine.Networking;
using Sandbox.Engine.Utils;
using Sandbox.Game;
using Sandbox.Game.Gui;
using Torch.API;
using Torch.API.Managers;
using Torch.Managers;
using Torch.Mod;
using Torch.Server.ViewModels;
using VRage;
using VRage.FileSystem;
using VRage.Game;
using VRage.Game.ObjectBuilder;
using VRage.ObjectBuilders;
using VRage.Plugins;
namespace Torch.Server.Managers
{
public class InstanceManager : Manager
{
private const string CONFIG_NAME = "SpaceEngineers-Dedicated.cfg";
public event Action<ConfigDedicatedViewModel> InstanceLoaded;
public ConfigDedicatedViewModel DedicatedConfig { get; set; }
private static readonly Logger Log = LogManager.GetLogger(nameof(InstanceManager));
[Dependency]
@@ -40,15 +32,23 @@ namespace Torch.Server.Managers
{
}
/// <inheritdoc />
public override void Attach()
{
MyFileSystem.ExePath = Path.Combine(_filesystemManager.TorchDirectory, "DedicatedServer64");
MyFileSystem.Init("Content", Torch.Config.InstancePath);
//Initializes saves path. Why this isn't in Init() we may never know.
MyFileSystem.InitUserSpecific(null);
}
public void LoadInstance(string path, bool validate = true)
{
Log.Info($"Loading instance {path}");
if (validate)
ValidateInstance(path);
MyFileSystem.Reset();
MyFileSystem.ExePath = Path.Combine(_filesystemManager.TorchDirectory, "DedicatedServer64");
MyFileSystem.Init("Content", path);
//Initializes saves path. Why this isn't in Init() we may never know.
MyFileSystem.InitUserSpecific(null);
@@ -64,73 +64,33 @@ namespace Torch.Server.Managers
config.Load(configPath);
DedicatedConfig = new ConfigDedicatedViewModel(config);
var worldFolders = Directory.EnumerateDirectories(Path.Combine(Torch.Config.InstancePath, "Saves"));
foreach (var f in worldFolders)
{
if (!string.IsNullOrEmpty(f) && File.Exists(Path.Combine(f, "Sandbox.sbc")))
DedicatedConfig.Worlds.Add(new WorldViewModel(f));
}
DedicatedConfig.WorldPaths.Add(f);
if (DedicatedConfig.Worlds.Count == 0)
if (DedicatedConfig.WorldPaths.Count == 0)
{
Log.Warn($"No worlds found in the current instance {path}.");
return;
}
SelectWorld(DedicatedConfig.LoadWorld ?? DedicatedConfig.Worlds.First().WorldPath, false);
ImportWorldConfig();
InstanceLoaded?.Invoke(DedicatedConfig);
/*
if (string.IsNullOrEmpty(DedicatedConfig.LoadWorld))
{
Log.Warn("No world specified, importing first available world.");
SelectWorld(DedicatedConfig.WorldPaths[0], false);
}*/
}
public void SelectWorld(string worldPath, bool modsOnly = true)
{
DedicatedConfig.LoadWorld = worldPath;
DedicatedConfig.SelectedWorld = DedicatedConfig.Worlds.FirstOrDefault(x => x.WorldPath == worldPath);
if (DedicatedConfig.SelectedWorld?.Checkpoint != null)
{
DedicatedConfig.Mods.Clear();
//remove the Torch mod to avoid running multiple copies of it
DedicatedConfig.SelectedWorld.Checkpoint.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID);
foreach (var m in DedicatedConfig.SelectedWorld.Checkpoint.Mods)
DedicatedConfig.Mods.Add(m.PublishedFileId);
}
ImportWorldConfig(modsOnly);
}
public void SelectWorld(WorldViewModel world, bool modsOnly = true)
{
DedicatedConfig.LoadWorld = world.WorldPath;
DedicatedConfig.SelectedWorld = world;
if (DedicatedConfig.SelectedWorld?.Checkpoint != null)
{
DedicatedConfig.Mods.Clear();
//remove the Torch mod to avoid running multiple copies of it
DedicatedConfig.SelectedWorld.Checkpoint.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID);
foreach (var m in DedicatedConfig.SelectedWorld.Checkpoint.Mods)
DedicatedConfig.Mods.Add(m.PublishedFileId);
}
}
public void ImportSelectedWorldConfig()
{
ImportWorldConfig(DedicatedConfig.SelectedWorld, false);
}
private void ImportWorldConfig(WorldViewModel world, bool modsOnly = true)
{
var sb = new StringBuilder();
foreach (var mod in world.Checkpoint.Mods)
sb.AppendLine(mod.PublishedFileId.ToString());
DedicatedConfig.Mods = world.Checkpoint.Mods.Select(x => x.PublishedFileId).ToList();
Log.Debug("Loaded mod list from world");
if (!modsOnly)
DedicatedConfig.SessionSettings = world.Checkpoint.Settings;
}
private void ImportWorldConfig(bool modsOnly = true)
{
@@ -147,11 +107,15 @@ namespace Torch.Server.Managers
MyObjectBuilderSerializer.DeserializeXML(sandboxPath, out MyObjectBuilder_Checkpoint checkpoint, out ulong sizeInBytes);
if (checkpoint == null)
{
Log.Error($"Failed to load {DedicatedConfig.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {Torch.Config.InstancePath})");
Log.Error($"Failed to load {DedicatedConfig.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {TorchBase.Instance.Config.InstancePath})");
return;
}
DedicatedConfig.Mods = checkpoint.Mods.Select(x => x.PublishedFileId).ToList();
var sb = new StringBuilder();
foreach (var mod in checkpoint.Mods)
sb.AppendLine(mod.PublishedFileId.ToString());
DedicatedConfig.Mods = sb.ToString();
Log.Debug("Loaded mod list from world");
@@ -167,39 +131,23 @@ namespace Torch.Server.Managers
public void SaveConfig()
{
var cf = Torch.Config as TorchConfig;
if (cf?.ReservedPlayers?.Count > 0)
{
foreach (var res in cf.ReservedPlayers)
{
if (!DedicatedConfig.Reserved.Contains(res))
DedicatedConfig.Reserved.Add(res);
}
}
DedicatedConfig.Save(Path.Combine(Torch.Config.InstancePath, CONFIG_NAME));
DedicatedConfig.Save();
Log.Info("Saved dedicated config.");
try
{
var sandboxPath = Path.Combine(DedicatedConfig.LoadWorld, "Sandbox.sbc");
MyObjectBuilderSerializer.DeserializeXML(sandboxPath, out MyObjectBuilder_Checkpoint checkpoint, out ulong sizeInBytes);
MyObjectBuilderSerializer.DeserializeXML(Path.Combine(DedicatedConfig.LoadWorld, "Sandbox.sbc"), out MyObjectBuilder_Checkpoint checkpoint, out ulong sizeInBytes);
if (checkpoint == null)
{
Log.Error($"Failed to load {DedicatedConfig.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {Torch.Config.InstancePath})");
Log.Error($"Failed to load {DedicatedConfig.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {TorchBase.Instance.Config.InstancePath})");
return;
}
checkpoint.SessionName = DedicatedConfig.WorldName;
checkpoint.Settings = DedicatedConfig.SessionSettings;
checkpoint.Mods.Clear();
foreach (var modId in DedicatedConfig.Mods)
foreach (var modId in DedicatedConfig.Model.Mods)
checkpoint.Mods.Add(new MyObjectBuilder_Checkpoint.ModItem(modId));
MyObjectBuilderSerializer.SerializeXML(sandboxPath, false, checkpoint);
//MyLocalCache.SaveCheckpoint(checkpoint, DedicatedConfig.LoadWorld);
MyLocalCache.SaveCheckpoint(checkpoint, DedicatedConfig.LoadWorld);
Log.Info("Saved world config.");
}
catch (Exception e)
@@ -224,44 +172,4 @@ namespace Torch.Server.Managers
config.Save(configPath);
}
}
public class WorldViewModel : ViewModel
{
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
public string FolderName { get; set; }
public string WorldPath { get; }
public long WorldSizeKB { get; }
private string _checkpointPath;
public CheckpointViewModel Checkpoint { get; private set; }
public WorldViewModel(string worldPath)
{
WorldPath = worldPath;
WorldSizeKB = new DirectoryInfo(worldPath).GetFiles().Sum(x => x.Length) / 1024;
_checkpointPath = Path.Combine(WorldPath, "Sandbox.sbc");
FolderName = Path.GetFileName(worldPath);
BeginLoadCheckpoint();
}
public async Task SaveCheckpointAsync()
{
await Task.Run(() =>
{
using (var f = File.Open(_checkpointPath, FileMode.Create))
MyObjectBuilderSerializer.SerializeXML(f, Checkpoint);
});
}
private void BeginLoadCheckpoint()
{
//Task.Run(() =>
{
Log.Info($"Preloading checkpoint {_checkpointPath}");
MyObjectBuilderSerializer.DeserializeXML(_checkpointPath, out MyObjectBuilder_Checkpoint checkpoint);
Checkpoint = new CheckpointViewModel(checkpoint);
OnPropertyChanged(nameof(Checkpoint));
}//);
}
}
}

View File

@@ -1,301 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using NLog;
using NLog.Fluent;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Engine.Networking;
using Sandbox.Game.World;
using Steamworks;
using Torch.API;
using Torch.API.Managers;
using Torch.Managers;
using Torch.Utils;
using Torch.ViewModels;
using VRage.Game;
using VRage.Game.ModAPI;
using VRage.GameServices;
using VRage.Network;
using VRage.Steam;
namespace Torch.Server.Managers
{
public class MultiplayerManagerDedicated : MultiplayerManagerBase, IMultiplayerManagerServer
{
private static readonly Logger _log = LogManager.GetCurrentClassLogger();
#pragma warning disable 649
[ReflectedGetter(Name = "m_members")]
private static Func<MyDedicatedServerBase, List<ulong>> _members;
[ReflectedGetter(Name = "m_waitingForGroup")]
private static Func<MyDedicatedServerBase, HashSet<ulong>> _waitingForGroup;
#pragma warning restore 649
/// <inheritdoc />
public IReadOnlyList<ulong> BannedPlayers => MySandboxGame.ConfigDedicated.Banned;
private Dictionary<ulong, ulong> _gameOwnerIds = new Dictionary<ulong, ulong>();
[Dependency]
private InstanceManager _instanceManager;
/// <inheritdoc />
public MultiplayerManagerDedicated(ITorchBase torch) : base(torch)
{
}
/// <inheritdoc />
public void KickPlayer(ulong steamId) => Torch.Invoke(() => MyMultiplayer.Static.KickClient(steamId));
/// <inheritdoc />
public void BanPlayer(ulong steamId, bool banned = true)
{
Torch.Invoke(() =>
{
MyMultiplayer.Static.BanClient(steamId, banned);
});
}
internal void RaiseClientBanned(ulong user, bool banned)
{
PlayerBanned?.Invoke(user, banned);
Torch.Invoke(() =>
{
if(_gameOwnerIds.TryGetValue(user, out ulong owner))
MyMultiplayer.Static.BanClient(owner, banned);
});
}
internal void RaiseClientKicked(ulong user)
{
PlayerKicked?.Invoke(user);
}
/// <inheritdoc />
public bool IsBanned(ulong steamId) => _isClientBanned.Invoke(MyMultiplayer.Static, steamId) ||
MySandboxGame.ConfigDedicated.Banned.Contains(steamId);
/// <inheritdoc />
public event Action<ulong> PlayerKicked;
/// <inheritdoc />
public event Action<ulong, bool> PlayerBanned;
/// <inheritdoc/>
public override void Attach()
{
base.Attach();
_gameServerValidateAuthTicketReplacer = _gameServerValidateAuthTicketFactory.Invoke();
_gameServerUserGroupStatusReplacer = _gameServerUserGroupStatusFactory.Invoke();
_gameServerValidateAuthTicketReplacer.Replace(
new Action<ulong, JoinResult, ulong>(ValidateAuthTicketResponse), MyGameService.GameServer);
_gameServerUserGroupStatusReplacer.Replace(new Action<ulong, ulong, bool, bool>(UserGroupStatusResponse),
MyGameService.GameServer);
_log.Info("Inserted steam authentication intercept");
}
/// <inheritdoc/>
public override void Detach()
{
if (_gameServerValidateAuthTicketReplacer != null && _gameServerValidateAuthTicketReplacer.Replaced)
_gameServerValidateAuthTicketReplacer.Restore(MyGameService.GameServer);
if (_gameServerUserGroupStatusReplacer != null && _gameServerUserGroupStatusReplacer.Replaced)
_gameServerUserGroupStatusReplacer.Restore(MyGameService.GameServer);
_log.Info("Removed steam authentication intercept");
base.Detach();
}
#pragma warning disable 649
[ReflectedEventReplace(typeof(MySteamGameServer), nameof(MySteamGameServer.ValidateAuthTicketResponse),
typeof(MyDedicatedServerBase), "GameServer_ValidateAuthTicketResponse")]
private static Func<ReflectedEventReplacer> _gameServerValidateAuthTicketFactory;
[ReflectedEventReplace(typeof(MySteamGameServer), nameof(MySteamGameServer.UserGroupStatusResponse),
typeof(MyDedicatedServerBase), "GameServer_UserGroupStatus")]
private static Func<ReflectedEventReplacer> _gameServerUserGroupStatusFactory;
private ReflectedEventReplacer _gameServerValidateAuthTicketReplacer;
private ReflectedEventReplacer _gameServerUserGroupStatusReplacer;
#pragma warning restore 649
#region CustomAuth
#pragma warning disable 649
[ReflectedStaticMethod(Type = typeof(MyDedicatedServerBase), Name = "ConvertSteamIDFrom64")]
private static Func<ulong, string> _convertSteamIDFrom64;
[ReflectedStaticMethod(Type = typeof(MyGameService), Name = "GetServerAccountType")]
private static Func<ulong, MyGameServiceAccountType> _getServerAccountType;
[ReflectedMethod(Name = "UserAccepted")]
private static Action<MyDedicatedServerBase, ulong> _userAcceptedImpl;
[ReflectedMethod(Name = "UserRejected")]
private static Action<MyDedicatedServerBase, ulong, JoinResult> _userRejected;
[ReflectedMethod(Name = "IsClientBanned")]
private static Func<MyMultiplayerBase, ulong, bool> _isClientBanned;
[ReflectedMethod(Name = "IsClientKicked")]
private static Func<MyMultiplayerBase, ulong, bool> _isClientKicked;
[ReflectedMethod(Name = "RaiseClientKicked")]
private static Action<MyMultiplayerBase, ulong> _raiseClientKicked;
#pragma warning restore 649
private const int _waitListSize = 32;
private readonly List<WaitingForGroup> _waitingForGroupLocal = new List<WaitingForGroup>(_waitListSize);
private struct WaitingForGroup
{
public readonly ulong SteamId;
public readonly JoinResult Response;
public readonly ulong SteamOwner;
public WaitingForGroup(ulong id, JoinResult response, ulong owner)
{
SteamId = id;
Response = response;
SteamOwner = owner;
}
}
//Largely copied from SE
private void ValidateAuthTicketResponse(ulong steamId, JoinResult response, ulong steamOwner)
{
var state = new MyP2PSessionState();
MySteamService.Static.Peer2Peer.GetSessionState(steamId, ref state);
var ip = new IPAddress(BitConverter.GetBytes(state.RemoteIP).Reverse().ToArray());
Torch.CurrentSession.KeenSession.PromotedUsers.TryGetValue(steamId, out MyPromoteLevel promoteLevel);
_log.Debug($"ValidateAuthTicketResponse(user={steamId}, response={response}, owner={steamOwner}, permissions={promoteLevel})");
_log.Info($"Connection attempt by {steamId} from {ip}");
if (Torch.CurrentSession.KeenSession.OnlineMode == MyOnlineModeEnum.OFFLINE &&
promoteLevel < MyPromoteLevel.Admin)
{
_log.Warn($"Rejecting user {steamId}, world is set to offline and user is not admin.");
UserRejected(steamId, JoinResult.TicketCanceled);
}
else if (MySandboxGame.ConfigDedicated.GroupID == 0uL)
RunEvent(new ValidateAuthTicketEvent(steamId, steamOwner, response, 0, true, false));
else if (_getServerAccountType(MySandboxGame.ConfigDedicated.GroupID) != MyGameServiceAccountType.Clan)
UserRejected(steamId, JoinResult.GroupIdInvalid);
else if (MyGameService.GameServer.RequestGroupStatus(steamId, MySandboxGame.ConfigDedicated.GroupID))
lock (_waitingForGroupLocal)
{
if (_waitingForGroupLocal.Count >= _waitListSize)
_waitingForGroupLocal.RemoveAt(0);
_waitingForGroupLocal.Add(new WaitingForGroup(steamId, response, steamOwner));
}
else
UserRejected(steamId, JoinResult.SteamServersOffline);
}
private void RunEvent(ValidateAuthTicketEvent info)
{
JoinResult internalAuth;
if (IsBanned(info.SteamOwner) || IsBanned(info.SteamID))
internalAuth = JoinResult.BannedByAdmins;
else if (_isClientKicked(MyMultiplayer.Static, info.SteamID) ||
_isClientKicked(MyMultiplayer.Static, info.SteamOwner))
internalAuth = JoinResult.KickedRecently;
else if (info.SteamResponse == JoinResult.OK)
{
var config = (TorchConfig) Torch.Config;
if (config.EnableWhitelist && !config.Whitelist.Contains(info.SteamID))
{
_log.Warn($"Rejecting user {info.SteamID} because they are not whitelisted in Torch.cfg.");
internalAuth = JoinResult.NotInGroup;
}
else if (MySandboxGame.ConfigDedicated.Reserved.Contains(info.SteamID))
internalAuth = JoinResult.OK;
//Admins can bypass member limit
else if (MySandboxGame.ConfigDedicated.Administrators.Contains(info.SteamID.ToString()) ||
MySandboxGame.ConfigDedicated.Administrators.Contains(_convertSteamIDFrom64(info.SteamID)))
internalAuth = JoinResult.OK;
//Server counts as a client, so subtract 1 from MemberCount
else if (MyMultiplayer.Static.MemberLimit > 0 &&
MyMultiplayer.Static.MemberCount - 1 >= MyMultiplayer.Static.MemberLimit)
internalAuth = JoinResult.ServerFull;
else if (MySandboxGame.ConfigDedicated.GroupID == 0uL)
internalAuth = JoinResult.OK;
else
{
if (MySandboxGame.ConfigDedicated.GroupID == info.Group && (info.Member || info.Officer))
internalAuth = JoinResult.OK;
else
internalAuth = JoinResult.NotInGroup;
}
}
else
internalAuth = info.SteamResponse;
info.FutureVerdict = Task.FromResult(internalAuth);
MultiplayerManagerDedicatedEventShim.RaiseValidateAuthTicket(ref info);
info.FutureVerdict.ContinueWith((task) =>
{
JoinResult verdict;
if (task.IsFaulted)
{
_log.Error(task.Exception, $"Future validation verdict faulted");
verdict = JoinResult.TicketCanceled;
}
else
verdict = task.Result;
Torch.Invoke(() => { CommitVerdict(info.SteamID, verdict); });
});
}
private void CommitVerdict(ulong steamId, JoinResult verdict)
{
if (verdict == JoinResult.OK)
UserAccepted(steamId);
else
UserRejected(steamId, verdict);
}
private void UserGroupStatusResponse(ulong userId, ulong groupId, bool member, bool officer)
{
lock (_waitingForGroupLocal)
for (var j = 0; j < _waitingForGroupLocal.Count; j++)
{
var wait = _waitingForGroupLocal[j];
if (wait.SteamId == userId)
{
RunEvent(new ValidateAuthTicketEvent(wait.SteamId, wait.SteamOwner, wait.Response, groupId,
member, officer));
_waitingForGroupLocal.RemoveAt(j);
break;
}
}
}
private void UserRejected(ulong steamId, JoinResult reason)
{
_userRejected.Invoke((MyDedicatedServerBase) MyMultiplayer.Static, steamId, reason);
}
private void UserAccepted(ulong steamId)
{
_userAcceptedImpl.Invoke((MyDedicatedServerBase) MyMultiplayer.Static, steamId);
base.RaiseClientJoined(steamId);
}
#endregion
}
}

View File

@@ -1,84 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NLog;
using Sandbox;
using Torch.API.Event;
using Torch.Event;
using VRage.Network;
namespace Torch.Server.Managers
{
[EventShim]
internal static class MultiplayerManagerDedicatedEventShim
{
private static readonly EventList<ValidateAuthTicketEvent> _eventValidateAuthTicket =
new EventList<ValidateAuthTicketEvent>();
internal static void RaiseValidateAuthTicket(ref ValidateAuthTicketEvent info)
{
_eventValidateAuthTicket?.RaiseEvent(ref info);
}
}
/// <summary>
/// Event that occurs when a player tries to connect to a dedicated server.
/// Use these values to choose a <see cref="ValidateAuthTicketEvent.FutureVerdict"/>,
/// or leave it unset to allow the default logic to handle the request.
/// </summary>
public struct ValidateAuthTicketEvent : IEvent
{
/// <summary>
/// SteamID of the player
/// </summary>
public readonly ulong SteamID;
/// <summary>
/// SteamID of the game owner
/// </summary>
public readonly ulong SteamOwner;
/// <summary>
/// The response from steam
/// </summary>
public readonly JoinResult SteamResponse;
/// <summary>
/// ID of the queried group, or <c>0</c> if no group.
/// </summary>
public readonly ulong Group;
/// <summary>
/// Is this person a member of <see cref="Group"/>. If no group this is true.
/// </summary>
public readonly bool Member;
/// <summary>
/// Is this person an officer of <see cref="Group"/>. If no group this is false.
/// </summary>
public readonly bool Officer;
/// <summary>
/// A future verdict on this authorization request. If null, let the default logic choose. If not async use <see cref="Task.FromResult{TResult}(TResult)"/>
/// </summary>
public Task<JoinResult> FutureVerdict;
internal ValidateAuthTicketEvent(ulong steamId, ulong steamOwner, JoinResult steamResponse,
ulong serverGroup, bool member, bool officer)
{
SteamID = steamId;
SteamOwner = steamOwner;
SteamResponse = steamResponse;
Group = serverGroup;
Member = member;
Officer = officer;
FutureVerdict = null;
}
/// <inheritdoc/>
public bool Cancelled => FutureVerdict != null;
}
}

View File

@@ -1,32 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NLog;
using Sandbox.Engine.Multiplayer;
using Torch.Managers.PatchManager;
using Torch.API.Managers;
namespace Torch.Server.Managers
{
[PatchShim]
internal static class MultiplayerManagerDedicatedPatchShim
{
public static void Patch(PatchContext ctx)
{
ctx.GetPattern(typeof(MyDedicatedServerBase).GetMethod(nameof(MyDedicatedServerBase.BanClient))).Prefixes.Add(typeof(MultiplayerManagerDedicatedPatchShim).GetMethod(nameof(BanPrefix)));
ctx.GetPattern(typeof(MyDedicatedServerBase).GetMethod(nameof(MyDedicatedServerBase.KickClient))).Prefixes.Add(typeof(MultiplayerManagerDedicatedPatchShim).GetMethod(nameof(KickPrefix)));
}
public static void BanPrefix(ulong userId, bool banned)
{
TorchBase.Instance.CurrentSession.Managers.GetManager<MultiplayerManagerDedicated>().RaiseClientBanned(userId, banned);
}
public static void KickPrefix(ulong userId)
{
TorchBase.Instance.CurrentSession.Managers.GetManager<MultiplayerManagerDedicated>().RaiseClientKicked(userId);
}
}
}

View File

@@ -1,49 +0,0 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace Torch.Server
{
public class MultiTextWriter : TextWriter
{
private IEnumerable<TextWriter> writers;
public MultiTextWriter(IEnumerable<TextWriter> writers)
{
this.writers = writers.ToList();
}
public MultiTextWriter(params TextWriter[] writers)
{
this.writers = writers;
}
public override void Write(char value)
{
foreach (var writer in writers)
writer.Write(value);
}
public override void Write(string value)
{
foreach (var writer in writers)
writer.Write(value);
}
public override void Flush()
{
foreach (var writer in writers)
writer.Flush();
}
public override void Close()
{
foreach (var writer in writers)
writer.Close();
}
public override Encoding Encoding
{
get { return Encoding.ASCII; }
}
}
}

View File

@@ -1,15 +1,33 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Configuration.Install;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Net;
using System.Linq;
using System.Reflection;
using System.ServiceProcess;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Threading;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using NLog;
using NLog.Targets;
using Sandbox.Game.World;
using Sandbox.ModAPI;
using Torch;
using Torch.API;
using Torch.Server.Views;
using VRage.Game.ModAPI;
using System.IO.Compression;
using System.Net;
using System.Security.Policy;
using Torch.Server.Managers;
using Torch.Utils;
using VRage.FileSystem;
using VRageRender;
namespace Torch.Server
{
@@ -21,22 +39,18 @@ namespace Torch.Server
[STAThread]
public static void Main(string[] args)
{
Target.Register<FlowDocumentTarget>("FlowDocument");
//Ensures that all the files are downloaded in the Torch directory.
var workingDir = new FileInfo(typeof(Program).Assembly.Location).Directory.ToString();
var binDir = Path.Combine(workingDir, "DedicatedServer64");
Directory.SetCurrentDirectory(workingDir);
if (!TorchLauncher.IsTorchWrapped())
{
TorchLauncher.Launch(Assembly.GetEntryAssembly().FullName, args, binDir);
return;
}
if (!Environment.UserInteractive)
{
using (var service = new TorchService())
using (new TorchAssemblyResolver(binDir))
{
ServiceBase.Run(service);
}
return;
}
@@ -47,4 +61,4 @@ namespace Torch.Server
initializer.Run();
}
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,89 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Media;
namespace Torch.Server
{
public class RichTextBoxWriter : TextWriter
{
private RichTextBox textbox;
private StringBuilder _cache = new StringBuilder();
public RichTextBoxWriter(RichTextBox textbox)
{
this.textbox = textbox;
textbox.Document.Background = new SolidColorBrush(UnpackColor(Console.BackgroundColor));
textbox.Document.Blocks.Clear();
textbox.Document.Blocks.Add(new Paragraph {LineHeight = 12});
}
public override void Write(char value)
{
if (value == '\r')
return;
_cache.Append(value);
if (value == '\n')
{
var str = _cache.ToString();
_cache.Clear();
var brush = _brushes[Console.ForegroundColor];
textbox.Dispatcher.BeginInvoke(() =>
{
var p = (Paragraph)textbox.Document.Blocks.FirstBlock;
p.Inlines.Add(new Run(str) { Foreground = brush });
textbox.ScrollToEnd();
});
}
}
public override void Write(string value)
{
var brush = _brushes[Console.ForegroundColor];
textbox.Dispatcher.BeginInvoke(() =>
{
var p = (Paragraph)textbox.Document.Blocks.FirstBlock;
p.Inlines.Add(new Run(value) { Foreground = brush });
textbox.ScrollToEnd();
});
}
public override Encoding Encoding
{
get { return Encoding.ASCII; }
}
static RichTextBoxWriter()
{
foreach (var value in (ConsoleColor[])Enum.GetValues(typeof(ConsoleColor)))
{
_brushes.Add(value, new SolidColorBrush(UnpackColor(value)));
}
}
private static Dictionary<ConsoleColor, SolidColorBrush> _brushes = new Dictionary<ConsoleColor, SolidColorBrush>();
private static Color UnpackColor(ConsoleColor color)
{
var colorByte = (byte)color;
var isBright = (colorByte & 0b1000) >> 3 > 0;
var brightness = isBright ? (byte)255 : (byte)128;
var red = (colorByte & 0b0100) >> 2;
var green = (colorByte & 0b0010) >> 1;
var blue = (colorByte & 0b0001);
return new Color
{
R = (byte)(brightness * red),
G = (byte)(brightness * green),
B = (byte)(brightness * blue),
A = 255
};
}
}
}

View File

@@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Torch.Collections;
namespace Torch.Server
{
public class ServerStatistics
{
public RollingAverage SimSpeed { get; } = new RollingAverage(30);
}
}

View File

@@ -1,17 +0,0 @@
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<ResourceDictionary.MergedDictionaries>
<!-- MahApps.Metro resource dictionaries. Make sure that all file names are Case Sensitive! -->
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Fonts.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Colors.xaml" />
<!-- Accent and AppTheme setting -->
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/Blue.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/BaseDark.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.AnimatedSingleRowTabControl.xaml" />
</ResourceDictionary.MergedDictionaries>
<Style TargetType="Hyperlink" x:Name="LegalshtuffLink">
<Setter Property="NavigateUri" Value="https://github.com/MahApps/MahApps.Metro/blob/develop/LICENSE" />
</Style>
</ResourceDictionary>

View File

@@ -1,85 +0,0 @@
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<ResourceDictionary.MergedDictionaries>
<!-- MahApps.Metro resource dictionaries. Make sure that all file names are Case Sensitive! -->
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Fonts.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Colors.xaml" />
<!-- Accent and AppTheme setting -->
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/Blue.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/BaseDark.xaml" />
</ResourceDictionary.MergedDictionaries>
<Style TargetType="TabControl">
<Setter Property="Background" Value="Transparent"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="TabControl">
<Grid ClipToBounds="true" SnapsToDevicePixels="true" KeyboardNavigation.TabNavigation="Local">
<Grid.ColumnDefinitions>
<ColumnDefinition x:Name="ColumnDefinition0"/>
<ColumnDefinition x:Name="ColumnDefinition1" Width="0"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition x:Name="RowDefinition0" Height="Auto"/>
<RowDefinition x:Name="RowDefinition1" Height="*"/>
</Grid.RowDefinitions>
<StackPanel x:Name="HeaderPanel" Grid.Column="0" IsItemsHost="true" Margin="2,2,2,0" Grid.Row="0" KeyboardNavigation.TabIndex="1" Panel.ZIndex="1" Orientation="Horizontal"/>
<Border x:Name="ContentPanel" BorderBrush="Transparent" BorderThickness="{TemplateBinding BorderThickness}" Background="Transparent" Grid.Column="0" KeyboardNavigation.DirectionalNavigation="Contained" Grid.Row="1" KeyboardNavigation.TabIndex="2" KeyboardNavigation.TabNavigation="Local">
<ContentPresenter x:Name="PART_SelectedContentHost" ContentSource="SelectedContent" Margin="{TemplateBinding Padding}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"/>
</Border>
<ScrollViewer HorizontalScrollBarVisibility="Auto" VerticalScrollBarVisibility="Hidden">
<TabPanel x:Name="HeaderPanel2"
Panel.ZIndex ="1"
KeyboardNavigation.TabIndex="1"
Grid.Column="0"
Grid.Row="0"
Margin="2,2,2,0"
IsItemsHost="true"/>
</ScrollViewer>
</Grid>
<ControlTemplate.Triggers>
<Trigger Property="TabStripPlacement" Value="Bottom">
<Setter Property="Grid.Row" TargetName="HeaderPanel" Value="1"/>
<Setter Property="Grid.Row" TargetName="ContentPanel" Value="0"/>
<Setter Property="Height" TargetName="RowDefinition0" Value="*"/>
<Setter Property="Height" TargetName="RowDefinition1" Value="Auto"/>
<Setter Property="Margin" TargetName="HeaderPanel" Value="2,0,2,2"/>
</Trigger>
<Trigger Property="TabStripPlacement" Value="Left">
<Setter Property="Grid.Row" TargetName="HeaderPanel" Value="0"/>
<Setter Property="Grid.Row" TargetName="ContentPanel" Value="0"/>
<Setter Property="Grid.Column" TargetName="HeaderPanel" Value="0"/>
<Setter Property="Grid.Column" TargetName="ContentPanel" Value="1"/>
<Setter Property="Width" TargetName="ColumnDefinition0" Value="Auto"/>
<Setter Property="Width" TargetName="ColumnDefinition1" Value="*"/>
<Setter Property="Height" TargetName="RowDefinition0" Value="*"/>
<Setter Property="Height" TargetName="RowDefinition1" Value="0"/>
<Setter Property="Margin" TargetName="HeaderPanel" Value="2,2,0,2"/>
</Trigger>
<Trigger Property="TabStripPlacement" Value="Right">
<Setter Property="Grid.Row" TargetName="HeaderPanel" Value="0"/>
<Setter Property="Grid.Row" TargetName="ContentPanel" Value="0"/>
<Setter Property="Grid.Column" TargetName="HeaderPanel" Value="1"/>
<Setter Property="Grid.Column" TargetName="ContentPanel" Value="0"/>
<Setter Property="Width" TargetName="ColumnDefinition0" Value="*"/>
<Setter Property="Width" TargetName="ColumnDefinition1" Value="Auto"/>
<Setter Property="Height" TargetName="RowDefinition0" Value="*"/>
<Setter Property="Height" TargetName="RowDefinition1" Value="0"/>
<Setter Property="Margin" TargetName="HeaderPanel" Value="0,2,2,2"/>
</Trigger>
<Trigger Property="IsEnabled" Value="false">
<Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.GrayTextBrushKey}}"/>
</Trigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
<Style TargetType="Hyperlink" x:Name="LegalshtuffLink">
<Setter Property="NavigateUri" Value="https://github.com/MahApps/MahApps.Metro/blob/develop/LICENSE" />
</Style>
</ResourceDictionary>

View File

@@ -1,19 +0,0 @@
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<ResourceDictionary.MergedDictionaries>
<!-- MahApps.Metro resource dictionaries. Make sure that all file names are Case Sensitive! -->
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Fonts.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Colors.xaml" />
<!-- Accent and AppTheme setting -->
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/Blue.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/BaseLight.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.AnimatedSingleRowTabControl.xaml" />
</ResourceDictionary.MergedDictionaries>
<Style TargetType="Hyperlink" x:Name="LegalshtuffLink">
<Setter Property="NavigateUri" Value="https://github.com/MahApps/MahApps.Metro/blob/develop/LICENSE" />
</Style>
</ResourceDictionary>

View File

@@ -1,85 +0,0 @@
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<ResourceDictionary.MergedDictionaries>
<!-- MahApps.Metro resource dictionaries. Make sure that all file names are Case Sensitive! -->
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Fonts.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Colors.xaml" />
<!-- Accent and AppTheme setting -->
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/Blue.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/BaseLight.xaml" />
</ResourceDictionary.MergedDictionaries>
<Style TargetType="TabControl">
<Setter Property="Background" Value="Transparent"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="TabControl">
<Grid ClipToBounds="true" SnapsToDevicePixels="true" KeyboardNavigation.TabNavigation="Local">
<Grid.ColumnDefinitions>
<ColumnDefinition x:Name="ColumnDefinition0"/>
<ColumnDefinition x:Name="ColumnDefinition1" Width="0"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition x:Name="RowDefinition0" Height="Auto"/>
<RowDefinition x:Name="RowDefinition1" Height="*"/>
</Grid.RowDefinitions>
<StackPanel x:Name="HeaderPanel" Grid.Column="0" IsItemsHost="true" Margin="2,2,2,0" Grid.Row="0" KeyboardNavigation.TabIndex="1" Panel.ZIndex="1" Orientation="Horizontal"/>
<Border x:Name="ContentPanel" BorderBrush="Transparent" BorderThickness="{TemplateBinding BorderThickness}" Background="Transparent" Grid.Column="0" KeyboardNavigation.DirectionalNavigation="Contained" Grid.Row="1" KeyboardNavigation.TabIndex="2" KeyboardNavigation.TabNavigation="Local">
<ContentPresenter x:Name="PART_SelectedContentHost" ContentSource="SelectedContent" Margin="{TemplateBinding Padding}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"/>
</Border>
<ScrollViewer HorizontalScrollBarVisibility="Auto" VerticalScrollBarVisibility="Hidden">
<TabPanel x:Name="HeaderPanel2"
Panel.ZIndex ="1"
KeyboardNavigation.TabIndex="1"
Grid.Column="0"
Grid.Row="0"
Margin="2,2,2,0"
IsItemsHost="true"/>
</ScrollViewer>
</Grid>
<ControlTemplate.Triggers>
<Trigger Property="TabStripPlacement" Value="Bottom">
<Setter Property="Grid.Row" TargetName="HeaderPanel" Value="1"/>
<Setter Property="Grid.Row" TargetName="ContentPanel" Value="0"/>
<Setter Property="Height" TargetName="RowDefinition0" Value="*"/>
<Setter Property="Height" TargetName="RowDefinition1" Value="Auto"/>
<Setter Property="Margin" TargetName="HeaderPanel" Value="2,0,2,2"/>
</Trigger>
<Trigger Property="TabStripPlacement" Value="Left">
<Setter Property="Grid.Row" TargetName="HeaderPanel" Value="0"/>
<Setter Property="Grid.Row" TargetName="ContentPanel" Value="0"/>
<Setter Property="Grid.Column" TargetName="HeaderPanel" Value="0"/>
<Setter Property="Grid.Column" TargetName="ContentPanel" Value="1"/>
<Setter Property="Width" TargetName="ColumnDefinition0" Value="Auto"/>
<Setter Property="Width" TargetName="ColumnDefinition1" Value="*"/>
<Setter Property="Height" TargetName="RowDefinition0" Value="*"/>
<Setter Property="Height" TargetName="RowDefinition1" Value="0"/>
<Setter Property="Margin" TargetName="HeaderPanel" Value="2,2,0,2"/>
</Trigger>
<Trigger Property="TabStripPlacement" Value="Right">
<Setter Property="Grid.Row" TargetName="HeaderPanel" Value="0"/>
<Setter Property="Grid.Row" TargetName="ContentPanel" Value="0"/>
<Setter Property="Grid.Column" TargetName="HeaderPanel" Value="1"/>
<Setter Property="Grid.Column" TargetName="ContentPanel" Value="0"/>
<Setter Property="Width" TargetName="ColumnDefinition0" Value="*"/>
<Setter Property="Width" TargetName="ColumnDefinition1" Value="Auto"/>
<Setter Property="Height" TargetName="RowDefinition0" Value="*"/>
<Setter Property="Height" TargetName="RowDefinition1" Value="0"/>
<Setter Property="Margin" TargetName="HeaderPanel" Value="0,2,2,2"/>
</Trigger>
<Trigger Property="IsEnabled" Value="false">
<Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.GrayTextBrushKey}}"/>
</Trigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
<Style TargetType="Hyperlink" x:Name="LegalshtuffLink">
<Setter Property="NavigateUri" Value="https://github.com/MahApps/MahApps.Metro/blob/develop/LICENSE" />
</Style>
</ResourceDictionary>

View File

@@ -15,21 +15,6 @@
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
@@ -59,17 +44,11 @@
<ApplicationIcon>torchicon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="ControlzEx, Version=3.0.2.4, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\ControlzEx.3.0.2.4\lib\net45\ControlzEx.dll</HintPath>
</Reference>
<Reference Include="HavokWrapper, Version=1.0.6051.28726, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\HavokWrapper.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MahApps.Metro, Version=1.6.1.4, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\MahApps.Metro.1.6.1\lib\net45\MahApps.Metro.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CodeAnalysis, Version=1.2.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\Microsoft.CodeAnalysis.dll</HintPath>
@@ -117,20 +96,18 @@
<HintPath>..\GameBinaries\SpaceEngineers.ObjectBuilders.XmlSerializers.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Steamworks.NET">
<HintPath>..\GameBinaries\Steamworks.NET.dll</HintPath>
<Reference Include="SteamSDK, Version=0.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\SteamSDK.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.ComponentModel.DataAnnotations" />
<Reference Include="System.Configuration.Install" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.IO.Compression.FileSystem" />
<Reference Include="System.ServiceProcess" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Windows.Interactivity, Version=4.5.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<HintPath>..\packages\ControlzEx.3.0.2.4\lib\net45\System.Windows.Interactivity.dll</HintPath>
</Reference>
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
@@ -205,10 +182,6 @@
<HintPath>..\GameBinaries\VRage.Scripting.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Steam">
<HintPath>..\GameBinaries\VRage.Steam.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
@@ -217,18 +190,12 @@
<Compile Include="..\Versioning\AssemblyVersion.cs">
<Link>Properties\AssemblyVersion.cs</Link>
</Compile>
<Compile Include="Commands\WhitelistCommands.cs" />
<Compile Include="FlowDocumentTarget.cs" />
<Compile Include="ListBoxExtensions.cs" />
<Compile Include="Managers\EntityControlManager.cs" />
<Compile Include="Managers\MultiplayerManagerDedicated.cs" />
<Compile Include="Managers\InstanceManager.cs" />
<Compile Include="Managers\MultiplayerManagerDedicatedEventShim.cs" />
<Compile Include="Managers\MultiplayerManagerDedicatedPatchShim.cs" />
<Compile Include="NativeMethods.cs" />
<Compile Include="Initializer.cs" />
<Compile Include="Properties\Annotations.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ServerStatistics.cs" />
<Compile Include="TorchConfig.cs" />
<Compile Include="TorchService.cs">
<SubType>Component</SubType>
@@ -237,32 +204,11 @@
<SubType>Component</SubType>
</Compile>
<Compile Include="ViewModels\BlockLimitViewModel.cs" />
<Compile Include="ViewModels\CheckpointViewModel.cs" />
<Compile Include="ViewModels\Entities\Blocks\BlockViewModel.cs" />
<Compile Include="ViewModels\Entities\Blocks\BlockViewModelGenerator.cs" />
<Compile Include="ViewModels\Entities\Blocks\PropertyViewModel.cs" />
<Compile Include="ViewModels\Entities\CharacterViewModel.cs" />
<Compile Include="ViewModels\ConfigDedicatedViewModel.cs" />
<Compile Include="ViewModels\Entities\EntityControlViewModel.cs" />
<Compile Include="ViewModels\SessionSettingsViewModel.cs" />
<Compile Include="Views\Converters\DefinitionToIdConverter.cs" />
<Compile Include="Views\Converters\BooleanAndConverter.cs" />
<Compile Include="Views\Converters\ListConverter.cs" />
<Compile Include="MultiTextWriter.cs" />
<Compile Include="RichTextBoxWriter.cs" />
<Compile Include="Views\Entities\CharacterView.xaml.cs">
<DependentUpon>CharacterView.xaml</DependentUpon>
</Compile>
<Compile Include="Views\ThemeControl.xaml.cs">
<DependentUpon>ThemeControl.xaml</DependentUpon>
</Compile>
<Compile Include="Views\ValidationRules\ListConverterValidationRule.cs" />
<Compile Include="Views\Entities\EntityControlHost.xaml.cs">
<DependentUpon>EntityControlHost.xaml</DependentUpon>
</Compile>
<Compile Include="Views\Entities\EntityControlsView.xaml.cs">
<DependentUpon>EntityControlsView.xaml</DependentUpon>
</Compile>
<Compile Include="ViewModels\EntityTreeViewModel.cs" />
<Compile Include="ViewModels\Entities\EntityViewModel.cs" />
<Compile Include="ViewModels\Entities\FloatingObjectViewModel.cs" />
@@ -270,6 +216,7 @@
<Compile Include="ViewModels\ILazyLoad.cs" />
<Compile Include="ViewModels\PluginManagerViewModel.cs" />
<Compile Include="ViewModels\PluginViewModel.cs" />
<Compile Include="ViewModels\SessionSettingsViewModel.cs" />
<Compile Include="ViewModels\Entities\VoxelMapViewModel.cs" />
<Compile Include="ViewModels\SteamUserViewModel.cs" />
<Compile Include="Views\AddWorkshopItemsDialog.xaml.cs">
@@ -300,15 +247,15 @@
<Compile Include="Views\Entities\VoxelMapView.xaml.cs">
<DependentUpon>VoxelMapView.xaml</DependentUpon>
</Compile>
<Compile Include="Views\FirstTimeSetup.xaml.cs">
<DependentUpon>FirstTimeSetup.xaml</DependentUpon>
</Compile>
<Compile Include="Views\ModsControl.xaml.cs">
<DependentUpon>ModsControl.xaml</DependentUpon>
</Compile>
<Compile Include="Views\PluginsControl.xaml.cs">
<DependentUpon>PluginsControl.xaml</DependentUpon>
</Compile>
<Compile Include="Views\SessionSettingsView.xaml.cs">
<DependentUpon>SessionSettingsView.xaml</DependentUpon>
</Compile>
<Compile Include="Views\TorchUI.xaml.cs">
<DependentUpon>TorchUI.xaml</DependentUpon>
</Compile>
@@ -317,10 +264,6 @@
</Compile>
<Compile Include="Program.cs" />
<Compile Include="TorchServer.cs" />
<Compile Include="Views\ValidationRules\NumberValidationRule.cs" />
<Compile Include="Views\WorldGeneratorDialog.xaml.cs">
<DependentUpon>WorldGeneratorDialog.xaml</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\Resources.Designer.cs">
@@ -357,30 +300,6 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Page Include="Themes\Dark Theme Animated.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="Themes\Dark Theme.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="Themes\Light Theme Animated.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="Themes\Light Theme.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="Views\Entities\EntityControlHost.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\Entities\EntityControlsView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\AddWorkshopItemsDialog.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
@@ -405,38 +324,26 @@
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\Entities\CharacterView.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="Views\Entities\GridView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\PluginsControl.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\Entities\VoxelMapView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\FirstTimeSetup.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\ModsControl.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\Resources.xaml">
<Page Include="Views\PluginsControl.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\SessionSettingsView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\ThemeControl.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="Views\TorchUI.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
@@ -445,10 +352,6 @@
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="Views\WorldGeneratorDialog.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup>
<Resource Include="torchicon.ico" />
@@ -456,18 +359,7 @@
<ItemGroup>
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.6.1">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4.6.1 %28x86 and x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
<PropertyGroup>

View File

@@ -60,22 +60,8 @@ namespace Torch.Server
/// <inheritdoc />
public List<string> Plugins { get; set; } = new List<string>();
public bool EnableWhitelist { get; set; } = false;
public HashSet<ulong> Whitelist { get; set; } = new HashSet<ulong>();
internal Point WindowSize { get; set; } = new Point(800, 600);
internal Point WindowPosition { get; set; } = new Point();
public string LastUsedTheme { get; set; } = "Torch Theme";
//TODO: REMOVE ME BY JULY 2019
[Obsolete("Use vanilla reserved slot config")]
public HashSet<ulong> ReservedPlayers { get; set; } = new HashSet<ulong>();
//Prevent reserved players being written to disk, but allow it to bre read
//remove this when ReservedPlayers is removed
private bool ShouldSerializeReservedPlayers() => false;
[XmlIgnore]
private string _path;

View File

@@ -1,35 +1,35 @@
#region
using Sandbox;
using Sandbox.Engine.Utils;
using Sandbox.Game;
using Sandbox.Game.World;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Text;
using System.Runtime.CompilerServices;
using System.Security.Principal;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using NLog;
using Sandbox;
using Sandbox.Engine.Networking;
using Microsoft.Xml.Serialization.GeneratedAssembly;
using Sandbox.Engine.Analytics;
using Sandbox.Game.Multiplayer;
using Sandbox.Game.World;
using Sandbox.ModAPI;
using SteamSDK;
using Torch.API;
using Torch.API.Managers;
using Torch.API.Session;
using Torch.Commands;
using Torch.Mod;
using Torch.Server.Commands;
using Torch.Managers;
using Torch.Server.Managers;
using Torch.Utils;
using VRage;
using VRage.Dedicated;
using VRage.Dedicated.RemoteAPI;
using VRage.GameServices;
using VRage.Steam;
using Timer = System.Threading.Timer;
#endregion
using VRage.FileSystem;
using VRage.Game;
using VRage.Game.ModAPI;
using VRage.Game.ObjectBuilder;
using VRage.Game.SessionComponents;
using VRage.Library;
using VRage.ObjectBuilders;
using VRage.Plugins;
using VRage.Utils;
#pragma warning disable 618
@@ -37,262 +37,239 @@ namespace Torch.Server
{
public class TorchServer : TorchBase, ITorchServer
{
private bool _canRun;
private TimeSpan _elapsedPlayTime;
private bool _hasRun;
private bool _isRunning;
private float _simRatio;
private ServerState _state;
private Stopwatch _uptime;
private Timer _watchdog;
//public MyConfigDedicated<MyObjectBuilder_SessionSettings> DedicatedConfig { get; set; }
public float SimulationRatio { get => _simRatio; set { _simRatio = value; OnPropertyChanged(); } }
public TimeSpan ElapsedPlayTime { get => _elapsedPlayTime; set { _elapsedPlayTime = value; OnPropertyChanged(); } }
public Thread GameThread { get; private set; }
public ServerState State { get => _state; private set { _state = value; OnPropertyChanged(); } }
public bool IsRunning { get => _isRunning; set { _isRunning = value; OnPropertyChanged(); } }
public InstanceManager DedicatedInstance { get; }
/// <inheritdoc />
public TorchServer(TorchConfig config = null)
public string InstanceName => Config?.InstanceName;
/// <inheritdoc />
public string InstancePath => Config?.InstancePath;
private bool _isRunning;
private ServerState _state;
private TimeSpan _elapsedPlayTime;
private float _simRatio;
private readonly AutoResetEvent _stopHandle = new AutoResetEvent(false);
private Timer _watchdog;
private Stopwatch _uptime;
public TorchServer(TorchConfig config = null)
{
DedicatedInstance = new InstanceManager(this);
AddManager(DedicatedInstance);
AddManager(new EntityControlManager(this));
Config = config ?? new TorchConfig();
var sessionManager = Managers.GetManager<ITorchSessionManager>();
sessionManager.AddFactory(x => new MultiplayerManagerDedicated(this));
MyFakes.ENABLE_INFINARIO = false;
}
/// <inheritdoc />
public float SimulationRatio { get => _simRatio; set => SetValue(ref _simRatio, value); }
/// <inheritdoc />
public TimeSpan ElapsedPlayTime { get => _elapsedPlayTime; set => SetValue(ref _elapsedPlayTime, value); }
/// <inheritdoc />
public Thread GameThread { get; private set; }
/// <inheritdoc />
public bool IsRunning { get => _isRunning; set => SetValue(ref _isRunning, value); }
public bool CanRun { get => _canRun; set => SetValue(ref _canRun, value); }
/// <inheritdoc />
public InstanceManager DedicatedInstance { get; }
/// <inheritdoc />
public string InstanceName => Config?.InstanceName;
/// <inheritdoc />
protected override uint SteamAppId => 244850;
/// <inheritdoc />
protected override string SteamAppName => "SpaceEngineersDedicated";
/// <inheritdoc />
public ServerState State { get => _state; private set => SetValue(ref _state, value); }
public event Action<ITorchServer> Initialized;
/// <inheritdoc />
public string InstancePath => Config?.InstancePath;
/// <inheritdoc />
public override void Init()
{
Log.Info("Initializing server");
MySandboxGame.IsDedicated = true;
Log.Info($"Init server '{Config.InstanceName}' at '{Config.InstancePath}'");
base.Init();
Managers.GetManager<ITorchSessionManager>().SessionStateChanged += OnSessionStateChanged;
MyPerGameSettings.SendLogToKeen = false;
MyPerServerSettings.GameName = MyPerGameSettings.GameName;
MyPerServerSettings.GameNameSafe = MyPerGameSettings.GameNameSafe;
MyPerServerSettings.GameDSName = MyPerServerSettings.GameNameSafe + "Dedicated";
MyPerServerSettings.GameDSDescription = "Your place for space engineering, destruction and exploring.";
MySessionComponentExtDebug.ForceDisable = true;
MyPerServerSettings.AppId = 244850;
MyFinalBuildConstants.APP_VERSION = MyPerGameSettings.BasicGameInfo.GameVersion;
InvokeBeforeRun();
//MyObjectBuilderSerializer.RegisterFromAssembly(typeof(MyObjectBuilder_CheckpointSerializer).Assembly);
MyPlugins.RegisterGameAssemblyFile(MyPerGameSettings.GameModAssembly);
MyPlugins.RegisterGameObjectBuildersAssemblyFile(MyPerGameSettings.GameModObjBuildersAssembly);
MyPlugins.RegisterSandboxAssemblyFile(MyPerGameSettings.SandboxAssembly);
MyPlugins.RegisterSandboxGameAssemblyFile(MyPerGameSettings.SandboxGameAssembly);
MyPlugins.Load();
MyGlobalTypeMetadata.Static.Init();
GetManager<InstanceManager>().LoadInstance(Config.InstancePath);
CanRun = true;
Initialized?.Invoke(this);
Log.Info($"Initialized server '{Config.InstanceName}' at '{Config.InstancePath}'");
Plugins.LoadPlugins();
}
private void InvokeBeforeRun()
{
MySandboxGame.Log.Init("SpaceEngineers-Dedicated.log", MyFinalBuildConstants.APP_VERSION_STRING);
MySandboxGame.Log.WriteLine("Steam build: Always true");
MySandboxGame.Log.WriteLine("Environment.ProcessorCount: " + MyEnvironment.ProcessorCount);
//MySandboxGame.Log.WriteLine("Environment.OSVersion: " + GetOsName());
MySandboxGame.Log.WriteLine("Environment.CommandLine: " + Environment.CommandLine);
MySandboxGame.Log.WriteLine("Environment.Is64BitProcess: " + MyEnvironment.Is64BitProcess);
MySandboxGame.Log.WriteLine("Environment.Is64BitOperatingSystem: " + Environment.Is64BitOperatingSystem);
//MySandboxGame.Log.WriteLine("Environment.Version: " + GetNETFromRegistry());
MySandboxGame.Log.WriteLine("Environment.CurrentDirectory: " + Environment.CurrentDirectory);
MySandboxGame.Log.WriteLine("MainAssembly.ProcessorArchitecture: " + Assembly.GetExecutingAssembly().GetArchitecture());
MySandboxGame.Log.WriteLine("ExecutingAssembly.ProcessorArchitecture: " + MyFileSystem.MainAssembly.GetArchitecture());
MySandboxGame.Log.WriteLine("IntPtr.Size: " + IntPtr.Size);
MySandboxGame.Log.WriteLine("Default Culture: " + CultureInfo.CurrentCulture.Name);
MySandboxGame.Log.WriteLine("Default UI Culture: " + CultureInfo.CurrentUICulture.Name);
MySandboxGame.Log.WriteLine("IsAdmin: " + new WindowsPrincipal(WindowsIdentity.GetCurrent()).IsInRole(WindowsBuiltInRole.Administrator));
MyLog.Default = MySandboxGame.Log;
Thread.CurrentThread.Name = "Main thread";
//Because we want exceptions from users to be in english
Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;
Thread.CurrentThread.CurrentUICulture = CultureInfo.InvariantCulture;
MySandboxGame.Config = new MyConfig("SpaceEngineers-Dedicated.cfg");
MySandboxGame.Config.Load();
}
[ReflectedStaticMethod(Type = typeof(DedicatedServer), Name = "RunInternal")]
private static Action _dsRunInternal;
/// <inheritdoc />
public override void Start()
{
if (State != ServerState.Stopped)
return;
if (_hasRun)
{
Restart();
return;
}
State = ServerState.Starting;
IsRunning = true;
CanRun = false;
_hasRun = true;
Log.Info("Starting server.");
MySandboxGame.ConfigDedicated = DedicatedInstance.DedicatedConfig.Model;
if (MySandboxGame.ConfigDedicated.RemoteApiEnabled && !string.IsNullOrEmpty(MySandboxGame.ConfigDedicated.RemoteSecurityKey))
{
var myRemoteServer = new MyRemoteServer(MySandboxGame.ConfigDedicated.RemoteApiPort, MySandboxGame.ConfigDedicated.RemoteSecurityKey);
Log.Info($"Remote API started on port {myRemoteServer.Port}");
}
DedicatedInstance.SaveConfig();
_uptime = Stopwatch.StartNew();
IsRunning = true;
GameThread = Thread.CurrentThread;
State = ServerState.Starting;
Log.Info("Starting server.");
MySandboxGame.IsDedicated = true;
Environment.SetEnvironmentVariable("SteamAppId", MyPerServerSettings.AppId.ToString());
VRage.Service.ExitListenerSTA.OnExit += delegate { MySandboxGame.Static?.Exit(); };
base.Start();
}
/// <inheritdoc />
public override void Stop()
{
if (State == ServerState.Stopped)
Log.Error("Server is already stopped");
Log.Info("Stopping server.");
base.Stop();
Log.Info("Server stopped.");
// Stops RunInternal from calling MyFileSystem.InitUserSpecific(null), we call it in InstanceManager.
MySandboxGame.IsReloading = true;
try
{
_dsRunInternal.Invoke();
}
catch (TargetInvocationException e)
{
// Makes log formatting a little nicer.
throw e.InnerException ?? e;
}
MySandboxGame.Log.Close();
State = ServerState.Stopped;
IsRunning = false;
CanRun = true;
}
/// <summary>
/// Restart the program.
/// </summary>
public override void Restart()
{
if (IsRunning)
Save().ContinueWith(DoRestart, this, TaskContinuationOptions.RunContinuationsAsynchronously);
else
DoRestart(null, this);
void DoRestart(Task<GameSaveResult> task, object torch0)
{
var torch = (TorchServer)torch0;
torch.Stop();
// TODO clone this
var config = (TorchConfig)torch.Config;
LogManager.Flush();
string exe = Assembly.GetExecutingAssembly().Location;
Debug.Assert(exe != null);
config.WaitForPID = Process.GetCurrentProcess().Id.ToString();
config.Autostart = true;
Process.Start(exe, config.ToString());
Process.GetCurrentProcess().Kill();
}
}
private void OnSessionStateChanged(ITorchSession session, TorchSessionState newState)
{
if (newState == TorchSessionState.Unloading || newState == TorchSessionState.Unloaded)
{
_watchdog?.Dispose();
_watchdog = null;
ModCommunication.Unregister();
}
if (newState == TorchSessionState.Loaded)
{
CurrentSession.Managers.GetManager<CommandManager>().RegisterCommandModule(typeof(WhitelistCommands));
ModCommunication.Register();
}
}
/// <inheritdoc />
public override void Init(object gameInstance)
{
base.Init(gameInstance);
var game = gameInstance as MySandboxGame;
if (game != null && MySession.Static != null)
State = ServerState.Running;
else
State = ServerState.Stopped;
State = ServerState.Running;
SteamServerAPI.Instance.GameServer.SetKeyValue("SM", "Torch");
}
/// <inheritdoc />
public override void Update()
{
base.Update();
// Stops 1.00-1.02 flicker.
SimulationRatio = Math.Min(Sync.ServerSimulationRatio, 1);
SimulationRatio = Sync.ServerSimulationRatio;
var elapsed = TimeSpan.FromSeconds(Math.Floor(_uptime.Elapsed.TotalSeconds));
ElapsedPlayTime = elapsed;
if (_watchdog == null && Config.TickTimeout > 0)
{
Log.Info("Starting server watchdog.");
_watchdog = new Timer(CheckServerResponding, this, TimeSpan.Zero,
TimeSpan.FromSeconds(Config.TickTimeout));
_watchdog = new Timer(CheckServerResponding, this, TimeSpan.Zero, TimeSpan.FromSeconds(Config.TickTimeout));
}
}
#region Freeze Detection
private static void CheckServerResponding(object state)
{
var mre = new ManualResetEvent(false);
((TorchServer)state).Invoke(() => mre.Set());
if (!mre.WaitOne(TimeSpan.FromSeconds(Instance.Config.TickTimeout)))
{
#if DEBUG
Log.Error(
$"Server watchdog detected that the server was frozen for at least {((TorchServer) state).Config.TickTimeout} seconds.");
Log.Error(DumpFrozenThread(MySandboxGame.Static.UpdateThread));
#else
Log.Error(DumpFrozenThread(MySandboxGame.Static.UpdateThread));
throw new TimeoutException($"Server watchdog detected that the server was frozen for at least {((TorchServer)state).Config.TickTimeout} seconds.");
#endif
var mainThread = MySandboxGame.Static.UpdateThread;
if (mainThread.IsAlive)
mainThread.Suspend();
var stackTrace = new StackTrace(mainThread, true);
throw new TimeoutException($"Server watchdog detected that the server was frozen for at least {((TorchServer)state).Config.TickTimeout} seconds.\n{stackTrace}");
}
Log.Debug("Server watchdog responded");
}
private static string DumpFrozenThread(Thread thread, int traces = 3, int pause = 5000)
/// <inheritdoc />
public override void Stop()
{
var stacks = new List<string>(traces);
var totalSize = 0;
for (var i = 0; i < traces; i++)
if (State == ServerState.Stopped)
Log.Error("Server is already stopped");
if (Thread.CurrentThread != MySandboxGame.Static.UpdateThread)
{
string dump = DumpStack(thread).ToString();
totalSize += dump.Length;
stacks.Add(dump);
Thread.Sleep(pause);
Log.Debug("Invoking server stop on game thread.");
Invoke(Stop);
return;
}
string commonPrefix = StringUtils.CommonSuffix(stacks);
// Advance prefix to include the line terminator.
commonPrefix = commonPrefix.Substring(commonPrefix.IndexOf('\n') + 1);
Log.Info("Stopping server.");
var result = new StringBuilder(totalSize - (stacks.Count - 1) * commonPrefix.Length);
result.AppendLine($"Frozen thread dump {thread.Name}");
result.AppendLine("Common prefix:").AppendLine(commonPrefix);
for (var i = 0; i < stacks.Count; i++)
if (stacks[i].Length > commonPrefix.Length)
{
result.AppendLine($"Suffix {i}");
result.AppendLine(stacks[i].Substring(0, stacks[i].Length - commonPrefix.Length));
}
//Unload all the static junk.
//TODO: Finish unloading all server data so it's in a completely clean state.
MySandboxGame.Static.Exit();
return result.ToString();
Log.Info("Server stopped.");
_stopHandle.Set();
State = ServerState.Stopped;
IsRunning = false;
}
private static StackTrace DumpStack(Thread thread)
/// <summary>
/// Restart the program. DOES NOT SAVE!
/// </summary>
public override void Restart()
{
try
{
thread.Suspend();
}
catch
{
// ignored
}
var stack = new StackTrace(thread, true);
try
{
thread.Resume();
}
catch
{
// ignored
}
return stack;
var exe = Assembly.GetExecutingAssembly().Location;
((TorchConfig)Config).WaitForPID = Process.GetCurrentProcess().Id.ToString();
Process.Start(exe, Config.ToString());
Environment.Exit(0);
}
#endregion
/// <inheritdoc/>
public override Task Save(long callerId)
{
return SaveGameAsync(statusCode => SaveCompleted(statusCode, callerId));
}
/// <summary>
/// Callback for when save has finished.
/// </summary>
/// <param name="statusCode">Return code of the save operation</param>
/// <param name="callerId">Caller of the save operation</param>
private void SaveCompleted(SaveGameStatus statusCode, long callerId = 0)
{
switch (statusCode)
{
case SaveGameStatus.Success:
Log.Info("Save completed.");
Multiplayer.SendMessage("Saved game.", playerId: callerId);
break;
case SaveGameStatus.SaveInProgress:
Log.Error("Save failed, a save is already in progress.");
Multiplayer.SendMessage("Save failed, a save is already in progress.", playerId: callerId, font: MyFontEnum.Red);
break;
case SaveGameStatus.GameNotReady:
Log.Error("Save failed, game was not ready.");
Multiplayer.SendMessage("Save failed, game was not ready.", playerId: callerId, font: MyFontEnum.Red);
break;
case SaveGameStatus.TimedOut:
Log.Error("Save failed, save timed out.");
Multiplayer.SendMessage("Save failed, save timed out.", playerId: callerId, font: MyFontEnum.Red);
break;
default:
break;
}
}
}
}
}

View File

@@ -1,132 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Torch.Collections;
using VRage;
using VRage.Game;
using VRage.Game.ModAPI;
using VRage.ObjectBuilders;
using VRage.Serialization;
using VRageMath;
namespace Torch.Server.ViewModels
{
public class CheckpointViewModel : ViewModel
{
private MyObjectBuilder_Checkpoint _checkpoint;
private SessionSettingsViewModel _sessionSettings;
public CheckpointViewModel(MyObjectBuilder_Checkpoint checkpoint)
{
_checkpoint = checkpoint;
_sessionSettings = new SessionSettingsViewModel(_checkpoint.Settings);
}
public static implicit operator MyObjectBuilder_Checkpoint(CheckpointViewModel model)
{
return model._checkpoint;
}
public Vector3I CurrentSector { get => _checkpoint.CurrentSector; set => SetValue(ref _checkpoint.CurrentSector, value); }
public long ElapsedGameTime { get => _checkpoint.ElapsedGameTime; set => SetValue(ref _checkpoint.ElapsedGameTime, value); }
public string SessionName { get => _checkpoint.SessionName; set => SetValue(ref _checkpoint.SessionName, value); }
public MyPositionAndOrientation SpectatorPosition { get => _checkpoint.SpectatorPosition; set => SetValue(ref _checkpoint.SpectatorPosition, value); }
public bool SpectatorIsLightOn { get => _checkpoint.SpectatorIsLightOn; set => SetValue(ref _checkpoint.SpectatorIsLightOn, value); }
public MyCameraControllerEnum CameraController { get => _checkpoint.CameraController; set => SetValue(ref _checkpoint.CameraController, value); }
public long CameraEntity { get => _checkpoint.CameraEntity; set => SetValue(ref _checkpoint.CameraEntity, value); }
public long ControlledObject { get => _checkpoint.ControlledObject; set => SetValue(ref _checkpoint.ControlledObject, value); }
public string Password { get => _checkpoint.Password; set => SetValue(ref _checkpoint.Password, value); }
public string Description { get => _checkpoint.Description; set => SetValue(ref _checkpoint.Description, value); }
public DateTime LastSaveTime { get => _checkpoint.LastSaveTime; set => SetValue(ref _checkpoint.LastSaveTime, value); }
public float SpectatorDistance { get => _checkpoint.SpectatorDistance; set => SetValue(ref _checkpoint.SpectatorDistance, value); }
public ulong? WorkshopId { get => _checkpoint.WorkshopId; set => SetValue(ref _checkpoint.WorkshopId, value); }
public MyObjectBuilder_Toolbar CharacterToolbar { get => _checkpoint.CharacterToolbar; set => SetValue(ref _checkpoint.CharacterToolbar, value); }
public SerializableDictionary<long, MyObjectBuilder_Checkpoint.PlayerId> ControlledEntities { get => _checkpoint.ControlledEntities; set => SetValue(ref _checkpoint.ControlledEntities, value); }
public SessionSettingsViewModel Settings
{
get => _sessionSettings;
set
{
SetValue(ref _sessionSettings, value);
_checkpoint.Settings = _sessionSettings;
}
}
public MyObjectBuilder_ScriptManager ScriptManagerData => throw new NotImplementedException();
public int AppVersion { get => _checkpoint.AppVersion; set => SetValue(ref _checkpoint.AppVersion, value); }
public MyObjectBuilder_FactionCollection Factions => throw new NotImplementedException();
public List<MyObjectBuilder_Checkpoint.ModItem> Mods { get => _checkpoint.Mods; set => SetValue(ref _checkpoint.Mods, value); }
public SerializableDictionary<ulong, MyPromoteLevel> PromotedUsers { get => _checkpoint.PromotedUsers; set => SetValue(ref _checkpoint.PromotedUsers, value); }
public HashSet<ulong> CreativeTools { get => _checkpoint.CreativeTools; set => SetValue(ref _checkpoint.CreativeTools, value); }
public SerializableDefinitionId Scenario { get => _checkpoint.Scenario; set => SetValue(ref _checkpoint.Scenario, value); }
public List<MyObjectBuilder_Checkpoint.RespawnCooldownItem> RespawnCooldowns { get => _checkpoint.RespawnCooldowns; set => SetValue(ref _checkpoint.RespawnCooldowns, value); }
public List<MyObjectBuilder_Identity> Identities { get => _checkpoint.Identities; set => SetValue(ref _checkpoint.Identities, value); }
public List<MyObjectBuilder_Client> Clients { get => _checkpoint.Clients; set => SetValue(ref _checkpoint.Clients, value); }
public MyEnvironmentHostilityEnum? PreviousEnvironmentHostility { get => _checkpoint.PreviousEnvironmentHostility; set => SetValue(ref _checkpoint.PreviousEnvironmentHostility, value); }
public SerializableDictionary<MyObjectBuilder_Checkpoint.PlayerId, MyObjectBuilder_Player> AllPlayersData { get => _checkpoint.AllPlayersData; set => SetValue(ref _checkpoint.AllPlayersData, value); }
public SerializableDictionary<MyObjectBuilder_Checkpoint.PlayerId, List<Vector3>> AllPlayersColors { get => _checkpoint.AllPlayersColors; set => SetValue(ref _checkpoint.AllPlayersColors, value); }
public List<MyObjectBuilder_ChatHistory> ChatHistory { get => _checkpoint.ChatHistory; set => SetValue(ref _checkpoint.ChatHistory, value); }
public List<MyObjectBuilder_FactionChatHistory> FactionChatHistory { get => _checkpoint.FactionChatHistory; set => SetValue(ref _checkpoint.FactionChatHistory, value); }
public List<long> NonPlayerIdentities { get => _checkpoint.NonPlayerIdentities; set => SetValue(ref _checkpoint.NonPlayerIdentities, value); }
public SerializableDictionary<long, MyObjectBuilder_Gps> Gps { get => _checkpoint.Gps; set => SetValue(ref _checkpoint.Gps, value); }
public SerializableBoundingBoxD? WorldBoundaries { get => _checkpoint.WorldBoundaries; set => SetValue(ref _checkpoint.WorldBoundaries, value); }
public List<MyObjectBuilder_SessionComponent> SessionComponents { get => _checkpoint.SessionComponents; set => SetValue(ref _checkpoint.SessionComponents, value); }
public SerializableDefinitionId GameDefinition { get => _checkpoint.GameDefinition; set => SetValue(ref _checkpoint.GameDefinition, value); }
public HashSet<string> SessionComponentEnabled { get => _checkpoint.SessionComponentEnabled; set => SetValue(ref _checkpoint.SessionComponentEnabled, value); }
public HashSet<string> SessionComponentDisabled { get => _checkpoint.SessionComponentDisabled; set => SetValue(ref _checkpoint.SessionComponentDisabled, value); }
public DateTime InGameTime { get => _checkpoint.InGameTime; set => SetValue(ref _checkpoint.InGameTime, value); }
public MyObjectBuilder_SessionComponentMission MissionTriggers { get => _checkpoint.MissionTriggers; set => SetValue(ref _checkpoint.MissionTriggers, value); }
public string Briefing { get => _checkpoint.Briefing; set => SetValue(ref _checkpoint.Briefing, value); }
public string BriefingVideo { get => _checkpoint.BriefingVideo; set => SetValue(ref _checkpoint.BriefingVideo, value); }
public string CustomLoadingScreenImage { get => _checkpoint.CustomLoadingScreenImage; set => SetValue(ref _checkpoint.BriefingVideo, value); }
public string CustomLoadingScreenText { get => _checkpoint.CustomLoadingScreenText; set => SetValue(ref _checkpoint.CustomLoadingScreenText, value); }
public string CustomSkybox { get => _checkpoint.CustomSkybox; set => SetValue(ref _checkpoint.CustomSkybox, value); }
public int RequiresDX { get => _checkpoint.RequiresDX; set => SetValue(ref _checkpoint.RequiresDX, value); }
}
}

View File

@@ -6,8 +6,6 @@ using System.Text;
using System.Threading.Tasks;
using NLog;
using Sandbox.Engine.Utils;
using Torch.Collections;
using Torch.Server.Managers;
using VRage.Game;
using VRage.Game.ModAPI;
@@ -15,7 +13,7 @@ namespace Torch.Server.ViewModels
{
public class ConfigDedicatedViewModel : ViewModel
{
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
private static readonly Logger Log = LogManager.GetLogger("Config");
private MyConfigDedicated<MyObjectBuilder_SessionSettings> _config;
public MyConfigDedicated<MyObjectBuilder_SessionSettings> Model => _config;
@@ -27,110 +25,111 @@ namespace Torch.Server.ViewModels
public ConfigDedicatedViewModel(MyConfigDedicated<MyObjectBuilder_SessionSettings> configDedicated)
{
_config = configDedicated;
_config.IgnoreLastSession = true;
SessionSettings = new SessionSettingsViewModel(_config.SessionSettings);
Administrators = string.Join(Environment.NewLine, _config.Administrators);
Banned = string.Join(Environment.NewLine, _config.Banned);
Mods = string.Join(Environment.NewLine, _config.Mods);
}
public void Save(string path = null)
{
Validate();
var newline = new [] {Environment.NewLine};
_config.Administrators.Clear();
foreach (var admin in Administrators.Split(newline, StringSplitOptions.RemoveEmptyEntries))
_config.Administrators.Add(admin);
_config.Banned.Clear();
foreach (var banned in Banned.Split(newline, StringSplitOptions.RemoveEmptyEntries))
_config.Banned.Add(ulong.Parse(banned));
_config.Mods.Clear();
foreach (var mod in Mods.Split(newline, StringSplitOptions.RemoveEmptyEntries))
{
if (ulong.TryParse(mod, out ulong modId))
_config.Mods.Add(modId);
else
Log.Warn($"'{mod}' is not a valid mod ID.");
}
_config.SessionSettings = _sessionSettings;
// Never ever
_config.IgnoreLastSession = true;
_config.Save(path);
}
public bool Validate()
{
if (SelectedWorld == null)
{
Log.Warn($"{nameof(SelectedWorld)} == null");
return false;
}
if (LoadWorld == null)
{
Log.Warn($"{nameof(LoadWorld)} == null");
return false;
}
return true;
}
private SessionSettingsViewModel _sessionSettings;
public SessionSettingsViewModel SessionSettings { get => _sessionSettings; set { _sessionSettings = value; OnPropertyChanged(); } }
public MtObservableList<WorldViewModel> Worlds { get; } = new MtObservableList<WorldViewModel>();
private WorldViewModel _selectedWorld;
public WorldViewModel SelectedWorld
public ObservableList<string> WorldPaths { get; } = new ObservableList<string>();
private string _administrators;
public string Administrators { get => _administrators; set { _administrators = value; OnPropertyChanged(); } }
private string _banned;
public string Banned { get => _banned; set { _banned = value; OnPropertyChanged(); } }
private string _mods;
public string Mods { get => _mods; set { _mods = value; OnPropertyChanged(); } }
public int AsteroidAmount
{
get => _selectedWorld;
set
{
SetValue(ref _selectedWorld, value);
LoadWorld = _selectedWorld?.WorldPath;
}
get { return _config.AsteroidAmount; }
set { _config.AsteroidAmount = value; OnPropertyChanged(); }
}
public List<string> Administrators { get => _config.Administrators; set => SetValue(x => _config.Administrators = x, value); }
public List<ulong> Banned { get => _config.Banned; set => SetValue(x => _config.Banned = x, value); }
public List<ulong> Reserved { get => _config.Reserved; set => SetValue(x => _config.Reserved = x, value); }
private List<ulong> _mods = new List<ulong>();
public List<ulong> Mods { get => _mods; set => SetValue(x => _mods = x, value); }
public int AsteroidAmount { get => _config.AsteroidAmount; set => SetValue(x => _config.AsteroidAmount = x, value); }
public ulong GroupId { get => _config.GroupID; set => SetValue(x => _config.GroupID = x, value); }
public string IP { get => _config.IP; set => SetValue(x => _config.IP = x, value); }
public int Port { get => _config.ServerPort; set => SetValue(x => _config.ServerPort = x, value); }
public string ServerName { get => _config.ServerName; set => SetValue(x => _config.ServerName = x, value); }
public string ServerDescription { get => _config.ServerDescription; set => SetValue(x => _config.ServerDescription = x, value); }
public bool PauseGameWhenEmpty { get => _config.PauseGameWhenEmpty; set => SetValue(x => _config.PauseGameWhenEmpty = x, value); }
public bool AutodetectDependencies { get => _config.AutodetectDependencies; set => SetValue(x => _config.AutodetectDependencies = x, value); }
public string PremadeCheckpointPath { get => _config.PremadeCheckpointPath; set => SetValue(x => _config.PremadeCheckpointPath = x, value); }
public string LoadWorld { get => _config.LoadWorld; set => SetValue(x => _config.LoadWorld = x, value); }
public int SteamPort { get => _config.SteamPort; set => SetValue(x => _config.SteamPort = x, value); }
public string WorldName { get => _config.WorldName; set => SetValue(x => _config.WorldName = x, value); }
//this is a damn server password. I don't care if this is insecure. Bite me.
private string _password;
public string Password
public ulong GroupId
{
get
{
if (string.IsNullOrEmpty(_password))
{
if (string.IsNullOrEmpty(_config.ServerPasswordHash))
return string.Empty;
return "**********";
}
return _password;
}
set
{
_password = value;
if(!string.IsNullOrEmpty(value))
_config.SetPassword(value);
else
{
_config.ServerPasswordHash = null;
_config.ServerPasswordSalt = null;
}
}
get { return _config.GroupID; }
set { _config.GroupID = value; OnPropertyChanged(); }
}
public bool IgnoreLastSession
{
get { return _config.IgnoreLastSession; }
set { _config.IgnoreLastSession = value; OnPropertyChanged(); }
}
public string IP
{
get { return _config.IP; }
set { _config.IP = value; OnPropertyChanged(); }
}
public int Port
{
get { return _config.ServerPort; }
set { _config.ServerPort = value; OnPropertyChanged(); }
}
public string ServerName
{
get { return _config.ServerName; }
set { _config.ServerName = value; OnPropertyChanged(); }
}
public bool PauseGameWhenEmpty
{
get { return _config.PauseGameWhenEmpty; }
set { _config.PauseGameWhenEmpty = value; OnPropertyChanged(); }
}
public string PremadeCheckpointPath
{
get { return _config.PremadeCheckpointPath; }
set { _config.PremadeCheckpointPath = value; OnPropertyChanged(); }
}
public string LoadWorld
{
get { return _config.LoadWorld; }
set { _config.LoadWorld = value; OnPropertyChanged(); }
}
public int SteamPort
{
get { return _config.SteamPort; }
set { _config.SteamPort = value; OnPropertyChanged(); }
}
public string WorldName
{
get { return _config.WorldName; }
set { _config.WorldName = value; OnPropertyChanged(); }
}
}
}

View File

@@ -8,17 +8,16 @@ using System.Threading.Tasks;
using Sandbox.Game.Entities.Cube;
using Sandbox.ModAPI;
using Sandbox.ModAPI.Interfaces;
using Torch.Collections;
using Torch.Server.ViewModels.Entities;
namespace Torch.Server.ViewModels.Blocks
{
public class BlockViewModel : EntityViewModel
{
public IMyTerminalBlock Block => (IMyTerminalBlock) Entity;
public MtObservableList<PropertyViewModel> Properties { get; } = new MtObservableList<PropertyViewModel>();
public IMyTerminalBlock Block { get; }
public ObservableList<PropertyViewModel> Properties { get; } = new ObservableList<PropertyViewModel>();
public string FullName => $"{Block?.CubeGrid.CustomName} - {Block?.CustomName}";
public string FullName => $"{Block.CubeGrid.CustomName} - {Block.CustomName}";
public override string Name
{
@@ -38,7 +37,7 @@ namespace Torch.Server.ViewModels.Blocks
public long BuiltBy
{
get => ((MySlimBlock)Block?.SlimBlock)?.BuiltBy ?? 0;
get => ((MySlimBlock)Block.SlimBlock).BuiltBy;
set
{
TorchBase.Instance.Invoke(() =>
@@ -59,6 +58,7 @@ namespace Torch.Server.ViewModels.Blocks
public BlockViewModel(IMyTerminalBlock block, EntityTreeViewModel tree) : base(block, tree)
{
Block = block;
if (Block == null)
return;

View File

@@ -6,12 +6,7 @@ namespace Torch.Server.ViewModels.Entities
{
public CharacterViewModel(MyCharacter character, EntityTreeViewModel tree) : base(character, tree)
{
character.ControllerInfo.ControlAcquired += (x) => { OnPropertyChanged(nameof(Name)); };
character.ControllerInfo.ControlReleased += (x) => { OnPropertyChanged(nameof(Name)); };
}
public CharacterViewModel()
{
}
}
}

View File

@@ -1,38 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace Torch.Server.ViewModels.Entities
{
public class EntityControlViewModel : ViewModel
{
internal const string SignalPropertyInvalidateControl =
"InvalidateControl-4124a476-704f-4762-8b5e-336a18e2f7e5";
internal void InvalidateControl()
{
// ReSharper disable once ExplicitCallerInfoArgument
OnPropertyChanged(SignalPropertyInvalidateControl);
}
private bool _hide;
/// <summary>
/// Should this element be forced into the <see cref="Visibility.Collapsed"/>
/// </summary>
public bool Hide
{
get => _hide;
protected set
{
if (_hide == value)
return;
_hide = value;
OnPropertyChanged();
}
}
}
}

View File

@@ -1,10 +1,4 @@
using System.Windows.Controls;
using Sandbox.Game.World;
using Torch.API.Managers;
using Torch.Collections;
using Torch.Server.Managers;
using VRage.Game.Entity;
using VRage.Game.ModAPI;
using VRage.Game.ModAPI;
using VRage.ModAPI;
using VRageMath;
@@ -13,46 +7,28 @@ namespace Torch.Server.ViewModels.Entities
public class EntityViewModel : ViewModel
{
protected EntityTreeViewModel Tree { get; }
private IMyEntity _backing;
public IMyEntity Entity
{
get => _backing;
protected set
{
_backing = value;
OnPropertyChanged();
EntityControls = TorchBase.Instance?.Managers.GetManager<EntityControlManager>()?.BoundModels(this);
// ReSharper disable once ExplicitCallerInfoArgument
OnPropertyChanged(nameof(EntityControls));
}
}
public IMyEntity Entity { get; }
public long Id => Entity.EntityId;
public MtObservableList<EntityControlViewModel> EntityControls { get; private set; }
public virtual string Name
{
get => Entity?.DisplayName ?? (Entity != null ? $"eid:{Entity.EntityId}" : "nil");
get => Entity.DisplayName;
set
{
if (Entity!=null)
TorchBase.Instance.InvokeBlocking(() => Entity.DisplayName = value);
TorchBase.Instance.InvokeBlocking(() => Entity.DisplayName = value);
OnPropertyChanged();
}
}
public virtual string Position
{
get => Entity?.GetPosition().ToString();
get => Entity.GetPosition().ToString();
set
{
if (!Vector3D.TryParse(value, out Vector3D v))
return;
if (Entity != null)
TorchBase.Instance.InvokeBlocking(() => Entity.SetPosition(v));
TorchBase.Instance.InvokeBlocking(() => Entity.SetPosition(v));
OnPropertyChanged();
}
}

View File

@@ -1,118 +1,67 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using Sandbox.Definitions;
using Sandbox.Game.Entities;
using Sandbox.Game.Entities.Cube;
using Sandbox.ModAPI;
using Torch.API.Managers;
using Torch.Collections;
using Torch.Server.ViewModels.Blocks;
using VRage.Game;
namespace Torch.Server.ViewModels.Entities
{
public class GridViewModel : EntityViewModel, ILazyLoad
{
private static readonly MyCubeBlockDefinition _fillerDefinition = new MyCubeBlockDefinition()
{
Id = new MyDefinitionId(typeof(MyObjectBuilder_DefinitionBase), "")
};
private class CubeBlockDefinitionComparer : IComparer<MyCubeBlockDefinition>
{
public static readonly CubeBlockDefinitionComparer Default = new CubeBlockDefinitionComparer();
public int Compare(MyCubeBlockDefinition x, MyCubeBlockDefinition y)
{
if (x == null && y == null)
return 0;
if (x == null)
return -1;
if (y == null)
return 1;
if (ReferenceEquals(x, y))
return 0;
MyDefinitionId xi = x.Id;
MyDefinitionId yi = y.Id;
if (xi == yi)
return 0;
if (xi.TypeId != yi.TypeId)
return string.CompareOrdinal(((Type) xi.TypeId).Name, ((Type) yi.TypeId).Name);
return xi.SubtypeId == yi.SubtypeId ? 0 : string.CompareOrdinal(xi.SubtypeName, yi.SubtypeName);
}
}
private MyCubeGrid Grid => (MyCubeGrid) Entity;
public MtObservableSortedDictionary<MyCubeBlockDefinition, MtObservableSortedDictionary<long, BlockViewModel>>
Blocks { get; } =
new MtObservableSortedDictionary<MyCubeBlockDefinition, MtObservableSortedDictionary<long, BlockViewModel>>(
CubeBlockDefinitionComparer.Default);
private MyCubeGrid Grid => (MyCubeGrid)Entity;
public ObservableList<BlockViewModel> Blocks { get; } = new ObservableList<BlockViewModel>();
/// <inheritdoc />
public string DescriptiveName { get; }
public GridViewModel()
{
}
public GridViewModel() { }
public GridViewModel(MyCubeGrid grid, EntityTreeViewModel tree) : base(grid, tree)
{
DescriptiveName = $"{grid.DisplayName} ({grid.BlocksCount} blocks)";
Blocks.Add(_fillerDefinition, new MtObservableSortedDictionary<long, BlockViewModel>());
Blocks.Add(new BlockViewModel(null, Tree));
}
private void Grid_OnBlockRemoved(Sandbox.Game.Entities.Cube.MySlimBlock obj)
{
if (obj.FatBlock != null)
RemoveBlock(obj.FatBlock);
Blocks.RemoveWhere(b => b.Block.EntityId == obj.FatBlock?.EntityId);
OnPropertyChanged(nameof(Name));
}
private void RemoveBlock(MyCubeBlock block)
{
if (!Blocks.TryGetValue(block.BlockDefinition, out var group))
return;
if (group.Remove(block.EntityId) && group.Count == 0 && Blocks.Count > 1)
Blocks.Remove(block.BlockDefinition);
}
private void AddBlock(MyTerminalBlock block)
{
if (!Blocks.TryGetValue(block.BlockDefinition, out var group))
group = Blocks[block.BlockDefinition] = new MtObservableSortedDictionary<long, BlockViewModel>();
group.Add(block.EntityId, new BlockViewModel(block, Tree));
}
private void Grid_OnBlockAdded(Sandbox.Game.Entities.Cube.MySlimBlock obj)
{
var block = obj.FatBlock as MyTerminalBlock;
var block = obj.FatBlock as IMyTerminalBlock;
if (block != null)
AddBlock(block);
Blocks.Insert(new BlockViewModel(block, Tree), b => b.Name);
OnPropertyChanged(nameof(Name));
}
private bool _load;
public void Load()
{
if (_load)
return;
_load = true;
Blocks.Clear();
TorchBase.Instance.Invoke(() =>
{
Blocks.Clear();
foreach (var block in Grid.GetFatBlocks().OfType<MyTerminalBlock>())
AddBlock(block);
foreach (var block in Grid.GetFatBlocks().Where(b => b is IMyTerminalBlock))
{
Blocks.Add(new BlockViewModel((IMyTerminalBlock)block, Tree));
}
Grid.OnBlockAdded += Grid_OnBlockAdded;
Grid.OnBlockRemoved += Grid_OnBlockRemoved;
Tree.ControlDispatcher.BeginInvoke(() =>
{
Blocks.Sort(b => b.Block.CustomName);
});
});
}
}
}
}

View File

@@ -4,7 +4,6 @@ using Sandbox.Game.Entities;
using VRage.Game.Entity;
using VRage.Game.ModAPI;
using System.Threading.Tasks;
using Torch.Collections;
namespace Torch.Server.ViewModels.Entities
{
@@ -16,7 +15,7 @@ namespace Torch.Server.ViewModels.Entities
public override bool CanStop => false;
public MtObservableList<GridViewModel> AttachedGrids { get; } = new MtObservableList<GridViewModel>();
public ObservableList<GridViewModel> AttachedGrids { get; } = new ObservableList<GridViewModel>();
public async Task UpdateAttachedGrids()
{
@@ -29,10 +28,11 @@ namespace Torch.Server.ViewModels.Entities
await TorchBase.Instance.InvokeAsync(() => MyEntities.GetTopMostEntitiesInBox(ref box, entities)).ConfigureAwait(false);
foreach (var entity in entities.Where(e => e is IMyCubeGrid))
{
if (Tree.Grids.TryGetValue(entity.EntityId, out var gridModel))
var gridModel = Tree.Grids.FirstOrDefault(g => g.Entity.EntityId == entity.EntityId);
if (gridModel == null)
{
gridModel = new GridViewModel((MyCubeGrid)entity, Tree);
Tree.Grids.Add(entity.EntityId, gridModel);
Tree.Grids.Add(gridModel);
}
AttachedGrids.Add(gridModel);

View File

@@ -11,19 +11,16 @@ using VRage.Game.ModAPI;
using VRage.ModAPI;
using System.Windows.Threading;
using NLog;
using Torch.Collections;
namespace Torch.Server.ViewModels
{
public class EntityTreeViewModel : ViewModel
{
private static readonly Logger _log = LogManager.GetCurrentClassLogger();
//TODO: these should be sorted sets for speed
public MtObservableSortedDictionary<long, GridViewModel> Grids { get; set; } = new MtObservableSortedDictionary<long, GridViewModel>();
public MtObservableSortedDictionary<long, CharacterViewModel> Characters { get; set; } = new MtObservableSortedDictionary<long, CharacterViewModel>();
public MtObservableSortedDictionary<long, EntityViewModel> FloatingObjects { get; set; } = new MtObservableSortedDictionary<long, EntityViewModel>();
public MtObservableSortedDictionary<long, VoxelMapViewModel> VoxelMaps { get; set; } = new MtObservableSortedDictionary<long, VoxelMapViewModel>();
public ObservableList<GridViewModel> Grids { get; set; } = new ObservableList<GridViewModel>();
public ObservableList<CharacterViewModel> Characters { get; set; } = new ObservableList<CharacterViewModel>();
public ObservableList<EntityViewModel> FloatingObjects { get; set; } = new ObservableList<EntityViewModel>();
public ObservableList<VoxelMapViewModel> VoxelMaps { get; set; } = new ObservableList<VoxelMapViewModel>();
public Dispatcher ControlDispatcher => _control.Dispatcher;
private EntityViewModel _currentEntity;
@@ -32,12 +29,7 @@ namespace Torch.Server.ViewModels
public EntityViewModel CurrentEntity
{
get => _currentEntity;
set { _currentEntity = value; OnPropertyChanged(nameof(CurrentEntity)); }
}
// I hate you today WPF
public EntityTreeViewModel() : this(null)
{
set { _currentEntity = value; OnPropertyChanged(); }
}
public EntityTreeViewModel(UserControl control)
@@ -53,55 +45,39 @@ namespace Torch.Server.ViewModels
private void MyEntities_OnEntityRemove(VRage.Game.Entity.MyEntity obj)
{
try
switch (obj)
{
switch (obj)
{
case MyCubeGrid grid:
Grids.Remove(grid.EntityId);
break;
case MyCharacter character:
Characters.Remove(character.EntityId);
break;
case MyFloatingObject floating:
FloatingObjects.Remove(floating.EntityId);
break;
case MyVoxelBase voxel:
VoxelMaps.Remove(voxel.EntityId);
break;
}
}
catch (Exception e)
{
_log.Error(e);
// ignore error "it's only UI"
case MyCubeGrid grid:
Grids.RemoveWhere(m => m.Id == grid.EntityId);
break;
case MyCharacter character:
Characters.RemoveWhere(m => m.Id == character.EntityId);
break;
case MyFloatingObject floating:
FloatingObjects.RemoveWhere(m => m.Id == floating.EntityId);
break;
case MyVoxelBase voxel:
VoxelMaps.RemoveWhere(m => m.Id == voxel.EntityId);
break;
}
}
private void MyEntities_OnEntityAdd(VRage.Game.Entity.MyEntity obj)
{
try
switch (obj)
{
switch (obj)
{
case MyCubeGrid grid:
Grids.Add(obj.EntityId, new GridViewModel(grid, this));
break;
case MyCharacter character:
Characters.Add(obj.EntityId, new CharacterViewModel(character, this));
break;
case MyFloatingObject floating:
FloatingObjects.Add(obj.EntityId, new FloatingObjectViewModel(floating, this));
break;
case MyVoxelBase voxel:
VoxelMaps.Add(obj.EntityId, new VoxelMapViewModel(voxel, this));
break;
}
}
catch (Exception e)
{
_log.Error(e);
// ignore error "it's only UI"
case MyCubeGrid grid:
Grids.Insert(new GridViewModel(grid, this), g => g.Name);
break;
case MyCharacter character:
Characters.Insert(new CharacterViewModel(character, this), c => c.Name);
break;
case MyFloatingObject floating:
FloatingObjects.Insert(new FloatingObjectViewModel(floating, this), f => f.Name);
break;
case MyVoxelBase voxel:
VoxelMaps.Insert(new VoxelMapViewModel(voxel, this), v => v.Name);
break;
}
}
}

View File

@@ -6,19 +6,18 @@ using System.Threading.Tasks;
using Torch.API;
using Torch.API.Managers;
using Torch.API.Plugins;
using Torch.Collections;
namespace Torch.Server.ViewModels
{
public class PluginManagerViewModel : ViewModel
{
public MtObservableList<PluginViewModel> Plugins { get; } = new MtObservableList<PluginViewModel>();
public ObservableList<PluginViewModel> Plugins { get; } = new ObservableList<PluginViewModel>();
private PluginViewModel _selectedPlugin;
public PluginViewModel SelectedPlugin
{
get => _selectedPlugin;
set { _selectedPlugin = value; OnPropertyChanged(nameof(SelectedPlugin)); }
set { _selectedPlugin = value; OnPropertyChanged(); }
}
public PluginManagerViewModel() { }
@@ -30,7 +29,7 @@ namespace Torch.Server.ViewModels
pluginManager.PluginsLoaded += PluginManager_PluginsLoaded;
}
private void PluginManager_PluginsLoaded(IReadOnlyCollection<ITorchPlugin> obj)
private void PluginManager_PluginsLoaded(IList<ITorchPlugin> obj)
{
Plugins.Clear();
foreach (var plugin in obj)

View File

@@ -3,40 +3,32 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using Torch.API;
using Torch.API.Plugins;
using Torch.Server.Views;
namespace Torch.Server.ViewModels
{
public class PluginViewModel
{
public UserControl Control { get; }
public UserControl Control
{
get
{
if (Plugin is IWpfPlugin p)
return p.GetControl();
return null;
}
}
public string Name { get; }
public ITorchPlugin Plugin { get; }
public PluginViewModel(ITorchPlugin plugin)
{
Plugin = plugin;
if (Plugin is IWpfPlugin p)
Control = p.GetControl();
Name = $"{plugin.Name} ({plugin.Version})";
ThemeControl.UpdateDynamicControls += UpdateResourceDict;
UpdateResourceDict(ThemeControl.currentTheme);
}
public void UpdateResourceDict(ResourceDictionary dictionary)
{
if (this.Control == null)
return;
this.Control.Resources.MergedDictionaries.Clear();
this.Control.Resources.MergedDictionaries.Add(dictionary);
}
}
}

View File

@@ -1,267 +1,373 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Collections.ObjectModel;
using System.Linq;
using Torch;
using Torch.Collections;
using Torch.Views;
using System.Text;
using System.Threading.Tasks;
using SharpDX.Toolkit.Collections;
using VRage.Game;
using VRage.Library.Utils;
using VRage.Serialization;
namespace Torch.Server.ViewModels
{
/// <summary>
/// View model for <see cref="MyObjectBuilder_SessionSettings"/>
/// </summary>
public class SessionSettingsViewModel : ViewModel
{
private MyObjectBuilder_SessionSettings _settings;
[Torch.Views.Display(Description = "The type of the game mode.", Name = "Game Mode", GroupName = "Others")]
public MyGameModeEnum GameMode { get => _settings.GameMode; set => SetValue(ref _settings.GameMode, value); }
[Torch.Views.Display(Description = "The type of the game online mode.", Name = "Online Mode", GroupName = "Others")]
public MyOnlineModeEnum OnlineMode { get => _settings.OnlineMode; set => SetValue(ref _settings.OnlineMode, value); }
[Torch.Views.Display(Description = "The multiplier for inventory size.", Name = "Inventory Size", GroupName = "Multipliers")]
public float InventorySizeMultiplier { get => _settings.InventorySizeMultiplier; set => SetValue(ref _settings.InventorySizeMultiplier, value); }
[Torch.Views.Display(Description = "The multiplier for assembler speed.", Name = "Assembler Speed", GroupName = "Multipliers")]
public float AssemblerSpeedMultiplier { get => _settings.AssemblerSpeedMultiplier; set => SetValue(ref _settings.AssemblerSpeedMultiplier, value); }
[Torch.Views.Display(Description = "The multiplier for assembler efficiency.", Name = "Assembler Efficiency", GroupName = "Multipliers")]
public float AssemblerEfficiencyMultiplier { get => _settings.AssemblerEfficiencyMultiplier; set => SetValue(ref _settings.AssemblerEfficiencyMultiplier, value); }
[Torch.Views.Display(Description = "The multiplier for refinery speed.", Name = "Refinery Speed", GroupName = "Multipliers")]
public float RefinerySpeedMultiplier { get => _settings.RefinerySpeedMultiplier; set => SetValue(ref _settings.RefinerySpeedMultiplier, value); }
[Torch.Views.Display(Description = "The maximum number of connected players.", Name = "Max Players", GroupName = "Players")]
public short MaxPlayers { get => _settings.MaxPlayers; set => SetValue(ref _settings.MaxPlayers, value); }
[Torch.Views.Display(Description = "The maximum number of existing floating objects.", Name = "Max Floating Objects", GroupName = "Environment")]
public short MaxFloatingObjects { get => _settings.MaxFloatingObjects; set => SetValue(ref _settings.MaxFloatingObjects, value); }
[Torch.Views.Display(Description = "The maximum number of backup saves.", Name = "Max Backup Saves", GroupName = "Others")]
public short MaxBackupSaves { get => _settings.MaxBackupSaves; set => SetValue(ref _settings.MaxBackupSaves, value); }
[Torch.Views.Display(Description = "The maximum number of blocks in one grid.", Name = "Max Grid Blocks", GroupName = "Block Limits")]
public int MaxGridSize { get => _settings.MaxGridSize; set => SetValue(ref _settings.MaxGridSize, value); }
[Torch.Views.Display(Description = "The maximum number of blocks per player.", Name = "Max Blocks per Player", GroupName = "Block Limits")]
public int MaxBlocksPerPlayer { get => _settings.MaxBlocksPerPlayer; set => SetValue(ref _settings.MaxBlocksPerPlayer, value); }
[Torch.Views.Display(Description = "The total number of Performance Cost Units in the world.", Name = "World PCU", GroupName = "Block Limits")]
public int TotalPCU { get => _settings.TotalPCU; set => SetValue(ref _settings.TotalPCU, value); }
[Torch.Views.Display(Description = "The maximum number of existing factions in the world.", Name = "Max Factions Count", GroupName = "Block Limits")]
public int MaxFactionsCount { get => _settings.MaxFactionsCount; set => SetValue(ref _settings.MaxFactionsCount, value); }
[Torch.Views.Display(Description = "Defines block limits mode.", Name = "Block Limits Mode", GroupName = "Block Limits")]
public MyBlockLimitsEnabledEnum BlockLimitsEnabled { get => _settings.BlockLimitsEnabled; set => SetValue(ref _settings.BlockLimitsEnabled, value); }
[Torch.Views.Display(Description = "Enables possibility to remove grid remotely from the world by an author.", Name = "Enable Remote Grid Removal", GroupName = "Others")]
public bool EnableRemoteBlockRemoval { get => _settings.EnableRemoteBlockRemoval; set => SetValue(ref _settings.EnableRemoteBlockRemoval, value); }
[Torch.Views.Display(Description = "Defines hostility of the environment.", Name = "Environment Hostility", GroupName = "Environment")]
public MyEnvironmentHostilityEnum EnvironmentHostility { get => _settings.EnvironmentHostility; set => SetValue(ref _settings.EnvironmentHostility, value); }
[Torch.Views.Display(Description = "Enables auto healing of the character.", Name = "Auto Healing", GroupName = "Players")]
public bool AutoHealing { get => _settings.AutoHealing; set => SetValue(ref _settings.AutoHealing, value); }
[Torch.Views.Display(Description = "Enables copy and paste feature.", Name = "Enable Copy & Paste", GroupName = "Players")]
public bool EnableCopyPaste { get => _settings.EnableCopyPaste; set => SetValue(ref _settings.EnableCopyPaste, value); }
[Torch.Views.Display(Description = "Enables weapons.", Name = "Enable Weapons", GroupName = "Others")]
public bool WeaponsEnabled { get => _settings.WeaponsEnabled; set => SetValue(ref _settings.WeaponsEnabled, value); }
[Torch.Views.Display(Description = "", Name = "Show Player Names on HUD", GroupName = "Players")]
public bool ShowPlayerNamesOnHud { get => _settings.ShowPlayerNamesOnHud; set => SetValue(ref _settings.ShowPlayerNamesOnHud, value); }
[Torch.Views.Display(Description = "Enables thruster damage.", Name = "Enable Thruster Damage", GroupName = "Others")]
public bool ThrusterDamage { get => _settings.ThrusterDamage; set => SetValue(ref _settings.ThrusterDamage, value); }
[Torch.Views.Display(Description = "Enables spawning of cargo ships.", Name = "Enable Cargo Ships", GroupName = "NPCs")]
public bool CargoShipsEnabled { get => _settings.CargoShipsEnabled; set => SetValue(ref _settings.CargoShipsEnabled, value); }
[Torch.Views.Display(Description = "Enables spectator camera.", Name = "Enable Spectator Camera", GroupName = "Others")]
public bool EnableSpectator { get => _settings.EnableSpectator; set => SetValue(ref _settings.EnableSpectator, value); }
/// <summary>
/// Creates a new view model with a new <see cref="MyObjectBuilder_SessionSettings"/> object.
/// </summary>
public SessionSettingsViewModel() : this(new MyObjectBuilder_SessionSettings())
{
}
/// <summary>
/// Size of the edge of the world area cube.
/// Don't use directly, as it is error-prone (it's km instead of m and edge size instead of half-extent)
/// Rather use MyEntities.WorldHalfExtent()
/// Creates a view model using an existing <see cref="MyObjectBuilder_SessionSettings"/> object.
/// </summary>
[Torch.Views.Display(Description = "Defines the size of the world.", Name = "World Size [km]", GroupName = "Environment")]
public int WorldSizeKm { get => _settings.WorldSizeKm; set => SetValue(ref _settings.WorldSizeKm, value); }
[Torch.Views.Display(Description = "When enabled respawn ship is removed after player logout.", Name = "Remove Respawn Ships on Logoff", GroupName = "Others")]
public bool RespawnShipDelete { get => _settings.RespawnShipDelete; set => SetValue(ref _settings.RespawnShipDelete, value); }
[Torch.Views.Display(Description = "", Name = "Reset Ownership", GroupName = "Players")]
public bool ResetOwnership { get => _settings.ResetOwnership; set => SetValue(ref _settings.ResetOwnership, value); }
[Torch.Views.Display(Description = "The multiplier for welder speed.", Name = "Welder Speed", GroupName = "Multipliers")]
public float WelderSpeedMultiplier { get => _settings.WelderSpeedMultiplier; set => SetValue(ref _settings.WelderSpeedMultiplier, value); }
[Torch.Views.Display(Description = "The multiplier for grinder speed.", Name = "Grinder Speed", GroupName = "Multipliers")]
public float GrinderSpeedMultiplier { get => _settings.GrinderSpeedMultiplier; set => SetValue(ref _settings.GrinderSpeedMultiplier, value); }
[Torch.Views.Display(Description = "Enables realistic sounds.", Name = "Enable Realistic Sound", GroupName = "Environment")]
public bool RealisticSound { get => _settings.RealisticSound; set => SetValue(ref _settings.RealisticSound, value); }
[Torch.Views.Display(Description = "The multiplier for hacking speed.", Name = "Hacking Speed", GroupName = "Multipliers")]
public float HackSpeedMultiplier { get => _settings.HackSpeedMultiplier; set => SetValue(ref _settings.HackSpeedMultiplier, value); }
[Torch.Views.Display(Description = "Enables permanent death.", Name = "Permanent Death", GroupName = "Players")]
public bool? PermanentDeath { get => _settings.PermanentDeath; set => SetValue(ref _settings.PermanentDeath, value); }
[Torch.Views.Display(Description = "Defines autosave interval.", Name = "Autosave Interval [mins]", GroupName = "Others")]
public uint AutoSaveInMinutes { get => _settings.AutoSaveInMinutes; set => SetValue(ref _settings.AutoSaveInMinutes, value); }
[Torch.Views.Display(Description = "Enables saving from the menu.", Name = "Enable Saving from Menu", GroupName = "Others")]
public bool EnableSaving { get => _settings.EnableSaving; set => SetValue(ref _settings.EnableSaving, value); }
[Torch.Views.Display(Description = "Enables respawn screen.", Name = "Enable Respawn Screen in the Game", GroupName = "Players")]
public bool EnableRespawnScreen { get => _settings.EnableRespawnScreen; set => SetValue(ref _settings.EnableRespawnScreen, value); }
[Torch.Views.Display(Description = "Enables infinite ammunition in survival game mode.", Name = "Enable Infinite Ammunition in Survival", GroupName = "Others")]
public bool InfiniteAmmo { get => _settings.InfiniteAmmo; set => SetValue(ref _settings.InfiniteAmmo, value); }
[Torch.Views.Display(Description = "Enables drop containers (unknown signals).", Name = "Enable Drop Containers", GroupName = "Others")]
public bool EnableContainerDrops { get => _settings.EnableContainerDrops; set => SetValue(ref _settings.EnableContainerDrops, value); }
[Torch.Views.Display(Description = "The multiplier for respawn ship timer.", Name = "Respawn Ship Time Multiplier", GroupName = "Players")]
public float SpawnShipTimeMultiplier { get => _settings.SpawnShipTimeMultiplier; set => SetValue(ref _settings.SpawnShipTimeMultiplier, value); }
[Torch.Views.Display(Description = "Defines density of the procedurally generated content.", Name = "Procedural Density", GroupName = "Environment")]
public float ProceduralDensity { get => _settings.ProceduralDensity; set => SetValue(ref _settings.ProceduralDensity, value); }
[Torch.Views.Display(Description = "Defines unique starting seed for the procedurally generated content.", Name = "Procedural Seed", GroupName = "Environment")]
public int ProceduralSeed { get => _settings.ProceduralSeed; set => SetValue(ref _settings.ProceduralSeed, value); }
[Torch.Views.Display(Description = "Enables destruction feature for the blocks.", Name = "Enable Destructible Blocks", GroupName = "Environment")]
public bool DestructibleBlocks { get => _settings.DestructibleBlocks; set => SetValue(ref _settings.DestructibleBlocks, value); }
[Torch.Views.Display(Description = "Enables in game scripts.", Name = "Enable Ingame Scripts", GroupName = "Others")]
public bool EnableIngameScripts { get => _settings.EnableIngameScripts; set => SetValue(ref _settings.EnableIngameScripts, value); }
[Torch.Views.Display(Description = "", Name = "Flora Density Multiplier", GroupName = "Environment")]
public float FloraDensityMultiplier { get => _settings.FloraDensityMultiplier; set => SetValue(ref _settings.FloraDensityMultiplier, value); }
[Torch.Views.Display(Description = "Enables tool shake feature.", Name = "Enable Tool Shake", GroupName = "Players")]
[DefaultValue(false)]
public bool EnableToolShake { get => _settings.EnableToolShake; set => SetValue(ref _settings.EnableToolShake, value); }
[Torch.Views.Display(Description = "", Name = "Voxel Generator Version", GroupName = "Environment")]
public int VoxelGeneratorVersion { get => _settings.VoxelGeneratorVersion; set => SetValue(ref _settings.VoxelGeneratorVersion, value); }
[Torch.Views.Display(Description = "Enables oxygen in the world.", Name = "Enable Oxygen", GroupName = "Environment")]
public bool EnableOxygen { get => _settings.EnableOxygen; set => SetValue(ref _settings.EnableOxygen, value); }
[Torch.Views.Display(Description = "Enables airtightness in the world.", Name = "Enable Airtightness", GroupName = "Environment")]
public bool EnableOxygenPressurization { get => _settings.EnableOxygenPressurization; set => SetValue(ref _settings.EnableOxygenPressurization, value); }
[Torch.Views.Display(Description = "Enables 3rd person camera.", Name = "Enable 3rd Person Camera", GroupName = "Players")]
public bool Enable3rdPersonView { get => _settings.Enable3rdPersonView; set => SetValue(ref _settings.Enable3rdPersonView, value); }
[Torch.Views.Display(Description = "Enables random encounters in the world.", Name = "Enable Encounters", GroupName = "NPCs")]
public bool EnableEncounters { get => _settings.EnableEncounters; set => SetValue(ref _settings.EnableEncounters, value); }
[Torch.Views.Display(Description = "Enables possibility of converting grid to station.", Name = "Enable Convert to Station", GroupName = "Others")]
public bool EnableConvertToStation { get => _settings.EnableConvertToStation; set => SetValue(ref _settings.EnableConvertToStation, value); }
[Torch.Views.Display(Description = "Enables possibility of station grid inside voxel.", Name = "Enable Station Grid with Voxel", GroupName = "Environment")]
public bool StationVoxelSupport { get => _settings.StationVoxelSupport; set => SetValue(ref _settings.StationVoxelSupport, value); }
[Torch.Views.Display(Description = "Enables sun rotation.", Name = "Enable Sun Rotation", GroupName = "Environment")]
public bool EnableSunRotation { get => _settings.EnableSunRotation; set => SetValue(ref _settings.EnableSunRotation, value); }
[Torch.Views.Display(Description = "Enables respawn ships.", Name = "Enable Respawn Ships", GroupName = "Others")]
public bool EnableRespawnShips { get => _settings.EnableRespawnShips; set => SetValue(ref _settings.EnableRespawnShips, value); }
[Torch.Views.Display(Description = "", Name = "Physics Iterations", GroupName = "Environment")]
public int PhysicsIterations { get => _settings.PhysicsIterations; set => SetValue(ref _settings.PhysicsIterations, value); }
[Torch.Views.Display(Description = "Defines interval of one rotation of the sun.", Name = "Sun Rotation Interval", GroupName = "Environment")]
public float SunRotationIntervalMinutes { get => _settings.SunRotationIntervalMinutes; set => SetValue(ref _settings.SunRotationIntervalMinutes, value); }
[Torch.Views.Display(Description = "Enables jetpack.", Name = "Enable Jetpack", GroupName = "Players")]
public bool EnableJetpack { get => _settings.EnableJetpack; set => SetValue(ref _settings.EnableJetpack, value); }
[Torch.Views.Display(Description = "Enables spawning with tools in the inventory.", Name = "Spawn with Tools", GroupName = "Players")]
public bool SpawnWithTools { get => _settings.SpawnWithTools; set => SetValue(ref _settings.SpawnWithTools, value); }
[Torch.Views.Display(Description = "Enables voxel destructions.", Name = "Enable Voxel Destruction", GroupName = "Environment")]
public bool EnableVoxelDestruction { get => _settings.EnableVoxelDestruction; set => SetValue(ref _settings.EnableVoxelDestruction, value); }
[Torch.Views.Display(Description = "Enables spawning of drones in the world.", Name = "Enable Drones", GroupName = "NPCs")]
public bool EnableDrones { get => _settings.EnableDrones; set => SetValue(ref _settings.EnableDrones, value); }
[Torch.Views.Display(Description = "Enables spawning of wolves in the world.", Name = "Enable Wolves", GroupName = "NPCs")]
public bool EnableWolfs { get => _settings.EnableWolfs; set => SetValue(ref _settings.EnableWolfs, value); }
[Torch.Views.Display(Description = "Enables spawning of spiders in the world.", Name = "Enable Spiders", GroupName = "NPCs")]
public bool EnableSpiders { get => _settings.EnableSpiders; set => SetValue(ref _settings.EnableSpiders, value); }
[Torch.Views.Display(Name = "Block Type World Limits", GroupName = "Block Limits")]
public Dictionary<string, short> BlockTypeLimits { get => _settings.BlockTypeLimits.Dictionary; set => SetValue(x => _settings.BlockTypeLimits.Dictionary = x, value); }
[Torch.Views.Display(Description = "Enables scripter role for administration.", Name = "Enable Scripter Role", GroupName = "Others")]
public bool EnableScripterRole { get => _settings.EnableScripterRole; set => SetValue(ref _settings.EnableScripterRole, value); }
[Torch.Views.Display(Description = "Defines minimum respawn time for drop containers.", Name = "Min Drop Container Respawn Time", GroupName = "Others")]
public int MinDropContainerRespawnTime { get => _settings.MinDropContainerRespawnTime; set => SetValue(ref _settings.MinDropContainerRespawnTime, value); }
[Torch.Views.Display(Description = "Defines maximum respawn time for drop containers.", Name = "Max Drop Container Respawn Time", GroupName = "Others")]
public int MaxDropContainerRespawnTime { get => _settings.MaxDropContainerRespawnTime; set => SetValue(ref _settings.MaxDropContainerRespawnTime, value); }
[Torch.Views.Display(Description = "Enables friendly fire for turrets.", Name = "Enable Turrets Friendly Fire", GroupName = "Environment")]
public bool EnableTurretsFriendlyFire { get => _settings.EnableTurretsFriendlyFire; set => SetValue(ref _settings.EnableTurretsFriendlyFire, value); }
[Torch.Views.Display(Description = "Enables sub-grid damage.", Name = "Enable Sub-Grid Damage", GroupName = "Environment")]
public bool EnableSubgridDamage { get => _settings.EnableSubgridDamage; set => SetValue(ref _settings.EnableSubgridDamage, value); }
[Torch.Views.Display(Description = "Defines synchronization distance in multiplayer. High distance can slow down server drastically. Use with caution.", Name = "Sync Distance", GroupName = "Environment")]
public int SyncDistance { get => _settings.SyncDistance; set => SetValue(ref _settings.SyncDistance, value); }
[Torch.Views.Display(Description = "Defines render distance for clients in multiplayer. High distance can slow down client FPS. Values larger than SyncDistance may not work as expected.", Name = "View Distance", GroupName = "Environment")]
public int ViewDistance { get => _settings.ViewDistance; set => SetValue(ref _settings.ViewDistance, value);}
[Torch.Views.Display(Description = "Enables experimental mode.", Name = "Experimental Mode", GroupName = "Others")]
public bool ExperimentalMode { get => _settings.ExperimentalMode; set => SetValue(ref _settings.ExperimentalMode, value); }
[Torch.Views.Display(Description = "Enables adaptive simulation quality system. This system is useful if you have a lot of voxel deformations in the world and low simulation speed.", Name = "Adaptive Simulation Quality", GroupName = "Others")]
public bool AdaptiveSimulationQuality { get => _settings.AdaptiveSimulationQuality; set => SetValue(ref _settings.AdaptiveSimulationQuality, value); }
[Torch.Views.Display(Description = "Enables voxel hand.", Name = "Enable voxel hand", GroupName = "Others")]
public bool EnableVoxelHand { get => _settings.EnableVoxelHand; set => SetValue(ref _settings.EnableVoxelHand, value); }
[Torch.Views.Display(Description = "Enables trash removal system.", Name = "Trash Removal Enabled", GroupName = "Trash Removal")]
public bool TrashRemovalEnabled { get => _settings.TrashRemovalEnabled; set => SetValue(ref _settings.TrashRemovalEnabled, value); }
[Torch.Views.Display(Description = "Defines flags for trash removal system.", Name = "Trash Removal Flags", GroupName = "Trash Removal")]
public MyTrashRemovalFlags TrashFlagsValue { get => (MyTrashRemovalFlags)_settings.TrashFlagsValue; set => SetValue(ref _settings.TrashFlagsValue, (int)value); }
[Torch.Views.Display(Description = "Defines block count threshold for trash removal system.", Name = "Block Count Threshold", GroupName = "Trash Removal")]
public int BlockCountThreshold { get => _settings.BlockCountThreshold; set => SetValue(ref _settings.BlockCountThreshold, value); }
[Torch.Views.Display(Description = "Defines player distance threshold for trash removal system.", Name = "Player Distance Threshold [m]", GroupName = "Trash Removal")]
public float PlayerDistanceThreshold { get => _settings.PlayerDistanceThreshold; set => SetValue(ref _settings.PlayerDistanceThreshold, value); }
[Torch.Views.Display(Description = "By setting this, server will keep number of grids around this value. \n !WARNING! It ignores Powered and Fixed flags, Block Count and lowers Distance from player.\n Set to 0 to disable.", Name = "Optimal Grid Count", GroupName = "Trash Removal")]
public int OptimalGridCount { get => _settings.OptimalGridCount; set => SetValue(ref _settings.OptimalGridCount, value); }
[Torch.Views.Display(Description = "Defines player inactivity threshold for trash removal system. \n !WARNING! This will remove all grids of the player.\n Set to 0 to disable.", Name = "Player Inactivity Threshold [hours]", GroupName = "Trash Removal")]
public float PlayerInactivityThreshold { get => _settings.PlayerInactivityThreshold; set => SetValue(ref _settings.PlayerInactivityThreshold, value); }
[Torch.Views.Display(Description = "Defines character removal threshold for trash removal system. If player disconnects it will remove his character after this time.\n Set to 0 to disable.", Name = "Character Removal Threshold [mins]", GroupName = "Trash Removal")]
public int PlayerCharacterRemovalThreshold { get => _settings.PlayerCharacterRemovalThreshold; set => SetValue(ref _settings.PlayerCharacterRemovalThreshold, value); }
public SessionSettingsViewModel(MyObjectBuilder_SessionSettings settings)
{
_settings = settings;
foreach (var limit in settings.BlockTypeLimits.Dictionary)
BlockLimits.Add(new BlockLimitViewModel(this, limit.Key, limit.Value));
}
public ObservableList<BlockLimitViewModel> BlockLimits { get; } = new ObservableList<BlockLimitViewModel>();
#region Multipliers
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.InventorySizeMultiplier"/>
public float InventorySizeMultiplier
{
get => _settings.InventorySizeMultiplier; set { _settings.InventorySizeMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.RefinerySpeedMultiplier"/>
public float RefinerySpeedMultiplier
{
get => _settings.RefinerySpeedMultiplier; set { _settings.RefinerySpeedMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.AssemblerEfficiencyMultiplier"/>
public float AssemblerEfficiencyMultiplier
{
get => _settings.AssemblerEfficiencyMultiplier; set { _settings.AssemblerEfficiencyMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.AssemblerSpeedMultiplier"/>
public float AssemblerSpeedMultiplier
{
get => _settings.AssemblerSpeedMultiplier; set { _settings.AssemblerSpeedMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.GrinderSpeedMultiplier"/>
public float GrinderSpeedMultiplier
{
get => _settings.GrinderSpeedMultiplier; set { _settings.GrinderSpeedMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.HackSpeedMultiplier"/>
public float HackSpeedMultiplier
{
get => _settings.HackSpeedMultiplier; set { _settings.HackSpeedMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.WelderSpeedMultiplier"/>
public float WelderSpeedMultiplier
{
get => _settings.WelderSpeedMultiplier; set { _settings.WelderSpeedMultiplier = value; OnPropertyChanged(); }
}
#endregion
#region NPCs
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableDrones"/>
public bool EnableDrones
{
get => _settings.EnableDrones; set { _settings.EnableDrones = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableEncounters"/>
public bool EnableEncounters
{
get => _settings.EnableEncounters; set { _settings.EnableEncounters = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableSpiders"/>
public bool EnableSpiders
{
get => _settings.EnableSpiders; set { _settings.EnableSpiders = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableWolfs"/>
public bool EnableWolves
{
get => _settings.EnableWolfs; set { _settings.EnableWolfs = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.CargoShipsEnabled"/>
public bool EnableCargoShips
{
get => _settings.CargoShipsEnabled; set { _settings.CargoShipsEnabled = value; OnPropertyChanged(); }
}
#endregion
#region Environment
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableSunRotation"/>
public bool EnableSunRotation
{
get => _settings.EnableSunRotation; set { _settings.EnableSunRotation = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableOxygenPressurization"/>
public bool EnableAirtightness
{
get => _settings.EnableOxygenPressurization; set { _settings.EnableOxygenPressurization = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableOxygen"/>
public bool EnableOxygen
{
get => _settings.EnableOxygen; set { _settings.EnableOxygen = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.DestructibleBlocks"/>
public bool EnableDestructibleBlocks
{
get => _settings.DestructibleBlocks; set { _settings.DestructibleBlocks = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableToolShake"/>
public bool EnableToolShake
{
get => _settings.EnableToolShake; set { _settings.EnableToolShake = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableVoxelDestruction"/>
public bool EnableVoxelDestruction
{
get => _settings.EnableVoxelDestruction; set { _settings.EnableVoxelDestruction = value; OnPropertyChanged(); }
}
/// <summary>
/// List used to populate the environment hostility combo box.
/// </summary>
public List<string> EnvironmentHostilityValues { get; } = Enum.GetNames(typeof(MyEnvironmentHostilityEnum)).ToList();
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnvironmentHostility"/>
public string EnvironmentHostility
{
get => _settings.EnvironmentHostility.ToString(); set { Enum.TryParse(value, true, out _settings.EnvironmentHostility); OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableFlora"/>
public bool EnableFlora
{
get => _settings.EnableFlora; set { _settings.EnableFlora = value; OnPropertyChanged(); }
}
#endregion
/// <summary>
/// List used to populate the game mode combobox.
/// </summary>
public List<string> GameModeValues { get; } = Enum.GetNames(typeof(MyGameModeEnum)).ToList();
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.GameMode"/>
public string GameMode
{
get => _settings.GameMode.ToString(); set { Enum.TryParse(value, true, out _settings.GameMode); OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.AutoHealing"/>
public bool EnableAutoHealing
{
get => _settings.AutoHealing; set { _settings.AutoHealing = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableCopyPaste"/>
public bool EnableCopyPaste
{
get => _settings.EnableCopyPaste; set { _settings.EnableCopyPaste = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.ShowPlayerNamesOnHud"/>
public bool ShowPlayerNamesOnHud
{
get => _settings.ShowPlayerNamesOnHud; set { _settings.ShowPlayerNamesOnHud = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.Enable3rdPersonView"/>
public bool EnableThirdPerson
{
get => _settings.Enable3rdPersonView; set { _settings.Enable3rdPersonView = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableSpectator"/>
public bool EnableSpectator
{
get => _settings.EnableSpectator; set { _settings.EnableSpectator = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.SpawnWithTools"/>
public bool SpawnWithTools
{
get => _settings.SpawnWithTools; set { _settings.SpawnWithTools = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableConvertToStation"/>
public bool EnableConvertToStation
{
get => _settings.EnableConvertToStation; set { _settings.EnableConvertToStation = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableJetpack"/>
public bool EnableJetpack
{
get => _settings.EnableJetpack; set { _settings.EnableJetpack = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableRemoteBlockRemoval"/>
public bool EnableRemoteOwnerRemoval
{
get => _settings.EnableRemoteBlockRemoval; set { _settings.EnableRemoteBlockRemoval = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableRespawnShips"/>
public bool EnableRespawnShips
{
get => _settings.EnableRespawnShips; set { _settings.EnableRespawnShips = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableScripterRole"/>
public bool EnableScripterRole
{
get => _settings.EnableScripterRole; set { _settings.EnableScripterRole = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.RealisticSound"/>
public bool EnableRealisticSound
{
get => _settings.RealisticSound; set { _settings.RealisticSound = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.ResetOwnership"/>
public bool ResetOwnership
{
get => _settings.ResetOwnership; set { _settings.ResetOwnership = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.RespawnShipDelete"/>
public bool DeleteRespawnShips
{
get => _settings.RespawnShipDelete; set { _settings.RespawnShipDelete = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.ThrusterDamage"/>
public bool EnableThrusterDamage
{
get => _settings.ThrusterDamage; set { _settings.ThrusterDamage = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.WeaponsEnabled"/>
public bool EnableWeapons
{
get => _settings.WeaponsEnabled; set { _settings.WeaponsEnabled = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableIngameScripts"/>
public bool EnableIngameScripts
{
get => _settings.EnableIngameScripts; set { _settings.EnableIngameScripts = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.AutoSaveInMinutes"/>
public uint AutosaveInterval
{
get => _settings.AutoSaveInMinutes; set { _settings.AutoSaveInMinutes = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.FloraDensity"/>
public int FloraDensity
{
get => _settings.FloraDensity; set { _settings.FloraDensity = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.FloraDensityMultiplier"/>
public float FloraDensityMultiplier
{
get => _settings.FloraDensityMultiplier; set { _settings.FloraDensityMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.MaxBackupSaves"/>
public short MaxBackupSaves
{
get => _settings.MaxBackupSaves; set { _settings.MaxBackupSaves = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.MaxBlocksPerPlayer"/>
public int MaxBlocksPerPlayer
{
get => _settings.MaxBlocksPerPlayer; set { _settings.MaxBlocksPerPlayer = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.MaxFloatingObjects"/>
public short MaxFloatingObjects
{
get => _settings.MaxFloatingObjects; set { _settings.MaxFloatingObjects = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.MaxGridSize"/>
public int MaxGridSize
{
get => _settings.MaxGridSize; set { _settings.MaxGridSize = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.MaxPlayers"/>
public short MaxPlayers
{
get => _settings.MaxPlayers; set { _settings.MaxPlayers = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.PhysicsIterations"/>
public int PhysicsIterations
{
get => _settings.PhysicsIterations; set { _settings.PhysicsIterations = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.SpawnShipTimeMultiplier"/>
public float SpawnTimeMultiplier
{
get => _settings.SpawnShipTimeMultiplier; set { _settings.SpawnShipTimeMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.SunRotationIntervalMinutes"/>
public float SunRotationInterval
{
get => _settings.SunRotationIntervalMinutes; set { _settings.SunRotationIntervalMinutes = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.ViewDistance"/>
public int ViewDistance
{
get => _settings.ViewDistance; set { _settings.ViewDistance = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.WorldSizeKm"/>
public int WorldSize
{
get => _settings.WorldSizeKm; set { _settings.WorldSizeKm = value; OnPropertyChanged(); }
}
/// <summary />
public static implicit operator MyObjectBuilder_SessionSettings(SessionSettingsViewModel viewModel)
{
viewModel._settings.BlockTypeLimits.Dictionary.Clear();
foreach (var limit in viewModel.BlockLimits)
viewModel._settings.BlockTypeLimits.Dictionary.Add(limit.BlockType, limit.Limit);
return viewModel._settings;
}
}

View File

@@ -1,253 +0,0 @@
// This file is generated automatically! Any changes will be overwritten.
using System;
using System.Collections.Generic;
using System.Linq;
using Torch;
using Torch.Collections;
using VRage.Game;
using VRage.Library.Utils;
using VRage.Serialization;
namespace Torch.Server.ViewModels
{
public class SessionSettingsViewModel : ViewModel
{
private MyObjectBuilder_SessionSettings _settings;
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.GameMode" />
public string GameMode { get => _settings.GameMode.ToString(); set { Enum.TryParse(value, true, out VRage.Library.Utils.MyGameModeEnum parsedVal); SetValue(ref _settings.GameMode, parsedVal); } }
public List<string> GameModeValues { get; } = new List<string> {"Creative", "Survival"};
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.InventorySizeMultiplier" />
public System.Single InventorySizeMultiplier { get => _settings.InventorySizeMultiplier; set => SetValue(ref _settings.InventorySizeMultiplier, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.AssemblerSpeedMultiplier" />
public System.Single AssemblerSpeedMultiplier { get => _settings.AssemblerSpeedMultiplier; set => SetValue(ref _settings.AssemblerSpeedMultiplier, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.AssemblerEfficiencyMultiplier" />
public System.Single AssemblerEfficiencyMultiplier { get => _settings.AssemblerEfficiencyMultiplier; set => SetValue(ref _settings.AssemblerEfficiencyMultiplier, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.RefinerySpeedMultiplier" />
public System.Single RefinerySpeedMultiplier { get => _settings.RefinerySpeedMultiplier; set => SetValue(ref _settings.RefinerySpeedMultiplier, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.OnlineMode" />
public string OnlineMode { get => _settings.OnlineMode.ToString(); set { Enum.TryParse(value, true, out VRage.Game.MyOnlineModeEnum parsedVal); SetValue(ref _settings.OnlineMode, parsedVal); } }
public List<string> OnlineModeValues { get; } = new List<string> {"OFFLINE", "PUBLIC", "FRIENDS", "PRIVATE"};
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.MaxPlayers" />
public System.Int16 MaxPlayers { get => _settings.MaxPlayers; set => SetValue(ref _settings.MaxPlayers, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.MaxFloatingObjects" />
public System.Int16 MaxFloatingObjects { get => _settings.MaxFloatingObjects; set => SetValue(ref _settings.MaxFloatingObjects, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.MaxBackupSaves" />
public System.Int16 MaxBackupSaves { get => _settings.MaxBackupSaves; set => SetValue(ref _settings.MaxBackupSaves, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.MaxGridSize" />
public System.Int32 MaxGridSize { get => _settings.MaxGridSize; set => SetValue(ref _settings.MaxGridSize, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.MaxBlocksPerPlayer" />
public System.Int32 MaxBlocksPerPlayer { get => _settings.MaxBlocksPerPlayer; set => SetValue(ref _settings.MaxBlocksPerPlayer, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableBlockLimits" />
public System.Boolean EnableBlockLimits { get => _settings.EnableBlockLimits; set => SetValue(ref _settings.EnableBlockLimits, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableRemoteBlockRemoval" />
public System.Boolean EnableRemoteBlockRemoval { get => _settings.EnableRemoteBlockRemoval; set => SetValue(ref _settings.EnableRemoteBlockRemoval, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnvironmentHostility" />
public string EnvironmentHostility { get => _settings.EnvironmentHostility.ToString(); set { Enum.TryParse(value, true, out VRage.Game.MyEnvironmentHostilityEnum parsedVal); SetValue(ref _settings.EnvironmentHostility, parsedVal); } }
public List<string> EnvironmentHostilityValues { get; } = new List<string> {"SAFE", "NORMAL", "CATACLYSM", "CATACLYSM_UNREAL"};
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.AutoHealing" />
public System.Boolean AutoHealing { get => _settings.AutoHealing; set => SetValue(ref _settings.AutoHealing, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableCopyPaste" />
public System.Boolean EnableCopyPaste { get => _settings.EnableCopyPaste; set => SetValue(ref _settings.EnableCopyPaste, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.WeaponsEnabled" />
public System.Boolean WeaponsEnabled { get => _settings.WeaponsEnabled; set => SetValue(ref _settings.WeaponsEnabled, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.ShowPlayerNamesOnHud" />
public System.Boolean ShowPlayerNamesOnHud { get => _settings.ShowPlayerNamesOnHud; set => SetValue(ref _settings.ShowPlayerNamesOnHud, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.ThrusterDamage" />
public System.Boolean ThrusterDamage { get => _settings.ThrusterDamage; set => SetValue(ref _settings.ThrusterDamage, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.CargoShipsEnabled" />
public System.Boolean CargoShipsEnabled { get => _settings.CargoShipsEnabled; set => SetValue(ref _settings.CargoShipsEnabled, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableSpectator" />
public System.Boolean EnableSpectator { get => _settings.EnableSpectator; set => SetValue(ref _settings.EnableSpectator, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.WorldSizeKm" />
public System.Int32 WorldSizeKm { get => _settings.WorldSizeKm; set => SetValue(ref _settings.WorldSizeKm, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.RespawnShipDelete" />
public System.Boolean RespawnShipDelete { get => _settings.RespawnShipDelete; set => SetValue(ref _settings.RespawnShipDelete, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.ResetOwnership" />
public System.Boolean ResetOwnership { get => _settings.ResetOwnership; set => SetValue(ref _settings.ResetOwnership, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.WelderSpeedMultiplier" />
public System.Single WelderSpeedMultiplier { get => _settings.WelderSpeedMultiplier; set => SetValue(ref _settings.WelderSpeedMultiplier, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.GrinderSpeedMultiplier" />
public System.Single GrinderSpeedMultiplier { get => _settings.GrinderSpeedMultiplier; set => SetValue(ref _settings.GrinderSpeedMultiplier, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.RealisticSound" />
public System.Boolean RealisticSound { get => _settings.RealisticSound; set => SetValue(ref _settings.RealisticSound, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.HackSpeedMultiplier" />
public System.Single HackSpeedMultiplier { get => _settings.HackSpeedMultiplier; set => SetValue(ref _settings.HackSpeedMultiplier, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.PermanentDeath" />
public System.Nullable<System.Boolean> PermanentDeath { get => _settings.PermanentDeath; set => SetValue(ref _settings.PermanentDeath, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.AutoSaveInMinutes" />
public System.UInt32 AutoSaveInMinutes { get => _settings.AutoSaveInMinutes; set => SetValue(ref _settings.AutoSaveInMinutes, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableSaving" />
public System.Boolean EnableSaving { get => _settings.EnableSaving; set => SetValue(ref _settings.EnableSaving, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableRespawnScreen" />
public System.Boolean EnableRespawnScreen { get => _settings.EnableRespawnScreen; set => SetValue(ref _settings.EnableRespawnScreen, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.InfiniteAmmo" />
public System.Boolean InfiniteAmmo { get => _settings.InfiniteAmmo; set => SetValue(ref _settings.InfiniteAmmo, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableContainerDrops" />
public System.Boolean EnableContainerDrops { get => _settings.EnableContainerDrops; set => SetValue(ref _settings.EnableContainerDrops, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.SpawnShipTimeMultiplier" />
public System.Single SpawnShipTimeMultiplier { get => _settings.SpawnShipTimeMultiplier; set => SetValue(ref _settings.SpawnShipTimeMultiplier, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.ProceduralDensity" />
public System.Single ProceduralDensity { get => _settings.ProceduralDensity; set => SetValue(ref _settings.ProceduralDensity, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.ProceduralSeed" />
public System.Int32 ProceduralSeed { get => _settings.ProceduralSeed; set => SetValue(ref _settings.ProceduralSeed, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.DestructibleBlocks" />
public System.Boolean DestructibleBlocks { get => _settings.DestructibleBlocks; set => SetValue(ref _settings.DestructibleBlocks, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableIngameScripts" />
public System.Boolean EnableIngameScripts { get => _settings.EnableIngameScripts; set => SetValue(ref _settings.EnableIngameScripts, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.ViewDistance" />
public System.Int32 ViewDistance { get => _settings.ViewDistance; set => SetValue(ref _settings.ViewDistance, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.FloraDensity" />
public System.Int32 FloraDensity { get => _settings.FloraDensity; set => SetValue(ref _settings.FloraDensity, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableToolShake" />
public System.Boolean EnableToolShake { get => _settings.EnableToolShake; set => SetValue(ref _settings.EnableToolShake, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.VoxelGeneratorVersion" />
public System.Int32 VoxelGeneratorVersion { get => _settings.VoxelGeneratorVersion; set => SetValue(ref _settings.VoxelGeneratorVersion, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableOxygen" />
public System.Boolean EnableOxygen { get => _settings.EnableOxygen; set => SetValue(ref _settings.EnableOxygen, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableOxygenPressurization" />
public System.Boolean EnableOxygenPressurization { get => _settings.EnableOxygenPressurization; set => SetValue(ref _settings.EnableOxygenPressurization, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.Enable3rdPersonView" />
public System.Boolean Enable3rdPersonView { get => _settings.Enable3rdPersonView; set => SetValue(ref _settings.Enable3rdPersonView, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableEncounters" />
public System.Boolean EnableEncounters { get => _settings.EnableEncounters; set => SetValue(ref _settings.EnableEncounters, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableFlora" />
public System.Boolean EnableFlora { get => _settings.EnableFlora; set => SetValue(ref _settings.EnableFlora, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableConvertToStation" />
public System.Boolean EnableConvertToStation { get => _settings.EnableConvertToStation; set => SetValue(ref _settings.EnableConvertToStation, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.StationVoxelSupport" />
public System.Boolean StationVoxelSupport { get => _settings.StationVoxelSupport; set => SetValue(ref _settings.StationVoxelSupport, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableSunRotation" />
public System.Boolean EnableSunRotation { get => _settings.EnableSunRotation; set => SetValue(ref _settings.EnableSunRotation, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableRespawnShips" />
public System.Boolean EnableRespawnShips { get => _settings.EnableRespawnShips; set => SetValue(ref _settings.EnableRespawnShips, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.ScenarioEditMode" />
public System.Boolean ScenarioEditMode { get => _settings.ScenarioEditMode; set => SetValue(ref _settings.ScenarioEditMode, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.Scenario" />
public System.Boolean Scenario { get => _settings.Scenario; set => SetValue(ref _settings.Scenario, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.CanJoinRunning" />
public System.Boolean CanJoinRunning { get => _settings.CanJoinRunning; set => SetValue(ref _settings.CanJoinRunning, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.PhysicsIterations" />
public System.Int32 PhysicsIterations { get => _settings.PhysicsIterations; set => SetValue(ref _settings.PhysicsIterations, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.SunRotationIntervalMinutes" />
public System.Single SunRotationIntervalMinutes { get => _settings.SunRotationIntervalMinutes; set => SetValue(ref _settings.SunRotationIntervalMinutes, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableJetpack" />
public System.Boolean EnableJetpack { get => _settings.EnableJetpack; set => SetValue(ref _settings.EnableJetpack, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.SpawnWithTools" />
public System.Boolean SpawnWithTools { get => _settings.SpawnWithTools; set => SetValue(ref _settings.SpawnWithTools, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.StartInRespawnScreen" />
public System.Boolean StartInRespawnScreen { get => _settings.StartInRespawnScreen; set => SetValue(ref _settings.StartInRespawnScreen, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableVoxelDestruction" />
public System.Boolean EnableVoxelDestruction { get => _settings.EnableVoxelDestruction; set => SetValue(ref _settings.EnableVoxelDestruction, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.MaxDrones" />
public System.Int32 MaxDrones { get => _settings.MaxDrones; set => SetValue(ref _settings.MaxDrones, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableDrones" />
public System.Boolean EnableDrones { get => _settings.EnableDrones; set => SetValue(ref _settings.EnableDrones, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableWolfs" />
public System.Boolean EnableWolfs { get => _settings.EnableWolfs; set => SetValue(ref _settings.EnableWolfs, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableSpiders" />
public System.Boolean EnableSpiders { get => _settings.EnableSpiders; set => SetValue(ref _settings.EnableSpiders, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.FloraDensityMultiplier" />
public System.Single FloraDensityMultiplier { get => _settings.FloraDensityMultiplier; set => SetValue(ref _settings.FloraDensityMultiplier, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableStructuralSimulation" />
public System.Boolean EnableStructuralSimulation { get => _settings.EnableStructuralSimulation; set => SetValue(ref _settings.EnableStructuralSimulation, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.MaxActiveFracturePieces" />
public System.Int32 MaxActiveFracturePieces { get => _settings.MaxActiveFracturePieces; set => SetValue(ref _settings.MaxActiveFracturePieces, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.BlockTypeLimits" />
public VRage.Serialization.SerializableDictionary<System.String, System.Int16> BlockTypeLimits { get => _settings.BlockTypeLimits; set => SetValue(ref _settings.BlockTypeLimits, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableScripterRole" />
public System.Boolean EnableScripterRole { get => _settings.EnableScripterRole; set => SetValue(ref _settings.EnableScripterRole, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.MinDropContainerRespawnTime" />
public System.Int32 MinDropContainerRespawnTime { get => _settings.MinDropContainerRespawnTime; set => SetValue(ref _settings.MinDropContainerRespawnTime, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.MaxDropContainerRespawnTime" />
public System.Int32 MaxDropContainerRespawnTime { get => _settings.MaxDropContainerRespawnTime; set => SetValue(ref _settings.MaxDropContainerRespawnTime, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableTurretsFriendlyFire" />
public System.Boolean EnableTurretsFriendlyFire { get => _settings.EnableTurretsFriendlyFire; set => SetValue(ref _settings.EnableTurretsFriendlyFire, value); }
/// <inheritdoc cref="VRage.Game.MyObjectBuilder_SessionSettings.EnableSubgridDamage" />
public System.Boolean EnableSubgridDamage { get => _settings.EnableSubgridDamage; set => SetValue(ref _settings.EnableSubgridDamage, value); }
public SessionSettingsViewModel(MyObjectBuilder_SessionSettings settings)
{
_settings = settings;
}
public static implicit operator MyObjectBuilder_SessionSettings(SessionSettingsViewModel viewModel)
{
return viewModel._settings;
}
}
}

View File

@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Steamworks;
using SteamSDK;
namespace Torch.Server.ViewModels
{
@@ -15,7 +15,7 @@ namespace Torch.Server.ViewModels
public SteamUserViewModel(ulong id)
{
SteamId = id;
Name = SteamFriends.GetFriendPersonaName(new CSteamID(id));
Name = SteamAPI.Instance.Friends.GetPersonaName(id);
}
public SteamUserViewModel() : this(0) { }

View File

@@ -3,11 +3,12 @@
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Torch.Server"
mc:Ignorable="d"
Title="Add Workshop Item" Height="200" Width="400">
<DockPanel>
<DockPanel Background="LightGray">
<Label DockPanel.Dock="Top" Content="Add each workshop URL or ID on its own line." HorizontalAlignment="Center"/>
<Button DockPanel.Dock="Bottom" Content="Done" Margin="5,0,5,5" Click="Done_Clicked"/>
<TextBox x:Name="urlBlock" Margin="5,0,5,5" AcceptsReturn="True"/>
<TextBox x:Name="urlBlock" Margin="5,0,5,5" Background="White" AcceptsReturn="True"/>
</DockPanel>
</Window>

View File

@@ -3,15 +3,27 @@
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:Torch.Server"
mc:Ignorable="d">
<Grid>
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<ScrollViewer x:Name="ChatScroller" Grid.Row="0" Margin="5,5,5,5" HorizontalScrollBarVisibility="Disabled">
<TextBlock x:Name="ChatItems" TextWrapping="Wrap" />
</ScrollViewer>
<ListView Grid.Row="0" x:Name="ChatItems" ItemsSource="{Binding ChatHistory}" Margin="5,5,5,5">
<ScrollViewer HorizontalScrollBarVisibility="Disabled"/>
<ListView.ItemTemplate>
<DataTemplate>
<WrapPanel>
<TextBlock Text="{Binding Timestamp}"/>
<TextBlock Text=" "/>
<TextBlock Text="{Binding Name}" FontWeight="Bold"/>
<TextBlock Text=": "/>
<TextBlock Text="{Binding Message}"/>
</WrapPanel>
</DataTemplate>
</ListView.ItemTemplate>
</ListView>
<Grid Grid.Row="1">
<Grid.ColumnDefinitions>
<ColumnDefinition/>

View File

@@ -2,9 +2,7 @@
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
@@ -16,17 +14,13 @@ using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Threading;
using NLog;
using Torch;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.World;
using SteamSDK;
using Torch.API;
using Torch.API.Managers;
using Torch.API.Session;
using Torch.Managers;
using Torch.Server.Managers;
using VRage.Game;
namespace Torch.Server
{
@@ -35,111 +29,35 @@ namespace Torch.Server
/// </summary>
public partial class ChatControl : UserControl
{
private static Logger _log = LogManager.GetCurrentClassLogger();
private ITorchServer _server;
private TorchBase _server;
private MultiplayerManager _multiplayer;
public ChatControl()
{
InitializeComponent();
this.IsVisibleChanged += OnIsVisibleChanged;
}
private void OnIsVisibleChanged(object sender, DependencyPropertyChangedEventArgs e)
{
_log.Info($"VisibleChanged: {IsVisible}");
if (IsVisible)
{
Task.Run(() =>
{
Thread.Sleep(100);
Dispatcher.Invoke(() =>
{
Message.Focus();
Keyboard.Focus(Message);
});
});
}
}
public void BindServer(ITorchServer server)
{
_server = server;
server.Initialized += Server_Initialized ;
_server = (TorchBase)server;
_multiplayer = (MultiplayerManager)server.Multiplayer;
ChatItems.Items.Clear();
DataContext = _multiplayer;
if (_multiplayer.ChatHistory is INotifyCollectionChanged ncc)
ncc.CollectionChanged += ChatHistory_CollectionChanged;
}
private void Server_Initialized(ITorchServer obj)
private void ChatHistory_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
Dispatcher.InvokeAsync(() =>
ChatItems.ScrollToItem(ChatItems.Items.Count - 1);
/*
if (VisualTreeHelper.GetChildrenCount(ChatItems) > 0)
{
ChatItems.Inlines.Clear();
});
var sessionManager = _server.Managers.GetManager<ITorchSessionManager>();
if (sessionManager != null)
sessionManager.SessionStateChanged += SessionStateChanged;
}
private void SessionStateChanged(ITorchSession session, TorchSessionState state)
{
switch (state)
{
case TorchSessionState.Loading:
Dispatcher.InvokeAsync(() => ChatItems.Inlines.Clear());
break;
case TorchSessionState.Loaded:
{
var chatMgr = session.Managers.GetManager<IChatManagerClient>();
if (chatMgr != null)
chatMgr.MessageRecieved += OnMessageRecieved;
}
break;
case TorchSessionState.Unloading:
{
var chatMgr = session.Managers.GetManager<IChatManagerClient>();
if (chatMgr != null)
chatMgr.MessageRecieved -= OnMessageRecieved;
}
break;
case TorchSessionState.Unloaded:
break;
default:
throw new ArgumentOutOfRangeException(nameof(state), state, null);
}
}
private void OnMessageRecieved(TorchChatMessage msg, ref bool consumed)
{
InsertMessage(msg);
}
private static readonly Dictionary<string, Brush> _brushes = new Dictionary<string, Brush>();
private static Brush LookupBrush(string font)
{
if (_brushes.TryGetValue(font, out Brush result))
return result;
Brush brush = typeof(Brushes).GetField(font, BindingFlags.Static)?.GetValue(null) as Brush ?? Brushes.Blue;
_brushes.Add(font, brush);
return brush;
}
private void InsertMessage(TorchChatMessage msg)
{
if (Dispatcher.CheckAccess())
{
bool atBottom = ChatScroller.VerticalOffset + 8 > ChatScroller.ScrollableHeight;
var span = new Span();
span.Inlines.Add($"{msg.Timestamp} ");
span.Inlines.Add(new Run(msg.Author) { Foreground = LookupBrush(msg.Font) });
span.Inlines.Add($": {msg.Message}");
span.Inlines.Add(new LineBreak());
ChatItems.Inlines.Add(span);
if (atBottom)
ChatScroller.ScrollToBottom();
}
else
Dispatcher.InvokeAsync(() => InsertMessage(msg));
Border border = (Border)VisualTreeHelper.GetChild(ChatItems, 0);
ScrollViewer scrollViewer = (ScrollViewer)VisualTreeHelper.GetChild(border, 0);
scrollViewer.ScrollToBottom();
}*/
}
private void SendButton_Click(object sender, RoutedEventArgs e)
@@ -160,20 +78,27 @@ namespace Torch.Server
if (string.IsNullOrEmpty(text))
return;
var commands = _server.CurrentSession?.Managers.GetManager<Torch.Commands.CommandManager>();
if (commands != null && commands.IsCommand(text))
var commands = _server.Commands;
if (commands.IsCommand(text))
{
InsertMessage(new TorchChatMessage("Server", text, MyFontEnum.DarkBlue));
_multiplayer.ChatHistory.Add(new ChatMessage(DateTime.Now, 0, "Server", text));
_server.Invoke(() =>
{
commands.HandleCommandFromServer(text);
var response = commands.HandleCommandFromServer(text);
Dispatcher.BeginInvoke(() => OnMessageEntered_Callback(response));
});
}
else
{
_server.CurrentSession?.Managers.GetManager<IChatManagerClient>().SendMessageAsSelf(text);
_server.Multiplayer.SendMessage(text);
}
Message.Text = "";
}
private void OnMessageEntered_Callback(string response)
{
if (!string.IsNullOrEmpty(response))
_multiplayer.ChatHistory.Add(new ChatMessage(DateTime.Now, 0, "Server", response));
}
}
}

View File

@@ -3,149 +3,237 @@
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:Torch.Server.Views"
xmlns:viewModels="clr-namespace:Torch.Server.ViewModels"
xmlns:managers="clr-namespace:Torch.Server.Managers"
xmlns:system="clr-namespace:System;assembly=mscorlib"
xmlns:validationRules="clr-namespace:Torch.Server.Views.ValidationRules"
xmlns:views="clr-namespace:Torch.Views;assembly=Torch"
mc:Ignorable="d">
<UserControl.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="Resources.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</UserControl.Resources>
mc:Ignorable="d"
Background="White">
<UserControl.DataContext>
<viewModels:ConfigDedicatedViewModel />
</UserControl.DataContext>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition />
<RowDefinition Height="Auto"/>
<RowDefinition/>
</Grid.RowDefinitions>
<DockPanel Grid.Row="0">
<Label Content="World:" DockPanel.Dock="Left" />
<Button Content="Import World Config" Margin="3" Padding="3" DockPanel.Dock="Right" Click="ImportConfig_OnClick" ToolTip="Override the DS config with the one from the selected world." IsEnabled="{Binding ElementName=WorldList, Path=Items.Count, Mode=OneWay}"/>
<Button Content="New World" Margin="3" Padding="3" DockPanel.Dock="Right" Click="NewWorld_OnClick"/>
<ComboBox x:Name="WorldList" ItemsSource="{Binding Worlds}" SelectedItem="{Binding SelectedWorld}" Margin="3"
SelectionChanged="Selector_OnSelectionChanged">
<ComboBox.ItemTemplate>
<DataTemplate DataType="managers:WorldViewModel">
<StackPanel>
<StackPanel Orientation="Horizontal">
<Label Content="{Binding Checkpoint.SessionName}" FontWeight="Bold" Padding="0" />
<Label Content="{Binding WorldPath}" Padding="5,0,0,0" />
</StackPanel>
<StackPanel Orientation="Horizontal">
<Label Content="Size (KB): " Padding="0" />
<Label Content="{Binding WorldSizeKB}" Padding="0" />
<Label Content="Last saved: " Padding="5,0,0,0" />
<Label Content="{Binding Checkpoint.LastSaveTime}" Padding="0" />
</StackPanel>
</StackPanel>
</DataTemplate>
</ComboBox.ItemTemplate>
</ComboBox>
<Button Content="New World" Margin="3" DockPanel.Dock="Right" Click="NewWorld_OnClick"/>
<ComboBox Text="{Binding LoadWorld}" ItemsSource="{Binding WorldPaths}" IsEditable="True" Margin="3" SelectionChanged="Selector_OnSelectionChanged"/>
</DockPanel>
<Grid Grid.Row="1">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="7*" />
<ColumnDefinition Width="10*" />
<ColumnDefinition Width="Auto"/>
<ColumnDefinition/>
</Grid.ColumnDefinitions>
<Grid Grid.Column="0">
<Grid.RowDefinitions>
<RowDefinition />
<RowDefinition Height="Auto" />
<RowDefinition/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<ScrollViewer VerticalScrollBarVisibility="Auto">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<StackPanel Grid.Column="0" Margin="3" DockPanel.Dock="Left">
<ScrollViewer Grid.Row="0" Margin="3">
<StackPanel Orientation="Horizontal">
<StackPanel Margin="3" DockPanel.Dock="Left">
<Label Content="Server Name" />
<TextBox Text="{Binding ServerName}" Margin="3,0,3,3" Width="160" />
<Label Content="World Name" />
<TextBox Text="{Binding WorldName}" Margin="3,0,3,3" Width="160" />
<Label Content="Server Description" />
<TextBox Text="{Binding ServerDescription}" Margin="3,0,3,3" Width="160" Height="100"
AcceptsReturn="true" VerticalScrollBarVisibility="Auto"/>
<Label Content="Whitelist Group ID" />
<TextBox Margin="3,0,3,3" Width="160" Style="{StaticResource ValidatedTextBox}">
<TextBox.Text>
<Binding Path="GroupId" UpdateSourceTrigger="PropertyChanged"
ValidatesOnDataErrors="True" NotifyOnValidationError="True">
<Binding.ValidationRules>
<validationRules:NumberValidationRule />
</Binding.ValidationRules>
</Binding>
</TextBox.Text>
</TextBox>
<Label Content="World Name" />
<TextBox Text="{Binding WorldName}" Margin="3,0,3,3" Width="160" />
<Label Content="Whitelist Group ID" />
<TextBox Text="{Binding GroupId}" Margin="3,0,3,3" Width="160" />
<Label Content="Server IP" />
<StackPanel Orientation="Horizontal" Margin="3,0,3,3">
<TextBox Text="{Binding IP}" Width="100" Height="20" />
<Label Content=":" Width="12" />
<TextBox Text="{Binding Port}" Width="48" Height="20" />
</StackPanel>
<Label Content="Server Password"/>
<TextBox Text="{Binding Password}" Width="160"/>
<CheckBox IsChecked="{Binding IgnoreLastSession}" Content="Ignore Last Session" Margin="3" />
<CheckBox IsChecked="{Binding PauseGameWhenEmpty}" Content="Pause When Empty" Margin="3" />
<CheckBox IsChecked="{Binding AutodetectDependencies}" Content="Auto Detect Dependencies" Margin="3" />
</StackPanel>
<StackPanel Grid.Column="1" Margin="3">
<StackPanel Margin="3">
<Label Content="Mods" />
<TextBox Margin="3" Height="60" AcceptsReturn="true" VerticalScrollBarVisibility="Auto"
Style="{StaticResource ValidatedTextBox}">
<TextBox.Text>
<Binding Path="Mods" UpdateSourceTrigger="PropertyChanged"
ValidatesOnDataErrors="True" NotifyOnValidationError="True"
Converter="{StaticResource ListConverterUInt64}">
<Binding.ValidationRules>
<validationRules:ListConverterValidationRule Type="system:UInt64" />
</Binding.ValidationRules>
</Binding>
</TextBox.Text>
</TextBox>
<TextBox Text="{Binding Mods}" Margin="3" Height="100" AcceptsReturn="true" VerticalScrollBarVisibility="Auto"/>
<Label Content="Administrators" />
<TextBox Text="{Binding Administrators, Converter={StaticResource ListConverterString}}"
Margin="3"
Height="100" AcceptsReturn="true" VerticalScrollBarVisibility="Auto" />
<Label Content="Reserved Players" />
<TextBox Margin="3" Height="100" AcceptsReturn="true" VerticalScrollBarVisibility="Auto"
Style="{StaticResource ValidatedTextBox}">
<TextBox.Text>
<Binding Path="Reserved" UpdateSourceTrigger="PropertyChanged"
ValidatesOnDataErrors="True" NotifyOnValidationError="True"
Converter="{StaticResource ListConverterUInt64}">
<Binding.ValidationRules>
<validationRules:ListConverterValidationRule Type="system:UInt64" />
</Binding.ValidationRules>
</Binding>
</TextBox.Text>
</TextBox>
<TextBox Text="{Binding Administrators}" Margin="3" Height="100" AcceptsReturn="true" VerticalScrollBarVisibility="Auto"/>
<Label Content="Banned Players" />
<TextBox Margin="3" Height="100" AcceptsReturn="true" VerticalScrollBarVisibility="Auto"
Style="{StaticResource ValidatedTextBox}">
<TextBox.Text>
<Binding Path="Banned" UpdateSourceTrigger="PropertyChanged"
ValidatesOnDataErrors="True" NotifyOnValidationError="True"
Converter="{StaticResource ListConverterUInt64}">
<Binding.ValidationRules>
<validationRules:ListConverterValidationRule Type="system:UInt64" />
</Binding.ValidationRules>
</Binding>
</TextBox.Text>
</TextBox>
<TextBox Text="{Binding Banned}" Margin="3" Height="100" AcceptsReturn="true" VerticalScrollBarVisibility="Auto"/>
</StackPanel>
</Grid>
</StackPanel>
</ScrollViewer>
<Button Grid.Row="1" Content="Save Config" Margin="3" Click="Save_OnClick" />
</Grid>
<views:PropertyGrid Grid.Column="1" Margin="3" DataContext="{Binding SessionSettings}" IgnoreDisplay ="True" />
<GridSplitter Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Stretch" ShowsPreview="True"
Width="2" />
<ScrollViewer Grid.Column="1" Margin="3">
<StackPanel DataContext="{Binding SessionSettings}">
<Expander Header="Block Limits">
<StackPanel Margin="10,0,0,0">
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding MaxBlocksPerPlayer}" Margin="3" Width="70" />
<Label Content="Max Blocks Per Player" />
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding MaxGridSize}" Margin="3" Width="70" />
<Label Content="Max Grid Size" />
</StackPanel>
<Button Content="Add" Margin="3" Click="AddLimit_OnClick" />
<ListView ItemsSource="{Binding BlockLimits}" Margin="3">
<ListView.ItemTemplate>
<DataTemplate>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding BlockType}" Width="150" Margin="3" />
<TextBox Text="{Binding Limit}" Width="50" Margin="3" />
<Button Content=" X " Margin="3" Click="RemoveLimit_OnClick" />
</StackPanel>
</DataTemplate>
</ListView.ItemTemplate>
</ListView>
</StackPanel>
</Expander>
<Expander Header="Multipliers">
<StackPanel Margin="10,0,0,0">
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding InventorySizeMultiplier}" Margin="3" Width="70" />
<Label Content="Inventory Size" />
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding RefinerySpeedMultiplier}" Margin="3" Width="70" />
<Label Content="Refinery Speed" />
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding AssemblerEfficiencyMultiplier}" Margin="3" Width="70" />
<Label Content="Assembler Efficiency" />
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding AssemblerSpeedMultiplier}" Margin="3" Width="70" />
<Label Content="Assembler Speed" />
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding WelderSpeedMultiplier}" Margin="3" Width="70" />
<Label Content="Welder Speed" />
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding GrinderSpeedMultiplier}" Margin="3" Width="70" />
<Label Content="Grinder Speed" />
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding HackSpeedMultiplier}" Margin="3" Width="70" />
<Label Content="Hacking Speed" />
</StackPanel>
</StackPanel>
</Expander>
<Expander Header="NPCs">
<StackPanel Margin="10,0,0,0">
<CheckBox IsChecked="{Binding EnableDrones}" Content="Enable Drones" Margin="3" />
<CheckBox IsChecked="{Binding EnableEncounters}" Content="Enable Encounters" Margin="3" />
<CheckBox IsChecked="{Binding EnableSpiders}" Content="Enable Spiders" Margin="3" />
<CheckBox IsChecked="{Binding EnableWolves}" Content="Enable Wolves" Margin="3" />
<CheckBox IsChecked="{Binding EnableCargoShips}" Content="Enable Cargo Ships" Margin="3" />
</StackPanel>
</Expander>
<Expander Header="Environment">
<StackPanel Margin="10,0,0,0">
<StackPanel Orientation="Horizontal" ToolTip="Increases physics precision at the cost of performance.">
<TextBox Text="{Binding PhysicsIterations}" Margin="3" Width="70" />
<Label Content="Physics Iterations" />
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding MaxFloatingObjects}" Margin="3" Width="70" />
<Label Content="Max Floating Objects" />
</StackPanel>
<CheckBox IsChecked="{Binding EnableRealisticSound}" Content="Enable Realistic Sound"
Margin="3" />
<CheckBox IsChecked="{Binding EnableAirtightness}" Content="Enable Airtightness" Margin="3" />
<CheckBox IsChecked="{Binding EnableOxygen}" Content="Enable Oxygen" Margin="3" />
<CheckBox IsChecked="{Binding EnableDestructibleBlocks}"
Content="Enable Destructible Blocks" Margin="3" />
<CheckBox IsChecked="{Binding EnableToolShake}" Content="Enable Tool Shake" Margin="3" />
<CheckBox IsChecked="{Binding EnableVoxelDestruction}" Content="Enable Voxel Destruction"
Margin="3" />
<CheckBox IsChecked="{Binding EnableSunRotation}" Content="Enable Sun Rotation" Margin="3" />
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding SunRotationInterval}" Margin="3" Width="70" />
<Label Content="Sun Rotation Interval (mins)" />
</StackPanel>
<CheckBox IsChecked="{Binding EnableFlora}" Content="Enable Flora" Margin="3" />
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding FloraDensity}" Margin="3" Width="70" />
<Label Content="Flora Density" />
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding FloraDensityMultiplier}" Margin="3" Width="70" />
<Label Content="Flora Density Multiplier" />
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding ViewDistance}" Margin="3" Width="70" />
<Label Content="View Distance (meters)" />
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding WorldSize}" Margin="3" Width="70" />
<Label Content="World Size (km)" />
</StackPanel>
<StackPanel Orientation="Horizontal">
<ComboBox SelectedItem="{Binding EnvironmentHostility}"
ItemsSource="{Binding EnvironmentHostilityValues}" Margin="3" Width="100"
DockPanel.Dock="Left" />
<Label Content="Environment Hostility" />
</StackPanel>
</StackPanel>
</Expander>
<Expander Header="Players">
<StackPanel Margin="10,0,0,0">
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding MaxPlayers}" Margin="3" Width="70" />
<Label Content="Max Players" />
</StackPanel>
<CheckBox IsChecked="{Binding EnableThirdPerson}" Content="Enable 3rd Person Camera"
Margin="3" />
<CheckBox IsChecked="{Binding EnableJetpack}" Content="Enable Jetpack" Margin="3" />
<CheckBox IsChecked="{Binding EnableAutoHealing}" Content="Auto Healing" Margin="3" />
<CheckBox IsChecked="{Binding EnableCopyPaste}" Content="Enable Copy/Paste" Margin="3" />
<CheckBox IsChecked="{Binding ShowPlayerNamesOnHud}" Content="Show Player Names on HUD"
Margin="3" />
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding SpawnTimeMultiplier}" Margin="3" Width="70" />
<Label Content="Respawn Time Multiplier" />
</StackPanel>
<CheckBox IsChecked="{Binding ResetOwnership}" Content="Reset Ownership" Margin="3" />
<CheckBox IsChecked="{Binding SpawnWithTools}" Content="Spawn With Tools" Margin="3" />
</StackPanel>
</Expander>
<Expander Header="Miscellaneous">
<StackPanel Margin="10,0,0,0">
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding AutosaveInterval}" Margin="3" Width="70" />
<Label Content="Autosave Interval (minutes)" />
</StackPanel>
<CheckBox IsChecked="{Binding EnableConvertToStation}" Content="Enable Convert to Station"
Margin="3" />
<CheckBox IsChecked="{Binding EnableRemoteOwnerRemoval}"
Content="Enable Remote Ownership Removal" Margin="3" />
<CheckBox IsChecked="{Binding EnableRespawnShips}" Content="Enable Respawn Ships"
Margin="3" />
<CheckBox IsChecked="{Binding EnableScripterRole}" Content="Enable Scripter Role"
Margin="3" />
<CheckBox IsChecked="{Binding EnableSpectator}" Content="Enable Spectator Camera"
Margin="3" />
<CheckBox IsChecked="{Binding DeleteRespawnShips}" Content="Remove Respawn Ships on Logoff"
Margin="3" />
<CheckBox IsChecked="{Binding EnableThrusterDamage}" Content="Enable Thruster Damage"
Margin="3" />
<CheckBox IsChecked="{Binding EnableWeapons}" Content="Enable Weapons" Margin="3" />
<CheckBox IsChecked="{Binding EnableIngameScripts}" Content="Enable Ingame Scripts"
Margin="3" />
<StackPanel Orientation="Horizontal">
<ComboBox SelectedItem="{Binding GameMode}" ItemsSource="{Binding GameModeValues}"
Margin="3" Width="100" DockPanel.Dock="Left" />
<Label Content="Game Mode" />
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding MaxBackupSaves}" Margin="3" Width="70" />
<Label Content="Max Backup Saves" />
</StackPanel>
</StackPanel>
</Expander>
</StackPanel>
</ScrollViewer>
</Grid>
</Grid>
</UserControl>

View File

@@ -1,15 +1,6 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Windows;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Media;
using System.Windows.Threading;
using Torch.API.Managers;
using Torch.Server.Annotations;
using Torch.Server.Managers;
using Torch.Server.ViewModels;
@@ -18,74 +9,15 @@ namespace Torch.Server.Views
/// <summary>
/// Interaction logic for ConfigControl.xaml
/// </summary>
public partial class ConfigControl : UserControl, INotifyPropertyChanged
public partial class ConfigControl : UserControl
{
private InstanceManager _instanceManager;
private bool _configValid;
public bool ConfigValid { get => _configValid; private set { _configValid = value; OnPropertyChanged(); } }
private List<BindingExpression> _bindingExpressions = new List<BindingExpression>();
public ConfigControl()
{
InitializeComponent();
_instanceManager = TorchBase.Instance.Managers.GetManager<InstanceManager>();
_instanceManager.InstanceLoaded += _instanceManager_InstanceLoaded;
DataContext = _instanceManager.DedicatedConfig;
// Gets called once all children are loaded
Dispatcher.BeginInvoke(DispatcherPriority.Loaded, new Action(ApplyStyles));
}
private void CheckValid()
{
ConfigValid = !_bindingExpressions.Any(x => x.HasError);
}
private void ApplyStyles()
{
foreach (var textbox in GetAllChildren<TextBox>(this))
{
textbox.Style = (Style)Resources["ValidatedTextBox"];
var binding = textbox.GetBindingExpression(TextBox.TextProperty);
if (binding == null)
continue;
_bindingExpressions.Add(binding);
textbox.TextChanged += (sender, args) =>
{
binding.UpdateSource();
CheckValid();
};
textbox.LostKeyboardFocus += (sender, args) =>
{
if (binding.HasError)
binding.UpdateTarget();
CheckValid();
};
CheckValid();
}
}
private IEnumerable<T> GetAllChildren<T>(DependencyObject control) where T : DependencyObject
{
var children = LogicalTreeHelper.GetChildren(control).OfType<DependencyObject>();
foreach (var child in children)
{
if (child is T t)
yield return t;
foreach (var grandChild in GetAllChildren<T>(child))
yield return grandChild;
}
}
private void _instanceManager_InstanceLoaded(ConfigDedicatedViewModel obj)
{
Dispatcher.Invoke(() => DataContext = obj);
}
private void Save_OnClick(object sender, RoutedEventArgs e)
@@ -93,9 +25,20 @@ namespace Torch.Server.Views
_instanceManager.SaveConfig();
}
private void ImportConfig_OnClick(object sender, RoutedEventArgs e)
private void RemoveLimit_OnClick(object sender, RoutedEventArgs e)
{
_instanceManager.ImportSelectedWorldConfig();
var vm = (BlockLimitViewModel)((Button)sender).DataContext;
_instanceManager.DedicatedConfig.SessionSettings.BlockLimits.Remove(vm);
}
private void AddLimit_OnClick(object sender, RoutedEventArgs e)
{
_instanceManager.DedicatedConfig.SessionSettings.BlockLimits.Add(new BlockLimitViewModel(_instanceManager.DedicatedConfig.SessionSettings, "", 0));
}
private void NewWorld_OnClick(object sender, RoutedEventArgs e)
{
MessageBox.Show("Feature coming soon :)");
}
private void Selector_OnSelectionChanged(object sender, SelectionChangedEventArgs e)
@@ -103,24 +46,8 @@ namespace Torch.Server.Views
//The control doesn't update the binding before firing the event.
if (e.AddedItems.Count > 0)
{
var result = MessageBoxResult.Yes; //MessageBox.Show("Do you want to import the session settings from the selected world?", "Import Config", MessageBoxButton.YesNo);
var world = (WorldViewModel)e.AddedItems[0];
_instanceManager.SelectWorld(world.WorldPath, result != MessageBoxResult.Yes);
_instanceManager.SelectWorld((string)e.AddedItems[0]);
}
}
public event PropertyChangedEventHandler PropertyChanged;
[NotifyPropertyChangedInvocator]
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
private void NewWorld_OnClick(object sender, RoutedEventArgs e)
{
var c = new WorldGeneratorDialog(_instanceManager);
c.Show();
}
}
}

View File

@@ -1,29 +0,0 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Data;
namespace Torch.Server.Views.Converters
{
public class BooleanAndConverter : IMultiValueConverter
{
public object Convert(object[] values, Type targetType, object parameter, CultureInfo culture)
{
foreach (var value in values)
{
if (value is bool b && b == false)
{
return false;
}
}
return true;
}
public object[] ConvertBack(object value, Type[] targetTypes, object parameter, CultureInfo culture)
{
throw new NotSupportedException("BooleanAndConverter is a OneWay converter.");
}
}
}

View File

@@ -1,40 +0,0 @@
using System;
using System.Globalization;
using System.Windows;
using System.Windows.Data;
using Sandbox.Definitions;
using VRage.Game;
namespace Torch.Server.Views.Converters
{
public class DefinitionToIdConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
// ReSharper disable once PossibleNullReferenceException
MyDefinitionId id = ((MyDefinitionBase) value).Id;
string typeName = id.TypeId.ToString();
if (typeName.StartsWith("MyObjectBuilder_"))
typeName = typeName.Substring("MyObjectBuilder_".Length);
string subtype = id.SubtypeName;
return string.IsNullOrWhiteSpace(subtype) ? typeName : $"{typeName}: {subtype}";
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
// ReSharper disable once PossibleNullReferenceException
string[] parts = value.ToString().Split(':');
Type type;
try
{
type = Type.GetType(parts[0]);
}
catch
{
type = Type.GetType("MyObjectBuilder_" + parts[0]);
}
return MyDefinitionManager.Static.GetDefinition(
new MyDefinitionId(type, parts.Length > 1 ? parts[1].Trim() : ""));
}
}
}

View File

@@ -1,4 +1,8 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Data;
namespace Torch.Server.Views.Converters
@@ -11,6 +15,9 @@ namespace Torch.Server.Views.Converters
public object Convert(object value, Type targetType, object parameter,
System.Globalization.CultureInfo culture)
{
if (targetType != typeof(bool))
throw new InvalidOperationException("The target must be a boolean");
return !(bool)value;
}

View File

@@ -1,54 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Data;
using System.Windows.Navigation;
namespace Torch.Server.Views.Converters
{
public class ListConverter : IValueConverter
{
public Type Type { get; set; }
/// <inheritdoc />
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
if (!(value is IList list))
throw new InvalidOperationException("Value is not the proper type.");
var sb = new StringBuilder();
foreach (var item in list)
{
sb.AppendLine(item.ToString());
}
return sb.ToString();
}
/// <inheritdoc />
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
var list = (IList)Activator.CreateInstance(typeof(List<>).MakeGenericType(Type));
var converter = TypeDescriptor.GetConverter(Type);
var input = ((string)value).Split(new[] {Environment.NewLine}, StringSplitOptions.RemoveEmptyEntries);
foreach (var item in input)
{
try
{
list.Add(converter.ConvertFromString(item));
}
catch
{
throw new InvalidOperationException("Could not convert input value.");
}
}
return list;
}
}
}

View File

@@ -5,8 +5,6 @@
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:Torch.Server.Views.Blocks"
xmlns:blocks="clr-namespace:Torch.Server.ViewModels.Blocks"
xmlns:entities="clr-namespace:Torch.Server.Views.Entities"
xmlns:entities1="clr-namespace:Torch.Server.ViewModels.Entities"
mc:Ignorable="d">
<UserControl.DataContext>
<blocks:BlockViewModel />
@@ -15,7 +13,6 @@
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<StackPanel Grid.Row="0">
<Label Content="{Binding FullName}" FontSize="16" />
@@ -25,27 +22,22 @@
</StackPanel>
<Label Content="Properties"/>
</StackPanel>
<Expander Grid.Row="1" Header="Block Properties" IsExpanded="true">
<ListView ItemsSource="{Binding Properties}" Margin="3" IsEnabled="True">
<ListView.ItemTemplate>
<DataTemplate>
<local:PropertyView />
</DataTemplate>
</ListView.ItemTemplate>
<ListView.ItemContainerStyle>
<Style TargetType="ListViewItem">
<Setter Property="HorizontalContentAlignment"
<ListView Grid.Row="1" ItemsSource="{Binding Properties}" Margin="3" IsEnabled="True">
<ListView.ItemTemplate>
<DataTemplate>
<local:PropertyView />
</DataTemplate>
</ListView.ItemTemplate>
<ListView.ItemContainerStyle>
<Style TargetType="ListViewItem">
<Setter Property="HorizontalContentAlignment"
Value="Stretch" />
<Setter Property="VerticalContentAlignment"
<Setter Property="VerticalContentAlignment"
Value="Center" />
<Setter Property="Focusable"
<Setter Property="Focusable"
Value="false" />
</Style>
</ListView.ItemContainerStyle>
</ListView>
</Expander>
<ScrollViewer Grid.Row="2" Margin="3" VerticalScrollBarVisibility="Auto">
<entities:EntityControlsView DataContext="{Binding}"/>
</ScrollViewer>
</Style>
</ListView.ItemContainerStyle>
</ListView>
</Grid>
</UserControl>

View File

@@ -28,15 +28,6 @@ namespace Torch.Server.Views.Blocks
public BlockView()
{
InitializeComponent();
ThemeControl.UpdateDynamicControls += UpdateResourceDict;
UpdateResourceDict(ThemeControl.currentTheme);
}
public void UpdateResourceDict(ResourceDictionary dictionary)
{
this.Resources.MergedDictionaries.Clear();
this.Resources.MergedDictionaries.Add(dictionary);
}
/*

View File

@@ -3,6 +3,8 @@
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:Torch.Server.Views.Blocks"
xmlns:blocks="clr-namespace:Torch.Server.ViewModels.Blocks"
xmlns:converters="clr-namespace:Torch.Server.Views.Converters"
mc:Ignorable="d">
<UserControl.Resources>

View File

@@ -26,15 +26,6 @@ namespace Torch.Server.Views.Blocks
{
InitializeComponent();
DataContextChanged += OnDataContextChanged;
ThemeControl.UpdateDynamicControls += UpdateResourceDict;
UpdateResourceDict(ThemeControl.currentTheme);
}
public void UpdateResourceDict(ResourceDictionary dictionary)
{
this.Resources.MergedDictionaries.Clear();
this.Resources.MergedDictionaries.Add(dictionary);
}
private void OnDataContextChanged(object sender, DependencyPropertyChangedEventArgs args)

View File

@@ -1,30 +0,0 @@
<UserControl x:Class="Torch.Server.Views.Entities.CharacterView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:entities="clr-namespace:Torch.Server.ViewModels.Entities"
xmlns:local="clr-namespace:Torch.Server.Views.Entities"
mc:Ignorable="d">
<UserControl.DataContext>
<entities:CharacterViewModel />
</UserControl.DataContext>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<StackPanel Grid.Row="0" Orientation="Horizontal">
<Label Content="Name" Width="100"/>
<TextBox Text="{Binding Name}" Margin="3"/>
</StackPanel>
<StackPanel Grid.Row="1" Orientation="Horizontal">
<Label Content="Position" Width="100"/>
<TextBox Text="{Binding Position}" Margin="3" />
</StackPanel>
<ScrollViewer Grid.Row="2" Margin="3" VerticalScrollBarVisibility="Auto">
<local:EntityControlsView DataContext="{Binding}"/>
</ScrollViewer>
</Grid>
</UserControl>

Some files were not shown because too many files have changed in this diff Show More