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80
.github/workflows/release.yaml
vendored
Normal file
80
.github/workflows/release.yaml
vendored
Normal file
@@ -0,0 +1,80 @@
|
||||
name: Release
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- '*'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Build
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
TORCH_VERSION: ${{ github.ref_name }}
|
||||
BUILD_CONFIGURATION: Release
|
||||
DOTNET_NOLOGO: true
|
||||
DOTNET_CLI_TELEMETRY_OPTOUT: true
|
||||
steps:
|
||||
- uses: actions/checkout@master
|
||||
name: Checkout
|
||||
- uses: actions/setup-dotnet@v3
|
||||
name: Setup dotnet
|
||||
with:
|
||||
dotnet-version: '6.0.x'
|
||||
- uses: actions/cache@v1
|
||||
with:
|
||||
path: ~/.nuget/packages
|
||||
key: ${{ runner.os }}-nuget-${{ hashFiles('**/packages.lock.json') }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-nuget-
|
||||
- name: Add Gh Packages Nuget Source
|
||||
run: dotnet nuget add source "https://nuget.pkg.github.com/${{ github.repository_owner }}/index.json" --username ${{ github.actor }} --password ${{ secrets.GITHUB_TOKEN }} --store-password-in-clear-text --name github
|
||||
- name: Restore dependencies
|
||||
run: dotnet restore Torch.Server/Torch.Server.csproj --use-lock-file
|
||||
- uses: bhowell2/github-substring-action
|
||||
id: normalize_version
|
||||
with:
|
||||
value: ${{ env.TORCH_VERSION }}
|
||||
index_of_str: "v"
|
||||
- name: Build
|
||||
run: dotnet build Torch.Server/Torch.Server.csproj --no-restore -c ${{ env.BUILD_CONFIGURATION }} /p:AssemblyVersion=${{ env.TORCH_VERSION }} /p:Version=${{ steps.normalize_version.outputs.substring }}
|
||||
- name: Publish
|
||||
run: dotnet publish Torch.Server/Torch.Server.csproj --no-build -r win-x64 --sc -c ${{ env.BUILD_CONFIGURATION }} -o ./publish
|
||||
- uses: vimtor/action-zip@v1
|
||||
name: Zip Release
|
||||
with:
|
||||
files: publish/
|
||||
dest: release.zip
|
||||
- name: Build Changelog
|
||||
id: build_changelog
|
||||
uses: mikepenz/release-changelog-builder-action@v3
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
commitMode: true
|
||||
- name: Create release
|
||||
id: create_release
|
||||
uses: actions/create-release@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
tag_name: ${{ env.TORCH_VERSION }}
|
||||
release_name: Release v${{ env.TORCH_VERSION }}
|
||||
body: ${{ steps.github_release.outputs.changelog }}
|
||||
draft: true
|
||||
prerelease: false
|
||||
- name: Upload release asset
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
||||
asset_path: release.zip
|
||||
asset_name: torch-server.zip
|
||||
asset_content_type: application/zip
|
||||
- name: Publish release
|
||||
uses: StuYarrow/publish-release@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
id: ${{ steps.create_release.outputs.id }}
|
33
CHANGELOG.md
33
CHANGELOG.md
@@ -1,33 +0,0 @@
|
||||
# Torch 1.1.229.265
|
||||
* Features
|
||||
- Added more lenient version parsing for plugins (v#.# should work)
|
||||
- Added countdown option to restart command (!restart [seconds])
|
||||
* Fixes
|
||||
- General fixes to work with the latest SE version
|
||||
- Fixed config changes not saving
|
||||
- (hopefully) Fixed issue causing crashes on servers using the Windows Classic theme
|
||||
|
||||
# Torch 1.1.207.7
|
||||
* Notes
|
||||
- This release makes significant changes to TorchConfig.xml. It has been renamed to Torch.cfg and has different options.
|
||||
* Features
|
||||
- Plugins, Torch, and the DS can now all update automatically
|
||||
- Changed command prefix to !
|
||||
- Added manual save command (thanks to Maldark)
|
||||
- Added restart command
|
||||
- Improved instance creation: now creates an entire skeleton instance with blank config
|
||||
- Added instance name to console title
|
||||
* Fixes
|
||||
- Optimized UI so it's snappier and freezes less often
|
||||
- Fixed NetworkManager.RaiseEvent overload that had an off-by-one bug
|
||||
- Fixed chat window so it automatically scrolls down
|
||||
|
||||
# Torch 1.0.182.329
|
||||
* Improved logging, logs now to go the Logs folder and aren't deleted on start
|
||||
* Fixed chat tab not enabling with -autostart
|
||||
* Fixed player list
|
||||
* Watchdog time-out is now configurable in TorchConfig.xml
|
||||
* Fixed infinario log spam
|
||||
* Fixed crash when sending empty message from chat tab
|
||||
* Fixed permissions on Torch commands
|
||||
* Changed plugin StoragePath to the current instance path (per-instance configs)
|
@@ -1,22 +0,0 @@
|
||||
pushd
|
||||
|
||||
$steamData = "C:/Steam/Data/"
|
||||
$steamCMDPath = "C:/Steam/steamcmd/"
|
||||
$steamCMDZip = "C:/Steam/steamcmd.zip"
|
||||
|
||||
Add-Type -AssemblyName System.IO.Compression.FileSystem
|
||||
|
||||
if (!(Test-Path $steamData)) {
|
||||
mkdir "$steamData"
|
||||
}
|
||||
if (!(Test-Path $steamCMDPath)) {
|
||||
if (!(Test-Path $steamCMDZip)) {
|
||||
(New-Object System.Net.WebClient).DownloadFile("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip", "$steamCMDZip");
|
||||
}
|
||||
[System.IO.Compression.ZipFile]::ExtractToDirectory($steamCMDZip, $steamCMDPath)
|
||||
}
|
||||
|
||||
cd "$steamData"
|
||||
& "$steamCMDPath/steamcmd.exe" "+login anonymous" "+force_install_dir $steamData" "+app_update 298740" "+quit"
|
||||
|
||||
popd
|
@@ -1,52 +0,0 @@
|
||||
param([string] $ApiBase, [string]$tagName, [string]$authinfo, [string[]] $assetPaths)
|
||||
Add-Type -AssemblyName "System.Web"
|
||||
|
||||
$headers = @{
|
||||
Authorization = "Basic " + [System.Convert]::ToBase64String([System.Text.Encoding]::ASCII.GetBytes($authinfo))
|
||||
Accept = "application/vnd.github.v3+json"
|
||||
}
|
||||
try
|
||||
{
|
||||
Write-Output("Checking if release with tag " + $tagName + " already exists...")
|
||||
$release = Invoke-RestMethod -Uri ($ApiBase+"releases/tags/$tagName") -Method "GET" -Headers $headers
|
||||
Write-Output(" Using existing release " + $release.id + " at " + $release.html_url)
|
||||
} catch {
|
||||
Write-Output(" Doesn't exist")
|
||||
$rel_arg = @{
|
||||
tag_name=$tagName
|
||||
name="Generated $tagName"
|
||||
body=""
|
||||
draft=$TRUE
|
||||
prerelease=$tagName.Contains("alpha") -or $tagName.Contains("beta")
|
||||
}
|
||||
Write-Output("Creating new release " + $tagName + "...")
|
||||
$release = Invoke-RestMethod -Uri ($ApiBase+"releases") -Method "POST" -Headers $headers -Body (ConvertTo-Json($rel_arg))
|
||||
Write-Output(" Created new release " + $tagName + " at " + $release.html_url)
|
||||
}
|
||||
|
||||
$assetsApiBase = $release.assets_url
|
||||
Write-Output("Checking for existing assets...")
|
||||
$existingAssets = Invoke-RestMethod -Uri ($assetsApiBase) -Method "GET" -Headers $headers
|
||||
$assetLabels = ($assetPaths | ForEach-Object {[System.IO.Path]::GetFileName($_)})
|
||||
foreach ($asset in $existingAssets) {
|
||||
if ($assetLabels -contains $asset.name) {
|
||||
$uri = $asset.url
|
||||
Write-Output(" Deleting old asset " + $asset.name + " (id " + $asset.id + "); URI=" + $uri)
|
||||
$result = Invoke-RestMethod -Uri $uri -Method "DELETE" -Headers $headers
|
||||
}
|
||||
}
|
||||
Write-Output("Uploading assets...")
|
||||
$uploadUrl = $release.upload_url.Substring(0, $release.upload_url.LastIndexOf('{'))
|
||||
foreach ($asset in $assetPaths) {
|
||||
$assetName = [System.IO.Path]::GetFileName($asset)
|
||||
$assetType = [System.Web.MimeMapping]::GetMimeMapping($asset)
|
||||
$assetData = [System.IO.File]::ReadAllBytes($asset)
|
||||
$headerExtra = $headers + @{
|
||||
"Content-Type" = $assetType
|
||||
Name = $assetName
|
||||
}
|
||||
$uri = $uploadUrl + "?name=" + $assetName
|
||||
Write-Output(" Uploading " + $asset + " as " + $assetType + "; URI=" + $uri)
|
||||
$result = Invoke-RestMethod -Uri $uri -Method "POST" -Headers $headerExtra -Body $assetData
|
||||
Write-Output(" ID=" + $result.id + ", found at=" + $result.browser_download_url)
|
||||
}
|
73
Jenkinsfile
vendored
73
Jenkinsfile
vendored
@@ -1,73 +0,0 @@
|
||||
def packageAndArchive(buildMode, packageName, exclude) {
|
||||
zipFile = "bin\\${packageName}.zip"
|
||||
packageDir = "bin\\${packageName}\\"
|
||||
|
||||
bat "IF EXIST ${zipFile} DEL ${zipFile}"
|
||||
bat "IF EXIST ${packageDir} RMDIR /S /Q ${packageDir}"
|
||||
|
||||
bat "xcopy bin\\x64\\${buildMode} ${packageDir}"
|
||||
if (exclude.length() > 0) {
|
||||
bat "del ${packageDir}${exclude}"
|
||||
}
|
||||
powershell "Add-Type -Assembly System.IO.Compression.FileSystem; [System.IO.Compression.ZipFile]::CreateFromDirectory(\"\$PWD\\${packageDir}\", \"\$PWD\\${zipFile}\")"
|
||||
archiveArtifacts artifacts: zipFile, caseSensitive: false, onlyIfSuccessful: true
|
||||
}
|
||||
|
||||
node {
|
||||
stage('Checkout') {
|
||||
checkout scm
|
||||
bat 'git pull --tags'
|
||||
}
|
||||
|
||||
stage('Acquire SE') {
|
||||
bat 'powershell -File Jenkins/jenkins-grab-se.ps1'
|
||||
bat 'IF EXIST GameBinaries RMDIR GameBinaries'
|
||||
bat 'mklink /J GameBinaries "C:/Steam/Data/DedicatedServer64/"'
|
||||
}
|
||||
|
||||
stage('Acquire NuGet Packages') {
|
||||
bat 'nuget restore Torch.sln'
|
||||
}
|
||||
|
||||
stage('Build') {
|
||||
currentBuild.description = bat(returnStdout: true, script: '@powershell -File Versioning/version.ps1').trim()
|
||||
if (env.BRANCH_NAME == "master") {
|
||||
buildMode = "Release"
|
||||
} else {
|
||||
buildMode = "Debug"
|
||||
}
|
||||
bat "IF EXIST \"bin\" rmdir /Q /S \"bin\""
|
||||
bat "IF EXIST \"bin-test\" rmdir /Q /S \"bin-test\""
|
||||
bat "\"${tool 'MSBuild'}msbuild\" Torch.sln /p:Configuration=${buildMode} /p:Platform=x64 /t:Clean"
|
||||
bat "\"${tool 'MSBuild'}msbuild\" Torch.sln /p:Configuration=${buildMode} /p:Platform=x64"
|
||||
}
|
||||
|
||||
stage('Archive') {
|
||||
archiveArtifacts artifacts: "bin/x64/${buildMode}/Torch*", caseSensitive: false, fingerprint: true, onlyIfSuccessful: true
|
||||
|
||||
packageAndArchive(buildMode, "torch-server", "Torch.Client*")
|
||||
|
||||
/*packageAndArchive(buildMode, "torch-client", "Torch.Server*")*/
|
||||
}
|
||||
|
||||
/* Disabled because they fail builds more often than they detect actual problems
|
||||
stage('Test') {
|
||||
bat 'IF NOT EXIST reports MKDIR reports'
|
||||
bat "\"packages/xunit.runner.console.2.2.0/tools/xunit.console.exe\" \"bin-test/x64/${buildMode}/Torch.Tests.dll\" \"bin-test/x64/${buildMode}/Torch.Server.Tests.dll\" \"bin-test/x64/${buildMode}/Torch.Client.Tests.dll\" -parallel none -xml \"reports/Torch.Tests.xml\""
|
||||
|
||||
step([
|
||||
$class: 'XUnitBuilder',
|
||||
thresholdMode: 1,
|
||||
thresholds: [[$class: 'FailedThreshold', failureThreshold: '1']],
|
||||
tools: [[
|
||||
$class: 'XUnitDotNetTestType',
|
||||
deleteOutputFiles: true,
|
||||
failIfNotNew: true,
|
||||
pattern: 'reports/*.xml',
|
||||
skipNoTestFiles: false,
|
||||
stopProcessingIfError: true
|
||||
]]
|
||||
])
|
||||
}
|
||||
*/
|
||||
}
|
14
NLog.config
14
NLog.config
@@ -3,18 +3,22 @@
|
||||
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<variable name="logStamp" value="${time} ${pad:padding=-8:inner=[${level:uppercase=true}]}" />
|
||||
<variable name="logContent" value="${message:withException=true}"/>
|
||||
|
||||
<targets async="true">
|
||||
|
||||
<targets>
|
||||
<default-wrapper xsi:type="AsyncWrapper" overflowAction="Block" optimizeBufferReuse="true" />
|
||||
<target xsi:type="Null" name="null" formatMessage="false" />
|
||||
<target xsi:type="File" name="keen" layout="${var:logStamp} ${logger}: ${var:logContent}" fileName="Logs\Keen-${shortdate}.log" />
|
||||
<target xsi:type="File" name="main" layout="${var:logStamp} ${logger}: ${var:logContent}" fileName="Logs\Torch-${shortdate}.log" />
|
||||
<target xsi:type="File" keepFileOpen="true" concurrentWrites="false" name="keen" layout="${var:logStamp} ${logger}: ${var:logContent}"
|
||||
fileName="Logs\Keen-${shortdate}.log" />
|
||||
<target xsi:type="File" keepFileOpen="true" concurrentWrites="false" name="main" layout="${var:logStamp} ${logger}: ${var:logContent}"
|
||||
fileName="Logs\Torch-${shortdate}.log" />
|
||||
<target xsi:type="File" name="chat" layout="${longdate} ${message}" fileName="Logs\Chat.log" />
|
||||
<target xsi:type="ColoredConsole" name="console" layout="${var:logStamp} ${logger:shortName=true}: ${var:logContent}" />
|
||||
<target xsi:type="File" name="patch" layout="${var:logContent}" fileName="Logs\patch.log"/>
|
||||
<target xsi:type="FlowDocument" name="wpf" layout="${var:logStamp} ${logger:shortName=true}: ${var:logContent}" />
|
||||
<target xsi:type="LogViewerTarget" name="wpf" layout="[${level:uppercase=true}] ${logger:shortName=true}: ${var:logContent}" />
|
||||
</targets>
|
||||
|
||||
<rules>
|
||||
<!-- Do not define custom rules here. Use NLog-user.config -->
|
||||
<logger name="Keen" minlevel="Warn" writeTo="main"/>
|
||||
<logger name="Keen" minlevel="Info" writeTo="console, wpf"/>
|
||||
<logger name="Keen" minlevel="Debug" writeTo="keen" final="true" />
|
||||
|
25
README.md
25
README.md
@@ -1,5 +1,3 @@
|
||||
[](https://discord.gg/8uHZykr) [](http://build.torchapi.net/job/Torch/job/Torch/job/master/)
|
||||
|
||||
# What is Torch?
|
||||
Torch is the successor to SE Server Extender and gives server admins the tools they need to keep their Space Engineers servers running smoothly. It features a user interface with live management tools and a plugin system so you can run your server exactly how you'd like. Torch is still in early development so there may be bugs and incomplete features.
|
||||
|
||||
@@ -12,16 +10,27 @@ Torch is the successor to SE Server Extender and gives server admins the tools t
|
||||
* Organized, easy to use configuration editor
|
||||
* Extensible using the Torch plugin system
|
||||
|
||||
### Fork Difference
|
||||
* .NET 6.0 runtime
|
||||
* Optimized in-game scripts (also newer compiler & language versions)
|
||||
* Better configuration via cli arguments, environment variables or xml config
|
||||
* Designed to run multiple instance from same install directory without having you to waste disk space
|
||||
* Mostly compatible with original torch's plugins
|
||||
|
||||
### Discord
|
||||
|
||||
If you have any questions or issues please join our [discord](https://discord.gg/UyYFSe3TyQ)
|
||||
|
||||
### Installation
|
||||
|
||||
* Get the latest Torch release here: https://torchapi.net/download
|
||||
* Unzip the Torch release into its own directory and run the executable. It will automatically download the SE DS and generate the other necessary files.
|
||||
- If you already have a DS installed you can unzip the Torch files into the folder that contains the DedicatedServer64 folder.
|
||||
- If you already have a DS installed you can:
|
||||
* Unzip the Torch files into the folder that contains the DedicatedServer64 folder.
|
||||
* Pass path to game files using config parameter `gamePath`
|
||||
|
||||
# Building
|
||||
To build Torch you must first have a complete SE Dedicated installation somewhere. Before you open the solution, run the Setup batch file and enter the path of that installation's DedicatedServer64 folder. The script will make a symlink to that folder so the Torch solution can find the DLL references it needs.
|
||||
|
||||
In both cases you will need to set the InstancePath in TorchConfig.xml to an existing dedicated server instance as Torch can't fully generate it on its own yet.
|
||||
As a regular dotnet project with cli by running `dotnet build Torch.Server/Torch.Server.csproj`, with VS 2022 or higher, with JB Rider or Fleet.
|
||||
|
||||
If you have a more enjoyable server experience because of Torch, please consider supporting us on Patreon. (https://www.patreon.com/TorchSE)
|
||||
|
||||
If you have a more enjoyable server experience because of Torch, please consider supporting us on Patreon.
|
||||
[](https://www.patreon.com/bePatron?u=847269)!
|
||||
|
@@ -1,13 +0,0 @@
|
||||
:: This script creates a symlink to the game binaries to account for different installation directories on different systems.
|
||||
|
||||
@echo off
|
||||
set /p path="Please enter the folder location of your SpaceEngineersDedicated.exe: "
|
||||
cd %~dp0
|
||||
mklink /J GameBinaries "%path%"
|
||||
if errorlevel 1 goto Error
|
||||
echo Done! You can now open the Torch solution without issue.
|
||||
goto End
|
||||
:Error
|
||||
echo An error occured creating the symlink.
|
||||
:End
|
||||
pause
|
30
Torch.API/IApplicationContext.cs
Normal file
30
Torch.API/IApplicationContext.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using System.IO;
|
||||
namespace Torch.API;
|
||||
|
||||
public interface IApplicationContext
|
||||
{
|
||||
/// <summary>
|
||||
/// Directory contains torch binaries.
|
||||
/// </summary>
|
||||
public DirectoryInfo TorchDirectory { get; }
|
||||
/// <summary>
|
||||
/// Root directory for all game files.
|
||||
/// </summary>
|
||||
public DirectoryInfo GameFilesDirectory { get; }
|
||||
/// <summary>
|
||||
/// Directory contains game binaries.
|
||||
/// </summary>
|
||||
public DirectoryInfo GameBinariesDirectory { get; }
|
||||
/// <summary>
|
||||
/// Current instance directory.
|
||||
/// </summary>
|
||||
public DirectoryInfo InstanceDirectory { get; }
|
||||
/// <summary>
|
||||
/// Current instance name.
|
||||
/// </summary>
|
||||
public string InstanceName { get; }
|
||||
/// <summary>
|
||||
/// Application running in service mode.
|
||||
/// </summary>
|
||||
public bool IsService { get; }
|
||||
}
|
@@ -7,6 +7,7 @@ using System.Threading.Tasks;
|
||||
using Torch.API.Managers;
|
||||
using Torch.API.Session;
|
||||
using VRage.Game.ModAPI;
|
||||
using Version = SemanticVersioning.Version;
|
||||
|
||||
namespace Torch.API
|
||||
{
|
||||
@@ -15,30 +16,6 @@ namespace Torch.API
|
||||
/// </summary>
|
||||
public interface ITorchBase
|
||||
{
|
||||
/// <summary>
|
||||
/// Fired when the session begins loading.
|
||||
/// </summary>
|
||||
[Obsolete("Prefer using the TorchSessionManager.SessionStateChanged event")]
|
||||
event Action SessionLoading;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when the session finishes loading.
|
||||
/// </summary>
|
||||
[Obsolete("Prefer using the TorchSessionManager.SessionStateChanged event")]
|
||||
event Action SessionLoaded;
|
||||
|
||||
/// <summary>
|
||||
/// Fires when the session begins unloading.
|
||||
/// </summary>
|
||||
[Obsolete("Prefer using the TorchSessionManager.SessionStateChanged event")]
|
||||
event Action SessionUnloading;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when the session finishes unloading.
|
||||
/// </summary>
|
||||
[Obsolete("Prefer using the TorchSessionManager.SessionStateChanged event")]
|
||||
event Action SessionUnloaded;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the currently running session instance, or null if none exists.
|
||||
/// </summary>
|
||||
@@ -65,7 +42,17 @@ namespace Torch.API
|
||||
/// <summary>
|
||||
/// The binary version of the current instance.
|
||||
/// </summary>
|
||||
InformationalVersion TorchVersion { get; }
|
||||
Version TorchVersion { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Path of the dedicated instance folder.
|
||||
/// </summary>
|
||||
string InstancePath { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Name of the dedicated instance.
|
||||
/// </summary>
|
||||
string InstanceName { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Invoke an action on the game thread.
|
||||
@@ -104,7 +91,7 @@ namespace Torch.API
|
||||
/// <summary>
|
||||
/// Restart the Torch instance, blocking until the restart has been performed.
|
||||
/// </summary>
|
||||
void Restart();
|
||||
void Restart(bool save = true);
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a save of the game.
|
||||
@@ -145,15 +132,12 @@ namespace Torch.API
|
||||
/// </summary>
|
||||
ServerState State { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Path of the dedicated instance folder.
|
||||
/// </summary>
|
||||
string InstancePath { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Raised when the server's Init() method has completed.
|
||||
/// </summary>
|
||||
event Action<ITorchServer> Initialized;
|
||||
|
||||
TimeSpan ElapsedPlayTime { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@@ -1,4 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Torch.API;
|
||||
|
||||
namespace Torch
|
||||
{
|
||||
@@ -8,17 +10,44 @@ namespace Torch
|
||||
bool ForceUpdate { get; set; }
|
||||
bool GetPluginUpdates { get; set; }
|
||||
bool GetTorchUpdates { get; set; }
|
||||
[Obsolete("Use Torch.InstanceName instead")]
|
||||
string InstanceName { get; set; }
|
||||
[Obsolete("Use Torch.InstancePath instead")]
|
||||
string InstancePath { get; set; }
|
||||
bool NoGui { get; set; }
|
||||
bool NoUpdate { get; set; }
|
||||
List<string> Plugins { get; set; }
|
||||
List<Guid> Plugins { get; set; }
|
||||
bool LocalPlugins { get; set; }
|
||||
bool RestartOnCrash { get; set; }
|
||||
bool ShouldUpdatePlugins { get; }
|
||||
bool ShouldUpdateTorch { get; }
|
||||
int TickTimeout { get; set; }
|
||||
string WaitForPID { get; set; }
|
||||
string ChatName { get; set; }
|
||||
string ChatColor { get; set; }
|
||||
string TestPlugin { get; set; }
|
||||
bool DisconnectOnRestart { get; set; }
|
||||
int WindowWidth { get; set; }
|
||||
int WindowHeight { get; set; }
|
||||
int FontSize { get; set; }
|
||||
UGCServiceType UgcServiceType { get; set; }
|
||||
bool EntityManagerEnabled { get; set; }
|
||||
string LoginToken { get; set; }
|
||||
UpdateSource UpdateSource { get; set; }
|
||||
|
||||
void Save(string path = null);
|
||||
}
|
||||
|
||||
bool Save(string path = null);
|
||||
public class UpdateSource
|
||||
{
|
||||
public UpdateSourceType SourceType { get; set; }
|
||||
public string Url { get; set; }
|
||||
public string Repository { get; set; }
|
||||
public string Branch { get; set; }
|
||||
}
|
||||
|
||||
public enum UpdateSourceType
|
||||
{
|
||||
Github,
|
||||
Jenkins
|
||||
}
|
||||
}
|
@@ -1,52 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.API
|
||||
{
|
||||
/// <summary>
|
||||
/// Version in the form v#.#.#.#-info
|
||||
/// </summary>
|
||||
public class InformationalVersion
|
||||
{
|
||||
public Version Version { get; set; }
|
||||
public string[] Information { get; set; }
|
||||
|
||||
public static bool TryParse(string input, out InformationalVersion version)
|
||||
{
|
||||
version = default(InformationalVersion);
|
||||
var trim = input.TrimStart('v');
|
||||
var info = trim.Split('-');
|
||||
if (!Version.TryParse(info[0], out Version result))
|
||||
return false;
|
||||
|
||||
version = new InformationalVersion { Version = result };
|
||||
|
||||
if (info.Length > 1)
|
||||
version.Information = info.Skip(1).ToArray();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
if (Information == null || Information.Length == 0)
|
||||
return $"v{Version}";
|
||||
|
||||
return $"v{Version}-{string.Join("-", Information)}";
|
||||
}
|
||||
|
||||
public static explicit operator InformationalVersion(Version v)
|
||||
{
|
||||
return new InformationalVersion { Version = v };
|
||||
}
|
||||
|
||||
public static implicit operator Version(InformationalVersion v)
|
||||
{
|
||||
return v.Version;
|
||||
}
|
||||
}
|
||||
}
|
@@ -4,31 +4,56 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Sandbox.Game.Gui;
|
||||
using Sandbox.Game.Multiplayer;
|
||||
using Torch.Utils;
|
||||
using VRage.Game;
|
||||
using VRage.Network;
|
||||
using VRage.Replication;
|
||||
using VRageMath;
|
||||
using VRageRender;
|
||||
|
||||
namespace Torch.API.Managers
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a scripted or user chat message.
|
||||
/// </summary>
|
||||
public struct TorchChatMessage
|
||||
public readonly struct TorchChatMessage
|
||||
{
|
||||
private const string DEFAULT_FONT = MyFontEnum.Blue;
|
||||
|
||||
#region Backwards compatibility
|
||||
|
||||
[Obsolete]
|
||||
public TorchChatMessage(string author, string message, string font = DEFAULT_FONT)
|
||||
: this(author, message, default, font) { }
|
||||
|
||||
[Obsolete]
|
||||
public TorchChatMessage(string author, ulong authorSteamId, string message, ChatChannel channel, long target, string font = DEFAULT_FONT)
|
||||
: this(author, authorSteamId, message, channel, target, default, font) { }
|
||||
|
||||
[Obsolete]
|
||||
public TorchChatMessage(ulong authorSteamId, string message, ChatChannel channel, long target, string font = DEFAULT_FONT)
|
||||
: this(authorSteamId, message, channel, target, default, font) { }
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new torch chat message with the given author and message.
|
||||
/// </summary>
|
||||
/// <param name="author">Author's name</param>
|
||||
/// <param name="message">Message</param>
|
||||
/// <param name="font">Font</param>
|
||||
public TorchChatMessage(string author, string message, string font = MyFontEnum.Blue)
|
||||
public TorchChatMessage(string author, string message, Color color, string font = DEFAULT_FONT)
|
||||
{
|
||||
Timestamp = DateTime.Now;
|
||||
AuthorSteamId = null;
|
||||
Author = author;
|
||||
Message = message;
|
||||
Channel = ChatChannel.Global;
|
||||
Target = 0;
|
||||
Font = font;
|
||||
Color = color == default ? ColorUtils.TranslateColor(font) : color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -38,13 +63,16 @@ namespace Torch.API.Managers
|
||||
/// <param name="authorSteamId">Author's steam ID</param>
|
||||
/// <param name="message">Message</param>
|
||||
/// <param name="font">Font</param>
|
||||
public TorchChatMessage(string author, ulong authorSteamId, string message, string font = MyFontEnum.Blue)
|
||||
public TorchChatMessage(string author, ulong authorSteamId, string message, ChatChannel channel, long target, Color color, string font = DEFAULT_FONT)
|
||||
{
|
||||
Timestamp = DateTime.Now;
|
||||
AuthorSteamId = authorSteamId;
|
||||
Author = author;
|
||||
Message = message;
|
||||
Channel = channel;
|
||||
Target = target;
|
||||
Font = font;
|
||||
Color = color == default ? ColorUtils.TranslateColor(font) : color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -53,13 +81,16 @@ namespace Torch.API.Managers
|
||||
/// <param name="authorSteamId">Author's steam ID</param>
|
||||
/// <param name="message">Message</param>
|
||||
/// <param name="font">Font</param>
|
||||
public TorchChatMessage(ulong authorSteamId, string message, string font = MyFontEnum.Blue)
|
||||
public TorchChatMessage(ulong authorSteamId, string message, ChatChannel channel, long target, Color color, string font = DEFAULT_FONT)
|
||||
{
|
||||
Timestamp = DateTime.Now;
|
||||
AuthorSteamId = authorSteamId;
|
||||
Author = MyMultiplayer.Static?.GetMemberName(authorSteamId) ?? "Player";
|
||||
Message = message;
|
||||
Channel = channel;
|
||||
Target = target;
|
||||
Font = font;
|
||||
Color = color == default ? ColorUtils.TranslateColor(font) : color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -79,9 +110,21 @@ namespace Torch.API.Managers
|
||||
/// </summary>
|
||||
public readonly string Message;
|
||||
/// <summary>
|
||||
/// The chat channel the message is part of.
|
||||
/// </summary>
|
||||
public readonly ChatChannel Channel;
|
||||
/// <summary>
|
||||
/// The intended recipient of the message.
|
||||
/// </summary>
|
||||
public readonly long Target;
|
||||
/// <summary>
|
||||
/// The font, or null if default.
|
||||
/// </summary>
|
||||
public readonly string Font;
|
||||
/// <summary>
|
||||
/// The chat message color.
|
||||
/// </summary>
|
||||
public readonly Color Color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@@ -3,7 +3,10 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using VRage.Collections;
|
||||
using VRage.Game;
|
||||
using VRage.Network;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.API.Managers
|
||||
{
|
||||
@@ -33,13 +36,36 @@ namespace Torch.API.Managers
|
||||
void SendMessageAsOther(ulong authorId, string message, ulong targetSteamId = 0);
|
||||
|
||||
|
||||
[Obsolete("Use the other overload with a Color parameter.")]
|
||||
void SendMessageAsOther(string author, string message, string font, ulong targetSteamId = 0);
|
||||
|
||||
/// <summary>
|
||||
/// Sends a scripted message with the given author and message to the given player, or all players by default.
|
||||
/// </summary>
|
||||
/// <param name="author">Author name</param>
|
||||
/// <param name="message">The message to send</param>
|
||||
/// <param name="color">Name color</param>
|
||||
/// <param name="font">Font to use</param>
|
||||
/// <param name="targetSteamId">Player to send the message to, or everyone by default</param>
|
||||
void SendMessageAsOther(string author, string message, string font, ulong targetSteamId = 0);
|
||||
void SendMessageAsOther(string author, string message, Color color = default, ulong targetSteamId = 0, string font = MyFontEnum.White);
|
||||
|
||||
/// <summary>
|
||||
/// Mute user from global chat.
|
||||
/// </summary>
|
||||
/// <param name="steamId"></param>
|
||||
/// <returns></returns>
|
||||
bool MuteUser(ulong steamId);
|
||||
|
||||
/// <summary>
|
||||
/// Unmute user from global chat.
|
||||
/// </summary>
|
||||
/// <param name="steamId"></param>
|
||||
/// <returns></returns>
|
||||
bool UnmuteUser(ulong steamId);
|
||||
|
||||
/// <summary>
|
||||
/// Users which are not allowed to chat.
|
||||
/// </summary>
|
||||
HashSetReader<ulong> MutedUsers { get; }
|
||||
}
|
||||
}
|
||||
|
20
Torch.API/Managers/IInstanceManager.cs
Normal file
20
Torch.API/Managers/IInstanceManager.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using VRage.Game;
|
||||
|
||||
namespace Torch.API.Managers;
|
||||
|
||||
public interface IInstanceManager : IManager
|
||||
{
|
||||
IWorld SelectedWorld { get; }
|
||||
void LoadInstance(string path, bool validate = true);
|
||||
void SelectCreatedWorld(string worldPath);
|
||||
void SelectWorld(string worldPath, bool modsOnly = true);
|
||||
void ImportSelectedWorldConfig();
|
||||
void SaveConfig();
|
||||
}
|
||||
|
||||
public interface IWorld
|
||||
{
|
||||
string WorldPath { get; }
|
||||
MyObjectBuilder_SessionSettings KeenSessionSettings { get; }
|
||||
MyObjectBuilder_Checkpoint KeenCheckpoint { get; }
|
||||
}
|
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using VRage.Game.ModAPI;
|
||||
|
||||
namespace Torch.API.Managers
|
||||
{
|
||||
@@ -21,6 +22,25 @@ namespace Torch.API.Managers
|
||||
/// </summary>
|
||||
void BanPlayer(ulong steamId, bool banned = true);
|
||||
|
||||
/// <summary>
|
||||
/// Promotes user if possible.
|
||||
/// </summary>
|
||||
/// <param name="steamId"></param>
|
||||
void PromoteUser(ulong steamId);
|
||||
|
||||
/// <summary>
|
||||
/// Demotes user if possible.
|
||||
/// </summary>
|
||||
/// <param name="steamId"></param>
|
||||
void DemoteUser(ulong steamId);
|
||||
|
||||
/// <summary>
|
||||
/// Gets a user's promote level.
|
||||
/// </summary>
|
||||
/// <param name="steamId"></param>
|
||||
/// <returns></returns>
|
||||
MyPromoteLevel GetUserPromoteLevel(ulong steamId);
|
||||
|
||||
/// <summary>
|
||||
/// List of the banned SteamID's
|
||||
/// </summary>
|
||||
@@ -42,5 +62,10 @@ namespace Torch.API.Managers
|
||||
/// Raised when a player is banned or unbanned. Passes SteamID of player, and true if banned, false if unbanned.
|
||||
/// </summary>
|
||||
event Action<ulong, bool> PlayerBanned;
|
||||
|
||||
/// <summary>
|
||||
/// Raised when a player is promoted or demoted. Passes SteamID of player, and new promote level.
|
||||
/// </summary>
|
||||
event Action<ulong, MyPromoteLevel> PlayerPromoted;
|
||||
}
|
||||
}
|
||||
|
@@ -2,7 +2,6 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices.WindowsRuntime;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
|
@@ -34,5 +34,22 @@ namespace Torch.API.Plugins
|
||||
/// This is called on the game thread after each tick.
|
||||
/// </summary>
|
||||
void Update();
|
||||
|
||||
/// <summary>
|
||||
/// Plugin's enabled state. Mainly for UI niceness
|
||||
/// </summary>
|
||||
PluginState State { get; }
|
||||
}
|
||||
|
||||
public enum PluginState
|
||||
{
|
||||
NotInitialized,
|
||||
DisabledError,
|
||||
DisabledUser,
|
||||
UpdateRequired,
|
||||
UninstallRequested,
|
||||
NotInstalled,
|
||||
MissingDependency,
|
||||
Enabled
|
||||
}
|
||||
}
|
||||
|
@@ -1,17 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("Torch API")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Torch")]
|
||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
#if DEBUG
|
||||
[assembly: AssemblyConfiguration("Debug")]
|
||||
#else
|
||||
[assembly: AssemblyConfiguration("Release")]
|
||||
#endif
|
@@ -22,6 +22,11 @@ namespace Torch.API.Session
|
||||
/// The Space Engineers game session this session is bound to.
|
||||
/// </summary>
|
||||
MySession KeenSession { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Currently running world
|
||||
/// </summary>
|
||||
IWorld World { get; }
|
||||
|
||||
/// <inheritdoc cref="IDependencyManager"/>
|
||||
IDependencyManager Managers { get; }
|
||||
|
@@ -1,9 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Torch.API.Managers;
|
||||
using VRage.Game;
|
||||
|
||||
namespace Torch.API.Session
|
||||
{
|
||||
@@ -47,5 +49,29 @@ namespace Torch.API.Session
|
||||
/// <returns>true if removed, false if not present</returns>
|
||||
/// <exception cref="ArgumentNullException">If the factory is null</exception>
|
||||
bool RemoveFactory(SessionManagerFactoryDel factory);
|
||||
|
||||
/// <summary>
|
||||
/// Add a mod to be injected into client's world download.
|
||||
/// </summary>
|
||||
/// <param name="modId"></param>
|
||||
/// <returns></returns>
|
||||
bool AddOverrideMod(ulong modId);
|
||||
|
||||
/// <summary>
|
||||
/// Removes a mod from the injected mod list.
|
||||
/// </summary>
|
||||
/// <param name="modId"></param>
|
||||
/// <returns></returns>
|
||||
bool RemoveOverrideMod(ulong modId);
|
||||
|
||||
/// <summary>
|
||||
/// List over mods that will be injected into client world downloads.
|
||||
/// </summary>
|
||||
IReadOnlyCollection<MyObjectBuilder_Checkpoint.ModItem> OverrideMods { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Event raised when injected mod list changes.
|
||||
/// </summary>
|
||||
event Action<CollectionChangeEventArgs> OverrideModsChanged;
|
||||
}
|
||||
}
|
||||
|
@@ -1,201 +1,27 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{FBA5D932-6254-4A1E-BAF4-E229FA94E3C2}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Torch.API</RootNamespace>
|
||||
<AssemblyName>Torch.API</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<TargetFrameworkProfile />
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
<TargetFramework>net6-windows</TargetFramework>
|
||||
<LangVersion>10</LangVersion>
|
||||
<AssemblyTitle>Torch API</AssemblyTitle>
|
||||
<Product>Torch</Product>
|
||||
<Copyright>Copyright © Torch API 2017</Copyright>
|
||||
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
|
||||
<OutputPath>..\bin\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<UseWpf>True</UseWpf>
|
||||
<EnableWindowsTargeting>true</EnableWindowsTargeting>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>$(SolutionDir)\bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>$(SolutionDir)\bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<DocumentationFile>$(SolutionDir)\bin\x64\Release\Torch.API.xml</DocumentationFile>
|
||||
|
||||
<PropertyGroup Condition="$(Configuration) == 'Release'">
|
||||
<NoWarn>1591</NoWarn>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="HavokWrapper, Version=1.0.6278.22649, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\HavokWrapper.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Game, Version=0.1.6305.30774, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Graphics, Version=0.1.6305.30761, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\Sandbox.Graphics.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\SpaceEngineers.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.ObjectBuilders, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\SpaceEngineers.ObjectBuilders.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.ObjectBuilders.XmlSerializers, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\SpaceEngineers.ObjectBuilders.XmlSerializers.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Configuration" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.IO.Compression" />
|
||||
<Reference Include="System.Runtime.Serialization" />
|
||||
<Reference Include="System.ServiceModel" />
|
||||
<Reference Include="System.Transactions" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="VRage">
|
||||
<HintPath>..\GameBinaries\VRage.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Audio, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Audio.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Dedicated">
|
||||
<HintPath>..\GameBinaries\VRage.Dedicated.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Game.XmlSerializers, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Game.XmlSerializers.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Library">
|
||||
<HintPath>..\GameBinaries\VRage.Library.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Math, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Native, Version=0.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Native.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.OpenVRWrapper, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.OpenVRWrapper.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render11, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Render11.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Scripting, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Scripting.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<PackageReference Include="JorgeSerrano.Json.JsonSnakeCaseNamingPolicy" Version="0.9.0" />
|
||||
<PackageReference Include="NLog" Version="5.0.4" />
|
||||
<PackageReference Include="SemanticVersioning" Version="2.0.2" />
|
||||
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.201.13">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>compile</IncludeAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="..\Versioning\AssemblyVersion.cs">
|
||||
<Link>Properties\AssemblyVersion.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="ConnectionState.cs" />
|
||||
<Compile Include="InformationalVersion.cs" />
|
||||
<Compile Include="ITorchConfig.cs" />
|
||||
<Compile Include="Managers\DependencyManagerExtensions.cs" />
|
||||
<Compile Include="Managers\DependencyProviderExtensions.cs" />
|
||||
<Compile Include="Event\EventHandlerAttribute.cs" />
|
||||
<Compile Include="Event\IEvent.cs" />
|
||||
<Compile Include="Event\IEventHandler.cs" />
|
||||
<Compile Include="Managers\IChatManagerClient.cs" />
|
||||
<Compile Include="Managers\IChatManagerServer.cs" />
|
||||
<Compile Include="Managers\IDependencyManager.cs" />
|
||||
<Compile Include="Managers\IDependencyProvider.cs" />
|
||||
<Compile Include="Event\IEventManager.cs" />
|
||||
<Compile Include="Managers\IManager.cs" />
|
||||
<Compile Include="Managers\IMultiplayerManagerClient.cs" />
|
||||
<Compile Include="Managers\IMultiplayerManagerBase.cs" />
|
||||
<Compile Include="IPlayer.cs" />
|
||||
<Compile Include="Managers\IMultiplayerManagerServer.cs" />
|
||||
<Compile Include="Managers\INetworkManager.cs" />
|
||||
<Compile Include="Managers\IPluginManager.cs" />
|
||||
<Compile Include="Plugins\ITorchPlugin.cs" />
|
||||
<Compile Include="IServerControls.cs" />
|
||||
<Compile Include="ITorchBase.cs" />
|
||||
<Compile Include="Plugins\IWpfPlugin.cs" />
|
||||
<Compile Include="ModAPI\Ingame\GridExtensions.cs" />
|
||||
<Compile Include="Plugins\PluginAttribute.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="ServerState.cs" />
|
||||
<Compile Include="ModAPI\TorchAPI.cs" />
|
||||
<Compile Include="Session\GameSaveResult.cs" />
|
||||
<Compile Include="Session\ITorchSession.cs" />
|
||||
<Compile Include="Session\ITorchSessionManager.cs" />
|
||||
<Compile Include="Session\TorchSessionState.cs" />
|
||||
<Compile Include="TorchGameState.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
|
||||
</Project>
|
8
Torch.API/UGCServiceType.cs
Normal file
8
Torch.API/UGCServiceType.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
namespace Torch.API
|
||||
{
|
||||
public enum UGCServiceType
|
||||
{
|
||||
Steam,
|
||||
EOS
|
||||
}
|
||||
}
|
40
Torch.API/Utils/ColorUtils.cs
Normal file
40
Torch.API/Utils/ColorUtils.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using System.Windows.Media;
|
||||
using VRage.Game;
|
||||
using Color = VRageMath.Color;
|
||||
|
||||
namespace Torch.Utils
|
||||
{
|
||||
public static class ColorUtils
|
||||
{
|
||||
/// <summary>
|
||||
/// Convert the old "font" or a RGB hex code to a Color.
|
||||
/// </summary>
|
||||
public static Color TranslateColor(string font)
|
||||
{
|
||||
if (StringUtils.IsFontEnum(font))
|
||||
{
|
||||
// RGB values copied from Fonts.sbc
|
||||
switch (font)
|
||||
{
|
||||
case MyFontEnum.Blue:
|
||||
return new Color(220, 244, 252);
|
||||
case MyFontEnum.Red:
|
||||
return new Color(227, 65, 65);
|
||||
case MyFontEnum.Green:
|
||||
return new Color(101, 182, 193);
|
||||
case MyFontEnum.DarkBlue:
|
||||
return new Color(94, 115, 127);
|
||||
default:
|
||||
return Color.White;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// VRage color doesn't have its own hex code parser and I don't want to write one
|
||||
var conv = (System.Windows.Media.Color)(ColorConverter.ConvertFromString(font) ??
|
||||
System.Windows.Media.Color.FromRgb(255, 255, 255));
|
||||
return new Color(conv.R, conv.G, conv.B);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
21
Torch.API/Utils/SemanticVersionConverter.cs
Normal file
21
Torch.API/Utils/SemanticVersionConverter.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Version = SemanticVersioning.Version;
|
||||
|
||||
namespace Torch.API.Utils;
|
||||
|
||||
public class SemanticVersionConverter : JsonConverter<Version>
|
||||
{
|
||||
public override Version? Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
|
||||
{
|
||||
Version.TryParse(reader.GetString(), out var ver);
|
||||
return ver;
|
||||
}
|
||||
|
||||
public override void Write(Utf8JsonWriter writer, Version value, JsonSerializerOptions options)
|
||||
{
|
||||
writer.WriteStringValue(value.ToString());
|
||||
}
|
||||
}
|
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
@@ -60,5 +61,13 @@ namespace Torch.Utils
|
||||
}
|
||||
return builder?.ToString() ?? "";
|
||||
}
|
||||
|
||||
private static string[] FontEnumValues => _fontEnumValues ?? (_fontEnumValues = typeof(VRage.Game.MyFontEnum).GetFields(BindingFlags.Public | BindingFlags.Static).Where(x => x.IsLiteral && !x.IsInitOnly).Select(x => (string)x.GetValue(null)).ToArray());
|
||||
|
||||
private static string[] _fontEnumValues;
|
||||
public static bool IsFontEnum(string str)
|
||||
{
|
||||
return FontEnumValues.Contains(str);
|
||||
}
|
||||
}
|
||||
}
|
128
Torch.API/WebAPI/GithubQuery.cs
Normal file
128
Torch.API/WebAPI/GithubQuery.cs
Normal file
@@ -0,0 +1,128 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Http;
|
||||
using System.Net.Http.Json;
|
||||
using System.Text.Json;
|
||||
using System.Threading.Tasks;
|
||||
using JorgeSerrano.Json;
|
||||
using Version = SemanticVersioning.Version;
|
||||
|
||||
namespace Torch.API.WebAPI;
|
||||
|
||||
public class GithubQuery : IUpdateQuery
|
||||
{
|
||||
private readonly HttpClient _client;
|
||||
|
||||
public GithubQuery(string url)
|
||||
{
|
||||
if (url == null) throw new ArgumentNullException(nameof(url));
|
||||
|
||||
_client = new()
|
||||
{
|
||||
BaseAddress = new(url),
|
||||
DefaultVersionPolicy = HttpVersionPolicy.RequestVersionOrHigher,
|
||||
DefaultRequestHeaders =
|
||||
{
|
||||
{"User-Agent", "TorchAPI"}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_client?.Dispose();
|
||||
}
|
||||
|
||||
public async Task<UpdateRelease> GetLatestReleaseAsync(string repository, string branch = null)
|
||||
{
|
||||
var response = await _client.GetFromJsonAsync<Release>($"/repos/{repository}/releases/latest", new JsonSerializerOptions(JsonSerializerDefaults.Web)
|
||||
{
|
||||
PropertyNamingPolicy = new JsonSnakeCaseNamingPolicy()
|
||||
});
|
||||
|
||||
if (response is null)
|
||||
throw new($"Unable to get latest release for {repository}");
|
||||
|
||||
return new(Version.Parse(response.TagName), response.Assets.First(b => b.Name == "torch-server.zip").BrowserDownloadUrl);
|
||||
}
|
||||
|
||||
private record Asset(
|
||||
string Url,
|
||||
int Id,
|
||||
string NodeId,
|
||||
string Name,
|
||||
string Label,
|
||||
Uploader Uploader,
|
||||
string ContentType,
|
||||
string State,
|
||||
int Size,
|
||||
int DownloadCount,
|
||||
DateTime CreatedAt,
|
||||
DateTime UpdatedAt,
|
||||
string BrowserDownloadUrl
|
||||
);
|
||||
|
||||
private record Author(
|
||||
string Login,
|
||||
int Id,
|
||||
string NodeId,
|
||||
string AvatarUrl,
|
||||
string GravatarId,
|
||||
string Url,
|
||||
string HtmlUrl,
|
||||
string FollowersUrl,
|
||||
string FollowingUrl,
|
||||
string GistsUrl,
|
||||
string StarredUrl,
|
||||
string SubscriptionsUrl,
|
||||
string OrganizationsUrl,
|
||||
string ReposUrl,
|
||||
string EventsUrl,
|
||||
string ReceivedEventsUrl,
|
||||
string Type,
|
||||
bool SiteAdmin
|
||||
);
|
||||
|
||||
private record Release(
|
||||
string Url,
|
||||
string AssetsUrl,
|
||||
string UploadUrl,
|
||||
string HtmlUrl,
|
||||
int Id,
|
||||
Author Author,
|
||||
string NodeId,
|
||||
string TagName,
|
||||
string TargetCommitish,
|
||||
string Name,
|
||||
bool Draft,
|
||||
bool Prerelease,
|
||||
DateTime CreatedAt,
|
||||
DateTime PublishedAt,
|
||||
IReadOnlyList<Asset> Assets,
|
||||
string TarballUrl,
|
||||
string ZipballUrl,
|
||||
string Body
|
||||
);
|
||||
|
||||
private record Uploader(
|
||||
string Login,
|
||||
int Id,
|
||||
string NodeId,
|
||||
string AvatarUrl,
|
||||
string GravatarId,
|
||||
string Url,
|
||||
string HtmlUrl,
|
||||
string FollowersUrl,
|
||||
string FollowingUrl,
|
||||
string GistsUrl,
|
||||
string StarredUrl,
|
||||
string SubscriptionsUrl,
|
||||
string OrganizationsUrl,
|
||||
string ReposUrl,
|
||||
string EventsUrl,
|
||||
string ReceivedEventsUrl,
|
||||
string Type,
|
||||
bool SiteAdmin
|
||||
);
|
||||
}
|
9
Torch.API/WebAPI/IUpdateQuery.cs
Normal file
9
Torch.API/WebAPI/IUpdateQuery.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.API.WebAPI;
|
||||
|
||||
public interface IUpdateQuery : IDisposable
|
||||
{
|
||||
Task<UpdateRelease> GetLatestReleaseAsync(string repository, string branch = null);
|
||||
}
|
65
Torch.API/WebAPI/JenkinsQuery.cs
Normal file
65
Torch.API/WebAPI/JenkinsQuery.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Http;
|
||||
using System.Net.Http.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using System.Threading.Tasks;
|
||||
using Torch.API.Utils;
|
||||
using Version = SemanticVersioning.Version;
|
||||
|
||||
namespace Torch.API.WebAPI
|
||||
{
|
||||
public class JenkinsQuery : IUpdateQuery
|
||||
{
|
||||
private const string ApiPath = "api/json";
|
||||
private readonly HttpClient _client;
|
||||
|
||||
public JenkinsQuery(string url)
|
||||
{
|
||||
if (url == null) throw new ArgumentNullException(nameof(url));
|
||||
|
||||
_client = new()
|
||||
{
|
||||
BaseAddress = new(url)
|
||||
};
|
||||
}
|
||||
|
||||
public async Task<UpdateRelease> GetLatestReleaseAsync(string repository, string branch = null)
|
||||
{
|
||||
branch ??= "master";
|
||||
|
||||
var response = await _client.GetFromJsonAsync<BranchResponse>($"/job/{repository}/job/{branch}/{ApiPath}");
|
||||
|
||||
if (response is null)
|
||||
throw new($"Unable to get latest release for {repository}");
|
||||
|
||||
var job = await _client.GetFromJsonAsync<Job>(
|
||||
$"/job/{repository}/job/{branch}/{response.LastBuild.Number}/{ApiPath}");
|
||||
|
||||
if (job is null)
|
||||
throw new($"Unable to get latest release for job {repository}/{response.LastBuild.Number}");
|
||||
|
||||
return new(job.Version, job.Url + job.Artifacts.First(b => b.FileName == "torch-server.zip").RelativePath);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_client?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public record BranchResponse(string Name, string Url, Build LastBuild, Build LastStableBuild);
|
||||
|
||||
public record Build(int Number, string Url);
|
||||
|
||||
public record Job(int Number, bool Building, string Description, string Result, string Url,
|
||||
[property: JsonConverter(typeof(SemanticVersionConverter))] Version Version,
|
||||
IReadOnlyList<Artifact> Artifacts);
|
||||
|
||||
public record Artifact(
|
||||
string DisplayPath,
|
||||
string FileName,
|
||||
string RelativePath
|
||||
);
|
||||
}
|
104
Torch.API/WebAPI/PluginQuery.cs
Normal file
104
Torch.API/WebAPI/PluginQuery.cs
Normal file
@@ -0,0 +1,104 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net.Http;
|
||||
using System.Net.Http.Json;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NLog;
|
||||
|
||||
namespace Torch.API.WebAPI
|
||||
{
|
||||
public class PluginQuery
|
||||
{
|
||||
private const string ALL_QUERY = "https://torchapi.com/api/plugins/";
|
||||
private const string PLUGIN_QUERY = "https://torchapi.com/api/plugins/search/{0}";
|
||||
private readonly HttpClient _client;
|
||||
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
private static PluginQuery _instance;
|
||||
public static PluginQuery Instance => _instance ??= new();
|
||||
|
||||
private PluginQuery()
|
||||
{
|
||||
_client = new();
|
||||
}
|
||||
|
||||
public async Task<PluginsResponse> QueryAll()
|
||||
{
|
||||
return (PluginsResponse) await _client.GetFromJsonAsync(ALL_QUERY, typeof(PluginsResponse), CancellationToken.None);
|
||||
}
|
||||
|
||||
public Task<PluginItem> QueryOne(Guid guid)
|
||||
{
|
||||
return QueryOne(guid.ToString());
|
||||
}
|
||||
|
||||
public async Task<PluginItem> QueryOne(string guid)
|
||||
{
|
||||
using var res = await _client.GetAsync(string.Format(PLUGIN_QUERY, guid));
|
||||
if (!res.IsSuccessStatusCode)
|
||||
return null;
|
||||
return await res.Content.ReadFromJsonAsync<PluginItem>();
|
||||
}
|
||||
|
||||
public Task<bool> DownloadPlugin(Guid guid, string path = null)
|
||||
{
|
||||
return DownloadPlugin(guid.ToString(), path);
|
||||
}
|
||||
|
||||
public async Task<bool> DownloadPlugin(string guid, string path = null)
|
||||
{
|
||||
var item = await QueryOne(guid);
|
||||
if (item is null) return false;
|
||||
return await DownloadPlugin(item, path);
|
||||
}
|
||||
|
||||
public async Task<bool> DownloadPlugin(PluginItem item, string path = null)
|
||||
{
|
||||
try
|
||||
{
|
||||
path ??= Path.Combine(AppContext.BaseDirectory, "Plugins", $"{item.Name}.zip");
|
||||
|
||||
if (item.Versions.Length == 0)
|
||||
{
|
||||
Log.Error($"Selected plugin {item.Name} does not have any versions to download!");
|
||||
return false;
|
||||
}
|
||||
var version = item.Versions.FirstOrDefault(v => v.Version == item.LatestVersion);
|
||||
if (version is null)
|
||||
{
|
||||
Log.Error($"Could not find latest version for selected plugin {item.Name}");
|
||||
return false;
|
||||
}
|
||||
var s = await _client.GetStreamAsync(version.Url);
|
||||
|
||||
if(File.Exists(path))
|
||||
File.Delete(path);
|
||||
|
||||
await using var f = File.Create(path);
|
||||
await s.CopyToAsync(f);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex, "Failed to download plugin!");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public record PluginsResponse(PluginItem[] Plugins);
|
||||
|
||||
public record PluginItem(Guid Id, string Name, string Author, string Description, string LatestVersion,
|
||||
VersionItem[] Versions)
|
||||
{
|
||||
[JsonIgnore]
|
||||
public bool Installed { get; set; }
|
||||
}
|
||||
|
||||
public record VersionItem(string Version, string Note, [property: JsonPropertyName("is_beta")] bool IsBeta,
|
||||
string Url);
|
||||
}
|
5
Torch.API/WebAPI/UpdateRelease.cs
Normal file
5
Torch.API/WebAPI/UpdateRelease.cs
Normal file
@@ -0,0 +1,5 @@
|
||||
using SemanticVersioning;
|
||||
|
||||
namespace Torch.API.WebAPI;
|
||||
|
||||
public record UpdateRelease(Version Version, string ArtifactUrl);
|
@@ -1,5 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
|
||||
<package id="NLog" version="4.4.12" targetFramework="net461" />
|
||||
</packages>
|
@@ -1,17 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("Torch Client Tests")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Torch")]
|
||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
#if DEBUG
|
||||
[assembly: AssemblyConfiguration("Debug")]
|
||||
#else
|
||||
[assembly: AssemblyConfiguration("Release")]
|
||||
#endif
|
@@ -1,97 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{632E78C0-0DAC-4B71-B411-2F1B333CC310}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Torch.Client.Tests</RootNamespace>
|
||||
<AssemblyName>Torch.Client.Tests</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<TargetFrameworkProfile />
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
<NoWarn>1591,0649</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>$(SolutionDir)\bin-test\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>$(SolutionDir)\bin-test\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<DocumentationFile>$(SolutionDir)\bin-test\x64\Release\Torch.Client.Tests.xml</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="xunit.abstractions, Version=2.0.0.0, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\xunit.abstractions.2.0.1\lib\net35\xunit.abstractions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="xunit.assert, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\xunit.assert.2.2.0\lib\netstandard1.1\xunit.assert.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="xunit.core, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\xunit.extensibility.core.2.2.0\lib\netstandard1.1\xunit.core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="xunit.execution.desktop, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\xunit.extensibility.execution.2.2.0\lib\net452\xunit.execution.desktop.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="..\Versioning\AssemblyVersion.cs">
|
||||
<Link>Properties\AssemblyVersion.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="TorchClientReflectionTest.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
|
||||
<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
|
||||
<Name>Torch.API</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Torch.Client\Torch.Client.csproj">
|
||||
<Project>{e36df745-260b-4956-a2e8-09f08b2e7161}</Project>
|
||||
<Name>Torch.Client</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Torch.Tests\Torch.Tests.csproj">
|
||||
<Project>{c3c8b671-6ad1-44aa-a8da-e0c0dc0fedf5}</Project>
|
||||
<Name>Torch.Tests</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Torch\Torch.csproj">
|
||||
<Project>{7e01635c-3b67-472e-bcd6-c5539564f214}</Project>
|
||||
<Name>Torch</Name>
|
||||
<Private>True</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
|
||||
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
|
||||
</Project>
|
@@ -1,94 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Torch.Client;
|
||||
using Torch.Tests;
|
||||
using Torch.Utils;
|
||||
using Xunit;
|
||||
|
||||
namespace Torch.Client.Tests
|
||||
{
|
||||
public class TorchClientReflectionTest
|
||||
{
|
||||
static TorchClientReflectionTest()
|
||||
{
|
||||
TestUtils.Init();
|
||||
}
|
||||
|
||||
private static ReflectionTestManager _manager;
|
||||
|
||||
private static ReflectionTestManager Manager()
|
||||
{
|
||||
if (_manager != null)
|
||||
return _manager;
|
||||
|
||||
return _manager = new ReflectionTestManager().Init(typeof(TorchClient).Assembly);
|
||||
}
|
||||
|
||||
public static IEnumerable<object[]> Getters => Manager().Getters;
|
||||
|
||||
public static IEnumerable<object[]> Setters => Manager().Setters;
|
||||
|
||||
public static IEnumerable<object[]> Invokers => Manager().Invokers;
|
||||
|
||||
public static IEnumerable<object[]> MemberInfo => Manager().MemberInfo;
|
||||
|
||||
public static IEnumerable<object[]> Events => Manager().Events;
|
||||
|
||||
#region Binding
|
||||
[Theory]
|
||||
[MemberData(nameof(Getters))]
|
||||
public void TestBindingGetter(ReflectionTestManager.FieldRef field)
|
||||
{
|
||||
if (field.Field == null)
|
||||
return;
|
||||
Assert.True(ReflectedManager.Process(field.Field));
|
||||
if (field.Field.IsStatic)
|
||||
Assert.NotNull(field.Field.GetValue(null));
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[MemberData(nameof(Setters))]
|
||||
public void TestBindingSetter(ReflectionTestManager.FieldRef field)
|
||||
{
|
||||
if (field.Field == null)
|
||||
return;
|
||||
Assert.True(ReflectedManager.Process(field.Field));
|
||||
if (field.Field.IsStatic)
|
||||
Assert.NotNull(field.Field.GetValue(null));
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[MemberData(nameof(Invokers))]
|
||||
public void TestBindingInvoker(ReflectionTestManager.FieldRef field)
|
||||
{
|
||||
if (field.Field == null)
|
||||
return;
|
||||
Assert.True(ReflectedManager.Process(field.Field));
|
||||
if (field.Field.IsStatic)
|
||||
Assert.NotNull(field.Field.GetValue(null));
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[MemberData(nameof(MemberInfo))]
|
||||
public void TestBindingMemberInfo(ReflectionTestManager.FieldRef field)
|
||||
{
|
||||
if (field.Field == null)
|
||||
return;
|
||||
Assert.True(ReflectedManager.Process(field.Field));
|
||||
if (field.Field.IsStatic)
|
||||
Assert.NotNull(field.Field.GetValue(null));
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[MemberData(nameof(Events))]
|
||||
public void TestBindingEvents(ReflectionTestManager.FieldRef field)
|
||||
{
|
||||
if (field.Field == null)
|
||||
return;
|
||||
Assert.True(ReflectedManager.Process(field.Field));
|
||||
if (field.Field.IsStatic)
|
||||
((Func<ReflectedEventReplacer>)field.Field.GetValue(null)).Invoke();
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
@@ -1,12 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
|
||||
<package id="NLog" version="4.4.12" targetFramework="net461" />
|
||||
<package id="xunit" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.abstractions" version="2.0.1" targetFramework="net461" />
|
||||
<package id="xunit.assert" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.core" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.extensibility.core" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.extensibility.execution" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.runner.console" version="2.2.0" targetFramework="net461" developmentDependency="true" />
|
||||
</packages>
|
@@ -1,32 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Torch.API;
|
||||
using Torch.API.Managers;
|
||||
using Torch.Managers;
|
||||
|
||||
namespace Torch.Client.Manager
|
||||
{
|
||||
public class MultiplayerManagerClient : MultiplayerManagerBase, IMultiplayerManagerClient
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public MultiplayerManagerClient(ITorchBase torch) : base(torch) { }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Attach()
|
||||
{
|
||||
base.Attach();
|
||||
MyMultiplayer.Static.ClientJoined += RaiseClientJoined;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Detach()
|
||||
{
|
||||
MyMultiplayer.Static.ClientJoined -= RaiseClientJoined;
|
||||
base.Detach();
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,58 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Torch.API;
|
||||
using Torch.API.Managers;
|
||||
using Torch.Managers;
|
||||
|
||||
namespace Torch.Client.Manager
|
||||
{
|
||||
public class MultiplayerManagerLobby : MultiplayerManagerBase, IMultiplayerManagerServer
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public IReadOnlyList<ulong> BannedPlayers => new List<ulong>();
|
||||
|
||||
/// <inheritdoc />
|
||||
public MultiplayerManagerLobby(ITorchBase torch) : base(torch) { }
|
||||
|
||||
/// <inheritdoc />
|
||||
public void KickPlayer(ulong steamId) => Torch.Invoke(() => MyMultiplayer.Static.KickClient(steamId));
|
||||
|
||||
/// <inheritdoc />
|
||||
public void BanPlayer(ulong steamId, bool banned = true) => Torch.Invoke(() => MyMultiplayer.Static.BanClient(steamId, banned));
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool IsBanned(ulong steamId) => false;
|
||||
|
||||
/// <inheritdoc />
|
||||
public event Action<ulong> PlayerKicked
|
||||
{
|
||||
add => throw new NotImplementedException();
|
||||
remove => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public event Action<ulong, bool> PlayerBanned
|
||||
{
|
||||
add => throw new NotImplementedException();
|
||||
remove => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void Attach()
|
||||
{
|
||||
base.Attach();
|
||||
MyMultiplayer.Static.ClientJoined += RaiseClientJoined;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void Detach()
|
||||
{
|
||||
MyMultiplayer.Static.ClientJoined -= RaiseClientJoined;
|
||||
base.Detach();
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,194 +0,0 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Windows;
|
||||
using System.Windows.Forms;
|
||||
using NLog;
|
||||
using Torch.Utils;
|
||||
using MessageBox = System.Windows.MessageBox;
|
||||
|
||||
namespace Torch.Client
|
||||
{
|
||||
public static class Program
|
||||
{
|
||||
public const string SpaceEngineersBinaries = "Bin64";
|
||||
private static string _spaceEngInstallAlias = null;
|
||||
|
||||
public static string SpaceEngineersInstallAlias
|
||||
{
|
||||
get
|
||||
{
|
||||
// ReSharper disable once ConvertIfStatementToNullCoalescingExpression
|
||||
if (_spaceEngInstallAlias == null)
|
||||
{
|
||||
// ReSharper disable once AssignNullToNotNullAttribute
|
||||
_spaceEngInstallAlias = Path.Combine(Path.GetDirectoryName(typeof(Program).Assembly.Location),
|
||||
"SpaceEngineersAlias");
|
||||
}
|
||||
return _spaceEngInstallAlias;
|
||||
}
|
||||
}
|
||||
|
||||
private const string _steamSpaceEngineersDirectory = @"steamapps\common\SpaceEngineers\";
|
||||
private const string _spaceEngineersVerifyFile = SpaceEngineersBinaries + @"\SpaceEngineers.exe";
|
||||
|
||||
public const string ConfigName = "Torch.cfg";
|
||||
|
||||
private static Logger _log = LogManager.GetLogger("Torch");
|
||||
|
||||
#if DEBUG
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern void AllocConsole();
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern void FreeConsole();
|
||||
#endif
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
#if DEBUG
|
||||
try
|
||||
{
|
||||
AllocConsole();
|
||||
#endif
|
||||
if (!TorchLauncher.IsTorchWrapped())
|
||||
{
|
||||
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
|
||||
|
||||
// Early config: Resolve SE install directory.
|
||||
if (!File.Exists(Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile)))
|
||||
SetupSpaceEngInstallAlias();
|
||||
|
||||
TorchLauncher.Launch(Assembly.GetEntryAssembly().FullName, args,
|
||||
Path.Combine(SpaceEngineersInstallAlias, SpaceEngineersBinaries));
|
||||
return;
|
||||
}
|
||||
|
||||
RunClient();
|
||||
#if DEBUG
|
||||
}
|
||||
finally
|
||||
{
|
||||
FreeConsole();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
private static void SetupSpaceEngInstallAlias()
|
||||
{
|
||||
string spaceEngineersDirectory = null;
|
||||
|
||||
// TODO look at Steam/config/Config.VDF? Has alternate directories.
|
||||
var steamDir =
|
||||
Microsoft.Win32.Registry.GetValue("HKEY_CURRENT_USER\\SOFTWARE\\Valve\\Steam", "SteamPath",
|
||||
null) as string;
|
||||
if (steamDir != null)
|
||||
{
|
||||
spaceEngineersDirectory = Path.Combine(steamDir, _steamSpaceEngineersDirectory);
|
||||
// ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
|
||||
if (File.Exists(Path.Combine(spaceEngineersDirectory, _spaceEngineersVerifyFile)))
|
||||
_log.Debug("Found Space Engineers in {0}", spaceEngineersDirectory);
|
||||
else
|
||||
{
|
||||
_log.Debug("Couldn't find Space Engineers in {0}", spaceEngineersDirectory);
|
||||
spaceEngineersDirectory = null;
|
||||
}
|
||||
}
|
||||
if (spaceEngineersDirectory == null)
|
||||
{
|
||||
var dialog = new System.Windows.Forms.FolderBrowserDialog
|
||||
{
|
||||
Description = "Please select the SpaceEngineers installation folder"
|
||||
};
|
||||
do
|
||||
{
|
||||
if (dialog.ShowDialog() != DialogResult.OK)
|
||||
{
|
||||
var ex = new FileNotFoundException(
|
||||
"Unable to find the Space Engineers install directory, aborting");
|
||||
_log.Fatal(ex);
|
||||
LogManager.Flush();
|
||||
throw ex;
|
||||
}
|
||||
spaceEngineersDirectory = dialog.SelectedPath;
|
||||
if (File.Exists(Path.Combine(spaceEngineersDirectory, _spaceEngineersVerifyFile)))
|
||||
break;
|
||||
if (MessageBox.Show(
|
||||
$"Unable to find {0} in {1}. Are you sure it's the Space Engineers install directory?",
|
||||
"Invalid Space Engineers Directory", MessageBoxButton.YesNo) == MessageBoxResult.Yes)
|
||||
break;
|
||||
} while (true); // Repeat until they confirm.
|
||||
}
|
||||
if (!JunctionLink(SpaceEngineersInstallAlias, spaceEngineersDirectory))
|
||||
{
|
||||
var ex = new IOException(
|
||||
$"Failed to create junction link {SpaceEngineersInstallAlias} => {spaceEngineersDirectory}. Aborting.");
|
||||
_log.Fatal(ex);
|
||||
LogManager.Flush();
|
||||
throw ex;
|
||||
}
|
||||
string junctionVerify = Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile);
|
||||
if (!File.Exists(junctionVerify))
|
||||
{
|
||||
var ex = new FileNotFoundException(
|
||||
$"Junction link is not working. File {junctionVerify} does not exist");
|
||||
_log.Fatal(ex);
|
||||
LogManager.Flush();
|
||||
throw ex;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool JunctionLink(string linkName, string targetDir)
|
||||
{
|
||||
var junctionLinkProc = new ProcessStartInfo("cmd.exe", $"/c mklink /J \"{linkName}\" \"{targetDir}\"")
|
||||
{
|
||||
WorkingDirectory = Directory.GetCurrentDirectory(),
|
||||
UseShellExecute = false,
|
||||
RedirectStandardOutput = true,
|
||||
StandardOutputEncoding = Encoding.ASCII
|
||||
};
|
||||
Process cmd = Process.Start(junctionLinkProc);
|
||||
// ReSharper disable once PossibleNullReferenceException
|
||||
while (!cmd.HasExited)
|
||||
{
|
||||
string line = cmd.StandardOutput.ReadLine();
|
||||
if (!string.IsNullOrWhiteSpace(line))
|
||||
_log.Info(line);
|
||||
Thread.Sleep(100);
|
||||
}
|
||||
if (cmd.ExitCode != 0)
|
||||
_log.Error("Unable to create junction link {0} => {1}", linkName, targetDir);
|
||||
return cmd.ExitCode == 0;
|
||||
}
|
||||
|
||||
private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
|
||||
{
|
||||
var ex = (Exception) e.ExceptionObject;
|
||||
_log.Error(ex);
|
||||
LogManager.Flush();
|
||||
MessageBox.Show(ex.StackTrace, ex.Message);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
private static void RunClient()
|
||||
{
|
||||
var client = new TorchClient();
|
||||
|
||||
try
|
||||
{
|
||||
client.Init();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_log.Fatal("Torch encountered an error trying to initialize the game.");
|
||||
_log.Fatal(e);
|
||||
return;
|
||||
}
|
||||
|
||||
client.Start();
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,17 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("Torch Client")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Torch")]
|
||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
#if DEBUG
|
||||
[assembly: AssemblyConfiguration("Debug")]
|
||||
#else
|
||||
[assembly: AssemblyConfiguration("Release")]
|
||||
#endif
|
63
Torch.Client/Properties/Resources.Designer.cs
generated
63
Torch.Client/Properties/Resources.Designer.cs
generated
@@ -1,63 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Torch.Client.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Torch.Client.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,117 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
26
Torch.Client/Properties/Settings.Designer.cs
generated
26
Torch.Client/Properties/Settings.Designer.cs
generated
@@ -1,26 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Torch.Client.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default {
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,7 +0,0 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
@@ -1,181 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{E36DF745-260B-4956-A2E8-09F08B2E7161}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Torch.Client</RootNamespace>
|
||||
<AssemblyName>Torch.Client</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<TargetFrameworkProfile />
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>$(SolutionDir)\bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>$(SolutionDir)\bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<DocumentationFile>$(SolutionDir)\bin\x64\Release\Torch.Client.xml</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>torchicon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Game">
|
||||
<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Graphics, Version=0.1.6108.20417, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\Sandbox.Graphics.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.Game">
|
||||
<HintPath>..\GameBinaries\SpaceEngineers.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xaml">
|
||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="VRage">
|
||||
<HintPath>..\GameBinaries\VRage.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Game">
|
||||
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Game.XmlSerializers">
|
||||
<HintPath>..\GameBinaries\VRage.Game.XmlSerializers.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Library">
|
||||
<HintPath>..\GameBinaries\VRage.Library.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Math, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render">
|
||||
<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render11">
|
||||
<HintPath>..\GameBinaries\VRage.Render11.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Steam">
|
||||
<HintPath>..\GameBinaries\VRage.Steam.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase" />
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="..\Versioning\AssemblyVersion.cs">
|
||||
<Link>Properties\AssemblyVersion.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="Manager\MultiplayerManagerClient.cs" />
|
||||
<Compile Include="Manager\MultiplayerManagerLobby.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="TorchClient.cs" />
|
||||
<Compile Include="TorchClientConfig.cs" />
|
||||
<Compile Include="TorchConsoleScreen.cs" />
|
||||
<Compile Include="TorchSettingsScreen.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<Compile Include="UI\TorchMainMenuScreen.cs" />
|
||||
<Compile Include="UI\TorchNavScreen.cs" />
|
||||
<Compile Include="UI\TorchSettingsScreen.cs" />
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<None Include="packages.config" />
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<AppDesigner Include="Properties\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
|
||||
<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
|
||||
<Name>Torch.API</Name>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Torch\Torch.csproj">
|
||||
<Project>{7E01635C-3B67-472E-BCD6-C5539564F214}</Project>
|
||||
<Name>Torch</Name>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Resource Include="torchicon.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
@@ -1,92 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Windows;
|
||||
using Sandbox;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Sandbox.Engine.Platform;
|
||||
using Sandbox.Game;
|
||||
using SpaceEngineers.Game;
|
||||
using VRage.Steam;
|
||||
using Torch.API;
|
||||
using Torch.API.Managers;
|
||||
using Torch.API.Session;
|
||||
using Torch.Client.Manager;
|
||||
using Torch.Client.UI;
|
||||
using Torch.Session;
|
||||
using VRage;
|
||||
using VRage.FileSystem;
|
||||
using VRage.GameServices;
|
||||
using VRageRender;
|
||||
using VRageRender.ExternalApp;
|
||||
|
||||
namespace Torch.Client
|
||||
{
|
||||
public class TorchClient : TorchBase, ITorchClient
|
||||
{
|
||||
protected override uint SteamAppId => 244850;
|
||||
protected override string SteamAppName => "SpaceEngineers";
|
||||
|
||||
public TorchClient()
|
||||
{
|
||||
Config = new TorchClientConfig();
|
||||
var sessionManager = Managers.GetManager<ITorchSessionManager>();
|
||||
sessionManager.AddFactory((x) => MyMultiplayer.Static is MyMultiplayerLobby
|
||||
? new MultiplayerManagerLobby(this)
|
||||
: null);
|
||||
sessionManager.AddFactory((x) => MyMultiplayer.Static is MyMultiplayerClientBase
|
||||
? new MultiplayerManagerClient(this)
|
||||
: null);
|
||||
}
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
Directory.SetCurrentDirectory(Program.SpaceEngineersInstallAlias);
|
||||
MyFileSystem.ExePath = Path.Combine(Program.SpaceEngineersInstallAlias, Program.SpaceEngineersBinaries);
|
||||
Log.Info("Initializing Torch Client");
|
||||
Config.InstancePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
|
||||
SteamAppName);
|
||||
base.Init();
|
||||
OverrideMenus();
|
||||
SetRenderWindowTitle($"Space Engineers v{GameVersion} with Torch v{TorchVersion}");
|
||||
}
|
||||
|
||||
private void OverrideMenus()
|
||||
{
|
||||
var credits = new MyCreditsDepartment("Torch Developed By")
|
||||
{
|
||||
Persons = new List<MyCreditsPerson>
|
||||
{
|
||||
new MyCreditsPerson("THE TORCH TEAM"),
|
||||
new MyCreditsPerson("http://github.com/TorchSE"),
|
||||
}
|
||||
};
|
||||
MyPerGameSettings.Credits.Departments.Insert(0, credits);
|
||||
|
||||
MyPerGameSettings.GUI.MainMenu = typeof(TorchMainMenuScreen);
|
||||
}
|
||||
|
||||
private void SetRenderWindowTitle(string title)
|
||||
{
|
||||
MyRenderThread renderThread = MySandboxGame.Static?.GameRenderComponent?.RenderThread;
|
||||
if (renderThread == null)
|
||||
return;
|
||||
FieldInfo renderWindowField = typeof(MyRenderThread).GetField("m_renderWindow",
|
||||
BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
if (renderWindowField == null)
|
||||
return;
|
||||
var window =
|
||||
renderWindowField.GetValue(MySandboxGame.Static.GameRenderComponent.RenderThread) as
|
||||
System.Windows.Forms.Form;
|
||||
if (window != null)
|
||||
renderThread.Invoke(() => { window.Text = title; });
|
||||
}
|
||||
|
||||
public override void Restart()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,32 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.Client
|
||||
{
|
||||
public class TorchClientConfig : ITorchConfig
|
||||
{
|
||||
// How do we want to handle client side config? It's radically different than the server.
|
||||
public bool GetPluginUpdates { get; set; } = false;
|
||||
public bool GetTorchUpdates { get; set; } = false;
|
||||
public string InstanceName { get; set; } = "TorchClient";
|
||||
public string InstancePath { get; set; }
|
||||
public bool NoUpdate { get; set; } = true;
|
||||
public List<string> Plugins { get; set; }
|
||||
public bool ShouldUpdatePlugins { get; } = false;
|
||||
public bool ShouldUpdateTorch { get; } = false;
|
||||
public int TickTimeout { get; set; }
|
||||
public bool Autostart { get; set; } = false;
|
||||
public bool ForceUpdate { get; set; } = false;
|
||||
public bool NoGui { get; set; } = false;
|
||||
public bool RestartOnCrash { get; set; } = false;
|
||||
public string WaitForPID { get; set; } = null;
|
||||
|
||||
public bool Save(string path = null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,63 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using Sandbox.Graphics;
|
||||
using Sandbox.Graphics.GUI;
|
||||
using Sandbox.Gui;
|
||||
using VRage.Utils;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.Client
|
||||
{
|
||||
public class TorchConsoleScreen : MyGuiScreenBase
|
||||
{
|
||||
private MyGuiControlTextbox _textBox;
|
||||
|
||||
public override string GetFriendlyName()
|
||||
{
|
||||
return "Torch Console";
|
||||
}
|
||||
|
||||
public TorchConsoleScreen() : base(isTopMostScreen: true)
|
||||
{
|
||||
BackgroundColor = new Vector4(0, 0, 0, 0.5f);
|
||||
Size = new Vector2(0.5f);
|
||||
RecreateControls(true);
|
||||
}
|
||||
|
||||
public sealed override void RecreateControls(bool constructor)
|
||||
{
|
||||
Elements.Clear();
|
||||
Elements.Add(new MyGuiControlLabel
|
||||
{
|
||||
Text = "Torch Console",
|
||||
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP,
|
||||
Position = MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP)
|
||||
});
|
||||
|
||||
Controls.Clear();
|
||||
_textBox = new MyGuiControlTextbox
|
||||
{
|
||||
BorderEnabled = false,
|
||||
Enabled = true,
|
||||
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
|
||||
Position = new Vector2(-0.5f)
|
||||
};
|
||||
Controls.Add(_textBox);
|
||||
|
||||
var pistonBtn = new MyGuiControlImageButton
|
||||
{
|
||||
Name = "TorchButton",
|
||||
Text = "Torch",
|
||||
HighlightType = MyGuiControlHighlightType.WHEN_CURSOR_OVER,
|
||||
Visible = true,
|
||||
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP
|
||||
};
|
||||
|
||||
Controls.Add(pistonBtn);
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,38 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Graphics;
|
||||
using Sandbox.Graphics.GUI;
|
||||
using VRage.Utils;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.Client
|
||||
{
|
||||
public class TorchSettingsScreen : MyGuiScreenBase
|
||||
{
|
||||
public override string GetFriendlyName() => "Torch Settings";
|
||||
|
||||
public TorchSettingsScreen() : base(new Vector2(0.5f), null, Vector2.One, true)
|
||||
{
|
||||
RecreateControls(true);
|
||||
}
|
||||
|
||||
public sealed override void RecreateControls(bool constructor)
|
||||
{
|
||||
base.RecreateControls(constructor);
|
||||
AddCaption(MyStringId.GetOrCompute("Torch Settings"), null, new Vector2(0, 0), 1.2f);
|
||||
var pluginList = new MyGuiControlListbox
|
||||
{
|
||||
VisibleRowsCount = 10,
|
||||
};
|
||||
|
||||
foreach (var plugin in TorchBase.Instance.Plugins)
|
||||
{
|
||||
pluginList.Items.Add(new MyGuiControlListbox.Item(new StringBuilder(plugin.Name)));
|
||||
}
|
||||
Controls.Add(pluginList);
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,56 +0,0 @@
|
||||
#pragma warning disable 618
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Sandbox.Engine.Utils;
|
||||
using Sandbox.Game;
|
||||
using Sandbox.Game.Gui;
|
||||
using Sandbox.Graphics;
|
||||
using Sandbox.Graphics.GUI;
|
||||
using Sandbox.Gui;
|
||||
using SpaceEngineers.Game.GUI;
|
||||
using Torch.Utils;
|
||||
using VRage.Game;
|
||||
using VRage.Utils;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.Client.UI
|
||||
{
|
||||
public class TorchMainMenuScreen : MyGuiScreenMainMenu
|
||||
{
|
||||
#pragma warning disable 169
|
||||
[ReflectedGetter(Name = "m_elementGroup")]
|
||||
private static Func<MyGuiScreenMainMenu, MyGuiControlElementGroup> _elementsGroup;
|
||||
#pragma warning restore 169
|
||||
|
||||
public TorchMainMenuScreen() : this(false)
|
||||
{
|
||||
}
|
||||
|
||||
public TorchMainMenuScreen(bool pauseGame)
|
||||
: base(pauseGame)
|
||||
{
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public override void RecreateControls(bool constructor)
|
||||
{
|
||||
base.RecreateControls(constructor);
|
||||
|
||||
Vector2 minSizeGui = MyGuiControlButton.GetVisualStyle(MyGuiControlButtonStyleEnum.Default).NormalTexture.MinSizeGui;
|
||||
Vector2 value = MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM, 54, 54) + new Vector2(minSizeGui.X / 2f, 0f) + new Vector2(15f, 0f) / MyGuiConstants.GUI_OPTIMAL_SIZE;
|
||||
|
||||
MyGuiControlButton myGuiControlButton = MakeButton(value - 9 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA,
|
||||
MyStringId.GetOrCompute("Torch"), TorchButtonClicked, MyCommonTexts.ToolTipExitToWindows);
|
||||
Controls.Add(myGuiControlButton);
|
||||
_elementsGroup.Invoke(this).Add(myGuiControlButton);
|
||||
}
|
||||
|
||||
private void TorchButtonClicked(MyGuiControlButton obj)
|
||||
{
|
||||
MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen<TorchNavScreen>());
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,49 +0,0 @@
|
||||
using Sandbox;
|
||||
using Sandbox.Game.Gui;
|
||||
using Sandbox.Graphics.GUI;
|
||||
using VRage;
|
||||
using VRage.Game;
|
||||
using VRage.Utils;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.Client.UI
|
||||
{
|
||||
public class TorchNavScreen : MyGuiScreenBase
|
||||
{
|
||||
private MyGuiControlElementGroup _elementGroup;
|
||||
|
||||
public TorchNavScreen() : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, new Vector2(0.35875f, 0.558333337f))
|
||||
{
|
||||
EnabledBackgroundFade = true;
|
||||
RecreateControls(true);
|
||||
}
|
||||
|
||||
public override void RecreateControls(bool constructor)
|
||||
{
|
||||
base.RecreateControls(constructor);
|
||||
_elementGroup = new MyGuiControlElementGroup();
|
||||
_elementGroup.HighlightChanged += ElementGroupHighlightChanged;
|
||||
AddCaption(MyCommonTexts.ScreenCaptionOptions, null, null);
|
||||
var value = new Vector2(0f, -m_size.Value.Y / 2f + 0.146f);
|
||||
var num = 0;
|
||||
var myGuiControlButton = new MyGuiControlButton(value + num++ * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyGuiControlButtonStyleEnum.Default, null, null, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, null, MyTexts.Get(MyCommonTexts.ScreenOptionsButtonGame), 0.8f, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, MyGuiControlHighlightType.WHEN_ACTIVE, delegate(MyGuiControlButton sender)
|
||||
{
|
||||
MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen<TorchSettingsScreen>());
|
||||
}, GuiSounds.MouseClick, 1f, null);
|
||||
Controls.Add(myGuiControlButton);
|
||||
_elementGroup.Add(myGuiControlButton);
|
||||
CloseButtonEnabled = true;
|
||||
}
|
||||
|
||||
private void ElementGroupHighlightChanged(MyGuiControlElementGroup obj)
|
||||
{
|
||||
foreach (MyGuiControlBase current in _elementGroup)
|
||||
if (current.HasFocus && obj.SelectedElement != current)
|
||||
FocusedControl = obj.SelectedElement;
|
||||
}
|
||||
|
||||
public override string GetFriendlyName() => "Torch";
|
||||
|
||||
public void OnBackClick(MyGuiControlButton sender) => CloseScreen();
|
||||
}
|
||||
}
|
@@ -1,25 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Graphics.GUI;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.Client.UI
|
||||
{
|
||||
public class TorchSettingsScreen : MyGuiScreenBase
|
||||
{
|
||||
public TorchSettingsScreen() : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR,
|
||||
new Vector2(0.35875f, 0.558333337f))
|
||||
{
|
||||
EnabledBackgroundFade = true;
|
||||
RecreateControls(true);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string GetFriendlyName() => "Torch Settings";
|
||||
|
||||
public void OnBackClick(MyGuiControlButton sender) => CloseScreen();
|
||||
}
|
||||
}
|
@@ -1,5 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
|
||||
<package id="NLog" version="4.4.12" targetFramework="net461" />
|
||||
</packages>
|
Binary file not shown.
Before Width: | Height: | Size: 17 KiB |
57
Torch.Mod/Messages/JoinServerMessage.cs
Normal file
57
Torch.Mod/Messages/JoinServerMessage.cs
Normal file
@@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using ProtoBuf;
|
||||
using Sandbox.ModAPI;
|
||||
|
||||
namespace Torch.Mod.Messages
|
||||
{
|
||||
[ProtoContract]
|
||||
public class JoinServerMessage : MessageBase
|
||||
{
|
||||
[ProtoMember(201)]
|
||||
public int Delay;
|
||||
[ProtoMember(202)]
|
||||
public string Address;
|
||||
|
||||
private JoinServerMessage()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public JoinServerMessage(string address)
|
||||
{
|
||||
Address = address;
|
||||
}
|
||||
|
||||
public JoinServerMessage(string address, int delay)
|
||||
{
|
||||
Address = address;
|
||||
Delay = delay;
|
||||
}
|
||||
|
||||
public override void ProcessClient()
|
||||
{
|
||||
if (TorchModCore.Debug)
|
||||
{
|
||||
MyAPIGateway.Utilities.ShowMessage("Torch", $"Joining server {Address} with delay {Delay}");
|
||||
}
|
||||
|
||||
if (Delay <= 0)
|
||||
{
|
||||
MyAPIGateway.Multiplayer.JoinServer(Address);
|
||||
return;
|
||||
}
|
||||
|
||||
MyAPIGateway.Parallel.StartBackground(() =>
|
||||
{
|
||||
MyAPIGateway.Parallel.Sleep(Delay);
|
||||
MyAPIGateway.Multiplayer.JoinServer(Address);
|
||||
});
|
||||
}
|
||||
|
||||
public override void ProcessServer()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@@ -11,6 +11,7 @@ namespace Torch.Mod.Messages
|
||||
[ProtoInclude(1, typeof(DialogMessage))]
|
||||
[ProtoInclude(2, typeof(NotificationMessage))]
|
||||
[ProtoInclude(3, typeof(VoxelResetMessage))]
|
||||
[ProtoInclude(4, typeof(JoinServerMessage))]
|
||||
#endregion
|
||||
|
||||
[ProtoContract]
|
||||
@@ -28,7 +29,7 @@ namespace Torch.Mod.Messages
|
||||
internal ulong[] Ignore;
|
||||
internal byte[] CompressedData;
|
||||
}
|
||||
|
||||
|
||||
public enum MessageTarget
|
||||
{
|
||||
/// <summary>
|
||||
|
@@ -10,6 +10,7 @@ using Torch.Mod.Messages;
|
||||
using VRage;
|
||||
using VRage.Collections;
|
||||
using VRage.Game.ModAPI;
|
||||
using VRage.Network;
|
||||
using VRage.Utils;
|
||||
using Task = ParallelTasks.Task;
|
||||
|
||||
@@ -50,6 +51,10 @@ namespace Torch.Mod
|
||||
{
|
||||
var m = _messagePool.Get();
|
||||
m.CompressedData = bytes;
|
||||
#if TORCH
|
||||
m.SenderId = MyEventContext.Current.Sender.Value;
|
||||
#endif
|
||||
|
||||
_processing.Add(m);
|
||||
}
|
||||
|
||||
@@ -59,10 +64,19 @@ namespace Torch.Mod
|
||||
{
|
||||
try
|
||||
{
|
||||
var m = _processing.Take();
|
||||
MessageBase m;
|
||||
try
|
||||
{
|
||||
m = _processing.Take();
|
||||
}
|
||||
catch
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
MyLog.Default.WriteLineAndConsole($"Processing message: {m.GetType().Name}");
|
||||
|
||||
if (m is IncomingMessage)
|
||||
if (m is IncomingMessage) //process incoming messages
|
||||
{
|
||||
MessageBase i;
|
||||
try
|
||||
@@ -78,50 +92,55 @@ namespace Torch.Mod
|
||||
continue;
|
||||
}
|
||||
|
||||
if (TorchModCore.Debug)
|
||||
MyAPIGateway.Utilities.ShowMessage("Torch", $"Received message of type {i.GetType().Name}");
|
||||
|
||||
if (MyAPIGateway.Multiplayer.IsServer)
|
||||
i.ProcessServer();
|
||||
else
|
||||
i.ProcessClient();
|
||||
}
|
||||
else
|
||||
else //process outgoing messages
|
||||
{
|
||||
if (TorchModCore.Debug)
|
||||
MyAPIGateway.Utilities.ShowMessage("Torch", $"Sending message of type {m.GetType().Name}");
|
||||
|
||||
var b = MyAPIGateway.Utilities.SerializeToBinary(m);
|
||||
m.CompressedData = MyCompression.Compress(b);
|
||||
|
||||
MyAPIGateway.Utilities.InvokeOnGameThread(() =>
|
||||
switch (m.TargetType)
|
||||
{
|
||||
case MessageTarget.Single:
|
||||
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, m.Target);
|
||||
break;
|
||||
case MessageTarget.Server:
|
||||
MyAPIGateway.Multiplayer.SendMessageToServer(NET_ID, m.CompressedData);
|
||||
break;
|
||||
case MessageTarget.AllClients:
|
||||
MyAPIGateway.Players.GetPlayers(_playerCache);
|
||||
foreach (var p in _playerCache)
|
||||
{
|
||||
if (p.SteamUserId == MyAPIGateway.Multiplayer.MyId)
|
||||
continue;
|
||||
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, p.SteamUserId);
|
||||
}
|
||||
|
||||
switch (m.TargetType)
|
||||
{
|
||||
case MessageTarget.Single:
|
||||
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, m.Target);
|
||||
break;
|
||||
case MessageTarget.Server:
|
||||
MyAPIGateway.Multiplayer.SendMessageToServer(NET_ID, m.CompressedData);
|
||||
break;
|
||||
case MessageTarget.AllClients:
|
||||
MyAPIGateway.Players.GetPlayers(_playerCache);
|
||||
foreach (var p in _playerCache)
|
||||
{
|
||||
if (p.SteamUserId == MyAPIGateway.Multiplayer.MyId)
|
||||
continue;
|
||||
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, p.SteamUserId);
|
||||
}
|
||||
break;
|
||||
case MessageTarget.AllExcept:
|
||||
MyAPIGateway.Players.GetPlayers(_playerCache);
|
||||
foreach (var p in _playerCache)
|
||||
{
|
||||
if (p.SteamUserId == MyAPIGateway.Multiplayer.MyId || m.Ignore.Contains(p.SteamUserId))
|
||||
continue;
|
||||
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, p.SteamUserId);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
throw new Exception();
|
||||
}
|
||||
_playerCache.Clear();
|
||||
});
|
||||
break;
|
||||
case MessageTarget.AllExcept:
|
||||
MyAPIGateway.Players.GetPlayers(_playerCache);
|
||||
foreach (var p in _playerCache)
|
||||
{
|
||||
if (p.SteamUserId == MyAPIGateway.Multiplayer.MyId || m.Ignore.Contains(p.SteamUserId))
|
||||
continue;
|
||||
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, p.SteamUserId);
|
||||
}
|
||||
|
||||
break;
|
||||
default:
|
||||
throw new Exception();
|
||||
}
|
||||
|
||||
_playerCache.Clear();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
@@ -130,7 +149,7 @@ namespace Torch.Mod
|
||||
}
|
||||
}
|
||||
|
||||
MyLog.Default.WriteLineAndConsole("TORCH MOD: COMMUNICATION THREAD: EXIT SIGNAL RECEIVED!");
|
||||
MyLog.Default.WriteLineAndConsole("TORCH MOD: INFO: Communication thread shut down successfully! THIS IS NOT AN ERROR");
|
||||
//exit signal received. Clean everything and GTFO
|
||||
_processing?.Dispose();
|
||||
_processing = null;
|
||||
|
@@ -10,6 +10,7 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\IncomingMessage.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\JoinServerMessage.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\NotificationMessage.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\DialogMessage.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\MessageBase.cs" />
|
||||
|
@@ -7,7 +7,6 @@
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.props" />
|
||||
<PropertyGroup />
|
||||
<Import Project="Torch.Mod.projitems" Label="Shared" />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.CSharp.targets" />
|
||||
</Project>
|
||||
|
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.ModAPI;
|
||||
using VRage.Game.Components;
|
||||
|
||||
namespace Torch.Mod
|
||||
@@ -10,8 +11,9 @@ namespace Torch.Mod
|
||||
[MySessionComponentDescriptor(MyUpdateOrder.AfterSimulation)]
|
||||
public class TorchModCore : MySessionComponentBase
|
||||
{
|
||||
public const ulong MOD_ID = 1406994352;
|
||||
public const ulong MOD_ID = 2722000298;
|
||||
private static bool _init;
|
||||
public static bool Debug;
|
||||
|
||||
public override void UpdateAfterSimulation()
|
||||
{
|
||||
@@ -20,12 +22,24 @@ namespace Torch.Mod
|
||||
|
||||
_init = true;
|
||||
ModCommunication.Register();
|
||||
MyAPIGateway.Utilities.MessageEntered += Utilities_MessageEntered;
|
||||
}
|
||||
|
||||
private void Utilities_MessageEntered(string messageText, ref bool sendToOthers)
|
||||
{
|
||||
if (messageText == "@!debug")
|
||||
{
|
||||
Debug = !Debug;
|
||||
MyAPIGateway.Utilities.ShowMessage("Torch", $"Debug: {Debug}");
|
||||
sendToOthers = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UnloadData()
|
||||
{
|
||||
try
|
||||
{
|
||||
MyAPIGateway.Utilities.MessageEntered -= Utilities_MessageEntered;
|
||||
ModCommunication.Unregister();
|
||||
}
|
||||
catch
|
||||
|
@@ -1,17 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("Torch Server Tests")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Torch")]
|
||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
#if DEBUG
|
||||
[assembly: AssemblyConfiguration("Debug")]
|
||||
#else
|
||||
[assembly: AssemblyConfiguration("Release")]
|
||||
#endif
|
@@ -1,102 +1,37 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{9EFD1D91-2FA2-47ED-B537-D8BC3B0E543E}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Torch.Server.Tests</RootNamespace>
|
||||
<AssemblyName>Torch.Server.Tests</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<TargetFrameworkProfile />
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
<TargetFramework>net6-windows</TargetFramework>
|
||||
<LangVersion>10</LangVersion>
|
||||
<NoWarn>1591,0649</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>$(SolutionDir)\bin-test\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<AssemblyTitle>Torch Server Tests</AssemblyTitle>
|
||||
<Product>Torch</Product>
|
||||
<Copyright>Copyright © Torch API 2017</Copyright>
|
||||
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>$(SolutionDir)\bin-test\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<OutputPath>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<DocumentationFile>$(SolutionDir)\bin-test\x64\Release\Torch.Server.Tests.xml</DocumentationFile>
|
||||
<Configurations>Debug;Release</Configurations>
|
||||
<Platforms>AnyCPU</Platforms>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="$(Configuration) == 'Release'">
|
||||
<DocumentationFile>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\Torch.Server.Tests.xml</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<!-- <Import Project="$(SolutionDir)\TransformOnBuild.targets" /> -->
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
||||
<PackageReference Include="NLog" Version="5.0.4" />
|
||||
<PackageReference Include="xunit" Version="2.4.2" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.ComponentModel.DataAnnotations" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="xunit.abstractions, Version=2.0.0.0, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
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<HintPath>..\packages\xunit.abstractions.2.0.1\lib\net35\xunit.abstractions.dll</HintPath>
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<Reference Include="xunit.assert, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
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</Reference>
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||||
<Reference Include="xunit.core, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
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||||
</Reference>
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||||
<Reference Include="xunit.execution.desktop, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
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<HintPath>..\packages\xunit.extensibility.execution.2.2.0\lib\net452\xunit.execution.desktop.dll</HintPath>
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||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="..\Versioning\AssemblyVersion.cs">
|
||||
<Link>Properties\AssemblyVersion.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="TorchServerReflectionTest.cs" />
|
||||
<Compile Include="TorchServerSessionSettingsTest.cs" />
|
||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
|
||||
<ProjectReference Include="..\Torch.Server\Torch.Server.csproj" />
|
||||
<ProjectReference Include="..\Torch.Tests\Torch.Tests.csproj" />
|
||||
<ProjectReference Include="..\Torch\Torch.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
|
||||
<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
|
||||
<Name>Torch.API</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Torch.Server\Torch.Server.csproj">
|
||||
<Project>{ca50886b-7b22-4cd8-93a0-c06f38d4f77d}</Project>
|
||||
<Name>Torch.Server</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Torch.Tests\Torch.Tests.csproj">
|
||||
<Project>{c3c8b671-6ad1-44aa-a8da-e0c0dc0fedf5}</Project>
|
||||
<Name>Torch.Tests</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Torch\Torch.csproj">
|
||||
<Project>{7e01635c-3b67-472e-bcd6-c5539564f214}</Project>
|
||||
<Name>Torch</Name>
|
||||
<Private>True</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
|
||||
</Project>
|
@@ -1,12 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
|
||||
<package id="NLog" version="4.4.12" targetFramework="net461" />
|
||||
<package id="xunit" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.abstractions" version="2.0.1" targetFramework="net461" />
|
||||
<package id="xunit.assert" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.core" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.extensibility.core" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.extensibility.execution" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.runner.console" version="2.2.0" targetFramework="net461" developmentDependency="true" />
|
||||
</packages>
|
@@ -41,8 +41,9 @@ namespace Torch.Server.Commands
|
||||
[Command("add", "Add a Steam ID to the whitelist.")]
|
||||
public void Add(ulong steamId)
|
||||
{
|
||||
if (Config.Whitelist.Add(steamId))
|
||||
if (!Config.Whitelist.Contains(steamId))
|
||||
{
|
||||
Config.Whitelist.Add(steamId);
|
||||
Context.Respond($"Added {steamId} to the whitelist.");
|
||||
Config.Save();
|
||||
}
|
||||
|
@@ -1,54 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Media;
|
||||
using NLog;
|
||||
using NLog.Targets;
|
||||
|
||||
namespace Torch.Server
|
||||
{
|
||||
/// <summary>
|
||||
/// NLog target that writes to a <see cref="FlowDocument"/>.
|
||||
/// </summary>
|
||||
[Target("flowDocument")]
|
||||
public sealed class FlowDocumentTarget : TargetWithLayout
|
||||
{
|
||||
private FlowDocument _document = new FlowDocument { Background = new SolidColorBrush(Colors.Black) };
|
||||
private readonly Paragraph _paragraph = new Paragraph();
|
||||
private readonly int _maxLines = 500;
|
||||
|
||||
public FlowDocument Document => _document;
|
||||
|
||||
public FlowDocumentTarget()
|
||||
{
|
||||
_document.Blocks.Add(_paragraph);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Write(LogEventInfo logEvent)
|
||||
{
|
||||
_document.Dispatcher.BeginInvoke(() =>
|
||||
{
|
||||
var message = $"{Layout.Render(logEvent)}\n";
|
||||
_paragraph.Inlines.Add(new Run(message) {Foreground = LogLevelColors[logEvent.Level]});
|
||||
|
||||
// A massive paragraph slows the UI down
|
||||
if (_paragraph.Inlines.Count > _maxLines)
|
||||
_paragraph.Inlines.Remove(_paragraph.Inlines.FirstInline);
|
||||
});
|
||||
}
|
||||
|
||||
private static readonly Dictionary<LogLevel, SolidColorBrush> LogLevelColors = new Dictionary<LogLevel, SolidColorBrush>
|
||||
{
|
||||
[LogLevel.Trace] = new SolidColorBrush(Colors.DimGray),
|
||||
[LogLevel.Debug] = new SolidColorBrush(Colors.DarkGray),
|
||||
[LogLevel.Info] = new SolidColorBrush(Colors.White),
|
||||
[LogLevel.Warn] = new SolidColorBrush(Colors.Magenta),
|
||||
[LogLevel.Error] = new SolidColorBrush(Colors.Yellow),
|
||||
[LogLevel.Fatal] = new SolidColorBrush(Colors.Red),
|
||||
};
|
||||
}
|
||||
}
|
3
Torch.Server/FodyWeavers.xml
Normal file
3
Torch.Server/FodyWeavers.xml
Normal file
@@ -0,0 +1,3 @@
|
||||
<Weavers xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FodyWeavers.xsd">
|
||||
<PropertyChanged />
|
||||
</Weavers>
|
74
Torch.Server/FodyWeavers.xsd
Normal file
74
Torch.Server/FodyWeavers.xsd
Normal file
@@ -0,0 +1,74 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
|
||||
<!-- This file was generated by Fody. Manual changes to this file will be lost when your project is rebuilt. -->
|
||||
<xs:element name="Weavers">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="PropertyChanged" minOccurs="0" maxOccurs="1">
|
||||
<xs:complexType>
|
||||
<xs:attribute name="InjectOnPropertyNameChanged" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to control if the On_PropertyName_Changed feature is enabled.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="TriggerDependentProperties" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to control if the Dependent properties feature is enabled.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="EnableIsChangedProperty" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to control if the IsChanged property feature is enabled.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="EventInvokerNames" type="xs:string">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to change the name of the method that fires the notify event. This is a string that accepts multiple values in a comma separated form.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="CheckForEquality" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to control if equality checks should be inserted. If false, equality checking will be disabled for the project.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="CheckForEqualityUsingBaseEquals" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to control if equality checks should use the Equals method resolved from the base class.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="UseStaticEqualsFromBase" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to control if equality checks should use the static Equals method resolved from the base class.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="SuppressWarnings" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to turn off build warnings from this weaver.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="SuppressOnPropertyNameChangedWarning" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to turn off build warnings about mismatched On_PropertyName_Changed methods.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
<xs:attribute name="VerifyAssembly" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>'true' to run assembly verification (PEVerify) on the target assembly after all weavers have been executed.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="VerifyIgnoreCodes" type="xs:string">
|
||||
<xs:annotation>
|
||||
<xs:documentation>A comma-separated list of error codes that can be safely ignored in assembly verification.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="GenerateXsd" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>'false' to turn off automatic generation of the XML Schema file.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
@@ -5,88 +5,77 @@ using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Net.Http;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using System.Windows.Threading;
|
||||
using Microsoft.Extensions.Configuration;
|
||||
using NLog;
|
||||
using NLog.Targets;
|
||||
using Sandbox.Engine.Utils;
|
||||
using Torch.Utils;
|
||||
using VRage.FileSystem;
|
||||
using VRage.Library.Exceptions;
|
||||
|
||||
namespace Torch.Server
|
||||
{
|
||||
public class Initializer
|
||||
{
|
||||
internal static Initializer Instance { get; private set; }
|
||||
|
||||
private static readonly Logger Log = LogManager.GetLogger(nameof(Initializer));
|
||||
private bool _init;
|
||||
private const string STEAMCMD_DIR = "steamcmd";
|
||||
private const string STEAMCMD_ZIP = "temp.zip";
|
||||
private static readonly string STEAMCMD_PATH = $"{STEAMCMD_DIR}\\steamcmd.exe";
|
||||
private static readonly string RUNSCRIPT_PATH = $"{STEAMCMD_DIR}\\runscript.txt";
|
||||
|
||||
private const string RUNSCRIPT = @"force_install_dir ../
|
||||
login anonymous
|
||||
app_update 298740
|
||||
quit";
|
||||
|
||||
private TorchConfig _config;
|
||||
private static readonly string STEAMCMD_EXE = "steamcmd.exe";
|
||||
private const string STEAMCMD_ARGS = "+force_install_dir \"{0}\" +login anonymous +app_update 298740 +quit";
|
||||
private TorchServer _server;
|
||||
private string _basePath;
|
||||
|
||||
public TorchConfig Config => _config;
|
||||
internal Persistent<TorchConfig> ConfigPersistent { get; }
|
||||
public TorchConfig Config => ConfigPersistent?.Data;
|
||||
public TorchServer Server => _server;
|
||||
|
||||
public Initializer(string basePath)
|
||||
public Initializer(Persistent<TorchConfig> torchConfig)
|
||||
{
|
||||
_basePath = basePath;
|
||||
Instance = this;
|
||||
ConfigPersistent = torchConfig;
|
||||
}
|
||||
|
||||
public bool Initialize(string[] args)
|
||||
public bool Initialize(IConfiguration configuration)
|
||||
{
|
||||
if (_init)
|
||||
return false;
|
||||
|
||||
#if !DEBUG
|
||||
AppDomain.CurrentDomain.UnhandledException += HandleException;
|
||||
#if DEBUG
|
||||
//enables logging debug messages when built in debug mode. Amazing.
|
||||
LogManager.Configuration.AddRule(LogLevel.Debug, LogLevel.Debug, "main");
|
||||
LogManager.Configuration.AddRule(LogLevel.Debug, LogLevel.Debug, "console");
|
||||
LogManager.Configuration.AddRule(LogLevel.Debug, LogLevel.Debug, "wpf");
|
||||
LogManager.ReconfigExistingLoggers();
|
||||
Log.Debug("Debug logging enabled.");
|
||||
#endif
|
||||
|
||||
// This is what happens when Keen is bad and puts extensions into the System namespace.
|
||||
if (!Enumerable.Contains(args, "-noupdate"))
|
||||
RunSteamCmd();
|
||||
|
||||
var basePath = new FileInfo(typeof(Program).Assembly.Location).Directory.ToString();
|
||||
var apiSource = Path.Combine(basePath, "DedicatedServer64", "steam_api64.dll");
|
||||
var apiTarget = Path.Combine(basePath, "steam_api64.dll");
|
||||
|
||||
if (!File.Exists(apiTarget))
|
||||
File.Copy(apiSource, apiTarget);
|
||||
|
||||
_config = InitConfig();
|
||||
if (!_config.Parse(args))
|
||||
return false;
|
||||
if (!configuration.GetValue("noupdate", false))
|
||||
RunSteamCmd(configuration);
|
||||
|
||||
if (!string.IsNullOrEmpty(_config.WaitForPID))
|
||||
var processPid = configuration.GetValue<int>("waitForPid");
|
||||
if (processPid != 0)
|
||||
{
|
||||
try
|
||||
{
|
||||
var pid = int.Parse(_config.WaitForPID);
|
||||
var waitProc = Process.GetProcessById(pid);
|
||||
var waitProc = Process.GetProcessById(processPid);
|
||||
Log.Info("Continuing in 5 seconds.");
|
||||
Log.Warn($"Waiting for process {pid} to close");
|
||||
Log.Warn($"Waiting for process {processPid} to close");
|
||||
while (!waitProc.HasExited)
|
||||
{
|
||||
Console.Write(".");
|
||||
Thread.Sleep(1000);
|
||||
}
|
||||
}
|
||||
catch
|
||||
catch (Exception e)
|
||||
{
|
||||
// ignored
|
||||
Log.Warn(e);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -96,91 +85,90 @@ quit";
|
||||
|
||||
public void Run()
|
||||
{
|
||||
_server = new TorchServer(_config);
|
||||
var init = Task.Run(() => _server.Init()).ContinueWith(x =>
|
||||
{
|
||||
if (!x.IsFaulted)
|
||||
return;
|
||||
_server = new TorchServer(Config, ApplicationContext.Current.InstanceDirectory.FullName, ApplicationContext.Current.InstanceName);
|
||||
|
||||
Log.Error("Error initializing server.");
|
||||
LogException(x.Exception);
|
||||
});
|
||||
if (!_config.NoGui)
|
||||
if (ApplicationContext.Current.IsService || Config.NoGui)
|
||||
{
|
||||
if (_config.Autostart)
|
||||
init.ContinueWith(x => _server.Start());
|
||||
|
||||
Log.Info("Showing UI");
|
||||
Console.SetOut(TextWriter.Null);
|
||||
NativeMethods.FreeConsole();
|
||||
new TorchUI(_server).ShowDialog();
|
||||
}
|
||||
else
|
||||
{
|
||||
init.Wait();
|
||||
_server.Init();
|
||||
_server.Start();
|
||||
}
|
||||
}
|
||||
|
||||
private TorchConfig InitConfig()
|
||||
{
|
||||
var configName = "Torch.cfg";
|
||||
var configPath = Path.Combine(Directory.GetCurrentDirectory(), configName);
|
||||
if (File.Exists(configName))
|
||||
{
|
||||
Log.Info($"Loading config {configPath}");
|
||||
return TorchConfig.LoadFrom(configPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Info($"Generating default config at {configPath}");
|
||||
var config = new TorchConfig {InstancePath = Path.GetFullPath("Instance")};
|
||||
config.Save(configPath);
|
||||
return config;
|
||||
#if !DEBUG
|
||||
if (!Config.IndependentConsole)
|
||||
{
|
||||
Console.SetOut(TextWriter.Null);
|
||||
NativeMethods.FreeConsole();
|
||||
}
|
||||
#endif
|
||||
|
||||
var gameThread = new Thread(() =>
|
||||
{
|
||||
_server.Init();
|
||||
|
||||
if (Config.Autostart || Config.TempAutostart)
|
||||
{
|
||||
Config.TempAutostart = false;
|
||||
_server.Start();
|
||||
}
|
||||
});
|
||||
|
||||
gameThread.Start();
|
||||
|
||||
var ui = new TorchUI(_server);
|
||||
|
||||
SynchronizationContext.SetSynchronizationContext(
|
||||
new DispatcherSynchronizationContext(Dispatcher.CurrentDispatcher));
|
||||
|
||||
ui.ShowDialog();
|
||||
}
|
||||
}
|
||||
|
||||
public static void RunSteamCmd()
|
||||
|
||||
public static void RunSteamCmd(IConfiguration configuration)
|
||||
{
|
||||
var log = LogManager.GetLogger("SteamCMD");
|
||||
|
||||
if (!Directory.Exists(STEAMCMD_DIR))
|
||||
var path = configuration.GetValue<string>("steamCmdPath") ?? ApplicationContext.Current.TorchDirectory
|
||||
.CreateSubdirectory(STEAMCMD_DIR).FullName;
|
||||
|
||||
if (!Directory.Exists(path))
|
||||
{
|
||||
Directory.CreateDirectory(STEAMCMD_DIR);
|
||||
Directory.CreateDirectory(path);
|
||||
}
|
||||
|
||||
if (!File.Exists(RUNSCRIPT_PATH))
|
||||
File.WriteAllText(RUNSCRIPT_PATH, RUNSCRIPT);
|
||||
|
||||
if (!File.Exists(STEAMCMD_PATH))
|
||||
var steamCmdExePath = Path.Combine(path, STEAMCMD_EXE);
|
||||
if (!File.Exists(steamCmdExePath))
|
||||
{
|
||||
try
|
||||
{
|
||||
log.Info("Downloading SteamCMD.");
|
||||
using (var client = new WebClient())
|
||||
client.DownloadFile("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip", STEAMCMD_ZIP);
|
||||
using (var client = new HttpClient())
|
||||
using (var file = File.Create(STEAMCMD_ZIP))
|
||||
using (var stream = client.GetStreamAsync("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip").Result)
|
||||
stream.CopyTo(file);
|
||||
|
||||
ZipFile.ExtractToDirectory(STEAMCMD_ZIP, STEAMCMD_DIR);
|
||||
ZipFile.ExtractToDirectory(STEAMCMD_ZIP, path);
|
||||
File.Delete(STEAMCMD_ZIP);
|
||||
log.Info("SteamCMD downloaded successfully!");
|
||||
}
|
||||
catch
|
||||
catch (Exception e)
|
||||
{
|
||||
log.Error("Failed to download SteamCMD, unable to update the DS.");
|
||||
log.Error(e, "Failed to download SteamCMD, unable to update the DS.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
log.Info("Checking for DS updates.");
|
||||
var steamCmdProc = new ProcessStartInfo(STEAMCMD_PATH, "+runscript runscript.txt")
|
||||
var steamCmdProc = new ProcessStartInfo(steamCmdExePath)
|
||||
{
|
||||
WorkingDirectory = Path.Combine(Directory.GetCurrentDirectory(), STEAMCMD_DIR),
|
||||
Arguments = string.Format(STEAMCMD_ARGS, configuration.GetValue("gamePath", "../")),
|
||||
WorkingDirectory = path,
|
||||
UseShellExecute = false,
|
||||
RedirectStandardOutput = true,
|
||||
StandardOutputEncoding = Encoding.ASCII
|
||||
};
|
||||
var cmd = Process.Start(steamCmdProc);
|
||||
|
||||
|
||||
// ReSharper disable once PossibleNullReferenceException
|
||||
while (!cmd.HasExited)
|
||||
{
|
||||
@@ -188,51 +176,5 @@ quit";
|
||||
Thread.Sleep(100);
|
||||
}
|
||||
}
|
||||
|
||||
private void LogException(Exception ex)
|
||||
{
|
||||
if (ex.InnerException != null)
|
||||
{
|
||||
LogException(ex.InnerException);
|
||||
}
|
||||
|
||||
Log.Fatal(ex);
|
||||
|
||||
if (ex is ReflectionTypeLoadException exti)
|
||||
foreach (Exception exl in exti.LoaderExceptions)
|
||||
LogException(exl);
|
||||
|
||||
if (ex is AggregateException ag)
|
||||
foreach (Exception e in ag.InnerExceptions)
|
||||
LogException(e);
|
||||
}
|
||||
|
||||
private void HandleException(object sender, UnhandledExceptionEventArgs e)
|
||||
{
|
||||
var ex = (Exception)e.ExceptionObject;
|
||||
LogException(ex);
|
||||
if (MyFakes.ENABLE_MINIDUMP_SENDING)
|
||||
{
|
||||
string path = Path.Combine(MyFileSystem.UserDataPath, "Minidump.dmp");
|
||||
Log.Info($"Generating minidump at {path}");
|
||||
MyMiniDump.Options options = MyMiniDump.Options.WithProcessThreadData | MyMiniDump.Options.WithThreadInfo;
|
||||
MyMiniDump.Write(path, options, MyMiniDump.ExceptionInfo.Present);
|
||||
}
|
||||
LogManager.Flush();
|
||||
if (_config.RestartOnCrash)
|
||||
{
|
||||
Console.WriteLine("Restarting in 5 seconds.");
|
||||
Thread.Sleep(5000);
|
||||
var exe = typeof(Program).Assembly.Location;
|
||||
_config.WaitForPID = Process.GetCurrentProcess().Id.ToString();
|
||||
Process.Start(exe, _config.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Torch encountered a fatal error and needs to close. Please check the logs for details.");
|
||||
}
|
||||
|
||||
Process.GetCurrentProcess().Kill();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
56
Torch.Server/LogViewerTarget.cs
Normal file
56
Torch.Server/LogViewerTarget.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Threading;
|
||||
using NLog;
|
||||
using NLog.Targets;
|
||||
using Torch.Server.ViewModels;
|
||||
using Torch.Server.Views;
|
||||
|
||||
namespace Torch.Server
|
||||
{
|
||||
/// <summary>
|
||||
/// NLog target that writes to a <see cref="LogViewerControl"/>.
|
||||
/// </summary>
|
||||
[Target("logViewer")]
|
||||
public sealed class LogViewerTarget : TargetWithLayout
|
||||
{
|
||||
public IList<LogEntry> LogEntries { get; set; }
|
||||
public SynchronizationContext TargetContext { get; set; }
|
||||
private const int MAX_LINES = 1000;
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Write(LogEventInfo logEvent)
|
||||
{
|
||||
TargetContext?.Post(_sendOrPostCallback, logEvent);
|
||||
}
|
||||
|
||||
private void WriteCallback(object state)
|
||||
{
|
||||
var logEvent = (LogEventInfo) state;
|
||||
LogEntries?.Add(new(logEvent.TimeStamp, Layout.Render(logEvent), LogLevelColors[logEvent.Level]));
|
||||
if (LogEntries is not {Count: > MAX_LINES}) return;
|
||||
for (var i = 0; LogEntries.Count > MAX_LINES; i++)
|
||||
{
|
||||
LogEntries.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly Dictionary<LogLevel, SolidColorBrush> LogLevelColors = new()
|
||||
{
|
||||
[LogLevel.Trace] = new SolidColorBrush(Colors.DimGray),
|
||||
[LogLevel.Debug] = new SolidColorBrush(Colors.DarkGray),
|
||||
[LogLevel.Info] = new SolidColorBrush(Colors.White),
|
||||
[LogLevel.Warn] = new SolidColorBrush(Colors.Magenta),
|
||||
[LogLevel.Error] = new SolidColorBrush(Colors.Yellow),
|
||||
[LogLevel.Fatal] = new SolidColorBrush(Colors.Red),
|
||||
};
|
||||
|
||||
private readonly SendOrPostCallback _sendOrPostCallback;
|
||||
|
||||
public LogViewerTarget()
|
||||
{
|
||||
_sendOrPostCallback = WriteCallback;
|
||||
}
|
||||
}
|
||||
}
|
@@ -40,15 +40,7 @@ namespace Torch.Server.Managers
|
||||
|
||||
protected abstract EntityControlViewModel Create(EntityViewModel evm);
|
||||
|
||||
#pragma warning disable 649
|
||||
[ReflectedGetter(Name = "Keys")]
|
||||
private static readonly Func<ConditionalWeakTable<EntityViewModel, EntityControlViewModel>, ICollection<EntityViewModel>> _weakTableKeys;
|
||||
#pragma warning restore 649
|
||||
|
||||
/// <summary>
|
||||
/// Warning: Creates a giant list, avoid if possible.
|
||||
/// </summary>
|
||||
internal ICollection<EntityViewModel> Keys => _weakTableKeys(_models);
|
||||
internal IEnumerable<EntityViewModel> Keys => _models.Select(b => b.Key);
|
||||
|
||||
internal EntityControlViewModel GetOrCreate(EntityViewModel evm)
|
||||
{
|
||||
|
@@ -1,22 +1,27 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.ComponentModel;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Havok;
|
||||
using NLog;
|
||||
using Sandbox;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Sandbox.Engine.Utils;
|
||||
using Sandbox.Game;
|
||||
using Sandbox.Game.Gui;
|
||||
using Torch.API;
|
||||
using Torch.API.Managers;
|
||||
using Torch.Collections;
|
||||
using Torch.Managers;
|
||||
using Torch.Mod;
|
||||
using Torch.Server.ViewModels;
|
||||
using Torch.Utils;
|
||||
using VRage;
|
||||
using VRage.FileSystem;
|
||||
using VRage.Game;
|
||||
@@ -26,7 +31,7 @@ using VRage.Plugins;
|
||||
|
||||
namespace Torch.Server.Managers
|
||||
{
|
||||
public class InstanceManager : Manager
|
||||
public class InstanceManager : Manager, IInstanceManager
|
||||
{
|
||||
private const string CONFIG_NAME = "SpaceEngineers-Dedicated.cfg";
|
||||
|
||||
@@ -36,11 +41,15 @@ namespace Torch.Server.Managers
|
||||
[Dependency]
|
||||
private FilesystemManager _filesystemManager;
|
||||
|
||||
public InstanceManager(ITorchBase torchInstance) : base(torchInstance)
|
||||
private new ITorchServer Torch { get; }
|
||||
|
||||
public InstanceManager(ITorchServer torchInstance) : base(torchInstance)
|
||||
{
|
||||
|
||||
Torch = torchInstance;
|
||||
}
|
||||
|
||||
|
||||
public IWorld SelectedWorld => DedicatedConfig.SelectedWorld;
|
||||
|
||||
public void LoadInstance(string path, bool validate = true)
|
||||
{
|
||||
Log.Info($"Loading instance {path}");
|
||||
@@ -53,24 +62,37 @@ namespace Torch.Server.Managers
|
||||
//Initializes saves path. Why this isn't in Init() we may never know.
|
||||
MyFileSystem.InitUserSpecific(null);
|
||||
|
||||
var configPath = Path.Combine(path, CONFIG_NAME);
|
||||
if (!File.Exists(configPath))
|
||||
{
|
||||
Log.Error($"Failed to load dedicated config at {path}");
|
||||
return;
|
||||
}
|
||||
// why?....
|
||||
// var configPath = Path.Combine(path, CONFIG_NAME);
|
||||
// if (!File.Exists(configPath))
|
||||
// {
|
||||
// Log.Error($"Failed to load dedicated config at {path}");
|
||||
// return;
|
||||
// }
|
||||
|
||||
var config = new MyConfigDedicated<MyObjectBuilder_SessionSettings>(configPath);
|
||||
config.Load(configPath);
|
||||
|
||||
// var config = new MyConfigDedicated<MyObjectBuilder_SessionSettings>(configPath);
|
||||
// config.Load(configPath);
|
||||
|
||||
DedicatedConfig = new ConfigDedicatedViewModel(config);
|
||||
DedicatedConfig = new ConfigDedicatedViewModel((MyConfigDedicated<MyObjectBuilder_SessionSettings>) MySandboxGame.ConfigDedicated);
|
||||
|
||||
var worldFolders = Directory.EnumerateDirectories(Path.Combine(Torch.Config.InstancePath, "Saves"));
|
||||
var worldFolders = Directory.EnumerateDirectories(Path.Combine(Torch.InstancePath, "Saves"));
|
||||
|
||||
foreach (var f in worldFolders)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(f) && File.Exists(Path.Combine(f, "Sandbox.sbc")))
|
||||
DedicatedConfig.Worlds.Add(new WorldViewModel(f));
|
||||
try
|
||||
{
|
||||
if (!string.IsNullOrEmpty(f) && File.Exists(Path.Combine(f, "Sandbox.sbc")))
|
||||
{
|
||||
var worldViewModel = new WorldViewModel(f, DedicatedConfig.LoadWorld == f);
|
||||
DedicatedConfig.Worlds.Add(worldViewModel);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error("Failed to load world at path: " + f);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (DedicatedConfig.Worlds.Count == 0)
|
||||
@@ -84,17 +106,51 @@ namespace Torch.Server.Managers
|
||||
InstanceLoaded?.Invoke(DedicatedConfig);
|
||||
}
|
||||
|
||||
public void SelectCreatedWorld(string worldPath)
|
||||
{
|
||||
WorldViewModel worldViewModel;
|
||||
try
|
||||
{
|
||||
worldViewModel = new(worldPath);
|
||||
DedicatedConfig.Worlds.Add(worldViewModel);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex, "Failed to load world at path: " + worldPath);
|
||||
return;
|
||||
}
|
||||
SelectWorld(worldViewModel, false);
|
||||
}
|
||||
|
||||
public void SelectWorld(string worldPath, bool modsOnly = true)
|
||||
{
|
||||
DedicatedConfig.LoadWorld = worldPath;
|
||||
DedicatedConfig.SelectedWorld = DedicatedConfig.Worlds.FirstOrDefault(x => x.WorldPath == worldPath);
|
||||
|
||||
var worldInfo = DedicatedConfig.Worlds.FirstOrDefault(x => x.WorldPath == worldPath);
|
||||
try
|
||||
{
|
||||
if (worldInfo?.Checkpoint == null)
|
||||
{
|
||||
worldInfo = new WorldViewModel(worldPath);
|
||||
DedicatedConfig.Worlds.Add(worldInfo);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error("Failed to load world at path: " + worldPath);
|
||||
DedicatedConfig.LoadWorld = null;
|
||||
return;
|
||||
}
|
||||
|
||||
DedicatedConfig.SelectedWorld = worldInfo;
|
||||
if (DedicatedConfig.SelectedWorld?.Checkpoint != null)
|
||||
{
|
||||
DedicatedConfig.Mods.Clear();
|
||||
//remove the Torch mod to avoid running multiple copies of it
|
||||
DedicatedConfig.SelectedWorld.Checkpoint.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID);
|
||||
foreach (var m in DedicatedConfig.SelectedWorld.Checkpoint.Mods)
|
||||
DedicatedConfig.Mods.Add(m.PublishedFileId);
|
||||
DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID);
|
||||
foreach (var m in DedicatedConfig.SelectedWorld.WorldConfiguration.Mods)
|
||||
DedicatedConfig.Mods.Add(new ModItemInfo(m));
|
||||
Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -106,9 +162,10 @@ namespace Torch.Server.Managers
|
||||
{
|
||||
DedicatedConfig.Mods.Clear();
|
||||
//remove the Torch mod to avoid running multiple copies of it
|
||||
DedicatedConfig.SelectedWorld.Checkpoint.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID);
|
||||
foreach (var m in DedicatedConfig.SelectedWorld.Checkpoint.Mods)
|
||||
DedicatedConfig.Mods.Add(m.PublishedFileId);
|
||||
DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID);
|
||||
foreach (var m in DedicatedConfig.SelectedWorld.WorldConfiguration.Mods)
|
||||
DedicatedConfig.Mods.Add(new ModItemInfo(m));
|
||||
Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -119,17 +176,16 @@ namespace Torch.Server.Managers
|
||||
|
||||
private void ImportWorldConfig(WorldViewModel world, bool modsOnly = true)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
foreach (var mod in world.Checkpoint.Mods)
|
||||
sb.AppendLine(mod.PublishedFileId.ToString());
|
||||
|
||||
DedicatedConfig.Mods = world.Checkpoint.Mods.Select(x => x.PublishedFileId).ToList();
|
||||
var mods = new MtObservableList<ModItemInfo>();
|
||||
foreach (var mod in world.WorldConfiguration.Mods)
|
||||
mods.Add(new ModItemInfo(mod));
|
||||
DedicatedConfig.Mods = mods;
|
||||
|
||||
|
||||
Log.Debug("Loaded mod list from world");
|
||||
|
||||
if (!modsOnly)
|
||||
DedicatedConfig.SessionSettings = world.Checkpoint.Settings;
|
||||
DedicatedConfig.SessionSettings = world.WorldConfiguration.Settings;
|
||||
}
|
||||
|
||||
private void ImportWorldConfig(bool modsOnly = true)
|
||||
@@ -151,7 +207,10 @@ namespace Torch.Server.Managers
|
||||
return;
|
||||
}
|
||||
|
||||
DedicatedConfig.Mods = checkpoint.Mods.Select(x => x.PublishedFileId).ToList();
|
||||
var mods = new MtObservableList<ModItemInfo>();
|
||||
foreach (var mod in checkpoint.Mods)
|
||||
mods.Add(new ModItemInfo(mod));
|
||||
DedicatedConfig.Mods = mods;
|
||||
|
||||
Log.Debug("Loaded mod list from world");
|
||||
|
||||
@@ -167,44 +226,40 @@ namespace Torch.Server.Managers
|
||||
|
||||
public void SaveConfig()
|
||||
{
|
||||
var cf = Torch.Config as TorchConfig;
|
||||
if (cf?.ReservedPlayers?.Count > 0)
|
||||
if (!((TorchServer)Torch).HasRun)
|
||||
{
|
||||
foreach (var res in cf.ReservedPlayers)
|
||||
{
|
||||
if (!DedicatedConfig.Reserved.Contains(res))
|
||||
DedicatedConfig.Reserved.Add(res);
|
||||
}
|
||||
DedicatedConfig.Save(Path.Combine(Torch.InstancePath, CONFIG_NAME));
|
||||
Log.Info("Saved dedicated config.");
|
||||
}
|
||||
|
||||
DedicatedConfig.Save(Path.Combine(Torch.Config.InstancePath, CONFIG_NAME));
|
||||
Log.Info("Saved dedicated config.");
|
||||
|
||||
try
|
||||
{
|
||||
var sandboxPath = Path.Combine(DedicatedConfig.LoadWorld, "Sandbox.sbc");
|
||||
MyObjectBuilderSerializer.DeserializeXML(sandboxPath, out MyObjectBuilder_Checkpoint checkpoint, out ulong sizeInBytes);
|
||||
if (checkpoint == null)
|
||||
var world = DedicatedConfig.SelectedWorld;
|
||||
|
||||
world.Checkpoint.SessionName = string.IsNullOrEmpty(world.Checkpoint.SessionName)
|
||||
? Path.GetDirectoryName(DedicatedConfig.LoadWorld)
|
||||
: world.Checkpoint.SessionName;
|
||||
world.WorldConfiguration.Settings = DedicatedConfig.SessionSettings;
|
||||
world.WorldConfiguration.Mods.Clear();
|
||||
|
||||
foreach (var mod in DedicatedConfig.Mods)
|
||||
{
|
||||
Log.Error($"Failed to load {DedicatedConfig.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {Torch.Config.InstancePath})");
|
||||
return;
|
||||
var savedMod = ModItemUtils.Create(mod.PublishedFileId);
|
||||
savedMod.IsDependency = mod.IsDependency;
|
||||
savedMod.Name = mod.Name;
|
||||
savedMod.FriendlyName = mod.FriendlyName;
|
||||
|
||||
world.WorldConfiguration.Mods.Add(savedMod);
|
||||
}
|
||||
Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
|
||||
|
||||
checkpoint.SessionName = DedicatedConfig.WorldName;
|
||||
checkpoint.Settings = DedicatedConfig.SessionSettings;
|
||||
checkpoint.Mods.Clear();
|
||||
|
||||
foreach (var modId in DedicatedConfig.Mods)
|
||||
checkpoint.Mods.Add(new MyObjectBuilder_Checkpoint.ModItem(modId));
|
||||
world.SaveSandbox();
|
||||
|
||||
MyObjectBuilderSerializer.SerializeXML(sandboxPath, false, checkpoint);
|
||||
|
||||
//MyLocalCache.SaveCheckpoint(checkpoint, DedicatedConfig.LoadWorld);
|
||||
Log.Info("Saved world config.");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Error("Failed to write sandbox config, changes will not appear on server");
|
||||
Log.Error("Failed to write sandbox config");
|
||||
Log.Error(e);
|
||||
}
|
||||
}
|
||||
@@ -215,7 +270,7 @@ namespace Torch.Server.Managers
|
||||
private void ValidateInstance(string path)
|
||||
{
|
||||
Directory.CreateDirectory(Path.Combine(path, "Saves"));
|
||||
Directory.CreateDirectory(Path.Combine(path, "Mods"));
|
||||
// Directory.CreateDirectory(Path.Combine(path, "Mods"));
|
||||
var configPath = Path.Combine(path, CONFIG_NAME);
|
||||
if (File.Exists(configPath))
|
||||
return;
|
||||
@@ -225,43 +280,81 @@ namespace Torch.Server.Managers
|
||||
}
|
||||
}
|
||||
|
||||
public class WorldViewModel : ViewModel
|
||||
public class WorldViewModel : ViewModel, IWorld
|
||||
{
|
||||
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
public string FolderName { get; set; }
|
||||
public string WorldPath { get; }
|
||||
public MyObjectBuilder_SessionSettings KeenSessionSettings => WorldConfiguration.Settings;
|
||||
public MyObjectBuilder_Checkpoint KeenCheckpoint => Checkpoint;
|
||||
public long WorldSizeKB { get; }
|
||||
private string _checkpointPath;
|
||||
public CheckpointViewModel Checkpoint { get; private set; }
|
||||
private string _worldConfigPath;
|
||||
private CheckpointViewModel _checkpoint;
|
||||
|
||||
public WorldViewModel(string worldPath)
|
||||
public CheckpointViewModel Checkpoint
|
||||
{
|
||||
WorldPath = worldPath;
|
||||
WorldSizeKB = new DirectoryInfo(worldPath).GetFiles().Sum(x => x.Length) / 1024;
|
||||
_checkpointPath = Path.Combine(WorldPath, "Sandbox.sbc");
|
||||
FolderName = Path.GetFileName(worldPath);
|
||||
BeginLoadCheckpoint();
|
||||
get
|
||||
{
|
||||
if (_checkpoint is null) LoadSandbox();
|
||||
return _checkpoint;
|
||||
}
|
||||
private set => _checkpoint = value;
|
||||
}
|
||||
|
||||
public async Task SaveCheckpointAsync()
|
||||
public WorldConfigurationViewModel WorldConfiguration { get; private set; }
|
||||
|
||||
public WorldViewModel(string worldPath, bool loadFiles = true)
|
||||
{
|
||||
await Task.Run(() =>
|
||||
try
|
||||
{
|
||||
using (var f = File.Open(_checkpointPath, FileMode.Create))
|
||||
MyObjectBuilderSerializer.SerializeXML(f, Checkpoint);
|
||||
});
|
||||
WorldPath = worldPath;
|
||||
WorldSizeKB = new DirectoryInfo(worldPath).GetFiles().Sum(x => x.Length) / 1024;
|
||||
_checkpointPath = Path.Combine(WorldPath, "Sandbox.sbc");
|
||||
_worldConfigPath = Path.Combine(WorldPath, "Sandbox_config.sbc");
|
||||
if (loadFiles)
|
||||
LoadSandbox();
|
||||
}
|
||||
catch (ArgumentException ex)
|
||||
{
|
||||
Log.Error($"World view model failed to load the path: {worldPath} Please ensure this is a valid path.");
|
||||
throw; //rethrow to be handled further up the stack
|
||||
}
|
||||
}
|
||||
|
||||
private void BeginLoadCheckpoint()
|
||||
public void SaveSandbox()
|
||||
{
|
||||
//Task.Run(() =>
|
||||
using (var f = File.Open(_checkpointPath, FileMode.Create))
|
||||
MyObjectBuilderSerializer.SerializeXML(f, Checkpoint);
|
||||
|
||||
using (var f = File.Open(_worldConfigPath, FileMode.Create))
|
||||
MyObjectBuilderSerializer.SerializeXML(f, WorldConfiguration);
|
||||
}
|
||||
|
||||
public void LoadSandbox()
|
||||
{
|
||||
if (!MyObjectBuilderSerializer.DeserializeXML(_checkpointPath, out MyObjectBuilder_Checkpoint checkpoint))
|
||||
throw new SerializationException("Error reading checkpoint, see keen log for details");
|
||||
Checkpoint = new CheckpointViewModel(checkpoint);
|
||||
|
||||
// migrate old saves
|
||||
if (File.Exists(_worldConfigPath))
|
||||
{
|
||||
Log.Info($"Preloading checkpoint {_checkpointPath}");
|
||||
MyObjectBuilderSerializer.DeserializeXML(_checkpointPath, out MyObjectBuilder_Checkpoint checkpoint);
|
||||
Checkpoint = new CheckpointViewModel(checkpoint);
|
||||
OnPropertyChanged(nameof(Checkpoint));
|
||||
}//);
|
||||
if (!MyObjectBuilderSerializer.DeserializeXML(_worldConfigPath, out MyObjectBuilder_WorldConfiguration worldConfig))
|
||||
throw new SerializationException("Error reading settings, see keen log for details");
|
||||
WorldConfiguration = new WorldConfigurationViewModel(worldConfig);
|
||||
}
|
||||
else
|
||||
{
|
||||
WorldConfiguration = new WorldConfigurationViewModel(new MyObjectBuilder_WorldConfiguration
|
||||
{
|
||||
Mods = checkpoint.Mods,
|
||||
Settings = checkpoint.Settings
|
||||
});
|
||||
|
||||
checkpoint.Mods = null;
|
||||
checkpoint.Settings = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -10,8 +10,8 @@ using NLog.Fluent;
|
||||
using Sandbox;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Sandbox.Game.Gui;
|
||||
using Sandbox.Game.World;
|
||||
using Steamworks;
|
||||
using Torch.API;
|
||||
using Torch.API.Managers;
|
||||
using Torch.Managers;
|
||||
@@ -62,6 +62,36 @@ namespace Torch.Server.Managers
|
||||
});
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void PromoteUser(ulong steamId)
|
||||
{
|
||||
Torch.Invoke(() =>
|
||||
{
|
||||
var p = MySession.Static.GetUserPromoteLevel(steamId);
|
||||
if (p < MyPromoteLevel.Admin) //cannot promote to owner by design
|
||||
//MySession.Static.SetUserPromoteLevel(steamId, p + 1);
|
||||
MyGuiScreenPlayers.PromoteImplementation(steamId, true);
|
||||
});
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void DemoteUser(ulong steamId)
|
||||
{
|
||||
Torch.Invoke(() =>
|
||||
{
|
||||
var p = MySession.Static.GetUserPromoteLevel(steamId);
|
||||
if (p > MyPromoteLevel.None && p < MyPromoteLevel.Owner) //owner cannot be demoted by design
|
||||
//MySession.Static.SetUserPromoteLevel(steamId, p - 1);
|
||||
MyGuiScreenPlayers.PromoteImplementation(steamId, false);
|
||||
});
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public MyPromoteLevel GetUserPromoteLevel(ulong steamId)
|
||||
{
|
||||
return MySession.Static.GetUserPromoteLevel(steamId);
|
||||
}
|
||||
|
||||
internal void RaiseClientBanned(ulong user, bool banned)
|
||||
{
|
||||
PlayerBanned?.Invoke(user, banned);
|
||||
@@ -81,23 +111,43 @@ namespace Torch.Server.Managers
|
||||
public bool IsBanned(ulong steamId) => _isClientBanned.Invoke(MyMultiplayer.Static, steamId) ||
|
||||
MySandboxGame.ConfigDedicated.Banned.Contains(steamId);
|
||||
|
||||
|
||||
|
||||
public bool IsProfiling(ulong steamId) => _Profiling.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamId);
|
||||
|
||||
/// <inheritdoc />
|
||||
public event Action<ulong> PlayerKicked;
|
||||
|
||||
/// <inheritdoc />
|
||||
public event Action<ulong, bool> PlayerBanned;
|
||||
|
||||
/// <inheritdoc />
|
||||
public event Action<ulong, MyPromoteLevel> PlayerPromoted;
|
||||
|
||||
internal void RaisePromoteChanged(ulong steamId, MyPromoteLevel level)
|
||||
{
|
||||
PlayerPromoted?.Invoke(steamId, level);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void Attach()
|
||||
{
|
||||
base.Attach();
|
||||
_gameServerValidateAuthTicketReplacer = _gameServerValidateAuthTicketFactory.Invoke();
|
||||
_gameServerUserGroupStatusReplacer = _gameServerUserGroupStatusFactory.Invoke();
|
||||
if (Torch.Config.UgcServiceType == UGCServiceType.Steam)
|
||||
{
|
||||
_gameServerValidateAuthTicketReplacer = _gameServerValidateAuthTicketFactory.Invoke();
|
||||
_gameServerUserGroupStatusReplacer = _gameServerUserGroupStatusFactory.Invoke();
|
||||
}
|
||||
else
|
||||
{
|
||||
_gameServerValidateAuthTicketReplacer = _eosServerValidateAuthTicketFactory.Invoke();
|
||||
_gameServerUserGroupStatusReplacer = _eosServerUserGroupStatusFactory.Invoke();
|
||||
}
|
||||
_gameServerValidateAuthTicketReplacer.Replace(
|
||||
new Action<ulong, JoinResult, ulong>(ValidateAuthTicketResponse), MyGameService.GameServer);
|
||||
new Action<ulong, JoinResult, ulong, string>(ValidateAuthTicketResponse), MyGameService.GameServer);
|
||||
_gameServerUserGroupStatusReplacer.Replace(new Action<ulong, ulong, bool, bool>(UserGroupStatusResponse),
|
||||
MyGameService.GameServer);
|
||||
_log.Info("Inserted steam authentication intercept");
|
||||
_log.Info("Inserted authentication intercept");
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
@@ -107,19 +157,27 @@ namespace Torch.Server.Managers
|
||||
_gameServerValidateAuthTicketReplacer.Restore(MyGameService.GameServer);
|
||||
if (_gameServerUserGroupStatusReplacer != null && _gameServerUserGroupStatusReplacer.Replaced)
|
||||
_gameServerUserGroupStatusReplacer.Restore(MyGameService.GameServer);
|
||||
_log.Info("Removed steam authentication intercept");
|
||||
_log.Info("Removed authentication intercept");
|
||||
base.Detach();
|
||||
}
|
||||
|
||||
|
||||
#pragma warning disable 649
|
||||
[ReflectedEventReplace(typeof(MySteamGameServer), nameof(MySteamGameServer.ValidateAuthTicketResponse),
|
||||
[ReflectedEventReplace("VRage.Steam.MySteamGameServer, VRage.Steam", "ValidateAuthTicketResponse",
|
||||
typeof(MyDedicatedServerBase), "GameServer_ValidateAuthTicketResponse")]
|
||||
private static Func<ReflectedEventReplacer> _gameServerValidateAuthTicketFactory;
|
||||
|
||||
[ReflectedEventReplace(typeof(MySteamGameServer), nameof(MySteamGameServer.UserGroupStatusResponse),
|
||||
[ReflectedEventReplace("VRage.Steam.MySteamGameServer, VRage.Steam", "UserGroupStatusResponse",
|
||||
typeof(MyDedicatedServerBase), "GameServer_UserGroupStatus")]
|
||||
private static Func<ReflectedEventReplacer> _gameServerUserGroupStatusFactory;
|
||||
|
||||
[ReflectedEventReplace("VRage.EOS.MyEOSGameServer, VRage.EOS", "ValidateAuthTicketResponse",
|
||||
typeof(MyDedicatedServerBase), "GameServer_ValidateAuthTicketResponse")]
|
||||
private static Func<ReflectedEventReplacer> _eosServerValidateAuthTicketFactory;
|
||||
|
||||
[ReflectedEventReplace("VRage.EOS.MyEOSGameServer, VRage.EOS", "UserGroupStatusResponse",
|
||||
typeof(MyDedicatedServerBase), "GameServer_UserGroupStatus")]
|
||||
private static Func<ReflectedEventReplacer> _eosServerUserGroupStatusFactory;
|
||||
|
||||
private ReflectedEventReplacer _gameServerValidateAuthTicketReplacer;
|
||||
private ReflectedEventReplacer _gameServerUserGroupStatusReplacer;
|
||||
@@ -134,6 +192,9 @@ namespace Torch.Server.Managers
|
||||
[ReflectedStaticMethod(Type = typeof(MyGameService), Name = "GetServerAccountType")]
|
||||
private static Func<ulong, MyGameServiceAccountType> _getServerAccountType;
|
||||
|
||||
[ReflectedMethod(Name = "ClientIsProfiling")]
|
||||
private static Func<MyDedicatedServerBase, ulong, bool> _Profiling;
|
||||
|
||||
[ReflectedMethod(Name = "UserAccepted")]
|
||||
private static Action<MyDedicatedServerBase, ulong> _userAcceptedImpl;
|
||||
|
||||
@@ -168,10 +229,10 @@ namespace Torch.Server.Managers
|
||||
}
|
||||
|
||||
//Largely copied from SE
|
||||
private void ValidateAuthTicketResponse(ulong steamId, JoinResult response, ulong steamOwner)
|
||||
{
|
||||
private void ValidateAuthTicketResponse(ulong steamId, JoinResult response, ulong steamOwner, string serviceName)
|
||||
{
|
||||
var state = new MyP2PSessionState();
|
||||
MySteamService.Static.Peer2Peer.GetSessionState(steamId, ref state);
|
||||
Sandbox.Engine.Networking.MyGameService.Peer2Peer.GetSessionState(steamId, ref state);
|
||||
var ip = new IPAddress(BitConverter.GetBytes(state.RemoteIP).Reverse().ToArray());
|
||||
|
||||
Torch.CurrentSession.KeenSession.PromotedUsers.TryGetValue(steamId, out MyPromoteLevel promoteLevel);
|
||||
@@ -179,8 +240,13 @@ namespace Torch.Server.Managers
|
||||
_log.Debug($"ValidateAuthTicketResponse(user={steamId}, response={response}, owner={steamOwner}, permissions={promoteLevel})");
|
||||
|
||||
_log.Info($"Connection attempt by {steamId} from {ip}");
|
||||
|
||||
if (Torch.CurrentSession.KeenSession.OnlineMode == MyOnlineModeEnum.OFFLINE &&
|
||||
|
||||
if (IsProfiling(steamId))
|
||||
{
|
||||
_log.Warn($"Rejecting user {steamId} for using Profiler/ModSDK!");
|
||||
UserRejected(steamId, JoinResult.ProfilingNotAllowed);
|
||||
}
|
||||
else if (Torch.CurrentSession.KeenSession.OnlineMode == MyOnlineModeEnum.OFFLINE &&
|
||||
promoteLevel < MyPromoteLevel.Admin)
|
||||
{
|
||||
_log.Warn($"Rejecting user {steamId}, world is set to offline and user is not admin.");
|
||||
@@ -254,6 +320,11 @@ namespace Torch.Server.Managers
|
||||
_log.Error(task.Exception, $"Future validation verdict faulted");
|
||||
verdict = JoinResult.TicketCanceled;
|
||||
}
|
||||
else if (Players.ContainsKey(info.SteamID))
|
||||
{
|
||||
_log.Warn($"Player {info.SteamID} has already joined!");
|
||||
verdict = JoinResult.AlreadyJoined;
|
||||
}
|
||||
else
|
||||
verdict = task.Result;
|
||||
|
||||
@@ -298,4 +369,4 @@ namespace Torch.Server.Managers
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
40
Torch.Server/Managers/RemoteAPIManager.cs
Normal file
40
Torch.Server/Managers/RemoteAPIManager.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using NLog;
|
||||
using Sandbox;
|
||||
using Torch.API;
|
||||
using Torch.Managers;
|
||||
using VRage.Dedicated.RemoteAPI;
|
||||
|
||||
namespace Torch.Server.Managers
|
||||
{
|
||||
public class RemoteAPIManager : Manager
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public RemoteAPIManager(ITorchBase torchInstance) : base(torchInstance)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Attach()
|
||||
{
|
||||
Torch.GameStateChanged += TorchOnGameStateChanged;
|
||||
base.Attach();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Detach()
|
||||
{
|
||||
Torch.GameStateChanged -= TorchOnGameStateChanged;
|
||||
base.Detach();
|
||||
}
|
||||
|
||||
private void TorchOnGameStateChanged(MySandboxGame game, TorchGameState newstate)
|
||||
{
|
||||
if (newstate == TorchGameState.Loading && MySandboxGame.ConfigDedicated.RemoteApiEnabled && !string.IsNullOrEmpty(MySandboxGame.ConfigDedicated.RemoteSecurityKey))
|
||||
{
|
||||
var myRemoteServer = new MyRemoteServer(MySandboxGame.ConfigDedicated.RemoteApiPort, MySandboxGame.ConfigDedicated.RemoteSecurityKey);
|
||||
LogManager.GetCurrentClassLogger().Info($"Remote API started on port {myRemoteServer.Port}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
46
Torch.Server/Patches/CheckpointLoadPatch.cs
Normal file
46
Torch.Server/Patches/CheckpointLoadPatch.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using System.Reflection;
|
||||
using NLog;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Torch.API.Managers;
|
||||
using Torch.Managers.PatchManager;
|
||||
using Torch.Server;
|
||||
using Torch.Server.Managers;
|
||||
using Torch.Utils;
|
||||
using VRage.Game;
|
||||
|
||||
namespace Torch.Patches;
|
||||
|
||||
[PatchShim]
|
||||
public static class CheckpointLoadPatch
|
||||
{
|
||||
private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
[ReflectedMethodInfo(typeof(MyLocalCache), "LoadCheckpoint")]
|
||||
private static MethodInfo LoadCheckpointMethod = null!;
|
||||
|
||||
public static void Patch(PatchContext context)
|
||||
{
|
||||
context.GetPattern(LoadCheckpointMethod).AddPrefix();
|
||||
}
|
||||
|
||||
private static bool Prefix(ref MyObjectBuilder_Checkpoint __result)
|
||||
{
|
||||
#pragma warning disable CS0618
|
||||
if (!((TorchServer)TorchBase.Instance).HasRun)
|
||||
return true;
|
||||
|
||||
var world = TorchBase.Instance.Managers.GetManager<InstanceManager>().DedicatedConfig.SelectedWorld;
|
||||
#pragma warning restore CS0618
|
||||
if (world is null)
|
||||
{
|
||||
Log.Error("Selected world is null");
|
||||
return false;
|
||||
}
|
||||
|
||||
world.KeenCheckpoint.Settings = world.WorldConfiguration.Settings;
|
||||
world.KeenCheckpoint.Mods = world.WorldConfiguration.Mods;
|
||||
|
||||
__result = world.Checkpoint;
|
||||
return false;
|
||||
}
|
||||
}
|
38
Torch.Server/Patches/PromotePatch.cs
Normal file
38
Torch.Server/Patches/PromotePatch.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using NLog;
|
||||
using Sandbox.Game.World;
|
||||
using Torch.Managers.PatchManager;
|
||||
using VRage.Game.ModAPI;
|
||||
using Torch.API.Managers;
|
||||
using Torch.Server.Managers;
|
||||
|
||||
namespace Torch.Patches
|
||||
{
|
||||
[PatchShim]
|
||||
internal static class PromotePatch
|
||||
{
|
||||
private static Logger _log = LogManager.GetCurrentClassLogger();
|
||||
private static IMultiplayerManagerServer _backing;
|
||||
|
||||
private static IMultiplayerManagerServer ServerManager => _backing ?? (_backing = TorchBase.Instance?.CurrentSession?.Managers.GetManager<IMultiplayerManagerServer>());
|
||||
|
||||
public static void Patch(PatchContext ctx)
|
||||
{
|
||||
_log.Info("patching promote");
|
||||
ctx.GetPattern(typeof(MySession).GetMethod("OnPromoteLevelSet", BindingFlags.NonPublic | BindingFlags.Static)).Prefixes.Add(typeof(PromotePatch).GetMethod(nameof(PromotePrefix)));
|
||||
}
|
||||
|
||||
public static void PromotePrefix(ulong steamId, MyPromoteLevel level)
|
||||
{
|
||||
if (ServerManager is MultiplayerManagerDedicated d)
|
||||
d.RaisePromoteChanged(steamId, level);
|
||||
else
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
}
|
||||
}
|
44
Torch.Server/Patches/ServerResponsePatch.cs
Normal file
44
Torch.Server/Patches/ServerResponsePatch.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
using NLog;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Sandbox.Game.World;
|
||||
using Torch.API.Managers;
|
||||
using Torch.Managers.PatchManager;
|
||||
using Torch.Managers.PatchManager.MSIL;
|
||||
using Torch.Server.Managers;
|
||||
using VRage.Game.ModAPI;
|
||||
|
||||
namespace Torch.Patches
|
||||
{
|
||||
[PatchShim]
|
||||
public static class ServerResponsePatch
|
||||
{
|
||||
private static Logger _log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
public static void Patch(PatchContext ctx)
|
||||
{
|
||||
var transpiler = typeof(ServerResponsePatch).GetMethod(nameof(Transpile), BindingFlags.Public | BindingFlags.Static);
|
||||
ctx.GetPattern(typeof(MyDedicatedServerBase).GetMethod("Initialize", BindingFlags.NonPublic | BindingFlags.Instance))
|
||||
.Transpilers.Add(transpiler);
|
||||
_log.Info("Patching Steam response polling");
|
||||
}
|
||||
|
||||
public static IEnumerable<MsilInstruction> Transpile(IEnumerable<MsilInstruction> instructions)
|
||||
{
|
||||
// Reduce response timeout from 100 seconds to 5 seconds.
|
||||
foreach (var instruction in instructions)
|
||||
{
|
||||
if (instruction.OpCode == OpCodes.Ldc_I4 && instruction.Operand is MsilOperandInline.MsilOperandInt32 inlineI32 && inlineI32.Value == 1000)
|
||||
{
|
||||
_log.Info("Patching Steam response timeout to 5 seconds");
|
||||
inlineI32.Value = 50;
|
||||
}
|
||||
|
||||
yield return instruction;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
35
Torch.Server/Patches/SteamLoginPatch.cs
Normal file
35
Torch.Server/Patches/SteamLoginPatch.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using System.Reflection;
|
||||
using NLog;
|
||||
using Steamworks;
|
||||
using Torch.Managers.PatchManager;
|
||||
using Torch.Utils;
|
||||
|
||||
namespace Torch.Patches;
|
||||
|
||||
[PatchShim]
|
||||
public static class SteamLoginPatch
|
||||
{
|
||||
private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
[ReflectedMethodInfo(null, "LogOnAnonymous", TypeName = "VRage.Steam.MySteamGameServer, VRage.Steam")]
|
||||
private static MethodInfo LoginMethod = null!;
|
||||
|
||||
public static void Patch(PatchContext context)
|
||||
{
|
||||
context.GetPattern(LoginMethod).AddPrefix();
|
||||
}
|
||||
|
||||
private static bool Prefix()
|
||||
{
|
||||
#pragma warning disable CS0618
|
||||
var token = TorchBase.Instance.Config.LoginToken;
|
||||
#pragma warning restore CS0618
|
||||
|
||||
if (string.IsNullOrEmpty(token))
|
||||
return true;
|
||||
|
||||
Log.Info("Logging in to Steam with GSLT");
|
||||
SteamGameServer.LogOn(token);
|
||||
return false;
|
||||
}
|
||||
}
|
52
Torch.Server/Patches/WorldLoadExceptionPatch.cs
Normal file
52
Torch.Server/Patches/WorldLoadExceptionPatch.cs
Normal file
@@ -0,0 +1,52 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
using NLog;
|
||||
using Sandbox;
|
||||
using Torch.Managers.PatchManager;
|
||||
using Torch.Managers.PatchManager.MSIL;
|
||||
using Torch.Utils;
|
||||
|
||||
namespace Torch.Patches
|
||||
{
|
||||
/// <summary>
|
||||
/// Patches MySandboxGame.InitQuickLaunch to rethrow exceptions caught during session load.
|
||||
/// </summary>
|
||||
[PatchShim]
|
||||
public static class WorldLoadExceptionPatch
|
||||
{
|
||||
private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
[ReflectedMethodInfo(typeof(MySandboxGame), "InitQuickLaunch")]
|
||||
private static MethodInfo _quickLaunchMethod = null!;
|
||||
|
||||
public static void Patch(PatchContext ctx)
|
||||
{
|
||||
ctx.GetPattern(_quickLaunchMethod).AddTranspiler(nameof(Transpile));
|
||||
}
|
||||
|
||||
private static IEnumerable<MsilInstruction> Transpile(IEnumerable<MsilInstruction> method)
|
||||
{
|
||||
var msil = method.ToList();
|
||||
for (var i = 0; i < msil.Count; i++)
|
||||
{
|
||||
var instruction = msil[i];
|
||||
if (instruction.IsLocalStore() && instruction.Operand is MsilOperandInline.MsilOperandLocal {Value.Index: 19} operand)
|
||||
{
|
||||
msil.InsertRange(i + 1, new []
|
||||
{
|
||||
operand.Instruction.CopyWith(OpCodes.Ldloc_S),
|
||||
new MsilInstruction(OpCodes.Call).InlineValue(new Action<Exception>(LogFatal).Method)
|
||||
});
|
||||
}
|
||||
}
|
||||
return msil;
|
||||
}
|
||||
|
||||
private static void LogFatal(Exception e) => Log.Fatal(e.ToStringDemystified());
|
||||
}
|
||||
}
|
@@ -1,50 +1,112 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using System.ServiceProcess;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using Microsoft.Extensions.Configuration;
|
||||
using Microsoft.Extensions.Configuration.Xml;
|
||||
using NLog;
|
||||
using NLog.Config;
|
||||
using NLog.Targets;
|
||||
using Torch.API;
|
||||
using Torch.Utils;
|
||||
|
||||
namespace Torch.Server
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <remarks>
|
||||
/// This method must *NOT* load any types/assemblies from the vanilla game, otherwise automatic updates will fail.
|
||||
/// </remarks>
|
||||
[STAThread]
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
Target.Register<FlowDocumentTarget>("FlowDocument");
|
||||
//Ensures that all the files are downloaded in the Torch directory.
|
||||
var workingDir = new FileInfo(typeof(Program).Assembly.Location).Directory.ToString();
|
||||
var binDir = Path.Combine(workingDir, "DedicatedServer64");
|
||||
Directory.SetCurrentDirectory(workingDir);
|
||||
var configurationBuilder = new ConfigurationBuilder()
|
||||
.AddEnvironmentVariables("TORCH")
|
||||
.AddCommandLine(args);
|
||||
var configuration = configurationBuilder.Build();
|
||||
|
||||
var context = CreateApplicationContext(configuration);
|
||||
|
||||
if (!TorchLauncher.IsTorchWrapped())
|
||||
{
|
||||
TorchLauncher.Launch(Assembly.GetEntryAssembly().FullName, args, binDir);
|
||||
return;
|
||||
}
|
||||
SetupLogging(context, configuration);
|
||||
var config = SetupConfiguration(context, configurationBuilder, out configuration);
|
||||
|
||||
var handler = new UnhandledExceptionHandler(config.Data);
|
||||
AppDomain.CurrentDomain.UnhandledException += handler.OnUnhandledException;
|
||||
|
||||
if (!Environment.UserInteractive)
|
||||
{
|
||||
using (var service = new TorchService())
|
||||
ServiceBase.Run(service);
|
||||
return;
|
||||
}
|
||||
var initializer = new Initializer(config);
|
||||
if (!initializer.Initialize(configuration))
|
||||
Environment.Exit(1);
|
||||
|
||||
var initializer = new Initializer(workingDir);
|
||||
if (!initializer.Initialize(args))
|
||||
return;
|
||||
#if DEBUG
|
||||
TorchLauncher.Launch(context.TorchDirectory.FullName, context.GameBinariesDirectory.FullName);
|
||||
#else
|
||||
TorchLauncher.Launch(context.TorchDirectory.FullName, Path.Combine(context.TorchDirectory.FullName, "torch64"),
|
||||
context.GameBinariesDirectory.FullName);
|
||||
#endif
|
||||
|
||||
initializer.Run();
|
||||
}
|
||||
|
||||
private static void SetupLogging(IApplicationContext context, IConfiguration configuration)
|
||||
{
|
||||
var oldNlog = Path.Combine(context.TorchDirectory.FullName, "NLog.config");
|
||||
var newNlog = configuration.GetValue("loggingConfigPath", Path.Combine(context.InstanceDirectory.FullName, "NLog.config"));
|
||||
if (File.Exists(oldNlog) && !File.ReadAllText(oldNlog).Contains("FlowDocument"))
|
||||
File.Move(oldNlog, newNlog);
|
||||
else if (!File.Exists(newNlog))
|
||||
using (var f = File.Create(newNlog!))
|
||||
typeof(Program).Assembly.GetManifestResourceStream("Torch.Server.NLog.config")!.CopyTo(f);
|
||||
|
||||
Target.Register<LogViewerTarget>(nameof(LogViewerTarget));
|
||||
TorchLogManager.RegisterTargets(configuration.GetValue("loggingExtensionsPath",
|
||||
Path.Combine(
|
||||
context.InstanceDirectory.FullName,
|
||||
"LoggingExtensions")));
|
||||
|
||||
TorchLogManager.SetConfiguration(new XmlLoggingConfiguration(newNlog));
|
||||
}
|
||||
|
||||
private static Persistent<TorchConfig> SetupConfiguration(IApplicationContext context,
|
||||
IConfigurationBuilder builder,
|
||||
out IConfigurationRoot configuration)
|
||||
{
|
||||
var oldTorchCfg = Path.Combine(context.TorchDirectory.FullName, "Torch.cfg");
|
||||
var torchCfg = Path.Combine(context.InstanceDirectory.FullName, "Torch.cfg");
|
||||
|
||||
if (File.Exists(oldTorchCfg))
|
||||
File.Move(oldTorchCfg, torchCfg);
|
||||
|
||||
builder.AddXmlFile(torchCfg, true, true);
|
||||
|
||||
configuration = builder.Build();
|
||||
|
||||
var config = new Persistent<TorchConfig>(torchCfg, configuration.Get<TorchConfig>() ?? new());
|
||||
config.Data.InstanceName = context.InstanceName;
|
||||
config.Data.InstancePath = context.InstanceDirectory.FullName;
|
||||
|
||||
return config;
|
||||
}
|
||||
|
||||
private static IApplicationContext CreateApplicationContext(IConfiguration configuration)
|
||||
{
|
||||
var isService = configuration.GetValue("service", false);
|
||||
|
||||
var workingDir = AppContext.BaseDirectory;
|
||||
var gamePath = configuration.GetValue("gamePath", workingDir);
|
||||
var binDir = Path.Combine(gamePath, "DedicatedServer64");
|
||||
|
||||
var instanceName = configuration.GetValue("instanceName", "Instance");
|
||||
string instancePath;
|
||||
|
||||
if (Path.IsPathRooted(instanceName))
|
||||
{
|
||||
instancePath = instanceName;
|
||||
instanceName = Path.GetDirectoryName(instanceName);
|
||||
}
|
||||
else
|
||||
{
|
||||
instancePath = Directory.CreateDirectory(instanceName!).FullName;
|
||||
}
|
||||
|
||||
Directory.SetCurrentDirectory(gamePath);
|
||||
|
||||
return new ApplicationContext(new(workingDir), new(gamePath), new(binDir),
|
||||
new(instancePath), instanceName, isService);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -1,17 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("Torch Server")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Torch")]
|
||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
#if DEBUG
|
||||
[assembly: AssemblyConfiguration("Debug")]
|
||||
#else
|
||||
[assembly: AssemblyConfiguration("Release")]
|
||||
#endif
|
2
Torch.Server/Properties/Resources.Designer.cs
generated
2
Torch.Server/Properties/Resources.Designer.cs
generated
@@ -19,7 +19,7 @@ namespace Torch.Server.Properties {
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
2
Torch.Server/Properties/Settings.Designer.cs
generated
2
Torch.Server/Properties/Settings.Designer.cs
generated
@@ -12,7 +12,7 @@ namespace Torch.Server.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.0.0.0")]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.10.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
11
Torch.Server/Properties/launchSettings.json
Normal file
11
Torch.Server/Properties/launchSettings.json
Normal file
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"$schema": "https://json.schemastore.org/launchsettings.json",
|
||||
"profiles": {
|
||||
"Torch.Server": {
|
||||
"commandName": "Project",
|
||||
"commandLineArgs": "--noupdate true --gamepath \"C:\\Program Files (x86)\\Steam\\steamapps\\common\\SpaceEngineersDedicatedServer\"",
|
||||
"use64Bit": true,
|
||||
"hotReloadEnabled": false
|
||||
}
|
||||
}
|
||||
}
|
@@ -4,11 +4,9 @@
|
||||
<!-- MahApps.Metro resource dictionaries. Make sure that all file names are Case Sensitive! -->
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Fonts.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Colors.xaml" />
|
||||
<!-- Accent and AppTheme setting -->
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/Blue.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/BaseDark.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.AnimatedSingleRowTabControl.xaml" />
|
||||
<!-- AppTheme setting -->
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Themes/Dark.Blue.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.Tabcontrol.xaml" />
|
||||
</ResourceDictionary.MergedDictionaries>
|
||||
|
||||
<Style TargetType="Hyperlink" x:Name="LegalshtuffLink">
|
||||
|
@@ -5,10 +5,9 @@
|
||||
<!-- MahApps.Metro resource dictionaries. Make sure that all file names are Case Sensitive! -->
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Fonts.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Colors.xaml" />
|
||||
<!-- Accent and AppTheme setting -->
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/Blue.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/BaseDark.xaml" />
|
||||
<!-- AppTheme setting -->
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Themes/Dark.Blue.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.Tabcontrol.xaml" />
|
||||
</ResourceDictionary.MergedDictionaries>
|
||||
|
||||
<Style TargetType="TabControl">
|
||||
|
@@ -6,11 +6,9 @@
|
||||
<!-- MahApps.Metro resource dictionaries. Make sure that all file names are Case Sensitive! -->
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Fonts.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Colors.xaml" />
|
||||
<!-- Accent and AppTheme setting -->
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/Blue.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/BaseLight.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.AnimatedSingleRowTabControl.xaml" />
|
||||
<!-- AppTheme setting -->
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Themes/Light.Blue.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.Tabcontrol.xaml" />
|
||||
</ResourceDictionary.MergedDictionaries>
|
||||
|
||||
<Style TargetType="Hyperlink" x:Name="LegalshtuffLink">
|
||||
|
@@ -5,10 +5,9 @@
|
||||
<!-- MahApps.Metro resource dictionaries. Make sure that all file names are Case Sensitive! -->
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Fonts.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Colors.xaml" />
|
||||
<!-- Accent and AppTheme setting -->
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/Blue.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/BaseLight.xaml" />
|
||||
<!-- AppTheme setting -->
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Themes/Light.Blue.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.Tabcontrol.xaml" />
|
||||
</ResourceDictionary.MergedDictionaries>
|
||||
|
||||
<Style TargetType="TabControl">
|
||||
|
@@ -1,476 +1,80 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{CA50886B-7B22-4CD8-93A0-C06F38D4F77D}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Torch.Server</RootNamespace>
|
||||
<AssemblyName>Torch.Server</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<TargetFramework>net6-windows</TargetFramework>
|
||||
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
|
||||
<LangVersion>10</LangVersion>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<TargetFrameworkProfile />
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
|
||||
<UpdateEnabled>false</UpdateEnabled>
|
||||
<UpdateMode>Foreground</UpdateMode>
|
||||
<UpdateInterval>7</UpdateInterval>
|
||||
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||
<UpdatePeriodically>false</UpdatePeriodically>
|
||||
<UpdateRequired>false</UpdateRequired>
|
||||
<MapFileExtensions>true</MapFileExtensions>
|
||||
<ApplicationRevision>0</ApplicationRevision>
|
||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||
<UseApplicationTrust>false</UseApplicationTrust>
|
||||
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||
<AssemblyTitle>Torch Server</AssemblyTitle>
|
||||
<Product>Torch</Product>
|
||||
<Copyright>Copyright © Torch API 2017</Copyright>
|
||||
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
|
||||
<OutputPath>..\bin\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<UseWPF>true</UseWPF>
|
||||
<SatelliteResourceLanguages>en</SatelliteResourceLanguages>
|
||||
<NeutralLanguage>en</NeutralLanguage>
|
||||
<EnableWindowsTargeting>true</EnableWindowsTargeting>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>$(SolutionDir)\bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>$(SolutionDir)\bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<DocumentationFile>$(SolutionDir)\bin\x64\Release\Torch.Server.xml</DocumentationFile>
|
||||
|
||||
<PropertyGroup>
|
||||
<BeautyLibsDir>torch64</BeautyLibsDir>
|
||||
<NoBeautyFlag>True</NoBeautyFlag>
|
||||
<ForceBeauty>True</ForceBeauty>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<StartupObject>Torch.Server.Program</StartupObject>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>torchicon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="ControlzEx, Version=3.0.2.4, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\ControlzEx.3.0.2.4\lib\net45\ControlzEx.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="HavokWrapper, Version=1.0.6051.28726, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\HavokWrapper.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="MahApps.Metro, Version=1.6.1.4, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\MahApps.Metro.1.6.1\lib\net45\MahApps.Metro.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.CodeAnalysis, Version=1.2.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\Microsoft.CodeAnalysis.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.CodeAnalysis.CSharp, Version=1.2.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\Microsoft.CodeAnalysis.CSharp.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Newtonsoft.Json.10.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Game, Version=0.1.6305.30774, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Graphics, Version=0.1.6305.30761, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\Sandbox.Graphics.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\SpaceEngineers.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.ObjectBuilders, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\SpaceEngineers.ObjectBuilders.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.ObjectBuilders.XmlSerializers, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\SpaceEngineers.ObjectBuilders.XmlSerializers.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Steamworks.NET">
|
||||
<HintPath>..\GameBinaries\Steamworks.NET.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.ComponentModel.DataAnnotations" />
|
||||
<Reference Include="System.Configuration.Install" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.IO.Compression.FileSystem" />
|
||||
<Reference Include="System.ServiceProcess" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Windows.Interactivity, Version=4.5.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\ControlzEx.3.0.2.4\lib\net45\System.Windows.Interactivity.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xaml">
|
||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="VRage, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Audio, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Audio.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Dedicated, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Dedicated.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Game.XmlSerializers, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Game.XmlSerializers.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Library, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Library.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Math, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Native, Version=0.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Native.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.OpenVRWrapper, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.OpenVRWrapper.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render11, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Render11.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Scripting, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Scripting.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Steam">
|
||||
<HintPath>..\GameBinaries\VRage.Steam.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase" />
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
<PackageReference Include="AutoCompleteTextBox" Version="1.6.0" />
|
||||
<PackageReference Include="Ben.Demystifier" Version="0.4.1" />
|
||||
<PackageReference Include="ControlzEx" Version="5.0.1" />
|
||||
<PackageReference Include="MahApps.Metro" Version="2.4.9" />
|
||||
<PackageReference Include="MdXaml" Version="1.16.0" />
|
||||
<PackageReference Include="Microsoft.Diagnostics.Runtime" Version="2.2.332302" />
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.Binder" Version="6.0.0" />
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.CommandLine" Version="6.0.0" />
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.EnvironmentVariables" Version="6.0.1" />
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.Xml" Version="6.0.0" />
|
||||
<PackageReference Include="NLog" Version="5.0.4" />
|
||||
<PackageReference Include="PropertyChanged.Fody" Version="4.0.3" PrivateAssets="all" />
|
||||
<PackageReference Include="Steamworks.NET" Version="20.1.0">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>compile</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
||||
<PackageReference Include="System.Management" Version="6.0.0" />
|
||||
<PackageReference Include="nulastudio.NetCoreBeauty" Version="1.2.9.3" />
|
||||
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.201.13">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>compile</IncludeAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Include="..\Versioning\AssemblyVersion.cs">
|
||||
<Link>Properties\AssemblyVersion.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="Commands\WhitelistCommands.cs" />
|
||||
<Compile Include="FlowDocumentTarget.cs" />
|
||||
<Compile Include="ListBoxExtensions.cs" />
|
||||
<Compile Include="Managers\EntityControlManager.cs" />
|
||||
<Compile Include="Managers\MultiplayerManagerDedicated.cs" />
|
||||
<Compile Include="Managers\InstanceManager.cs" />
|
||||
<Compile Include="Managers\MultiplayerManagerDedicatedEventShim.cs" />
|
||||
<Compile Include="Managers\MultiplayerManagerDedicatedPatchShim.cs" />
|
||||
<Compile Include="NativeMethods.cs" />
|
||||
<Compile Include="Initializer.cs" />
|
||||
<Compile Include="Properties\Annotations.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="TorchConfig.cs" />
|
||||
<Compile Include="TorchService.cs">
|
||||
<SubType>Component</SubType>
|
||||
</Compile>
|
||||
<Compile Include="TorchServiceInstaller.cs">
|
||||
<SubType>Component</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ViewModels\BlockLimitViewModel.cs" />
|
||||
<Compile Include="ViewModels\CheckpointViewModel.cs" />
|
||||
<Compile Include="ViewModels\Entities\Blocks\BlockViewModel.cs" />
|
||||
<Compile Include="ViewModels\Entities\Blocks\BlockViewModelGenerator.cs" />
|
||||
<Compile Include="ViewModels\Entities\Blocks\PropertyViewModel.cs" />
|
||||
<Compile Include="ViewModels\Entities\CharacterViewModel.cs" />
|
||||
<Compile Include="ViewModels\ConfigDedicatedViewModel.cs" />
|
||||
<Compile Include="ViewModels\Entities\EntityControlViewModel.cs" />
|
||||
<Compile Include="ViewModels\SessionSettingsViewModel.cs" />
|
||||
<Compile Include="Views\Converters\DefinitionToIdConverter.cs" />
|
||||
<Compile Include="Views\Converters\BooleanAndConverter.cs" />
|
||||
<Compile Include="Views\Converters\ListConverter.cs" />
|
||||
<Compile Include="MultiTextWriter.cs" />
|
||||
<Compile Include="RichTextBoxWriter.cs" />
|
||||
<Compile Include="Views\Entities\CharacterView.xaml.cs">
|
||||
<DependentUpon>CharacterView.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Views\ThemeControl.xaml.cs">
|
||||
<DependentUpon>ThemeControl.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Views\ValidationRules\ListConverterValidationRule.cs" />
|
||||
<Compile Include="Views\Entities\EntityControlHost.xaml.cs">
|
||||
<DependentUpon>EntityControlHost.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Views\Entities\EntityControlsView.xaml.cs">
|
||||
<DependentUpon>EntityControlsView.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="ViewModels\EntityTreeViewModel.cs" />
|
||||
<Compile Include="ViewModels\Entities\EntityViewModel.cs" />
|
||||
<Compile Include="ViewModels\Entities\FloatingObjectViewModel.cs" />
|
||||
<Compile Include="ViewModels\Entities\GridViewModel.cs" />
|
||||
<Compile Include="ViewModels\ILazyLoad.cs" />
|
||||
<Compile Include="ViewModels\PluginManagerViewModel.cs" />
|
||||
<Compile Include="ViewModels\PluginViewModel.cs" />
|
||||
<Compile Include="ViewModels\Entities\VoxelMapViewModel.cs" />
|
||||
<Compile Include="ViewModels\SteamUserViewModel.cs" />
|
||||
<Compile Include="Views\AddWorkshopItemsDialog.xaml.cs">
|
||||
<DependentUpon>AddWorkshopItemsDialog.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Views\Converters\InverseBooleanConverter.cs" />
|
||||
<Compile Include="Views\Converters\Vector3DConverter.cs" />
|
||||
<Compile Include="Views\Entities\Blocks\BlockView.xaml.cs">
|
||||
<DependentUpon>BlockView.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Views\Entities\Blocks\PropertyView.xaml.cs">
|
||||
<DependentUpon>PropertyView.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Views\ChatControl.xaml.cs">
|
||||
<DependentUpon>ChatControl.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Views\ConfigControl.xaml.cs">
|
||||
<DependentUpon>ConfigControl.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Views\EntitiesControl.xaml.cs">
|
||||
<DependentUpon>EntitiesControl.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Views\Converters\StringBuilderConverter.cs" />
|
||||
<Compile Include="Views\Converters\StringIdConverter.cs" />
|
||||
<Compile Include="Views\Entities\GridView.xaml.cs">
|
||||
<DependentUpon>GridView.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Views\Entities\VoxelMapView.xaml.cs">
|
||||
<DependentUpon>VoxelMapView.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Views\ModsControl.xaml.cs">
|
||||
<DependentUpon>ModsControl.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Views\PluginsControl.xaml.cs">
|
||||
<DependentUpon>PluginsControl.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Views\SessionSettingsView.xaml.cs">
|
||||
<DependentUpon>SessionSettingsView.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Views\TorchUI.xaml.cs">
|
||||
<DependentUpon>TorchUI.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Views\PlayerListControl.xaml.cs">
|
||||
<DependentUpon>PlayerListControl.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="TorchServer.cs" />
|
||||
<Compile Include="Views\ValidationRules\NumberValidationRule.cs" />
|
||||
<Compile Include="Views\WorldGeneratorDialog.xaml.cs">
|
||||
<DependentUpon>WorldGeneratorDialog.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Remove="ServerManager.cs" />
|
||||
<Compile Remove="ViewModels\SessionSettingsViewModel1.cs" />
|
||||
<Compile Remove="Views\WorldSelectControl.xaml.cs" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<None Include="packages.config" />
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<AppDesigner Include="Properties\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
|
||||
<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
|
||||
<Name>Torch.API</Name>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Torch\Torch.csproj">
|
||||
<Project>{7e01635c-3b67-472e-bcd6-c5539564f214}</Project>
|
||||
<Name>Torch</Name>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Include="Themes\Dark Theme Animated.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Page Include="Themes\Dark Theme.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Page Include="Themes\Light Theme Animated.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Page Include="Themes\Light Theme.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Page Include="Views\Entities\EntityControlHost.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="Views\Entities\EntityControlsView.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="Views\AddWorkshopItemsDialog.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="Views\Entities\Blocks\BlockView.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="Views\Entities\Blocks\PropertyView.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="Views\ChatControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Page Include="Views\ConfigControl.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="Views\EntitiesControl.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="Views\Entities\CharacterView.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Page Include="Views\Entities\GridView.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="Views\PluginsControl.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="Views\Entities\VoxelMapView.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="Views\ModsControl.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="Views\Resources.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="Views\SessionSettingsView.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="Views\ThemeControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Page Include="Views\TorchUI.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Page Include="Views\PlayerListControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Page Include="Views\WorldGeneratorDialog.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
|
||||
<ProjectReference Include="..\Torch\Torch.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Resource Include="torchicon.ico" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
|
||||
<Page Remove="Views\WorldSelectControl.xaml" />
|
||||
<EmbeddedResource Include="..\NLog.config" Visible="false" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include=".NETFramework,Version=v4.6.1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Microsoft .NET Framework 4.6.1 %28x86 and x64%29</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
2
Torch.Server/Torch.Server.csproj.DotSettings
Normal file
2
Torch.Server/Torch.Server.csproj.DotSettings
Normal file
@@ -0,0 +1,2 @@
|
||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:String x:Key="/Default/CodeEditing/Localization/Localizable/@EntryValue">No</s:String></wpf:ResourceDictionary>
|
@@ -1,130 +1,124 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Windows;
|
||||
using System.Xml.Serialization;
|
||||
using Newtonsoft.Json;
|
||||
using NLog;
|
||||
using Torch.API;
|
||||
using Torch.Views;
|
||||
|
||||
namespace Torch.Server
|
||||
namespace Torch.Server;
|
||||
|
||||
public class TorchConfig : ViewModel, ITorchConfig
|
||||
{
|
||||
// TODO: redesign this gerbage
|
||||
public class TorchConfig : CommandLine, ITorchConfig
|
||||
public bool ShouldUpdatePlugins => (GetPluginUpdates && !NoUpdate) || ForceUpdate;
|
||||
public bool ShouldUpdateTorch => (GetTorchUpdates && !NoUpdate) || ForceUpdate;
|
||||
|
||||
/// <inheritdoc />
|
||||
[XmlIgnore]
|
||||
public bool NoUpdate { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[XmlIgnore]
|
||||
public bool ForceUpdate { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Permanent flag to ALWAYS automatically start the server
|
||||
/// </summary>
|
||||
[Display(Name = "Auto Start", Description = "Permanent flag to ALWAYS automatically start the server.", GroupName = "Server")]
|
||||
public bool Autostart { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Temporary flag to automatically start the server only on the next run
|
||||
/// </summary>
|
||||
[XmlIgnore]
|
||||
public bool TempAutostart { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[Display(Name = "Restart On Crash", Description = "Automatically restart the server if it crashes.", GroupName = "Server")]
|
||||
public bool RestartOnCrash { get; set; }
|
||||
|
||||
public string InstancePath { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[Display(Name = "No GUI", Description = "Do not show the Torch UI.", GroupName = "Window")]
|
||||
public bool NoGui { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[Display(Name = "Update Torch", Description = "Check every start for new versions of torch.",
|
||||
GroupName = "Server")]
|
||||
public bool GetTorchUpdates { get; set; } = true;
|
||||
|
||||
public string InstanceName { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[Display(Name = "Update Plugins", Description = "Check every start for new versions of plugins.",
|
||||
GroupName = "Server")]
|
||||
public bool GetPluginUpdates { get; set; } = true;
|
||||
|
||||
/// <inheritdoc />
|
||||
[Display(Name = "Watchdog Timeout", Description = "Watchdog timeout (in seconds).", GroupName = "Server")]
|
||||
public int TickTimeout { get; set; } = 60;
|
||||
|
||||
/// <inheritdoc />
|
||||
public List<Guid> Plugins { get; set; } = new();
|
||||
|
||||
[Display(Name = "Local Plugins", Description = "Loads all pluhins from disk, ignores the plugins defined in config.", GroupName = "In-Game")]
|
||||
public bool LocalPlugins { get; set; }
|
||||
|
||||
[Display(Name = "Auto Disconnect", Description = "When server restarts, all clients are rejected to main menu to prevent auto rejoin.", GroupName = "In-Game")]
|
||||
public bool DisconnectOnRestart { get; set; }
|
||||
|
||||
[Display(Name = "Chat Name", Description = "Default name for chat from gui, broadcasts etc..",
|
||||
GroupName = "In-Game")]
|
||||
public string ChatName { get; set; } = "Server";
|
||||
|
||||
[Display(Name = "Chat Color",
|
||||
Description = "Default color for chat from gui, broadcasts etc.. (Red, Blue, White, Green)",
|
||||
GroupName = "In-Game")]
|
||||
public string ChatColor { get; set; } = "Red";
|
||||
|
||||
[Display(Name = "Enable Whitelist", Description = "Enable Whitelist to prevent random players join while maintance, tests or other.", GroupName = "In-Game")]
|
||||
public bool EnableWhitelist { get; set; }
|
||||
|
||||
[Display(Name = "Whitelist", Description = "Collection of whitelisted steam ids.", GroupName = "In-Game")]
|
||||
public List<ulong> Whitelist { get; set; } = new();
|
||||
|
||||
[Display(Name = "Width", Description = "Default window width.", GroupName = "Window")]
|
||||
public int WindowWidth { get; set; } = 980;
|
||||
|
||||
[Display(Name = "Height", Description = "Default window height", GroupName = "Window")]
|
||||
public int WindowHeight { get; set; } = 588;
|
||||
|
||||
[Display(Name = "Font Size", Description = "Font size for logging text box. (default is 16)",
|
||||
GroupName = "Window")]
|
||||
public int FontSize { get; set; } = 16;
|
||||
|
||||
[Display(Name = "UGC Service Type", Description = "Service for downloading mods", GroupName = "Server")]
|
||||
public UGCServiceType UgcServiceType { get; set; } = UGCServiceType.Steam;
|
||||
|
||||
public string LastUsedTheme { get; set; } = "Torch Theme";
|
||||
|
||||
[Display(Name = "Independent Console", Description = "Keeps a separate console window open after the main UI loads.", GroupName = "Window")]
|
||||
public bool IndependentConsole { get; set; }
|
||||
|
||||
[XmlIgnore]
|
||||
public string TestPlugin { get; set; }
|
||||
|
||||
[Display(Name = "Enable Asserts", Description = "Enable Keen's assert logging.", GroupName = "Server")]
|
||||
public bool EnableAsserts { get; set; }
|
||||
|
||||
[Display(Name = "Enable Entity Manager", Description = "Enable Entity Manager tab. (can affect performance)",
|
||||
GroupName = "Server")]
|
||||
public bool EntityManagerEnabled { get; set; } = true;
|
||||
|
||||
[Display(Name = "Login Token", Description = "Steam GSLT (can be used if you have dynamic ip)", GroupName = "Server")]
|
||||
public string LoginToken { get; set; }
|
||||
|
||||
public UpdateSource UpdateSource { get; set; } = new()
|
||||
{
|
||||
private static Logger _log = LogManager.GetLogger("Config");
|
||||
Repository = "PveTeam/Torch",
|
||||
Url = "https://api.github.com",
|
||||
SourceType = UpdateSourceType.Github
|
||||
};
|
||||
|
||||
public bool ShouldUpdatePlugins => (GetPluginUpdates && !NoUpdate) || ForceUpdate;
|
||||
public bool ShouldUpdateTorch => (GetTorchUpdates && !NoUpdate) || ForceUpdate;
|
||||
|
||||
/// <inheritdoc />
|
||||
[Arg("instancename", "The name of the Torch instance.")]
|
||||
public string InstanceName { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[Arg("instancepath", "Server data folder where saves and mods are stored.")]
|
||||
public string InstancePath { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[XmlIgnore, Arg("noupdate", "Disable automatically downloading game and plugin updates.")]
|
||||
public bool NoUpdate { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[XmlIgnore, Arg("forceupdate", "Manually check for and install updates.")]
|
||||
public bool ForceUpdate { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[Arg("autostart", "Start the server immediately.")]
|
||||
public bool Autostart { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[Arg("restartoncrash", "Automatically restart the server if it crashes.")]
|
||||
public bool RestartOnCrash { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[Arg("nogui", "Do not show the Torch UI.")]
|
||||
public bool NoGui { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[XmlIgnore, Arg("waitforpid", "Makes Torch wait for another process to exit.")]
|
||||
public string WaitForPID { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool GetTorchUpdates { get; set; } = true;
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool GetPluginUpdates { get; set; } = true;
|
||||
|
||||
/// <inheritdoc />
|
||||
public int TickTimeout { get; set; } = 60;
|
||||
|
||||
/// <inheritdoc />
|
||||
public List<string> Plugins { get; set; } = new List<string>();
|
||||
|
||||
public bool EnableWhitelist { get; set; } = false;
|
||||
public HashSet<ulong> Whitelist { get; set; } = new HashSet<ulong>();
|
||||
|
||||
internal Point WindowSize { get; set; } = new Point(800, 600);
|
||||
internal Point WindowPosition { get; set; } = new Point();
|
||||
|
||||
public string LastUsedTheme { get; set; } = "Torch Theme";
|
||||
|
||||
//TODO: REMOVE ME BY JULY 2019
|
||||
[Obsolete("Use vanilla reserved slot config")]
|
||||
public HashSet<ulong> ReservedPlayers { get; set; } = new HashSet<ulong>();
|
||||
|
||||
//Prevent reserved players being written to disk, but allow it to bre read
|
||||
//remove this when ReservedPlayers is removed
|
||||
private bool ShouldSerializeReservedPlayers() => false;
|
||||
|
||||
[XmlIgnore]
|
||||
private string _path;
|
||||
|
||||
public TorchConfig() : this("Torch") { }
|
||||
|
||||
public TorchConfig(string instanceName = "Torch", string instancePath = null)
|
||||
{
|
||||
InstanceName = instanceName;
|
||||
InstancePath = instancePath ?? Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "SpaceEngineersDedicated");
|
||||
}
|
||||
|
||||
public static TorchConfig LoadFrom(string path)
|
||||
{
|
||||
try
|
||||
{
|
||||
var ser = new XmlSerializer(typeof(TorchConfig));
|
||||
using (var f = File.OpenRead(path))
|
||||
{
|
||||
var config = (TorchConfig)ser.Deserialize(f);
|
||||
config._path = path;
|
||||
return config;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_log.Error(e);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Save(string path = null)
|
||||
{
|
||||
if (path == null)
|
||||
path = _path;
|
||||
else
|
||||
_path = path;
|
||||
|
||||
try
|
||||
{
|
||||
var ser = new XmlSerializer(typeof(TorchConfig));
|
||||
using (var f = File.Create(path))
|
||||
ser.Serialize(f, this);
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_log.Error(e);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// for backward compatibility
|
||||
public void Save(string path = null) => Initializer.Instance?.ConfigPersistent?.Save(path);
|
||||
}
|
@@ -3,30 +3,30 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Net;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using Microsoft.Diagnostics.Runtime;
|
||||
using NLog;
|
||||
using PropertyChanged;
|
||||
using Sandbox;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Sandbox.Game.Multiplayer;
|
||||
using Sandbox.Game.World;
|
||||
using Torch.API;
|
||||
using Torch.API.Managers;
|
||||
using Torch.API.Session;
|
||||
using Torch.Commands;
|
||||
using Torch.Managers.PatchManager;
|
||||
using Torch.Mod;
|
||||
using Torch.Mod.Messages;
|
||||
using Torch.Patches;
|
||||
using Torch.Server.Commands;
|
||||
using Torch.Server.Managers;
|
||||
using Torch.Utils;
|
||||
using VRage;
|
||||
using VRage.Dedicated;
|
||||
using VRage.Dedicated.RemoteAPI;
|
||||
using VRage.GameServices;
|
||||
using VRage.Steam;
|
||||
using Timer = System.Threading.Timer;
|
||||
|
||||
#endregion
|
||||
@@ -37,47 +37,82 @@ namespace Torch.Server
|
||||
{
|
||||
public class TorchServer : TorchBase, ITorchServer
|
||||
{
|
||||
private bool _canRun;
|
||||
private TimeSpan _elapsedPlayTime;
|
||||
private bool _hasRun;
|
||||
private bool _isRunning;
|
||||
private float _simRatio;
|
||||
private ServerState _state;
|
||||
private Stopwatch _uptime;
|
||||
private Timer _watchdog;
|
||||
private MultiplayerManagerDedicated _multiplayerManagerDedicated;
|
||||
|
||||
internal bool FatalException { get; set; }
|
||||
|
||||
private System.Timers.Timer _simUpdateTimer = new System.Timers.Timer(200);
|
||||
private bool _simDirty;
|
||||
|
||||
//Here to trigger rebuild
|
||||
/// <inheritdoc />
|
||||
public TorchServer(TorchConfig config = null)
|
||||
public TorchServer(ITorchConfig config, string instancePath, string instanceName) : base(config)
|
||||
{
|
||||
InstancePath = instancePath;
|
||||
InstanceName = instanceName;
|
||||
DedicatedInstance = new InstanceManager(this);
|
||||
AddManager(DedicatedInstance);
|
||||
AddManager(new EntityControlManager(this));
|
||||
Config = config ?? new TorchConfig();
|
||||
if (config.EntityManagerEnabled)
|
||||
AddManager(new EntityControlManager(this));
|
||||
AddManager(new RemoteAPIManager(this));
|
||||
|
||||
var sessionManager = Managers.GetManager<ITorchSessionManager>();
|
||||
sessionManager.AddFactory(x => new MultiplayerManagerDedicated(this));
|
||||
sessionManager.SessionStateChanged += OnSessionStateChanged;
|
||||
|
||||
// Needs to be done at some point after MyVRageWindows.Init
|
||||
// where the debug listeners are registered
|
||||
if (!((TorchConfig)Config).EnableAsserts)
|
||||
MyDebug.Listeners.Clear();
|
||||
|
||||
_simUpdateTimer.Elapsed += SimUpdateElapsed;
|
||||
_simUpdateTimer.Start();
|
||||
}
|
||||
|
||||
private void SimUpdateElapsed(object sender, System.Timers.ElapsedEventArgs e)
|
||||
{
|
||||
if (_simDirty)
|
||||
{
|
||||
OnPropertyChanged(nameof(SimulationRatio));
|
||||
_simDirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool HasRun { get; set; }
|
||||
|
||||
|
||||
/// <inheritdoc />
|
||||
public float SimulationRatio
|
||||
{
|
||||
get => _simRatio;
|
||||
set
|
||||
{
|
||||
if (_simRatio.IsEqual(value, 0.01f))
|
||||
return;
|
||||
|
||||
_simRatio = value;
|
||||
_simDirty = true;
|
||||
//SetValue(ref _simRatio, value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public float SimulationRatio { get => _simRatio; set => SetValue(ref _simRatio, value); }
|
||||
public TimeSpan ElapsedPlayTime { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public TimeSpan ElapsedPlayTime { get => _elapsedPlayTime; set => SetValue(ref _elapsedPlayTime, value); }
|
||||
public Thread GameThread => MySandboxGame.Static?.UpdateThread;
|
||||
|
||||
/// <inheritdoc />
|
||||
public Thread GameThread { get; private set; }
|
||||
public bool IsRunning { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool IsRunning { get => _isRunning; set => SetValue(ref _isRunning, value); }
|
||||
|
||||
public bool CanRun { get => _canRun; set => SetValue(ref _canRun, value); }
|
||||
public bool CanRun { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public InstanceManager DedicatedInstance { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public string InstanceName => Config?.InstanceName;
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override uint SteamAppId => 244850;
|
||||
|
||||
@@ -85,24 +120,21 @@ namespace Torch.Server
|
||||
protected override string SteamAppName => "SpaceEngineersDedicated";
|
||||
|
||||
/// <inheritdoc />
|
||||
public ServerState State { get => _state; private set => SetValue(ref _state, value); }
|
||||
public ServerState State { get; private set; }
|
||||
|
||||
public event Action<ITorchServer> Initialized;
|
||||
|
||||
/// <inheritdoc />
|
||||
public string InstancePath => Config?.InstancePath;
|
||||
public int OnlinePlayers { get; private set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Init()
|
||||
{
|
||||
Log.Info("Initializing server");
|
||||
MySandboxGame.IsDedicated = true;
|
||||
base.Init();
|
||||
Managers.GetManager<ITorchSessionManager>().SessionStateChanged += OnSessionStateChanged;
|
||||
GetManager<InstanceManager>().LoadInstance(Config.InstancePath);
|
||||
GetManager<InstanceManager>().LoadInstance(InstancePath);
|
||||
CanRun = true;
|
||||
Initialized?.Invoke(this);
|
||||
Log.Info($"Initialized server '{Config.InstanceName}' at '{Config.InstancePath}'");
|
||||
Log.Info($"Initialized server '{InstanceName}' at '{InstancePath}'");
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -111,7 +143,7 @@ namespace Torch.Server
|
||||
if (State != ServerState.Stopped)
|
||||
return;
|
||||
|
||||
if (_hasRun)
|
||||
if (IsRunning || HasRun)
|
||||
{
|
||||
Restart();
|
||||
return;
|
||||
@@ -119,16 +151,12 @@ namespace Torch.Server
|
||||
|
||||
State = ServerState.Starting;
|
||||
IsRunning = true;
|
||||
HasRun = true;
|
||||
CanRun = false;
|
||||
_hasRun = true;
|
||||
PatchManager.CommitInternal();
|
||||
Log.Info("Starting server.");
|
||||
MySandboxGame.ConfigDedicated = DedicatedInstance.DedicatedConfig.Model;
|
||||
if (MySandboxGame.ConfigDedicated.RemoteApiEnabled && !string.IsNullOrEmpty(MySandboxGame.ConfigDedicated.RemoteSecurityKey))
|
||||
{
|
||||
var myRemoteServer = new MyRemoteServer(MySandboxGame.ConfigDedicated.RemoteApiPort, MySandboxGame.ConfigDedicated.RemoteSecurityKey);
|
||||
Log.Info($"Remote API started on port {myRemoteServer.Port}");
|
||||
}
|
||||
|
||||
|
||||
_uptime = Stopwatch.StartNew();
|
||||
base.Start();
|
||||
}
|
||||
@@ -138,6 +166,17 @@ namespace Torch.Server
|
||||
{
|
||||
if (State == ServerState.Stopped)
|
||||
Log.Error("Server is already stopped");
|
||||
if (Thread.CurrentThread == GameThread)
|
||||
new Thread(StopInternal)
|
||||
{
|
||||
Name = "Stopping Thread"
|
||||
}.Start();
|
||||
else
|
||||
StopInternal();
|
||||
}
|
||||
|
||||
private void StopInternal()
|
||||
{
|
||||
Log.Info("Stopping server.");
|
||||
base.Stop();
|
||||
Log.Info("Server stopped.");
|
||||
@@ -145,58 +184,98 @@ namespace Torch.Server
|
||||
State = ServerState.Stopped;
|
||||
IsRunning = false;
|
||||
CanRun = true;
|
||||
SimulationRatio = 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Restart the program.
|
||||
/// </summary>
|
||||
public override void Restart()
|
||||
public override void Restart(bool save = true)
|
||||
{
|
||||
if (IsRunning)
|
||||
Save().ContinueWith(DoRestart, this, TaskContinuationOptions.RunContinuationsAsynchronously);
|
||||
else
|
||||
DoRestart(null, this);
|
||||
|
||||
void DoRestart(Task<GameSaveResult> task, object torch0)
|
||||
if (Config.DisconnectOnRestart)
|
||||
{
|
||||
var torch = (TorchServer)torch0;
|
||||
torch.Stop();
|
||||
// TODO clone this
|
||||
var config = (TorchConfig)torch.Config;
|
||||
LogManager.Flush();
|
||||
foreach (var member in MyMultiplayer.Static.Members)
|
||||
{
|
||||
MyMultiplayer.Static.DisconnectClient(member);
|
||||
}
|
||||
|
||||
string exe = Assembly.GetExecutingAssembly().Location;
|
||||
Debug.Assert(exe != null);
|
||||
config.WaitForPID = Process.GetCurrentProcess().Id.ToString();
|
||||
config.Autostart = true;
|
||||
Process.Start(exe, config.ToString());
|
||||
|
||||
Process.GetCurrentProcess().Kill();
|
||||
Log.Info("Ejected all players from server for restart.");
|
||||
}
|
||||
|
||||
new Thread(() =>
|
||||
{
|
||||
StopInternal();
|
||||
LogManager.Flush();
|
||||
|
||||
#if DEBUG
|
||||
Environment.Exit(0);
|
||||
#endif
|
||||
|
||||
var exe = Assembly.GetExecutingAssembly().Location.Replace("dll", "exe");
|
||||
|
||||
var args = Environment.GetCommandLineArgs();
|
||||
|
||||
for (var i = 0; i < args.Length; i++)
|
||||
{
|
||||
if (args[i].Contains(' '))
|
||||
args[i] = $"\"{args[i]}\"";
|
||||
|
||||
if (!args[i].Contains("--tempAutostart", StringComparison.InvariantCultureIgnoreCase) &&
|
||||
!args[i].Contains("--waitForPid", StringComparison.InvariantCultureIgnoreCase))
|
||||
continue;
|
||||
|
||||
args[i] = string.Empty;
|
||||
args[++i] = string.Empty;
|
||||
}
|
||||
|
||||
Process.Start(exe, $"--waitForPid {Environment.ProcessId} --tempAutostart true {string.Join(" ", args)}");
|
||||
})
|
||||
{
|
||||
Name = "Restart thread"
|
||||
}.Start();
|
||||
}
|
||||
|
||||
[SuppressPropertyChangedWarnings]
|
||||
private void OnSessionStateChanged(ITorchSession session, TorchSessionState newState)
|
||||
{
|
||||
if (newState == TorchSessionState.Unloading || newState == TorchSessionState.Unloaded)
|
||||
switch (newState)
|
||||
{
|
||||
_watchdog?.Dispose();
|
||||
_watchdog = null;
|
||||
ModCommunication.Unregister();
|
||||
case TorchSessionState.Unloading:
|
||||
_watchdog?.Dispose();
|
||||
_watchdog = null;
|
||||
ModCommunication.Unregister();
|
||||
break;
|
||||
case TorchSessionState.Loaded:
|
||||
_multiplayerManagerDedicated = CurrentSession.Managers.GetManager<MultiplayerManagerDedicated>();
|
||||
_multiplayerManagerDedicated.PlayerJoined += MultiplayerManagerDedicatedOnPlayerJoined;
|
||||
_multiplayerManagerDedicated.PlayerLeft += MultiplayerManagerDedicatedOnPlayerLeft;
|
||||
CurrentSession.Managers.GetManager<CommandManager>().RegisterCommandModule(typeof(WhitelistCommands));
|
||||
ModCommunication.Register();
|
||||
break;
|
||||
case TorchSessionState.Loading:
|
||||
case TorchSessionState.Unloaded:
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(newState), newState, null);
|
||||
}
|
||||
|
||||
if (newState == TorchSessionState.Loaded)
|
||||
{
|
||||
CurrentSession.Managers.GetManager<CommandManager>().RegisterCommandModule(typeof(WhitelistCommands));
|
||||
ModCommunication.Register();
|
||||
}
|
||||
}
|
||||
|
||||
private void MultiplayerManagerDedicatedOnPlayerLeft(IPlayer player)
|
||||
{
|
||||
OnlinePlayers--;
|
||||
}
|
||||
|
||||
private void MultiplayerManagerDedicatedOnPlayerJoined(IPlayer player)
|
||||
{
|
||||
OnlinePlayers++;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Init(object gameInstance)
|
||||
{
|
||||
base.Init(gameInstance);
|
||||
var game = gameInstance as MySandboxGame;
|
||||
if (game != null && MySession.Static != null)
|
||||
if (gameInstance is MySandboxGame && MySession.Static != null)
|
||||
State = ServerState.Running;
|
||||
else
|
||||
State = ServerState.Stopped;
|
||||
@@ -223,10 +302,16 @@ namespace Torch.Server
|
||||
|
||||
private static void CheckServerResponding(object state)
|
||||
{
|
||||
var server = (TorchServer)state;
|
||||
var mre = new ManualResetEvent(false);
|
||||
((TorchServer)state).Invoke(() => mre.Set());
|
||||
server.Invoke(() => mre.Set());
|
||||
if (!mre.WaitOne(TimeSpan.FromSeconds(Instance.Config.TickTimeout)))
|
||||
{
|
||||
if (server.FatalException)
|
||||
{
|
||||
server._watchdog.Dispose();
|
||||
return;
|
||||
}
|
||||
#if DEBUG
|
||||
Log.Error(
|
||||
$"Server watchdog detected that the server was frozen for at least {((TorchServer) state).Config.TickTimeout} seconds.");
|
||||
@@ -246,7 +331,7 @@ namespace Torch.Server
|
||||
var totalSize = 0;
|
||||
for (var i = 0; i < traces; i++)
|
||||
{
|
||||
string dump = DumpStack(thread).ToString();
|
||||
string dump = DumpStack(thread);
|
||||
totalSize += dump.Length;
|
||||
stacks.Add(dump);
|
||||
Thread.Sleep(pause);
|
||||
@@ -269,30 +354,61 @@ namespace Torch.Server
|
||||
return result.ToString();
|
||||
}
|
||||
|
||||
private static StackTrace DumpStack(Thread thread)
|
||||
private static string DumpStack(Thread thread)
|
||||
{
|
||||
try
|
||||
// Deprecated in .NET Core and later
|
||||
// try
|
||||
// {
|
||||
// thread.Suspend();
|
||||
// }
|
||||
// catch
|
||||
// {
|
||||
// // ignored
|
||||
// }
|
||||
//
|
||||
// var stack = new StackTrace(thread, true);
|
||||
// try
|
||||
// {
|
||||
// thread.Resume();
|
||||
// }
|
||||
// catch
|
||||
// {
|
||||
// // ignored
|
||||
// }
|
||||
//
|
||||
// return stack.ToString();
|
||||
|
||||
// Modified from https://www.examplefiles.net/cs/579311
|
||||
using var target = DataTarget.CreateSnapshotAndAttach(Environment.ProcessId);
|
||||
|
||||
var runtime = target.ClrVersions[0].CreateRuntime();
|
||||
|
||||
var clrThread = runtime.Threads.First(b => b.ManagedThreadId == thread.ManagedThreadId);
|
||||
|
||||
var sb = new StringBuilder();
|
||||
|
||||
foreach (var frame in clrThread.EnumerateStackTrace())
|
||||
{
|
||||
thread.Suspend();
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
sb.Append('\t');
|
||||
switch (frame.Kind)
|
||||
{
|
||||
case ClrStackFrameKind.Unknown:
|
||||
sb.AppendLine("[Unknown]");
|
||||
break;
|
||||
case ClrStackFrameKind.ManagedMethod:
|
||||
sb.AppendLine(frame.Method?.Signature ?? "[Unable to get method signature]");
|
||||
break;
|
||||
case ClrStackFrameKind.Runtime:
|
||||
sb.AppendLine("[CLR Runtime]");
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(frame.Kind), frame.Kind, "Incorrect value in EnumerateStackTrace");
|
||||
}
|
||||
}
|
||||
|
||||
var stack = new StackTrace(thread, true);
|
||||
try
|
||||
{
|
||||
thread.Resume();
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
return stack;
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -1,10 +1,13 @@
|
||||
using System;
|
||||
#if TORCH_SERVICE
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.ServiceProcess;
|
||||
using System.Threading;
|
||||
using NLog;
|
||||
using Torch.API;
|
||||
|
||||
@@ -12,12 +15,14 @@ namespace Torch.Server
|
||||
{
|
||||
class TorchService : ServiceBase
|
||||
{
|
||||
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
|
||||
public const string Name = "Torch (SEDS)";
|
||||
private TorchServer _server;
|
||||
private Initializer _initializer;
|
||||
private string[] _args;
|
||||
|
||||
public TorchService()
|
||||
public TorchService(string[] args)
|
||||
{
|
||||
_args = args;
|
||||
var workingDir = new FileInfo(typeof(TorchService).Assembly.Location).Directory.ToString();
|
||||
Directory.SetCurrentDirectory(workingDir);
|
||||
_initializer = new Initializer(workingDir);
|
||||
@@ -29,19 +34,22 @@ namespace Torch.Server
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void OnStart(string[] args)
|
||||
protected override void OnStart(string[] _)
|
||||
{
|
||||
base.OnStart(args);
|
||||
base.OnStart(_args);
|
||||
|
||||
_initializer.Initialize(args);
|
||||
_initializer.Initialize(_args);
|
||||
_initializer.Run();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void OnStop()
|
||||
{
|
||||
_server.Stop();
|
||||
base.OnStop();
|
||||
var mre = new ManualResetEvent(false);
|
||||
Task.Run(() => _initializer.Server.Stop());
|
||||
if (!mre.WaitOne(TimeSpan.FromMinutes(1)))
|
||||
Process.GetCurrentProcess().Kill();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
#if TORCH_SERVICE
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
@@ -17,21 +18,8 @@ namespace Torch.Server
|
||||
|
||||
public TorchServiceInstaller()
|
||||
{
|
||||
var serviceProcessInstaller = new ServiceProcessInstaller();
|
||||
_serviceInstaller = new ServiceInstaller();
|
||||
|
||||
serviceProcessInstaller.Account = ServiceAccount.LocalSystem;
|
||||
serviceProcessInstaller.Username = null;
|
||||
serviceProcessInstaller.Password = null;
|
||||
|
||||
_serviceInstaller.DisplayName = "Torch (SEDS)";
|
||||
_serviceInstaller.Description = "Service for Torch (SE Dedicated Server)";
|
||||
_serviceInstaller.StartType = ServiceStartMode.Manual;
|
||||
|
||||
_serviceInstaller.ServiceName = TorchService.Name;
|
||||
|
||||
Installers.Add(serviceProcessInstaller);
|
||||
Installers.Add(_serviceInstaller);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -59,3 +47,4 @@ namespace Torch.Server
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
47
Torch.Server/UnhandledExceptionHandler.cs
Normal file
47
Torch.Server/UnhandledExceptionHandler.cs
Normal file
@@ -0,0 +1,47 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Threading;
|
||||
using NLog;
|
||||
using VRage;
|
||||
|
||||
namespace Torch.Server;
|
||||
|
||||
internal class UnhandledExceptionHandler
|
||||
{
|
||||
private readonly TorchConfig _config;
|
||||
private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
public UnhandledExceptionHandler(TorchConfig config)
|
||||
{
|
||||
_config = config;
|
||||
}
|
||||
|
||||
internal void OnUnhandledException(object sender, UnhandledExceptionEventArgs e)
|
||||
{
|
||||
if (Debugger.IsAttached)
|
||||
return;
|
||||
var ex = (Exception)e.ExceptionObject;
|
||||
Log.Fatal(ex.ToStringDemystified());
|
||||
LogManager.Flush();
|
||||
|
||||
if (ApplicationContext.Current.IsService)
|
||||
Environment.Exit(1);
|
||||
|
||||
if (_config.RestartOnCrash)
|
||||
{
|
||||
Console.WriteLine("Restarting in 5 seconds.");
|
||||
Thread.Sleep(5000);
|
||||
var exe = typeof(Program).Assembly.Location;
|
||||
|
||||
Process.Start(exe, $"-waitForPid {Environment.ProcessId} {_config}");
|
||||
}
|
||||
else
|
||||
{
|
||||
MyVRage.Platform.Windows.MessageBox(
|
||||
"Torch encountered a fatal error and needs to close. Please check the logs for details.",
|
||||
"Fatal exception", MessageBoxOptions.OkOnly);
|
||||
}
|
||||
|
||||
Environment.Exit(1);
|
||||
}
|
||||
}
|
@@ -11,19 +11,17 @@ namespace Torch.Server.ViewModels
|
||||
public class BlockLimitViewModel : ViewModel
|
||||
{
|
||||
private SessionSettingsViewModel _sessionSettings;
|
||||
private string _blockType;
|
||||
private short _limit;
|
||||
|
||||
public string BlockType { get => _blockType; set { _blockType = value; OnPropertyChanged(); } }
|
||||
public short Limit { get => _limit; set { _limit = value; OnPropertyChanged(); } }
|
||||
public string BlockType { get; set; }
|
||||
public short Limit { get; set; }
|
||||
|
||||
//public CommandBinding Delete { get; } = new CommandBinding(new DeleteCommand());
|
||||
|
||||
public BlockLimitViewModel(SessionSettingsViewModel sessionSettings, string blockType, short limit)
|
||||
{
|
||||
_sessionSettings = sessionSettings;
|
||||
_blockType = blockType;
|
||||
_limit = limit;
|
||||
BlockType = blockType;
|
||||
Limit = limit;
|
||||
}
|
||||
|
||||
/* TODO: figure out how WPF commands work
|
||||
|
@@ -15,13 +15,13 @@ namespace Torch.Server.ViewModels
|
||||
{
|
||||
public class CheckpointViewModel : ViewModel
|
||||
{
|
||||
private MyObjectBuilder_Checkpoint _checkpoint;
|
||||
private SessionSettingsViewModel _sessionSettings;
|
||||
private readonly MyObjectBuilder_Checkpoint _checkpoint;
|
||||
//private SessionSettingsViewModel _sessionSettings;
|
||||
|
||||
public CheckpointViewModel(MyObjectBuilder_Checkpoint checkpoint)
|
||||
{
|
||||
_checkpoint = checkpoint;
|
||||
_sessionSettings = new SessionSettingsViewModel(_checkpoint.Settings);
|
||||
//_sessionSettings = new SessionSettingsViewModel(_checkpoint.Settings);
|
||||
}
|
||||
|
||||
public static implicit operator MyObjectBuilder_Checkpoint(CheckpointViewModel model)
|
||||
@@ -59,15 +59,15 @@ namespace Torch.Server.ViewModels
|
||||
|
||||
public SerializableDictionary<long, MyObjectBuilder_Checkpoint.PlayerId> ControlledEntities { get => _checkpoint.ControlledEntities; set => SetValue(ref _checkpoint.ControlledEntities, value); }
|
||||
|
||||
public SessionSettingsViewModel Settings
|
||||
{
|
||||
get => _sessionSettings;
|
||||
set
|
||||
{
|
||||
SetValue(ref _sessionSettings, value);
|
||||
_checkpoint.Settings = _sessionSettings;
|
||||
}
|
||||
}
|
||||
//public SessionSettingsViewModel Settings
|
||||
//{
|
||||
// get => _sessionSettings;
|
||||
// set
|
||||
// {
|
||||
// SetValue(ref _sessionSettings, value);
|
||||
// _checkpoint.Settings = _sessionSettings;
|
||||
// }
|
||||
//}
|
||||
|
||||
public MyObjectBuilder_ScriptManager ScriptManagerData => throw new NotImplementedException();
|
||||
|
||||
@@ -75,7 +75,7 @@ namespace Torch.Server.ViewModels
|
||||
|
||||
public MyObjectBuilder_FactionCollection Factions => throw new NotImplementedException();
|
||||
|
||||
public List<MyObjectBuilder_Checkpoint.ModItem> Mods { get => _checkpoint.Mods; set => SetValue(ref _checkpoint.Mods, value); }
|
||||
//public List<MyObjectBuilder_Checkpoint.ModItem> Mods { get => _checkpoint.Mods; set => SetValue(ref _checkpoint.Mods, value); }
|
||||
|
||||
public SerializableDictionary<ulong, MyPromoteLevel> PromotedUsers { get => _checkpoint.PromotedUsers; set => SetValue(ref _checkpoint.PromotedUsers, value); }
|
||||
|
||||
@@ -115,14 +115,6 @@ namespace Torch.Server.ViewModels
|
||||
|
||||
public DateTime InGameTime { get => _checkpoint.InGameTime; set => SetValue(ref _checkpoint.InGameTime, value); }
|
||||
|
||||
public MyObjectBuilder_SessionComponentMission MissionTriggers { get => _checkpoint.MissionTriggers; set => SetValue(ref _checkpoint.MissionTriggers, value); }
|
||||
|
||||
public string Briefing { get => _checkpoint.Briefing; set => SetValue(ref _checkpoint.Briefing, value); }
|
||||
|
||||
public string BriefingVideo { get => _checkpoint.BriefingVideo; set => SetValue(ref _checkpoint.BriefingVideo, value); }
|
||||
|
||||
public string CustomLoadingScreenImage { get => _checkpoint.CustomLoadingScreenImage; set => SetValue(ref _checkpoint.BriefingVideo, value); }
|
||||
|
||||
public string CustomLoadingScreenText { get => _checkpoint.CustomLoadingScreenText; set => SetValue(ref _checkpoint.CustomLoadingScreenText, value); }
|
||||
|
||||
public string CustomSkybox { get => _checkpoint.CustomSkybox; set => SetValue(ref _checkpoint.CustomSkybox, value); }
|
||||
|
@@ -1,15 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using NLog;
|
||||
using Sandbox.Engine.Utils;
|
||||
using Torch.Collections;
|
||||
using Torch.Server.Managers;
|
||||
using Torch.Utils;
|
||||
using VRage.Game;
|
||||
using VRage.Game.ModAPI;
|
||||
using VRage.GameServices;
|
||||
|
||||
namespace Torch.Server.ViewModels
|
||||
{
|
||||
@@ -19,24 +18,19 @@ namespace Torch.Server.ViewModels
|
||||
private MyConfigDedicated<MyObjectBuilder_SessionSettings> _config;
|
||||
public MyConfigDedicated<MyObjectBuilder_SessionSettings> Model => _config;
|
||||
|
||||
public ConfigDedicatedViewModel() : this(new MyConfigDedicated<MyObjectBuilder_SessionSettings>(""))
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public ConfigDedicatedViewModel(MyConfigDedicated<MyObjectBuilder_SessionSettings> configDedicated)
|
||||
{
|
||||
_config = configDedicated;
|
||||
_config.IgnoreLastSession = true;
|
||||
SessionSettings = new SessionSettingsViewModel(_config.SessionSettings);
|
||||
Task.Run(() => UpdateAllModInfosAsync());
|
||||
}
|
||||
|
||||
public void Save(string path = null)
|
||||
{
|
||||
Validate();
|
||||
|
||||
_config.SessionSettings = _sessionSettings;
|
||||
// Never ever
|
||||
_config.SessionSettings = SessionSettings;
|
||||
_config.IgnoreLastSession = true;
|
||||
_config.Save(path);
|
||||
}
|
||||
@@ -58,8 +52,7 @@ namespace Torch.Server.ViewModels
|
||||
return true;
|
||||
}
|
||||
|
||||
private SessionSettingsViewModel _sessionSettings;
|
||||
public SessionSettingsViewModel SessionSettings { get => _sessionSettings; set { _sessionSettings = value; OnPropertyChanged(); } }
|
||||
public SessionSettingsViewModel SessionSettings { get; set; }
|
||||
|
||||
public MtObservableList<WorldViewModel> Worlds { get; } = new MtObservableList<WorldViewModel>();
|
||||
private WorldViewModel _selectedWorld;
|
||||
@@ -69,18 +62,55 @@ namespace Torch.Server.ViewModels
|
||||
set
|
||||
{
|
||||
SetValue(ref _selectedWorld, value);
|
||||
SessionSettings = value.WorldConfiguration.Settings;
|
||||
LoadWorld = _selectedWorld?.WorldPath;
|
||||
}
|
||||
}
|
||||
|
||||
public Task UpdateAllModInfosAsync()
|
||||
{
|
||||
return Task.CompletedTask;
|
||||
/*if (!Mods.Any())
|
||||
return;
|
||||
List<MyWorkshopItem> modInfos;
|
||||
try
|
||||
{
|
||||
modInfos = await WorkshopQueryUtils.GetModsInfo(Mods.Select(b =>
|
||||
new MyObjectBuilder_Checkpoint.ModItem(b.PublishedFileId, b.UgcService, b.IsDependency)));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Error(e);
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Info("Mods Info successfully retrieved!");
|
||||
|
||||
foreach (var modItem in Mods
|
||||
.Select(b => new MyObjectBuilder_Checkpoint.ModItem(b.PublishedFileId, b.UgcService))
|
||||
.Except(modInfos.Select(b => new MyObjectBuilder_Checkpoint.ModItem(b.Id, b.ServiceName))))
|
||||
{
|
||||
Log.Error($"Unable to retreive info about {modItem.PublishedFileId}:{modItem.PublishedServiceName}");
|
||||
}*/
|
||||
}
|
||||
|
||||
public List<string> Administrators { get => _config.Administrators; set => SetValue(x => _config.Administrators = x, value); }
|
||||
|
||||
public List<ulong> Banned { get => _config.Banned; set => SetValue(x => _config.Banned = x, value); }
|
||||
|
||||
private MtObservableList<ModItemInfo> _mods = new MtObservableList<ModItemInfo>();
|
||||
public MtObservableList<ModItemInfo> Mods
|
||||
{
|
||||
get => _mods;
|
||||
set
|
||||
{
|
||||
SetValue(x => _mods = x, value);
|
||||
Task.Run(() => UpdateAllModInfosAsync());
|
||||
}
|
||||
}
|
||||
|
||||
public List<ulong> Reserved { get => _config.Reserved; set => SetValue(x => _config.Reserved = x, value); }
|
||||
|
||||
private List<ulong> _mods = new List<ulong>();
|
||||
public List<ulong> Mods { get => _mods; set => SetValue(x => _mods = x, value); }
|
||||
|
||||
public int AsteroidAmount { get => _config.AsteroidAmount; set => SetValue(x => _config.AsteroidAmount = x, value); }
|
||||
|
||||
|
@@ -25,7 +25,9 @@ namespace Torch.Server.ViewModels.Blocks
|
||||
get => Block?.CustomName ?? "null";
|
||||
set
|
||||
{
|
||||
#pragma warning disable CS0618
|
||||
TorchBase.Instance.Invoke(() =>
|
||||
#pragma warning restore CS0618
|
||||
{
|
||||
Block.CustomName = value;
|
||||
OnPropertyChanged();
|
||||
@@ -41,7 +43,9 @@ namespace Torch.Server.ViewModels.Blocks
|
||||
get => ((MySlimBlock)Block?.SlimBlock)?.BuiltBy ?? 0;
|
||||
set
|
||||
{
|
||||
#pragma warning disable CS0618
|
||||
TorchBase.Instance.Invoke(() =>
|
||||
#pragma warning restore CS0618
|
||||
{
|
||||
((MySlimBlock)Block.SlimBlock).TransferAuthorship(value);
|
||||
OnPropertyChanged();
|
||||
|
@@ -3,18 +3,12 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.CodeAnalysis;
|
||||
using NLog;
|
||||
using Sandbox.Game.Entities.Cube;
|
||||
using Sandbox.ModAPI;
|
||||
using Sandbox.ModAPI.Interfaces;
|
||||
using Microsoft.CodeAnalysis.CSharp;
|
||||
using Microsoft.CodeAnalysis.CSharp.Syntax;
|
||||
using NLog;
|
||||
using Sandbox.ModAPI.Interfaces.Terminal;
|
||||
|
||||
namespace Torch.Server.ViewModels.Blocks
|
||||
namespace Torch.Server.ViewModels.Entities.Blocks
|
||||
{
|
||||
public static class BlockViewModelGenerator
|
||||
{
|
||||
@@ -27,8 +21,8 @@ namespace Torch.Server.ViewModels.Blocks
|
||||
static BlockViewModelGenerator()
|
||||
{
|
||||
_asmName = new AssemblyName("Torch.Server.ViewModels.Generated");
|
||||
_ab = AppDomain.CurrentDomain.DefineDynamicAssembly(_asmName, AssemblyBuilderAccess.RunAndSave);
|
||||
_mb = _ab.DefineDynamicModule(_asmName.Name);
|
||||
_ab = AssemblyBuilder.DefineDynamicAssembly(_asmName, AssemblyBuilderAccess.RunAndCollect);
|
||||
_mb = _ab.DefineDynamicModule(_asmName.Name ?? "Torch.Server.ViewModels.Generated");
|
||||
}
|
||||
|
||||
public static void GenerateModels()
|
||||
@@ -40,7 +34,6 @@ namespace Torch.Server.ViewModels.Blocks
|
||||
GenerateModel(type);
|
||||
}
|
||||
}
|
||||
_ab.Save("Generated.dll", PortableExecutableKinds.ILOnly, ImageFileMachine.AMD64);
|
||||
}
|
||||
|
||||
public static Type GenerateModel(Type blockType, bool force = false)
|
||||
|
@@ -19,7 +19,9 @@ namespace Torch.Server.ViewModels.Blocks
|
||||
get => _prop.GetValue(Block.Block);
|
||||
set
|
||||
{
|
||||
#pragma warning disable CS0618
|
||||
TorchBase.Instance.Invoke(() =>
|
||||
#pragma warning restore CS0618
|
||||
{
|
||||
_prop.SetValue(Block.Block, value);
|
||||
OnPropertyChanged();
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user