Files
Torch/Torch.Server/Views/PlayerListControl.xaml.cs
Westin Miller 140000df55 Test-time reflected event checker
Server UI components work with new system
Events for loading and unloading TorchSessions
Commands report information again.
Catch, log, and rethrow errors that occur in Torch-handled SE events
2017-08-31 16:27:55 -07:00

76 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Torch;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.Multiplayer;
using Sandbox.Game.World;
using Sandbox.ModAPI;
using SteamSDK;
using Torch.API;
using Torch.API.Managers;
using Torch.API.Session;
using Torch.Managers;
using Torch.Server.Managers;
using Torch.ViewModels;
using VRage.Game.ModAPI;
namespace Torch.Server
{
/// <summary>
/// Interaction logic for PlayerListControl.xaml
/// </summary>
public partial class PlayerListControl : UserControl
{
private ITorchServer _server;
public PlayerListControl()
{
InitializeComponent();
}
public void BindServer(ITorchServer server)
{
_server = server;
var sessionManager = server.Managers.GetManager<ITorchSessionManager>();
sessionManager.SessionLoaded += BindSession;
sessionManager.SessionUnloading += UnbindSession;
}
private void BindSession(ITorchSession session)
{
Dispatcher.Invoke(() => DataContext = _server?.CurrentSession?.Managers.GetManager<MultiplayerManagerDedicated>());
}
private void UnbindSession(ITorchSession session)
{
Dispatcher.Invoke(() => DataContext = null);
}
private void KickButton_Click(object sender, RoutedEventArgs e)
{
var player = (KeyValuePair<ulong, PlayerViewModel>)PlayerList.SelectedItem;
_server.CurrentSession?.Managers.GetManager<IMultiplayerManagerServer>()?.KickPlayer(player.Key);
}
private void BanButton_Click(object sender, RoutedEventArgs e)
{
var player = (KeyValuePair<ulong, PlayerViewModel>) PlayerList.SelectedItem;
_server.CurrentSession?.Managers.GetManager<IMultiplayerManagerServer>()?.BanPlayer(player.Key);
}
}
}