
Command context for servers now supports Respond() Chat manager now treats the steam ID Sync.MyId as a local destination, and processes the event accordingly. Save makes better use of Task<> Restart actually waits for save PlayerCollectionExtension uses a dictionary lookup for TryGetBySteamId Shutting the UI window properly closes Torch Torch Dispose renamed to Destroy, VRage Dispose marked as obsolete (do not use)
113 lines
4.0 KiB
C#
113 lines
4.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Windows;
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using Sandbox;
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using Sandbox.Engine.Multiplayer;
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using Sandbox.Engine.Networking;
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using Sandbox.Engine.Platform;
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using Sandbox.Game;
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using SpaceEngineers.Game;
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using VRage.Steam;
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using Torch.API;
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using Torch.API.Managers;
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using Torch.API.Session;
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using Torch.Client.Manager;
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using Torch.Client.UI;
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using Torch.Session;
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using VRage;
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using VRage.FileSystem;
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using VRage.GameServices;
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using VRageRender;
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using VRageRender.ExternalApp;
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namespace Torch.Client
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{
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public class TorchClient : TorchBase, ITorchClient
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{
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private MyCommonProgramStartup _startup;
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private IMyRender _renderer;
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protected override uint SteamAppId => 244850;
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protected override string SteamAppName => "Space Engineers";
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public TorchClient()
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{
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Config = new TorchClientConfig();
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var sessionManager = Managers.GetManager<ITorchSessionManager>();
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sessionManager.AddFactory((x) => MyMultiplayer.Static is MyMultiplayerLobby
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? new MultiplayerManagerLobby(this)
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: null);
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sessionManager.AddFactory((x) => MyMultiplayer.Static is MyMultiplayerClientBase
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? new MultiplayerManagerClient(this)
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: null);
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}
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public override void Init()
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{
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Directory.SetCurrentDirectory(Program.SpaceEngineersInstallAlias);
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MyFileSystem.ExePath = Path.Combine(Program.SpaceEngineersInstallAlias, Program.SpaceEngineersBinaries);
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Log.Info("Initializing Torch Client");
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_startup = new MyCommonProgramStartup(RunArgs);
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SpaceEngineersGame.SetupBasicGameInfo();
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SpaceEngineersGame.SetupPerGameSettings();
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if (_startup.PerformReporting())
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throw new InvalidOperationException("Torch client won't launch when started in error reporting mode");
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_startup.PerformAutoconnect();
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if (!_startup.CheckSingleInstance())
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throw new InvalidOperationException("Only one instance of Space Engineers can be running at a time.");
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var appDataPath = _startup.GetAppDataPath();
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Config.InstancePath = appDataPath;
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base.Init();
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OverrideMenus();
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SetRenderWindowTitle($"Space Engineers v{GameVersion} with Torch v{TorchVersion}");
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}
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public override void Destroy()
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{
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base.Destroy();
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_startup.DetectSharpDxLeaksAfterRun();
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}
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private void OverrideMenus()
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{
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var credits = new MyCreditsDepartment("Torch Developed By")
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{
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Persons = new List<MyCreditsPerson>
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{
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new MyCreditsPerson("THE TORCH TEAM"),
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new MyCreditsPerson("http://github.com/TorchSE"),
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}
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};
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MyPerGameSettings.Credits.Departments.Insert(0, credits);
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MyPerGameSettings.GUI.MainMenu = typeof(TorchMainMenuScreen);
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}
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private void SetRenderWindowTitle(string title)
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{
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MyRenderThread renderThread = MySandboxGame.Static?.GameRenderComponent?.RenderThread;
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if (renderThread == null)
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return;
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FieldInfo renderWindowField = typeof(MyRenderThread).GetField("m_renderWindow",
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BindingFlags.Instance | BindingFlags.NonPublic);
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if (renderWindowField == null)
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return;
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var window = renderWindowField.GetValue(MySandboxGame.Static.GameRenderComponent.RenderThread) as System.Windows.Forms.Form;
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if (window != null)
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renderThread.Invoke(() =>
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{
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window.Text = title;
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});
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}
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public override void Restart()
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{
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throw new NotImplementedException();
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}
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}
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}
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