37 lines
1.8 KiB
Markdown
37 lines
1.8 KiB
Markdown
# What is Torch?
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Torch is the successor to SE Server Extender and gives server admins the tools they need to keep their Space Engineers servers running smoothly. It features a user interface with live management tools and a plugin system so you can run your server exactly how you'd like. Torch is still in early development so there may be bugs and incomplete features.
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## Torch.Server
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### Features
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* WPF-based user interface
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* Chat: interact with the game chat and run commands without having to join the game.
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* Entity manager: realtime modification of ingame entities such as stopping grids and changing block settings without having to join the game
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* Organized, easy to use configuration editor
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* Extensible using the Torch plugin system
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### Fork Difference
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* .NET 6.0 runtime
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* Optimized in-game scripts (also newer compiler & language versions)
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* Better configuration via cli arguments, environment variables or xml config
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* Designed to run multiple instance from same install directory without having you to waste disk space
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* Mostly compatible with original torch's plugins
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### Discord
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If you have any questions or issues please join our [discord](https://discord.gg/UyYFSe3TyQ)
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### Installation
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* Unzip the Torch release into its own directory and run the executable. It will automatically download the SE DS and generate the other necessary files.
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- If you already have a DS installed you can:
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* Unzip the Torch files into the folder that contains the DedicatedServer64 folder.
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* Pass path to game files using config parameter `gamePath`
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# Building
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As a regular dotnet project with cli by running `dotnet build Torch.Server/Torch.Server.csproj`, with VS 2022 or higher, with JB Rider or Fleet.
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If you have a more enjoyable server experience because of Torch, please consider supporting us on Patreon. (https://www.patreon.com/TorchSE)
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