Files
Torch/Torch.Server/Views/TorchUI.xaml.cs
2019-02-28 13:44:14 -08:00

135 lines
4.2 KiB
C#

using System;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using System.Timers;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using NLog;
using NLog.Targets.Wrappers;
using Sandbox;
using Torch.API;
using Torch.API.Managers;
using Torch.Server.Managers;
using MessageBoxResult = System.Windows.MessageBoxResult;
namespace Torch.Server
{
/// <summary>
/// Interaction logic for TorchUI.xaml
/// </summary>
public partial class TorchUI : Window
{
private TorchServer _server;
private TorchConfig _config;
public TorchUI(TorchServer server)
{
WindowStartupLocation = WindowStartupLocation.CenterScreen;
Width = 800;
Height = 600;
_config = (TorchConfig)server.Config;
_server = server;
//TODO: data binding for whole server
DataContext = server;
InitializeComponent();
AttachConsole();
//Left = _config.WindowPosition.X;
//Top = _config.WindowPosition.Y;
//Width = _config.WindowSize.X;
//Height = _config.WindowSize.Y;
Chat.BindServer(server);
PlayerList.BindServer(server);
Plugins.BindServer(server);
LoadConfig((TorchConfig)server.Config);
Themes.uiSource = this;
Themes.SetConfig(_config);
Title = $"{_config.InstanceName} - Torch {server.TorchVersion}, SE {server.GameVersion}";
}
private void AttachConsole()
{
const string target = "wpf";
var doc = LogManager.Configuration.FindTargetByName<FlowDocumentTarget>(target)?.Document;
if (doc == null)
{
var wrapped = LogManager.Configuration.FindTargetByName<WrapperTargetBase>(target);
doc = (wrapped?.WrappedTarget as FlowDocumentTarget)?.Document;
}
ConsoleText.Document = doc ?? new FlowDocument(new Paragraph(new Run("No target!")));
ConsoleText.TextChanged += (sender, args) => ConsoleText.ScrollToEnd();
}
public void LoadConfig(TorchConfig config)
{
if (!Directory.Exists(config.InstancePath))
return;
_config = config;
Dispatcher.Invoke(() =>
{
//InstancePathBox.Text = config.InstancePath;
});
}
private void BtnStart_Click(object sender, RoutedEventArgs e)
{
_server.DedicatedInstance.SaveConfig();
Task.Run(() => _server.Start());
}
private void BtnStop_Click(object sender, RoutedEventArgs e)
{
var result = MessageBox.Show("Are you sure you want to stop the server?", "Stop Server", MessageBoxButton.YesNo);
if (result == MessageBoxResult.Yes)
_server.Invoke(() => _server.Stop());
}
protected override void OnClosing(CancelEventArgs e)
{
// Can't save here or you'll persist all the command line arguments
//
//var newSize = new Point((int)Width, (int)Height);
//_config.WindowSize = newSize;
//var newPos = new Point((int)Left, (int)Top);
//_config.WindowPosition = newPos;
//_config.Save(); //you idiot
if (_server?.State == ServerState.Running)
_server.Stop();
Process.GetCurrentProcess().Kill();
}
private void BtnRestart_Click(object sender, RoutedEventArgs e)
{
//MySandboxGame.Static.Invoke(MySandboxGame.ReloadDedicatedServerSession); use i
}
private void InstancePathBox_OnLostKeyboardFocus(object sender, KeyboardFocusChangedEventArgs e)
{
var name = ((TextBox)sender).Text;
if (!Directory.Exists(name))
return;
_config.InstancePath = name;
_server.Managers.GetManager<InstanceManager>().LoadInstance(_config.InstancePath);
}
}
}