Files
Torch/Torch/Session/TorchSessionManager.cs
2017-08-22 08:06:30 -07:00

94 lines
3.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NLog;
using Sandbox.Game.World;
using Torch.API;
using Torch.API.Managers;
using Torch.API.Session;
using Torch.Managers;
using Torch.Session;
namespace Torch.Session
{
/// <summary>
/// Manages the creation and destruction of <see cref="TorchSession"/> instances for each <see cref="MySession"/> created by Space Engineers.
/// </summary>
public class TorchSessionManager : Manager, ITorchSessionManager
{
private static readonly Logger _log = LogManager.GetCurrentClassLogger();
private TorchSession _currentSession;
/// <inheritdoc/>
public ITorchSession CurrentSession => _currentSession;
private readonly HashSet<SessionManagerFactoryDel> _factories = new HashSet<SessionManagerFactoryDel>();
public TorchSessionManager(ITorchBase torchInstance) : base(torchInstance)
{
}
/// <inheritdoc/>
public bool AddFactory(SessionManagerFactoryDel factory)
{
if (factory == null)
throw new ArgumentNullException(nameof(factory), "Factory must be non-null");
return _factories.Add(factory);
}
/// <inheritdoc/>
public bool RemoveFactory(SessionManagerFactoryDel factory)
{
if (factory == null)
throw new ArgumentNullException(nameof(factory), "Factory must be non-null");
return _factories.Remove(factory);
}
private void SessionLoaded()
{
if (_currentSession != null)
{
_log.Warn($"Override old torch session {_currentSession.KeenSession.Name}");
_currentSession.Detach();
}
_log.Info($"Starting new torch session for {MySession.Static.Name}");
_currentSession = new TorchSession(Torch, MySession.Static);
foreach (SessionManagerFactoryDel factory in _factories)
{
IManager manager = factory(CurrentSession);
if (manager != null)
CurrentSession.Managers.AddManager(manager);
}
(CurrentSession as TorchSession)?.Attach();
}
private void SessionUnloaded()
{
if (_currentSession == null)
return;
_log.Info($"Unloading torch session for {_currentSession.KeenSession.Name}");
_currentSession.Detach();
_currentSession = null;
}
/// <inheritdoc/>
public override void Attach()
{
MySession.AfterLoading += SessionLoaded;
MySession.OnUnloaded += SessionUnloaded;
}
/// <inheritdoc/>
public override void Detach()
{
_currentSession?.Detach();
_currentSession = null;
MySession.AfterLoading -= SessionLoaded;
MySession.OnUnloaded -= SessionUnloaded;
}
}
}