Files
Torch/Torch.Server/Views/ChatControl.xaml.cs
z__ 1c92f69bd4 updated NLog to v5
fixed most of issues with world creating/loading
fixed log window lags
fixed some compiler warnings
fixed empty log files creating
fixed logging performance
added better logging of load process
commands autocomplete in torch GUI
chat in torch GUI now has entered history (like console, use up/down arrows)
abstraction of instance manager
session name now correctly displaying in torchSessionManager messages
TorchSession now has loaded world property (as torch now has more control about world load process)
now only dedicated config locks after session start
2022-02-02 14:28:53 +07:00

217 lines
7.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Threading;
using NLog;
using Torch;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.Gui;
using Sandbox.Game.Multiplayer;
using Sandbox.Game.World;
using Torch.API;
using Torch.API.Managers;
using Torch.API.Session;
using Torch.Managers;
using Torch.Server.Managers;
using Torch.Server.Views;
using VRage.Game;
using Color = VRageMath.Color;
namespace Torch.Server
{
/// <summary>
/// Interaction logic for ChatControl.xaml
/// </summary>
public partial class ChatControl : UserControl
{
private static Logger _log = LogManager.GetCurrentClassLogger();
#pragma warning disable CS0618
private ITorchServer _server = (ITorchServer) TorchBase.Instance;
#pragma warning restore CS0618
private readonly LinkedList<string> _lastMessages = new();
private LinkedListNode<string> _currentLastMessageNode;
public ChatControl()
{
InitializeComponent();
this.IsVisibleChanged += OnIsVisibleChanged;
MessageBox.Provider = new CommandSuggestionsProvider(_server);
}
private void OnIsVisibleChanged(object sender, DependencyPropertyChangedEventArgs e)
{
if (IsVisible)
{
//I hate this and I hate myself. You should hate me too
Task.Run(() =>
{
Thread.Sleep(100);
Dispatcher.Invoke(() =>
{
MessageBox.Focus();
Keyboard.Focus(MessageBox);
});
});
}
}
public void BindServer(ITorchServer server)
{
_server = server;
server.Initialized += Server_Initialized ;
}
private void Server_Initialized(ITorchServer obj)
{
Dispatcher.InvokeAsync(() =>
{
ChatItems.Inlines.Clear();
});
var sessionManager = _server.Managers.GetManager<ITorchSessionManager>();
if (sessionManager != null)
sessionManager.SessionStateChanged += SessionStateChanged;
}
private void SessionStateChanged(ITorchSession session, TorchSessionState state)
{
switch (state)
{
case TorchSessionState.Loading:
Dispatcher.InvokeAsync(() => ChatItems.Inlines.Clear());
break;
case TorchSessionState.Loaded:
{
var chatMgr = session.Managers.GetManager<IChatManagerClient>();
if (chatMgr != null)
chatMgr.MessageRecieved += OnMessageRecieved;
}
break;
case TorchSessionState.Unloading:
{
var chatMgr = session.Managers.GetManager<IChatManagerClient>();
if (chatMgr != null)
chatMgr.MessageRecieved -= OnMessageRecieved;
}
break;
case TorchSessionState.Unloaded:
break;
default:
throw new ArgumentOutOfRangeException(nameof(state), state, null);
}
}
private void OnMessageRecieved(TorchChatMessage msg, ref bool consumed)
{
InsertMessage(msg);
}
private static readonly Dictionary<string, Brush> _brushes = new Dictionary<string, Brush>();
private static Brush LookupBrush(string font)
{
if (_brushes.TryGetValue(font, out Brush result))
return result;
Brush brush = typeof(Brushes).GetField(font, BindingFlags.Static)?.GetValue(null) as Brush ?? Brushes.Blue;
_brushes.Add(font, brush);
return brush;
}
private void InsertMessage(TorchChatMessage msg)
{
if (Dispatcher.CheckAccess())
{
bool atBottom = ChatScroller.VerticalOffset + 8 > ChatScroller.ScrollableHeight;
var span = new Span();
span.Inlines.Add($"{msg.Timestamp} ");
switch (msg.Channel)
{
case ChatChannel.Faction:
span.Inlines.Add(new Run($"[{MySession.Static.Factions.TryGetFactionById(msg.Target)?.Tag ?? "???"}] ") { Foreground = Brushes.Green });
break;
case ChatChannel.Private:
span.Inlines.Add(new Run($"[to {MySession.Static.Players.TryGetIdentity(msg.Target)?.DisplayName ?? "???"}] ") { Foreground = Brushes.DeepPink });
break;
}
span.Inlines.Add(new Run(msg.Author) { Foreground = LookupBrush(msg.Font) });
span.Inlines.Add($": {msg.Message}");
span.Inlines.Add(new LineBreak());
ChatItems.Inlines.Add(span);
if (atBottom)
ChatScroller.ScrollToBottom();
}
else
Dispatcher.InvokeAsync(() => InsertMessage(msg));
}
private void SendButton_Click(object sender, RoutedEventArgs e)
{
OnMessageEntered();
}
private void Message_OnKeyDown(object sender, KeyEventArgs e)
{
switch (e.Key)
{
case Key.Enter:
OnMessageEntered();
break;
case Key.Up:
_currentLastMessageNode = _currentLastMessageNode?.Previous ?? _lastMessages.Last;
MessageBox.Text = _currentLastMessageNode?.Value ?? string.Empty;
break;
case Key.Down:
_currentLastMessageNode = _currentLastMessageNode?.Next ?? _lastMessages.First;
MessageBox.Text = _currentLastMessageNode?.Value ?? string.Empty;
break;
}
}
private void OnMessageEntered()
{
//Can't use Message.Text directly because of object ownership in WPF.
var text = MessageBox.Text;
if (string.IsNullOrEmpty(text))
return;
var commands = _server.CurrentSession?.Managers.GetManager<Torch.Commands.CommandManager>();
if (commands != null && commands.IsCommand(text))
{
InsertMessage(new(_server.Config.ChatName, text, Color.Red, _server.Config.ChatColor));
_server.Invoke(() =>
{
if (commands.HandleCommandFromServer(text, InsertMessage)) return;
InsertMessage(new(_server.Config.ChatName, "Invalid command.", Color.Red, _server.Config.ChatColor));
});
}
else
{
_server.CurrentSession?.Managers.GetManager<IChatManagerClient>().SendMessageAsSelf(text);
}
if (_currentLastMessageNode is { } && _currentLastMessageNode.Value == text)
{
_lastMessages.Remove(_currentLastMessageNode);
}
_lastMessages.AddLast(text);
_currentLastMessageNode = null;
MessageBox.Text = "";
}
}
}