179 lines
6.1 KiB
C#
179 lines
6.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using System.Net;
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using System.Net.Http;
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using System.Reflection;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Threading;
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using Microsoft.Extensions.Configuration;
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using NLog;
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using NLog.Targets;
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using Sandbox.Engine.Utils;
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using Torch.Utils;
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using VRage.FileSystem;
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namespace Torch.Server
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{
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public class Initializer
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{
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internal static Initializer Instance { get; private set; }
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private static readonly Logger Log = LogManager.GetLogger(nameof(Initializer));
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private bool _init;
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private const string TOOL_DIR = "tool";
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private const string TOOL_ZIP = "temp.zip";
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private static readonly string TOOL_EXE = "DepotDownloader.exe";
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private const string TOOL_ARGS = "-app 298740 -depot 298741 -dir \"{0}\"";
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private TorchServer _server;
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internal Persistent<TorchConfig> ConfigPersistent { get; }
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public TorchConfig Config => ConfigPersistent?.Data;
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public TorchServer Server => _server;
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public Initializer(Persistent<TorchConfig> torchConfig)
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{
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Instance = this;
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ConfigPersistent = torchConfig;
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}
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public bool Initialize(IConfiguration configuration)
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{
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if (_init)
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return false;
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#if DEBUG
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//enables logging debug messages when built in debug mode. Amazing.
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LogManager.Configuration.AddRule(LogLevel.Debug, LogLevel.Debug, "main");
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LogManager.Configuration.AddRule(LogLevel.Debug, LogLevel.Debug, "console");
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LogManager.Configuration.AddRule(LogLevel.Debug, LogLevel.Debug, "wpf");
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LogManager.ReconfigExistingLoggers();
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Log.Debug("Debug logging enabled.");
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#endif
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if (configuration.GetValue("getGameUpdates", true) && !configuration.GetValue("noupdate", false))
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RunSteamCmdAsync(configuration).Wait();
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var processPid = configuration.GetValue<int>("waitForPid");
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if (processPid != 0)
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{
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try
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{
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var waitProc = Process.GetProcessById(processPid);
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Log.Info("Continuing in 5 seconds.");
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Log.Warn($"Waiting for process {processPid} to close");
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while (!waitProc.HasExited)
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{
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Console.Write(".");
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Thread.Sleep(1000);
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}
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}
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catch (Exception e)
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{
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Log.Warn(e);
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}
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}
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_init = true;
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return true;
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}
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public void Run()
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{
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_server = new TorchServer(Config, ApplicationContext.Current.InstanceDirectory.FullName, ApplicationContext.Current.InstanceName);
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if (ApplicationContext.Current.IsService || Config.NoGui)
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{
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_server.Init();
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_server.Start();
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}
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else
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{
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#if !DEBUG
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if (!Config.IndependentConsole)
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{
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Console.SetOut(TextWriter.Null);
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NativeMethods.FreeConsole();
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}
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#endif
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var uiThread = new Thread(() =>
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{
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var ui = new TorchUI(_server);
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SynchronizationContext.SetSynchronizationContext(
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new DispatcherSynchronizationContext(Dispatcher.CurrentDispatcher));
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ui.ShowDialog();
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});
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uiThread.SetApartmentState(ApartmentState.STA);
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uiThread.Start();
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_server.Init();
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if (Config.Autostart || Config.TempAutostart)
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{
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Config.TempAutostart = false;
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_server.Start();
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}
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}
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}
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public static async Task RunSteamCmdAsync(IConfiguration configuration)
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{
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var log = LogManager.GetLogger("SteamTool");
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var path = configuration.GetValue<string>("steamToolPath") ?? ApplicationContext.Current.TorchDirectory
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.CreateSubdirectory(TOOL_DIR).FullName;
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if (!Directory.Exists(path))
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{
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Directory.CreateDirectory(path);
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}
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var steamCmdExePath = Path.Combine(path, TOOL_EXE);
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if (!File.Exists(steamCmdExePath))
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{
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try
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{
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log.Info("Downloading Steam Tool.");
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using (var client = new HttpClient())
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await using (var file = File.Create(TOOL_ZIP))
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await using (var stream = await client.GetStreamAsync("https://github.com/SteamRE/DepotDownloader/releases/download/DepotDownloader_2.4.7/depotdownloader-2.4.7.zip"))
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await stream.CopyToAsync(file);
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ZipFile.ExtractToDirectory(TOOL_ZIP, path);
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File.Delete(TOOL_ZIP);
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log.Info("Steam Tool downloaded successfully!");
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}
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catch (Exception e)
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{
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log.Error(e, "Failed to download Steam Tool, unable to update the DS.");
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return;
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}
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}
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log.Info("Checking for DS updates.");
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var steamCmdProc = new ProcessStartInfo(steamCmdExePath)
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{
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Arguments = string.Format(TOOL_ARGS, configuration.GetValue("gamePath", "../")),
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WorkingDirectory = path,
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RedirectStandardOutput = true
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};
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var cmd = Process.Start(steamCmdProc)!;
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while (!cmd.HasExited)
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{
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if (await cmd.StandardOutput.ReadLineAsync() is { } line)
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log.Info(line);
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}
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}
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}
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}
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