53 lines
1.2 KiB
C#
53 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using ProtoBuf;
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using Sandbox.ModAPI;
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namespace Torch.Mod.Messages
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{
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[ProtoContract]
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public class JoinServerMessage : MessageBase
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{
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[ProtoMember(201)]
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public int Delay;
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[ProtoMember(202)]
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public string Address;
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private JoinServerMessage()
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{
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}
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public JoinServerMessage(string address)
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{
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Address = address;
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}
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public JoinServerMessage(string address, int delay)
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{
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Address = address;
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Delay = delay;
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}
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public override void ProcessClient()
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{
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if (Delay <= 0)
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{
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MyAPIGateway.Multiplayer.JoinServer(Address);
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return;
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}
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MyAPIGateway.Parallel.StartBackground(() =>
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{
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MyAPIGateway.Parallel.Sleep(Delay);
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MyAPIGateway.Multiplayer.JoinServer(Address);
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});
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}
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public override void ProcessServer()
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{
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}
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}
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}
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