Files
Torch/Torch/Managers/MultiplayerManager.cs
2017-08-18 22:31:03 -07:00

358 lines
15 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Data;
using System.Windows.Threading;
using NLog;
using Torch;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.Entities.Character;
using Sandbox.Game.Multiplayer;
using Sandbox.Game.World;
using Sandbox.ModAPI;
using SteamSDK;
using Torch.API;
using Torch.API.Managers;
using Torch.Collections;
using Torch.Commands;
using Torch.ViewModels;
using VRage.Game;
using VRage.Game.ModAPI;
using VRage.GameServices;
using VRage.Library.Collections;
using VRage.Network;
using VRage.Utils;
namespace Torch.Managers
{
/// <inheritdoc />
public class MultiplayerManager : Manager, IMultiplayerManager
{
/// <inheritdoc />
public event Action<IPlayer> PlayerJoined;
/// <inheritdoc />
public event Action<IPlayer> PlayerLeft;
/// <inheritdoc />
public event MessageReceivedDel MessageReceived;
public IList<IChatMessage> ChatHistory { get; } = new ObservableList<IChatMessage>();
public ObservableDictionary<ulong, PlayerViewModel> Players { get; } = new ObservableDictionary<ulong, PlayerViewModel>();
public IMyPlayer LocalPlayer => MySession.Static.LocalHumanPlayer;
private static readonly Logger Log = LogManager.GetLogger(nameof(MultiplayerManager));
private static readonly Logger ChatLog = LogManager.GetLogger("Chat");
private Dictionary<MyPlayer.PlayerId, MyPlayer> _onlinePlayers;
[Dependency]
private ChatManager _chatManager;
[Dependency]
private CommandManager _commandManager;
[Dependency]
private NetworkManager _networkManager;
internal MultiplayerManager(ITorchBase torch) : base(torch)
{
}
/// <inheritdoc />
public override void Attach()
{
Torch.SessionLoaded += OnSessionLoaded;
_chatManager.MessageRecieved += Instance_MessageRecieved;
}
private void Instance_MessageRecieved(ChatMsg msg, ref bool sendToOthers)
{
var message = ChatMessage.FromChatMsg(msg);
ChatHistory.Add(message);
ChatLog.Info($"{message.Name}: {message.Message}");
MessageReceived?.Invoke(message, ref sendToOthers);
}
/// <inheritdoc />
public void KickPlayer(ulong steamId) => Torch.Invoke(() => MyMultiplayer.Static.KickClient(steamId));
/// <inheritdoc />
public void BanPlayer(ulong steamId, bool banned = true)
{
Torch.Invoke(() =>
{
MyMultiplayer.Static.BanClient(steamId, banned);
if (_gameOwnerIds.ContainsKey(steamId))
MyMultiplayer.Static.BanClient(_gameOwnerIds[steamId], banned);
});
}
/// <inheritdoc />
public IMyPlayer GetPlayerByName(string name)
{
ValidateOnlinePlayersList();
return _onlinePlayers.FirstOrDefault(x => x.Value.DisplayName == name).Value;
}
/// <inheritdoc />
public IMyPlayer GetPlayerBySteamId(ulong steamId)
{
ValidateOnlinePlayersList();
_onlinePlayers.TryGetValue(new MyPlayer.PlayerId(steamId), out MyPlayer p);
return p;
}
public ulong GetSteamId(long identityId)
{
foreach (var kv in _onlinePlayers)
{
if (kv.Value.Identity.IdentityId == identityId)
return kv.Key.SteamId;
}
return 0;
}
/// <inheritdoc />
public string GetSteamUsername(ulong steamId)
{
return MyMultiplayer.Static.GetMemberName(steamId);
}
/// <inheritdoc />
public void SendMessage(string message, string author = "Server", long playerId = 0, string font = MyFontEnum.Red)
{
if (string.IsNullOrEmpty(message))
return;
ChatHistory.Add(new ChatMessage(DateTime.Now, 0, author, message));
if (_commandManager.IsCommand(message))
{
var response = _commandManager.HandleCommandFromServer(message);
ChatHistory.Add(new ChatMessage(DateTime.Now, 0, author, response));
}
else
{
var msg = new ScriptedChatMsg { Author = author, Font = font, Target = playerId, Text = message };
MyMultiplayerBase.SendScriptedChatMessage(ref msg);
var character = MySession.Static.Players.TryGetIdentity(playerId)?.Character;
var steamId = GetSteamId(playerId);
if (character == null)
return;
var addToGlobalHistoryMethod = typeof(MyCharacter).GetMethod("OnGlobalMessageSuccess", BindingFlags.Instance | BindingFlags.NonPublic);
_networkManager.RaiseEvent(addToGlobalHistoryMethod, character, steamId, steamId, message);
}
}
private void ValidateOnlinePlayersList()
{
if (_onlinePlayers == null)
_onlinePlayers = MySession.Static.Players.GetPrivateField<Dictionary<MyPlayer.PlayerId, MyPlayer>>("m_players");
}
private void OnSessionLoaded()
{
Log.Info("Initializing Steam auth");
MyMultiplayer.Static.ClientKicked += OnClientKicked;
MyMultiplayer.Static.ClientLeft += OnClientLeft;
ValidateOnlinePlayersList();
//TODO: Move these with the methods?
RemoveHandlers();
SteamServerAPI.Instance.GameServer.ValidateAuthTicketResponse += ValidateAuthTicketResponse;
SteamServerAPI.Instance.GameServer.UserGroupStatus += UserGroupStatus;
_members = (List<ulong>)typeof(MyDedicatedServerBase).GetField("m_members", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(MyMultiplayer.Static);
_waitingForGroup = (HashSet<ulong>)typeof(MyDedicatedServerBase).GetField("m_waitingForGroup", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(MyMultiplayer.Static);
Log.Info("Steam auth initialized");
}
private void OnClientKicked(ulong steamId)
{
OnClientLeft(steamId, MyChatMemberStateChangeEnum.Kicked);
}
private void OnClientLeft(ulong steamId, MyChatMemberStateChangeEnum stateChange)
{
Players.TryGetValue(steamId, out PlayerViewModel vm);
if (vm == null)
vm = new PlayerViewModel(steamId);
Log.Info($"{vm.Name} ({vm.SteamId}) {(ConnectionState)stateChange}.");
PlayerLeft?.Invoke(vm);
Players.Remove(steamId);
}
//TODO: Split the following into a new file?
//These methods override some Keen code to allow us full control over client authentication.
//This lets us have a server set to private (admins only) or friends (friends of all listed admins)
private List<ulong> _members;
private HashSet<ulong> _waitingForGroup;
//private HashSet<ulong> _waitingForFriends;
private Dictionary<ulong, ulong> _gameOwnerIds = new Dictionary<ulong, ulong>();
//private IMultiplayer _multiplayerImplementation;
/// <summary>
/// Removes Keen's hooks into some Steam events so we have full control over client authentication
/// </summary>
private static void RemoveHandlers()
{
var eventField = typeof(GameServer).GetField("<backing_store>" + nameof(SteamServerAPI.Instance.GameServer.ValidateAuthTicketResponse), BindingFlags.NonPublic | BindingFlags.Instance);
if (eventField?.GetValue(SteamServerAPI.Instance.GameServer) is MulticastDelegate eventDel)
{
foreach (var handle in eventDel.GetInvocationList())
{
if (handle.Method.Name == "GameServer_ValidateAuthTicketResponse")
{
SteamServerAPI.Instance.GameServer.ValidateAuthTicketResponse -=
handle as ValidateAuthTicketResponse;
Log.Debug("Removed GameServer_ValidateAuthTicketResponse");
}
}
}
else
Log.Warn("Unable to unhook GameServer_ValidateAuthTicketResponse from the ValidateAuthTicketResponse event");
eventField = typeof(GameServer).GetField("<backing_store>" + nameof(SteamServerAPI.Instance.GameServer.UserGroupStatus), BindingFlags.NonPublic | BindingFlags.Instance);
eventDel = eventField?.GetValue(SteamServerAPI.Instance.GameServer) as MulticastDelegate;
if (eventDel != null)
{
foreach (var handle in eventDel.GetInvocationList())
{
if (handle.Method.Name == "GameServer_UserGroupStatus")
{
SteamServerAPI.Instance.GameServer.UserGroupStatus -= handle as UserGroupStatus;
Log.Debug("Removed GameServer_UserGroupStatus");
}
}
} else
Log.Warn("Unable to unhook GameServer_UserGroupStatus from the UserGroupStatusResponse event");
}
//Largely copied from SE
private void ValidateAuthTicketResponse(ulong steamID, AuthSessionResponseEnum response, ulong ownerSteamID)
{
Log.Info($"Server ValidateAuthTicketResponse ({response}), owner: {ownerSteamID}");
if (steamID != ownerSteamID)
{
Log.Info($"User {steamID} is using a game owned by {ownerSteamID}. Tracking...");
_gameOwnerIds[steamID] = ownerSteamID;
if (MySandboxGame.ConfigDedicated.Banned.Contains(ownerSteamID))
{
Log.Info($"Game owner {ownerSteamID} is banned. Banning and rejecting client {steamID}...");
UserRejected(steamID, JoinResult.BannedByAdmins);
BanPlayer(steamID);
}
}
if (response == AuthSessionResponseEnum.OK)
{
if (MySession.Static.MaxPlayers > 0 && _members.Count - 1 >= MySession.Static.MaxPlayers)
{
UserRejected(steamID, JoinResult.ServerFull);
}
else if (MySandboxGame.ConfigDedicated.Administrators.Contains(steamID.ToString()) /*|| MySandboxGame.ConfigDedicated.Administrators.Contains(MyDedicatedServerBase.ConvertSteamIDFrom64(steamID))*/)
{
UserAccepted(steamID);
}
else if (MySandboxGame.ConfigDedicated.GroupID == 0)
{
switch (MySession.Static.OnlineMode)
{
case MyOnlineModeEnum.PUBLIC:
UserAccepted(steamID);
break;
case MyOnlineModeEnum.PRIVATE:
UserRejected(steamID, JoinResult.NotInGroup);
break;
case MyOnlineModeEnum.FRIENDS:
//TODO: actually verify friendship
UserRejected(steamID, JoinResult.NotInGroup);
break;
}
}
else if (SteamServerAPI.Instance.GetAccountType(MySandboxGame.ConfigDedicated.GroupID) != AccountType.Clan)
{
UserRejected(steamID, JoinResult.GroupIdInvalid);
}
else if (SteamServerAPI.Instance.GameServer.RequestGroupStatus(steamID, MySandboxGame.ConfigDedicated.GroupID))
{
// Returns false when there's no connection to Steam
_waitingForGroup.Add(steamID);
}
else
{
UserRejected(steamID, JoinResult.SteamServersOffline);
}
}
else
{
JoinResult joinResult = JoinResult.TicketInvalid;
switch (response)
{
case AuthSessionResponseEnum.AuthTicketCanceled:
joinResult = JoinResult.TicketCanceled;
break;
case AuthSessionResponseEnum.AuthTicketInvalidAlreadyUsed:
joinResult = JoinResult.TicketAlreadyUsed;
break;
case AuthSessionResponseEnum.LoggedInElseWhere:
joinResult = JoinResult.LoggedInElseWhere;
break;
case AuthSessionResponseEnum.NoLicenseOrExpired:
joinResult = JoinResult.NoLicenseOrExpired;
break;
case AuthSessionResponseEnum.UserNotConnectedToSteam:
joinResult = JoinResult.UserNotConnected;
break;
case AuthSessionResponseEnum.VACBanned:
joinResult = JoinResult.VACBanned;
break;
case AuthSessionResponseEnum.VACCheckTimedOut:
joinResult = JoinResult.VACCheckTimedOut;
break;
}
UserRejected(steamID, joinResult);
}
}
private void UserGroupStatus(ulong userId, ulong groupId, bool member, bool officer)
{
if (groupId == MySandboxGame.ConfigDedicated.GroupID && _waitingForGroup.Remove(userId))
{
if (member || officer)
{
UserAccepted(userId);
}
else
{
UserRejected(userId, JoinResult.NotInGroup);
}
}
}
private void UserAccepted(ulong steamId)
{
typeof(MyDedicatedServerBase).GetMethod("UserAccepted", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(MyMultiplayer.Static, new object[] {steamId});
var vm = new PlayerViewModel(steamId) {State = ConnectionState.Connected};
Log.Info($"Player {vm.Name} joined ({vm.SteamId})");
Players.Add(steamId, vm);
PlayerJoined?.Invoke(vm);
}
private void UserRejected(ulong steamId, JoinResult reason)
{
typeof(MyDedicatedServerBase).GetMethod("UserRejected", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(MyMultiplayer.Static, new object[] {steamId, reason});
}
}
}