358 lines
15 KiB
C#
358 lines
15 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Data;
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using System.Windows.Threading;
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using NLog;
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using Torch;
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using Sandbox;
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using Sandbox.Engine.Multiplayer;
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using Sandbox.Game.Entities.Character;
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using Sandbox.Game.Multiplayer;
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using Sandbox.Game.World;
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using Sandbox.ModAPI;
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using SteamSDK;
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using Torch.API;
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using Torch.API.Managers;
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using Torch.Collections;
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using Torch.Commands;
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using Torch.ViewModels;
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using VRage.Game;
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using VRage.Game.ModAPI;
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using VRage.GameServices;
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using VRage.Library.Collections;
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using VRage.Network;
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using VRage.Utils;
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namespace Torch.Managers
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{
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/// <inheritdoc />
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public class MultiplayerManager : Manager, IMultiplayerManager
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{
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/// <inheritdoc />
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public event Action<IPlayer> PlayerJoined;
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/// <inheritdoc />
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public event Action<IPlayer> PlayerLeft;
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/// <inheritdoc />
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public event MessageReceivedDel MessageReceived;
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public IList<IChatMessage> ChatHistory { get; } = new ObservableList<IChatMessage>();
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public ObservableDictionary<ulong, PlayerViewModel> Players { get; } = new ObservableDictionary<ulong, PlayerViewModel>();
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public IMyPlayer LocalPlayer => MySession.Static.LocalHumanPlayer;
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private static readonly Logger Log = LogManager.GetLogger(nameof(MultiplayerManager));
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private static readonly Logger ChatLog = LogManager.GetLogger("Chat");
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private Dictionary<MyPlayer.PlayerId, MyPlayer> _onlinePlayers;
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[Dependency]
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private ChatManager _chatManager;
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[Dependency]
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private CommandManager _commandManager;
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[Dependency]
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private NetworkManager _networkManager;
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internal MultiplayerManager(ITorchBase torch) : base(torch)
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{
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}
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/// <inheritdoc />
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public override void Attach()
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{
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Torch.SessionLoaded += OnSessionLoaded;
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_chatManager.MessageRecieved += Instance_MessageRecieved;
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}
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private void Instance_MessageRecieved(ChatMsg msg, ref bool sendToOthers)
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{
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var message = ChatMessage.FromChatMsg(msg);
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ChatHistory.Add(message);
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ChatLog.Info($"{message.Name}: {message.Message}");
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MessageReceived?.Invoke(message, ref sendToOthers);
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}
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/// <inheritdoc />
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public void KickPlayer(ulong steamId) => Torch.Invoke(() => MyMultiplayer.Static.KickClient(steamId));
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/// <inheritdoc />
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public void BanPlayer(ulong steamId, bool banned = true)
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{
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Torch.Invoke(() =>
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{
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MyMultiplayer.Static.BanClient(steamId, banned);
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if (_gameOwnerIds.ContainsKey(steamId))
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MyMultiplayer.Static.BanClient(_gameOwnerIds[steamId], banned);
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});
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}
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/// <inheritdoc />
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public IMyPlayer GetPlayerByName(string name)
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{
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ValidateOnlinePlayersList();
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return _onlinePlayers.FirstOrDefault(x => x.Value.DisplayName == name).Value;
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}
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/// <inheritdoc />
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public IMyPlayer GetPlayerBySteamId(ulong steamId)
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{
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ValidateOnlinePlayersList();
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_onlinePlayers.TryGetValue(new MyPlayer.PlayerId(steamId), out MyPlayer p);
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return p;
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}
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public ulong GetSteamId(long identityId)
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{
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foreach (var kv in _onlinePlayers)
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{
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if (kv.Value.Identity.IdentityId == identityId)
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return kv.Key.SteamId;
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}
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return 0;
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}
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/// <inheritdoc />
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public string GetSteamUsername(ulong steamId)
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{
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return MyMultiplayer.Static.GetMemberName(steamId);
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}
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/// <inheritdoc />
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public void SendMessage(string message, string author = "Server", long playerId = 0, string font = MyFontEnum.Red)
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{
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if (string.IsNullOrEmpty(message))
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return;
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ChatHistory.Add(new ChatMessage(DateTime.Now, 0, author, message));
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if (_commandManager.IsCommand(message))
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{
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var response = _commandManager.HandleCommandFromServer(message);
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ChatHistory.Add(new ChatMessage(DateTime.Now, 0, author, response));
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}
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else
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{
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var msg = new ScriptedChatMsg { Author = author, Font = font, Target = playerId, Text = message };
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MyMultiplayerBase.SendScriptedChatMessage(ref msg);
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var character = MySession.Static.Players.TryGetIdentity(playerId)?.Character;
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var steamId = GetSteamId(playerId);
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if (character == null)
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return;
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var addToGlobalHistoryMethod = typeof(MyCharacter).GetMethod("OnGlobalMessageSuccess", BindingFlags.Instance | BindingFlags.NonPublic);
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_networkManager.RaiseEvent(addToGlobalHistoryMethod, character, steamId, steamId, message);
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}
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}
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private void ValidateOnlinePlayersList()
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{
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if (_onlinePlayers == null)
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_onlinePlayers = MySession.Static.Players.GetPrivateField<Dictionary<MyPlayer.PlayerId, MyPlayer>>("m_players");
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}
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private void OnSessionLoaded()
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{
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Log.Info("Initializing Steam auth");
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MyMultiplayer.Static.ClientKicked += OnClientKicked;
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MyMultiplayer.Static.ClientLeft += OnClientLeft;
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ValidateOnlinePlayersList();
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//TODO: Move these with the methods?
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RemoveHandlers();
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SteamServerAPI.Instance.GameServer.ValidateAuthTicketResponse += ValidateAuthTicketResponse;
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SteamServerAPI.Instance.GameServer.UserGroupStatus += UserGroupStatus;
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_members = (List<ulong>)typeof(MyDedicatedServerBase).GetField("m_members", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(MyMultiplayer.Static);
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_waitingForGroup = (HashSet<ulong>)typeof(MyDedicatedServerBase).GetField("m_waitingForGroup", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(MyMultiplayer.Static);
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Log.Info("Steam auth initialized");
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}
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private void OnClientKicked(ulong steamId)
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{
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OnClientLeft(steamId, MyChatMemberStateChangeEnum.Kicked);
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}
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private void OnClientLeft(ulong steamId, MyChatMemberStateChangeEnum stateChange)
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{
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Players.TryGetValue(steamId, out PlayerViewModel vm);
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if (vm == null)
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vm = new PlayerViewModel(steamId);
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Log.Info($"{vm.Name} ({vm.SteamId}) {(ConnectionState)stateChange}.");
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PlayerLeft?.Invoke(vm);
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Players.Remove(steamId);
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}
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//TODO: Split the following into a new file?
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//These methods override some Keen code to allow us full control over client authentication.
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//This lets us have a server set to private (admins only) or friends (friends of all listed admins)
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private List<ulong> _members;
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private HashSet<ulong> _waitingForGroup;
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//private HashSet<ulong> _waitingForFriends;
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private Dictionary<ulong, ulong> _gameOwnerIds = new Dictionary<ulong, ulong>();
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//private IMultiplayer _multiplayerImplementation;
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/// <summary>
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/// Removes Keen's hooks into some Steam events so we have full control over client authentication
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/// </summary>
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private static void RemoveHandlers()
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{
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var eventField = typeof(GameServer).GetField("<backing_store>" + nameof(SteamServerAPI.Instance.GameServer.ValidateAuthTicketResponse), BindingFlags.NonPublic | BindingFlags.Instance);
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if (eventField?.GetValue(SteamServerAPI.Instance.GameServer) is MulticastDelegate eventDel)
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{
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foreach (var handle in eventDel.GetInvocationList())
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{
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if (handle.Method.Name == "GameServer_ValidateAuthTicketResponse")
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{
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SteamServerAPI.Instance.GameServer.ValidateAuthTicketResponse -=
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handle as ValidateAuthTicketResponse;
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Log.Debug("Removed GameServer_ValidateAuthTicketResponse");
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}
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}
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}
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else
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Log.Warn("Unable to unhook GameServer_ValidateAuthTicketResponse from the ValidateAuthTicketResponse event");
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eventField = typeof(GameServer).GetField("<backing_store>" + nameof(SteamServerAPI.Instance.GameServer.UserGroupStatus), BindingFlags.NonPublic | BindingFlags.Instance);
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eventDel = eventField?.GetValue(SteamServerAPI.Instance.GameServer) as MulticastDelegate;
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if (eventDel != null)
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{
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foreach (var handle in eventDel.GetInvocationList())
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{
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if (handle.Method.Name == "GameServer_UserGroupStatus")
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{
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SteamServerAPI.Instance.GameServer.UserGroupStatus -= handle as UserGroupStatus;
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Log.Debug("Removed GameServer_UserGroupStatus");
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}
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}
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} else
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Log.Warn("Unable to unhook GameServer_UserGroupStatus from the UserGroupStatusResponse event");
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}
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//Largely copied from SE
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private void ValidateAuthTicketResponse(ulong steamID, AuthSessionResponseEnum response, ulong ownerSteamID)
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{
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Log.Info($"Server ValidateAuthTicketResponse ({response}), owner: {ownerSteamID}");
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if (steamID != ownerSteamID)
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{
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Log.Info($"User {steamID} is using a game owned by {ownerSteamID}. Tracking...");
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_gameOwnerIds[steamID] = ownerSteamID;
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if (MySandboxGame.ConfigDedicated.Banned.Contains(ownerSteamID))
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{
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Log.Info($"Game owner {ownerSteamID} is banned. Banning and rejecting client {steamID}...");
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UserRejected(steamID, JoinResult.BannedByAdmins);
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BanPlayer(steamID);
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}
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}
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if (response == AuthSessionResponseEnum.OK)
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{
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if (MySession.Static.MaxPlayers > 0 && _members.Count - 1 >= MySession.Static.MaxPlayers)
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{
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UserRejected(steamID, JoinResult.ServerFull);
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}
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else if (MySandboxGame.ConfigDedicated.Administrators.Contains(steamID.ToString()) /*|| MySandboxGame.ConfigDedicated.Administrators.Contains(MyDedicatedServerBase.ConvertSteamIDFrom64(steamID))*/)
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{
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UserAccepted(steamID);
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}
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else if (MySandboxGame.ConfigDedicated.GroupID == 0)
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{
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switch (MySession.Static.OnlineMode)
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{
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case MyOnlineModeEnum.PUBLIC:
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UserAccepted(steamID);
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break;
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case MyOnlineModeEnum.PRIVATE:
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UserRejected(steamID, JoinResult.NotInGroup);
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break;
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case MyOnlineModeEnum.FRIENDS:
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//TODO: actually verify friendship
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UserRejected(steamID, JoinResult.NotInGroup);
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break;
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}
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}
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else if (SteamServerAPI.Instance.GetAccountType(MySandboxGame.ConfigDedicated.GroupID) != AccountType.Clan)
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{
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UserRejected(steamID, JoinResult.GroupIdInvalid);
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}
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else if (SteamServerAPI.Instance.GameServer.RequestGroupStatus(steamID, MySandboxGame.ConfigDedicated.GroupID))
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{
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// Returns false when there's no connection to Steam
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_waitingForGroup.Add(steamID);
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}
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else
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{
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UserRejected(steamID, JoinResult.SteamServersOffline);
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}
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}
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else
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{
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JoinResult joinResult = JoinResult.TicketInvalid;
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switch (response)
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{
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case AuthSessionResponseEnum.AuthTicketCanceled:
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joinResult = JoinResult.TicketCanceled;
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break;
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case AuthSessionResponseEnum.AuthTicketInvalidAlreadyUsed:
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joinResult = JoinResult.TicketAlreadyUsed;
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break;
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case AuthSessionResponseEnum.LoggedInElseWhere:
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joinResult = JoinResult.LoggedInElseWhere;
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break;
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case AuthSessionResponseEnum.NoLicenseOrExpired:
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joinResult = JoinResult.NoLicenseOrExpired;
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break;
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case AuthSessionResponseEnum.UserNotConnectedToSteam:
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joinResult = JoinResult.UserNotConnected;
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break;
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case AuthSessionResponseEnum.VACBanned:
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joinResult = JoinResult.VACBanned;
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break;
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case AuthSessionResponseEnum.VACCheckTimedOut:
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joinResult = JoinResult.VACCheckTimedOut;
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break;
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}
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UserRejected(steamID, joinResult);
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}
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}
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private void UserGroupStatus(ulong userId, ulong groupId, bool member, bool officer)
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{
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if (groupId == MySandboxGame.ConfigDedicated.GroupID && _waitingForGroup.Remove(userId))
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{
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if (member || officer)
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{
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UserAccepted(userId);
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}
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else
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{
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UserRejected(userId, JoinResult.NotInGroup);
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}
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}
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}
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private void UserAccepted(ulong steamId)
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{
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typeof(MyDedicatedServerBase).GetMethod("UserAccepted", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(MyMultiplayer.Static, new object[] {steamId});
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var vm = new PlayerViewModel(steamId) {State = ConnectionState.Connected};
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Log.Info($"Player {vm.Name} joined ({vm.SteamId})");
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Players.Add(steamId, vm);
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PlayerJoined?.Invoke(vm);
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}
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private void UserRejected(ulong steamId, JoinResult reason)
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{
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typeof(MyDedicatedServerBase).GetMethod("UserRejected", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(MyMultiplayer.Static, new object[] {steamId, reason});
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}
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}
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}
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