40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Sandbox.Graphics;
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using Sandbox.Graphics.GUI;
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using VRage.Utils;
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using VRageMath;
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namespace Torch.Client
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{
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public class TorchSettingsScreen : MyGuiScreenBase
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{
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public override string GetFriendlyName() => "Torch Settings";
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public TorchSettingsScreen() : base(new Vector2(0.5f), null, Vector2.One, true)
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{
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RecreateControls(true);
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}
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public sealed override void RecreateControls(bool constructor)
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{
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base.RecreateControls(constructor);
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AddCaption(MyStringId.GetOrCompute("Torch Settings"), null, new Vector2(0, 0), 1.2f);
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var pluginList = new MyGuiControlListbox
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{
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VisibleRowsCount = 10,
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};
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foreach (var plugin in TorchBase.Instance.Plugins.Plugins)
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{
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var name = TorchBase.Instance.Plugins.GetPluginName(plugin.GetType());
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pluginList.Items.Add(new MyGuiControlListbox.Item(new StringBuilder(name)));
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}
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Controls.Add(pluginList);
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}
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}
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}
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