
fixed most of issues with world creating/loading fixed log window lags fixed some compiler warnings fixed empty log files creating fixed logging performance added better logging of load process
35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using Torch.API;
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namespace Torch
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{
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public interface ITorchConfig
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{
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bool Autostart { get; set; }
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bool ForceUpdate { get; set; }
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bool GetPluginUpdates { get; set; }
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bool GetTorchUpdates { get; set; }
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string InstanceName { get; set; }
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string InstancePath { get; set; }
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bool NoGui { get; set; }
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bool NoUpdate { get; set; }
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List<Guid> Plugins { get; set; }
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bool LocalPlugins { get; set; }
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bool RestartOnCrash { get; set; }
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bool ShouldUpdatePlugins { get; }
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bool ShouldUpdateTorch { get; }
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int TickTimeout { get; set; }
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string WaitForPID { get; set; }
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string ChatName { get; set; }
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string ChatColor { get; set; }
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string TestPlugin { get; set; }
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bool DisconnectOnRestart { get; set; }
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int WindowWidth { get; set; }
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int WindowHeight { get; set; }
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int FontSize { get; set; }
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UGCServiceType UgcServiceType { get; set; }
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bool EntityManagerEnabled { get; set; }
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void Save(string path = null);
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}
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} |