
fixed most of issues with world creating/loading fixed log window lags fixed some compiler warnings fixed empty log files creating fixed logging performance added better logging of load process
105 lines
4.9 KiB
XML
105 lines
4.9 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6-windows</TargetFramework>
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<AssemblyTitle>Torch API</AssemblyTitle>
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<Product>Torch</Product>
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<Copyright>Copyright © Torch API 2017</Copyright>
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<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
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<OutputPath>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</OutputPath>
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<UseWpf>True</UseWpf>
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<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
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<PlatformTarget>x64</PlatformTarget>
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<Configurations>Debug;Release</Configurations>
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<Platforms>AnyCPU</Platforms>
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</PropertyGroup>
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<PropertyGroup Condition="$(Configuration) == 'Release'">
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<NoWarn>1591</NoWarn>
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</PropertyGroup>
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<!-- <Import Project="$(SolutionDir)\TransformOnBuild.targets" /> -->
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<ItemGroup>
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<PackageReference Include="NLog" Version="5.0.0-rc2" />
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<PackageReference Include="SemanticVersioning" Version="2.0.0" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="HavokWrapper, Version=1.0.6278.22649, Culture=neutral, processorArchitecture=AMD64">
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<HintPath>..\GameBinaries\HavokWrapper.dll</HintPath>
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<Private>False</Private>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
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<Private>False</Private>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="Sandbox.Game, Version=0.1.6305.30774, Culture=neutral, processorArchitecture=AMD64">
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<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
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<Private>False</Private>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="Sandbox.Graphics, Version=0.1.6305.30761, Culture=neutral, processorArchitecture=AMD64">
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<HintPath>..\GameBinaries\Sandbox.Graphics.dll</HintPath>
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<Private>False</Private>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
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<HintPath>..\GameBinaries\SpaceEngineers.Game.dll</HintPath>
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<Private>False</Private>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="SpaceEngineers.ObjectBuilders, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
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<HintPath>..\GameBinaries\SpaceEngineers.ObjectBuilders.dll</HintPath>
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<Private>False</Private>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="VRage">
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<HintPath>..\GameBinaries\VRage.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Audio, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
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<HintPath>..\GameBinaries\VRage.Audio.dll</HintPath>
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<Private>False</Private>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="VRage.Dedicated">
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<HintPath>..\GameBinaries\VRage.Dedicated.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
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<Private>False</Private>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
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<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
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<Private>False</Private>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="VRage.Library">
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<HintPath>..\GameBinaries\VRage.Library.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Math, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
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<Private>False</Private>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="VRage.Render, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
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<Private>False</Private>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="VRage.Render11, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
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<HintPath>..\GameBinaries\VRage.Render11.dll</HintPath>
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<Private>False</Private>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="VRage.Scripting, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
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<HintPath>..\GameBinaries\VRage.Scripting.dll</HintPath>
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<Private>False</Private>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\Versioning\AssemblyVersion.cs" Link="Properties/AssemblyVersion.cs" />
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</ItemGroup>
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</Project> |