Files
Torch/Torch/Managers/ChatManager/ChatManagerClient.cs
Westin Miller b7fa57c9b7 Non-indexed remove causes a full reset (@Xero's issue)
Removed ignore last session option.  Implicitly true now.
Asteroid generation options (fixes #151)
2017-10-29 09:53:20 -07:00

172 lines
6.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NLog;
using Sandbox.Engine.Multiplayer;
using Sandbox.Engine.Networking;
using Sandbox.Game.Entities.Character;
using Sandbox.Game.Gui;
using Sandbox.Game.Multiplayer;
using Sandbox.Game.World;
using Sandbox.ModAPI;
using Torch.API;
using Torch.API.Managers;
using Torch.Utils;
using VRage.Game;
namespace Torch.Managers.ChatManager
{
public class ChatManagerClient : Manager, IChatManagerClient
{
private static readonly Logger _log = LogManager.GetCurrentClassLogger();
/// <inheritdoc />
public ChatManagerClient(ITorchBase torchInstance) : base(torchInstance) { }
/// <inheritdoc />
public event MessageRecievedDel MessageRecieved;
/// <inheritdoc />
public event MessageSendingDel MessageSending;
/// <inheritdoc />
public void SendMessageAsSelf(string message)
{
if (MyMultiplayer.Static != null)
{
if (Sandbox.Engine.Platform.Game.IsDedicated)
{
var scripted = new ScriptedChatMsg()
{
Author = "Server",
Font = MyFontEnum.Red,
Text = message,
Target = 0
};
MyMultiplayerBase.SendScriptedChatMessage(ref scripted);
}
else
MyMultiplayer.Static.SendChatMessage(message);
}
else if (HasHud)
MyHud.Chat.ShowMessage(MySession.Static.LocalHumanPlayer?.DisplayName ?? "Player", message);
}
/// <inheritdoc />
public void DisplayMessageOnSelf(string author, string message, string font)
{
if (HasHud)
MyHud.Chat?.ShowMessage(author, message, font);
MySession.Static.GlobalChatHistory.GlobalChatHistory.Chat.Enqueue(new MyGlobalChatItem()
{
Author = author,
AuthorFont = font,
Text = message
});
}
/// <inheritdoc/>
public override void Attach()
{
base.Attach();
MyAPIUtilities.Static.MessageEntered += OnMessageEntered;
if (MyMultiplayer.Static != null)
{
_chatMessageRecievedReplacer = _chatMessageReceivedFactory.Invoke();
_scriptedChatMessageRecievedReplacer = _scriptedChatMessageReceivedFactory.Invoke();
_chatMessageRecievedReplacer.Replace(new Action<ulong, string>(Multiplayer_ChatMessageReceived),
MyMultiplayer.Static);
_scriptedChatMessageRecievedReplacer.Replace(
new Action<string, string, string>(Multiplayer_ScriptedChatMessageReceived), MyMultiplayer.Static);
}
else
{
MyAPIUtilities.Static.MessageEntered += OfflineMessageReciever;
}
}
/// <inheritdoc/>
public override void Detach()
{
MyAPIUtilities.Static.MessageEntered -= OnMessageEntered;
if (_chatMessageRecievedReplacer != null && _chatMessageRecievedReplacer.Replaced && HasHud)
_chatMessageRecievedReplacer.Restore(MyHud.Chat);
if (_scriptedChatMessageRecievedReplacer != null && _scriptedChatMessageRecievedReplacer.Replaced && HasHud)
_scriptedChatMessageRecievedReplacer.Restore(MyHud.Chat);
MyAPIUtilities.Static.MessageEntered -= OfflineMessageReciever;
base.Detach();
}
/// <summary>
/// Callback used to process offline messages.
/// </summary>
/// <param name="msg"></param>
/// <returns>true if the message was consumed</returns>
protected virtual bool OfflineMessageProcessor(TorchChatMessage msg)
{
return false;
}
private void OfflineMessageReciever(string messageText, ref bool sendToOthers)
{
if (!sendToOthers)
return;
var torchMsg = new TorchChatMessage(MySession.Static.LocalHumanPlayer?.DisplayName ?? "Player", Sync.MyId, messageText);
var consumed = false;
MessageRecieved?.Invoke(torchMsg, ref consumed);
if (!consumed)
consumed = OfflineMessageProcessor(torchMsg);
sendToOthers = !consumed;
}
private void OnMessageEntered(string messageText, ref bool sendToOthers)
{
if (!sendToOthers)
return;
var consumed = false;
MessageSending?.Invoke(messageText, ref consumed);
sendToOthers = !consumed;
}
private void Multiplayer_ChatMessageReceived(ulong steamUserId, string message)
{
var torchMsg = new TorchChatMessage(steamUserId, message,
(steamUserId == MyGameService.UserId) ? MyFontEnum.DarkBlue : MyFontEnum.Blue);
var consumed = false;
MessageRecieved?.Invoke(torchMsg, ref consumed);
if (!consumed && HasHud)
_hudChatMessageReceived.Invoke(MyHud.Chat, steamUserId, message);
}
private void Multiplayer_ScriptedChatMessageReceived(string message, string author, string font)
{
var torchMsg = new TorchChatMessage(author, message, font);
var consumed = false;
MessageRecieved?.Invoke(torchMsg, ref consumed);
if (!consumed && HasHud)
_hudChatScriptedMessageReceived.Invoke(MyHud.Chat, author, message, font);
}
private const string _hudChatMessageReceivedName = "Multiplayer_ChatMessageReceived";
private const string _hudChatScriptedMessageReceivedName = "multiplayer_ScriptedChatMessageReceived";
protected static bool HasHud => !Sandbox.Engine.Platform.Game.IsDedicated;
[ReflectedMethod(Name = _hudChatMessageReceivedName)]
private static Action<MyHudChat, ulong, string> _hudChatMessageReceived;
[ReflectedMethod(Name = _hudChatScriptedMessageReceivedName)]
private static Action<MyHudChat, string, string, string> _hudChatScriptedMessageReceived;
[ReflectedEventReplace(typeof(MyMultiplayerBase), nameof(MyMultiplayerBase.ChatMessageReceived), typeof(MyHudChat), _hudChatMessageReceivedName)]
private static Func<ReflectedEventReplacer> _chatMessageReceivedFactory;
[ReflectedEventReplace(typeof(MyMultiplayerBase), nameof(MyMultiplayerBase.ScriptedChatMessageReceived), typeof(MyHudChat), _hudChatScriptedMessageReceivedName)]
private static Func<ReflectedEventReplacer> _scriptedChatMessageReceivedFactory;
private ReflectedEventReplacer _chatMessageRecievedReplacer;
private ReflectedEventReplacer _scriptedChatMessageRecievedReplacer;
}
}