Files
Torch/Torch.Server/TorchServer.cs
z__ 1c92f69bd4 updated NLog to v5
fixed most of issues with world creating/loading
fixed log window lags
fixed some compiler warnings
fixed empty log files creating
fixed logging performance
added better logging of load process
commands autocomplete in torch GUI
chat in torch GUI now has entered history (like console, use up/down arrows)
abstraction of instance manager
session name now correctly displaying in torchSessionManager messages
TorchSession now has loaded world property (as torch now has more control about world load process)
now only dedicated config locks after session start
2022-02-02 14:28:53 +07:00

388 lines
13 KiB
C#

#region
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Diagnostics.Runtime;
using NLog;
using PropertyChanged;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.Multiplayer;
using Sandbox.Game.World;
using Torch.API;
using Torch.API.Managers;
using Torch.API.Session;
using Torch.Commands;
using Torch.Managers.PatchManager;
using Torch.Mod;
using Torch.Mod.Messages;
using Torch.Patches;
using Torch.Server.Commands;
using Torch.Server.Managers;
using Torch.Utils;
using VRage;
using Timer = System.Threading.Timer;
#endregion
#pragma warning disable 618
namespace Torch.Server
{
public class TorchServer : TorchBase, ITorchServer
{
private bool _hasRun;
private bool _canRun;
private TimeSpan _elapsedPlayTime;
private bool _isRunning;
private float _simRatio;
private ServerState _state;
private Stopwatch _uptime;
private Timer _watchdog;
private int _players;
private MultiplayerManagerDedicated _multiplayerManagerDedicated;
internal bool FatalException { get; set; }
private System.Timers.Timer _simUpdateTimer = new System.Timers.Timer(200);
private bool _simDirty;
//Here to trigger rebuild
/// <inheritdoc />
public TorchServer(TorchConfig config) : base(config)
{
DedicatedInstance = new InstanceManager(this);
AddManager(DedicatedInstance);
if (config.EntityManagerEnabled)
AddManager(new EntityControlManager(this));
AddManager(new RemoteAPIManager(this));
var sessionManager = Managers.GetManager<ITorchSessionManager>();
sessionManager.AddFactory(x => new MultiplayerManagerDedicated(this));
// Needs to be done at some point after MyVRageWindows.Init
// where the debug listeners are registered
if (!((TorchConfig)Config).EnableAsserts)
MyDebug.Listeners.Clear();
_simUpdateTimer.Elapsed += SimUpdateElapsed;
_simUpdateTimer.Start();
}
private void SimUpdateElapsed(object sender, System.Timers.ElapsedEventArgs e)
{
if (_simDirty)
{
OnPropertyChanged(nameof(SimulationRatio));
_simDirty = false;
}
}
public bool HasRun { get => _hasRun; set => SetValue(ref _hasRun, value); }
/// <inheritdoc />
public float SimulationRatio
{
get => _simRatio;
set
{
if (_simRatio.IsEqual(value, 0.01f))
return;
_simRatio = value;
_simDirty = true;
//SetValue(ref _simRatio, value);
}
}
/// <inheritdoc />
public TimeSpan ElapsedPlayTime { get => _elapsedPlayTime; set => SetValue(ref _elapsedPlayTime, value); }
/// <inheritdoc />
public Thread GameThread { get; private set; }
/// <inheritdoc />
public bool IsRunning { get => _isRunning; set => SetValue(ref _isRunning, value); }
public bool CanRun { get => _canRun; set => SetValue(ref _canRun, value); }
/// <inheritdoc />
public InstanceManager DedicatedInstance { get; }
/// <inheritdoc />
public string InstanceName => Config?.InstanceName;
/// <inheritdoc />
protected override uint SteamAppId => 244850;
/// <inheritdoc />
protected override string SteamAppName => "SpaceEngineersDedicated";
/// <inheritdoc />
public ServerState State { get => _state; private set => SetValue(ref _state, value); }
public event Action<ITorchServer> Initialized;
/// <inheritdoc />
public string InstancePath => Config?.InstancePath;
public int OnlinePlayers { get => _players; private set => SetValue(ref _players, value); }
/// <inheritdoc />
public override void Init()
{
Log.Info("Initializing server");
MySandboxGame.IsDedicated = true;
base.Init();
Managers.GetManager<ITorchSessionManager>().SessionStateChanged += OnSessionStateChanged;
GetManager<InstanceManager>().LoadInstance(Config.InstancePath);
CanRun = true;
Initialized?.Invoke(this);
Log.Info($"Initialized server '{Config.InstanceName}' at '{Config.InstancePath}'");
}
/// <inheritdoc />
public override void Start()
{
if (State != ServerState.Stopped)
return;
if (IsRunning || HasRun)
{
Restart();
return;
}
State = ServerState.Starting;
IsRunning = true;
HasRun = true;
CanRun = false;
PatchManager.CommitInternal();
Log.Info("Starting server.");
MySandboxGame.ConfigDedicated = DedicatedInstance.DedicatedConfig.Model;
_uptime = Stopwatch.StartNew();
base.Start();
}
/// <inheritdoc />
public override void Stop()
{
if (State == ServerState.Stopped)
Log.Error("Server is already stopped");
Log.Info("Stopping server.");
base.Stop();
Log.Info("Server stopped.");
State = ServerState.Stopped;
IsRunning = false;
CanRun = true;
}
/// <summary>
/// Restart the program.
/// </summary>
public override void Restart(bool save = true)
{
if (Config.DisconnectOnRestart)
{
foreach (var member in MyMultiplayer.Static.Members)
{
MyMultiplayer.Static.DisconnectClient(member);
}
Log.Info("Ejected all players from server for restart.");
}
Stop();
// TODO clone this
var config = (TorchConfig)Config;
LogManager.Flush();
string exe = Assembly.GetExecutingAssembly().Location.Replace("dll", "exe");
config.WaitForPID = Environment.ProcessId.ToString();
config.TempAutostart = true;
Process.Start(exe, config.ToString());
Environment.Exit(0);
}
[SuppressPropertyChangedWarnings]
private void OnSessionStateChanged(ITorchSession session, TorchSessionState newState)
{
if (newState == TorchSessionState.Unloading || newState == TorchSessionState.Unloaded)
{
_watchdog?.Dispose();
_watchdog = null;
ModCommunication.Unregister();
}
if (newState == TorchSessionState.Loaded)
{
_multiplayerManagerDedicated = CurrentSession.Managers.GetManager<MultiplayerManagerDedicated>();
CurrentSession.Managers.GetManager<CommandManager>().RegisterCommandModule(typeof(WhitelistCommands));
ModCommunication.Register();
}
}
/// <inheritdoc />
public override void Init(object gameInstance)
{
base.Init(gameInstance);
if (gameInstance is MySandboxGame && MySession.Static != null)
State = ServerState.Running;
else
State = ServerState.Stopped;
}
/// <inheritdoc />
public override void Update()
{
base.Update();
// Stops 1.00-1.02 flicker.
SimulationRatio = Math.Min(Sync.ServerSimulationRatio, 1);
var elapsed = TimeSpan.FromSeconds(Math.Floor(_uptime.Elapsed.TotalSeconds));
ElapsedPlayTime = elapsed;
OnlinePlayers = _multiplayerManagerDedicated?.Players.Count ?? 0;
if (_watchdog == null && Config.TickTimeout > 0)
{
Log.Info("Starting server watchdog.");
_watchdog = new Timer(CheckServerResponding, this, TimeSpan.Zero,
TimeSpan.FromSeconds(Config.TickTimeout));
}
}
#region Freeze Detection
private static void CheckServerResponding(object state)
{
var server = (TorchServer)state;
var mre = new ManualResetEvent(false);
server.Invoke(() => mre.Set());
if (!mre.WaitOne(TimeSpan.FromSeconds(Instance.Config.TickTimeout)))
{
if (server.FatalException)
{
server._watchdog.Dispose();
return;
}
#if DEBUG
Log.Error(
$"Server watchdog detected that the server was frozen for at least {((TorchServer) state).Config.TickTimeout} seconds.");
Log.Error(DumpFrozenThread(MySandboxGame.Static.UpdateThread));
#else
Log.Error(DumpFrozenThread(MySandboxGame.Static.UpdateThread));
throw new TimeoutException($"Server watchdog detected that the server was frozen for at least {((TorchServer)state).Config.TickTimeout} seconds.");
#endif
}
Log.Debug("Server watchdog responded");
}
private static string DumpFrozenThread(Thread thread, int traces = 3, int pause = 5000)
{
var stacks = new List<string>(traces);
var totalSize = 0;
for (var i = 0; i < traces; i++)
{
string dump = DumpStack(thread);
totalSize += dump.Length;
stacks.Add(dump);
Thread.Sleep(pause);
}
string commonPrefix = StringUtils.CommonSuffix(stacks);
// Advance prefix to include the line terminator.
commonPrefix = commonPrefix.Substring(commonPrefix.IndexOf('\n') + 1);
var result = new StringBuilder(totalSize - (stacks.Count - 1) * commonPrefix.Length);
result.AppendLine($"Frozen thread dump {thread.Name}");
result.AppendLine("Common prefix:").AppendLine(commonPrefix);
for (var i = 0; i < stacks.Count; i++)
if (stacks[i].Length > commonPrefix.Length)
{
result.AppendLine($"Suffix {i}");
result.AppendLine(stacks[i].Substring(0, stacks[i].Length - commonPrefix.Length));
}
return result.ToString();
}
private static string DumpStack(Thread thread)
{
// Deprecated in .NET Core and later
// try
// {
// thread.Suspend();
// }
// catch
// {
// // ignored
// }
//
// var stack = new StackTrace(thread, true);
// try
// {
// thread.Resume();
// }
// catch
// {
// // ignored
// }
//
// return stack.ToString();
// Modified from https://www.examplefiles.net/cs/579311
using (var target = DataTarget.CreateSnapshotAndAttach(Environment.ProcessId))
{
var runtime = target.ClrVersions[0].CreateRuntime();
var clrThread = runtime.Threads.First(b => b.ManagedThreadId == thread.ManagedThreadId);
var sb = new StringBuilder();
sb.AppendFormat(
"ManagedThreadId: {0}, Name: {1}, OSThreadId: {2}, Thread: IsAlive: {3}, IsBackground: {4}, IsThreadPool: {5}",
thread.ManagedThreadId,
thread.Name,
clrThread.OSThreadId,
thread.IsAlive,
thread.IsBackground,
thread.IsThreadPoolThread)
.AppendLine();
sb.AppendLine("Stack trace:");
foreach (var frame in clrThread.EnumerateStackTrace())
{
sb.Append('\t');
switch (frame.Kind)
{
case ClrStackFrameKind.Unknown:
sb.AppendLine("[Unknown]");
break;
case ClrStackFrameKind.ManagedMethod:
sb.AppendLine(frame.Method?.Signature ?? "[Unable to get method signature]");
break;
case ClrStackFrameKind.Runtime:
sb.AppendLine("[CLR Runtime]");
break;
default:
throw new ArgumentOutOfRangeException(nameof(frame.Kind), frame.Kind, "Incorrect value in EnumerateStackTrace");
}
}
return sb.ToString();
}
}
#endregion
}
}