
- ReflectedManager now supports MemberInfo and event replacement - New chat manager interfaces for both client and server - New multiplayer manager interfaces for both client and server
183 lines
7.1 KiB
C#
183 lines
7.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Windows;
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using Sandbox;
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using Sandbox.Engine.Multiplayer;
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using Sandbox.Engine.Networking;
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using Sandbox.Engine.Platform;
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using Sandbox.Game;
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using SpaceEngineers.Game;
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using VRage.Steam;
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using Torch.API;
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using Torch.API.Managers;
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using Torch.API.Session;
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using Torch.Client.Manager;
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using Torch.Session;
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using VRage;
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using VRage.FileSystem;
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using VRage.GameServices;
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using VRageRender;
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using VRageRender.ExternalApp;
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namespace Torch.Client
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{
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public class TorchClient : TorchBase, ITorchClient
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{
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private MyCommonProgramStartup _startup;
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private IMyRender _renderer;
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private const uint APP_ID = 244850;
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public TorchClient()
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{
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Config = new TorchClientConfig();
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var sessionManager = Managers.GetManager<ITorchSessionManager>();
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sessionManager.AddFactory((x) => MyMultiplayer.Static is MyMultiplayerLobby
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? new MultiplayerManagerLobby(this)
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: null);
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sessionManager.AddFactory((x) => MyMultiplayer.Static is MyMultiplayerClientBase
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? new MultiplayerManagerClient(this)
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: null);
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}
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public override void Init()
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{
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Directory.SetCurrentDirectory(Program.SpaceEngineersInstallAlias);
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MyFileSystem.ExePath = Path.Combine(Program.SpaceEngineersInstallAlias, Program.SpaceEngineersBinaries);
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Log.Info("Initializing Torch Client");
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base.Init();
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SpaceEngineersGame.SetupBasicGameInfo();
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_startup = new MyCommonProgramStartup(RunArgs);
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if (_startup.PerformReporting())
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throw new InvalidOperationException("Torch client won't launch when started in error reporting mode");
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_startup.PerformAutoconnect();
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if (!_startup.CheckSingleInstance())
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throw new InvalidOperationException("Only one instance of Space Engineers can be running at a time.");
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var appDataPath = _startup.GetAppDataPath();
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MyInitializer.InvokeBeforeRun(APP_ID, MyPerGameSettings.BasicGameInfo.ApplicationName, appDataPath);
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MyInitializer.InitCheckSum();
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_startup.InitSplashScreen();
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if (!_startup.Check64Bit())
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throw new InvalidOperationException("Torch requires a 64bit operating system");
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_startup.DetectSharpDxLeaksBeforeRun();
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var steamService = new SteamService(Game.IsDedicated, APP_ID);
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MyServiceManager.Instance.AddService<IMyGameService>(steamService);
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_renderer = null;
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SpaceEngineersGame.SetupPerGameSettings();
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// I'm sorry, but it's what Keen does in SpaceEngineers.MyProgram
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#pragma warning disable 612
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SpaceEngineersGame.SetupRender();
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#pragma warning restore 612
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InitializeRender();
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if (!_startup.CheckSteamRunning())
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throw new InvalidOperationException("Space Engineers requires steam to be running");
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if (!Game.IsDedicated)
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MyFileSystem.InitUserSpecific(MyGameService.UserId.ToString());
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}
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private void OverrideMenus()
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{
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var credits = new MyCreditsDepartment("Torch Developed By")
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{
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Persons = new List<MyCreditsPerson>
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{
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new MyCreditsPerson("THE TORCH TEAM"),
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new MyCreditsPerson("http://github.com/TorchSE"),
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}
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};
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MyPerGameSettings.Credits.Departments.Insert(0, credits);
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MyPerGameSettings.GUI.MainMenu = typeof(TorchMainMenuScreen);
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}
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public override void Start()
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{
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using (var spaceEngineersGame = new SpaceEngineersGame(RunArgs))
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{
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Log.Info("Starting client");
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OverrideMenus();
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spaceEngineersGame.OnGameLoaded += SpaceEngineersGame_OnGameLoaded;
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spaceEngineersGame.OnGameExit += Dispose;
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spaceEngineersGame.Run(false, _startup.DisposeSplashScreen);
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}
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}
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private void SetRenderWindowTitle(string title)
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{
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MyRenderThread renderThread = MySandboxGame.Static?.GameRenderComponent?.RenderThread;
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if (renderThread == null)
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return;
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FieldInfo renderWindowField = typeof(MyRenderThread).GetField("m_renderWindow",
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BindingFlags.Instance | BindingFlags.NonPublic);
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if (renderWindowField == null)
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return;
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var window = renderWindowField.GetValue(MySandboxGame.Static.GameRenderComponent.RenderThread) as System.Windows.Forms.Form;
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if (window != null)
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renderThread.Invoke(() =>
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{
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window.Text = title;
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});
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}
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private void SpaceEngineersGame_OnGameLoaded(object sender, EventArgs e)
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{
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SetRenderWindowTitle($"Space Engineers v{GameVersion} with Torch v{TorchVersion}");
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}
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public override void Dispose()
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{
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MyGameService.ShutDown();
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_startup.DetectSharpDxLeaksAfterRun();
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MyInitializer.InvokeAfterRun();
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}
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public override void Stop()
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{
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MySandboxGame.ExitThreadSafe();
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}
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private void InitializeRender()
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{
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try
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{
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if (Game.IsDedicated)
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{
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_renderer = new MyNullRender();
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}
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else
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{
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var graphicsRenderer = MySandboxGame.Config.GraphicsRenderer;
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if (graphicsRenderer == MySandboxGame.DirectX11RendererKey)
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{
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_renderer = new MyDX11Render();
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if (!_renderer.IsSupported)
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{
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MySandboxGame.Log.WriteLine("DirectX 11 renderer not supported. No renderer to revert back to.");
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_renderer = null;
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}
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}
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if (_renderer == null)
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throw new MyRenderException("The current version of the game requires a Dx11 card. \\n For more information please see : http://blog.marekrosa.org/2016/02/space-engineers-news-full-source-code_26.html", MyRenderExceptionEnum.GpuNotSupported);
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MySandboxGame.Config.GraphicsRenderer = graphicsRenderer;
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}
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MyRenderProxy.Initialize(_renderer);
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MyRenderProxy.GetRenderProfiler().SetAutocommit(false);
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MyRenderProxy.GetRenderProfiler().InitMemoryHack("MainEntryPoint");
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}
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catch (Exception ex)
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{
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MessageBox.Show(ex.Message, "Render Initialization Failed");
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Environment.Exit(-1);
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}
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}
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}
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}
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