Files
Torch/Torch.Server/Views/PlayerListControl.xaml.cs
2019-04-15 15:41:13 -07:00

146 lines
4.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using NLog;
using Torch;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.Gui;
using Sandbox.Game.Multiplayer;
using Sandbox.Game.World;
using Sandbox.ModAPI;
using Torch.API;
using Torch.API.Managers;
using Torch.API.Session;
using Torch.Managers;
using Torch.Server.Managers;
using Torch.Utils;
using Torch.ViewModels;
using VRage.Game.ModAPI;
namespace Torch.Server
{
/// <summary>
/// Interaction logic for PlayerListControl.xaml
/// </summary>
public partial class PlayerListControl : UserControl
{
private static readonly Logger _log = LogManager.GetCurrentClassLogger();
private ITorchServer _server;
private IMultiplayerManagerServer _mpServer;
public PlayerListControl()
{
InitializeComponent();
}
private void OnPlayerPromoted(ulong arg1, MyPromoteLevel arg2)
{
Dispatcher.InvokeAsync(() => PlayerList.Items.Refresh());
}
public void BindServer(ITorchServer server)
{
_server = server;
_server.Initialized += Server_Initialized;
}
private void Server_Initialized(ITorchServer obj)
{
var sessionManager = _server.Managers.GetManager<ITorchSessionManager>();
sessionManager.SessionStateChanged += SessionStateChanged;
}
private void SessionStateChanged(ITorchSession session, TorchSessionState newState)
{
switch (newState)
{
case TorchSessionState.Loaded:
Dispatcher.InvokeAsync(() => DataContext = _server?.CurrentSession?.Managers.GetManager<MultiplayerManagerDedicated>());
_mpServer = _server.CurrentSession.Managers.GetManager<IMultiplayerManagerServer>();
_mpServer.PlayerPromoted += OnPlayerPromoted;
break;
case TorchSessionState.Unloading:
Dispatcher.InvokeAsync(() => DataContext = null);
break;
}
}
private void KickButton_Click(object sender, RoutedEventArgs e)
{
if (PlayerList.SelectedItem == null)
return;
var player = (KeyValuePair<ulong, PlayerViewModel>)PlayerList.SelectedItem;
try
{
_server.CurrentSession.Managers.GetManager<IMultiplayerManagerServer>().KickPlayer(player.Key);
}
catch (Exception ex)
{
_log.Warn(ex);
}
}
private void BanButton_Click(object sender, RoutedEventArgs e)
{
if (PlayerList.SelectedItem == null)
return;
var player = (KeyValuePair<ulong, PlayerViewModel>)PlayerList.SelectedItem;
try
{
_server.CurrentSession.Managers.GetManager<IMultiplayerManagerServer>().BanPlayer(player.Key);
}
catch (Exception ex)
{
_log.Warn(ex);
}
}
private void PromoteButton_OnClick(object sender, RoutedEventArgs e)
{
if (PlayerList.SelectedItem == null)
return;
var player = (KeyValuePair<ulong, PlayerViewModel>)PlayerList.SelectedItem;
try
{
_server.CurrentSession.Managers.GetManager<IMultiplayerManagerServer>().PromoteUser(player.Key);
}
catch (Exception ex)
{
_log.Warn(ex);
}
}
private void DemoteButton_OnClick(object sender, RoutedEventArgs e)
{
if (PlayerList.SelectedItem == null)
return;
var player = (KeyValuePair<ulong, PlayerViewModel>)PlayerList.SelectedItem;
try
{
_server.CurrentSession.Managers.GetManager<IMultiplayerManagerServer>().DemoteUser(player.Key);
}
catch (Exception ex)
{
_log.Warn(ex);
}
}
}
}