38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Sandbox.Engine.Utils;
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using VRage.Game;
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using VRage.Game.ModAPI;
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namespace Torch.Server.ViewModels
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{
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public class ConfigDedicatedViewModel : ViewModel
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{
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public IMyConfigDedicated Config { get; }
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public MTObservableCollection<string> Administrators { get; } = new MTObservableCollection<string>();
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public MTObservableCollection<ulong> BannedPlayers { get; } = new MTObservableCollection<ulong>();
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public int AsteroidAmount
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{
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get { return Config.AsteroidAmount; }
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set { Config.AsteroidAmount = value; OnPropertyChanged(); }
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}
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public ConfigDedicatedViewModel(IMyConfigDedicated config)
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{
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Config = config;
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Config.Administrators.ForEach(x => Administrators.Add(x));
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Config.Banned.ForEach(x => BannedPlayers.Add(x));
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}
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public void FlushConfig()
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{
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Config.Administrators = Administrators.ToList();
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}
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}
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}
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