Files
Torch/Torch.Server/ViewModels/ConfigDedicatedViewModel.cs
2019-11-29 15:58:44 -08:00

187 lines
6.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NLog;
using Sandbox.Engine.Utils;
using Torch.Collections;
using Torch.Server.Managers;
using VRage.Game;
using VRage.Game.ModAPI;
using Torch.Utils.SteamWorkshopTools;
using Torch.Collections;
namespace Torch.Server.ViewModels
{
public class ConfigDedicatedViewModel : ViewModel
{
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
private MyConfigDedicated<MyObjectBuilder_SessionSettings> _config;
public MyConfigDedicated<MyObjectBuilder_SessionSettings> Model => _config;
public ConfigDedicatedViewModel() : this(new MyConfigDedicated<MyObjectBuilder_SessionSettings>(""))
{
}
public ConfigDedicatedViewModel(MyConfigDedicated<MyObjectBuilder_SessionSettings> configDedicated)
{
_config = configDedicated;
//_config.IgnoreLastSession = true;
SessionSettings = new SessionSettingsViewModel(_config.SessionSettings);
Task.Run(() => UpdateAllModInfosAsync());
}
public void Save(string path = null)
{
Validate();
_config.SessionSettings = _sessionSettings;
// Never ever
//_config.IgnoreLastSession = true;
_config.Save(path);
}
public bool Validate()
{
if (SelectedWorld == null)
{
Log.Warn($"{nameof(SelectedWorld)} == null");
return false;
}
if (LoadWorld == null)
{
Log.Warn($"{nameof(LoadWorld)} == null");
return false;
}
return true;
}
private SessionSettingsViewModel _sessionSettings;
public SessionSettingsViewModel SessionSettings { get => _sessionSettings; set { _sessionSettings = value; OnPropertyChanged(); } }
public MtObservableList<WorldViewModel> Worlds { get; } = new MtObservableList<WorldViewModel>();
private WorldViewModel _selectedWorld;
public WorldViewModel SelectedWorld
{
get => _selectedWorld;
set
{
SetValue(ref _selectedWorld, value);
LoadWorld = _selectedWorld?.WorldPath;
}
}
public async Task UpdateAllModInfosAsync(Action<string> messageHandler = null)
{
if (Mods.Count() == 0)
return;
var ids = Mods.Select(m => m.PublishedFileId);
var workshopService = WebAPI.Instance;
Dictionary<ulong, PublishedItemDetails> modInfos = null;
try
{
modInfos = (await workshopService.GetPublishedFileDetails(ids.ToArray()));
}
catch (Exception e)
{
Log.Error(e.Message);
return;
}
Log.Info($"Mods Info successfully retrieved!");
foreach (var mod in Mods)
{
if (!modInfos.ContainsKey(mod.PublishedFileId) || modInfos[mod.PublishedFileId] == null)
{
Log.Error($"Failed to retrieve info for mod with workshop id '{mod.PublishedFileId}'!");
}
//else if (!modInfo.Tags.Contains(""))
else
{
mod.FriendlyName = modInfos[mod.PublishedFileId].Title;
mod.Description = modInfos[mod.PublishedFileId].Description;
//mod.Name = modInfos[mod.PublishedFileId].FileName;
}
}
}
public List<string> Administrators { get => _config.Administrators; set => SetValue(x => _config.Administrators = x, value); }
public List<ulong> Banned { get => _config.Banned; set => SetValue(x => _config.Banned = x, value); }
private MtObservableList<ModItemInfo> _mods = new MtObservableList<ModItemInfo>();
public MtObservableList<ModItemInfo> Mods
{
get => _mods;
set
{
SetValue(x => _mods = x, value);
Task.Run(() => UpdateAllModInfosAsync());
}
}
public List<ulong> Reserved { get => _config.Reserved; set => SetValue(x => _config.Reserved = x, value); }
public int AsteroidAmount { get => _config.AsteroidAmount; set => SetValue(x => _config.AsteroidAmount = x, value); }
public ulong GroupId { get => _config.GroupID; set => SetValue(x => _config.GroupID = x, value); }
public string IP { get => _config.IP; set => SetValue(x => _config.IP = x, value); }
public int Port { get => _config.ServerPort; set => SetValue(x => _config.ServerPort = x, value); }
public string ServerName { get => _config.ServerName; set => SetValue(x => _config.ServerName = x, value); }
public string ServerDescription { get => _config.ServerDescription; set => SetValue(x => _config.ServerDescription = x, value); }
public bool PauseGameWhenEmpty { get => _config.PauseGameWhenEmpty; set => SetValue(x => _config.PauseGameWhenEmpty = x, value); }
public bool AutodetectDependencies { get => _config.AutodetectDependencies; set => SetValue(x => _config.AutodetectDependencies = x, value); }
public string PremadeCheckpointPath { get => _config.PremadeCheckpointPath; set => SetValue(x => _config.PremadeCheckpointPath = x, value); }
public string LoadWorld { get => _config.LoadWorld; set => SetValue(x => _config.LoadWorld = x, value); }
public int SteamPort { get => _config.SteamPort; set => SetValue(x => _config.SteamPort = x, value); }
public string WorldName { get => _config.WorldName; set => SetValue(x => _config.WorldName = x, value); }
//this is a damn server password. I don't care if this is insecure. Bite me.
private string _password;
public string Password
{
get
{
if (string.IsNullOrEmpty(_password))
{
if (string.IsNullOrEmpty(_config.ServerPasswordHash))
return string.Empty;
return "**********";
}
return _password;
}
set
{
_password = value;
if(!string.IsNullOrEmpty(value))
_config.SetPassword(value);
else
{
_config.ServerPasswordHash = null;
_config.ServerPasswordSalt = null;
}
}
}
}
}